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authorDavid Racine <bass_dr@hotmail.com>2026-06-18 09:34:29 -0400
committerGitHub <noreply@github.com>2026-06-18 13:34:29 +0000
commit100bae3b9fb7f4b6807dc1899a3179cf314c9371 (patch)
tree22f71f230fd604b355d765d3b4400a656ad97120 /soh/src/code
parent0744396e0e2e33b13348017f996a8b8a4b50937f (diff)
feat(camera): option for free look to follow the default camera distance (#6757)
Free Look pinned the camera to the fixed "Camera Distance" setting, so it never pulled in or out the way the vanilla camera does for the current situation. Add an opt-in "Follow Default Camera Distance" setting (FreeLook.UseGameDistance) that uses the game's per-mode default distance instead. The fixed distance slider is hidden while it is enabled. Closes #4050 Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_camera.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/soh/src/code/z_camera.c b/soh/src/code/z_camera.c
index f6f0a607e..af665014d 100644
--- a/soh/src/code/z_camera.c
+++ b/soh/src/code/z_camera.c
@@ -1513,7 +1513,11 @@ s32 Camera_Free(Camera* camera) {
camera->play->camY = -0x228C;
}
- f32 distTarget = CVarGetInteger(CVAR_SETTING("FreeLook.MaxCameraDistance"), para1->distTarget);
+ // SOH [Enhancement] When set, use the game's per-mode default distance (para1->distTarget)
+ // instead of the fixed free-look distance.
+ f32 distTarget = CVarGetInteger(CVAR_SETTING("FreeLook.UseGameDistance"), 0)
+ ? para1->distTarget
+ : CVarGetInteger(CVAR_SETTING("FreeLook.MaxCameraDistance"), para1->distTarget);
f32 speedScaler = CVarGetInteger(CVAR_SETTING("FreeLook.TransitionSpeed"), 25);
f32 distDiff = ABS(distTarget - camera->dist);
if (distDiff > 0)