diff options
63 files changed, 5852 insertions, 8906 deletions
diff --git a/.gitignore b/.gitignore index e4e07589b..442be304f 100644 --- a/.gitignore +++ b/.gitignore @@ -24,6 +24,10 @@ docs/doxygen/ *.map *.dump out.txt +*.sln +*.vcxproj +*.vcxproj.user +*.vcxproj.filters # Tool artifacts tools/mipspro7.2_compiler/ @@ -423,3 +427,18 @@ xcuserdata/ !*.xcworkspace/contents.xcworkspacedata /*.gcno **/xcshareddata/WorkspaceSettings.xcsettings + +# cmake +CMakeLists.txt.user +CMakeCache.txt +CMakeFiles +CMakeScripts +Testing +Makefile +cmake_install.cmake +install_manifest.txt +compile_commands.json +CTestTestfile.cmake +_deps +*/extract_assets_cmake* +/build*
\ No newline at end of file diff --git a/BUILDING.md b/BUILDING.md index 2a52e3f58..0ab0d0d52 100644 --- a/BUILDING.md +++ b/BUILDING.md @@ -2,22 +2,62 @@ ## Windows - 1. Requires [Python](https://www.python.org/downloads/) >= 3.6. - 2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/) - 3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`. - 4. Clone the Ship of Harkinian repository. - 5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice. - 6. Run `OTRExporter/OTRExporter.sln`. - 7. Switch the solution to `Release x64`. - 8. Build the solution. - 9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`. - 10. Run `soh/soh.sln` - 11. Switch the solution to `Release x86` or `Release x64`. - 12. Build the solution. - 13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`. - 14. Launch `soh.exe`. +1. Requires Visual Studio 2022 Community Edition && `python3, cmake, git` (can be installed via chocolatey or manually) +2. Clone the Ship of Harkinian repository +3. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice + +_Note: Instructions assume using powershell_ +```powershell +# Navigate to the Shipwright repo within powershell. ie: cd "C:\yourpath\Shipwright" +cd Shipwright + +# Setup cmake project +& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64 # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) +# Extract assets & generate OTR (run this anytime you need to regenerate OTR) +& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets # --config Release (if you're packaging) +# Compile project +& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 # --config Release (if you're packaging) + +# Now you can run the executable in .\build\x64 + +# If you need to clean the project you can run +& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target clean +``` + +### Developing SoH +With the cmake build system you have two options for working on the project: + +#### Visual Studio +To develop using Visual Studio you only need to use cmake to generate the solution file: +```powershell +# Generates Ship.sln at the root directory +& 'C:\Program Files\CMake\bin\cmake' -S . -G "Visual Studio 17 2022" -T v142 -A x64 +``` + +#### Visual Studio Code or another editor +To develop using Visual Studio Code or another editor you only need to open the repository in it. +To build you'll need to follow the instructions from the building section. + +_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ + +_Experimental: You can also use another build system entirely rathen than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._ + + +### Generating the distributable +After compiling the project you can generate the distributable by running: +```powershell +# Go to build folder +cd "build/x64" +# Generate +& 'C:\Program Files\CMake\bin\cpack.exe' -G ZIP +``` ## Linux +1. Requires `gcc, x11, curl, python3, sdl2, libpng, glew, ninja, cmake` + +**Important: For maximum performance make sure you have ninja build tools installed!** + +_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ ```bash # Clone the repo @@ -25,41 +65,87 @@ git clone https://github.com/HarbourMasters/Shipwright.git cd Shipwright # Copy the baserom to the OTRExporter folder cp <path to your ROM> OTRExporter -# Build the docker image -sudo docker build . -t soh -# Run the docker image with the working directory mounted to /soh -sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash +# Generate Ninja project +cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) +# Extract assets & generate OTR (run this anytime you need to regenerate OTR) +cmake --build build-cmake --target ExtractAssets +# Compile the project +cmake --build build-cmake # --config Release (if you're packaging) + +# Now you can run the executable in ./build-cmake/soh/soh.elf +# To develop the project open the repository in VSCode (or your preferred editor) + +# If you need to clean the project you can run +cmake --build build-cmake --target clean ``` -Inside the Docker container: + +### Generating a distributable +After compiling the project you can generate a distributable by running of the following: ```bash -cd soh -# Extract the assets/Compile the exporter/Run the exporter -make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0 -# Compile the code -make -j $(nproc) OPTFLAGS=-O2 DEBUG=0 +# Go to build folder +cd build-cmake +# Generate +cpack -G DEB +cpack -G ZIP +cpack -G External (creates appimage) ``` ## macOS +1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake` (can be installed via homebrew, macports, etc) + +**Important: For maximum performance make sure you have ninja build tools installed!** + +_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ -1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, cmake, pkgconfig, dylibbundler` (can be installed via homebrew, macports, etc) ```bash # Clone the repo git clone https://github.com/HarbourMasters/Shipwright.git cd ShipWright # Copy the baserom to the OTRExporter folder cp <path to your ROM> OTRExporter +# Generate Ninja project +cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) +# Extract assets & generate OTR (run this anytime you need to regenerate OTR) +cmake --build build-cmake --target ExtractAssets +# Compile the project +cmake --build build-cmake # --config Release (if you're packaging) + +# Now you can run the executable in ./build-cmake/soh/soh-macos +# To develop the project open the repository in VSCode (or your preferred editor) + +# If you need to clean the project you can run +cmake --build build-cmake --target clean +``` + +### Generating a distributable +After compiling the project you can generate a distributable by running of the following: +```bash +# Go to build folder +cd build-cmake +# Generate +cpack +``` + +## Switch +1. Requires that your build machine is setup with the tools necessary for your platform above +2. Requires that you have the switch build tools installed +3. Clone the Ship of Harkinian repository +4. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice + +```bash +cd Shipwright +# Setup cmake project for your host machine +cmake -H. -Bbuild-cmake -GNinja +# Extract assets & generate OTR (run this anytime you need to regenerate OTR) +cmake --build build-cmake --target ExtractAssets +# Setup cmake project for building for Switch +cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake +# Build project and generate nro +cmake --build build-switch --target soh_nro -cd soh -# Extract the assets/Compile the exporter/Run the exporter -# -jX defines number of cores to use for compilation - lower or remove entirely if having issues -make setup -j8 DEBUG=0 -# Compile the code (watch the -j parameter as above) -make -j8 DEBUG=0 -# Create macOS app bundle -make appbundle +# Now you can run the executable in ./build-switch/soh/soh.nro +# To develop the project open the repository in VSCode (or your preferred editor) ``` -9. Copy your OTR file to ~/Library/Application\ Support/com.shipofharkinian.soh -10. Launch soh app in the soh folder! # Compatible Roms ``` diff --git a/CMake/Default.cmake b/CMake/Default.cmake new file mode 100644 index 000000000..f4d0ba084 --- /dev/null +++ b/CMake/Default.cmake @@ -0,0 +1,65 @@ +################################################################################
+# Command for variable_watch. This command issues error message, if a variable
+# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
+# variable_watch(<variable> property_reader_guard)
+################################################################################
+function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
+ if("${PROPERTY_READER_GUARD_DISABLED}")
+ return()
+ endif()
+
+ if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
+ message(FATAL_ERROR
+ " Variable ${VARIABLE} is not supposed to be changed.\n"
+ " It is used only for reading target property ${VARIABLE}.\n"
+ " Use\n"
+ " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
+ " or\n"
+ " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
+ " instead.\n")
+ endif()
+endfunction()
+
+################################################################################
+# Create variable <name> with generator expression that expands to value of
+# target property <name>_<CONFIG>. If property is empty or not set then property
+# <name> is used instead. Variable <name> has watcher property_reader_guard that
+# doesn't allow to edit it.
+# create_property_reader(<name>)
+# Input:
+# name - Name of watched property and output variable
+################################################################################
+function(create_property_reader NAME)
+ set(PROPERTY_READER_GUARD_DISABLED TRUE)
+ set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
+ set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
+ set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
+ set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
+ variable_watch("${NAME}" property_reader_guard)
+endfunction()
+
+################################################################################
+# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
+# set_config_specific_property(<name> <value>)
+# Input:
+# name - Prefix of property name
+# value - New value
+################################################################################
+function(set_config_specific_property NAME VALUE)
+ set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
+endfunction()
+
+################################################################################
+
+create_property_reader("TARGET_NAME")
+create_property_reader("OUTPUT_DIRECTORY")
+
+set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
+set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
+set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
+set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
+set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
+
+set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
+set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
+set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
\ No newline at end of file diff --git a/CMake/DefaultCXX.cmake b/CMake/DefaultCXX.cmake new file mode 100644 index 000000000..e87721511 --- /dev/null +++ b/CMake/DefaultCXX.cmake @@ -0,0 +1,12 @@ +include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
+
+set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
+
+if(MSVC)
+ create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
+ create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
+
+ set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
+ set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
+ set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
+endif()
\ No newline at end of file diff --git a/CMake/Packaging-2.cmake b/CMake/Packaging-2.cmake new file mode 100644 index 000000000..2e1183190 --- /dev/null +++ b/CMake/Packaging-2.cmake @@ -0,0 +1,30 @@ +set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) +set(CPACK_COMPONENT_INCLUDE_TOPLEVEL_DIRECTORY 0) +set(CPACK_COMPONENTS_ALL "ship" "appimage") + +if (NOT CPACK_GENERATOR STREQUAL "External") + list(REMOVE_ITEM CPACK_COMPONENTS_ALL "appimage") +endif() + +if (CPACK_GENERATOR MATCHES "DEB|RPM") +# https://unix.stackexchange.com/a/11552/254512 +set(CPACK_PACKAGING_INSTALL_PREFIX "/opt/ship/bin")#/${CMAKE_PROJECT_VERSION}") +set(CPACK_COMPONENT_INCLUDE_TOPLEVEL_DIRECTORY 0) +elseif (CPACK_GENERATOR MATCHES "ZIP") +set(CPACK_PACKAGING_INSTALL_PREFIX "") +endif() + +if (CPACK_GENERATOR MATCHES "External") +set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) +SET(CPACK_MONOLITHIC_INSTALL 1) +set(CPACK_PACKAGING_INSTALL_PREFIX "/usr/bin") +endif() + +if (CPACK_GENERATOR MATCHES "Bundle") + set(CPACK_BUNDLE_NAME "soh") + set(CPACK_BUNDLE_PLIST "../soh/macosx/Info.plist") + set(CPACK_BUNDLE_ICON "macosx/soh.icns") + set(CPACK_BUNDLE_STARTUP_COMMAND "../soh/macosx/soh-macos.sh") + set(CPACK_BUNDLE_APPLE_CERT_APP "-") +endif() + diff --git a/CMake/Packaging.cmake b/CMake/Packaging.cmake new file mode 100644 index 000000000..907f8da76 --- /dev/null +++ b/CMake/Packaging.cmake @@ -0,0 +1,90 @@ +# these are cache variables, so they could be overwritten with -D, + +set(CPACK_PACKAGE_NAME "${PROJECT_NAME}" + CACHE STRING "The resulting package name" +) + +set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple C++ application" + CACHE STRING "Package description for the package metadata" +) +set(CPACK_PACKAGE_VENDOR "Some Company") + +set(CPACK_VERBATIM_VARIABLES YES) + +set(CPACK_PACKAGE_INSTALL_DIRECTORY ${CPACK_PACKAGE_NAME}) +SET(CPACK_OUTPUT_FILE_PREFIX "${CMAKE_SOURCE_DIR}/_packages") + +set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}) +set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR}) +set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH}) +set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") + +set(CPACK_PACKAGE_CONTACT "YOUR@E-MAIL.net") +set(CPACK_DEBIAN_PACKAGE_MAINTAINER "YOUR NAME") + +#set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE") +set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md") + +if (CMAKE_SYSTEM_NAME STREQUAL "Linux") +set(CPACK_SYSTEM_NAME ${LSB_RELEASE_CODENAME_SHORT}) +# package name for deb +# if set, then instead of some-application-0.9.2-Linux.deb +# you'll get some-application_0.9.2_amd64.deb (note the underscores too) +#set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT) +execute_process(COMMAND dpkg --print-architecture OUTPUT_VARIABLE ARCHITECTURE OUTPUT_STRIP_TRAILING_WHITESPACE) +set( CPACK_DEBIAN_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME}-${ARCHITECTURE}.deb ) +# if you want every group to have its own package, +# although the same happens if this is not sent (so it defaults to ONE_PER_GROUP) +# and CPACK_DEB_COMPONENT_INSTALL is set to YES +set(CPACK_COMPONENTS_GROUPING ALL_COMPONENTS_IN_ONE)#ONE_PER_GROUP) +# without this you won't be able to pack only specified component +set(CPACK_DEB_COMPONENT_INSTALL YES) + +set(CPACK_EXTERNAL_ENABLE_STAGING YES) +set(CPACK_EXTERNAL_PACKAGE_SCRIPT "${PROJECT_BINARY_DIR}/appimage-generate.cmake") + +file(GENERATE + OUTPUT "${PROJECT_BINARY_DIR}/appimage-generate.cmake" + CONTENT [[ +include(CMakePrintHelpers) +cmake_print_variables(CPACK_TEMPORARY_DIRECTORY) +cmake_print_variables(CPACK_TOPLEVEL_DIRECTORY) +cmake_print_variables(CPACK_PACKAGE_DIRECTORY) +cmake_print_variables(CPACK_PACKAGE_FILE_NAME) + +find_program(LINUXDEPLOY_EXECUTABLE + NAMES linuxdeploy linuxdeploy-x86_64.AppImage + PATHS ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy) + +if (NOT LINUXDEPLOY_EXECUTABLE) + message(STATUS "Downloading linuxdeploy") + set(LINUXDEPLOY_EXECUTABLE ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/linuxdeploy) + file(DOWNLOAD + https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage + ${LINUXDEPLOY_EXECUTABLE} + INACTIVITY_TIMEOUT 10 + LOG ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/download.log + STATUS LINUXDEPLOY_DOWNLOAD) + execute_process(COMMAND chmod +x ${LINUXDEPLOY_EXECUTABLE} COMMAND_ECHO STDOUT) +endif() + +execute_process( + COMMAND + ${CMAKE_COMMAND} -E env + OUTPUT=${CPACK_PACKAGE_FILE_NAME}.appimage + VERSION=$<IF:$<BOOL:${CPACK_PACKAGE_VERSION}>,${CPACK_PACKAGE_VERSION},0.1.0> + ${LINUXDEPLOY_EXECUTABLE} + --appimage-extract-and-run + --appdir=${CPACK_TEMPORARY_DIRECTORY} + --executable=$<TARGET_FILE:soh> + $<$<BOOL:$<TARGET_PROPERTY:soh,APPIMAGE_DESKTOP_FILE>>:--desktop-file=$<TARGET_PROPERTY:soh,APPIMAGE_DESKTOP_FILE>> + $<$<BOOL:$<TARGET_PROPERTY:soh,APPIMAGE_ICON_FILE>>:--icon-file=$<TARGET_PROPERTY:soh,APPIMAGE_ICON_FILE>> + --output=appimage + # --verbosity=2 +) +]]) + +endif() + +include(CPack) + diff --git a/CMake/Utils.cmake b/CMake/Utils.cmake new file mode 100644 index 000000000..c691eefc6 --- /dev/null +++ b/CMake/Utils.cmake @@ -0,0 +1,248 @@ +# utils file for projects came from visual studio solution with cmake-converter. + +################################################################################ +# Wrap each token of the command with condition +################################################################################ +cmake_policy(PUSH) +cmake_policy(SET CMP0054 NEW) +macro(prepare_commands) + unset(TOKEN_ROLE) + unset(COMMANDS) + foreach(TOKEN ${ARG_COMMANDS}) + if("${TOKEN}" STREQUAL "COMMAND") + set(TOKEN_ROLE "KEYWORD") + elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD") + set(TOKEN_ROLE "CONDITION") + elseif("${TOKEN_ROLE}" STREQUAL "CONDITION") + set(TOKEN_ROLE "COMMAND") + elseif("${TOKEN_ROLE}" STREQUAL "COMMAND") + set(TOKEN_ROLE "ARG") + endif() + + if("${TOKEN_ROLE}" STREQUAL "KEYWORD") + list(APPEND COMMANDS "${TOKEN}") + elseif("${TOKEN_ROLE}" STREQUAL "CONDITION") + set(CONDITION ${TOKEN}) + elseif("${TOKEN_ROLE}" STREQUAL "COMMAND") + list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>") + elseif("${TOKEN_ROLE}" STREQUAL "ARG") + list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>") + endif() + endforeach() +endmacro() +cmake_policy(POP) + +################################################################################ +# Transform all the tokens to absolute paths +################################################################################ +macro(prepare_output) + unset(OUTPUT) + foreach(TOKEN ${ARG_OUTPUT}) + if(IS_ABSOLUTE ${TOKEN}) + list(APPEND OUTPUT "${TOKEN}") + else() + list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}") + endif() + endforeach() +endmacro() + +################################################################################ +# Parse add_custom_command_if args. +# +# Input: +# PRE_BUILD - Pre build event option +# PRE_LINK - Pre link event option +# POST_BUILD - Post build event option +# TARGET - Target +# OUTPUT - List of output files +# DEPENDS - List of files on which the command depends +# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND +# condition2 commannd2 args2 ...) +# Output: +# OUTPUT - Output files +# DEPENDS - Files on which the command depends +# COMMENT - Comment +# PRE_BUILD - TRUE/FALSE +# PRE_LINK - TRUE/FALSE +# POST_BUILD - TRUE/FALSE +# TARGET - Target name +# COMMANDS - Prepared commands(every token is wrapped in CONDITION) +# NAME - Unique name for custom target +# STEP - PRE_BUILD/PRE_LINK/POST_BUILD +################################################################################ +function(add_custom_command_if_parse_arguments) + cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN}) + + if(WIN32) + set(DUMMY "cd.") + elseif(UNIX) + set(DUMMY "true") + endif() + + prepare_commands() + prepare_output() + + set(DEPENDS "${ARG_DEPENDS}") + set(COMMENT "${ARG_COMMENT}") + set(PRE_BUILD "${ARG_PRE_BUILD}") + set(PRE_LINK "${ARG_PRE_LINK}") + set(POST_BUILD "${ARG_POST_BUILD}") + set(TARGET "${ARG_TARGET}") + if(PRE_BUILD) + set(STEP "PRE_BUILD") + elseif(PRE_LINK) + set(STEP "PRE_LINK") + elseif(POST_BUILD) + set(STEP "POST_BUILD") + endif() + set(NAME "${TARGET}_${STEP}") + + set(OUTPUT "${OUTPUT}" PARENT_SCOPE) + set(DEPENDS "${DEPENDS}" PARENT_SCOPE) + set(COMMENT "${COMMENT}" PARENT_SCOPE) + set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE) + set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE) + set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE) + set(TARGET "${TARGET}" PARENT_SCOPE) + set(COMMANDS "${COMMANDS}" PARENT_SCOPE) + set(STEP "${STEP}" PARENT_SCOPE) + set(NAME "${NAME}" PARENT_SCOPE) +endfunction() + +################################################################################ +# Add conditional custom command +# +# Generating Files +# The first signature is for adding a custom command to produce an output: +# add_custom_command_if( +# <OUTPUT output1 [output2 ...]> +# <COMMANDS> +# <COMMAND condition command1 [args1...]> +# [COMMAND condition command2 [args2...]] +# [DEPENDS [depends...]] +# [COMMENT comment] +# +# Build Events +# add_custom_command_if( +# <TARGET target> +# <PRE_BUILD | PRE_LINK | POST_BUILD> +# <COMMAND condition command1 [args1...]> +# [COMMAND condition command2 [args2...]] +# [COMMENT comment] +# +# Input: +# output - Output files the command is expected to produce +# condition - Generator expression for wrapping the command +# command - Command-line(s) to execute at build time. +# args - Command`s args +# depends - Files on which the command depends +# comment - Display the given message before the commands are executed at +# build time. +# PRE_BUILD - Run before any other rules are executed within the target +# PRE_LINK - Run after sources have been compiled but before linking the +# binary +# POST_BUILD - Run after all other rules within the target have been +# executed +################################################################################ +function(add_custom_command_if) + add_custom_command_if_parse_arguments(${ARGN}) + + if(OUTPUT AND TARGET) + message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.") + endif() + + if(OUTPUT) + add_custom_command(OUTPUT ${OUTPUT} + ${COMMANDS} + DEPENDS ${DEPENDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + elseif(TARGET) + if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio") + add_custom_target( + ${NAME} + ${COMMANDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + add_dependencies(${TARGET} ${NAME}) + else() + add_custom_command( + TARGET ${TARGET} + ${STEP} + ${COMMANDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + endif() + else() + message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.") + endif() +endfunction() + +################################################################################ +# Use props file for a target and configs +# use_props(<target> <configs...> <props_file>) +# Inside <props_file> there are following variables: +# PROPS_TARGET - <target> +# PROPS_CONFIG - One of <configs...> +# PROPS_CONFIG_U - Uppercase PROPS_CONFIG +# Input: +# target - Target to apply props file +# configs - Build configurations to apply props file +# props_file - CMake script +################################################################################ +macro(use_props TARGET CONFIGS PROPS_FILE) + set(PROPS_TARGET "${TARGET}") + foreach(PROPS_CONFIG ${CONFIGS}) + string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U) + + get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}") + if(EXISTS "${ABSOLUTE_PROPS_FILE}") + include("${ABSOLUTE_PROPS_FILE}") + else() + message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist") + endif() + endforeach() +endmacro() + +################################################################################ +# Add compile options to source file +# source_file_compile_options(<source_file> [compile_options...]) +# Input: +# source_file - Source file +# compile_options - Options to add to COMPILE_FLAGS property +################################################################################ +function(source_file_compile_options SOURCE_FILE) + if("${ARGC}" LESS_EQUAL "1") + return() + endif() + + get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS) + + if(COMPILE_OPTIONS) + list(APPEND COMPILE_OPTIONS ${ARGN}) + else() + set(COMPILE_OPTIONS "${ARGN}") + endif() + + set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}") +endfunction() + +################################################################################ +# Default properties of visual studio projects +################################################################################ +set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake") + +function(get_linux_lsb_release_information) + find_program(LSB_RELEASE_EXEC lsb_release) + if(NOT LSB_RELEASE_EXEC) + message(FATAL_ERROR "Could not detect lsb_release executable, can not gather required information") + endif() + + execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --id OUTPUT_VARIABLE LSB_RELEASE_ID_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE) + execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --release OUTPUT_VARIABLE LSB_RELEASE_VERSION_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE) + execute_process(COMMAND "${LSB_RELEASE_EXEC}" --short --codename OUTPUT_VARIABLE LSB_RELEASE_CODENAME_SHORT OUTPUT_STRIP_TRAILING_WHITESPACE) + + set(LSB_RELEASE_ID_SHORT "${LSB_RELEASE_ID_SHORT}" PARENT_SCOPE) + set(LSB_RELEASE_VERSION_SHORT "${LSB_RELEASE_VERSION_SHORT}" PARENT_SCOPE) + set(LSB_RELEASE_CODENAME_SHORT "${LSB_RELEASE_CODENAME_SHORT}" PARENT_SCOPE) +endfunction() diff --git a/CMake/automate-vcpkg.cmake b/CMake/automate-vcpkg.cmake new file mode 100644 index 000000000..ee07f6bfb --- /dev/null +++ b/CMake/automate-vcpkg.cmake @@ -0,0 +1,191 @@ +#------------------------------------------------------------------------------------------------------------ +# +# Automate-VCPKG by Andre Taulien +# =============================== +# +# Project Repository: https://github.com/REGoth-project/Automate-VCPKG +# License ..........: MIT, see end of file. +# +# Based on: https://github.com/sutambe/cpptruths/blob/vcpkg_cmake_blog/cpp0x/vcpkg_test/CMakeLists.txt +# +# +# While [Vcpkg](https://github.com/microsoft/vcpkg) on it's own is awesome, it does add +# a little bit of complexity to getting a project to build. Even more if the one trying +# to compile your application is not too fond of the commandline. Additionally, CMake +# commands tend to get rather long with the toolchain path. +# +# To keep things simple for new users who just want to get the project to build, this +# script offers a solution. +# +# Lets assume your main `CMakelists.txt` looks something like this: +# +# cmake_minimum_required (VERSION 3.12.0) +# project (MyProject) +# +# add_executable(MyExecutable main.c) +# +# To integrate Vcpkg into that `CMakelists.txt`, simple put the following lines before the +# call to `project(MyProject)`: +# +# include(cmake/automate-vcpkg.cmake) +# +# vcpkg_bootstrap() +# vcpkg_install_packages(libsquish physfs) +# +# The call to `vcpkg_bootstrap()` will clone the official Vcpkg repository and bootstrap it. +# If it detected an existing environment variable defining a valid `VCPKG_ROOT`, it will +# update the existing installation of Vcpkg. +# +# Arguments to `vcpkg_install_packages()` are the packages you want to install using Vcpkg. +# +# If you want to keep the possibility for users to chose their own copy of Vcpkg, you can +# simply not run the code snippet mentioned above, something like this will work: +# +# option(SKIP_AUTOMATE_VCPKG "When ON, you will need to built the packages +# required by MyProject on your own or supply your own vcpkg toolchain.") +# +# if (NOT SKIP_AUTOMATE_VCPKG) +# include(cmake/automate-vcpkg.cmake) +# +# vcpkg_bootstrap() +# vcpkg_install_packages(libsquish physfs) +# endif() +# +# Then, the user has to supply the packages on their own, be it through Vcpkg or manually +# specifying their locations. +#------------------------------------------------------------------------------------------------------------ + +cmake_minimum_required (VERSION 3.12) + +if(WIN32) + set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before") +else() + set(VCPKG_FALLBACK_ROOT ${CMAKE_CURRENT_BINARY_DIR}/.vcpkg CACHE STRING "vcpkg configuration directory to use if vcpkg was not installed on the system before") +endif() + +# On Windows, Vcpkg defaults to x86, even on x64 systems. If we're +# doing a 64-bit build, we need to fix that. +if (WIN32) + + # Since the compiler checks haven't run yet, we need to figure + # out the value of CMAKE_SIZEOF_VOID_P ourselfs + + include(CheckTypeSize) + enable_language(C) + check_type_size("void*" SIZEOF_VOID_P BUILTIN_TYPES_ONLY) + + if (SIZEOF_VOID_P EQUAL 8) + message(STATUS "Using Vcpkg triplet 'x64-windows'") + + set(VCPKG_TRIPLET x64-windows) + endif() +endif() + +if(NOT DEFINED VCPKG_ROOT) + if(NOT DEFINED ENV{VCPKG_ROOT}) + set(VCPKG_ROOT ${VCPKG_FALLBACK_ROOT}) + else() + set(VCPKG_ROOT $ENV{VCPKG_ROOT}) + endif() +endif() + +# Installs a new copy of Vcpkg or updates an existing one +macro(vcpkg_bootstrap) + _install_or_update_vcpkg() + + # Find out whether the user supplied their own VCPKG toolchain file + if(NOT DEFINED ${CMAKE_TOOLCHAIN_FILE}) + # We know this wasn't set before so we need point the toolchain file to the newly found VCPKG_ROOT + set(CMAKE_TOOLCHAIN_FILE ${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake CACHE STRING "") + + # Just setting vcpkg.cmake as toolchain file does not seem to actually pull in the code + include(${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake) + + set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG OFF) + else() + # VCPKG_ROOT has been defined by the toolchain file already + set(AUTOMATE_VCPKG_USE_SYSTEM_VCPKG ON) + endif() + + message(STATUS "Automate VCPKG status:") + message(STATUS " VCPKG_ROOT.....: ${VCPKG_ROOT}") + message(STATUS " VCPKG_EXEC.....: ${VCPKG_EXEC}") + message(STATUS " VCPKG_BOOTSTRAP: ${VCPKG_BOOTSTRAP}") +endmacro() + +macro(_install_or_update_vcpkg) + if(NOT EXISTS ${VCPKG_ROOT}) + message(STATUS "Cloning vcpkg in ${VCPKG_ROOT}") + execute_process(COMMAND git clone https://github.com/Microsoft/vcpkg.git ${VCPKG_ROOT}) + + # If a reproducible build is desired (and potentially old libraries are # ok), uncomment the + # following line and pin the vcpkg repository to a specific githash. + # execute_process(COMMAND git checkout 745a0aea597771a580d0b0f4886ea1e3a94dbca6 WORKING_DIRECTORY ${VCPKG_ROOT}) + else() + # The following command has no effect if the vcpkg repository is in a detached head state. + message(STATUS "Auto-updating vcpkg in ${VCPKG_ROOT}") + execute_process(COMMAND git pull WORKING_DIRECTORY ${VCPKG_ROOT}) + endif() + + if(NOT EXISTS ${VCPKG_ROOT}/README.md) + message(FATAL_ERROR "***** FATAL ERROR: Could not clone vcpkg *****") + endif() + + if(WIN32) + set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg.exe) + set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.bat) + else() + set(VCPKG_EXEC ${VCPKG_ROOT}/vcpkg) + set(VCPKG_BOOTSTRAP ${VCPKG_ROOT}/bootstrap-vcpkg.sh) + endif() + + if(NOT EXISTS ${VCPKG_EXEC}) + message("Bootstrapping vcpkg in ${VCPKG_ROOT}") + execute_process(COMMAND ${VCPKG_BOOTSTRAP} WORKING_DIRECTORY ${VCPKG_ROOT}) + endif() + + if(NOT EXISTS ${VCPKG_EXEC}) + message(FATAL_ERROR "***** FATAL ERROR: Could not bootstrap vcpkg *****") + endif() + +endmacro() + +# Installs the list of packages given as parameters using Vcpkg +macro(vcpkg_install_packages) + + # Need the given list to be space-separated + #string (REPLACE ";" " " PACKAGES_LIST_STR "${ARGN}") + + message(STATUS "Installing/Updating the following vcpkg-packages: ${PACKAGES_LIST_STR}") + + if (VCPKG_TRIPLET) + set(ENV{VCPKG_DEFAULT_TRIPLET} "${VCPKG_TRIPLET}") + endif() + + execute_process( + COMMAND ${VCPKG_EXEC} install ${ARGN} + WORKING_DIRECTORY ${VCPKG_ROOT} + ) +endmacro() + +# MIT License +# +# Copyright (c) 2019 REGoth-project +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in all +# copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 000000000..753c34523 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,192 @@ +cmake_minimum_required(VERSION 3.19.0 FATAL_ERROR)
+
+set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
+set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
+#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use") - issue with soh compile with MSVC
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+set(MACOSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
+endif()
+
+project(Ship C CXX)
+
+set(PROJECT_VERSION_MAJOR "3")
+set(PROJECT_VERSION_MINOR "0")
+set(PROJECT_VERSION_PATCH "0")
+
+set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
+add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+include(cmake/automate-vcpkg.cmake)
+
+vcpkg_bootstrap()
+vcpkg_install_packages(zlib bzip2 libpng)
+endif()
+
+################################################################################
+# Set target arch type if empty. Visual studio solution generator provides it.
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if(NOT CMAKE_VS_PLATFORM_NAME)
+ set(CMAKE_VS_PLATFORM_NAME "x64")
+ endif()
+ message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
+
+ if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
+ OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
+ message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
+ endif()
+endif()
+
+################################################################################
+# Global configuration types
+################################################################################
+set(CMAKE_CONFIGURATION_TYPES
+ "Debug"
+ "Release"
+ CACHE STRING "" FORCE
+)
+
+if(NOT CMAKE_BUILD_TYPE )
+ set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
+endif()
+
+################################################################################
+# Global compiler options
+################################################################################
+if(MSVC)
+ # remove default flags provided with CMake for MSVC
+ set(CMAKE_C_FLAGS "")
+ set(CMAKE_C_FLAGS_DEBUG "")
+ set(CMAKE_C_FLAGS_RELEASE "")
+ set(CMAKE_CXX_FLAGS "")
+ set(CMAKE_CXX_FLAGS_DEBUG "")
+ set(CMAKE_CXX_FLAGS_RELEASE "")
+endif()
+
+################################################################################
+# Global linker options
+################################################################################
+if(MSVC)
+ # remove default flags provided with CMake for MSVC
+ set(CMAKE_EXE_LINKER_FLAGS "")
+ set(CMAKE_MODULE_LINKER_FLAGS "")
+ set(CMAKE_SHARED_LINKER_FLAGS "")
+ set(CMAKE_STATIC_LINKER_FLAGS "")
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
+ set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
+ set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
+endif()
+
+################################################################################
+# Common utils
+################################################################################
+include(CMake/Utils.cmake)
+
+if(CMAKE_SYSTEM_NAME MATCHES "Linux")
+ get_linux_lsb_release_information()
+ message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
+else()
+ message(STATUS ${CMAKE_SYSTEM_NAME})
+endif()
+
+################################################################################
+# Additional Global Settings(add specific info there)
+################################################################################
+include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
+
+################################################################################
+# Use solution folders feature
+################################################################################
+set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+################################################################################
+# Sub-projects
+################################################################################
+add_subdirectory(libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
+add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
+add_subdirectory(ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
+add_subdirectory(OTRExporter)
+add_subdirectory(soh)
+if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch")
+add_subdirectory(OTRGui)
+endif()
+
+set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
+set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
+set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
+
+if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
+INSTALL(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage)
+endif()
+
+file(READ ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py filedata)
+string(REGEX REPLACE "../ZAPDTR/ZAPD.out" "${CMAKE_BINARY_DIR}/ZAPD/ZAPD.out" filedata "${filedata}")
+string(REGEX REPLACE "x64" "..\\\\\\\\x64" filedata "${filedata}")
+string(REGEX REPLACE "Release" "${CMAKE_BUILD_TYPE}" filedata "${filedata}")
+file(WRITE "${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets_cmake2.py" "${filedata}")
+file(CHMOD "${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets_cmake2.py" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
+
+find_package(Python3 COMPONENTS Interpreter)
+
+add_custom_target(
+ ExtractAssets
+ COMMAND ${CMAKE_COMMAND} -E rm -f oot.otr
+ COMMAND ${Python_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets_cmake2.py
+ COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${CMAKE_SOURCE_DIR}
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
+ COMMENT "Running asset extraction..."
+ DEPENDS ZAPD
+
+)
+
+if(CMAKE_SYSTEM_NAME MATCHES "Linux")
+ find_package(ImageMagick COMPONENTS convert)
+ if (ImageMagick_FOUND)
+ execute_process (
+ COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
+ OUTPUT_VARIABLE outVar
+ )
+ endif()
+endif()
+
+if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
+add_custom_target(CreateOSXIcons
+ COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
+ COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
+ COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
+ COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
+ COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
+ COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
+ COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
+ COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
+ COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
+ COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
+ COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
+ COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
+ WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
+ COMMENT "Creating OSX icons ..."
+ )
+add_dependencies(soh CreateOSXIcons)
+endif()
+
+if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch")
+INSTALL(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
+endif()
+
+if(CMAKE_SYSTEM_NAME MATCHES "Linux")
+ set(CPACK_GENERATOR "External")
+elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch")
+ set(CPACK_GENERATOR "ZIP")
+elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
+ set(CPACK_GENERATOR "Bundle")
+endif()
+
+set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
+include(CMake/Packaging.cmake)
diff --git a/Dockerfile b/Dockerfile index bf7d49ad5..e44a08286 100644 --- a/Dockerfile +++ b/Dockerfile @@ -5,49 +5,57 @@ ARG DEBIAN_FRONTEND=noninteractive ENV GCCVER=10 RUN apt-get update && \ - apt-get upgrade -y && \ - apt-get install -y \ - binutils \ - gcc-${GCCVER} \ - g++-${GCCVER} \ - p7zip-full \ - python3 \ - make \ - cmake \ - curl \ - git \ - lld \ - wget \ - libglew-dev \ - libsdl2-dev \ - zlib1g-dev \ - libbz2-dev \ - libpng-dev \ - libgles2-mesa-dev && \ - update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-${GCCVER} 10 && \ - update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-${GCCVER} 10 - + apt-get upgrade -y && \ + apt-get install -y \ + binutils \ + gcc-${GCCVER} \ + g++-${GCCVER} \ + patchelf \ + p7zip-full \ + python3 \ + cmake \ + make \ + curl \ + git \ + lld \ + libsdl2-dev \ + zlib1g-dev \ + libbz2-dev \ + libpng-dev \ + libgles2-mesa-dev \ + wget \ + gpg \ + imagemagick \ + ninja-build && \ + apt-get install -y software-properties-common && \ + wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null && \ + apt-add-repository "deb https://apt.kitware.com/ubuntu/ focal main" && \ + apt-get update && \ + apt-get upgrade -y && \ + update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-${GCCVER} 10 && \ + update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-${GCCVER} 10 + RUN git clone https://github.com/Perlmint/glew-cmake.git && \ - cmake glew-cmake && \ - make -j$(nproc) && \ - make install + cmake glew-cmake && \ + make -j$(nproc) && \ + make install ENV SDL2VER=2.0.22 RUN curl -sLO https://libsdl.org/release/SDL2-${SDL2VER}.tar.gz && \ - tar -xzf SDL2-${SDL2VER}.tar.gz && \ - cd SDL2-${SDL2VER} && \ - ./configure --build=x86_64-linux-gnu && \ - make -j$(nproc) && make install && \ - rm ../SDL2-${SDL2VER}.tar.gz + tar -xzf SDL2-${SDL2VER}.tar.gz && \ + cd SDL2-${SDL2VER} && \ + ./configure --build=x86_64-linux-gnu && \ + make -j$(nproc) && make install && \ + rm ../SDL2-${SDL2VER}.tar.gz RUN \ - ln -sf /proc/self/mounts /etc/mtab && \ - mkdir -p /usr/local/share/keyring/ && \ - wget -O /usr/local/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg && \ - echo "deb [signed-by=/usr/local/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list && \ - apt-get update -y && \ - apt-get install -y devkitpro-pacman && \ - yes | dkp-pacman -Syu switch-dev switch-portlibs --noconfirm + ln -sf /proc/self/mounts /etc/mtab && \ + mkdir -p /usr/local/share/keyring/ && \ + wget -O /usr/local/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg && \ + echo "deb [signed-by=/usr/local/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list && \ + apt-get update -y && \ + apt-get install -y devkitpro-pacman && \ + yes | dkp-pacman -Syu switch-dev switch-portlibs --noconfirm ENV DEVKITPRO=/opt/devkitpro ENV DEVKITARM=/opt/devkitpro/devkitARM diff --git a/Jenkinsfile b/Jenkinsfile index 60f022253..a15b2ac12 100644 --- a/Jenkinsfile +++ b/Jenkinsfile @@ -15,13 +15,10 @@ pipeline { timeout(time: 20) } environment { - MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe' - CONFIG='Release' - OTRPLATFORM='x64' PLATFORM='x64' - ZIP='C:\\Program Files\\7-Zip\\7z.exe' PYTHON='C:\\Users\\jenkins\\AppData\\Local\\Programs\\Python\\Python310\\python.exe' CMAKE='C:\\Program Files\\CMake\\bin\\cmake.exe' + CPACK='C:\\Program Files\\CMake\\bin\\cpack.exe' TOOLSET='v142' } agent { @@ -38,36 +35,19 @@ pipeline { catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') { bat """ - - "${env.MSBUILD}" ".\\OTRExporter\\OTRExporter.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.OTRPLATFORM};PlatformToolset=${env.TOOLSET};RestorePackagesConfig=true /restore /nodeReuse:false /m - + xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\" - cd "OTRExporter" - "${env.PYTHON}" ".\\extract_assets.py" - cd "..\\" - - "${env.MSBUILD}" ".\\soh\\soh.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.PLATFORM};PlatformToolset=${env.TOOLSET} /nodeReuse:false /m - - cd OTRGui - mkdir build - cd build - - "${env.CMAKE}" .. - "${env.CMAKE}" --build . --config Release - + "${env.CMAKE}" -S . -B "build\\${env.PLATFORM}" -G "Visual Studio 17 2022" -T ${env.TOOLSET} -A ${env.PLATFORM} -D Python_EXECUTABLE=${env.PYTHON} -D CMAKE_BUILD_TYPE:STRING=Release + "${env.CMAKE}" --build ".\\build\\${env.PLATFORM}" --target ExtractAssets --config Release + "${env.CMAKE}" --build ".\\build\\${env.PLATFORM}" --config Release + cd ".\\build\\${env.PLATFORM}" + "${env.CPACK}" -G ZIP cd "..\\..\\" - - move "soh\\x64\\Release\\soh.exe" ".\\" - move "OTRGui\\build\\assets" ".\\" - move ".\\OTRExporter\\x64\\Release\\ZAPD.exe" ".\\assets\\extractor\\" - move ".\\OTRGui\\build\\Release\\OTRGui.exe" ".\\" - rename README.md readme.txt - - "${env.ZIP}" a soh.7z soh.exe OTRGui.exe assets readme.txt - + + move "_packages\\*.zip" "soh.zip" """ - archiveArtifacts artifacts: 'soh.7z', followSymlinks: false, onlyIfSuccessful: true + archiveArtifacts artifacts: 'soh.zip', followSymlinks: false, onlyIfSuccessful: true } } post { @@ -97,18 +77,12 @@ pipeline { cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64 docker build . -t soh docker run --name sohcont -dit --rm -v $(pwd):/soh soh /bin/bash - docker exec sohcont scripts/linux/build.sh + docker exec sohcont scripts/linux/appimage/build.sh - mkdir build - mv soh/soh.elf build/ - mv OTRGui/build/OTRGui build/ - mv OTRGui/build/assets build/ - mv ZAPDTR/ZAPD.out build/assets/extractor/ mv README.md readme.txt - - docker exec sohcont scripts/linux/build-appimage.sh - - 7z a soh-linux.7z SOH-Linux.AppImage readme.txt + mv build-cmake/*.appimage soh.appimage + + 7z a soh-linux.7z soh.appimage readme.txt ''' } @@ -125,11 +99,6 @@ pipeline { agent { label "SoH-Mac-Builders" } - environment { - CC = 'clang -arch arm64 -arch x86_64' - CXX = 'clang++ -arch arm64 -arch x86_64' - MACOSX_DEPLOYMENT_TARGET = 10.15 - } steps { checkout([ $class: 'GitSCM', @@ -141,15 +110,19 @@ pipeline { catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') { sh ''' cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64 - cd soh - make setup -j$(sysctl -n hw.physicalcpu) OPTFLAGS=-O2 DEBUG=0 LD="ld" - make -j$(sysctl -n hw.physicalcpu) DEBUG=0 OPTFLAGS=-O2 LD="ld" - make appbundle - mv ../README.md readme.txt - 7z a soh-mac.7z soh.app readme.txt + + cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" + cmake --build build-cmake --target ExtractAssets -- + cmake --build build-cmake --config Release -- + (cd build-cmake && cpack) + + mv README.md readme.txt + mv _packages/*.dmg SoH.dmg + + 7z a soh-mac.7z SoH.dmg readme.txt ''' } - archiveArtifacts artifacts: 'soh/soh-mac.7z', followSymlinks: false, onlyIfSuccessful: true + archiveArtifacts artifacts: 'soh-mac.7z', followSymlinks: false, onlyIfSuccessful: true } post { always { @@ -180,7 +153,7 @@ pipeline { docker run --name sohcont -dit --rm -v $(pwd):/soh sohswitch /bin/bash docker exec sohcont scripts/switch/build.sh - mv soh/soh.nro . + mv build-switch/soh/*.nro soh.nro mv README.md readme.txt 7z a soh-switch.7z soh.nro readme.txt diff --git a/Makefile.switch b/Makefile.switch deleted file mode 100644 index 2dd9f5ea2..000000000 --- a/Makefile.switch +++ /dev/null @@ -1,36 +0,0 @@ -#------------------------------------------------------------------------------- -.SUFFIXES: -#------------------------------------------------------------------------------- - -export SOH_TOP_DIR := $(CURDIR) - -.PHONY: all clean ZAPDUtils libultraship soh StormLib - -all: soh - @echo "Done!" - -ZAPDUtils: - @echo "Building $@..." - @$(MAKE) --no-print-directory -C $(CURDIR)/ZAPDTR/ZAPDUtils -f $(CURDIR)/ZAPDTR/ZAPDUtils/Makefile.switch - -StormLib: - @echo "Building $@..." - LDFLAGS="" ${DEVKITPRO}/portlibs/switch/bin/aarch64-none-elf-cmake -DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -DCMAKE_BUILD_TYPE=Release -B $(CURDIR)/StormLib/nxbuild -S $(CURDIR)/StormLib - @$(MAKE) --no-print-directory -C $(CURDIR)/StormLib/nxbuild -f $(CURDIR)/StormLib/nxbuild/Makefile - -libultraship: StormLib ZAPDUtils - @echo "Building $@..." - @$(MAKE) --no-print-directory -C $(CURDIR)/libultraship -f $(CURDIR)/libultraship/Makefile.switch - -soh: libultraship - @echo "Building $@..." - @$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile.switch - -otr: - @echo "Building $@..." - @$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile setup - -clean: - @$(MAKE) --no-print-directory -C $(CURDIR)/ZAPDTR/ZAPDUtils -f $(CURDIR)/ZAPDTR/ZAPDUtils/Makefile.switch clean - @$(MAKE) --no-print-directory -C $(CURDIR)/libultraship -f $(CURDIR)/libultraship/Makefile.switch clean - @$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile.switch clean
\ No newline at end of file diff --git a/OTRExporter/CMake/Default.cmake b/OTRExporter/CMake/Default.cmake new file mode 100644 index 000000000..f4d0ba084 --- /dev/null +++ b/OTRExporter/CMake/Default.cmake @@ -0,0 +1,65 @@ +################################################################################
+# Command for variable_watch. This command issues error message, if a variable
+# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
+# variable_watch(<variable> property_reader_guard)
+################################################################################
+function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
+ if("${PROPERTY_READER_GUARD_DISABLED}")
+ return()
+ endif()
+
+ if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
+ message(FATAL_ERROR
+ " Variable ${VARIABLE} is not supposed to be changed.\n"
+ " It is used only for reading target property ${VARIABLE}.\n"
+ " Use\n"
+ " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
+ " or\n"
+ " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
+ " instead.\n")
+ endif()
+endfunction()
+
+################################################################################
+# Create variable <name> with generator expression that expands to value of
+# target property <name>_<CONFIG>. If property is empty or not set then property
+# <name> is used instead. Variable <name> has watcher property_reader_guard that
+# doesn't allow to edit it.
+# create_property_reader(<name>)
+# Input:
+# name - Name of watched property and output variable
+################################################################################
+function(create_property_reader NAME)
+ set(PROPERTY_READER_GUARD_DISABLED TRUE)
+ set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
+ set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
+ set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
+ set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
+ variable_watch("${NAME}" property_reader_guard)
+endfunction()
+
+################################################################################
+# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
+# set_config_specific_property(<name> <value>)
+# Input:
+# name - Prefix of property name
+# value - New value
+################################################################################
+function(set_config_specific_property NAME VALUE)
+ set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
+endfunction()
+
+################################################################################
+
+create_property_reader("TARGET_NAME")
+create_property_reader("OUTPUT_DIRECTORY")
+
+set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
+set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
+set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
+set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
+set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
+
+set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
+set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
+set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
\ No newline at end of file diff --git a/OTRExporter/CMake/DefaultCXX.cmake b/OTRExporter/CMake/DefaultCXX.cmake new file mode 100644 index 000000000..e06b3cd2f --- /dev/null +++ b/OTRExporter/CMake/DefaultCXX.cmake @@ -0,0 +1,12 @@ +include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
+
+set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
+
+if(MSVC)
+ create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
+ create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
+
+ set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
+ set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
+ set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
+endif()
diff --git a/OTRExporter/CMake/Utils.cmake b/OTRExporter/CMake/Utils.cmake new file mode 100644 index 000000000..d9822f0a3 --- /dev/null +++ b/OTRExporter/CMake/Utils.cmake @@ -0,0 +1,233 @@ +# utils file for projects came from visual studio solution with cmake-converter.
+
+################################################################################
+# Wrap each token of the command with condition
+################################################################################
+cmake_policy(PUSH)
+cmake_policy(SET CMP0054 NEW)
+macro(prepare_commands)
+ unset(TOKEN_ROLE)
+ unset(COMMANDS)
+ foreach(TOKEN ${ARG_COMMANDS})
+ if("${TOKEN}" STREQUAL "COMMAND")
+ set(TOKEN_ROLE "KEYWORD")
+ elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
+ set(TOKEN_ROLE "CONDITION")
+ elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
+ set(TOKEN_ROLE "COMMAND")
+ elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
+ set(TOKEN_ROLE "ARG")
+ endif()
+
+ if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
+ list(APPEND COMMANDS "${TOKEN}")
+ elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
+ set(CONDITION ${TOKEN})
+ elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
+ list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
+ elseif("${TOKEN_ROLE}" STREQUAL "ARG")
+ list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
+ endif()
+ endforeach()
+endmacro()
+cmake_policy(POP)
+
+################################################################################
+# Transform all the tokens to absolute paths
+################################################################################
+macro(prepare_output)
+ unset(OUTPUT)
+ foreach(TOKEN ${ARG_OUTPUT})
+ if(IS_ABSOLUTE ${TOKEN})
+ list(APPEND OUTPUT "${TOKEN}")
+ else()
+ list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
+ endif()
+ endforeach()
+endmacro()
+
+################################################################################
+# Parse add_custom_command_if args.
+#
+# Input:
+# PRE_BUILD - Pre build event option
+# PRE_LINK - Pre link event option
+# POST_BUILD - Post build event option
+# TARGET - Target
+# OUTPUT - List of output files
+# DEPENDS - List of files on which the command depends
+# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
+# condition2 commannd2 args2 ...)
+# Output:
+# OUTPUT - Output files
+# DEPENDS - Files on which the command depends
+# COMMENT - Comment
+# PRE_BUILD - TRUE/FALSE
+# PRE_LINK - TRUE/FALSE
+# POST_BUILD - TRUE/FALSE
+# TARGET - Target name
+# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
+# NAME - Unique name for custom target
+# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
+################################################################################
+function(add_custom_command_if_parse_arguments)
+ cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
+
+ if(WIN32)
+ set(DUMMY "cd.")
+ elseif(UNIX)
+ set(DUMMY "true")
+ endif()
+
+ prepare_commands()
+ prepare_output()
+
+ set(DEPENDS "${ARG_DEPENDS}")
+ set(COMMENT "${ARG_COMMENT}")
+ set(PRE_BUILD "${ARG_PRE_BUILD}")
+ set(PRE_LINK "${ARG_PRE_LINK}")
+ set(POST_BUILD "${ARG_POST_BUILD}")
+ set(TARGET "${ARG_TARGET}")
+ if(PRE_BUILD)
+ set(STEP "PRE_BUILD")
+ elseif(PRE_LINK)
+ set(STEP "PRE_LINK")
+ elseif(POST_BUILD)
+ set(STEP "POST_BUILD")
+ endif()
+ set(NAME "${TARGET}_${STEP}")
+
+ set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
+ set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
+ set(COMMENT "${COMMENT}" PARENT_SCOPE)
+ set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
+ set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
+ set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
+ set(TARGET "${TARGET}" PARENT_SCOPE)
+ set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
+ set(STEP "${STEP}" PARENT_SCOPE)
+ set(NAME "${NAME}" PARENT_SCOPE)
+endfunction()
+
+################################################################################
+# Add conditional custom command
+#
+# Generating Files
+# The first signature is for adding a custom command to produce an output:
+# add_custom_command_if(
+# <OUTPUT output1 [output2 ...]>
+# <COMMANDS>
+# <COMMAND condition command1 [args1...]>
+# [COMMAND condition command2 [args2...]]
+# [DEPENDS [depends...]]
+# [COMMENT comment]
+#
+# Build Events
+# add_custom_command_if(
+# <TARGET target>
+# <PRE_BUILD | PRE_LINK | POST_BUILD>
+# <COMMAND condition command1 [args1...]>
+# [COMMAND condition command2 [args2...]]
+# [COMMENT comment]
+#
+# Input:
+# output - Output files the command is expected to produce
+# condition - Generator expression for wrapping the command
+# command - Command-line(s) to execute at build time.
+# args - Command`s args
+# depends - Files on which the command depends
+# comment - Display the given message before the commands are executed at
+# build time.
+# PRE_BUILD - Run before any other rules are executed within the target
+# PRE_LINK - Run after sources have been compiled but before linking the
+# binary
+# POST_BUILD - Run after all other rules within the target have been
+# executed
+################################################################################
+function(add_custom_command_if)
+ add_custom_command_if_parse_arguments(${ARGN})
+
+ if(OUTPUT AND TARGET)
+ message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
+ endif()
+
+ if(OUTPUT)
+ add_custom_command(OUTPUT ${OUTPUT}
+ ${COMMANDS}
+ DEPENDS ${DEPENDS}
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ COMMENT ${COMMENT})
+ elseif(TARGET)
+ if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
+ add_custom_target(
+ ${NAME}
+ ${COMMANDS}
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ COMMENT ${COMMENT})
+ add_dependencies(${TARGET} ${NAME})
+ else()
+ add_custom_command(
+ TARGET ${TARGET}
+ ${STEP}
+ ${COMMANDS}
+ WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+ COMMENT ${COMMENT})
+ endif()
+ else()
+ message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
+ endif()
+endfunction()
+
+################################################################################
+# Use props file for a target and configs
+# use_props(<target> <configs...> <props_file>)
+# Inside <props_file> there are following variables:
+# PROPS_TARGET - <target>
+# PROPS_CONFIG - One of <configs...>
+# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
+# Input:
+# target - Target to apply props file
+# configs - Build configurations to apply props file
+# props_file - CMake script
+################################################################################
+macro(use_props TARGET CONFIGS PROPS_FILE)
+ set(PROPS_TARGET "${TARGET}")
+ foreach(PROPS_CONFIG ${CONFIGS})
+ string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
+
+ get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
+ if(EXISTS "${ABSOLUTE_PROPS_FILE}")
+ include("${ABSOLUTE_PROPS_FILE}")
+ else()
+ message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
+ endif()
+ endforeach()
+endmacro()
+
+################################################################################
+# Add compile options to source file
+# source_file_compile_options(<source_file> [compile_options...])
+# Input:
+# source_file - Source file
+# compile_options - Options to add to COMPILE_FLAGS property
+################################################################################
+function(source_file_compile_options SOURCE_FILE)
+ if("${ARGC}" LESS_EQUAL "1")
+ return()
+ endif()
+
+ get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
+
+ if(COMPILE_OPTIONS)
+ list(APPEND COMPILE_OPTIONS ${ARGN})
+ else()
+ set(COMPILE_OPTIONS "${ARGN}")
+ endif()
+
+ set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
+endfunction()
+
+################################################################################
+# Default properties of visual studio projects
+################################################################################
+set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")
diff --git a/OTRExporter/CMakeLists.txt b/OTRExporter/CMakeLists.txt new file mode 100644 index 000000000..5f314926e --- /dev/null +++ b/OTRExporter/CMakeLists.txt @@ -0,0 +1,102 @@ +cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
+
+set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
+set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
+#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
+set(CMAKE_C_STANDARD 11)
+
+project(OTRExporter C CXX)
+
+################################################################################
+# Set target arch type if empty. Visual studio solution generator provides it.
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if(NOT CMAKE_VS_PLATFORM_NAME)
+ set(CMAKE_VS_PLATFORM_NAME "x64")
+ endif()
+ message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
+
+ if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
+ OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
+ message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
+ endif()
+endif()
+
+################################################################################
+# Global configuration types
+################################################################################
+set(CMAKE_CONFIGURATION_TYPES
+ "Debug"
+ "Release"
+ CACHE STRING "" FORCE
+)
+
+################################################################################
+# Global compiler options
+################################################################################
+if(MSVC)
+ # remove default flags provided with CMake for MSVC
+ set(CMAKE_C_FLAGS "")
+ set(CMAKE_C_FLAGS_DEBUG "")
+ set(CMAKE_C_FLAGS_RELEASE "")
+ set(CMAKE_CXX_FLAGS "")
+ set(CMAKE_CXX_FLAGS_DEBUG "")
+ set(CMAKE_CXX_FLAGS_RELEASE "")
+endif()
+
+################################################################################
+# Global linker options
+################################################################################
+if(MSVC)
+ # remove default flags provided with CMake for MSVC
+ set(CMAKE_EXE_LINKER_FLAGS "")
+ set(CMAKE_MODULE_LINKER_FLAGS "")
+ set(CMAKE_SHARED_LINKER_FLAGS "")
+ set(CMAKE_STATIC_LINKER_FLAGS "")
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
+ set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
+ set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
+ set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
+ set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
+endif()
+
+################################################################################
+# Common utils
+################################################################################
+include(CMake/Utils.cmake)
+
+################################################################################
+# Additional Global Settings(add specific info there)
+################################################################################
+include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
+
+################################################################################
+# Use solution folders feature
+################################################################################
+set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+################################################################################
+# Sub-projects
+################################################################################
+if (NOT TARGET libultraship)
+ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
+endif()
+
+if (NOT TARGET ZAPD)
+ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
+endif()
+
+if (NOT TARGET ZAPDUtils)
+ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
+endif()
+
+add_subdirectory(OTRExporter)
+
+file(READ ${CMAKE_CURRENT_SOURCE_DIR}/extract_assets.py filedata)
+string(REGEX REPLACE "../ZAPDTR/ZAPD.out" "${CMAKE_BINARY_DIR}/ZAPD/ZAPD.out" filedata "${filedata}")
+file(WRITE "${CMAKE_CURRENT_SOURCE_DIR}/extract_assets_cmake.py" "${filedata}")
+file(CHMOD "${CMAKE_CURRENT_SOURCE_DIR}/extract_assets_cmake.py" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
+
diff --git a/OTRExporter/OTRExporter.sln b/OTRExporter/OTRExporter.sln deleted file mode 100644 index 5379a92c8..000000000 --- a/OTRExporter/OTRExporter.sln +++ /dev/null @@ -1,79 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 16 -VisualStudioVersion = 16.0.30320.27 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OTRExporter", "OTRExporter\OTRExporter.vcxproj", "{A6103FD3-0709-4FC7-B066-1A6E056D6306}" - ProjectSection(ProjectDependencies) = postProject - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} = {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libultraship", "..\libultraship\libultraship\libultraship.vcxproj", "{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPD", "..\ZAPDTR\ZAPD\ZAPD.vcxproj", "{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}" - ProjectSection(ProjectDependencies) = postProject - {78424708-1F6E-4D4B-920C-FB6D26847055} = {78424708-1F6E-4D4B-920C-FB6D26847055} - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} = {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} - {A2E01C3E-D647-45D1-9788-043DEBC1A908} = {A2E01C3E-D647-45D1-9788-043DEBC1A908} - {A6103FD3-0709-4FC7-B066-1A6E056D6306} = {A6103FD3-0709-4FC7-B066-1A6E056D6306} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPDUtils", "..\ZAPDTR\ZAPDUtils\ZAPDUtils.vcxproj", "{A2E01C3E-D647-45D1-9788-043DEBC1A908}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib", "..\StormLib\StormLib_vs19.vcxproj", "{78424708-1F6E-4D4B-920C-FB6D26847055}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x64 = Debug|x64 - Debug|x86 = Debug|x86 - Release|x64 = Release|x64 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x64.ActiveCfg = Debug|x64 - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x64.Build.0 = Debug|x64 - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x86.ActiveCfg = Debug|Win32 - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Debug|x86.Build.0 = Debug|Win32 - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x64.ActiveCfg = Release|x64 - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x64.Build.0 = Release|x64 - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x86.ActiveCfg = Release|Win32 - {A6103FD3-0709-4FC7-B066-1A6E056D6306}.Release|x86.Build.0 = Release|Win32 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x64.ActiveCfg = Debug|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x64.Build.0 = Debug|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x86.ActiveCfg = Debug|Win32 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x86.Build.0 = Debug|Win32 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x64.ActiveCfg = Release|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x64.Build.0 = Release|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x86.ActiveCfg = Release|Win32 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x86.Build.0 = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.ActiveCfg = Debug|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.Build.0 = Debug|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.ActiveCfg = Debug|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.Build.0 = Debug|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.ActiveCfg = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.Build.0 = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.ActiveCfg = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.Build.0 = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.ActiveCfg = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.Build.0 = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.ActiveCfg = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.Build.0 = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.ActiveCfg = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.Build.0 = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.ActiveCfg = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.Build.0 = Release|Win32 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.ActiveCfg = DebugUS|x64 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.Build.0 = DebugUS|x64 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x86.ActiveCfg = DebugAD|Win32 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x86.Build.0 = DebugAD|Win32 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.ActiveCfg = ReleaseUS|x64 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.Build.0 = ReleaseUS|x64 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x86.ActiveCfg = ReleaseAS|Win32 - {78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x86.Build.0 = ReleaseAS|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {DCE19FF1-37C0-49CD-915A-DD695E15F00B} - EndGlobalSection -EndGlobal diff --git a/OTRExporter/OTRExporter/CMakeLists.txt b/OTRExporter/OTRExporter/CMakeLists.txt new file mode 100644 index 000000000..e3209e198 --- /dev/null +++ b/OTRExporter/OTRExporter/CMakeLists.txt @@ -0,0 +1,249 @@ +set(PROJECT_NAME OTRExporter)
+
+################################################################################
+# Source groups
+################################################################################
+set(Header_Files
+ "AnimationExporter.h"
+ "ArrayExporter.h"
+ "AudioExporter.h"
+ "BackgroundExporter.h"
+ "BlobExporter.h"
+ "CollisionExporter.h"
+ "command_macros_base.h"
+ "CutsceneExporter.h"
+ "DisplayListExporter.h"
+ "Exporter.h"
+ "Main.h"
+ "MtxExporter.h"
+ "PathExporter.h"
+ "PlayerAnimationExporter.h"
+ "RoomExporter.h"
+ "SkeletonExporter.h"
+ "SkeletonLimbExporter.h"
+ "TextExporter.h"
+ "TextureExporter.h"
+ "VersionInfo.h"
+ "VtxExporter.h"
+ "z64cutscene.h"
+ "z64cutscene_commands.h"
+)
+source_group("Header Files" FILES ${Header_Files})
+
+set(Source_Files
+ "AnimationExporter.cpp"
+ "ArrayExporter.cpp"
+ "AudioExporter.cpp"
+ "BackgroundExporter.cpp"
+ "BlobExporter.cpp"
+ "CollisionExporter.cpp"
+ "CutsceneExporter.cpp"
+ "DisplayListExporter.cpp"
+ "Exporter.cpp"
+ "Main.cpp"
+ "MtxExporter.cpp"
+ "PathExporter.cpp"
+ "PlayerAnimationExporter.cpp"
+ "RoomExporter.cpp"
+ "SkeletonExporter.cpp"
+ "SkeletonLimbExporter.cpp"
+ "TextExporter.cpp"
+ "TextureExporter.cpp"
+ "VersionInfo.cpp"
+ "VtxExporter.cpp"
+)
+source_group("Source Files" FILES ${Source_Files})
+
+set(ALL_FILES
+ ${Header_Files}
+ ${Source_Files}
+)
+
+################################################################################
+# Target
+################################################################################
+add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
+endif()
+
+set(ROOT_NAMESPACE OTRExporter)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ VS_GLOBAL_KEYWORD "Win32Proj"
+ )
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ endif()
+endif()
+################################################################################
+# MSVC runtime library
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
+ $<$<CONFIG:Debug>:
+ MultiThreadedDebug
+ >
+ $<$<CONFIG:Release>:
+ MultiThreaded
+ >
+ $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
+ )
+ endif()
+ set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
+endif()
+################################################################################
+# Compile definitions
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "_CONSOLE;"
+ "_CRT_SECURE_NO_WARNINGS;"
+ "UNICODE;"
+ "_UNICODE"
+ STORMLIB_NO_AUTO_LINK
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG;"
+ "_CRT_SECURE_NO_WARNINGS"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "WIN32;"
+ "_CONSOLE;"
+ "UNICODE;"
+ "_UNICODE"
+ STORMLIB_NO_AUTO_LINK
+ )
+ endif()
+endif()
+
+if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "_CONSOLE;"
+ "_CRT_SECURE_NO_WARNINGS;"
+ "UNICODE;"
+ "_UNICODE"
+ )
+endif()
+################################################################################
+# Compile and link options
+################################################################################
+
+target_include_directories(${PROJECT_NAME} PRIVATE
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPD/
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPDUtils
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/lib/tinyxml2
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/libultraship
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/libultraship/Lib/spdlog/include
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../libultraship/libultraship/Lib/Fast3D/U64
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../StormLib/src
+ .
+)
+
+if(MSVC)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /Oi;
+ /Gy
+ >
+ /permissive-;
+ /sdl;
+ /W3;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /Oi;
+ /Gy
+ >
+ /permissive-;
+ /sdl;
+ /W3;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ endif()
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /OPT:REF;
+ /OPT:ICF
+ >
+ /SUBSYSTEM:CONSOLE
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /DEBUG;
+ /OPT:REF;
+ /OPT:ICF;
+ /INCREMENTAL:NO
+ >
+ /SUBSYSTEM:CONSOLE
+ )
+ endif()
+endif()
+
+if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ -Wall -Wextra -Wno-error
+ -Wno-unused-parameter
+ -Wno-unused-function
+ -Wno-unused-variable
+ -Wno-missing-field-initializers
+ -Wno-parentheses
+ -Wno-narrowing
+ $<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
+ )
+endif()
+################################################################################
+# Dependencies
+################################################################################
+add_dependencies(${PROJECT_NAME}
+ libultraship
+)
+
+# Link with other targets.
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ set(ADDITIONAL_LIBRARY_DEPENDENCIES
+ "$<$<CONFIG:Debug>:"
+ "ZAPDUtils;"
+ "OTRLib"
+ ">"
+ )
+ endif()
+endif()
+target_link_libraries(${PROJECT_NAME} PUBLIC "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
+
diff --git a/OTRExporter/OTRExporter/Makefile b/OTRExporter/OTRExporter/Makefile deleted file mode 100644 index c3882b5e3..000000000 --- a/OTRExporter/OTRExporter/Makefile +++ /dev/null @@ -1,72 +0,0 @@ -# Only used for standalone compilation, usually inherits these from the main makefile - -CXX ?= g++ -AR := ar -FORMAT := clang-format-11 - -ASAN ?= 0 -DEBUG ?= 1 -OPTFLAGS ?= -O0 -LTO ?= 0 - -WARN := -Wall -Wextra -Werror \ - -Wno-unused-parameter \ - -Wno-unused-function \ - -Wno-unused-variable \ - -Wno-error=multichar - - -CXXFLAGS := $(WARN) -std=c++17 -CPPFLAGS := -MMD - -ifneq ($(DEBUG),0) - CXXFLAGS += -g -endif - -ifneq ($(ASAN),0) - CXXFLAGS += -fsanitize=address -endif - -ifneq ($(LTO),0) - CXXFLAGS += -flto -endif - -SRC_DIRS := $(shell find . -type d -not -path "*build*") -CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp)) -H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h)) - -O_FILES := $(CXX_FILES:%.cpp=build/%.o) -D_FILES := $(O_FILES:%.o=%.d) -LIB := OTRExporter.a - -INC_DIRS := $(addprefix -I, \ - ../../ZAPDTR/ZAPD \ - ../../ZAPDTR/lib/tinyxml2 \ - ../../ZAPDTR/lib/libgfxd \ - ../../ZAPDTR/ZAPDUtils \ - ../../libultraship/libultraship \ - ../../libultraship/libultraship/Lib/spdlog/include \ - ../../libultraship/libultraship/Lib/Fast3D/U64 \ - ../../StormLib/src \ -) - -# create build directories -$(shell mkdir -p $(SRC_DIRS:%=build/%)) - -all: $(LIB) - -clean: - rm -rf build $(LIB) - -format: - $(FORMAT) -i $(CXX_FILES) $(H_FILES) - -.PHONY: all clean format - -build/%.o: %.cpp - $(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@ - -$(LIB): $(O_FILES) - $(AR) rcs $@ $^ - --include $(D_FILES) diff --git a/OTRExporter/OTRExporter/OTRExporter.vcxproj b/OTRExporter/OTRExporter/OTRExporter.vcxproj deleted file mode 100644 index c39da3df5..000000000 --- a/OTRExporter/OTRExporter/OTRExporter.vcxproj +++ /dev/null @@ -1,216 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="ArrayExporter.h" />
- <ClInclude Include="AudioExporter.h" />
- <ClInclude Include="BackgroundExporter.h" />
- <ClInclude Include="BlobExporter.h" />
- <ClInclude Include="CollisionExporter.h" />
- <ClInclude Include="command_macros_base.h" />
- <ClInclude Include="CutsceneExporter.h" />
- <ClInclude Include="DisplayListExporter.h" />
- <ClInclude Include="AnimationExporter.h" />
- <ClInclude Include="Main.h" />
- <ClInclude Include="Exporter.h" />
- <ClInclude Include="MtxExporter.h" />
- <ClInclude Include="SkeletonExporter.h" />
- <ClInclude Include="SkeletonLimbExporter.h" />
- <ClInclude Include="PathExporter.h" />
- <ClInclude Include="PlayerAnimationExporter.h" />
- <ClInclude Include="RoomExporter.h" />
- <ClInclude Include="TextExporter.h" />
- <ClInclude Include="TextureExporter.h" />
- <ClInclude Include="VersionInfo.h" />
- <ClInclude Include="VtxExporter.h" />
- <ClInclude Include="z64cutscene.h" />
- <ClInclude Include="z64cutscene_commands.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="ArrayExporter.cpp" />
- <ClCompile Include="AudioExporter.cpp" />
- <ClCompile Include="BackgroundExporter.cpp" />
- <ClCompile Include="BlobExporter.cpp" />
- <ClCompile Include="CollisionExporter.cpp" />
- <ClCompile Include="CutsceneExporter.cpp" />
- <ClCompile Include="DisplayListExporter.cpp" />
- <ClCompile Include="AnimationExporter.cpp" />
- <ClCompile Include="Main.cpp" />
- <ClCompile Include="Exporter.cpp" />
- <ClCompile Include="MtxExporter.cpp" />
- <ClCompile Include="SkeletonExporter.cpp" />
- <ClCompile Include="SkeletonLimbExporter.cpp" />
- <ClCompile Include="PathExporter.cpp" />
- <ClCompile Include="PlayerAnimationExporter.cpp" />
- <ClCompile Include="RoomExporter.cpp" />
- <ClCompile Include="TextExporter.cpp" />
- <ClCompile Include="TextureExporter.cpp" />
- <ClCompile Include="VersionInfo.cpp" />
- <ClCompile Include="VtxExporter.cpp" />
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <VCProjectVersion>16.0</VCProjectVersion>
- <Keyword>Win32Proj</Keyword>
- <ProjectGuid>{a6103fd3-0709-4fc7-b066-1a6e056d6306}</ProjectGuid>
- <RootNamespace>OTRExporter</RootNamespace>
- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v142</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
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\ No newline at end of file diff --git a/OTRGui/CMake/Default.cmake b/OTRGui/CMake/Default.cmake new file mode 100644 index 000000000..70bfa9038 --- /dev/null +++ b/OTRGui/CMake/Default.cmake @@ -0,0 +1,65 @@ +################################################################################ +# Command for variable_watch. This command issues error message, if a variable +# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens +# variable_watch(<variable> property_reader_guard) +################################################################################ +function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK) + if("${PROPERTY_READER_GUARD_DISABLED}") + return() + endif() + + if("${ACCESS}" STREQUAL "MODIFIED_ACCESS") + message(FATAL_ERROR + " Variable ${VARIABLE} is not supposed to be changed.\n" + " It is used only for reading target property ${VARIABLE}.\n" + " Use\n" + " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n" + " or\n" + " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n" + " instead.\n") + endif() +endfunction() + +################################################################################ +# Create variable <name> with generator expression that expands to value of +# target property <name>_<CONFIG>. If property is empty or not set then property +# <name> is used instead. Variable <name> has watcher property_reader_guard that +# doesn't allow to edit it. +# create_property_reader(<name>) +# Input: +# name - Name of watched property and output variable +################################################################################ +function(create_property_reader NAME) + set(PROPERTY_READER_GUARD_DISABLED TRUE) + set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>") + set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>") + set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>") + set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE) + variable_watch("${NAME}" property_reader_guard) +endfunction() + +################################################################################ +# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value> +# set_config_specific_property(<name> <value>) +# Input: +# name - Prefix of property name +# value - New value +################################################################################ +function(set_config_specific_property NAME VALUE) + set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}") +endfunction() + +################################################################################ + +create_property_reader("TARGET_NAME") +create_property_reader("OUTPUT_DIRECTORY") + +set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}") +set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}") +set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}") +set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}") +set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}") + +set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}") +set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}") +set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
\ No newline at end of file diff --git a/OTRGui/CMake/DefaultCXX.cmake b/OTRGui/CMake/DefaultCXX.cmake new file mode 100644 index 000000000..eff0e569b --- /dev/null +++ b/OTRGui/CMake/DefaultCXX.cmake @@ -0,0 +1,12 @@ +include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake") + +set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}") + +if(MSVC) + create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING") + create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT") + + set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL") + set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc") + set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi") +endif() diff --git a/OTRGui/CMake/Utils.cmake b/OTRGui/CMake/Utils.cmake new file mode 100644 index 000000000..9e2f961eb --- /dev/null +++ b/OTRGui/CMake/Utils.cmake @@ -0,0 +1,234 @@ +# utils file for projects came from visual studio solution with cmake-converter. + +################################################################################ +# Wrap each token of the command with condition +################################################################################ +cmake_policy(PUSH) +cmake_policy(SET CMP0054 NEW) +macro(prepare_commands) + unset(TOKEN_ROLE) + unset(COMMANDS) + foreach(TOKEN ${ARG_COMMANDS}) + if("${TOKEN}" STREQUAL "COMMAND") + set(TOKEN_ROLE "KEYWORD") + elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD") + set(TOKEN_ROLE "CONDITION") + elseif("${TOKEN_ROLE}" STREQUAL "CONDITION") + set(TOKEN_ROLE "COMMAND") + elseif("${TOKEN_ROLE}" STREQUAL "COMMAND") + set(TOKEN_ROLE "ARG") + endif() + + if("${TOKEN_ROLE}" STREQUAL "KEYWORD") + list(APPEND COMMANDS "${TOKEN}") + elseif("${TOKEN_ROLE}" STREQUAL "CONDITION") + set(CONDITION ${TOKEN}) + elseif("${TOKEN_ROLE}" STREQUAL "COMMAND") + list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>") + elseif("${TOKEN_ROLE}" STREQUAL "ARG") + list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>") + endif() + endforeach() +endmacro() +cmake_policy(POP) + +################################################################################ +# Transform all the tokens to absolute paths +################################################################################ +macro(prepare_output) + unset(OUTPUT) + foreach(TOKEN ${ARG_OUTPUT}) + if(IS_ABSOLUTE ${TOKEN}) + list(APPEND OUTPUT "${TOKEN}") + else() + list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}") + endif() + endforeach() +endmacro() + +################################################################################ +# Parse add_custom_command_if args. +# +# Input: +# PRE_BUILD - Pre build event option +# PRE_LINK - Pre link event option +# POST_BUILD - Post build event option +# TARGET - Target +# OUTPUT - List of output files +# DEPENDS - List of files on which the command depends +# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND +# condition2 commannd2 args2 ...) +# Output: +# OUTPUT - Output files +# DEPENDS - Files on which the command depends +# COMMENT - Comment +# PRE_BUILD - TRUE/FALSE +# PRE_LINK - TRUE/FALSE +# POST_BUILD - TRUE/FALSE +# TARGET - Target name +# COMMANDS - Prepared commands(every token is wrapped in CONDITION) +# NAME - Unique name for custom target +# STEP - PRE_BUILD/PRE_LINK/POST_BUILD +################################################################################ +function(add_custom_command_if_parse_arguments) + cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN}) + + if(WIN32) + set(DUMMY "cd.") + elseif(UNIX) + set(DUMMY "true") + endif() + + prepare_commands() + prepare_output() + + set(DEPENDS "${ARG_DEPENDS}") + set(COMMENT "${ARG_COMMENT}") + set(PRE_BUILD "${ARG_PRE_BUILD}") + set(PRE_LINK "${ARG_PRE_LINK}") + set(POST_BUILD "${ARG_POST_BUILD}") + set(TARGET "${ARG_TARGET}") + if(PRE_BUILD) + set(STEP "PRE_BUILD") + elseif(PRE_LINK) + set(STEP "PRE_LINK") + elseif(POST_BUILD) + set(STEP "POST_BUILD") + endif() + set(NAME "${TARGET}_${STEP}") + + set(OUTPUT "${OUTPUT}" PARENT_SCOPE) + set(DEPENDS "${DEPENDS}" PARENT_SCOPE) + set(COMMENT "${COMMENT}" PARENT_SCOPE) + set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE) + set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE) + set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE) + set(TARGET "${TARGET}" PARENT_SCOPE) + set(COMMANDS "${COMMANDS}" PARENT_SCOPE) + set(STEP "${STEP}" PARENT_SCOPE) + set(NAME "${NAME}" PARENT_SCOPE) +endfunction() + +################################################################################ +# Add conditional custom command +# +# Generating Files +# The first signature is for adding a custom command to produce an output: +# add_custom_command_if( +# <OUTPUT output1 [output2 ...]> +# <COMMANDS> +# <COMMAND condition command1 [args1...]> +# [COMMAND condition command2 [args2...]] +# [DEPENDS [depends...]] +# [COMMENT comment] +# +# Build Events +# add_custom_command_if( +# <TARGET target> +# <PRE_BUILD | PRE_LINK | POST_BUILD> +# <COMMAND condition command1 [args1...]> +# [COMMAND condition command2 [args2...]] +# [COMMENT comment] +# +# Input: +# output - Output files the command is expected to produce +# condition - Generator expression for wrapping the command +# command - Command-line(s) to execute at build time. +# args - Command`s args +# depends - Files on which the command depends +# comment - Display the given message before the commands are executed at +# build time. +# PRE_BUILD - Run before any other rules are executed within the target +# PRE_LINK - Run after sources have been compiled but before linking the +# binary +# POST_BUILD - Run after all other rules within the target have been +# executed +################################################################################ +function(add_custom_command_if) + add_custom_command_if_parse_arguments(${ARGN}) + + if(OUTPUT AND TARGET) + message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.") + endif() + + if(OUTPUT) + add_custom_command(OUTPUT ${OUTPUT} + ${COMMANDS} + DEPENDS ${DEPENDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + elseif(TARGET) + if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio") + add_custom_target( + ${NAME} + ${COMMANDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + add_dependencies(${TARGET} ${NAME}) + else() + add_custom_command( + TARGET ${TARGET} + ${STEP} + ${COMMANDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + endif() + else() + message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.") + endif() +endfunction() + +################################################################################ +# Use props file for a target and configs +# use_props(<target> <configs...> <props_file>) +# Inside <props_file> there are following variables: +# PROPS_TARGET - <target> +# PROPS_CONFIG - One of <configs...> +# PROPS_CONFIG_U - Uppercase PROPS_CONFIG +# Input: +# target - Target to apply props file +# configs - Build configurations to apply props file +# props_file - CMake script +################################################################################ +macro(use_props TARGET CONFIGS PROPS_FILE) + set(PROPS_TARGET "${TARGET}") + foreach(PROPS_CONFIG ${CONFIGS}) + string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U) + + get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}") + if(EXISTS "${ABSOLUTE_PROPS_FILE}") + include("${ABSOLUTE_PROPS_FILE}") + else() + message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist") + endif() + endforeach() +endmacro() + +################################################################################ +# Add compile options to source file +# source_file_compile_options(<source_file> [compile_options...]) +# Input: +# source_file - Source file +# compile_options - Options to add to COMPILE_FLAGS property +################################################################################ +function(source_file_compile_options SOURCE_FILE) + if("${ARGC}" LESS_EQUAL "1") + return() + endif() + + get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS) + + if(COMPILE_OPTIONS) + list(APPEND COMPILE_OPTIONS ${ARGN}) + else() + set(COMPILE_OPTIONS "${ARGN}") + endif() + + set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}") +endfunction() + +################################################################################ +# Default properties of visual studio projects +################################################################################ +set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake") +set(DEFAULT_Fortran_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultFortran.cmake") diff --git a/OTRGui/CMakeLists.txt b/OTRGui/CMakeLists.txt index 532e24d2d..a1562beb4 100644 --- a/OTRGui/CMakeLists.txt +++ b/OTRGui/CMakeLists.txt @@ -3,27 +3,61 @@ project(OTRGui) set(PLATFORM "Desktop") set(CMAKE_CXX_STANDARD 20) -set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build) +#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/build) set(APP_ICON_RESOURCE_WINDOWS ${CMAKE_CURRENT_SOURCE_DIR}/appicon.rc) -add_subdirectory(libs/raylib) +if (CMAKE_SYSTEM_NAME STREQUAL "Linux") + set(OpenGL_GL_PREFERENCE "GLVND") +endif() + +include(CMake/Utils.cmake) + +add_subdirectory(libs/raylib EXCLUDE_FROM_ALL) include_directories(src) include_directories(src/game) include_directories(include) -include_external_msproject(ZAPD ../../ZAPDTR/ZAPD/ZAPD.vcproj) -include_external_msproject(ZAPDUtils ../../ZAPDTR/ZAPDUtils/ZAPDUtils.vcproj) -include_external_msproject(libultraship ../../libultraship/libultraship/libultraship.vcproj) -include_external_msproject(OTRExporter ../../OTRExporter/OTRExporter/OTRExporter.vcproj) +if (NOT TARGET libultraship) + add_subdirectory(../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship) +endif() +if (NOT TARGET ZAPD) + add_subdirectory(../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD) +endif() +if (NOT TARGET ZAPDUtils) + add_subdirectory(../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils) +endif() +if (NOT TARGET OTRExporter) + add_subdirectory(../OTRExporter/OTRExporter ${CMAKE_BINARY_DIR}/OTRExporter) +endif() +if (NOT TARGET storm) + add_subdirectory(../StormLib ${CMAKE_BINARY_DIR}/StormLib) +endif() file(GLOB_RECURSE HEADERS src/*.h) file(GLOB_RECURSE SOURCES src/*.cpp) file(GLOB_RECURSE C_SOURCES src/*.c) add_executable(${PROJECT_NAME} ${SOURCES} ${C_SOURCES} ${HEADERS} ${APP_ICON_RESOURCE_WINDOWS}) -add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake") -add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/../OTRExporter/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/game" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake") -add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/../soh/assets/xml" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake") + +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") +use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}") +endif() + +add_custom_target(Assets ALL + COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_CURRENT_SOURCE_DIR}/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake" + COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_CURRENT_SOURCE_DIR}/../OTRExporter/assets" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/game" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake" + COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_CURRENT_SOURCE_DIR}/../soh/assets/xml" -Ddst_dir="${CMAKE_CURRENT_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_CURRENT_SOURCE_DIR}/Overwrite.cmake" + ) + +add_dependencies(OTRGui Assets) target_link_libraries(${PROJECT_NAME} PUBLIC raylib) + +INSTALL(TARGETS OTRGui DESTINATION . COMPONENT ship) +install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/assets + DESTINATION . + COMPONENT ship +) +INSTALL(TARGETS ZAPD DESTINATION assets/extractor COMPONENT ship) + diff --git a/OTRGui/Overwrite.cmake b/OTRGui/Overwrite.cmake index d3f3c4bcd..8eeaf6889 100644 --- a/OTRGui/Overwrite.cmake +++ b/OTRGui/Overwrite.cmake @@ -1,10 +1,15 @@ -file(GLOB_RECURSE _file_list RELATIVE "${src_dir}" "${src_dir}/*") +include(CMakePrintHelpers) + +string(REPLACE "\\ " " " sources_dir "${src_dir}") +string(REPLACE "\\ " " " destination_dir "${dst_dir}") + +file(GLOB_RECURSE _file_list RELATIVE "${sources_dir}" "${sources_dir}/*") foreach( each_file ${_file_list} ) - set(destinationfile "${dst_dir}/${each_file}") - set(sourcefile "${src_dir}/${each_file}") + set(destinationfile "${destination_dir}/${each_file}") + set(sourcefile "${sources_dir}/${each_file}") if(NOT EXISTS ${destinationfile} OR ${sourcefile} IS_NEWER_THAN ${destinationfile}) get_filename_component(destinationdir ${destinationfile} DIRECTORY) file(COPY ${sourcefile} DESTINATION ${destinationdir}) endif() -endforeach(each_file)
\ No newline at end of file +endforeach(each_file) diff --git a/StormLib/CMakeLists.txt b/StormLib/CMakeLists.txt index 243dea578..1469e841d 100644 --- a/StormLib/CMakeLists.txt +++ b/StormLib/CMakeLists.txt @@ -1,8 +1,9 @@ -project(StormLib) +set(PROJECT_NAME StormLib) +#project(StormLib) cmake_minimum_required(VERSION 3.10) set(LIBRARY_NAME storm) -set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_CXX_STANDARD_REQUIRED ON) @@ -15,6 +16,13 @@ option(STORM_BUILD_TESTS # "BUILD_TESTING" OFF # Stay coherent with CTest variables ) +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") +set(Source_Files__Windows + src/lzma/C/LzFindMt.c + src/lzma/C/Threads.c +) +endif() + set(SRC_FILES src/adpcm/adpcm.cpp src/huffman/huff.cpp @@ -46,6 +54,7 @@ set(SRC_FILES src/SFileVerify.cpp src/libtomcrypt/src/pk/rsa/rsa_verify_simple.c src/libtomcrypt/src/misc/crypt_libc.c + ${Source_Files__Windows} ) if(MSVC) @@ -333,6 +342,76 @@ if(WIN32) set_target_properties(${LIBRARY_NAME} PROPERTIES OUTPUT_NAME "StormLib") endif() +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") +use_props(${LIBRARY_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}") +endif() + +################################################################################ +# Compile definitions +################################################################################ + +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + target_compile_definitions(${LIBRARY_NAME} PRIVATE + "$<$<CONFIG:Debug>:" + "_DEBUG;" + "_CRT_SECURE_NO_WARNINGS;" + ">" + "$<$<CONFIG:Release>:" + "NDEBUG" + ">" + WIN32 + _LIB + "UNICODE;" + "_UNICODE" + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + target_compile_definitions(${LIBRARY_NAME} PRIVATE + "$<$<CONFIG:Debug>:" + "_DEBUG;" + "_CRT_SECURE_NO_WARNINGS;" + ">" + "$<$<CONFIG:Release>:" + "NDEBUG;" + ">" + "WIN32;" + _LIB + "UNICODE;" + "_UNICODE" + ) + endif() +endif() + +################################################################################ +# MSVC runtime library +################################################################################ +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${LIBRARY_NAME} PROPERTY MSVC_RUNTIME_LIBRARY) + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + string(CONCAT "MSVC_RUNTIME_LIBRARY_STR" + $<$<CONFIG:Debug>: + MultiThreadedDebug + > + $<$<CONFIG:Release>: + MultiThreaded + > + $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}> + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + string(CONCAT "MSVC_RUNTIME_LIBRARY_STR" + $<$<CONFIG:Debug>: + MultiThreadedDebug + > + $<$<CONFIG:Release>: + MultiThreaded + > + $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}> + ) + endif() + set_target_properties(${LIBRARY_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR}) +endif() + + target_link_libraries(${LIBRARY_NAME} ${LINK_LIBS}) target_compile_definitions(${LIBRARY_NAME} INTERFACE STORMLIB_NO_AUTO_LINK) #CMake will take care of the linking target_include_directories(${LIBRARY_NAME} PUBLIC src/) diff --git a/ZAPDTR/Makefile b/ZAPDTR/Makefile deleted file mode 100644 index 660e0469c..000000000 --- a/ZAPDTR/Makefile +++ /dev/null @@ -1,146 +0,0 @@ -# use variables in submakes -export -OPTIMIZATION_ON ?= 1 -ASAN ?= 0 -DEPRECATION_ON ?= 1 -DEBUG ?= 0 -COPYCHECK_ARGS ?= -LLD ?= 0 -WERROR ?= 0 -UNAME := $(shell uname) - -# Use clang++ if available, else use g++ -ifeq ($(shell command -v clang++ >/dev/null 2>&1; echo $$?),0) - CXX ?= clang++ -else - CXX ?= g++ -endif - -INC := -I ZAPD -I lib/elfio -I lib/libgfxd -I lib/tinyxml2 -I ZAPDUtils -CXXFLAGS := -fpic -std=c++17 -Wall -Wextra -fno-omit-frame-pointer -OPTFLAGS := - -ifneq ($(DEBUG),0) - OPTIMIZATION_ON = 0 - CXXFLAGS += -g3 -DDEVELOPMENT -D_DEBUG - COPYCHECK_ARGS += --devel - DEPRECATION_ON = 0 -endif - -ifneq ($(WERROR),0) - CXXFLAGS += -Werror -endif - -ifeq ($(OPTIMIZATION_ON),0) - OPTFLAGS := -O0 -else - OPTFLAGS := -O2 -endif - -ifneq ($(ASAN),0) - CXXFLAGS += -fsanitize=address -fsanitize=pointer-compare -fsanitize=pointer-subtract -fsanitize=undefined -endif -ifneq ($(DEPRECATION_ON),0) - CXXFLAGS += -DDEPRECATION_ON -endif -# CXXFLAGS += -DTEXTURE_DEBUG - -LDFLAGS := -Llib/libgfxd -L../libultraship -L../StormLib/build \ - -pthread -lgfxd -lultraship ZAPDUtils/ZAPDUtils.a -lstorm -lbz2 -lm -ldl - -LDFLAGS += $(shell pkg-config --libs glew libpng zlib) $(shell sdl2-config --libs) -INC += $(shell pkg-config --cflags libpng) - -ifeq ($(UNAME), Darwin) - LDFLAGS += -framework OpenGL -framework Foundation -endif - -ifeq ($(UNAME), Linux) - LDFLAGS += $(shell pkg-config --libs x11 libpulse) -endif - -# Use LLD if available. Set LLD=0 to not use it -ifeq ($(shell command -v ld.lld >/dev/null 2>&1; echo $$?),0) - LLD := 1 -endif - -ifneq ($(LLD),0) - LDFLAGS += -fuse-ld=lld -endif - -UNAMEM := $(shell uname -m) -ifeq ($(UNAME), Linux) - LDFLAGS += -Wl,-export-dynamic -lstdc++fs - EXPORTERS := -Wl,--whole-archive ../OTRExporter/OTRExporter/OTRExporter.a -Wl,--no-whole-archive -endif - -ifeq ($(UNAME), Darwin) - EXPORTERS := -Wl,-force_load ../OTRExporter/OTRExporter/OTRExporter.a -endif - - -ZAPD_SRC_DIRS := $(shell find ZAPD -type d) -SRC_DIRS = $(ZAPD_SRC_DIRS) lib/tinyxml2 - -ZAPD_CPP_FILES := $(foreach dir,$(ZAPD_SRC_DIRS),$(wildcard $(dir)/*.cpp)) -ZAPD_H_FILES := $(foreach dir,$(ZAPD_SRC_DIRS),$(wildcard $(dir)/*.h)) - -CPP_FILES += $(ZAPD_CPP_FILES) lib/tinyxml2/tinyxml2.cpp -O_FILES := $(foreach f,$(CPP_FILES:.cpp=.o),build/$f) -O_FILES += build/ZAPD/BuildInfo.o - -# create build directories -$(shell mkdir -p $(foreach dir,$(SRC_DIRS),build/$(dir))) - - -# Main targets -all: ZAPD.out copycheck - -build/ZAPD/BuildInfo.o: - python3 ZAPD/genbuildinfo.py $(COPYCHECK_ARGS) - $(CXX) $(CXXFLAGS) $(OPTFLAGS) $(INC) -c $(OUTPUT_OPTION) build/ZAPD/BuildInfo.cpp - -copycheck: ZAPD.out - python3 copycheck.py - -clean: - rm -rf build ZAPD.out - $(MAKE) -C lib/libgfxd clean - $(MAKE) -C ZAPDUtils clean - $(MAKE) -C ExporterTest clean - rm -rf ../StormLib/build - -rebuild: clean all - -format: - clang-format-11 -i $(ZAPD_CPP_FILES) $(ZAPD_H_FILES) - $(MAKE) -C ZAPDUtils format - $(MAKE) -C ExporterTest format - -.PHONY: all build/ZAPD/BuildInfo.o copycheck clean rebuild format - -build/%.o: %.cpp - $(CXX) $(CXXFLAGS) $(OPTFLAGS) $(INC) -c $(OUTPUT_OPTION) $< - - -# Submakes -lib/libgfxd/libgfxd.a: - $(MAKE) -C lib/libgfxd - -.PHONY: StormLib -StormLib: - LDFLAGS="" cmake -B ../StormLib/build -S ../StormLib - $(MAKE) -C ../StormLib/build - -.PHONY: ExporterTest -ExporterTest: - $(MAKE) -C ExporterTest - -.PHONY: ZAPDUtils -ZAPDUtils: - $(MAKE) -C ZAPDUtils - - -# Linking -ZAPD.out: $(O_FILES) lib/libgfxd/libgfxd.a ExporterTest ZAPDUtils StormLib - $(CXX) $(CXXFLAGS) $(O_FILES) $(EXPORTERS) $(LDFLAGS) $(OUTPUT_OPTION) diff --git a/ZAPDTR/ZAPD/CMakeLists.txt b/ZAPDTR/ZAPD/CMakeLists.txt new file mode 100644 index 000000000..748793885 --- /dev/null +++ b/ZAPDTR/ZAPD/CMakeLists.txt @@ -0,0 +1,486 @@ +set(PROJECT_NAME ZAPD)
+
+set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
+#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
+set(CMAKE_C_STANDARD 11)
+
+################################################################################
+# Source groups
+################################################################################
+set(Header_Files
+ "../lib/tinyxml2/tinyxml2.h"
+ "CRC32.h"
+ "Declaration.h"
+ "FileWorker.h"
+ "GameConfig.h"
+ "Globals.h"
+ "ImageBackend.h"
+ "OutputFormatter.h"
+ "WarningHandler.h"
+)
+source_group("Header Files" FILES ${Header_Files})
+
+set(Header_Files__Libraries
+ "../../libultraship/libultraship/Lib/stb/stb_image.h"
+ "../../libultraship/libultraship/Lib/stb/stb_image_write.h"
+ "ctpl_stl.h"
+)
+source_group("Header Files\\Libraries" FILES ${Header_Files__Libraries})
+
+set(Header_Files__Libraries__elfio
+ "../lib/elfio/elfio/elf_types.hpp"
+ "../lib/elfio/elfio/elfio.hpp"
+ "../lib/elfio/elfio/elfio_dump.hpp"
+ "../lib/elfio/elfio/elfio_dynamic.hpp"
+ "../lib/elfio/elfio/elfio_header.hpp"
+ "../lib/elfio/elfio/elfio_note.hpp"
+ "../lib/elfio/elfio/elfio_relocation.hpp"
+ "../lib/elfio/elfio/elfio_section.hpp"
+ "../lib/elfio/elfio/elfio_segment.hpp"
+ "../lib/elfio/elfio/elfio_strings.hpp"
+ "../lib/elfio/elfio/elfio_symbols.hpp"
+ "../lib/elfio/elfio/elfio_utils.hpp"
+)
+source_group("Header Files\\Libraries\\elfio" FILES ${Header_Files__Libraries__elfio})
+
+set(Header_Files__Libraries__libgfxd
+ "../lib/libgfxd/gbi.h"
+ "../lib/libgfxd/gfxd.h"
+ "../lib/libgfxd/priv.h"
+)
+source_group("Header Files\\Libraries\\libgfxd" FILES ${Header_Files__Libraries__libgfxd})
+
+set(Header_Files__Yaz0
+ "yaz0/readwrite.h"
+ "yaz0/yaz0.h"
+)
+source_group("Header Files\\Yaz0" FILES ${Header_Files__Yaz0})
+
+set(Header_Files__Z64
+ "OtherStructs/SkinLimbStructs.h"
+ "Overlays/ZOverlay.h"
+ "ZAnimation.h"
+ "ZArray.h"
+ "ZAudio.h"
+ "ZBackground.h"
+ "ZBlob.h"
+ "ZCollision.h"
+ "ZCutscene.h"
+ "ZCutsceneMM.h"
+ "ZDisplayList.h"
+ "ZFile.h"
+ "ZLimb.h"
+ "ZMtx.h"
+ "ZPath.h"
+ "ZPlayerAnimationData.h"
+ "ZResource.h"
+ "ZRom.h"
+ "ZScalar.h"
+ "ZSkeleton.h"
+ "ZString.h"
+ "ZSymbol.h"
+ "ZText.h"
+ "ZTexture.h"
+ "ZTextureAnimation.h"
+ "ZVector.h"
+ "ZVtx.h"
+)
+source_group("Header Files\\Z64" FILES ${Header_Files__Z64})
+
+set(Header_Files__Z64__ZRoom
+ "ZRoom/ZRoom.h"
+ "ZRoom/ZRoomCommand.h"
+)
+source_group("Header Files\\Z64\\ZRoom" FILES ${Header_Files__Z64__ZRoom})
+
+set(Header_Files__Z64__ZRoom__Commands
+ "ZRoom/Commands/EndMarker.h"
+ "ZRoom/Commands/SetActorCutsceneList.h"
+ "ZRoom/Commands/SetActorList.h"
+ "ZRoom/Commands/SetAlternateHeaders.h"
+ "ZRoom/Commands/SetAnimatedMaterialList.h"
+ "ZRoom/Commands/SetCameraSettings.h"
+ "ZRoom/Commands/SetCollisionHeader.h"
+ "ZRoom/Commands/SetCsCamera.h"
+ "ZRoom/Commands/SetCutscenes.h"
+ "ZRoom/Commands/SetEchoSettings.h"
+ "ZRoom/Commands/SetEntranceList.h"
+ "ZRoom/Commands/SetExitList.h"
+ "ZRoom/Commands/SetLightingSettings.h"
+ "ZRoom/Commands/SetLightList.h"
+ "ZRoom/Commands/SetMesh.h"
+ "ZRoom/Commands/SetMinimapChests.h"
+ "ZRoom/Commands/SetMinimapList.h"
+ "ZRoom/Commands/SetObjectList.h"
+ "ZRoom/Commands/SetPathways.h"
+ "ZRoom/Commands/SetRoomBehavior.h"
+ "ZRoom/Commands/SetRoomList.h"
+ "ZRoom/Commands/SetSkyboxModifier.h"
+ "ZRoom/Commands/SetSkyboxSettings.h"
+ "ZRoom/Commands/SetSoundSettings.h"
+ "ZRoom/Commands/SetSpecialObjects.h"
+ "ZRoom/Commands/SetStartPositionList.h"
+ "ZRoom/Commands/SetTimeSettings.h"
+ "ZRoom/Commands/SetTransitionActorList.h"
+ "ZRoom/Commands/SetWind.h"
+ "ZRoom/Commands/SetWorldMapVisited.h"
+ "ZRoom/Commands/Unused09.h"
+ "ZRoom/Commands/Unused1D.h"
+ "ZRoom/Commands/ZRoomCommandUnk.h"
+)
+source_group("Header Files\\Z64\\ZRoom\\Commands" FILES ${Header_Files__Z64__ZRoom__Commands})
+
+set(Resource_Files
+ "../../OTRExporter/CFG/SymbolMap_OoTMqDbg.txt"
+)
+source_group("Resource Files" FILES ${Resource_Files})
+
+set(Source_Files
+ "Declaration.cpp"
+ "FileWorker.cpp"
+ "GameConfig.cpp"
+ "Globals.cpp"
+ "ImageBackend.cpp"
+ "Main.cpp"
+ "OutputFormatter.cpp"
+ "WarningHandler.cpp"
+)
+source_group("Source Files" FILES ${Source_Files})
+
+set(Source_Files__Libraries__libgfxd
+ "../lib/libgfxd/gfxd.c"
+ "../lib/libgfxd/uc.c"
+ "../lib/libgfxd/uc_f3d.c"
+ "../lib/libgfxd/uc_f3db.c"
+ "../lib/libgfxd/uc_f3dex.c"
+ "../lib/libgfxd/uc_f3dex2.c"
+ "../lib/libgfxd/uc_f3dexb.c"
+)
+source_group("Source Files\\Libraries\\libgfxd" FILES ${Source_Files__Libraries__libgfxd})
+
+set(Source_Files__Yaz0
+ "yaz0/yaz0.cpp"
+)
+source_group("Source Files\\Yaz0" FILES ${Source_Files__Yaz0})
+
+set(Source_Files__Z64
+ "OtherStructs/SkinLimbStructs.cpp"
+ "Overlays/ZOverlay.cpp"
+ "ZAnimation.cpp"
+ "ZArray.cpp"
+ "ZAudio.cpp"
+ "ZAudioDecode.cpp"
+ "ZBackground.cpp"
+ "ZBlob.cpp"
+ "ZCollision.cpp"
+ "ZCutscene.cpp"
+ "ZCutsceneMM.cpp"
+ "ZDisplayList.cpp"
+ "ZFile.cpp"
+ "ZLimb.cpp"
+ "ZMtx.cpp"
+ "ZPath.cpp"
+ "ZPlayerAnimationData.cpp"
+ "ZResource.cpp"
+ "ZRom.cpp"
+ "ZScalar.cpp"
+ "ZSkeleton.cpp"
+ "ZString.cpp"
+ "ZSymbol.cpp"
+ "ZText.cpp"
+ "ZTexture.cpp"
+ "ZTextureAnimation.cpp"
+ "ZVector.cpp"
+ "ZVtx.cpp"
+)
+source_group("Source Files\\Z64" FILES ${Source_Files__Z64})
+
+set(Source_Files__Z64__ZRoom
+ "ZRoom/ZRoom.cpp"
+ "ZRoom/ZRoomCommand.cpp"
+)
+source_group("Source Files\\Z64\\ZRoom" FILES ${Source_Files__Z64__ZRoom})
+
+set(Source_Files__Z64__ZRoom__Commands
+ "ZRoom/Commands/EndMarker.cpp"
+ "ZRoom/Commands/SetActorCutsceneList.cpp"
+ "ZRoom/Commands/SetActorList.cpp"
+ "ZRoom/Commands/SetAlternateHeaders.cpp"
+ "ZRoom/Commands/SetAnimatedMaterialList.cpp"
+ "ZRoom/Commands/SetCameraSettings.cpp"
+ "ZRoom/Commands/SetCollisionHeader.cpp"
+ "ZRoom/Commands/SetCsCamera.cpp"
+ "ZRoom/Commands/SetCutscenes.cpp"
+ "ZRoom/Commands/SetEchoSettings.cpp"
+ "ZRoom/Commands/SetEntranceList.cpp"
+ "ZRoom/Commands/SetExitList.cpp"
+ "ZRoom/Commands/SetLightingSettings.cpp"
+ "ZRoom/Commands/SetLightList.cpp"
+ "ZRoom/Commands/SetMesh.cpp"
+ "ZRoom/Commands/SetMinimapChests.cpp"
+ "ZRoom/Commands/SetMinimapList.cpp"
+ "ZRoom/Commands/SetObjectList.cpp"
+ "ZRoom/Commands/SetPathways.cpp"
+ "ZRoom/Commands/SetRoomBehavior.cpp"
+ "ZRoom/Commands/SetRoomList.cpp"
+ "ZRoom/Commands/SetSkyboxModifier.cpp"
+ "ZRoom/Commands/SetSkyboxSettings.cpp"
+ "ZRoom/Commands/SetSoundSettings.cpp"
+ "ZRoom/Commands/SetSpecialObjects.cpp"
+ "ZRoom/Commands/SetStartPositionList.cpp"
+ "ZRoom/Commands/SetTimeSettings.cpp"
+ "ZRoom/Commands/SetTransitionActorList.cpp"
+ "ZRoom/Commands/SetWind.cpp"
+ "ZRoom/Commands/SetWorldMapVisited.cpp"
+ "ZRoom/Commands/Unused09.cpp"
+ "ZRoom/Commands/Unused1D.cpp"
+ "ZRoom/Commands/ZRoomCommandUnk.cpp"
+)
+source_group("Source Files\\Z64\\ZRoom\\Commands" FILES ${Source_Files__Z64__ZRoom__Commands})
+
+set(ALL_FILES
+ ${Header_Files}
+ ${Header_Files__Libraries}
+ ${Header_Files__Libraries__elfio}
+ ${Header_Files__Libraries__libgfxd}
+ ${Header_Files__Yaz0}
+ ${Header_Files__Z64}
+ ${Header_Files__Z64__ZRoom}
+ ${Header_Files__Z64__ZRoom__Commands}
+ ${Resource_Files}
+ ${Source_Files}
+ ${Source_Files__Libraries__libgfxd}
+ ${Source_Files__Yaz0}
+ ${Source_Files__Z64}
+ ${Source_Files__Z64__ZRoom}
+ ${Source_Files__Z64__ZRoom__Commands}
+ ${any__any}
+)
+
+################################################################################
+# Target
+################################################################################
+add_executable(${PROJECT_NAME} ${ALL_FILES})
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
+endif()
+################################################################################
+# Includes for CMake from *.props
+################################################################################
+
+set(ROOT_NAMESPACE ZAPD)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ endif()
+elseif (CMAKE_SYSTEM_NAME MATCHES "Linux|Darwin")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ OUTPUT_NAME "ZAPD.out"
+ )
+endif()
+################################################################################
+# MSVC runtime library
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
+ $<$<CONFIG:Debug>:
+ MultiThreadedDebug
+ >
+ $<$<CONFIG:Release>:
+ MultiThreaded
+ >
+ $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
+ )
+ endif()
+ set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
+endif()
+################################################################################
+# Compile definitions
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "_CRT_SECURE_NO_WARNINGS;"
+ "_MBCS"
+ STORMLIB_NO_AUTO_LINK
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_CRT_SECURE_NO_WARNINGS"
+ ">"
+ "_MBCS"
+ STORMLIB_NO_AUTO_LINK
+ )
+ endif()
+endif()
+
+################################################################################
+# Compile and link options
+################################################################################
+
+find_package(PNG REQUIRED)
+
+target_include_directories(${PROJECT_NAME} PRIVATE
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPDUtils
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/lib/tinyxml2
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/lib/libgfxd
+ ${PNG_PNG_INCLUDE_DIR}/
+ .
+ )
+
+if(MSVC)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Debug>:
+ /Od;
+ /RTC1
+ >
+ $<$<CONFIG:Release>:
+ /Oi;
+ /Gy
+ >
+ /permissive-;
+ /sdl;
+ /W3;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Debug>:
+ /Od
+ >
+ $<$<CONFIG:Release>:
+ /O2;
+ /Oi;
+ /Gy
+ >
+ /permissive-;
+ /sdl;
+ /W3;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ endif()
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Debug>:
+ /PROFILE
+ >
+ $<$<CONFIG:Release>:
+ /OPT:REF;
+ /OPT:ICF
+ >
+ /DEBUG:FULL
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x86")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Debug>:
+ /PROFILE
+ >
+ $<$<CONFIG:Release>:
+ /OPT:REF;
+ /OPT:ICF
+ >
+ /DEBUG:FULL
+ )
+ endif()
+endif()
+
+if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ -Wall -Wextra -Wno-error
+ -Wno-unused-parameter
+ -Wno-unused-function
+ -Wno-unused-variable
+ -Wno-missing-field-initializers
+ -Wno-parentheses
+ -Wno-narrowing
+ $<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
+ -pthread
+ )
+
+ if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ -pthread
+ )
+ else()
+ target_link_options(${PROJECT_NAME} PRIVATE
+ -pthread
+ -Wl,-export-dynamic
+ )
+ endif()
+
+endif()
+
+################################################################################
+# Dependencies
+################################################################################
+add_dependencies(${PROJECT_NAME}
+ OTRExporter
+ ZAPDUtils
+ libultraship
+)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
+ set(ADDITIONAL_LIBRARY_DEPENDENCIES
+ "ZAPDUtils;"
+ "-WHOLEARCHIVE:$<TARGET_LINKER_FILE_DIR:OTRExporter>/$<TARGET_LINKER_FILE_NAME:OTRExporter>"
+ "libultraship;"
+ storm
+ PNG::PNG
+ )
+ endif()
+elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+ set(THREADS_PREFER_PTHREAD_FLAG ON)
+ find_package(Threads REQUIRED)
+ set(ADDITIONAL_LIBRARY_DEPENDENCIES
+ "ZAPDUtils;"
+ -Wl,-force_load $<TARGET_LINKER_FILE_DIR:OTRExporter>/$<TARGET_LINKER_FILE_NAME:OTRExporter>
+ "libultraship;"
+ PNG::PNG
+ ${CMAKE_DL_LIBS}
+ Threads::Threads
+ )
+elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
+ set(THREADS_PREFER_PTHREAD_FLAG ON)
+ find_package(Threads REQUIRED)
+ set(ADDITIONAL_LIBRARY_DEPENDENCIES
+ "ZAPDUtils;"
+ -Wl,--whole-archive $<TARGET_LINKER_FILE_DIR:OTRExporter>/$<TARGET_LINKER_FILE_NAME:OTRExporter> -Wl,--no-whole-archive
+ "libultraship;"
+ PNG::PNG
+ Threads::Threads
+ )
+else()
+ set(THREADS_PREFER_PTHREAD_FLAG ON)
+ find_package(Threads REQUIRED)
+ set(ADDITIONAL_LIBRARY_DEPENDENCIES
+ "ZAPDUtils;"
+ -Wl,--whole-archive $<TARGET_LINKER_FILE_DIR:OTRExporter>/$<TARGET_LINKER_FILE_NAME:OTRExporter> -Wl,--no-whole-archive
+ "libultraship;"
+ PNG::PNG
+ ${CMAKE_DL_LIBS}
+ Threads::Threads
+ )
+endif()
+
+if(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
+add_library(pathconf OBJECT pathconf.c)
+target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}" $<TARGET_OBJECTS:pathconf> )
+else()
+target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
+endif()
diff --git a/ZAPDTR/ZAPD/pathconf.c b/ZAPDTR/ZAPD/pathconf.c new file mode 100644 index 000000000..8ef448999 --- /dev/null +++ b/ZAPDTR/ZAPD/pathconf.c @@ -0,0 +1,6 @@ +#include <unistd.h> + +long pathconf(const char *path, int name) { + return -1; +} + diff --git a/ZAPDTR/ZAPDTR.sln b/ZAPDTR/ZAPDTR.sln deleted file mode 100644 index 82538dd9f..000000000 --- a/ZAPDTR/ZAPDTR.sln +++ /dev/null @@ -1,82 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 16 -VisualStudioVersion = 16.0.30320.27 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPD", "ZAPD\ZAPD.vcxproj", "{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ExporterExample", "ExporterTest\ExporterTest.vcxproj", "{65608EB0-1A47-45AD-AB66-192FB64C762C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPDUtils", "ZAPDUtils\ZAPDUtils.vcxproj", "{A2E01C3E-D647-45D1-9788-043DEBC1A908}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x64 = Debug|x64 - Debug|x86 = Debug|x86 - MinSizeRel|x64 = MinSizeRel|x64 - MinSizeRel|x86 = MinSizeRel|x86 - Release|x64 = Release|x64 - Release|x86 = Release|x86 - RelWithDebInfo|x64 = RelWithDebInfo|x64 - RelWithDebInfo|x86 = RelWithDebInfo|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.ActiveCfg = Debug|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.Build.0 = Debug|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.ActiveCfg = Debug|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.Build.0 = Debug|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.MinSizeRel|x64.ActiveCfg = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.MinSizeRel|x64.Build.0 = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.MinSizeRel|x86.ActiveCfg = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.MinSizeRel|x86.Build.0 = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.ActiveCfg = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.Build.0 = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.ActiveCfg = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.Build.0 = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.RelWithDebInfo|x64.ActiveCfg = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.RelWithDebInfo|x64.Build.0 = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.RelWithDebInfo|x86.ActiveCfg = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.RelWithDebInfo|x86.Build.0 = Release|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Debug|x64.ActiveCfg = Debug|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Debug|x64.Build.0 = Debug|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Debug|x86.ActiveCfg = Debug|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Debug|x86.Build.0 = Debug|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.MinSizeRel|x64.ActiveCfg = Debug|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.MinSizeRel|x64.Build.0 = Debug|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.MinSizeRel|x86.ActiveCfg = Debug|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.MinSizeRel|x86.Build.0 = Debug|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Release|x64.ActiveCfg = Release|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Release|x64.Build.0 = Release|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Release|x86.ActiveCfg = Release|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.Release|x86.Build.0 = Release|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.RelWithDebInfo|x64.ActiveCfg = Release|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.RelWithDebInfo|x64.Build.0 = Release|x64 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.RelWithDebInfo|x86.ActiveCfg = Release|Win32 - {65608EB0-1A47-45AD-AB66-192FB64C762C}.RelWithDebInfo|x86.Build.0 = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.ActiveCfg = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.Build.0 = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.ActiveCfg = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.Build.0 = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.MinSizeRel|x64.ActiveCfg = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.MinSizeRel|x64.Build.0 = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.MinSizeRel|x86.ActiveCfg = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.MinSizeRel|x86.Build.0 = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.ActiveCfg = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.Build.0 = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.ActiveCfg = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.Build.0 = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.RelWithDebInfo|x64.ActiveCfg = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.RelWithDebInfo|x64.Build.0 = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.RelWithDebInfo|x86.ActiveCfg = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.RelWithDebInfo|x86.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {C2E1CC72-7A50-3249-AFD5-DFF6FE25CDCA} - EndGlobalSection - GlobalSection(Performance) = preSolution - HasPerformanceSessions = true - EndGlobalSection -EndGlobal diff --git a/ZAPDTR/ZAPDUtils/CMakeLists.txt b/ZAPDTR/ZAPDUtils/CMakeLists.txt new file mode 100644 index 000000000..68e83591e --- /dev/null +++ b/ZAPDTR/ZAPDUtils/CMakeLists.txt @@ -0,0 +1,218 @@ +set(PROJECT_NAME ZAPDUtils)
+
+################################################################################
+# Source groups
+################################################################################
+set(Header_Files
+ "Color3b.h"
+ "StrHash.h"
+ "Vec2f.h"
+ "Vec3f.h"
+ "Vec3s.h"
+)
+source_group("Header Files" FILES ${Header_Files})
+
+set(Header_Files__Utils
+ "Utils/BinaryReader.h"
+ "Utils/BinaryWriter.h"
+ "Utils/BitConverter.h"
+ "Utils/Directory.h"
+ "Utils/File.h"
+ "Utils/MemoryStream.h"
+ "Utils/Path.h"
+ "Utils/Stream.h"
+ "Utils/StringHelper.h"
+)
+source_group("Header Files\\Utils" FILES ${Header_Files__Utils})
+
+set(Source_Files__Libraries
+ "../lib/tinyxml2/tinyxml2.cpp"
+)
+source_group("Source Files\\Libraries" FILES ${Source_Files__Libraries})
+
+set(Source_Files__Utils
+ "Utils/BinaryReader.cpp"
+ "Utils/BinaryWriter.cpp"
+ "Utils/MemoryStream.cpp"
+ "Utils/StringHelper.cpp"
+)
+source_group("Source Files\\Utils" FILES ${Source_Files__Utils})
+
+set(ALL_FILES
+ ${Header_Files}
+ ${Header_Files__Utils}
+ ${Source_Files__Libraries}
+ ${Source_Files__Utils}
+)
+
+################################################################################
+# Target
+################################################################################
+add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
+endif()
+
+set(ROOT_NAMESPACE ZAPDUtils)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ VS_GLOBAL_KEYWORD "Win32Proj"
+ )
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ endif()
+endif()
+################################################################################
+# MSVC runtime library
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
+ $<$<CONFIG:Debug>:
+ MultiThreadedDebug
+ >
+ $<$<CONFIG:Release>:
+ MultiThreaded
+ >
+ $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
+ MultiThreaded
+ )
+ endif()
+ set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
+endif()
+################################################################################
+# Compile definitions
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG;"
+ "_MBCS"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG;"
+ "UNICODE;"
+ "_UNICODE"
+ ">"
+ "_CONSOLE;"
+ "_CRT_SECURE_NO_WARNINGS"
+ STORMLIB_NO_AUTO_LINK
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "WIN32;"
+ "_CONSOLE;"
+ "_CRT_SECURE_NO_WARNINGS;"
+ "UNICODE;"
+ "_UNICODE"
+ STORMLIB_NO_AUTO_LINK
+ )
+ endif()
+endif()
+
+if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "_CONSOLE;"
+ "_CRT_SECURE_NO_WARNINGS;"
+ "UNICODE;"
+ "_UNICODE"
+ )
+endif()
+
+################################################################################
+# Compile and link options
+################################################################################
+if(MSVC)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /Oi;
+ /Gy
+ >
+ /permissive-;
+ /MP;
+ /sdl;
+ /W3;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Debug>:
+ /O2;
+ /Ot
+ >
+ $<$<CONFIG:Release>:
+ /Gy
+ >
+ /permissive-;
+ /MP;
+ /Oi;
+ /sdl;
+ /W3;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ endif()
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /OPT:REF;
+ /OPT:ICF
+ >
+ /SUBSYSTEM:CONSOLE
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /OPT:REF;
+ /OPT:ICF
+ >
+ /SUBSYSTEM:CONSOLE
+ )
+ endif()
+endif()
+
+if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ -Wall -Wextra -Wno-error
+ -Wno-unused-parameter
+ -Wno-unused-function
+ -Wno-unused-variable
+ -Wno-missing-field-initializers
+ -Wno-parentheses
+ -Wno-narrowing
+ $<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion>
+ )
+endif()
+################################################################################
+# Dependencies
+################################################################################
+# Link with other targets.
+
+
diff --git a/ZAPDTR/ZAPDUtils/Makefile b/ZAPDTR/ZAPDUtils/Makefile deleted file mode 100644 index b9c4e29ad..000000000 --- a/ZAPDTR/ZAPDUtils/Makefile +++ /dev/null @@ -1,29 +0,0 @@ -# Only used for standalone compilation, usually inherits these from the main makefile -CXX ?= g++ -CXXFLAGS ?= -Wall -Wextra -O2 -g -std=c++17 - -SRC_DIRS := $(shell find . -type d -not -path "*build*") -CPP_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp)) -H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h)) - -O_FILES := $(foreach f,$(CPP_FILES:.cpp=.o),build/$f) -LIB := ZAPDUtils.a - -# create build directories -$(shell mkdir -p $(foreach dir,$(SRC_DIRS),build/$(dir))) - -all: $(LIB) - -clean: - rm -rf build $(LIB) - -format: - clang-format-11 -i $(CPP_FILES) $(H_FILES) - -.PHONY: all clean format - -build/%.o: %.cpp - $(CXX) $(CXXFLAGS) $(OPTFLAGS) -c $(OUTPUT_OPTION) $< - -$(LIB): $(O_FILES) - $(AR) rcs $@ $^ diff --git a/ZAPDTR/ZAPDUtils/Makefile.switch b/ZAPDTR/ZAPDUtils/Makefile.switch deleted file mode 100644 index ed173c44f..000000000 --- a/ZAPDTR/ZAPDUtils/Makefile.switch +++ /dev/null @@ -1,171 +0,0 @@ -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- - -ifeq ($(strip $(DEVKITPRO)),) -$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro") -endif - -TOPDIR ?= $(CURDIR) -include $(DEVKITPRO)/libnx/switch_rules - -#--------------------------------------------------------------------------------- -# TARGET is the name of the output -# BUILD is the directory where object files & intermediate files will be placed -# SOURCES is a list of directories containing source code -# DATA is a list of directories containing data files -# INCLUDES is a list of directories containing header files -# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional) -# -# NO_ICON: if set to anything, do not use icon. -# NO_NACP: if set to anything, no .nacp file is generated. -# APP_TITLE is the name of the app stored in the .nacp file (Optional) -# APP_AUTHOR is the author of the app stored in the .nacp file (Optional) -# APP_VERSION is the version of the app stored in the .nacp file (Optional) -# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) -# ICON is the filename of the icon (.jpg), relative to the project folder. -# If not set, it attempts to use one of the following (in this order): -# - <Project name>.jpg -# - icon.jpg -# - <libnx folder>/default_icon.jpg -# -# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder. -# If not set, it attempts to use one of the following (in this order): -# - <Project name>.json -# - config.json -# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead -# of a homebrew executable (.nro). This is intended to be used for sysmodules. -# NACP building is skipped as well. -#--------------------------------------------------------------------------------- -TARGET := ZAPDUtils -BUILD := build -SOURCES := Utils -DATA := -INCLUDES := - -#------------------------------------------------------------------------------- -# source files -#------------------------------------------------------------------------------- -SOURCEFILES_C := - -SOURCEFILES_CPP := - -#--------------------------------------------------------------------------------- -# options for code generation -#--------------------------------------------------------------------------------- -ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE - -CFLAGS := -g -Wall -O2 -ffunction-sections \ - $(ARCH) $(DEFINES) - -CFLAGS += $(INCLUDE) -D__SWITCH__ - -CXXFLAGS := $(CFLAGS) -fno-rtti -fexceptions -std=gnu++20 -CFLAGS += -std=gnu11 - -ASFLAGS := -g $(ARCH) -LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) - -LIBS := -lnx - -#--------------------------------------------------------------------------------- -# list of directories containing libraries, this must be the top level containing -# include and lib -#--------------------------------------------------------------------------------- -LIBDIRS := $(PORTLIBS) $(LIBNX) - - -#--------------------------------------------------------------------------------- -# no real need to edit anything past this point unless you need to add additional -# rules for different file extensions -#--------------------------------------------------------------------------------- -ifneq ($(BUILD),$(notdir $(CURDIR))) -#--------------------------------------------------------------------------------- - -export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a -export TOPDIR := $(CURDIR) - -export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ - $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ - $(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \ - $(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf))) - -export DEPSDIR := $(CURDIR)/$(BUILD) - -CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \ - $(foreach f,$(SOURCEFILES_C),$(notdir $(f))) -CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \ - $(foreach f,$(SOURCEFILES_CPP),$(notdir $(f))) -SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) -BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) - -#--------------------------------------------------------------------------------- -# use CXX for linking C++ projects, CC for standard C -#--------------------------------------------------------------------------------- -ifeq ($(strip $(CPPFILES)),) -#--------------------------------------------------------------------------------- - export LD := $(CC) -#--------------------------------------------------------------------------------- -else -#--------------------------------------------------------------------------------- - export LD := $(CXX) -#--------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------- - -export OFILES_BIN := $(addsuffix .o,$(BINFILES)) -export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) -export OFILES := $(OFILES_BIN) $(OFILES_SRC) -export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) - -export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ - $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ - -I$(CURDIR)/$(BUILD) - -export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) - -.PHONY: $(BUILD) clean all - -#--------------------------------------------------------------------------------- -all: $(BUILD) - -lib: - @[ -d $@ ] || mkdir -p $@ - -$(BUILD) : lib - @[ -d $@ ] || mkdir -p $@ - @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch - -#--------------------------------------------------------------------------------- -clean: - @echo clean ... - @rm -rf build lib - -#--------------------------------------------------------------------------------- -else -.PHONY: all - -DEPENDS := $(OFILES:.o=.d) - -#--------------------------------------------------------------------------------- -# main targets -#--------------------------------------------------------------------------------- - -$(OUTPUT) : $(OFILES) - -$(OFILES_SRC) : $(HFILES) -$(OFILES_SRC) : $(HFILES_BIN) - -#--------------------------------------------------------------------------------- -# you need a rule like this for each extension you use as binary data -#--------------------------------------------------------------------------------- -%.bin.o %_bin.h : %.bin -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - --include $(DEPENDS) - -#--------------------------------------------------------------------------------------- -endif -#---------------------------------------------------------------------------------------
\ No newline at end of file diff --git a/libultraship/Makefile b/libultraship/Makefile deleted file mode 100644 index 8369126f4..000000000 --- a/libultraship/Makefile +++ /dev/null @@ -1,149 +0,0 @@ -# Only used for standalone compilation, usually inherits these from the main makefile - -CXX ?= g++ -CC ?= gcc -AR := ar -FORMAT := clang-format-11 -UNAME := $(shell uname) - -ASAN ?= 0 -DEBUG ?= 1 -OPTFLAGS ?= -O0 -X11 ?= 0 -LTO ?= 0 - -# flag to save whether the compiler being used is clang or gcc by checking CXX --version -CXX_IS_CLANG ?= $(shell $(CXX) --version | grep -c clang) -ifeq ($(CXX_IS_CLANG),1) - MXX := $(CXX) -else - MXX ?= clang++ -endif - - -WARN := -Wall -Wextra -Werror \ - -Wno-unused-variable \ - -Wno-unused-parameter \ - -Wno-unused-function \ - -Wno-parentheses \ - -Wno-narrowing \ - -Wno-missing-field-initializers \ - -Wno-error=multichar \ - -Wno-delete-non-abstract-non-virtual-dtor \ - -Wno-unused-private-field \ - -Wno-deprecated-copy-with-user-provided-copy \ - -Wno-deprecated-declarations \ - -Wno-unknown-warning-option - -CWARN := -CXXWARN := -Wno-deprecated-enum-enum-conversion -Wno-deprecated-copy - -ifneq ($(CXX_IS_CLANG),1) - WARN += -Wno-error=stringop-overflow - CXXWARN += -Wno-error=maybe-uninitialized -endif - -CXXFLAGS := $(WARN) $(CXXWARN) -std=c++20 -D_GNU_SOURCE -DENABLE_OPENGL -DSPDLOG_ACTIVE_LEVEL=0 -CFLAGS := $(WARN) $(CWARN) -std=c99 -D_GNU_SOURCE -DENABLE_OPENGL -DSPDLOG_ACTIVE_LEVEL=0 -CPPFLAGS := -MMD $(shell pkg-config --cflags sdl2 glew) - -MMFLAGS := -Wno-deprecated-declarations -ObjC++ -fobjc-weak -fobjc-arc - -ifeq ($(X11), 1) -CXXFLAGS += -DX11_SUPPORTED -CFLAGS += -DX11_SUPPORTED -endif - -# if not using clang, ask clang to use gcc standard library -ifneq ($(CXX_IS_CLANG),1) - STD_ISYSTEM=$(shell ${CXX} -xc++ -E -v - < /dev/null 2>&1 | grep "> search starts here" -A2 | tail -n 2 | head -n 1) - CXX_ISYSTEM=$(shell ${CXX} -xc++ -E -v - < /dev/null 2>&1 | grep "> search starts here" -A2 | tail -n 2 | tail -n 1) - MMFLAGS += -stdlib++-isystem ${STD_ISYSTEM} -cxx-isystem ${CXX_ISYSTEM} -endif - -ifneq ($(DEBUG),0) - CXXFLAGS += -g -D_DEBUG - CFLAGS += -g -D_DEBUG -endif - -ifneq ($(ASAN),0) - CXXFLAGS += -fsanitize=address - CFLAGS += -fsanitize=address -endif - -ifneq ($(LTO),0) - CXXFLAGS += -flto - CFLAGS += -flto -endif - -SRC_DIRS := $(shell find . -type d -not -path "*build*") - -CXX_FILES := \ - $(shell find libultraship/Factories -name "*.cpp") \ - $(shell find libultraship/Lib/Fast3D -name "*.cpp") \ - $(shell find libultraship -maxdepth 1 -name "*.cpp") \ - $(shell find libultraship/Lib/ImGui -maxdepth 1 -name "*.cpp") \ - $(shell find libultraship/Lib/Mercury -maxdepth 1 -name "*.cpp") \ - libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \ - libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \ - libultraship/Lib/StrHash64.cpp \ - libultraship/Lib/tinyxml2/tinyxml2.cpp - -C_FILES := \ - libultraship/mixer.c \ - libultraship/Lib/stb/stb_impl.c - -MM_FILES := \ - libultraship/OSXFolderManager.mm - -FMT_FILES := $(shell find libultraship/ -type f \( -name "*.cpp" -o -name "*.h" \) -a -not -path "libultraship/Lib/*") - -O_FILES := \ - $(CXX_FILES:%.cpp=build/%.o) \ - $(C_FILES:%.c=build/%.o) - -ifeq ($(UNAME), Darwin) #APPLE - O_FILES += $(MM_FILES:%.mm=build/%.o) -endif - -D_FILES := $(O_FILES:%.o=%.d) - -LIB := libultraship.a - -INC_DIRS := $(addprefix -I, \ - ../ZAPDTR/ZAPDUtils \ - libultraship/Lib/Fast3D/U64 \ - libultraship/Lib/spdlog \ - libultraship/Lib/spdlog/include \ - libultraship/Lib/ImGui \ - libultraship/Lib/Mercury \ - libultraship \ - ../StormLib/src \ -) - -# create build directories -$(shell mkdir -p $(SRC_DIRS:%=build/%)) - -all: $(LIB) - -clean: - rm -rf build $(LIB) - -format: - $(FORMAT) -i $(FMT_FILES) - -.PHONY: all clean format - -build/%.o: %.cpp - $(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@ - -build/%.o: %.c - $(CC) $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@ - -build/%.o: %.mm - $(MXX) $(MMFLAGS) $(CXXFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@ - -$(LIB): $(O_FILES) - $(AR) rcs $@ $^ - --include $(D_FILES) diff --git a/libultraship/Makefile.switch b/libultraship/Makefile.switch deleted file mode 100644 index 72f0171aa..000000000 --- a/libultraship/Makefile.switch +++ /dev/null @@ -1,192 +0,0 @@ -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- - -ifeq ($(strip $(DEVKITPRO)),) -$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro") -endif - -TOPDIR ?= $(CURDIR) -include $(DEVKITPRO)/libnx/switch_rules - -#--------------------------------------------------------------------------------- -# TARGET is the name of the output -# BUILD is the directory where object files & intermediate files will be placed -# SOURCES is a list of directories containing source code -# DATA is a list of directories containing data files -# INCLUDES is a list of directories containing header files -# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional) -# -# NO_ICON: if set to anything, do not use icon. -# NO_NACP: if set to anything, no .nacp file is generated. -# APP_TITLE is the name of the app stored in the .nacp file (Optional) -# APP_AUTHOR is the author of the app stored in the .nacp file (Optional) -# APP_VERSION is the version of the app stored in the .nacp file (Optional) -# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) -# ICON is the filename of the icon (.jpg), relative to the project folder. -# If not set, it attempts to use one of the following (in this order): -# - <Project name>.jpg -# - icon.jpg -# - <libnx folder>/default_icon.jpg -# -# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder. -# If not set, it attempts to use one of the following (in this order): -# - <Project name>.json -# - config.json -# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead -# of a homebrew executable (.nro). This is intended to be used for sysmodules. -# NACP building is skipped as well. -#--------------------------------------------------------------------------------- -TARGET := ultraship -BUILD := build -SOURCES := \ - libultraship/Factories \ - libultraship/Lib/Fast3D \ - libultraship/Lib/ImGui \ - libultraship/Lib/Mercury \ - libultraship -DATA := -INCLUDES := \ - ../ZAPDTR/ZAPDUtils \ - ../StormLib/src \ - libultraship/Lib/Fast3D/U64 \ - libultraship/Lib/ImGui \ - libultraship/Lib/spdlog \ - libultraship/Lib/spdlog/include \ - libultraship - -#------------------------------------------------------------------------------- -# source files -#------------------------------------------------------------------------------- - -SOURCEFILES_C := \ - libultraship/mixer.c \ - libultraship/Lib/stb/stb_impl.c \ - -SOURCEFILES_CPP := \ - libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \ - libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \ - libultraship/Lib/StrHash64.cpp \ - libultraship/Lib/tinyxml2/tinyxml2.cpp - -#--------------------------------------------------------------------------------- -# options for code generation -#--------------------------------------------------------------------------------- -ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE -ffast-math -O3 - -CFLAGS := -Wall -ffunction-sections \ - $(ARCH) $(DEFINES) \ - -DSPDLOG_NO_THREAD_ID \ - -DSTBI_NO_THREAD_LOCALS - -CFLAGS += $(INCLUDE) -D__SWITCH__ -DENABLE_OPENGL - -CXXFLAGS := $(CFLAGS) -std=gnu++20 -CFLAGS += -std=gnu11 - -ASFLAGS := -g $(ARCH) -LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) - -LIBS := -lnx - -#--------------------------------------------------------------------------------- -# list of directories containing libraries, this must be the top level containing -# include and lib -#--------------------------------------------------------------------------------- -LIBDIRS := $(PORTLIBS) $(LIBNX) - - -#--------------------------------------------------------------------------------- -# no real need to edit anything past this point unless you need to add additional -# rules for different file extensions -#--------------------------------------------------------------------------------- -ifneq ($(BUILD),$(notdir $(CURDIR))) -#--------------------------------------------------------------------------------- - -export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a -export TOPDIR := $(CURDIR) - -export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ - $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ - $(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \ - $(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf))) - -export DEPSDIR := $(CURDIR)/$(BUILD) - -CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \ - $(foreach f,$(SOURCEFILES_C),$(notdir $(f))) -CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \ - $(foreach f,$(SOURCEFILES_CPP),$(notdir $(f))) -SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) -BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) - -#--------------------------------------------------------------------------------- -# use CXX for linking C++ projects, CC for standard C -#--------------------------------------------------------------------------------- -ifeq ($(strip $(CPPFILES)),) -#--------------------------------------------------------------------------------- - export LD := $(CC) -#--------------------------------------------------------------------------------- -else -#--------------------------------------------------------------------------------- - export LD := $(CXX) -#--------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------- - -export OFILES_BIN := $(addsuffix .o,$(BINFILES)) -export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) -export OFILES := $(OFILES_BIN) $(OFILES_SRC) -export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) - -export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ - $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ - -I$(CURDIR)/$(BUILD) - -export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) - -.PHONY: $(BUILD) clean all - -#--------------------------------------------------------------------------------- -all: $(BUILD) - -lib: - @[ -d $@ ] || mkdir -p $@ - -$(BUILD) : lib - @[ -d $@ ] || mkdir -p $@ - @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch - -#--------------------------------------------------------------------------------- -clean: - @echo clean ... - @rm -rf build lib - -#--------------------------------------------------------------------------------- -else -.PHONY: all - -DEPENDS := $(OFILES:.o=.d) - -#--------------------------------------------------------------------------------- -# main targets -#--------------------------------------------------------------------------------- - -$(OUTPUT) : $(OFILES) - -$(OFILES_SRC) : $(HFILES) -$(OFILES_SRC) : $(HFILES_BIN) - -#--------------------------------------------------------------------------------- -# you need a rule like this for each extension you use as binary data -#--------------------------------------------------------------------------------- -%.bin.o %_bin.h : %.bin -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - --include $(DEPENDS) - -#--------------------------------------------------------------------------------------- -endif -#---------------------------------------------------------------------------------------
\ No newline at end of file diff --git a/libultraship/libultraship.sln b/libultraship/libultraship.sln deleted file mode 100644 index b0adce9b9..000000000 --- a/libultraship/libultraship.sln +++ /dev/null @@ -1,64 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 16 -VisualStudioVersion = 16.0.30320.27 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libultraship", "libultraship\libultraship.vcxproj", "{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestApp", "TestApp\TestApp.vcxproj", "{3C4A8151-48D1-4518-BE1A-24016A5B800F}" - ProjectSection(ProjectDependencies) = postProject - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} = {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPD", "..\ZAPDTR\ZAPD\ZAPD.vcxproj", "{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPDUtils", "..\ZAPDTR\ZAPDUtils\ZAPDUtils.vcxproj", "{A2E01C3E-D647-45D1-9788-043DEBC1A908}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x64 = Debug|x64 - Debug|x86 = Debug|x86 - Release|x64 = Release|x64 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x64.ActiveCfg = Debug|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x64.Build.0 = Debug|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x86.ActiveCfg = Debug|Win32 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Debug|x86.Build.0 = Debug|Win32 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x64.ActiveCfg = Release|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x64.Build.0 = Release|x64 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x86.ActiveCfg = Release|Win32 - {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}.Release|x86.Build.0 = Release|Win32 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Debug|x64.ActiveCfg = Debug|x64 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Debug|x64.Build.0 = Debug|x64 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Debug|x86.ActiveCfg = Debug|Win32 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Debug|x86.Build.0 = Debug|Win32 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Release|x64.ActiveCfg = Release|x64 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Release|x64.Build.0 = Release|x64 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Release|x86.ActiveCfg = Release|Win32 - {3C4A8151-48D1-4518-BE1A-24016A5B800F}.Release|x86.Build.0 = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.ActiveCfg = Debug|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x64.Build.0 = Debug|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.ActiveCfg = Debug|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Debug|x86.Build.0 = Debug|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.ActiveCfg = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x64.Build.0 = Release|x64 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.ActiveCfg = Release|Win32 - {B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}.Release|x86.Build.0 = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.ActiveCfg = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x64.Build.0 = Debug|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.ActiveCfg = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Debug|x86.Build.0 = Debug|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.ActiveCfg = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.Build.0 = Release|x64 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.ActiveCfg = Release|Win32 - {A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {DCE19FF1-37C0-49CD-915A-DD695E15F00B} - EndGlobalSection -EndGlobal diff --git a/libultraship/libultraship/CMakeLists.txt b/libultraship/libultraship/CMakeLists.txt new file mode 100644 index 000000000..8070d5f93 --- /dev/null +++ b/libultraship/libultraship/CMakeLists.txt @@ -0,0 +1,655 @@ +set(PROJECT_NAME libultraship)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+ enable_language(OBJCXX)
+ #set(CMAKE_OBJCXX_FLAGS "-Wno-deprecated-declarations -ObjC++")
+endif()
+
+################################################################################
+# Source groups
+################################################################################
+set(Header_Files__Resources__Factories
+ "Factories/AnimationFactory.h"
+ "Factories/ArrayFactory.h"
+ "Factories/AudioFactory.h"
+ "Factories/BlobFactory.h"
+ "Factories/CollisionHeaderFactory.h"
+ "Factories/CutsceneFactory.h"
+ "Factories/DisplayListFactory.h"
+ "Factories/MaterialFactory.h"
+ "Factories/MtxFactory.h"
+ "Factories/PathFactory.h"
+ "Factories/PlayerAnimationFactory.h"
+ "Factories/ResourceLoader.h"
+ "Factories/SceneFactory.h"
+ "Factories/SkeletonFactory.h"
+ "Factories/SkeletonLimbFactory.h"
+ "Factories/TextFactory.h"
+ "Factories/TextureFactory.h"
+ "Factories/VtxFactory.h"
+)
+source_group("Header Files\\Resources\\Factories" FILES ${Header_Files__Resources__Factories})
+
+set(Header_Files__Resources__Files
+ "Animation.h"
+ "Array.h"
+ "Audio.h"
+ "Blob.h"
+ "CollisionHeader.h"
+ "Cutscene.h"
+ "DisplayList.h"
+ "Material.h"
+ "Matrix.h"
+ "Model.h"
+ "Path.h"
+ "PlayerAnimation.h"
+ "Scene.h"
+ "Skeleton.h"
+ "SkeletonLimb.h"
+ "Text.h"
+ "Texture.h"
+ "Vertex.h"
+)
+source_group("Header Files\\Resources\\Files" FILES ${Header_Files__Resources__Files})
+
+set(Source_Files__Audio
+ "abi.h"
+ "AudioPlayer.h"
+ "mixer.c"
+ "mixer.h"
+ "SDLAudioPlayer.cpp"
+ "SDLAudioPlayer.h"
+)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+set(Source_Files__Audio__extra
+ "WasapiAudioPlayer.cpp"
+ "WasapiAudioPlayer.h"
+)
+else()
+set(Source_Files__Audio__extra
+ "PulseAudioPlayer.cpp"
+ "PulseAudioPlayer.h"
+)
+endif ()
+
+source_group("Source Files\\Audio" FILES ${Source_Files__Audio} ${Source_Files__Audio__extra})
+
+set(Source_Files__Controller
+ "ControlDeck.cpp"
+ "ControlDeck.h"
+ "Controller.cpp"
+ "Controller.h"
+ "ControllerAttachment.cpp"
+ "ControllerAttachment.h"
+ "InputEditor.cpp"
+ "InputEditor.h"
+ "KeyboardController.cpp"
+ "KeyboardController.h"
+ "SDLController.cpp"
+ "SDLController.h"
+ "UltraController.h"
+ "VirtualController.h"
+)
+source_group("Source Files\\Controller" FILES ${Source_Files__Controller})
+
+set(Source_Files__Controller__Attachment
+ "ControllerAttachment.cpp"
+ "ControllerAttachment.h"
+ "MemoryPack.cpp"
+ "MemoryPack.h"
+ "RumblePack.cpp"
+ "RumblePack.h"
+)
+source_group("Source Files\\Controller\\Attachment" FILES ${Source_Files__Controller__Attachment})
+
+set(Source_Files__CustomImpl
+ "GameOverlay.cpp"
+ "GameOverlay.h"
+ "Console.cpp"
+ "Console.h"
+ "ImGuiImpl.cpp"
+ "ImGuiImpl.h"
+)
+source_group("Source Files\\CustomImpl" FILES ${Source_Files__CustomImpl})
+
+set(Source_Files__CustomImpl__Hooks
+ "Hooks.h"
+)
+source_group("Source Files\\CustomImpl\\Hooks" FILES ${Source_Files__CustomImpl__Hooks})
+
+set(Source_Files__CustomImpl__Utils
+ "Utils.cpp"
+ "Utils.h"
+)
+source_group("Source Files\\CustomImpl\\Utils" FILES ${Source_Files__CustomImpl__Utils})
+
+set(Source_Files__Globals
+ "Cvar.cpp"
+ "Cvar.h"
+ "GlobalCtx2.cpp"
+ "GlobalCtx2.h"
+ "LUSMacros.h"
+ "Window.cpp"
+ "Window.h"
+ "WindowShim.cpp"
+ "WindowShim.h"
+)
+source_group("Source Files\\Globals" FILES ${Source_Files__Globals})
+
+set(Source_Files__Lib
+ "Lib/mINI/src/mini/ini.h"
+ "Lib/StrHash64.cpp"
+ "Lib/StrHash64.h"
+ "Lib/tinyxml2/tinyxml2.cpp"
+ "stox.cpp"
+ "stox.h"
+)
+source_group("Source Files\\Lib" FILES ${Source_Files__Lib})
+
+set(Source_Files__Lib__Fast3D
+ "Lib/Fast3D/gfx_cc.cpp"
+ "Lib/Fast3D/gfx_cc.h"
+ "Lib/Fast3D/gfx_opengl.cpp"
+ "Lib/Fast3D/gfx_opengl.h"
+ "Lib/Fast3D/gfx_pc.cpp"
+ "Lib/Fast3D/gfx_pc.h"
+ "Lib/Fast3D/gfx_rendering_api.h"
+ "Lib/Fast3D/gfx_screen_config.h"
+ "Lib/Fast3D/gfx_sdl.h"
+ "Lib/Fast3D/gfx_sdl2.cpp"
+ "Lib/Fast3D/gfx_window_manager_api.h"
+)
+source_group("Source Files\\Lib\\Fast3D" FILES ${Source_Files__Lib__Fast3D})
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+set(Source_Files__Lib__Fast3D__extra
+ "Lib/Fast3D/gfx_direct3d11.cpp"
+ "Lib/Fast3D/gfx_direct3d11.h"
+ "Lib/Fast3D/gfx_direct3d12.cpp"
+ "Lib/Fast3D/gfx_direct3d12.h"
+ "Lib/Fast3D/gfx_direct3d12_guids.h"
+ "Lib/Fast3D/gfx_direct3d_common.cpp"
+ "Lib/Fast3D/gfx_direct3d_common.h"
+ "Lib/Fast3D/gfx_dxgi.cpp"
+ "Lib/Fast3D/gfx_dxgi.h"
+)
+elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux")
+set(Source_Files__Lib__Fast3D__extra
+ "Lib/Fast3D/gfx_glx.cpp"
+ "Lib/Fast3D/gfx_glx.h"
+)
+endif()
+source_group("Source Files\\Lib\\Fast3D\\extra" FILES ${Source_Files__Lib__Fast3D__extra})
+
+set(Source_Files__Lib__ImGui
+ "Lib/ImGui/backends/imgui_impl_opengl3.cpp"
+ "Lib/ImGui/backends/imgui_impl_opengl3.h"
+ "Lib/ImGui/backends/imgui_impl_sdl.cpp"
+ "Lib/ImGui/backends/imgui_impl_sdl.h"
+ "Lib/ImGui/imconfig.h"
+ "Lib/ImGui/imgui.cpp"
+ "Lib/ImGui/imgui.h"
+ "Lib/ImGui/imgui_demo.cpp"
+ "Lib/ImGui/imgui_draw.cpp"
+ "Lib/ImGui/imgui_internal.h"
+ "Lib/ImGui/imgui_tables.cpp"
+ "Lib/ImGui/imgui_widgets.cpp"
+ "Lib/ImGui/imstb_rectpack.h"
+ "Lib/ImGui/imstb_textedit.h"
+ "Lib/ImGui/imstb_truetype.h"
+)
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+set(Source_Files__Lib__ImGui__Windows
+ "Lib/ImGui/backends/imgui_impl_dx11.cpp"
+ "Lib/ImGui/backends/imgui_impl_dx11.h"
+ "Lib/ImGui/backends/imgui_impl_win32.cpp"
+ "Lib/ImGui/backends/imgui_impl_win32.h"
+)
+endif ()
+source_group("Source Files\\Lib\\ImGui" FILES ${Source_Files__Lib__ImGui} ${Source_Files__Lib__ImGui__Windows})
+
+set(Source_Files__Lib__Mercury
+ "Lib/Mercury/Mercury.cpp"
+ "Lib/Mercury/Mercury.h"
+)
+source_group("Source Files\\Lib\\Mercury" FILES ${Source_Files__Lib__Mercury})
+
+set(Source_Files__Lib__stb
+ "Lib/stb/stb_image.h"
+ "Lib/stb/stb_image_write.h"
+ "Lib/stb/stb_impl.c"
+)
+source_group("Source Files\\Lib\\stb" FILES ${Source_Files__Lib__stb})
+
+set(Source_Files__Lib__dr_libs
+ "Lib/dr_libs/mp3.h"
+ "Lib/dr_libs/wav.h"
+)
+source_group("Source Files\\Lib\\dr_libs" FILES ${Source_Files__Lib__dr_libs})
+
+set(Source_Files__Lib__tinyxml2
+ "Lib/tinyxml2/tinyxml2.h"
+)
+source_group("Source Files\\Lib\\tinyxml2" FILES ${Source_Files__Lib__tinyxml2})
+
+set(Source_Files__Logging
+ "luslog.cpp"
+ "luslog.h"
+)
+source_group("Source Files\\Logging" FILES ${Source_Files__Logging})
+
+set(Source_Files__Resources
+ "GameVersions.h"
+ "Resource.cpp"
+ "Resource.h"
+ "ResourceMgr.cpp"
+ "ResourceMgr.h"
+)
+source_group("Source Files\\Resources" FILES ${Source_Files__Resources})
+
+set(Source_Files__Resources__Factories
+ "Factories/AnimationFactory.cpp"
+ "Factories/ArrayFactory.cpp"
+ "Factories/AudioFactory.cpp"
+ "Factories/BlobFactory.cpp"
+ "Factories/CollisionHeaderFactory.cpp"
+ "Factories/CutsceneFactory.cpp"
+ "Factories/DisplayListFactory.cpp"
+ "Factories/MaterialFactory.cpp"
+ "Factories/MtxFactory.cpp"
+ "Factories/PathFactory.cpp"
+ "Factories/PlayerAnimationFactory.cpp"
+ "Factories/ResourceLoader.cpp"
+ "Factories/SceneFactory.cpp"
+ "Factories/SkeletonFactory.cpp"
+ "Factories/SkeletonLimbFactory.cpp"
+ "Factories/TextFactory.cpp"
+ "Factories/TextureFactory.cpp"
+ "Factories/VtxFactory.cpp"
+)
+source_group("Source Files\\Resources\\Factories" FILES ${Source_Files__Resources__Factories})
+
+set(Source_Files__Resources__Files
+ "Animation.cpp"
+ "Array.cpp"
+ "Audio.cpp"
+ "Blob.cpp"
+ "CollisionHeader.cpp"
+ "Cutscene.cpp"
+ "DisplayList.cpp"
+ "Material.cpp"
+ "Matrix.cpp"
+ "Model.cpp"
+ "Path.cpp"
+ "PlayerAnimation.cpp"
+ "Scene.cpp"
+ "Skeleton.cpp"
+ "SkeletonLimb.cpp"
+ "Text.cpp"
+ "Texture.cpp"
+ "Vertex.cpp"
+)
+source_group("Source Files\\Resources\\Files" FILES ${Source_Files__Resources__Files})
+
+set(Source_Files__Resources__mpq
+ "Archive.cpp"
+ "Archive.h"
+ "File.cpp"
+ "File.h"
+)
+source_group("Source Files\\Resources\\mpq" FILES ${Source_Files__Resources__mpq})
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+set(Source_Files__Darwin
+ "OSXFolderManager.mm"
+ "OSXFolderManager.h"
+)
+source_group("Source Files\\Darwin" FILES ${Source_Files__Darwin})
+endif()
+
+if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
+set(Source_Files__NintendoSwitch
+ "SwitchImpl.cpp"
+ "SwitchImpl.h"
+)
+source_group("Source Files\\NintendoSwitch" FILES ${Source_Files__NintendoSwitch})
+endif()
+
+set(ALL_FILES
+ ${Header_Files__Resources__Factories}
+ ${Header_Files__Resources__Files}
+ ${Source_Files__Audio}
+ ${Source_Files__Audio__extra}
+ ${Source_Files__Controller}
+ ${Source_Files__Controller__Attachment}
+ ${Source_Files__CustomImpl}
+ ${Source_Files__CustomImpl__Hooks}
+ ${Source_Files__CustomImpl__Utils}
+ ${Source_Files__Globals}
+ ${Source_Files__Lib}
+ ${Source_Files__Lib__Fast3D}
+ ${Source_Files__Lib__Fast3D__extra}
+ ${Source_Files__Lib__ImGui}
+ ${Source_Files__Lib__ImGui__Windows}
+ ${Source_Files__Lib__Mercury}
+ ${Source_Files__Lib__stb}
+ ${Source_Files__Lib__dr_libs}
+ ${Source_Files__Lib__tinyxml2}
+ ${Source_Files__Logging}
+ ${Source_Files__Resources}
+ ${Source_Files__Resources__Factories}
+ ${Source_Files__Resources__Files}
+ ${Source_Files__Resources__mpq}
+ ${Source_Files__Darwin}
+ ${Source_Files__NintendoSwitch}
+)
+
+################################################################################
+# Target
+################################################################################
+add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
+
+if (NOT TARGET storm)
+ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../StormLib ${CMAKE_BINARY_DIR}/StormLib EXCLUDE_FROM_ALL)
+endif()
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
+endif()
+
+set(ROOT_NAMESPACE libultraship)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ VS_GLOBAL_KEYWORD "Win32Proj"
+ )
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ set_target_properties(${PROJECT_NAME} PROPERTIES
+ INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE"
+ )
+ endif()
+endif()
+################################################################################
+# MSVC runtime library
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
+ $<$<CONFIG:Debug>:
+ MultiThreadedDebug
+ >
+ $<$<CONFIG:Release>:
+ MultiThreaded
+ >
+ $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
+ $<$<CONFIG:Debug>:
+ MultiThreadedDebug
+ >
+ $<$<CONFIG:Release>:
+ MultiThreaded
+ >
+ $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
+ )
+ endif()
+ set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
+endif()
+################################################################################
+# Compile definitions
+################################################################################
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "SPDLOG_ACTIVE_LEVEL=0;"
+ "WIN32;"
+ "_CONSOLE;"
+ "_CRT_SECURE_NO_WARNINGS;"
+ "ENABLE_DX11;"
+ "ENABLE_OPENGL;"
+ "%(PreprocessorDefinitions)GLEW_STATIC;"
+ "UNICODE;"
+ "_UNICODE"
+ STORMLIB_NO_AUTO_LINK
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "SPDLOG_ACTIVE_LEVEL=0;"
+ "WIN32;"
+ "_CONSOLE;"
+ "_CRT_SECURE_NO_WARNINGS;"
+ "ENABLE_OPENGL;"
+ "ENABLE_DX11;"
+ "%(PreprocessorDefinitions)GLEW_STATIC;"
+ "UNICODE;"
+ "_UNICODE"
+ STORMLIB_NO_AUTO_LINK
+ )
+ endif()
+endif()
+
+if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
+ target_compile_definitions(${PROJECT_NAME} PRIVATE
+ "$<$<CONFIG:Debug>:"
+ "_DEBUG"
+ ">"
+ "$<$<CONFIG:Release>:"
+ "NDEBUG"
+ ">"
+ "ENABLE_OPENGL;"
+ )
+endif()
+################################################################################
+# Compile and link options
+################################################################################
+if (NOT CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch")
+ find_package(SDL2)
+ find_package(GLEW)
+ find_package(X11)
+ if (NOT GLEW_FOUND)
+ if (NOT CMAKE_SYSTEM_NAME MATCHES "Windows|Darwin")
+ include (FetchContent)
+ FetchContent_Declare(
+ glew
+ GIT_REPOSITORY https://github.com/Perlmint/glew-cmake.git
+ SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../external/glew
+ )
+ FetchContent_MakeAvailable(glew)
+ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../external/glew/build/cmake ${CMAKE_BINARY_DIR}/glew EXCLUDE_FROM_ALL)
+ endif()
+ endif()
+
+ if (NOT GLEW_FOUND)
+ set(GLEW-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/../../external/glew/include)
+ else()
+ set(GLEW-INCLUDE ${GLEW_INCLUDE_DIRS})
+ endif()
+ set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
+elseif (CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
+ find_package(SDL2)
+else()
+ set(GLEW-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/)
+ set(SDL2-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/Lib/SDL/)
+endif()
+
+target_include_directories(${PROJECT_NAME} PRIVATE
+ ${CMAKE_CURRENT_SOURCE_DIR}/Lib/spdlog/include/
+ ${CMAKE_CURRENT_SOURCE_DIR}/Lib/Fast3D/U64/
+ ${CMAKE_CURRENT_SOURCE_DIR}/Lib/Fast3D/U64/PR
+ ${SDL2-INCLUDE}
+ ${GLEW-INCLUDE}
+ ${SWITCH-INCLUDE}
+ ${CMAKE_CURRENT_SOURCE_DIR}/Lib/ImGui/
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../ZAPDTR/ZAPDUtils
+ ${CMAKE_CURRENT_SOURCE_DIR}/../../StormLib/src
+ .
+ )
+
+if(MSVC)
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /std:c++latest;
+ /Oi;
+ /Gy
+ >
+ /permissive-;
+ /MP;
+ /sdl;
+ /W3;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Debug>:
+ /Od;
+ /Oi-;
+ /W2
+ >
+ $<$<CONFIG:Release>:
+ /Oi;
+ /Gy;
+ /W3
+ >
+ /permissive-;
+ /MP;
+ /sdl;
+ ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT};
+ ${DEFAULT_CXX_EXCEPTION_HANDLING}
+ )
+ endif()
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /OPT:REF;
+ /OPT:ICF
+ >
+ /SUBSYSTEM:CONSOLE
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ target_link_options(${PROJECT_NAME} PRIVATE
+ $<$<CONFIG:Release>:
+ /OPT:REF;
+ /OPT:ICF
+ >
+ /SUBSYSTEM:CONSOLE
+ )
+ endif()
+endif()
+
+if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
+ target_compile_options(${PROJECT_NAME} PRIVATE
+ -Wall
+ -Wextra
+ -Wno-error
+ -Wno-unused-variable
+ -Wno-unused-parameter
+ -Wno-unused-function
+ -Wno-parentheses
+ -Wno-narrowing
+ -Wno-missing-field-initializers
+ )
+endif()
+################################################################################
+# Dependencies
+################################################################################
+# Link with other targets.
+
+find_package(OpenGL QUIET)
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
+ find_package(X11)
+ find_package(PulseAudio)
+endif()
+
+if (NOT GLEW_FOUND)
+ set(GLEW-LIB glew_s)
+else()
+ set(GLEW-LIB GLEW::GLEW)
+endif()
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ target_link_libraries(${PROJECT_NAME}
+ "glew32s;"
+ "opengl32;"
+ "storm;"
+ )
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ target_link_libraries(${PROJECT_NAME}
+ "glew32s;"
+ "opengl32;"
+ "storm;"
+ )
+ endif()
+elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+ find_package(SDL2)
+ find_package(GLEW)
+ find_package(OpenGL QUIET)
+ find_Library(OSX_FOUNDATION Foundation)
+ set(THREADS_PREFER_PTHREAD_FLAG ON)
+ find_package(Threads REQUIRED)
+ target_link_libraries(${PROJECT_NAME}
+ "storm;"
+ SDL2::SDL2
+ GLEW::GLEW
+ ${OPENGL_opengl_LIBRARY}
+ ${CMAKE_DL_LIBS}
+ Threads::Threads
+ ${OSX_FOUNDATION}
+ )
+elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
+ set(THREADS_PREFER_PTHREAD_FLAG ON)
+ find_package(Threads REQUIRED)
+ target_link_libraries(${PROJECT_NAME}
+ storm
+ SDL2::SDL2
+ Threads::Threads
+ )
+else()
+ target_link_libraries(${PROJECT_NAME}
+ SDL2::SDL2
+ ${PULSEAUDIO_LIBRARY}
+ ${GLEW-LIB}
+ ${OPENGL_glx_LIBRARY}
+ ${OPENGL_opengl_LIBRARY}
+ ${X11_LIBRARIES}
+ storm
+ )
+endif()
+
+if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
+ if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
+ add_library(glew32s STATIC IMPORTED )
+ set_property(TARGET glew32s PROPERTY
+ IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x64/glew32s.lib )
+ set_property(TARGET glew32s PROPERTY
+ IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x64/glew32s.lib)
+ elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
+ add_library(glew32s STATIC IMPORTED )
+ set_property(TARGET glew32s PROPERTY
+ IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x86/glew32s.lib )
+ set_property(TARGET glew32s PROPERTY
+ IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/Lib/GLEW/x86/glew32s.lib)
+ endif()
+endif()
diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp index 3d199ef71..7b70ba11b 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp @@ -29,7 +29,7 @@ #define GL_GLEXT_PROTOTYPES 1 #include "SDL_opengl.h" #elif __APPLE__ -#include <SDL.h> +#include <SDL2/SDL.h> #include <GL/glew.h> #elif __SWITCH__ #include <SDL2/SDL.h> diff --git a/libultraship/libultraship/SDLAudioPlayer.h b/libultraship/libultraship/SDLAudioPlayer.h index 0bb6d3665..05e4befd3 100644 --- a/libultraship/libultraship/SDLAudioPlayer.h +++ b/libultraship/libultraship/SDLAudioPlayer.h @@ -1,10 +1,6 @@ #pragma once #include "AudioPlayer.h" -#if __APPLE__ -#include <SDL.h> -#else #include <SDL2/SDL.h> -#endif namespace Ship { class SDLAudioPlayer : public AudioPlayer { diff --git a/libultraship/libultraship/SDLController.h b/libultraship/libultraship/SDLController.h index e5d24c946..b5005e323 100644 --- a/libultraship/libultraship/SDLController.h +++ b/libultraship/libultraship/SDLController.h @@ -1,10 +1,6 @@ #pragma once #include "Controller.h" -#if __APPLE__ -#include <SDL.h> -#else #include <SDL2/SDL.h> -#endif namespace Ship { class SDLController : public Controller { diff --git a/libultraship/libultraship/Window.cpp b/libultraship/libultraship/Window.cpp index 86e1e12e0..0db33792e 100644 --- a/libultraship/libultraship/Window.cpp +++ b/libultraship/libultraship/Window.cpp @@ -15,11 +15,7 @@ #include "Lib/Fast3D/gfx_pc.h" #include "Lib/Fast3D/gfx_sdl.h" #include "Lib/Fast3D/gfx_opengl.h" -#if __APPLE__ -#include <SDL.h> -#else #include <SDL2/SDL.h> -#endif #include <string> #include <chrono> #include "Console.h" diff --git a/libultraship/libultraship/libultraship.vcxproj b/libultraship/libultraship/libultraship.vcxproj deleted file mode 100644 index 1ab23f2b2..000000000 --- a/libultraship/libultraship/libultraship.vcxproj +++ /dev/null @@ -1,447 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
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\ No newline at end of file diff --git a/scripts/linux/appimage/build.sh b/scripts/linux/appimage/build.sh new file mode 100755 index 000000000..bad6b00c5 --- /dev/null +++ b/scripts/linux/appimage/build.sh @@ -0,0 +1,7 @@ +#!/bin/bash + +cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release +cmake --build build-cmake --target ExtractAssets -- +cmake --build build-cmake --config Release -- + +(cd build-cmake && cpack -G External) diff --git a/scripts/linux/soh.desktop b/scripts/linux/appimage/soh.desktop index a637d03c3..b1fc2696b 100644 --- a/scripts/linux/soh.desktop +++ b/scripts/linux/appimage/soh.desktop @@ -1,9 +1,9 @@ [Desktop Entry] Version=1.0 Name=SOH -Exec=AppRun +Exec=soh.sh Terminal=false -Icon=soh +Icon=sohIcon Type=Application Categories=Game; Name[en_US]= diff --git a/scripts/linux/soh.sh b/scripts/linux/appimage/soh.sh index f3b563cc7..f3b563cc7 100644 --- a/scripts/linux/soh.sh +++ b/scripts/linux/appimage/soh.sh diff --git a/scripts/linux/build-appimage.sh b/scripts/linux/build-appimage.sh deleted file mode 100755 index 053ce580a..000000000 --- a/scripts/linux/build-appimage.sh +++ /dev/null @@ -1,34 +0,0 @@ -#!/bin/bash - -curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage" -chmod a+x linuxdeploy*.AppImage -curl -sSfL https://github.com$(curl https://github.com/probonopd/go-appimage/releases | grep "mkappimage-.*-x86_64.AppImage" | head -n 1 | cut -d '"' -f 2) -o mkappimage.AppImage -chmod a+x mkappimage.AppImage - -mkdir -p AppDir/usr/bin -cp scripts/linux/{soh.desktop,soh.sh} AppDir/ -cp soh/macosx/sohIcon.png AppDir/soh.png -curl -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o AppDir/usr/bin/gamecontrollerdb.txt - -mkdir -p AppDir/usr/share/applications -mkdir -p AppDir/usr/share/icons/hicolor/scalable/apps -mkdir -p AppDir/usr/lib - -mv AppDir/soh.sh AppDir/usr/bin -cp -r build/* AppDir/usr/bin - -chmod +x AppDir/usr/bin/{soh.elf,OTRGui,soh.sh} - -cd AppDir && ln -s ./usr/bin/soh.sh ./AppRun && cd .. - -export UPD_INFO="gh-releases-zsync|HarbourMasters|Shipwright-linux|develop|SOH-Linux.AppImage.zsync" -./linuxdeploy-x86_64.AppImage --appimage-extract-and-run \ - --appdir=./AppDir/ \ - -d ./AppDir/soh.desktop \ - -i ./AppDir/soh.png \ - -e ./AppDir/usr/bin/soh.elf - -cd /soh - -VERSION=Linux ./mkappimage.AppImage --appimage-extract-and-run ./AppDir # "SOH-Linux-x86_64.AppImage" -mv SOH-Linux-x86_64.AppImage SOH-Linux.AppImage # Keep Original Name diff --git a/scripts/linux/build.sh b/scripts/linux/build.sh deleted file mode 100755 index f9d1f9e2c..000000000 --- a/scripts/linux/build.sh +++ /dev/null @@ -1,11 +0,0 @@ -#!/bin/bash - -cd soh -make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0 -make -j$(nproc) OPTFLAGS=-O2 DEBUG=0 - -cd ../OTRGui -mkdir build -cd build -cmake .. -cmake --build . --config Release diff --git a/scripts/switch/build.sh b/scripts/switch/build.sh index e5d65d99d..b5b137652 100755 --- a/scripts/switch/build.sh +++ b/scripts/switch/build.sh @@ -1,4 +1,7 @@ #!/bin/bash -make setup -C soh -j$(nproc) OPTFLAGS=-O2 DEBUG=0 -make -f Makefile.switch -j$(nproc) +cmake --no-warn-unused-cli -H. -Bbuild-linux -GNinja +cmake --build build-linux --target ExtractAssets + +cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake +cmake --build build-switch --target soh_nro diff --git a/soh/CMake/Default.cmake b/soh/CMake/Default.cmake new file mode 100644 index 000000000..70bfa9038 --- /dev/null +++ b/soh/CMake/Default.cmake @@ -0,0 +1,65 @@ +################################################################################ +# Command for variable_watch. This command issues error message, if a variable +# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens +# variable_watch(<variable> property_reader_guard) +################################################################################ +function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK) + if("${PROPERTY_READER_GUARD_DISABLED}") + return() + endif() + + if("${ACCESS}" STREQUAL "MODIFIED_ACCESS") + message(FATAL_ERROR + " Variable ${VARIABLE} is not supposed to be changed.\n" + " It is used only for reading target property ${VARIABLE}.\n" + " Use\n" + " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n" + " or\n" + " set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n" + " instead.\n") + endif() +endfunction() + +################################################################################ +# Create variable <name> with generator expression that expands to value of +# target property <name>_<CONFIG>. If property is empty or not set then property +# <name> is used instead. Variable <name> has watcher property_reader_guard that +# doesn't allow to edit it. +# create_property_reader(<name>) +# Input: +# name - Name of watched property and output variable +################################################################################ +function(create_property_reader NAME) + set(PROPERTY_READER_GUARD_DISABLED TRUE) + set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>") + set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>") + set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>") + set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE) + variable_watch("${NAME}" property_reader_guard) +endfunction() + +################################################################################ +# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value> +# set_config_specific_property(<name> <value>) +# Input: +# name - Prefix of property name +# value - New value +################################################################################ +function(set_config_specific_property NAME VALUE) + set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}") +endfunction() + +################################################################################ + +create_property_reader("TARGET_NAME") +create_property_reader("OUTPUT_DIRECTORY") + +set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}") +set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}") +set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}") +set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}") +set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}") + +set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}") +set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}") +set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
\ No newline at end of file diff --git a/soh/CMake/DefaultCXX.cmake b/soh/CMake/DefaultCXX.cmake new file mode 100644 index 000000000..7b052b9cc --- /dev/null +++ b/soh/CMake/DefaultCXX.cmake @@ -0,0 +1,12 @@ +include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake") + +set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}") + +if(MSVC) + create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING") + create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT") + + set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL") + set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc") + set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi") +endif()
\ No newline at end of file diff --git a/soh/CMake/Linux32bit-toolchain.cmake b/soh/CMake/Linux32bit-toolchain.cmake new file mode 100644 index 000000000..824f63263 --- /dev/null +++ b/soh/CMake/Linux32bit-toolchain.cmake @@ -0,0 +1,15 @@ +# which compilers to use for C and C++ +set(CMAKE_C_COMPILER gcc) +set(CMAKE_C_FLAGS "-m32") +set(CMAKE_CXX_COMPILER g++) +set(CMAKE_CXX_FLAGS -m32) + +# here is the target environment located +#set(CMAKE_FIND_ROOT_PATH /lib/i386-linux-gnu ) + +# adjust the default behaviour of the FIND_XXX() commands: +# search headers and libraries in the target environment, search +# programs in the host environment +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH) diff --git a/soh/CMake/Utils.cmake b/soh/CMake/Utils.cmake new file mode 100644 index 000000000..5bce7d488 --- /dev/null +++ b/soh/CMake/Utils.cmake @@ -0,0 +1,233 @@ +# utils file for projects came from visual studio solution with cmake-converter. + +################################################################################ +# Wrap each token of the command with condition +################################################################################ +cmake_policy(PUSH) +cmake_policy(SET CMP0054 NEW) +macro(prepare_commands) + unset(TOKEN_ROLE) + unset(COMMANDS) + foreach(TOKEN ${ARG_COMMANDS}) + if("${TOKEN}" STREQUAL "COMMAND") + set(TOKEN_ROLE "KEYWORD") + elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD") + set(TOKEN_ROLE "CONDITION") + elseif("${TOKEN_ROLE}" STREQUAL "CONDITION") + set(TOKEN_ROLE "COMMAND") + elseif("${TOKEN_ROLE}" STREQUAL "COMMAND") + set(TOKEN_ROLE "ARG") + endif() + + if("${TOKEN_ROLE}" STREQUAL "KEYWORD") + list(APPEND COMMANDS "${TOKEN}") + elseif("${TOKEN_ROLE}" STREQUAL "CONDITION") + set(CONDITION ${TOKEN}) + elseif("${TOKEN_ROLE}" STREQUAL "COMMAND") + list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>") + elseif("${TOKEN_ROLE}" STREQUAL "ARG") + list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>") + endif() + endforeach() +endmacro() +cmake_policy(POP) + +################################################################################ +# Transform all the tokens to absolute paths +################################################################################ +macro(prepare_output) + unset(OUTPUT) + foreach(TOKEN ${ARG_OUTPUT}) + if(IS_ABSOLUTE ${TOKEN}) + list(APPEND OUTPUT "${TOKEN}") + else() + list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}") + endif() + endforeach() +endmacro() + +################################################################################ +# Parse add_custom_command_if args. +# +# Input: +# PRE_BUILD - Pre build event option +# PRE_LINK - Pre link event option +# POST_BUILD - Post build event option +# TARGET - Target +# OUTPUT - List of output files +# DEPENDS - List of files on which the command depends +# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND +# condition2 commannd2 args2 ...) +# Output: +# OUTPUT - Output files +# DEPENDS - Files on which the command depends +# COMMENT - Comment +# PRE_BUILD - TRUE/FALSE +# PRE_LINK - TRUE/FALSE +# POST_BUILD - TRUE/FALSE +# TARGET - Target name +# COMMANDS - Prepared commands(every token is wrapped in CONDITION) +# NAME - Unique name for custom target +# STEP - PRE_BUILD/PRE_LINK/POST_BUILD +################################################################################ +function(add_custom_command_if_parse_arguments) + cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN}) + + if(WIN32) + set(DUMMY "cd.") + elseif(UNIX) + set(DUMMY "true") + endif() + + prepare_commands() + prepare_output() + + set(DEPENDS "${ARG_DEPENDS}") + set(COMMENT "${ARG_COMMENT}") + set(PRE_BUILD "${ARG_PRE_BUILD}") + set(PRE_LINK "${ARG_PRE_LINK}") + set(POST_BUILD "${ARG_POST_BUILD}") + set(TARGET "${ARG_TARGET}") + if(PRE_BUILD) + set(STEP "PRE_BUILD") + elseif(PRE_LINK) + set(STEP "PRE_LINK") + elseif(POST_BUILD) + set(STEP "POST_BUILD") + endif() + set(NAME "${TARGET}_${STEP}") + + set(OUTPUT "${OUTPUT}" PARENT_SCOPE) + set(DEPENDS "${DEPENDS}" PARENT_SCOPE) + set(COMMENT "${COMMENT}" PARENT_SCOPE) + set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE) + set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE) + set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE) + set(TARGET "${TARGET}" PARENT_SCOPE) + set(COMMANDS "${COMMANDS}" PARENT_SCOPE) + set(STEP "${STEP}" PARENT_SCOPE) + set(NAME "${NAME}" PARENT_SCOPE) +endfunction() + +################################################################################ +# Add conditional custom command +# +# Generating Files +# The first signature is for adding a custom command to produce an output: +# add_custom_command_if( +# <OUTPUT output1 [output2 ...]> +# <COMMANDS> +# <COMMAND condition command1 [args1...]> +# [COMMAND condition command2 [args2...]] +# [DEPENDS [depends...]] +# [COMMENT comment] +# +# Build Events +# add_custom_command_if( +# <TARGET target> +# <PRE_BUILD | PRE_LINK | POST_BUILD> +# <COMMAND condition command1 [args1...]> +# [COMMAND condition command2 [args2...]] +# [COMMENT comment] +# +# Input: +# output - Output files the command is expected to produce +# condition - Generator expression for wrapping the command +# command - Command-line(s) to execute at build time. +# args - Command`s args +# depends - Files on which the command depends +# comment - Display the given message before the commands are executed at +# build time. +# PRE_BUILD - Run before any other rules are executed within the target +# PRE_LINK - Run after sources have been compiled but before linking the +# binary +# POST_BUILD - Run after all other rules within the target have been +# executed +################################################################################ +function(add_custom_command_if) + add_custom_command_if_parse_arguments(${ARGN}) + + if(OUTPUT AND TARGET) + message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.") + endif() + + if(OUTPUT) + add_custom_command(OUTPUT ${OUTPUT} + ${COMMANDS} + DEPENDS ${DEPENDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + elseif(TARGET) + if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio") + add_custom_target( + ${NAME} + ${COMMANDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + add_dependencies(${TARGET} ${NAME}) + else() + add_custom_command( + TARGET ${TARGET} + ${STEP} + ${COMMANDS} + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} + COMMENT ${COMMENT}) + endif() + else() + message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.") + endif() +endfunction() + +################################################################################ +# Use props file for a target and configs +# use_props(<target> <configs...> <props_file>) +# Inside <props_file> there are following variables: +# PROPS_TARGET - <target> +# PROPS_CONFIG - One of <configs...> +# PROPS_CONFIG_U - Uppercase PROPS_CONFIG +# Input: +# target - Target to apply props file +# configs - Build configurations to apply props file +# props_file - CMake script +################################################################################ +macro(use_props TARGET CONFIGS PROPS_FILE) + set(PROPS_TARGET "${TARGET}") + foreach(PROPS_CONFIG ${CONFIGS}) + string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U) + + get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}") + if(EXISTS "${ABSOLUTE_PROPS_FILE}") + include("${ABSOLUTE_PROPS_FILE}") + else() + message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist") + endif() + endforeach() +endmacro() + +################################################################################ +# Add compile options to source file +# source_file_compile_options(<source_file> [compile_options...]) +# Input: +# source_file - Source file +# compile_options - Options to add to COMPILE_FLAGS property +################################################################################ +function(source_file_compile_options SOURCE_FILE) + if("${ARGC}" LESS_EQUAL "1") + return() + endif() + + get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS) + + if(COMPILE_OPTIONS) + list(APPEND COMPILE_OPTIONS ${ARGN}) + else() + set(COMPILE_OPTIONS "${ARGN}") + endif() + + set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}") +endfunction() + +################################################################################ +# Default properties of visual studio projects +################################################################################ +set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake") diff --git a/soh/CMakeLists.txt b/soh/CMakeLists.txt new file mode 100644 index 000000000..faf28ed5c --- /dev/null +++ b/soh/CMakeLists.txt @@ -0,0 +1,1992 @@ +cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR) + +set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) + +project(soh C CXX) +set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") + +set (BUILD_UTILS OFF CACHE STRING "no utilities") +set (BUILD_SHARED_LIBS OFF CACHE STRING "install/link shared instead of static libs") + +################################################################################ +# Set target arch type if empty. Visual studio solution generator provides it. +################################################################################ +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + if(NOT CMAKE_VS_PLATFORM_NAME) + set(CMAKE_VS_PLATFORM_NAME "x64") + endif() + message("${CMAKE_VS_PLATFORM_NAME} architecture in use") + + if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64" + OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")) + message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!") + endif() +endif() + +################################################################################ +# Global configuration types +################################################################################ +set(CMAKE_CONFIGURATION_TYPES + "Debug" + "Release" + CACHE STRING "" FORCE +) + +################################################################################ +# Global compiler options +################################################################################ +if(MSVC) + # remove default flags provided with CMake for MSVC + set(CMAKE_C_FLAGS "") + set(CMAKE_C_FLAGS_DEBUG "") + set(CMAKE_C_FLAGS_RELEASE "") + set(CMAKE_CXX_FLAGS "") + set(CMAKE_CXX_FLAGS_DEBUG "") + set(CMAKE_CXX_FLAGS_RELEASE "") +endif() + +################################################################################ +# Global linker options +################################################################################ +if(MSVC) + # remove default flags provided with CMake for MSVC + set(CMAKE_EXE_LINKER_FLAGS "") + set(CMAKE_MODULE_LINKER_FLAGS "") + set(CMAKE_SHARED_LINKER_FLAGS "") + set(CMAKE_STATIC_LINKER_FLAGS "") + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}") + set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}") + set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}") + set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}") + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}") + set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}") + set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}") + set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}") +endif() + +################################################################################ +# Common utils +################################################################################ +include(CMake/Utils.cmake) + +################################################################################ +# Additional Global Settings(add specific info there) +################################################################################ +include(CMake/GlobalSettingsInclude.cmake OPTIONAL) + +################################################################################ +# Use solution folders feature +################################################################################ +set_property(GLOBAL PROPERTY USE_FOLDERS ON) + +################################################################################ +# Sub-projects +################################################################################ +if (NOT TARGET libultraship) + add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship) +endif() + +if (NOT TARGET ZAPDUtils) + add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils) +endif() + +set(PROJECT_NAME soh) + +################################################################################ +# Source groups +################################################################################ +set(Header_Files + "resource.h" +) +source_group("Header Files" FILES ${Header_Files}) + +set(Header_Files__include + "include/alloca.h" + #"include/bgm.h" + "include/command_macros_base.h" + "include/fp.h" + "include/functions.h" + "include/global.h" + "include/ichain.h" + "include/macro.inc" + "include/macros.h" + #"include/math_n64.h" + "include/regs.h" + "include/segment_symbols.h" + "include/sfx.h" + "include/libc/stdarg.h" + #"include/stdbool_n64.h" + #"include/stddef_n64.h" + #"include/stdlib_n64.h" + "include/ultra64.h" + "include/unk.h" + "include/variables.h" + "include/vt.h" + "include/z64.h" + "include/z64actor.h" + "include/z64animation.h" + "include/z64audio.h" + "include/z64bgcheck.h" + "include/z64camera.h" + "include/z64collision_check.h" + "include/z64cutscene.h" + "include/z64cutscene_commands.h" + "include/z64dma.h" + "include/z64effect.h" + "include/z64environment.h" + "include/z64interface.h" + "include/z64item.h" + "include/z64light.h" + "include/z64map_mark.h" + "include/z64math.h" + "include/z64object.h" + "include/z64player.h" + "include/z64save.h" + "include/z64scene.h" + "include/z64transition.h" +) +source_group("Header Files\\include" FILES ${Header_Files__include}) + +set(Header_Files__soh__Enhancements + "soh/Enhancements/bootcommands.h" + #"soh/Enhancements/cvar.h" + "soh/Enhancements/debugconsole.h" + "soh/Enhancements/gameconsole.h" + "soh/Enhancements/savestates.h" + "soh/Enhancements/savestates_extern.inc" +) +source_group("Header Files\\soh\\Enhancements" FILES ${Header_Files__soh__Enhancements}) + +set(Header_Files__soh__Enhancements__cosmetics + "soh/Enhancements/cosmetics/CosmeticsEditor.h" +) +source_group("Header Files\\soh\\Enhancements\\cosmetics" FILES ${Header_Files__soh__Enhancements__cosmetics}) + +set(Header_Files__soh__Enhancements__debugger + "soh/Enhancements/debugger/actorViewer.h" + "soh/Enhancements/debugger/colViewer.h" + "soh/Enhancements/debugger/debugger.h" + "soh/Enhancements/debugger/debugSaveEditor.h" + "soh/Enhancements/debugger/ImGuiHelpers.h" +) +source_group("Header Files\\soh\\Enhancements\\debugger" FILES ${Header_Files__soh__Enhancements__debugger}) + +set(Header_Files__soh__Enhancements__randomizer + "soh/Enhancements/randomizer/randomizer.h" + "soh/Enhancements/randomizer/randomizer_item_tracker.h" +) +source_group("Header Files\\soh\\Enhancements\\randomizer" FILES ${Header_Files__soh__Enhancements__randomizer}) + +set(Header_Files__soh__Enhancements__randomizer__3drando + "soh/Enhancements/randomizer/3drando/category.hpp" + "soh/Enhancements/randomizer/3drando/cosmetics.hpp" + "soh/Enhancements/randomizer/3drando/custom_messages.hpp" + "soh/Enhancements/randomizer/3drando/debug.hpp" + "soh/Enhancements/randomizer/3drando/dungeon.hpp" + "soh/Enhancements/randomizer/3drando/entrance.hpp" + "soh/Enhancements/randomizer/3drando/fill.hpp" + "soh/Enhancements/randomizer/3drando/hint_list.hpp" + "soh/Enhancements/randomizer/3drando/hints.hpp" + "soh/Enhancements/randomizer/3drando/item.hpp" + "soh/Enhancements/randomizer/3drando/item_list.hpp" + "soh/Enhancements/randomizer/3drando/item_location.hpp" + "soh/Enhancements/randomizer/3drando/item_pool.hpp" + "soh/Enhancements/randomizer/3drando/keys.hpp" + "soh/Enhancements/randomizer/3drando/location_access.hpp" + "soh/Enhancements/randomizer/3drando/logic.hpp" + "soh/Enhancements/randomizer/3drando/menu.hpp" + "soh/Enhancements/randomizer/3drando/music.hpp" + "soh/Enhancements/randomizer/3drando/patch.hpp" + "soh/Enhancements/randomizer/3drando/playthrough.hpp" + "soh/Enhancements/randomizer/3drando/pool_functions.hpp" + "soh/Enhancements/randomizer/3drando/preset.hpp" + "soh/Enhancements/randomizer/3drando/rando_main.hpp" + "soh/Enhancements/randomizer/3drando/random.hpp" + "soh/Enhancements/randomizer/3drando/setting_descriptions.hpp" + "soh/Enhancements/randomizer/3drando/settings.hpp" + "soh/Enhancements/randomizer/3drando/shops.hpp" + "soh/Enhancements/randomizer/3drando/sound_effects.hpp" + "soh/Enhancements/randomizer/3drando/spoiler_log.hpp" + "soh/Enhancements/randomizer/3drando/starting_inventory.hpp" + "soh/Enhancements/randomizer/3drando/text.hpp" + "soh/Enhancements/randomizer/3drando/tinyxml2.h" + "soh/Enhancements/randomizer/3drando/trial.hpp" + "soh/Enhancements/randomizer/3drando/utils.hpp" +) +source_group("Header Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Header_Files__soh__Enhancements__randomizer__3drando}) + +set(Source_Files__soh + "soh/GbiWrap.cpp" + "soh/OTRAudio.h" + "soh/OTRGlobals.cpp" + "soh/OTRGlobals.h" + "soh/SaveManager.h" + "soh/SaveManager.cpp" + "soh/frame_interpolation.h" + "soh/frame_interpolation.cpp" + "soh/gu_pc.c" + "soh/stubs.c" + "soh/util.h" + "soh/util.cpp" + "soh/z_message_OTR.cpp" + "soh/z_play_otr.cpp" + "soh/z_scene_otr.cpp" +) +source_group("Source Files\\soh" FILES ${Source_Files__soh}) + +set(Source_Files__soh__Enhancements + "soh/Enhancements/bootcommands.c" + "soh/Enhancements/debugconsole.cpp" + "soh/Enhancements/gameconsole.c" + "soh/Enhancements/savestates.cpp" +) +source_group("Source Files\\soh\\Enhancements" FILES ${Source_Files__soh__Enhancements}) + +set(Source_Files__soh__Enhancements__cosmetics + "soh/Enhancements/cosmetics/CosmeticsEditor.cpp" +) +source_group("Source Files\\soh\\Enhancements\\cosmetics" FILES ${Source_Files__soh__Enhancements__cosmetics}) + +set(Source_Files__soh__Enhancements__debugger + "soh/Enhancements/debugger/actorViewer.cpp" + "soh/Enhancements/debugger/colViewer.cpp" + "soh/Enhancements/debugger/debugger.cpp" + "soh/Enhancements/debugger/debugSaveEditor.cpp" + "soh/Enhancements/debugger/ImGuiHelpers.cpp" +) +source_group("Source Files\\soh\\Enhancements\\debugger" FILES ${Source_Files__soh__Enhancements__debugger}) + +set(Source_Files__soh__Enhancements__randomizer + "soh/Enhancements/randomizer/randomizer.cpp" + "soh/Enhancements/randomizer/randomizer_item_tracker.cpp" +) +source_group("Source Files\\soh\\Enhancements\\randomizer" FILES ${Source_Files__soh__Enhancements__randomizer}) + +set(Source_Files__soh__Enhancements__randomizer__3drando + "soh/Enhancements/randomizer/3drando/cosmetics.cpp" + "soh/Enhancements/randomizer/3drando/custom_messages.cpp" + "soh/Enhancements/randomizer/3drando/debug.cpp" + "soh/Enhancements/randomizer/3drando/dungeon.cpp" + "soh/Enhancements/randomizer/3drando/entrance.cpp" + "soh/Enhancements/randomizer/3drando/fill.cpp" + "soh/Enhancements/randomizer/3drando/hint_list.cpp" + "soh/Enhancements/randomizer/3drando/hints.cpp" + "soh/Enhancements/randomizer/3drando/item.cpp" + "soh/Enhancements/randomizer/3drando/item_list.cpp" + "soh/Enhancements/randomizer/3drando/item_location.cpp" + "soh/Enhancements/randomizer/3drando/item_pool.cpp" + "soh/Enhancements/randomizer/3drando/location_access.cpp" + "soh/Enhancements/randomizer/3drando/logic.cpp" + "soh/Enhancements/randomizer/3drando/menu.cpp" + "soh/Enhancements/randomizer/3drando/music.cpp" + "soh/Enhancements/randomizer/3drando/patch.cpp" + "soh/Enhancements/randomizer/3drando/playthrough.cpp" + "soh/Enhancements/randomizer/3drando/preset.cpp" + "soh/Enhancements/randomizer/3drando/rando_main.cpp" + "soh/Enhancements/randomizer/3drando/random.cpp" + "soh/Enhancements/randomizer/3drando/setting_descriptions.cpp" + "soh/Enhancements/randomizer/3drando/settings.cpp" + "soh/Enhancements/randomizer/3drando/shops.cpp" + "soh/Enhancements/randomizer/3drando/sound_effects.cpp" + "soh/Enhancements/randomizer/3drando/spoiler_log.cpp" + "soh/Enhancements/randomizer/3drando/starting_inventory.cpp" + "soh/Enhancements/randomizer/3drando/tinyxml2.cpp" + "soh/Enhancements/randomizer/3drando/trial.cpp" + "soh/Enhancements/randomizer/3drando/utils.cpp" +) +source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Source_Files__soh__Enhancements__randomizer__3drando}) + +set(Source_Files__soh__Enhancements__randomizer__3drando__hint_list + "soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp" + "soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp" + "soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp" +) +source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\hint_list" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__hint_list}) + +set(Source_Files__soh__Enhancements__randomizer__3drando__location_access + "soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_hyrule_field.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp" + "soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp" +) +source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\location_access" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__location_access}) + +set(Source_Files__src__boot + "src/boot/assert.c" + "src/boot/boot_main.c" + "src/boot/build.c" + "src/boot/idle.c" + "src/boot/is_debug.c" + "src/boot/logutils.c" + "src/boot/missing_gcc_functions.c" + "src/boot/stackcheck.c" + "src/boot/viconfig.c" + "src/boot/yaz0.c" + "src/boot/z_locale.c" + "src/boot/z_std_dma.c" +) +source_group("Source Files\\src\\boot" FILES ${Source_Files__src__boot}) + +set(Source_Files__src__buffers + "src/buffers/gfxbuffers.c" + "src/buffers/heaps.c" + "src/buffers/zbuffer.c" +) +source_group("Source Files\\src\\buffers" FILES ${Source_Files__src__buffers}) + +set(Source_Files__src__code + "src/code/__osMalloc.c" + "src/code/audio_data.c" + "src/code/audio_effects.c" + "src/code/audio_heap.c" + "src/code/audio_init_params.c" + "src/code/audio_load.c" + "src/code/audio_playback.c" + "src/code/audio_seqplayer.c" + "src/code/audio_sound_params.c" + "src/code/audio_synthesis.c" + "src/code/audioMgr.c" + "src/code/code_800430A0.c" + "src/code/code_80043480.c" + "src/code/code_8006C3A0.c" + "src/code/code_8006C510.c" + "src/code/code_80097A00.c" + "src/code/code_800A9F30.c" + "src/code/code_800ACE70.c" + "src/code/code_800AD920.c" + "src/code/code_800BB0A0.c" + "src/code/code_800C3C20.c" + "src/code/code_800D2E30.c" + "src/code/code_800D31A0.c" + "src/code/code_800E4FE0.c" + "src/code/code_800E6840.c" + "src/code/code_800EC960.c" + "src/code/code_800F7260.c" + "src/code/code_800F9280.c" + "src/code/code_800FBCE0.c" + "src/code/code_800FC620.c" + "src/code/code_800FCE80.c" + "src/code/code_800FD970.c" + "src/code/code_801067F0.c" + "src/code/code_801068B0.c" + "src/code/db_camera.c" + "src/code/debug_malloc.c" + "src/code/fault.c" + "src/code/fault_drawer.c" + "src/code/flg_set.c" + "src/code/game.c" + "src/code/gamealloc.c" + "src/code/gfxprint.c" + "src/code/graph.c" + "src/code/irqmgr.c" + "src/code/jpegdecoder.c" + "src/code/jpegutils.c" + "src/code/listalloc.c" + "src/code/loadfragment2.c" + "src/code/logseverity.c" + "src/code/main.c" + "src/code/mempak.c" + "src/code/mtxuty-cvt.c" + "src/code/padmgr.c" + "src/code/padsetup.c" + "src/code/padutils.c" + "src/code/PreRender.c" + "src/code/printutils.c" + "src/code/relocation.c" + "src/code/sched.c" + "src/code/shrink_window.c" + "src/code/sleep.c" + "src/code/speed_meter.c" + "src/code/sys_cfb.c" + "src/code/sys_math.c" + "src/code/sys_math3d.c" + "src/code/sys_math_atan.c" + "src/code/sys_matrix.c" + "src/code/sys_ucode.c" + "src/code/system_malloc.c" + "src/code/title_setup.c" + "src/code/TwoHeadArena.c" + "src/code/ucode_disas.c" + "src/code/z_actor.c" + "src/code/z_actor_dlftbls.c" + "src/code/z_bgcheck.c" + "src/code/z_camera.c" + "src/code/z_cheap_proc.c" + "src/code/z_collision_btltbls.c" + "src/code/z_collision_check.c" + "src/code/z_common_data.c" + "src/code/z_construct.c" + "src/code/z_debug.c" + "src/code/z_debug_display.c" + "src/code/z_demo.c" + "src/code/z_DLF.c" + "src/code/z_draw.c" + "src/code/z_eff_blure.c" + "src/code/z_eff_shield_particle.c" + "src/code/z_eff_spark.c" + "src/code/z_eff_ss_dead.c" + "src/code/z_effect.c" + "src/code/z_effect_soft_sprite.c" + "src/code/z_effect_soft_sprite_dlftbls.c" + "src/code/z_effect_soft_sprite_old_init.c" + "src/code/z_elf_message.c" + "src/code/z_en_a_keep.c" + "src/code/z_en_item00.c" + "src/code/z_face_reaction.c" + "src/code/z_fbdemo.c" + "src/code/z_fbdemo_circle.c" + "src/code/z_fbdemo_fade.c" + "src/code/z_fbdemo_triforce.c" + "src/code/z_fbdemo_wipe1.c" + "src/code/z_fcurve_data_skelanime.c" + "src/code/z_frame_advance.c" + "src/code/z_game_dlftbls.c" + "src/code/z_game_over.c" + "src/code/z_horse.c" + "src/code/z_jpeg.c" + "src/code/z_kaleido_manager.c" + "src/code/z_kaleido_scope_call.c" + "src/code/z_kaleido_setup.c" + "src/code/z_kanfont.c" + "src/code/z_kankyo.c" + "src/code/z_lib.c" + "src/code/z_lifemeter.c" + "src/code/z_lights.c" + "src/code/z_malloc.c" + "src/code/z_map_data.c" + "src/code/z_map_exp.c" + "src/code/z_map_mark.c" + "src/code/z_message_PAL.c" + "src/code/z_moji.c" + "src/code/z_msgevent.c" + "src/code/z_olib.c" + "src/code/z_onepointdemo.c" + "src/code/z_onepointdemo_data.inc" + "src/code/z_parameter.c" + "src/code/z_path.c" + "src/code/z_play.c" + "src/code/z_player_call.c" + "src/code/z_player_lib.c" + "src/code/z_prenmi.c" + "src/code/z_prenmi_buff.c" + "src/code/z_quake.c" + "src/code/z_rcp.c" + "src/code/z_room.c" + "src/code/z_sample.c" + "src/code/z_scene.c" + "src/code/z_scene_table.c" + "src/code/z_skelanime.c" + "src/code/z_skin.c" + "src/code/z_skin_awb.c" + "src/code/z_skin_matrix.c" + "src/code/z_sound_source.c" + "src/code/z_sram.c" + "src/code/z_ss_sram.c" + "src/code/z_view.c" + "src/code/z_vimode.c" + "src/code/z_vismono.c" + "src/code/z_vr_box.c" + "src/code/z_vr_box_draw.c" +) +source_group("Source Files\\src\\code" FILES ${Source_Files__src__code}) + +set(Source_Files__src__libultra + "src/libultra/gu/coss.c" + "src/libultra/gu/guLookAt.c" + "src/libultra/gu/guLookAtHilite.c" + "src/libultra/gu/guPerspectiveF.c" + "src/libultra/gu/guPosition.c" + "src/libultra/gu/guS2DInitBg.c" + "src/libultra/gu/ortho.c" + "src/libultra/gu/rotate.c" + "src/libultra/gu/sins.c" + "src/libultra/gu/sintable.c" + "src/libultra/libc/sprintf.c" +) +source_group("Source Files\\src\\libultra" FILES ${Source_Files__src__libultra}) + +set(Source_Files__src__overlays__actors + "src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c" + "src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h" + "src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c" + "src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h" + "src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c" + "src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h" + "src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c" + "src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h" + "src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c" + "src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h" + "src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c" + "src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h" + "src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c" + "src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h" + "src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c" + "src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h" + "src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c" + "src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h" + "src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c" + "src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h" + "src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c" + "src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h" + "src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c" + "src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h" + "src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c" + "src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h" + "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c" + "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h" + "src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c" + "src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h" + "src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c" + "src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h" + "src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c" + "src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h" + "src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c" + "src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h" + "src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c" + "src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h" + "src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c" + "src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h" + "src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c" + "src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h" + "src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c" + 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"src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c" + "src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h" + "src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.c" + "src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c" + "src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h" + "src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.c" + "src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c" + "src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h" + "src/overlays/actors/ovl_Boss_Va/z_boss_va.c" + "src/overlays/actors/ovl_Boss_Va/z_boss_va.h" + "src/overlays/actors/ovl_Demo_6K/z_demo_6k.c" + "src/overlays/actors/ovl_Demo_6K/z_demo_6k.h" + "src/overlays/actors/ovl_Demo_Du/z_demo_du.c" + "src/overlays/actors/ovl_Demo_Du/z_demo_du.h" + "src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.c" + "src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c" + "src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h" + "src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c" + "src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h" + "src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c" + "src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h" + "src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c" + "src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h" + "src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c" + "src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h" + "src/overlays/actors/ovl_Demo_Go/z_demo_go.c" + "src/overlays/actors/ovl_Demo_Go/z_demo_go.h" + "src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c" + "src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h" + "src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c" + "src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h" + "src/overlays/actors/ovl_Demo_Im/z_demo_im.c" + "src/overlays/actors/ovl_Demo_Im/z_demo_im.h" + "src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c" + "src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c" + "src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c" + "src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h" + "src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c" + "src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h" + "src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.c" + "src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c" + "src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h" + "src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c" + "src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h" + "src/overlays/actors/ovl_Door_Ana/z_door_ana.c" + "src/overlays/actors/ovl_Door_Ana/z_door_ana.h" + "src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c" + "src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h" + "src/overlays/actors/ovl_Door_Killer/z_door_killer.c" + "src/overlays/actors/ovl_Door_Killer/z_door_killer.h" + "src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c" + "src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h" + "src/overlays/actors/ovl_Door_Toki/z_door_toki.c" + "src/overlays/actors/ovl_Door_Toki/z_door_toki.h" + "src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c" + "src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h" + "src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c" + "src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h" + "src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c" + "src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h" + "src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c" + "src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h" + "src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c" + "src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h" + "src/overlays/actors/ovl_En_Am/z_en_am.c" + "src/overlays/actors/ovl_En_Am/z_en_am.h" + "src/overlays/actors/ovl_En_Ani/z_en_ani.c" + "src/overlays/actors/ovl_En_Ani/z_en_ani.h" + "src/overlays/actors/ovl_En_Anubice/z_en_anubice.c" + "src/overlays/actors/ovl_En_Anubice/z_en_anubice.h" + "src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c" + "src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h" + "src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c" + "src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h" + "src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c" + "src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h" + "src/overlays/actors/ovl_En_Arrow/z_en_arrow.c" + "src/overlays/actors/ovl_En_Arrow/z_en_arrow.h" + "src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c" + "src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h" + "src/overlays/actors/ovl_En_Ba/z_en_ba.c" + "src/overlays/actors/ovl_En_Ba/z_en_ba.h" + "src/overlays/actors/ovl_En_Bb/z_en_bb.c" + "src/overlays/actors/ovl_En_Bb/z_en_bb.h" + "src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c" + "src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h" + "src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c" + "src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h" + "src/overlays/actors/ovl_En_Bili/z_en_bili.c" + "src/overlays/actors/ovl_En_Bili/z_en_bili.h" + "src/overlays/actors/ovl_En_Bird/z_en_bird.c" + "src/overlays/actors/ovl_En_Bird/z_en_bird.h" + "src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c" + "src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h" + "src/overlays/actors/ovl_En_Bom/z_en_bom.c" + "src/overlays/actors/ovl_En_Bom/z_en_bom.h" + "src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c" + "src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h" + "src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c" + "src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h" + "src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c" + "src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h" + "src/overlays/actors/ovl_En_Bombf/z_en_bombf.c" + "src/overlays/actors/ovl_En_Bombf/z_en_bombf.h" + "src/overlays/actors/ovl_En_Boom/z_en_boom.c" + "src/overlays/actors/ovl_En_Boom/z_en_boom.h" + "src/overlays/actors/ovl_En_Box/z_en_box.c" + "src/overlays/actors/ovl_En_Box/z_en_box.h" + "src/overlays/actors/ovl_En_Brob/z_en_brob.c" + "src/overlays/actors/ovl_En_Brob/z_en_brob.h" + "src/overlays/actors/ovl_En_Bubble/z_en_bubble.c" + "src/overlays/actors/ovl_En_Bubble/z_en_bubble.h" + "src/overlays/actors/ovl_En_Butte/z_en_butte.c" + "src/overlays/actors/ovl_En_Butte/z_en_butte.h" + "src/overlays/actors/ovl_En_Bw/z_en_bw.c" + "src/overlays/actors/ovl_En_Bw/z_en_bw.h" + "src/overlays/actors/ovl_En_Bx/z_en_bx.c" + "src/overlays/actors/ovl_En_Bx/z_en_bx.h" + "src/overlays/actors/ovl_En_Changer/z_en_changer.c" + "src/overlays/actors/ovl_En_Changer/z_en_changer.h" + "src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c" + "src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h" + "src/overlays/actors/ovl_En_Cow/z_en_cow.c" + "src/overlays/actors/ovl_En_Cow/z_en_cow.h" + "src/overlays/actors/ovl_En_Crow/z_en_crow.c" + "src/overlays/actors/ovl_En_Crow/z_en_crow.h" + "src/overlays/actors/ovl_En_Cs/z_en_cs.c" + "src/overlays/actors/ovl_En_Cs/z_en_cs.h" + "src/overlays/actors/ovl_En_Daiku/z_en_daiku.c" + "src/overlays/actors/ovl_En_Daiku/z_en_daiku.h" + "src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c" + "src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h" + "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c" + "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h" + "src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c" + "src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h" + "src/overlays/actors/ovl_En_Dh/z_en_dh.c" + "src/overlays/actors/ovl_En_Dh/z_en_dh.h" + "src/overlays/actors/ovl_En_Dha/z_en_dha.c" + "src/overlays/actors/ovl_En_Dha/z_en_dha.h" + "src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c" + "src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h" + "src/overlays/actors/ovl_En_Dns/z_en_dns.c" + "src/overlays/actors/ovl_En_Dns/z_en_dns.h" + "src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c" + "src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h" + "src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c" + "src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h" + "src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c" + "src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h" + "src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c" + "src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h" + "src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c" + "src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h" + "src/overlays/actors/ovl_En_Dog/z_en_dog.c" + "src/overlays/actors/ovl_En_Dog/z_en_dog.h" + "src/overlays/actors/ovl_En_Door/z_en_door.c" + "src/overlays/actors/ovl_En_Door/z_en_door.h" + "src/overlays/actors/ovl_En_Ds/z_en_ds.c" + "src/overlays/actors/ovl_En_Ds/z_en_ds.h" + "src/overlays/actors/ovl_En_Du/z_en_du.c" + "src/overlays/actors/ovl_En_Du/z_en_du.h" + "src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c" + "src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h" + "src/overlays/actors/ovl_En_Eg/z_en_eg.c" + "src/overlays/actors/ovl_En_Eg/z_en_eg.h" + "src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c" + "src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h" + "src/overlays/actors/ovl_En_Elf/z_en_elf.c" + "src/overlays/actors/ovl_En_Elf/z_en_elf.h" + "src/overlays/actors/ovl_En_Encount1/z_en_encount1.c" + "src/overlays/actors/ovl_En_Encount1/z_en_encount1.h" + "src/overlays/actors/ovl_En_Encount2/z_en_encount2.c" + "src/overlays/actors/ovl_En_Encount2/z_en_encount2.h" + "src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c" + "src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h" + "src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c" + "src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h" + "src/overlays/actors/ovl_En_Fd/z_en_fd.c" + "src/overlays/actors/ovl_En_Fd/z_en_fd.h" + "src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c" + "src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h" + "src/overlays/actors/ovl_En_fHG/z_en_fhg.c" + "src/overlays/actors/ovl_En_fHG/z_en_fhg.h" + "src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c" + "src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h" + "src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c" + "src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h" + "src/overlays/actors/ovl_En_Firefly/z_en_firefly.c" + "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h" + "src/overlays/actors/ovl_En_Fish/z_en_fish.c" + "src/overlays/actors/ovl_En_Fish/z_en_fish.h" + "src/overlays/actors/ovl_En_Floormas/z_en_floormas.c" + "src/overlays/actors/ovl_En_Floormas/z_en_floormas.h" + "src/overlays/actors/ovl_En_Fr/z_en_fr.c" + "src/overlays/actors/ovl_En_Fr/z_en_fr.h" + "src/overlays/actors/ovl_En_Fu/z_en_fu.c" + "src/overlays/actors/ovl_En_Fu/z_en_fu.h" + "src/overlays/actors/ovl_En_Fw/z_en_fw.c" + "src/overlays/actors/ovl_En_Fw/z_en_fw.h" + "src/overlays/actors/ovl_En_Fz/z_en_fz.c" + "src/overlays/actors/ovl_En_Fz/z_en_fz.h" + "src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c" + "src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h" + "src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c" + "src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h" + "src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c" + "src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h" + "src/overlays/actors/ovl_En_Gb/z_en_gb.c" + "src/overlays/actors/ovl_En_Gb/z_en_gb.h" + "src/overlays/actors/ovl_En_Ge1/z_en_ge1.c" + "src/overlays/actors/ovl_En_Ge1/z_en_ge1.h" + "src/overlays/actors/ovl_En_Ge2/z_en_ge2.c" + "src/overlays/actors/ovl_En_Ge2/z_en_ge2.h" + "src/overlays/actors/ovl_En_Ge3/z_en_ge3.c" + "src/overlays/actors/ovl_En_Ge3/z_en_ge3.h" + "src/overlays/actors/ovl_En_GeldB/z_en_geldb.c" + "src/overlays/actors/ovl_En_GeldB/z_en_geldb.h" + "src/overlays/actors/ovl_En_GirlA/z_en_girla.c" + "src/overlays/actors/ovl_En_GirlA/z_en_girla.h" + "src/overlays/actors/ovl_En_Gm/z_en_gm.c" + "src/overlays/actors/ovl_En_Gm/z_en_gm.h" + "src/overlays/actors/ovl_En_Go/z_en_go.c" + "src/overlays/actors/ovl_En_Go/z_en_go.h" + "src/overlays/actors/ovl_En_Go2/z_en_go2.c" + "src/overlays/actors/ovl_En_Go2/z_en_go2.h" + "src/overlays/actors/ovl_En_Goma/z_en_goma.c" + "src/overlays/actors/ovl_En_Goma/z_en_goma.h" + "src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c" + "src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h" + "src/overlays/actors/ovl_En_Gs/z_en_gs.c" + "src/overlays/actors/ovl_En_Gs/z_en_gs.h" + "src/overlays/actors/ovl_En_Guest/z_en_guest.c" + "src/overlays/actors/ovl_En_Guest/z_en_guest.h" + "src/overlays/actors/ovl_En_Hata/z_en_hata.c" + "src/overlays/actors/ovl_En_Hata/z_en_hata.h" + "src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c" + 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"src/overlays/actors/ovl_En_Skb/z_en_skb.c" + "src/overlays/actors/ovl_En_Skb/z_en_skb.h" + "src/overlays/actors/ovl_En_Skj/z_en_skj.c" + "src/overlays/actors/ovl_En_Skj/z_en_skj.h" + "src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c" + "src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h" + "src/overlays/actors/ovl_En_Ssh/z_en_ssh.c" + "src/overlays/actors/ovl_En_Ssh/z_en_ssh.h" + "src/overlays/actors/ovl_En_St/z_en_st.c" + "src/overlays/actors/ovl_En_St/z_en_st.h" + "src/overlays/actors/ovl_En_Sth/z_en_sth.c" + "src/overlays/actors/ovl_En_Sth/z_en_sth.h" + "src/overlays/actors/ovl_En_Stream/z_en_stream.c" + "src/overlays/actors/ovl_En_Stream/z_en_stream.h" + "src/overlays/actors/ovl_En_Sw/z_en_sw.c" + "src/overlays/actors/ovl_En_Sw/z_en_sw.h" + "src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c" + "src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h" + "src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c" + "src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h" + "src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c" + "src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h" + "src/overlays/actors/ovl_En_Ta/z_en_ta.c" + "src/overlays/actors/ovl_En_Ta/z_en_ta.h" + "src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c" + "src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h" + "src/overlays/actors/ovl_En_Tana/z_en_tana.c" + "src/overlays/actors/ovl_En_Tana/z_en_tana.h" + "src/overlays/actors/ovl_En_Test/z_en_test.c" + "src/overlays/actors/ovl_En_Test/z_en_test.h" + "src/overlays/actors/ovl_En_Tg/z_en_tg.c" + "src/overlays/actors/ovl_En_Tg/z_en_tg.h" + "src/overlays/actors/ovl_En_Tite/z_en_tite.c" + "src/overlays/actors/ovl_En_Tite/z_en_tite.h" + "src/overlays/actors/ovl_En_Tk/z_en_tk.c" + "src/overlays/actors/ovl_En_Tk/z_en_tk.h" + "src/overlays/actors/ovl_En_Torch/z_en_torch.c" + "src/overlays/actors/ovl_En_Torch/z_en_torch.h" + "src/overlays/actors/ovl_En_Torch2/z_en_torch2.c" + "src/overlays/actors/ovl_En_Torch2/z_en_torch2.h" + "src/overlays/actors/ovl_En_Toryo/z_en_toryo.c" + "src/overlays/actors/ovl_En_Toryo/z_en_toryo.h" + "src/overlays/actors/ovl_En_Tp/z_en_tp.c" + "src/overlays/actors/ovl_En_Tp/z_en_tp.h" + "src/overlays/actors/ovl_En_Tr/z_en_tr.c" + "src/overlays/actors/ovl_En_Tr/z_en_tr.h" + "src/overlays/actors/ovl_En_Trap/z_en_trap.c" + "src/overlays/actors/ovl_En_Trap/z_en_trap.h" + "src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c" + "src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h" + "src/overlays/actors/ovl_En_Vali/z_en_vali.c" + "src/overlays/actors/ovl_En_Vali/z_en_vali.h" + "src/overlays/actors/ovl_En_Vase/z_en_vase.c" + "src/overlays/actors/ovl_En_Vase/z_en_vase.h" + "src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c" + "src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h" + "src/overlays/actors/ovl_En_Viewer/z_en_viewer.c" + "src/overlays/actors/ovl_En_Viewer/z_en_viewer.h" + "src/overlays/actors/ovl_En_Vm/z_en_vm.c" + "src/overlays/actors/ovl_En_Vm/z_en_vm.h" + "src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c" + "src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h" + "src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c" + "src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h" + "src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c" + "src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h" + "src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c" + "src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h" + "src/overlays/actors/ovl_En_Wf/z_en_wf.c" + "src/overlays/actors/ovl_En_Wf/z_en_wf.h" + "src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c" + "src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h" + "src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c" + "src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h" + "src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c" + "src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h" + "src/overlays/actors/ovl_En_Wood02/z_en_wood02.c" + "src/overlays/actors/ovl_En_Wood02/z_en_wood02.h" + "src/overlays/actors/ovl_En_Xc/z_en_xc.c" + "src/overlays/actors/ovl_En_Xc/z_en_xc.h" + "src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c" + "src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h" + "src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c" + "src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h" + "src/overlays/actors/ovl_En_Zf/z_en_zf.c" + "src/overlays/actors/ovl_En_Zf/z_en_zf.h" + "src/overlays/actors/ovl_En_Zl1/z_en_zl1.c" + "src/overlays/actors/ovl_En_Zl1/z_en_zl1.h" + "src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.c" + "src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c" + "src/overlays/actors/ovl_En_Zl2/z_en_zl2.c" + "src/overlays/actors/ovl_En_Zl2/z_en_zl2.h" + "src/overlays/actors/ovl_En_Zl3/z_en_zl3.c" + "src/overlays/actors/ovl_En_Zl3/z_en_zl3.h" + "src/overlays/actors/ovl_En_Zl4/z_en_zl4.c" + "src/overlays/actors/ovl_En_Zl4/z_en_zl4.h" + "src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.c" + "src/overlays/actors/ovl_En_Zo/z_en_zo.c" + "src/overlays/actors/ovl_En_Zo/z_en_zo.h" + "src/overlays/actors/ovl_End_Title/z_end_title.c" + "src/overlays/actors/ovl_End_Title/z_end_title.h" + "src/overlays/actors/ovl_Fishing/z_fishing.c" + "src/overlays/actors/ovl_Fishing/z_fishing.h" + "src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c" + "src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h" + "src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c" + "src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h" + "src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c" + "src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h" + "src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c" + "src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h" + "src/overlays/actors/ovl_Item_Shield/z_item_shield.c" + "src/overlays/actors/ovl_Item_Shield/z_item_shield.h" + "src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c" + "src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h" + "src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c" + "src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h" + "src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c" + "src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h" + "src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c" + "src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h" + "src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c" + "src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h" + "src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c" + "src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h" + "src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c" + "src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h" + "src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c" + "src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h" + "src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c" + "src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h" + "src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c" + "src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h" + "src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c" + "src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h" + "src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c" + "src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h" + "src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c" + "src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h" + "src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c" + "src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h" + "src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c" + "src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h" + "src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c" + "src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h" + "src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c" + "src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h" + "src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c" + "src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h" + "src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c" + "src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h" + "src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c" + "src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h" + "src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c" + "src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h" + "src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c" + "src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h" + "src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c" + "src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h" + "src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c" + "src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h" + "src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c" + "src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h" + "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c" + "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h" + "src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c" + "src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h" + "src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c" + "src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h" + "src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c" + "src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h" + "src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c" + "src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h" + "src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c" + "src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h" + "src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c" + "src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h" + "src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c" + "src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h" + "src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c" + "src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h" + "src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c" + "src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h" + "src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c" + "src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h" + "src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c" + "src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h" + "src/overlays/actors/ovl_player_actor/z_player.c" + "src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c" + "src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h" +) +source_group("Source Files\\src\\overlays\\actors" FILES ${Source_Files__src__overlays__actors}) + +set(Source_Files__src__overlays__effects + "src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c" + "src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h" + "src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c" + "src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h" + "src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c" + "src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h" + "src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c" + "src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h" + "src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c" + "src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h" + "src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c" + "src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h" + "src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c" + "src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h" + "src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c" + "src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h" + "src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c" + "src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h" + "src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c" + "src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h" + "src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c" + "src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h" + "src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c" + "src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h" + "src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c" + "src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h" + "src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c" + "src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h" + "src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c" + "src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h" + "src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c" + "src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h" + "src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c" + "src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h" + "src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c" + "src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h" + "src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c" + "src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h" + "src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c" + "src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h" + "src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c" + "src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h" + "src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c" + "src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h" + "src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c" + "src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h" + "src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c" + "src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" + "src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c" + "src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" + "src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c" + "src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h" + "src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c" + "src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h" + "src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c" + "src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h" + "src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c" + "src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" + "src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c" + "src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h" + "src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c" + "src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h" + "src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c" + "src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h" + "src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c" + "src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h" + "src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c" + "src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h" + "src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c" + "src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h" + "src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c" + "src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h" +) +source_group("Source Files\\src\\overlays\\effects" FILES ${Source_Files__src__overlays__effects}) + +set(Source_Files__src__overlays__gamestates__ovl_file_choose + "src/overlays/gamestates/ovl_file_choose/z_file_choose.c" + "src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c" + "src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c" + "src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c" +) +source_group("Source Files\\src\\overlays\\gamestates\\ovl_file_choose" FILES ${Source_Files__src__overlays__gamestates__ovl_file_choose}) + +set(Source_Files__src__overlays__gamestates__ovl_opening + "src/overlays/gamestates/ovl_opening/z_opening.c" +) +source_group("Source Files\\src\\overlays\\gamestates\\ovl_opening" FILES ${Source_Files__src__overlays__gamestates__ovl_opening}) + +set(Source_Files__src__overlays__gamestates__ovl_select + "src/overlays/gamestates/ovl_select/z_select.c" +) +source_group("Source Files\\src\\overlays\\gamestates\\ovl_select" FILES ${Source_Files__src__overlays__gamestates__ovl_select}) + +set(Source_Files__src__overlays__gamestates__ovl_title + "src/overlays/gamestates/ovl_title/z_title.c" +) +source_group("Source Files\\src\\overlays\\gamestates\\ovl_title" FILES ${Source_Files__src__overlays__gamestates__ovl_title}) + +set(Source_Files__src__overlays__misc__ovl_kaleido_scope + #"src/overlays/actors/ovl_kaleido_scope/z_kaleido_scope.h" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h" + "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c" + "src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c" + "src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.c" +) +source_group("Source Files\\src\\overlays\\misc\\ovl_kaleido_scope" FILES ${Source_Files__src__overlays__misc__ovl_kaleido_scope}) + +set(Source_Files__src__overlays__misc__ovl_map_mark_data + "src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c" +) +source_group("Source Files\\src\\overlays\\misc\\ovl_map_mark_data" FILES ${Source_Files__src__overlays__misc__ovl_map_mark_data}) + +set(ALL_FILES + ${Header_Files} + ${Header_Files__include} + ${Header_Files__soh__Enhancements} + ${Header_Files__soh__Enhancements__cosmetics} + ${Header_Files__soh__Enhancements__debugger} + ${Header_Files__soh__Enhancements__randomizer} + ${Header_Files__soh__Enhancements__randomizer__3drando} + ${Source_Files__soh} + ${Source_Files__soh__Enhancements} + ${Source_Files__soh__Enhancements__cosmetics} + ${Source_Files__soh__Enhancements__debugger} + ${Source_Files__soh__Enhancements__randomizer} + ${Source_Files__soh__Enhancements__randomizer__3drando} + ${Source_Files__soh__Enhancements__randomizer__3drando__hint_list} + ${Source_Files__soh__Enhancements__randomizer__3drando__location_access} + ${Source_Files__src__boot} + ${Source_Files__src__buffers} + ${Source_Files__src__code} + ${Source_Files__src__libultra} + ${Source_Files__src__overlays__actors} + ${Source_Files__src__overlays__effects} + ${Source_Files__src__overlays__gamestates__ovl_file_choose} + ${Source_Files__src__overlays__gamestates__ovl_opening} + ${Source_Files__src__overlays__gamestates__ovl_select} + ${Source_Files__src__overlays__gamestates__ovl_title} + ${Source_Files__src__overlays__misc__ovl_kaleido_scope} + ${Source_Files__src__overlays__misc__ovl_map_mark_data} +) + +################################################################################ +# Target +################################################################################ +add_executable(${PROJECT_NAME} ${ALL_FILES}) + +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") +use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}") +endif() + +set(ROOT_NAMESPACE soh) + +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + set_target_properties(${PROJECT_NAME} PROPERTIES + VS_GLOBAL_KEYWORD "Win32Proj" + ) + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + set_target_properties(${PROJECT_NAME} PROPERTIES + INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE" + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + set_target_properties(${PROJECT_NAME} PROPERTIES + INTERPROCEDURAL_OPTIMIZATION_RELEASE "TRUE" + ) + endif() +elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") + set_target_properties(${PROJECT_NAME} PROPERTIES + OUTPUT_NAME "soh-macos" + ) +elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") + set_target_properties(${PROJECT_NAME} PROPERTIES + OUTPUT_NAME "soh.elf" + ) +endif() +################################################################################ +# MSVC runtime library +################################################################################ +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY) + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + string(CONCAT "MSVC_RUNTIME_LIBRARY_STR" + $<$<CONFIG:Debug>: + MultiThreadedDebug + > + $<$<CONFIG:Release>: + MultiThreaded + > + $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}> + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + string(CONCAT "MSVC_RUNTIME_LIBRARY_STR" + $<$<CONFIG:Debug>: + MultiThreadedDebug + > + $<$<CONFIG:Release>: + MultiThreaded + > + $<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}> + ) + endif() + set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR}) +endif() +################################################################################ +# Compile definitions +################################################################################ +if (NOT CMAKE_SYSTEM_NAME STREQUAL "Windows") + find_package(SDL2) + set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS}) +else() + set(SDL2-INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/) +endif() + +target_include_directories(${PROJECT_NAME} PRIVATE assets + ${CMAKE_CURRENT_SOURCE_DIR}/include/ + ${CMAKE_CURRENT_SOURCE_DIR}/src/ + ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/ + ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/ + ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/ + ${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils + ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64 + ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/Fast3D/U64/PR + ${SDL2-INCLUDE} + ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/ + ${CMAKE_CURRENT_SOURCE_DIR}/assets/ + . +) + +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + target_compile_definitions(${PROJECT_NAME} PRIVATE + "$<$<CONFIG:Debug>:" + "_DEBUG;" + "_CRT_SECURE_NO_WARNINGS;" + "ENABLE_DX11" + ">" + "$<$<CONFIG:Release>:" + "NDEBUG" + ">" + "INCLUDE_GAME_PRINTF;" + "_CONSOLE;" + "%(PreprocessorDefinitions)GLEW_STATIC;" + "UNICODE;" + "_UNICODE" + STORMLIB_NO_AUTO_LINK + "_CRT_SECURE_NO_WARNINGS;" + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + target_compile_definitions(${PROJECT_NAME} PRIVATE + "$<$<CONFIG:Debug>:" + "NOINCLUDE_GAME_PRINTF;" + "_DEBUG;" + "_CRT_SECURE_NO_WARNINGS;" + "ENABLE_OPENGL" + ">" + "$<$<CONFIG:Release>:" + "INCLUDE_GAME_PRINTF;" + "NDEBUG;" + "%(PreprocessorDefinitions)GLEW_STATIC" + ">" + "WIN32;" + "_CONSOLE;" + "UNICODE;" + "_UNICODE" + STORMLIB_NO_AUTO_LINK + ) + endif() +endif() + +if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang") + target_compile_definitions(${PROJECT_NAME} PRIVATE + "$<$<CONFIG:Debug>:" + "_DEBUG" + ">" + "$<$<CONFIG:Release>:" + "NDEBUG" + ">" + "SPDLOG_ACTIVE_LEVEL=0;" + "_CONSOLE;" + "_CRT_SECURE_NO_WARNINGS;" + "ENABLE_OPENGL;" + "UNICODE;" + "_UNICODE" + ) +endif() +################################################################################ +# Compile and link options +################################################################################ +if(MSVC) + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + target_compile_options(${PROJECT_NAME} PRIVATE + $<$<CONFIG:Debug>: + /sdl-; + /w + > + $<$<CONFIG:Release>: + /Oi; + /sdl-; + /Gy; + /W3 + > + /permissive-; + /MP; + ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT}; + ${DEFAULT_CXX_EXCEPTION_HANDLING} + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + target_compile_options(${PROJECT_NAME} PRIVATE + $<$<CONFIG:Debug>: + /RTCs + > + $<$<CONFIG:Release>: + /O2; + /Oi; + /Gy + > + /permissive-; + /MP; + /sdl-; + /w; + ${DEFAULT_CXX_DEBUG_INFORMATION_FORMAT}; + ${DEFAULT_CXX_EXCEPTION_HANDLING} + ) + endif() + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + target_link_options(${PROJECT_NAME} PRIVATE + $<$<CONFIG:Debug>: + /INCREMENTAL + > + $<$<CONFIG:Release>: + /OPT:REF; + /OPT:ICF; + /INCREMENTAL:NO + > + /DEBUG; + /SUBSYSTEM:CONSOLE; + /FORCE:MULTIPLE + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + target_link_options(${PROJECT_NAME} PRIVATE + $<$<CONFIG:Debug>: + /STACK:8777216 + > + $<$<CONFIG:Release>: + /OPT:REF; + /OPT:ICF; + /INCREMENTAL:NO; + /FORCE:MULTIPLE + > + /DEBUG; + /SUBSYSTEM:CONSOLE + ) + endif() +endif() + +if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang") + if (CMAKE_SYSTEM_NAME STREQUAL "Darwin") + target_compile_options(${PROJECT_NAME} PRIVATE + -Wall -Wextra -Wno-error + -Wno-return-type + -Wno-unused-parameter + -Wno-unused-function + -Wno-unused-variable + -Wno-missing-field-initializers + -Wno-parentheses + -Wno-narrowing + -Wno-c++11-narrowing + -Wno-implicit-function-declaration + $<$<COMPILE_LANGUAGE:CXX>:-fpermissive> + $<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion> + -pthread + ) + + target_link_options(${PROJECT_NAME} PRIVATE + -pthread + ) + elseif (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") + target_compile_options(${PROJECT_NAME} PRIVATE + -Wall -Wextra -Wno-error + -Wno-return-type + -Wno-unused-parameter + -Wno-unused-function + -Wno-unused-variable + -Wno-missing-field-initializers + -Wno-parentheses + -Wno-narrowing + -Wno-c++11-narrowing + -Wno-implicit-function-declaration + $<$<COMPILE_LANGUAGE:CXX>:-fpermissive> + $<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion> + -pthread + -O3 -ffast-math + ) + + target_link_options(${PROJECT_NAME} PRIVATE + -pthread + ) + else() + if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64") + set(CPU_OPTION -msse2 -mfpmath=sse) + endif() + + target_compile_options(${PROJECT_NAME} PRIVATE + -Wall -Wextra -Wno-error + -Wno-unused-parameter + -Wno-unused-function + -Wno-unused-variable + -Wno-missing-field-initializers + -Wno-parentheses + -Wno-narrowing + $<$<COMPILE_LANGUAGE:CXX>:-fpermissive> + $<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-enum-enum-conversion> + -pthread + ${CPU_OPTION} + ) + + target_link_options(${PROJECT_NAME} PRIVATE + -pthread + -Wl,-export-dynamic + ) + endif() +endif() +################################################################################ +# Pre build events +################################################################################ +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + add_custom_command_if( + TARGET ${PROJECT_NAME} + PRE_BUILD + COMMANDS + COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_CURRENT_SOURCE_DIR}/>src\\boot\\build.c +,, + ) +endif() +################################################################################ +# Dependencies +################################################################################ +add_dependencies(${PROJECT_NAME} + ZAPDUtils + libultraship +) + +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + set(ADDITIONAL_LIBRARY_DEPENDENCIES + "libultraship;" + "ZAPDUtils;" + "glu32;" + "SDL2;" + "SDL2main;" + "glfw3dll;" + "winmm;" + "imm32;" + "version;" + "setupapi" + ) + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + set(ADDITIONAL_LIBRARY_DEPENDENCIES + "libultraship;" + "ZAPDUtils;" + "glu32;" + "SDL2;" + "SDL2main;" + "glfw3dll;" + "winmm;" + "imm32;" + "version;" + "setupapi" + ) + endif() +elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") + find_package(SDL2) + set(THREADS_PREFER_PTHREAD_FLAG ON) + find_package(Threads REQUIRED) + set(ADDITIONAL_LIBRARY_DEPENDENCIES + "libultraship;" + "ZAPDUtils;" + SDL2::SDL2 + -lglad + Threads::Threads + ) +else() + find_package(SDL2) + set(THREADS_PREFER_PTHREAD_FLAG ON) + find_package(Threads REQUIRED) + set(ADDITIONAL_LIBRARY_DEPENDENCIES + "libultraship;" + "ZAPDUtils;" + SDL2::SDL2 + ${CMAKE_DL_LIBS} + Threads::Threads + ) +endif() + +if (CMAKE_SYSTEM_NAME STREQUAL "Windows") + if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") + add_library( SDL2 STATIC IMPORTED ) + set_property(TARGET SDL2 PROPERTY + IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2.lib ) + set_property(TARGET SDL2 PROPERTY + IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2.lib) + + add_library( SDL2main STATIC IMPORTED ) + set_property(TARGET SDL2main PROPERTY + IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2main.lib ) + set_property(TARGET SDL2main PROPERTY + IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x64/SDL2main.lib) + + add_library(glfw3dll STATIC IMPORTED ) + set_property(TARGET glfw3dll PROPERTY + IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib ) + set_property(TARGET glfw3dll PROPERTY + IMPORTED_IMPLIB ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib) + + elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") + add_library( SDL2 STATIC IMPORTED ) + set_property(TARGET SDL2 PROPERTY IMPORTED_LOCATION ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x86/SDL2.lib ) + set_property(TARGET SDL2 PROPERTY + IMPORTED_IMPLIB ../libultraship/libultraship/Lib/SDL/lib/x86/SDL2.lib) + + add_library( SDL2main STATIC IMPORTED ) + set_property(TARGET SDL2main PROPERTY IMPORTED_LOCATION ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/SDL/lib/x86/SDL2main.lib ) + set_property(TARGET SDL2main PROPERTY + IMPORTED_IMPLIB ../libultraship/libultraship/Lib/SDL/lib/x86/SDL2main.lib) + + add_library(glfw3dll STATIC IMPORTED ) + set_property(TARGET glfw3dll PROPERTY + IMPORTED_LOCATION ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib ) + set_property(TARGET glfw3dll PROPERTY + IMPORTED_IMPLIB ${PROJECT_SOURCE_DIR}/../libultraship/libultraship/Lib/GLFW/glfw3dll.lib) + + endif() +endif() + +if(NOT CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") +INSTALL(TARGETS soh DESTINATION . COMPONENT ship) +endif() + +find_program(CURL NAMES curl DOC "Path to the curl program. Used to download files.") +execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT) + +if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin") +INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship) +elseif(NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "NintendoSwitch") +INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship) +endif() + +if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin") +install(CODE " + include(InstallRequiredSystemLibraries) + include(BundleUtilities) + fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/soh-macos\" \"\" \"${dirs}\") + ") +endif() + +if(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") + if (NOT TARGET pathconf) + add_library(pathconf OBJECT switch/pathconf.c) + endif() + target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}" $<TARGET_OBJECTS:pathconf> ) +else() + target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}") +endif() + +if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch") + +set_target_properties(soh PROPERTIES + APP_TITLE "Ship of Harkirian" + APP_AUTHOR "Ship" + APP_VERSION "3.0.0" + ICON "icon.jpg") + +nx_create_nro(soh) + +INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/soh.nro DESTINATION . COMPONENT ship) + +endif() diff --git a/soh/Makefile b/soh/Makefile deleted file mode 100644 index 24b3c9e8b..000000000 --- a/soh/Makefile +++ /dev/null @@ -1,235 +0,0 @@ -CXX ?= g++ -CC ?= gcc -LD := lld -AR := ar -FORMAT := clang-format-11 -ZAPD := ../ZAPDTR/ZAPD.out -UNAME := $(shell uname) -UNAMEM := $(shell uname -m) - -LIBULTRASHIP := ../libultraship/libultraship.a -ZAPDUTILS := ../ZAPDTR/ZAPDUtils/ZAPDUtils.a -LIBSTORM := ../StormLib/build/libstorm.a - -ASAN ?= 0 -DEBUG ?= 1 -OPTFLAGS ?= -O0 -LTO ?= 0 - -# flag to save whether the compiler being used is clang or gcc by checking CXX --version -CXX_IS_CLANG ?= $(shell $(CXX) --version | grep -c clang) - -WARN := \ - -Wno-return-type \ - -funsigned-char \ - -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-strict-aliasing -fno-inline-functions -fno-inline-small-functions -ffreestanding -fwrapv \ - -ifeq ($(CXX_IS_CLANG),1) - WARN += -Wno-c++11-narrowing -endif - -CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -fpermissive -nostdlib $(shell pkg-config --cflags glew) $(shell sdl2-config --cflags) -CFLAGS := $(WARN) -std=c99 -Wno-implicit-function-declaration -D_GNU_SOURCE -nostdlib $(shell pkg-config --cflags glew) $(shell sdl2-config --cflags) -LDFLAGS := - -ifneq ($(CXX_IS_CLANG),1) - CXXFLAGS += -no-pie - CFLAGS += -no-pie -endif - -ifeq ($(UNAME), Linux) - ifeq ($(UNAMEM), x86_64) - CXXFLAGS += -msse2 -mfpmath=sse -mhard-float - CFLAGS += -msse2 -mfpmath=sse -mhard-float - endif - - CXXFLAGS += $(shell pkg-config --cflags libpulse) - CFLAGS += $(shell pkg-config --cflags libpulse) -endif - -CPPFLAGS := -MMD - -ifneq ($(DEBUG),0) - CXXFLAGS += -g - CFLAGS += -g -endif - -ifneq ($(ASAN),0) - CXXFLAGS += -fsanitize=address - CFLAGS += -fsanitize=address - LDFLAGS += -fsanitize=address -endif - -ifneq ($(LTO),0) - CXXFLAGS += -flto - CFLAGS += -flto - LDFLAGS += -flto -endif - -ifeq ($(UNAME), Linux) -TARGET := soh.elf -endif - -ifeq ($(UNAME), Darwin) -TARGET := soh-$(UNAMEM) -endif - -INC_DIRS := $(addprefix -I, \ - . \ - assets \ - build \ - include \ - src \ - ../ZAPDTR/ZAPDUtils \ - ../libultraship/libultraship \ - ../libultraship/libultraship/Lib/spdlog/include \ - ../libultraship/libultraship/Lib/Fast3D/U64 \ - ../libultraship/libultraship/Lib/Fast3D/U64/PR \ -) - -LDDIRS := $(addprefix -L, \ - ../libultraship/ \ -) - -LDLIBS := \ - $(ZAPDUTILS) \ - $(LIBSTORM) \ - $(shell sdl2-config --libs) \ - $(shell pkg-config --libs glew) \ - $(addprefix -l, \ - dl \ - bz2 \ - z \ - pthread \ - ultraship \ -) - -ifeq ($(UNAME), Linux) -LDLIBS += $(shell pkg-config --libs x11 libpulse) -endif - -ifeq ($(UNAME), Darwin) -LDLIBS += \ - $(addprefix -framework , \ - OpenGL \ - Foundation \ -) -endif - -ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*") -ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml)) -ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin)) -ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \ - $(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f) - -TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png)) -TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg)) -TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \ - $(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \ - -CXX_FILES := \ - $(shell find soh -type f -name "*.cpp") - -C_FILES := \ - $(shell find soh -type f -name "*.c") \ - $(shell find src/boot -type f -name "*.c") \ - $(shell find src/buffers -type f -name "*.c") \ - $(shell find src/code -type f -name "*.c") \ - $(shell find src/overlays -type f -name "*.c") \ - src/libultra/gu/coss.c \ - src/libultra/gu/guLookAt.c \ - src/libultra/gu/guLookAtHilite.c \ - src/libultra/gu/guPerspectiveF.c \ - src/libultra/gu/guPosition.c \ - src/libultra/gu/guS2DInitBg.c \ - src/libultra/gu/ortho.c \ - src/libultra/gu/rotate.c \ - src/libultra/gu/sins.c \ - src/libultra/gu/sintable.c \ - src/libultra/libc/sprintf.c - -O_FILES := \ - $(C_FILES:%.c=build/%.o) \ - $(CXX_FILES:%.cpp=build/%.o) -D_FILES := $(O_FILES:%.o=%.d) - -# Apple App Bundle -APPNAME=soh -APPBUNDLE=$(APPNAME).app -APPBUNDLECONTENTS=$(APPBUNDLE)/Contents -APPBUNDLEEXE=$(APPBUNDLECONTENTS)/MacOS -APPBUNDLERESOURCES=$(APPBUNDLECONTENTS)/Resources -APPBUNDLEICON=$(APPBUNDLECONTENTS)/Resources - -# create build directory -SRC_DIRS := $(shell find . -type d -a -not -path "*build*") -$(shell mkdir -p $(SRC_DIRS:%=build/%)) - -all: - $(MAKE) -C ../libultraship - $(MAKE) $(TARGET) - -setup: - cd ../OTRExporter - $(MAKE) mpq - -mpq: - $(MAKE) -C ../libultraship - $(MAKE) -C ../OTRExporter/OTRExporter - $(MAKE) -C ../ZAPDTR - rm -rf ../OTRExporter/oot.otr - cd ../OTRExporter && python3 extract_assets.py - cp ../OTRExporter/oot.otr . - -distclean: clean - $(RM) -r baserom/ - $(MAKE) clean -C ../libultraship - $(MAKE) clean -C ../OTRExporter/OTRExporter - $(MAKE) clean -C ../ZAPDTR - -clean: - rm -rf build $(TARGET) - -.PHONY: all clean distclean setup mpq - -build/%.o: %.cpp - $(CXX) -c $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@ - -build/%.o: %.c - $(CC) -c $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@ - -# make soh depend on libultraship -$(TARGET): $(LIBULTRASHIP) - -$(TARGET): $(O_FILES) - $(CXX) $^ -o $@ $(LDFLAGS) $(LDDIRS) $(LDLIBS) - --include $(D_FILES) - -appbundle: macosx/$(APPNAME).icns - rm -rf $(APPBUNDLE) - mkdir $(APPBUNDLE) - mkdir $(APPBUNDLE)/Contents - mkdir $(APPBUNDLE)/Contents/MacOS - mkdir $(APPBUNDLE)/Contents/Resources - cp macosx/Info.plist $(APPBUNDLECONTENTS)/ - cp macosx/PkgInfo $(APPBUNDLECONTENTS)/ - cp macosx/$(APPNAME).icns $(APPBUNDLEICON)/ - cp $(TARGET) $(APPBUNDLEEXE)/soh - otool -l $(TARGET) | grep -A 2 LC_RPATH | tail -n 1 | awk '{print $2}' | dylibbundler -od -b -x $(APPBUNDLEEXE)/soh -d $(APPBUNDLECONTENTS)/libs - -macosx/$(APPNAME).icns: macosx/$(APPNAME)Icon.png - rm -rf macosx/$(APPNAME).iconset - mkdir macosx/$(APPNAME).iconset - sips -z 16 16 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_16x16.png - sips -z 32 32 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_16x16@2x.png - sips -z 32 32 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_32x32.png - sips -z 64 64 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_32x32@2x.png - sips -z 128 128 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_128x128.png - sips -z 256 256 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_128x128@2x.png - sips -z 256 256 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_256x256.png - sips -z 512 512 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_256x256@2x.png - sips -z 512 512 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_512x512.png - cp macosx/$(APPNAME)Icon.png macosx/$(APPNAME).iconset/icon_512x512@2x.png - iconutil -c icns -o macosx/$(APPNAME).icns macosx/$(APPNAME).iconset - rm -r macosx/$(APPNAME).iconset diff --git a/soh/Makefile.switch b/soh/Makefile.switch deleted file mode 100644 index 10eaaebab..000000000 --- a/soh/Makefile.switch +++ /dev/null @@ -1,280 +0,0 @@ -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- - -ifeq ($(strip $(DEVKITPRO)),) -$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro") -endif - -TOPDIR ?= $(CURDIR) -include $(DEVKITPRO)/libnx/switch_rules - -#--------------------------------------------------------------------------------- -# TARGET is the name of the output -# BUILD is the directory where object files & intermediate files will be placed -# SOURCES is a list of directories containing source code -# DATA is a list of directories containing data files -# INCLUDES is a list of directories containing header files -# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional) -# -# NO_ICON: if set to anything, do not use icon. -# NO_NACP: if set to anything, no .nacp file is generated. -# APP_TITLE is the name of the app stored in the .nacp file (Optional) -# APP_AUTHOR is the author of the app stored in the .nacp file (Optional) -# APP_VERSION is the version of the app stored in the .nacp file (Optional) -# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) -# ICON is the filename of the icon (.jpg), relative to the project folder. -# If not set, it attempts to use one of the following (in this order): -# - <Project name>.jpg -# - icon.jpg -# - <libnx folder>/default_icon.jpg -# -# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder. -# If not set, it attempts to use one of the following (in this order): -# - <Project name>.json -# - config.json -# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead -# of a homebrew executable (.nro). This is intended to be used for sysmodules. -# NACP building is skipped as well. -#--------------------------------------------------------------------------------- -TARGET := $(notdir $(CURDIR)) -BUILD := build -SOURCES := switch -DATA := -INCLUDES := \ - . \ - assets \ - build \ - include \ - src \ - ../ZAPDTR/ZAPDUtils \ - ../libultraship/libultraship \ - ../libultraship/libultraship/Lib/spdlog/include \ - ../libultraship/libultraship/Lib/Fast3D/U64 \ - ../libultraship/libultraship/Lib/Fast3D/U64/PR - -#------------------------------------------------------------------------------- -# source files -#------------------------------------------------------------------------------- -SOURCEFILES_C := \ - $(shell find soh -type f -name "*.c") \ - $(shell find src/boot -type f -name "*.c") \ - $(shell find src/buffers -type f -name "*.c") \ - $(shell find src/code -type f -name "*.c") \ - $(shell find src/overlays -type f -name "*.c") \ - src/libultra/gu/coss.c \ - src/libultra/gu/guLookAt.c \ - src/libultra/gu/guLookAtHilite.c \ - src/libultra/gu/guPerspectiveF.c \ - src/libultra/gu/guPosition.c \ - src/libultra/gu/guS2DInitBg.c \ - src/libultra/gu/ortho.c \ - src/libultra/gu/rotate.c \ - src/libultra/gu/sins.c \ - src/libultra/gu/sintable.c \ - src/libultra/libc/sprintf.c - -SOURCEFILES_CPP := \ - $(shell find soh -type f -name "*.cpp") -#--------------------------------------------------------------------------------- -# app info -#--------------------------------------------------------------------------------- - -APP_TITLE := Ship of Harkinian -APP_AUTHOR := Harbour Masters -APP_VERSION := Rachael-Alfa - -#--------------------------------------------------------------------------------- -# options for code generation -#--------------------------------------------------------------------------------- -ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE -ffast-math -O3 - -CFLAGS := -ffunction-sections \ - $(ARCH) $(DEFINES) - -CFLAGS += $(INCLUDE) -D__SWITCH__ \ - -DSPDLOG_NO_THREAD_ID \ - -DSTBI_NO_THREAD_LOCALS \ - `sdl2-config --cflags` - -CXXFLAGS := $(CFLAGS) -std=gnu++20 -fpermissive -CFLAGS += -std=gnu11 - -# disable some warnings -CFLAGS += -Wno-incompatible-pointer-types -Wno-int-conversion \ - -Wno-builtin-declaration-mismatch -Wno-implicit-function-declaration \ - -Wno-stringop-overflow -Wno-discarded-qualifiers -Wno-switch-unreachable - -ASFLAGS := -g $(ARCH) -LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) - -STATIC_LIBS := $(SOH_TOP_DIR)/libultraship/lib/libultraship.a \ - $(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils/lib/libZAPDUtils.a \ - $(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils/lib/libZAPDUtils.a \ - $(SOH_TOP_DIR)/StormLib/nxbuild/libstorm.a \ - -LIBS := -L$(SOH_TOP_DIR)/StormLib/nxbuild/ -lultraship -lZAPDUtils -lstorm -lz -lbz2 -lnx -lglad -lglapi -ldrm_nouveau -lm `sdl2-config --libs` - -#--------------------------------------------------------------------------------- -# list of directories containing libraries, this must be the top level containing -# include and lib -#--------------------------------------------------------------------------------- -LIBDIRS := $(PORTLIBS) $(LIBNX) $(SOH_TOP_DIR)/StormLib/nxbuild $(SOH_TOP_DIR)/libultraship $(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils - -#--------------------------------------------------------------------------------- -# no real need to edit anything past this point unless you need to add additional -# rules for different file extensions -#--------------------------------------------------------------------------------- -ifneq ($(BUILD),$(notdir $(CURDIR))) -#--------------------------------------------------------------------------------- - -export OUTPUT := $(CURDIR)/$(TARGET) -export TOPDIR := $(CURDIR) - -export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ - $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ - $(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \ - $(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf))) - -export DEPSDIR := $(CURDIR)/$(BUILD) - -CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \ - $(foreach f,$(SOURCEFILES_C),$(notdir $(f))) -CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \ - $(foreach f,$(SOURCEFILES_CPP),$(notdir $(f))) -SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) -BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) - -#--------------------------------------------------------------------------------- -# use CXX for linking C++ projects, CC for standard C -#--------------------------------------------------------------------------------- -ifeq ($(strip $(CPPFILES)),) -#--------------------------------------------------------------------------------- - export LD := $(CC) -#--------------------------------------------------------------------------------- -else -#--------------------------------------------------------------------------------- - export LD := $(CXX) -#--------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------- - -export OFILES_BIN := $(addsuffix .o,$(BINFILES)) -export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) -export OFILES := $(OFILES_BIN) $(OFILES_SRC) -export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) - -export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ - $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ - -I$(CURDIR)/$(BUILD) - -export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) - -ifeq ($(strip $(CONFIG_JSON)),) - jsons := $(wildcard *.json) - ifneq (,$(findstring $(TARGET).json,$(jsons))) - export APP_JSON := $(TOPDIR)/$(TARGET).json - else - ifneq (,$(findstring config.json,$(jsons))) - export APP_JSON := $(TOPDIR)/config.json - endif - endif -else - export APP_JSON := $(TOPDIR)/$(CONFIG_JSON) -endif - -ifeq ($(strip $(ICON)),) - icons := $(wildcard *.jpg) - ifneq (,$(findstring $(TARGET).jpg,$(icons))) - export APP_ICON := $(TOPDIR)/$(TARGET).jpg - else - ifneq (,$(findstring icon.jpg,$(icons))) - export APP_ICON := $(TOPDIR)/icon.jpg - endif - endif -else - export APP_ICON := $(TOPDIR)/$(ICON) -endif - -ifeq ($(strip $(NO_ICON)),) - export NROFLAGS += --icon=$(APP_ICON) -endif - -ifeq ($(strip $(NO_NACP)),) - export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp -endif - -ifneq ($(APP_TITLEID),) - export NACPFLAGS += --titleid=$(APP_TITLEID) -endif - -ifneq ($(ROMFS),) - export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS) -endif - -.PHONY: $(BUILD) clean all - -#--------------------------------------------------------------------------------- -all: $(BUILD) - -$(BUILD): - @[ -d $@ ] || mkdir -p $@ - @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch - -#--------------------------------------------------------------------------------- -clean: - @echo clean ... -ifeq ($(strip $(APP_JSON)),) - @rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf -else - @rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf -endif - - -#--------------------------------------------------------------------------------- -else -.PHONY: all - -DEPENDS := $(OFILES:.o=.d) - -#--------------------------------------------------------------------------------- -# main targets -#--------------------------------------------------------------------------------- -ifeq ($(strip $(APP_JSON)),) - -all : $(OUTPUT).nro - -ifeq ($(strip $(NO_NACP)),) -$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp -else -$(OUTPUT).nro : $(OUTPUT).elf -endif - -else - -all : $(OUTPUT).nsp - -$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm - -$(OUTPUT).nso : $(OUTPUT).elf - -endif - -$(OUTPUT).elf : $(OFILES) \ - $(STATIC_LIBS) - -$(OFILES_SRC) : $(HFILES_BIN) - -#--------------------------------------------------------------------------------- -# you need a rule like this for each extension you use as binary data -#--------------------------------------------------------------------------------- -%.bin.o %_bin.h : %.bin -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - @$(bin2o) - --include $(DEPENDS) - -#--------------------------------------------------------------------------------------- -endif -#---------------------------------------------------------------------------------------
\ No newline at end of file diff --git a/soh/include/functions.h b/soh/include/functions.h index eb53be6fd..0bea29da2 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -63,6 +63,9 @@ u32 Locale_IsRegionNative(void); #if !defined(__APPLE__) && !defined(__SWITCH__) void __assert(const char* exp, const char* file, s32 line); #endif +#if defined(__APPLE__) && defined(NDEBUG) +void __assert(const char* exp, const char* file, s32 line); +#endif void isPrintfInit(void); void osSyncPrintfUnused(const char* fmt, ...); //void osSyncPrintf(const char* fmt, ...); diff --git a/soh/macosx/soh-macos.sh b/soh/macosx/soh-macos.sh new file mode 100755 index 000000000..6ce17f55d --- /dev/null +++ b/soh/macosx/soh-macos.sh @@ -0,0 +1,8 @@ +#!/bin/sh +BUNDLE="`echo "$0" | sed -e 's/\/Contents\/MacOS\/.*//'`" +RESOURCES="$BUNDLE/Contents/Resources" + +export DYLD_FRAMEWORK_PATH=$RESOURCES/Frameworks +export DYLD_LIBRARY_PATH=$RESOURCES/bin + +exec "$RESOURCES/soh-macos" diff --git a/soh/soh.sln b/soh/soh.sln deleted file mode 100644 index 596ab27ee..000000000 --- a/soh/soh.sln +++ /dev/null @@ -1,66 +0,0 @@ - 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