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-rw-r--r--soh/src/code/z_actor.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index e39a29abd..953886f12 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -1147,6 +1147,7 @@ s32 func_8002D53C(PlayState* play, TitleCardContext* titleCtx) {
}
void Actor_Kill(Actor* actor) {
+ GameInteractor_ExecuteOnActorKill(actor);
actor->draw = NULL;
actor->update = NULL;
actor->flags &= ~ACTOR_FLAG_TARGETABLE;