diff options
| author | Philip Dubé <159546+serprex@users.noreply.github.com> | 2026-07-19 20:34:58 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-19 20:34:58 +0000 |
| commit | d3dc95d8f5af8aaea7319247c6e6f25dc08bdab3 (patch) | |
| tree | 3b69260b6fbdd7c76e82020c5ade057794f54bad /soh | |
| parent | e579e7b9a463af78ec0ea0ea6cc67db309a4ca43 (diff) | |
cleanup region names (#6943)
Diffstat (limited to 'soh')
12 files changed, 25 insertions, 25 deletions
diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp index 6987d4d67..2b0256dda 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/bottom_of_the_well.cpp @@ -340,7 +340,7 @@ void RegionTable_Init_BottomOfTheWell() { ENTRANCE(RR_BOTW_MQ_GRAVE_ROOM, logic->Get(LOGIC_BOTW_MQ_OPENED_WEST_ROOM)), }); - areaTable[RR_BOTW_MQ_INVISIBLE_PATH] = Region("Bottom of the Well Invisible Path", SCENE_BOTTOM_OF_THE_WELL, {}, { + areaTable[RR_BOTW_MQ_INVISIBLE_PATH] = Region("Bottom of the Well MQ Invisible Path", SCENE_BOTTOM_OF_THE_WELL, {}, { //Locations //This location technically involves an invisible platform, but it's intended to do lensless in vanilla and is clearly signposted by pots. LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, true), @@ -357,7 +357,7 @@ void RegionTable_Init_BottomOfTheWell() { ENTRANCE(RR_BOTW_MQ_B3, true), }); - areaTable[RR_BOTW_MQ_GRAVE_ROOM] = Region("Bottom of the Well Grave Room", SCENE_BOTTOM_OF_THE_WELL, {}, { + areaTable[RR_BOTW_MQ_GRAVE_ROOM] = Region("Bottom of the Well MQ Grave Room", SCENE_BOTTOM_OF_THE_WELL, {}, { //Locations //The enemies in this room are invisible and crowd around the player, being awkward to deal with blind unless you already know how. //the right wall is safe, and can be followed to get behind the grave which you can then pull easily assuming you can tank invisible keese diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp index e513082cc..b71ecf830 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp @@ -567,7 +567,7 @@ void RegionTable_Init_DodongosCavern() { ENTRANCE(RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM, AnyAgeTime([]{return logic->CanDetonateBombFlowers() || logic->HasItem(RG_GORONS_BRACELET);})), }); - areaTable[RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM] = Region("Dodongos Cavern Mad Scrub Room", SCENE_DODONGOS_CAVERN, {}, { + areaTable[RR_DODONGOS_CAVERN_MQ_MAD_SCRUB_ROOM] = Region("Dodongos Cavern MQ Mad Scrub Room", SCENE_DODONGOS_CAVERN, {}, { //Locations LOCATION(RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG, true))), //Implies you can avoid/kill the enemies with what you use on the skull, if this assumption is broken, add //&& (AnyAgeTime([]{return logic->CanKillEnemy(RE_FIRE_KEESE) && logic->CanKillEnemy(RE_MAD_SCRUB);}) || (logic->CanAvoidEnemy(RE_FIRE_KEESE) && logic->CanAvoidEnemy(RE_MAD_SCRUB))) diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp index 9e50d285b..a9c662c5b 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp @@ -899,7 +899,7 @@ void RegionTable_Init_FireTemple() { ENTRANCE(RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM, true), }); - areaTable[RR_FIRE_TEMPLE_MQ_CORRIDOR] = Region("Fire Temple Corridor", SCENE_FIRE_TEMPLE, {}, {}, { + areaTable[RR_FIRE_TEMPLE_MQ_CORRIDOR] = Region("Fire Temple MQ Corridor", SCENE_FIRE_TEMPLE, {}, {}, { //Exits ENTRANCE(RR_FIRE_TEMPLE_MQ_HIGH_TORCH_ROOM_BARRED_DOOR, true), ENTRANCE(RR_FIRE_TEMPLE_MQ_FIRE_MAZE_MAIN, true), diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/gerudo_training_ground.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/gerudo_training_ground.cpp index 1c1546273..d4760f276 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/gerudo_training_ground.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/gerudo_training_ground.cpp @@ -384,7 +384,7 @@ void RegionTable_Init_GerudoTrainingGround() { ENTRANCE(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT, logic->Get(LOGIC_GTG_MQ_RIGHT_SIDE_SWITCH) && (logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && logic->HasFireSource()))), }); - areaTable[RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SIDE_PLATFORMS] = Region("Gerudo Training Ground Torch Side Platforms", SCENE_GERUDO_TRAINING_GROUND, { + areaTable[RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SIDE_PLATFORMS] = Region("Gerudo Training Ground MQ Torch Side Platforms", SCENE_GERUDO_TRAINING_GROUND, { //Events //this torch shot is possible as child but tight and obtuse enough to be a trick EVENT_ACCESS(LOGIC_GTG_PLATFORM_SILVER_RUPEES, ((logic->CanUse(RG_FAIRY_BOW) && logic->IsAdult) || logic->CanUse(RG_FIRE_ARROWS)) && logic->CanUse(RG_HOVER_BOOTS)), diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp index 4df089717..3e477361d 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp @@ -94,7 +94,7 @@ void RegionTable_Init_IceCavern() { ENTRANCE(RR_ICE_CAVERN_HUB, true), }); - areaTable[RR_ICE_CAVERN_COMPASS_ROOM] = Region("Ice Cavern Map Room", SCENE_ICE_CAVERN, { + areaTable[RR_ICE_CAVERN_COMPASS_ROOM] = Region("Ice Cavern Compass Room", SCENE_ICE_CAVERN, { //Events EVENT_ACCESS(LOGIC_BLUE_FIRE_ACCESS, true), }, { diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp index e9a4abae1..0c96824ab 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/jabujabus_belly.cpp @@ -142,7 +142,7 @@ void RegionTable_Init_JabuJabusBelly() { }); // this handles spawning in tentacle - areaTable[RR_JABU_JABUS_BELLY_TO_FORK_NORTH_WEST] = Region("Jabu Jabus Belly To Fork West", SCENE_JABU_JABU, {}, {}, { + areaTable[RR_JABU_JABUS_BELLY_TO_FORK_NORTH_WEST] = Region("Jabu Jabus Belly To Fork North West", SCENE_JABU_JABU, {}, {}, { //Exits ENTRANCE(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, logic->Get(LOGIC_JABU_WEST_TENTACLE) || logic->TakeDamage()), ENTRANCE(RR_JABU_JABUS_BELLY_FORK_NORTH_WEST, logic->Get(LOGIC_JABU_WEST_TENTACLE)), @@ -174,7 +174,7 @@ void RegionTable_Init_JabuJabusBelly() { }); // this handles spawning in tentacle - areaTable[RR_JABU_JABUS_BELLY_TO_FORK_NORTH_EAST] = Region("Jabu Jabus Belly MQ To Fork West", SCENE_JABU_JABU, {}, {}, { + areaTable[RR_JABU_JABUS_BELLY_TO_FORK_NORTH_EAST] = Region("Jabu Jabus Belly To Fork North East", SCENE_JABU_JABU, {}, {}, { //Exits ENTRANCE(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, logic->Get(LOGIC_JABU_WEST_TENTACLE) || logic->TakeDamage()), ENTRANCE(RR_JABU_JABUS_BELLY_FORK_NORTH_EAST, logic->Get(LOGIC_JABU_WEST_TENTACLE)), diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp index c374402a9..3b273588d 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/shadow_temple.cpp @@ -429,7 +429,7 @@ void RegionTable_Init_ShadowTemple() { ENTRANCE(RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_DEAD_HAND, logic->CanHitEyeTargets()), }); - areaTable[RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_SIDE_ROOM] = Region("Shadow Temple MQ Whispering Walls Redeads", SCENE_SHADOW_TEMPLE, {}, { + areaTable[RR_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_SIDE_ROOM] = Region("Shadow Temple MQ Whispering Walls Side Room", SCENE_SHADOW_TEMPLE, {}, { //Locations LOCATION(RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST, logic->CanKillEnemy(RE_REDEAD) && logic->HasItem(RG_OPEN_CHEST)), LOCATION(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1, logic->CanBreakPots()), @@ -544,7 +544,7 @@ void RegionTable_Init_ShadowTemple() { ENTRANCE(RR_SHADOW_TEMPLE_MQ_STONE_UMBRELLA_ROOM, AnyAgeTime([]{return logic->CanJumpslash() || logic->HasExplosives() || logic->CanUse(RG_GIANTS_KNIFE) || (ctx->GetTrickOption(RT_ITEM_EXTENSION) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)));})), }); - areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT_DOOR_LEDGE] = Region("Shadow Temple MQ Upper Huge Pit Door Ledge", SCENE_SHADOW_TEMPLE, {}, {}, { + areaTable[RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT_DOOR_LEDGE] = Region("Shadow Temple MQ Lower Huge Pit Door Ledge", SCENE_SHADOW_TEMPLE, {}, {}, { ENTRANCE(RR_SHADOW_TEMPLE_MQ_LOWER_HUGE_PIT, logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ_PLATFORM) || logic->CanUse(RG_LENS_OF_TRUTH)) && ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)), ENTRANCE(RR_SHADOW_TEMPLE_MQ_FLOOR_SPIKES_ROOM, logic->SmallKeys(SCENE_SHADOW_TEMPLE, 3)), }); diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp index 55461f141..53e05c633 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp @@ -109,7 +109,7 @@ void RegionTable_Init_SpiritTemple() { ENTRANCE(RR_SPIRIT_TEMPLE_RUPEE_BRIDGE_NORTH, logic->Get(LOGIC_SPIRIT_SILVER_RUPEE_BRIDGE)), }); - areaTable[RR_SPIRIT_TEMPLE_CHILD_BOXES] = Region("Child Spirit Temple Before Climb", SCENE_SPIRIT_TEMPLE, {}, { + areaTable[RR_SPIRIT_TEMPLE_CHILD_BOXES] = Region("Spirit Temple Child Boxes", SCENE_SPIRIT_TEMPLE, {}, { //Locations LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_1, logic->CanBreakSmallCrates()), LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, logic->CanBreakSmallCrates()), @@ -242,7 +242,7 @@ void RegionTable_Init_SpiritTemple() { ENTRANCE(RR_DESERT_COLOSSUS, (logic->IsChild && logic->SmallKeys(SCENE_SPIRIT_TEMPLE, 5)) || (logic->CanUse(RG_SILVER_GAUNTLETS) && ((logic->SmallKeys(SCENE_SPIRIT_TEMPLE, 3) && logic->HasExplosives()) || logic->SmallKeys(SCENE_SPIRIT_TEMPLE, 5)))), }); - areaTable[RR_SPIRIT_TEMPLE_GS_LEDGE] = Region("Spirit Temple GS ledge", SCENE_SPIRIT_TEMPLE, {}, { + areaTable[RR_SPIRIT_TEMPLE_GS_LEDGE] = Region("Spirit Temple GS Ledge", SCENE_SPIRIT_TEMPLE, {}, { //Locations LOCATION(RC_SPIRIT_TEMPLE_GS_LOBBY, SpiritShared(RR_SPIRIT_TEMPLE_GS_LEDGE, []{return logic->CanKillEnemy(RE_GOLD_SKULLTULA);}, false, RR_SPIRIT_TEMPLE_INNER_WEST_HAND, []{return logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ctx->GetTrickOption(RT_SPIRIT_WEST_LEDGE) ? ED_BOOMERANG : ED_HOOKSHOT);}, @@ -297,7 +297,7 @@ void RegionTable_Init_SpiritTemple() { ENTRANCE(RR_SPIRIT_TEMPLE_SKULLTULA_STAIRS, logic->HasItem(RG_POWER_BRACELET) || logic->SunlightArrows()), }); - areaTable[RR_SPIRIT_TEMPLE_SUN_BLOCK_CHEST_LEDGE] = Region("Spirit Temple Sun Block Chest ledge", SCENE_SPIRIT_TEMPLE, { + areaTable[RR_SPIRIT_TEMPLE_SUN_BLOCK_CHEST_LEDGE] = Region("Spirit Temple Sun Block Chest Ledge", SCENE_SPIRIT_TEMPLE, { //Events //Assumes RR_SPIRIT_TEMPLE_SUN_BLOCK_ROOM access EVENT_ACCESS(LOGIC_SPIRIT_SUN_BLOCK_TORCH, SpiritShared(RR_SPIRIT_TEMPLE_SUN_BLOCK_CHEST_LEDGE, []{return true;}, true)), @@ -553,7 +553,7 @@ void RegionTable_Init_SpiritTemple() { #pragma region MQ - areaTable[RR_SPIRIT_TEMPLE_MQ_FOYER] = Region("Spirit Temple MQ Lobby", SCENE_SPIRIT_TEMPLE, { + areaTable[RR_SPIRIT_TEMPLE_MQ_FOYER] = Region("Spirit Temple MQ Foyer", SCENE_SPIRIT_TEMPLE, { // Events //WARNING these events assume you need less or equal keys for forwards entry and reverse EVENT_ACCESS(LOGIC_FORWARDS_SPIRIT_CHILD, logic->IsChild), @@ -680,7 +680,7 @@ void RegionTable_Init_SpiritTemple() { ENTRANCE(RR_SPIRIT_TEMPLE_MQ_CHILD_SIDE_HUB, true), }); - areaTable[RR_SPIRIT_TEMPLE_MQ_1F_CHEST_SWITCH] = Region("Spirit Temple MQ West 1F Rusted Switch", SCENE_SPIRIT_TEMPLE, { + areaTable[RR_SPIRIT_TEMPLE_MQ_1F_CHEST_SWITCH] = Region("Spirit Temple MQ 1F Chest Switch", SCENE_SPIRIT_TEMPLE, { //Events EVENT_ACCESS(LOGIC_SPIRIT_MQ_TIME_TRAVEL_CHEST, logic->CanUse(RG_MEGATON_HAMMER) && logic->HasItem(RG_OPEN_CHEST)), EVENT_ACCESS(LOGIC_SPIRIT_MQ_CRAWL_BOULDER, logic->CanUse(RG_BOMBCHU_5) || (ctx->GetTrickOption(RT_VISIBLE_COLLISION) && logic->CanUse(RG_MEGATON_HAMMER))), @@ -882,7 +882,7 @@ void RegionTable_Init_SpiritTemple() { (logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_SPIRIT_PLATFORM_HOOKSHOT) && logic->CanUse(RG_HOOKSHOT)))), }); - areaTable[RR_SPIRIT_TEMPLE_MQ_INNER_LEFT_HAND] = Region("Spirit Temple MQ Inner East Hand", SCENE_SPIRIT_TEMPLE, {}, { + areaTable[RR_SPIRIT_TEMPLE_MQ_INNER_LEFT_HAND] = Region("Spirit Temple MQ Inner Left Hand", SCENE_SPIRIT_TEMPLE, {}, { //Locations LOCATION(RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanBreakCrates() && logic->HasItem(RG_OPEN_CHEST)), }, { @@ -920,7 +920,7 @@ void RegionTable_Init_SpiritTemple() { ENTRANCE(RR_SPIRIT_TEMPLE_MQ_BEHIND_GEYSER, true), }); - areaTable[RR_SPIRIT_TEMPLE_MQ_BEHIND_GEYSER] = Region("Spirit Temple MQ 1F East", SCENE_SPIRIT_TEMPLE, { + areaTable[RR_SPIRIT_TEMPLE_MQ_BEHIND_GEYSER] = Region("Spirit Temple MQ Behind Geyser", SCENE_SPIRIT_TEMPLE, { //Events //Assumes RR_SPIRIT_TEMPLE_MQ_FOYER access EVENT_ACCESS(LOGIC_SPIRIT_1F_SILVER_RUPEES, logic->CanUse(RG_MEGATON_HAMMER)), diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp index b27e51f30..44f7b9445 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp @@ -1033,7 +1033,7 @@ void RegionTable_Init_WaterTemple() { LOCATION(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_GATE_CRATE_2, logic->CanBreakCrates()), }, {}); - areaTable[RR_WATER_TEMPLE_MQ_OUTSIDE_WATERFALL] = Region("Water Temple Outside Waterfall", SCENE_WATER_TEMPLE, {}, {}, { + areaTable[RR_WATER_TEMPLE_MQ_OUTSIDE_WATERFALL] = Region("Water Temple MQ Outside Waterfall", SCENE_WATER_TEMPLE, {}, {}, { //Exits ENTRANCE(RR_WATER_TEMPLE_MQ_MAIN, true), ENTRANCE(RR_WATER_TEMPLE_MQ_OUTSIDE_HIDDEN_SWITCH_2F, logic->WaterLevel(WL_MID)), @@ -1042,7 +1042,7 @@ void RegionTable_Init_WaterTemple() { ENTRANCE(RR_WATER_TEMPLE_MQ_2F_CENTRAL_H, logic->WaterLevel(WL_HIGH) && logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_IRON_BOOTS)), }); - areaTable[RR_WATER_TEMPLE_MQ_WATERFALL] = Region("Water Temple Waterfall", SCENE_WATER_TEMPLE, {}, { + areaTable[RR_WATER_TEMPLE_MQ_WATERFALL] = Region("Water Temple MQ Waterfall", SCENE_WATER_TEMPLE, {}, { //Locations LOCATION(RC_WATER_TEMPLE_MQ_WONDER_HOOKSHOT_STAIRCASE_RIGHT_1, logic->CanUse(RG_LONGSHOT)), LOCATION(RC_WATER_TEMPLE_MQ_WONDER_HOOKSHOT_STAIRCASE_RIGHT_2, logic->CanUse(RG_LONGSHOT)), @@ -1056,7 +1056,7 @@ void RegionTable_Init_WaterTemple() { ENTRANCE(RR_WATER_TEMPLE_MQ_WATERFALL_TOP, logic->CanUse(RG_LONGSHOT)), }); - areaTable[RR_WATER_TEMPLE_MQ_WATERFALL_TOP] = Region("Water Temple Waterfall Top", SCENE_WATER_TEMPLE, {}, { + areaTable[RR_WATER_TEMPLE_MQ_WATERFALL_TOP] = Region("Water Temple MQ Waterfall Top", SCENE_WATER_TEMPLE, {}, { //Locations LOCATION(RC_WATER_TEMPLE_MQ_WONDER_HOOKSHOT_STAIRCASE_RIGHT_1, logic->CanUse(RG_HOOKSHOT)), LOCATION(RC_WATER_TEMPLE_MQ_WONDER_HOOKSHOT_STAIRCASE_RIGHT_2, logic->CanUse(RG_HOOKSHOT)), diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp index d1c293b79..6d7a0e3e1 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp @@ -95,7 +95,7 @@ void RegionTable_Init_CastleGrounds() { ENTRANCE(RR_HC_MOAT, true), }); - areaTable[RR_HC_MOAT] = Region("Hyrule Castle Grounds", SCENE_HYRULE_CASTLE, {}, { + areaTable[RR_HC_MOAT] = Region("Hyrule Castle Moat", SCENE_HYRULE_CASTLE, {}, { //Locations LOCATION(RC_HC_GRASS_1, logic->CanCutShrubs()), LOCATION(RC_HC_GRASS_2, logic->CanCutShrubs()), diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/sacred_forest_meadow.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/sacred_forest_meadow.cpp index de5206f9d..fbda4879b 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/sacred_forest_meadow.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/sacred_forest_meadow.cpp @@ -18,7 +18,7 @@ void RegionTable_Init_SacredForestMeadow() { ENTRANCE(RR_SFM_WOLFOS_GROTTO, logic->CanOpenBombGrotto()), }); - areaTable[RR_SFM_ABOVE_MAZE] = Region("SFM Maze", SCENE_SACRED_FOREST_MEADOW, { + areaTable[RR_SFM_ABOVE_MAZE] = Region("SFM Above Maze", SCENE_SACRED_FOREST_MEADOW, { //Events EVENT_ACCESS(LOGIC_FAIRY_ACCESS, logic->CallGossipFairyExceptSuns()), }, { diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp index e9a448c96..276d7161c 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/thieves_hideout.cpp @@ -99,7 +99,7 @@ void RegionTable_Init_ThievesHideout() { ENTRANCE(RR_TH_KITCHEN_MAIN, logic->CanPassEnemy(RE_GERUDO_GUARD)), }); - areaTable[RR_TH_KITCHEN_MAIN] = Region("Thieves Hideout Kitchen Bottom", SCENE_THIEVES_HIDEOUT, {}, { + areaTable[RR_TH_KITCHEN_MAIN] = Region("Thieves Hideout Kitchen Main", SCENE_THIEVES_HIDEOUT, {}, { //Locations LOCATION(RC_TH_KITCHEN_POT_1, logic->CanBreakPots() && logic->CanPassEnemy(RE_GERUDO_GUARD)), LOCATION(RC_TH_KITCHEN_POT_2, logic->CanBreakPots() && logic->CanPassEnemy(RE_GERUDO_GUARD)), @@ -156,7 +156,7 @@ void RegionTable_Init_ThievesHideout() { ENTRANCE(RR_TH_BREAK_ROOM_LOWER_CORRIDOR, logic->CanPassEnemy(RE_GERUDO_GUARD)), }); - areaTable[RR_TH_BREAK_ROOM_LOWER_CORRIDOR] = Region("Thieves Hideout Break Room", SCENE_THIEVES_HIDEOUT, {}, { + areaTable[RR_TH_BREAK_ROOM_LOWER_CORRIDOR] = Region("Thieves Hideout Break Room Lower Corridor", SCENE_THIEVES_HIDEOUT, {}, { //Locations LOCATION(RC_TH_WONDER_BREAK_ROOM_BOTTOM_SKULL, logic->CanUse(RG_FAIRY_BOW)), }, { @@ -165,7 +165,7 @@ void RegionTable_Init_ThievesHideout() { ENTRANCE(RR_TH_BREAK_ROOM_UPPER_CORRIDOR, logic->CanUse(RG_HOOKSHOT)), }); - areaTable[RR_TH_BREAK_ROOM_UPPER_CORRIDOR] = Region("Thieves Hideout Break Room", SCENE_THIEVES_HIDEOUT, {}, { + areaTable[RR_TH_BREAK_ROOM_UPPER_CORRIDOR] = Region("Thieves Hideout Break Room Upper Corridor", SCENE_THIEVES_HIDEOUT, {}, { //Locations LOCATION(RC_TH_WONDER_BREAK_ROOM_TOP_SKULL, logic->CanUse(RG_FAIRY_BOW)), }, { |
