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-rw-r--r--soh/soh/SaveManager.cpp2
-rw-r--r--soh/soh/z_play_otr.cpp1
-rw-r--r--soh/soh/z_scene_otr.cpp2
-rw-r--r--soh/src/code/z_actor.c4
-rw-r--r--soh/src/code/z_message_PAL.c1
-rw-r--r--soh/src/code/z_parameter.c1
6 files changed, 11 insertions, 0 deletions
diff --git a/soh/soh/SaveManager.cpp b/soh/soh/SaveManager.cpp
index d6d7b9bc0..c7665115f 100644
--- a/soh/soh/SaveManager.cpp
+++ b/soh/soh/SaveManager.cpp
@@ -708,6 +708,7 @@ void SaveManager::InitFileDebug() {
// Threaded SaveFile takes copy of gSaveContext for local unmodified storage
void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, int sectionID) {
+ SPDLOG_INFO("Save File - fileNum: {}", fileNum);
// Needed for first time save, hasn't changed in forever anyway
saveBlock["version"] = 1;
if (sectionID == SECTION_ID_BASE) {
@@ -800,6 +801,7 @@ void SaveManager::SaveGlobal() {
}
void SaveManager::LoadFile(int fileNum) {
+ SPDLOG_INFO("Load File - fileNum: {}", fileNum);
assert(std::filesystem::exists(GetFileName(fileNum)));
InitFile(false);
diff --git a/soh/soh/z_play_otr.cpp b/soh/soh/z_play_otr.cpp
index 81d4769c1..1f5e21c94 100644
--- a/soh/soh/z_play_otr.cpp
+++ b/soh/soh/z_play_otr.cpp
@@ -87,6 +87,7 @@ void OTRPlay_InitScene(PlayState* play, s32 spawn) {
auto data2 = ResourceMgr_LoadVtxByCRC(0x68d4ea06044e228f);*/
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneInit>(play->sceneNum);
+ SPDLOG_INFO("Scene Init - sceneNum: {0:#x}, entranceIndex: {1:#x}", play->sceneNum, gSaveContext.entranceIndex);
volatile int a = 0;
}
diff --git a/soh/soh/z_scene_otr.cpp b/soh/soh/z_scene_otr.cpp
index 381cca4d2..ef98a4b3a 100644
--- a/soh/soh/z_scene_otr.cpp
+++ b/soh/soh/z_scene_otr.cpp
@@ -541,6 +541,8 @@ extern "C" s32 OTRfunc_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomN
roomCtx->unk_30 ^= 1;
+ SPDLOG_INFO("Room Init - curRoom.num: {0:#x}", roomCtx->curRoom.num);
+
return 1;
}
diff --git a/soh/src/code/z_actor.c b/soh/src/code/z_actor.c
index 953886f12..a8f258c1b 100644
--- a/soh/src/code/z_actor.c
+++ b/soh/src/code/z_actor.c
@@ -662,6 +662,7 @@ s32 Flags_GetSwitch(PlayState* play, s32 flag) {
* Sets current scene switch flag.
*/
void Flags_SetSwitch(PlayState* play, s32 flag) {
+ lusprintf(__FILE__, __LINE__, 2, "Switch Flag Set - %#x", flag);
if (flag < 0x20) {
play->actorCtx.flags.swch |= (1 << flag);
} else {
@@ -673,6 +674,7 @@ void Flags_SetSwitch(PlayState* play, s32 flag) {
* Unsets current scene switch flag.
*/
void Flags_UnsetSwitch(PlayState* play, s32 flag) {
+ lusprintf(__FILE__, __LINE__, 2, "Switch Flag Unset - %#x", flag);
if (flag < 0x20) {
play->actorCtx.flags.swch &= ~(1 << flag);
} else {
@@ -724,6 +726,7 @@ s32 Flags_GetTreasure(PlayState* play, s32 flag) {
* Sets current scene chest flag.
*/
void Flags_SetTreasure(PlayState* play, s32 flag) {
+ lusprintf(__FILE__, __LINE__, 2, "Treasure Flag Set - %#x", flag);
play->actorCtx.flags.chest |= (1 << flag);
}
@@ -784,6 +787,7 @@ s32 Flags_GetCollectible(PlayState* play, s32 flag) {
* Sets current scene collectible flag.
*/
void Flags_SetCollectible(PlayState* play, s32 flag) {
+ lusprintf(__FILE__, __LINE__, 2, "Collectible Flag Set - %#x", flag);
if (flag != 0) {
if (flag < 0x20) {
play->actorCtx.flags.collect |= (1 << flag);
diff --git a/soh/src/code/z_message_PAL.c b/soh/src/code/z_message_PAL.c
index c595f4516..91f9003a2 100644
--- a/soh/src/code/z_message_PAL.c
+++ b/soh/src/code/z_message_PAL.c
@@ -1576,6 +1576,7 @@ void Message_Decode(PlayState* play) {
extern const char* msgStaticTbl[];
void Message_OpenText(PlayState* play, u16 textId) {
+ lusprintf(__FILE__, __LINE__, 2, "Display Text - textId: %#x", textId);
static s16 messageStaticIndices[] = { 0, 1, 3, 2 };
MessageContext* msgCtx = &play->msgCtx;
Font* font = &msgCtx->font;
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index 571cbb947..5e7ef5e8e 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -1759,6 +1759,7 @@ u8 Return_Item(u8 itemID, ModIndex modId, ItemID returnItem) {
* @return u8
*/
u8 Item_Give(PlayState* play, u8 item) {
+ lusprintf(__FILE__, __LINE__, 2, "Item Give - item: %#x", item);
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
s16 i;
s16 slot;