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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2023-09-10 19:23:43 +0200
committerGitHub <noreply@github.com>2023-09-10 12:23:43 -0500
commit5cf0eeef5223baaec3f5dbf4cdc5b0579c1b1255 (patch)
treea4563947f927062f3fd7eade84bb074c9d958e27 /soh/src/code
parentbba0a54dbfa9fdca47d4ffb6e1324d7f66630001 (diff)
Add OnActorKill & OnEnemyDefeat hooks (#3112)
* Add OnActorKill & OnEnemyDefeat hooks * Remove commented out code * Re-run build * Add missing include statements
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_actor.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index e39a29abd..953886f12 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -1147,6 +1147,7 @@ s32 func_8002D53C(PlayState* play, TitleCardContext* titleCtx) {
}
void Actor_Kill(Actor* actor) {
+ GameInteractor_ExecuteOnActorKill(actor);
actor->draw = NULL;
actor->update = NULL;
actor->flags &= ~ACTOR_FLAG_TARGETABLE;