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authoraMannus <mannusmenting@gmail.com>2025-12-31 00:21:53 +0100
committerGitHub <noreply@github.com>2025-12-30 23:21:53 +0000
commite96503c0bdabee121d30db938246ad96bc0a06ed (patch)
treeb7a651b9f413ab11be0868a858b55feb8ffa5ef7 /soh/src/code
parentfbfef956176f9ae2a2d00fdf45222092b9efa456 (diff)
Fix custom tunics not updating on scene change (#6026)
Diffstat (limited to 'soh/src/code')
-rw-r--r--soh/src/code/z_inventory.c2
-rw-r--r--soh/src/code/z_skelanime.c2
2 files changed, 4 insertions, 0 deletions
diff --git a/soh/src/code/z_inventory.c b/soh/src/code/z_inventory.c
index f2b329ed5..4141ffe1f 100644
--- a/soh/src/code/z_inventory.c
+++ b/soh/src/code/z_inventory.c
@@ -187,6 +187,8 @@ u8 gItemSlots[] = {
void Inventory_ChangeEquipment(s16 equipment, u16 value) {
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
+
+ GameInteractor_ExecuteOnLinkEquipmentChange();
}
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
diff --git a/soh/src/code/z_skelanime.c b/soh/src/code/z_skelanime.c
index a7e93e8c3..4335df0c8 100644
--- a/soh/src/code/z_skelanime.c
+++ b/soh/src/code/z_skelanime.c
@@ -1140,6 +1140,8 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade
}
LinkAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f);
+
+ GameInteractor_ExecuteOnLinkSkeletonInit();
}
/**