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authornickel246 <treepickleonion@gmail.com>2026-06-18 06:32:50 -0700
committerGitHub <noreply@github.com>2026-06-18 13:32:50 +0000
commit0744396e0e2e33b13348017f996a8b8a4b50937f (patch)
tree7e5f436152c9d7975d174203b31bc3c2d16a543f /soh/src/code
parent6e6fee8871bb237b1200958cd235f7de79cd9021 (diff)
Redo Fishing Pole Gi Model (#6759)
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/soh/src/code/z_draw.c b/soh/src/code/z_draw.c
index 98695c992..4706aaf7a 100644
--- a/soh/src/code/z_draw.c
+++ b/soh/src/code/z_draw.c
@@ -391,7 +391,7 @@ DrawItemTableEntry sDrawItemTable[] = {
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of time
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of storms
{ GetItem_DrawTriforcePiece, { gTriforcePiece0DL } }, // Triforce Piece
- { GetItem_DrawFishingPole, { gFishingPoleGiDL } }, // Fishing Pole
+ { GetItem_DrawFishingPole, { gGiFishingPoleDL } }, // Fishing Pole
};
/**
@@ -1036,7 +1036,7 @@ void GetItem_DrawFishingPole(PlayState* play, s16 drawId) {
Matrix_Scale(0.2, 0.2, 0.2, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingPoleGiDL);
+ gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiFishingPoleDL);
// Draw lure
Matrix_Push();