diff options
| author | Patrick12115 <115201185+Patrick12115@users.noreply.github.com> | 2023-04-02 21:11:08 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-02 21:11:08 -0400 |
| commit | 2af952b1803088766bb2a2dbbddaa33ac32f999b (patch) | |
| tree | 4d04a86094df65b7229ccd353e929e5372b90b27 /soh/src/code | |
| parent | 94ad837c0214268ec9c447987bee5133373cefdf (diff) | |
[Time Saver Enhancement] Nighttime GS Always Spawn (#2611)
* Nighttime GS Always Spawn
* add hook onSceneSpawnActors
* implement onSceneSpawnActors hook to spawn GS in various day scenes
* handle the kak tree skull during the day
* Update mods.cpp
* Add the &
* Fixes
* Update soh/soh/Enhancements/mods.cpp
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
---------
Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Diffstat (limited to 'soh/src/code')
| -rw-r--r-- | soh/src/code/z_actor.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c index ef7708919..26e0b6dfe 100644 --- a/soh/src/code/z_actor.c +++ b/soh/src/code/z_actor.c @@ -2516,6 +2516,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) { Actor_SpawnEntry(&play->actorCtx, actorEntry++, play); } play->numSetupActors = 0; + GameInteractor_ExecuteOnSceneSpawnActors(); } if (actorCtx->unk_02 != 0) { |
