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-rw-r--r--README.md2
-rw-r--r--docs/MODDING.md2
-rw-r--r--soh/soh/Enhancements/Graphics/ToTMedallions.cpp2
-rw-r--r--soh/soh/Enhancements/Warping.cpp2
-rw-r--r--soh/soh/Enhancements/controls/SohInputEditorWindow.cpp2
-rw-r--r--soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp10
-rw-r--r--soh/soh/Enhancements/debugger/colViewer.cpp2
-rw-r--r--soh/soh/Enhancements/game-interactor/GameInteractor.cpp2
-rw-r--r--soh/soh/Enhancements/gameplaystats.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/location_access.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/option_descriptions.cpp2
-rw-r--r--soh/soh/Enhancements/randomizer/settings.cpp2
-rw-r--r--soh/soh/SohGui/Menu.cpp2
-rw-r--r--soh/soh/SohGui/ResolutionEditor.cpp2
-rw-r--r--soh/soh/SohGui/SohMenuEnhancements.cpp2
-rw-r--r--soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c2
20 files changed, 24 insertions, 24 deletions
diff --git a/README.md b/README.md
index 3ac29e465..162a22395 100644
--- a/README.md
+++ b/README.md
@@ -72,7 +72,7 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
| Ctrl+R | Reset |
# Project Overview
-Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.
+Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependent on the source code provided by the OOT decompilation project.
In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .o2r archive file which the code uses.
diff --git a/docs/MODDING.md b/docs/MODDING.md
index d410a0d06..089df0d5e 100644
--- a/docs/MODDING.md
+++ b/docs/MODDING.md
@@ -72,7 +72,7 @@ if (IS_DAY || gTimeIncrement >= 0x190) {
}
```
-We can make a quick change to this code to verify this is indeed what we are looking for, lets multiply the gTimeIncrement by 10:
+We can make a quick change to this code to verify this is indeed what we are looking for, let's multiply the gTimeIncrement by 10:
```diff
if (IS_DAY || gTimeIncrement >= 0x190) {
diff --git a/soh/soh/Enhancements/Graphics/ToTMedallions.cpp b/soh/soh/Enhancements/Graphics/ToTMedallions.cpp
index 0142c047c..78cca0200 100644
--- a/soh/soh/Enhancements/Graphics/ToTMedallions.cpp
+++ b/soh/soh/Enhancements/Graphics/ToTMedallions.cpp
@@ -19,7 +19,7 @@ static constexpr int32_t CVAR_TOT_MEDALLION_COLORS_DEFAULT = 0;
#define dgEndGrayscaleAndEndDlistDL "__OTR__helpers/cosmetics/gEndGrayscaleAndEndDlistDL"
static const ALIGN_ASSET(2) char gEndGrayscaleAndEndDlistDL[] = dgEndGrayscaleAndEndDlistDL;
-// This is used for the Temple of Time Medalions' color
+// This is used for the Temple of Time Medallions' color
#define dtokinoma_room_0DL_007A70 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007A70"
static const ALIGN_ASSET(2) char tokinoma_room_0DL_007A70[] = dtokinoma_room_0DL_007A70;
#define dtokinoma_room_0DL_007FD0 "__OTR__scenes/shared/tokinoma_scene/tokinoma_room_0DL_007FD0"
diff --git a/soh/soh/Enhancements/Warping.cpp b/soh/soh/Enhancements/Warping.cpp
index 7d75d17e5..93e0cd899 100644
--- a/soh/soh/Enhancements/Warping.cpp
+++ b/soh/soh/Enhancements/Warping.cpp
@@ -48,7 +48,7 @@ void SaveConfig() {
void Warp(WarpPoint& warpPoint) {
if (gPlayState == NULL) {
- // If gPlayState is NULL, it means the the user opted into BootToWarpPoint and the game is starting up.
+ // If gPlayState is NULL, it means the user opted into BootToWarpPoint and the game is starting up.
gSaveContext.gameMode = GAMEMODE_NORMAL;
gSaveContext.fileNum = 0xFE; // temporary file so that this will respect debug save file option
Sram_InitDebugSave();
diff --git a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp
index f9a2c25c2..f61139922 100644
--- a/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp
+++ b/soh/soh/Enhancements/controls/SohInputEditorWindow.cpp
@@ -1276,7 +1276,7 @@ void InitHeader(bool has_header = true) {
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
- ImGui::AlignTextToFramePadding(); // This is to adjust Vertical pos of item in a cell to be normlized.
+ ImGui::AlignTextToFramePadding(); // This is to adjust Vertical pos of item in a cell to be normalized.
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
}
diff --git a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
index c3db529a9..84cb37404 100644
--- a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
+++ b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
@@ -468,13 +468,13 @@ void SetMarginAll(const char* ButtonName, bool SetActivated, const char* tooltip
CVarSetInteger(cvarNameMargins.c_str(), false); // force set off
} else if ((strcmp(cvarName, MarginCvarNonAnchor[i]) == 0) &&
(CVarGetInteger(cvarPosType.c_str(), 0) !=
- ORIGINAL_LOCATION)) { // Our element is not in original position regarless it has no
- // anchor by default since player made it anchored we can toggle
+ ORIGINAL_LOCATION)) { // Element not in original position, regardless. It has no
+ // anchor by default; since player made it anchored we can toggle
// margins
CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
} else if (strcmp(cvarName, MarginCvarNonAnchor[i]) !=
- 0) { // Our elements has an anchor by default so regarless of it's position right now
- // that okay to toggle margins.
+ 0) { // Our element has an anchor by default, so regardless of its position right now
+ // it's okay to toggle margins.
CVarSetInteger(cvarNameMargins.c_str(), SetActivated);
}
}
@@ -1500,7 +1500,7 @@ void Table_InitHeader(bool has_header = true) {
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
- ImGui::AlignTextToFramePadding(); // This is to adjust Vertical pos of item in a cell to be normlized.
+ ImGui::AlignTextToFramePadding(); // This is to adjust Vertical pos of item in a cell to be normalized.
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 2);
ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x - 60);
}
diff --git a/soh/soh/Enhancements/debugger/colViewer.cpp b/soh/soh/Enhancements/debugger/colViewer.cpp
index 42302d19c..64995b2f5 100644
--- a/soh/soh/Enhancements/debugger/colViewer.cpp
+++ b/soh/soh/Enhancements/debugger/colViewer.cpp
@@ -68,7 +68,7 @@ void ColViewerWindow::DrawElement() {
CVarCheckbox("Apply as decal", CVAR_DEVELOPER_TOOLS("ColViewer.Decal"),
checkOpt.DefaultValue(true).Tooltip(
- "Applies the collision as a decal display. This can be useful if there is z-fighting occuring "
+ "Applies the collision as a decal display. This can be useful if there is z-fighting occurring "
"with the scene geometry, but can cause other artifacts."));
CVarCheckbox("Shaded", CVAR_DEVELOPER_TOOLS("ColViewer.Shaded"),
checkOpt.DefaultValue(false).Tooltip("Applies the scene's shading to the collision display."));
diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor.cpp b/soh/soh/Enhancements/game-interactor/GameInteractor.cpp
index b3bc3195e..d38df692a 100644
--- a/soh/soh/Enhancements/game-interactor/GameInteractor.cpp
+++ b/soh/soh/Enhancements/game-interactor/GameInteractor.cpp
@@ -3,7 +3,7 @@ GameInteractor is meant to be used for interacting with the game (yup...).
It exposes functions that directly modify, add or remove game related elements.
GameInteractionEffects.cpp is used when code that needs these
-functions also need a check wether a command can be run or not.
+functions also need a check whether a command can be run or not.
If these checks need to happen wherever GameInteractor functions are needed, the
GameInteractor functions can be called directly.
diff --git a/soh/soh/Enhancements/gameplaystats.cpp b/soh/soh/Enhancements/gameplaystats.cpp
index 43501a75e..5bd511749 100644
--- a/soh/soh/Enhancements/gameplaystats.cpp
+++ b/soh/soh/Enhancements/gameplaystats.cpp
@@ -897,7 +897,7 @@ void SetupDisplayNames() {
strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_SPEAK_DEKU], "Speak Deku: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_SPEAK_GERUDO], "Speak Gerudo: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_SPEAK_GORON], "Speak Goron: ");
- strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_SPEAK_HYLIAN], "SpeakHylian: ");
+ strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_SPEAK_HYLIAN], "Speak Hylian: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_SPEAK_KOKIRI], "Speak Kokiri: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_SPEAK_ZORA], "Speak Zora: ");
strcpy(itemTimestampDisplayName[TIMESTAMP_FOUND_DMC_BEAN_SOUL], "DMC Bean Soul: ");
diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp
index bfbb93354..6ae98cae7 100644
--- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp
@@ -1557,7 +1557,7 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
/*french*/ "Selon moi, une #jarre dans le Village de Cocorico# contient #[[1]]#.", {QM_RED, QM_GREEN}));
hintTextTable[RHT_POT_DAMPE] = HintText(CustomMessage("They say that a #pot in gravekeeper's tomb# contains #[[1]]#.",
- //TODO_TRANSLATE check these to make sure they refernce dampe's tomb not the graveyard area
+ //TODO_TRANSLATE check these to make sure they reference dampe's tomb not the graveyard area
/*german*/ "Man erzählt sich, daß ein #Krug auf dem Friedhof# #[[1]]# enthielte.",
/*french*/ "Selon moi, une #jarre dans le Cimetière# contient #[[1]]#.", {QM_RED, QM_GREEN}));
diff --git a/soh/soh/Enhancements/randomizer/location_access.cpp b/soh/soh/Enhancements/randomizer/location_access.cpp
index adc825a9e..5efaeca58 100644
--- a/soh/soh/Enhancements/randomizer/location_access.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access.cpp
@@ -768,7 +768,7 @@ bool SpiritCertainAccess(RandomizerRegion region) {
Spirit Shared can take up to 3 regions, this is because checks can exist in many regions at the same time
and the logic needs to be able to check the access logic from those regions to check the other universes properly.
- anyAge is equivalent to a self referencing Here, used for events and any check where that is relevent.
+ anyAge is equivalent to a self referencing Here, used for events and any check where that is relevant.
*/
bool SpiritShared(RandomizerRegion region, ConditionFn condition, bool anyAge, RandomizerRegion otherRegion,
diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp
index 2935d5349..4448bae42 100644
--- a/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/fire_temple.cpp
@@ -928,7 +928,7 @@ void RegionTable_Init_FireTemple() {
ENTRANCE(RR_FIRE_TEMPLE_MQ_FIRE_MAZE_MAIN, true),
ENTRANCE(RR_FIRE_TEMPLE_MQ_FIRE_MAZE_MIDDLE, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_HOVER_BOOTS)),
ENTRANCE(RR_FIRE_TEMPLE_MQ_2_FIRE_WALLS_UPPER_DOOR, true),
- //This one might be a bit too hard for base logic, but is only relevent in doorsanity or with RT_FIRE_MQ_MAZE_HOVERS
+ //This one might be a bit too hard for base logic, but is only relevant in doorsanity or with RT_FIRE_MQ_MAZE_HOVERS
ENTRANCE(RR_FIRE_TEMPLE_MQ_FIRE_MAZE_SWITCH, logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_HOVER_BOOTS) && (logic->TakeDamage() || logic->CanJumpslash())),
});
diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp
index a5b5f5ce5..07e3ed048 100644
--- a/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/spirit_temple.cpp
@@ -843,7 +843,7 @@ void RegionTable_Init_SpiritTemple() {
LOCATION(RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, SpiritShared(RR_SPIRIT_TEMPLE_MQ_OUTER_RIGHT_HAND, []{return logic->CanOpenLargeChest();})),
}, {
//Exits
- //If it is ever relevent for 1 age to spawn the mirror shield chest for the other can longshot across, it needs an eventAccess
+ //If it is ever relevant for 1 age to spawn the mirror shield chest for the other can longshot across, it needs an eventAccess
ENTRANCE(RR_SPIRIT_TEMPLE_MQ_RIGHT_HAND_EXIT, true),
ENTRANCE(RR_DESERT_COLOSSUS, SpiritCertainAccess(RR_SPIRIT_TEMPLE_MQ_OUTER_RIGHT_HAND)),
});
diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp
index 562f8978e..e1aca2863 100644
--- a/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp
@@ -110,7 +110,7 @@ void RegionTable_Init_ZorasFountain() {
LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOMB_THROW) && logic->CanGetNightTimeGS()),
}, {
//Exits
- //It is possible to avoid fall damage by jumping towards the right and landing in deeper water, but this is basically never relevent
+ //It is possible to avoid fall damage by jumping towards the right and landing in deeper water, but this is basically never relevant
ENTRANCE(RR_ZORAS_FOUNTAIN, logic->HasItem(RG_BRONZE_SCALE) || logic->TakeDamage()),
ENTRANCE(RR_ZF_HIDDEN_CAVE, true),
});
diff --git a/soh/soh/Enhancements/randomizer/option_descriptions.cpp b/soh/soh/Enhancements/randomizer/option_descriptions.cpp
index 26c8d945d..e14e412d5 100644
--- a/soh/soh/Enhancements/randomizer/option_descriptions.cpp
+++ b/soh/soh/Enhancements/randomizer/option_descriptions.cpp
@@ -319,7 +319,7 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_SHUFFLE_TREES] =
"Trees will contain randomized items which are dropped the first time the player rolls into one.\n"
"Trees will have a special appearance when carrying randomized items.\n"
- "\nSome trees are dependant on Link's age, such as some trees in Hyrule Field.\nTwo trees at Hyrule Castle are "
+ "\nSome trees are dependent on Link's age, such as some trees in Hyrule Field.\nTwo trees at Hyrule Castle are "
"only shuffle with No Logic.";
mOptionDescriptions[RSK_SHUFFLE_BUSHES] =
"Bushes in Hyrule Field & Zora's Fountain will contain randomized items when first walked through.";
diff --git a/soh/soh/Enhancements/randomizer/settings.cpp b/soh/soh/Enhancements/randomizer/settings.cpp
index 9122e3098..adaf02fd3 100644
--- a/soh/soh/Enhancements/randomizer/settings.cpp
+++ b/soh/soh/Enhancements/randomizer/settings.cpp
@@ -1759,7 +1759,7 @@ void Settings::CreateOptions() {
OPT_TRICK(RT_WATER_BK_REGION, RCQUEST_VANILLA, RA_WATER_TEMPLE, { Tricks::Tag::INTERMEDIATE }, "WTBKHB");
OPT_TRICK(RT_WATER_NORTH_BASEMENT_LEDGE_JUMP, RCQUEST_BOTH, RA_WATER_TEMPLE, { Tricks::Tag::INTERMEDIATE },
"WTBolLdg");
- // Also used in MQ logic, but won't be relevent unless a way to enter tower without irons exists (likely a clip +
+ // Also used in MQ logic, but won't be relevant unless a way to enter tower without irons exists (likely a clip +
// swim)
OPT_TRICK(RT_WATER_FW_CENTRAL_GS, RCQUEST_VANILLA, RA_WATER_TEMPLE, { Tricks::Tag::NOVICE }, "WTGSFW");
OPT_TRICK(RT_WATER_IRONS_CENTRAL_GS, RCQUEST_VANILLA, RA_WATER_TEMPLE, { Tricks::Tag::NOVICE }, "WTGSIB");
diff --git a/soh/soh/SohGui/Menu.cpp b/soh/soh/SohGui/Menu.cpp
index 42227d7f9..5608ab540 100644
--- a/soh/soh/SohGui/Menu.cpp
+++ b/soh/soh/SohGui/Menu.cpp
@@ -832,7 +832,7 @@ void Menu::DrawElement() {
float columnHeight = sectionHeight - style.ItemSpacing.y * 4;
ImGui::SetNextWindowPos(pos + style.ItemSpacing * 2);
- // Increase sidebar width on larger screens to accomodate people scaling their menus.
+ // Increase sidebar width on larger screens to accommodate people scaling their menus.
float sidebarWidth = 200 - style.ItemSpacing.x;
if (menuSize.x > 1600) {
sidebarWidth = menuSize.x * 0.15f;
diff --git a/soh/soh/SohGui/ResolutionEditor.cpp b/soh/soh/SohGui/ResolutionEditor.cpp
index fc7323e8b..c494f3bdc 100644
--- a/soh/soh/SohGui/ResolutionEditor.cpp
+++ b/soh/soh/SohGui/ResolutionEditor.cpp
@@ -405,7 +405,7 @@ void RegisterResolutionWidgets() {
.RaceDisable(false);
// Error/Warning display
mSohMenu
- ->AddWidget(path, ICON_FA_EXCLAMATION_TRIANGLE " Significant frame rate (FPS) drops may be occuring.",
+ ->AddWidget(path, ICON_FA_EXCLAMATION_TRIANGLE " Significant frame rate (FPS) drops may be occurring.",
WIDGET_TEXT)
.RaceDisable(false)
.PreFunc(
diff --git a/soh/soh/SohGui/SohMenuEnhancements.cpp b/soh/soh/SohGui/SohMenuEnhancements.cpp
index 5112c78ac..c6702276b 100644
--- a/soh/soh/SohGui/SohMenuEnhancements.cpp
+++ b/soh/soh/SohGui/SohMenuEnhancements.cpp
@@ -1391,7 +1391,7 @@ void SohMenu::AddMenuEnhancements() {
.CVar(CVAR_ENHANCEMENT("DeleteFileOnDeath"))
.Options(CheckboxOptions().Tooltip("Dying will delete your file.\n\n" ICON_FA_EXCLAMATION_TRIANGLE
" WARNING " ICON_FA_EXCLAMATION_TRIANGLE
- "\nTHIS IS NOT REVERSIBLE!\nUSE AT YOUR OWN RISK!"));
+ "\nTHIS IS IRREVERSIBLE!\nUSE AT YOUR OWN RISK!"));
AddWidget(path, "Switch Timer Multiplier", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_ENHANCEMENT("SwitchTimerMultiplier"))
.Options(IntSliderOptions().Min(-5).Max(5).DefaultValue(0).Format("%+d").Tooltip(
diff --git a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
index 2437be27a..b06b1a96d 100644
--- a/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
+++ b/soh/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
@@ -79,7 +79,7 @@ void BgSpot00Hanebasi_Init(Actor* thisx, PlayState* play) {
}
if (gSaveContext.sceneLayer != 6) {
- // Don't close the bridge in rando to accomodate hyrule castle exit
+ // Don't close the bridge in rando to accommodate hyrule castle exit
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) &&
CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE) && !Flags_GetEventChkInf(EVENTCHKINF_ZELDA_FLED_HYRULE_CASTLE) &&
!(IS_RANDO)) {