diff options
| author | David Racine <bass_dr@hotmail.com> | 2026-06-18 09:34:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-06-18 13:34:29 +0000 |
| commit | 100bae3b9fb7f4b6807dc1899a3179cf314c9371 (patch) | |
| tree | 22f71f230fd604b355d765d3b4400a656ad97120 /soh/src/code | |
| parent | 0744396e0e2e33b13348017f996a8b8a4b50937f (diff) | |
feat(camera): option for free look to follow the default camera distance (#6757)
Free Look pinned the camera to the fixed "Camera Distance" setting, so it never
pulled in or out the way the vanilla camera does for the current situation.
Add an opt-in "Follow Default Camera Distance" setting (FreeLook.UseGameDistance)
that uses the game's per-mode default distance instead. The fixed distance slider
is hidden while it is enabled.
Closes #4050
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_camera.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c index f6f0a607e..af665014d 100644 --- a/soh/src/code/z_camera.c +++ b/soh/src/code/z_camera.c @@ -1513,7 +1513,11 @@ s32 Camera_Free(Camera* camera) { camera->play->camY = -0x228C; } - f32 distTarget = CVarGetInteger(CVAR_SETTING("FreeLook.MaxCameraDistance"), para1->distTarget); + // SOH [Enhancement] When set, use the game's per-mode default distance (para1->distTarget) + // instead of the fixed free-look distance. + f32 distTarget = CVarGetInteger(CVAR_SETTING("FreeLook.UseGameDistance"), 0) + ? para1->distTarget + : CVarGetInteger(CVAR_SETTING("FreeLook.MaxCameraDistance"), para1->distTarget); f32 speedScaler = CVarGetInteger(CVAR_SETTING("FreeLook.TransitionSpeed"), 25); f32 distDiff = ABS(distTarget - camera->dist); if (distDiff > 0) |
