diff options
| author | Baoulettes <perlouzerie@hotmail.fr> | 2022-05-03 00:24:12 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-02 18:24:12 -0400 |
| commit | 18d2bac409d32c59022ac5293eec80682fa13648 (patch) | |
| tree | 7af6a2dcbd8bf7fdcb5ce92136cdabf1490ce831 /soh/src/code | |
| parent | e646f80f41c088c1232556b75ffff5e960fc08ed (diff) | |
Languages selection menu (#232)
* Adding Languages section
* Added LanguagesSection
* Register the Cvar
* Added switcher method
* Added Language selection menu + function
* function ref.
* Conflict fixes to be sure nothing else is modded
* space removed
* no need to have conditions since ID are the same
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/game.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/soh/src/code/game.c b/soh/src/code/game.c index b69537fd8..eea895ce1 100644 --- a/soh/src/code/game.c +++ b/soh/src/code/game.c @@ -422,7 +422,9 @@ void GameState_Update(GameState* gameState) { int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime); gSaveContext.dayTime = prevTime; } - + + //since our CVar is same value and properly default to 0 there is not problems doing this in single line. + gSaveContext.language = CVar_GetS32("gLanguages", 0); gameState->frames++; } |
