diff options
Diffstat (limited to 'soh/include/functions.h')
| -rw-r--r-- | soh/include/functions.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/soh/include/functions.h b/soh/include/functions.h index 3e2954b77..942f83a3b 100644 --- a/soh/include/functions.h +++ b/soh/include/functions.h @@ -2050,20 +2050,20 @@ void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer); void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer); void AudioSeq_InitSequencePlayerChannels(s32 playerIdx); void AudioSeq_InitSequencePlayers(void); -void func_800ECC04(u16); +void AudioOcarina_Start(u16); void AudioOcarina_SetInstrument(u8); -void Audio_OcaSetSongPlayback(s8 songIdxPlusOne, s8 playbackState); -void Audio_OcaSetRecordingState(u8); -OcarinaStaff* Audio_OcaGetRecordingStaff(void); -OcarinaStaff* Audio_OcaGetPlayingStaff(void); -OcarinaStaff* Audio_OcaGetDisplayingStaff(void); -void Audio_OcaMemoryGameStart(u8 minigameIdx); -s32 Audio_OcaMemoryGameGenNote(void); -void func_800EE824(void); +void AudioOcarina_SetPlaybackSong(s8 songIdxPlusOne, s8 playbackState); +void AudioOcarina_SetRecordingState(u8); +OcarinaStaff* AudioOcarina_GetRecordingStaff(void); +OcarinaStaff* AudioOcarina_GetPlayingStaff(void); +OcarinaStaff* AudioOcarina_GetPlaybackStaff(void); +void AudioOcarina_MemoryGameInit(u8 minigameIdx); +s32 AudioOcarina_MemoryGameNextNote(void); +void AudioOcarina_PlayLongScarecrowSong(void); void AudioDebug_Draw(GfxPrint* printer); void AudioDebug_ScrPrt(const s8* str, u16 num); -void func_800F3054(void); -void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx); +void Audio_Update(void); +void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIdx); void func_800F3F3C(u8); void func_800F4010(Vec3f* pos, u16 sfxId, f32); void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim); @@ -2132,7 +2132,7 @@ void Audio_Init(); void Audio_InitSound(); void func_800F7170(void); void func_800F71BC(s32 arg0); -void Audio_SetSoundBanksMute(u16 muteMask); +void Audio_SetSfxBanksMute(u16 muteMask); void Audio_QueueSeqCmdMute(u8 channelIdx); void Audio_ClearBGMMute(u8 channelIdx); void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* a4, s8* reverbAdd); @@ -2143,7 +2143,7 @@ void Audio_StopSfxByBank(u8 bankId); void func_800F8884(u8, Vec3f*); void Audio_StopSfxByPosAndBank(u8, Vec3f*); void Audio_StopSfxByPos(Vec3f*); -void func_800F9280(u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer); +void Audio_StartSequence(u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer); void Audio_QueueSeqCmd(u32 bgmID); void Audio_QueuePreviewSeqCmd(u16 seqId); void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId); |
