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-rw-r--r--soh/src/code/z_inventory.c2
-rw-r--r--soh/src/code/z_skelanime.c2
2 files changed, 4 insertions, 0 deletions
diff --git a/soh/src/code/z_inventory.c b/soh/src/code/z_inventory.c
index f2b329ed5..4141ffe1f 100644
--- a/soh/src/code/z_inventory.c
+++ b/soh/src/code/z_inventory.c
@@ -187,6 +187,8 @@ u8 gItemSlots[] = {
void Inventory_ChangeEquipment(s16 equipment, u16 value) {
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
+
+ GameInteractor_ExecuteOnLinkEquipmentChange();
}
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c
index a7e93e8c3..4335df0c8 100644
--- a/soh/src/code/z_skelanime.c
+++ b/soh/src/code/z_skelanime.c
@@ -1140,6 +1140,8 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade
}
LinkAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f);
+
+ GameInteractor_ExecuteOnLinkSkeletonInit();
}
/**