summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2026-08-13Keep the save editor's sword state alive long enough to draw (#7061)David Racine
fmt::format returns a std::string by value, so taking c_str() of the temporary left BeginCombo reading freed memory whenever the melee weapon state fell outside the known cases. Hold the text in a std::string instead. Use spdlog::fmt_lib in the save editor Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12Fix graveyard sign checks at night (#7057)A Green Spoon
2026-08-12Adds native OOTRS archive support to remove need for custom packing. (#7056)Malkierian
2026-08-10Enemy rando, remove switch flag setting from Wolfos (#7055)djevangelia
2026-08-10replace specialized bean logic with events (#5842)Philip Dubé
2026-08-10Enemy rando, set EnTp EnSkb EnPeehat collider positions on actor init (#7049)djevangelia
2026-08-09Apply Enemy Rando Dark Link fixes to Crowd Control & Sail (#7054)Philip Dubé
2026-08-09Fix grammar (#7053)Philip Dubé
2026-08-09Fix mirror decal not rendering on some walls (#7052)Philip Dubé
2026-08-09fix(audio): bound audio-heap cache tables (SIGSEGV with large custom music ↵Pedro Nascimento
packs) (#6932) Root cause of three identical field crashes (audio thread, opcode fetch through a pointer with its low 32 bits overwritten, seconds after scene transitions): AudioHeap_AllocPermanent writes permanentCache[index] with index = permanentPool.count and no bound against the 32-entry array. In SoH every soundfont sync-load is forced permanent, and custom sequences whose SEQ.xml says CachePolicy="Temporary" ALSO allocate permanently (the factory stores the LUS enum where CACHE_TEMPORARY == 0, while AudioLoad_SyncLoad's switch reads 0 with the ROM convention 'permanent'). A pack with ~60 streamed customs plus vanilla fonts pushes count past 32 within a session, after which each allocation sprays a {ptr, size, tableType/id} triplet at 24-byte stride through gAudioContext - entry[135]'s ptr field lands exactly on seqPlayers[0].scriptState.pc and entry[156] on seqPlayers[1]'s (both verified against the crash-dump registers). - permanentCache raised 32 -> 512 (12 KB) and AllocPermanent refuses allocations past the array instead of corrupting memory. - Same unbounded-index disease fixed in the three sibling writers: AllocCached's persistent path (16-entry array; CACHE_EITHER degrades to temporary, hard persistent requests fail cleanly), AllocPersistentSampleCacheEntry, AllocTemporarySampleCacheEntry. - seqLoadStatus malloc sized for the full id space (sequenceMapSize + 0xF) matching sequenceMap; custom ids above sequenceMapSize previously overflowed the allocation by up to 15 bytes. Upstream SoH bugs, not branch-introduced - this branch's many-track packs merely made the overflow reachable in normal play. Standalone upstreamable fix.
2026-08-09fix warnings (#7051)Philip Dubé
2026-08-09Silence cmake warnings (#7050)Philip Dubé
2026-08-09FixFlexDrops (#7047)Philip Dubé
2026-08-09Allow GI skip for silver gauntlets chest (#7048)Philip Dubé
2026-08-09Save editor v2 (#6474)PurpleHato
2026-08-09Fix bugs in hints (#7046)Philip Dubé
1. fix filtering trials hints when only 1-3 required 2. clearing names per iteration won't work with dual hints
2026-08-09Fix heap corruption due to skybox code using GameState as PlayState (#7045)Philip Dubé
Also corrects clearing skybox context before Skybox_Setup
2026-08-08Fix scrub message having doubled articles, add articles to fake names (#7044)Philip Dubé
2026-08-08Allow buying tunic as either age in rando even without shopsanity. (#7016)Pepper0ni
2026-08-08Hookify Skeleton Unregisters (#6988)Jameriquiah
Co-authored-by: serprex <159546+serprex@users.noreply.github.com>
2026-08-08Decomp, some camera names (#7043)djevangelia
2026-08-08Savestates, add `sEffectContext` (#7042)djevangelia
2026-08-08Polish, Twinrova intro cutscene skip with Kotake/Koume appear on climb (#7001)djevangelia
2026-08-08Fix GF Near Grotto North/East naming (#7041)Philip Dubé
2026-08-08Get rid of Logic::Hearts, update Logic::EffectiveHealth to be 16/heart (#7026)Philip Dubé
2026-08-08Progressive BGS (#7037)Philip Dubé
2026-08-08Enemy rando, fix Dark Link crush etc voidouts (#7038)djevangelia
2026-08-08fix clang with -lm (#7039)Philip Dubé
2026-08-07use spdlog::fmt_lib over fmt, opens up SPDLOG_USE_STD_FORMAT in future (#7030)Philip Dubé
requires spdlog 1.10
2026-08-07Shuffle Treasure Chest Game (#7020)Philip Dubé
2026-08-07Minor Typo: Fix Roc's Feather Trap name typo (#7033)Christopher Leggett
2026-08-07Make Thieves' Hideout distinct region (#7025)Philip Dubé
2026-08-06Restoration, hover fishing condition + XZ speed (#7031)djevangelia
2026-08-06Fix clang constexpr issues with system fmt (#7024)Philip Dubé
2026-08-06Add Edit buttons for custom presets (#5994)Jordan Longstaff
2026-08-06Shuffle Silver (#5659)Philip Dubé
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com> Co-authored-by: leggettc18 <chris@leggett.dev>
2026-08-06Switch to TheMrMilchmann/setup-msvc-dev@v4 (#7027)Philip Dubé
2026-08-05Enhancement, drop throw-only actors toggle (#7023)djevangelia
Co-authored-by: djevangelia <djevangelia>
2026-08-05Fix Gold Skulltula tokens overwriting the Bow inventory slot (#7021)David Racine
gItemSlots and sExtraItemBases only cover the item IDs that live in the inventory, but Item_Give and Item_CheckObtainability index them with any item ID. Reading past gItemSlots lands on gUpgradeShifts, so INV_CONTENT(ITEM_SKULL_TOKEN) resolved to the Bow slot and stored the token there, permanently corrupting the save. Route both through a bounds-checked Item_GetSlot that reports SLOT_NONE for items that have no slot, and skip the inventory store in that case. That read is also undefined behaviour, which link-time optimization is free to exploit: with it present clang dropped the ITEM_SKULL_TOKEN branch and the ITEM_MEDALLION_WATER horse fixup from Item_Give entirely, so tokens were never counted either. Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-05Added small key null checks. (#7019)xxAtrain223
2026-08-04Progressive Deku Nut Bag and Stick Bag models (#7015)7hrone
2026-08-04Cleanup and fix Dampe's race both prizes regression (#6999)Jordan Longstaff
2026-08-03fix: seqLoadStatus OOB reads/writes for custom SAF sequences (#6917)David Racine
Custom SAF sequence IDs can exceed sequenceMapSize, causing out-of-bounds reads/writes on the seqLoadStatus byte array (sized exactly sequenceMapSize). This is the direct cause of intermittent battle music failure with BGM packs (issue #5706): on the second encounter, AudioLoad_SyncLoadSeq reads a garbage value from heap memory past seqLoadStatus[] and may find 1 (loading in progress), causing it to return NULL early — the sequence player is never initialized and no battle music plays. Symmetric fix to the fontLoadStatus guards in PR #6916: - AudioLoad_IsSeqLoadComplete: return true for OOB seqIds (custom SAF sequences are resource-manager-backed, not in the async-load status table) - AudioLoad_SetSeqLoadStatus: skip update for seqId >= sequenceMapSize - AudioLoad_SyncLoadSeq: skip the in-progress check for OOB seqIds Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03Fix potential key softlock with hover boosts in MQ spirit (#7014)Pepper0ni
Using hover recoils, Adult can reach the symphony room lock without having access to Statue Room and thus the shared area of MQ spirit. This means that child logically needs an extra key to pass their early locks and get shared checks as adult can waste it, but it was not reflected in the current logic. This change fixes the issue, requiring an extra key for the first 2 child locks while both hover boost tricks are on unless either the grate in 3 suns room (which gives a hover sliding adult statue room access) is both open and climbable, or Adult already has reverse access to the dungeon, either of which giving the shared key logic assumed Statue Room access.
2026-08-03Fix Save Editor inventory edits leaving C/D-pad buttons desynced (#7008)David Racine
The Save Editor's Inventory tab writes gSaveContext.inventory.items[] directly, but a C/D-pad item button mirrors the slot it points at (buttonItems[i] == items[cButtonSlots[i-1]]). That derived value was never refreshed, so e.g. emptying a bottle assigned to a button left the button showing its old contents -- a desync the game's equip/inventory consistency then trips on at the next age swap or bottle update. Re-sync any button pointing at an edited slot after the write. Equipment assigned to a button stores an equipment-page index in cButtonSlots (>= inventory size), so it never matches an inventory slot and is left untouched. Includes a default-on "Keep C/D-pad buttons in sync" checkbox (mirroring "Restrict to valid items") so inventory edits can intentionally leave a slot desynced from its button for RBA practice/debugging. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-02bump lus (#7010)briaguya
2026-08-01Replace ZAPDTR and OTRExporter with Torch (#6989)briaguya
* Add Torch migration plan Plan for replacing ZAPDTR + OTRExporter with Torch as SoH's only asset pipeline, following HarbourMasters/Torch#219 ("oot support"). Co-Authored-By: Claude <noreply@anthropic.com> * Plan: yml repo is source of truth, drop the move-to-assets-repo steps - Name the actual repo (briaguya0/soh-asset-yml); it holds yml only, and is edited directly rather than regenerated. zapd_to_torch.py is a one-shot conversion, not an ongoing workflow, since nobody edits the ZAPD XMLs once ZAPD is gone. - Phase 5 is pure deletion. Generator inputs are already preserved by the harness's shipwright@95d8f7e submodule pin and by git history, so nothing needs snapshotting or moving out of Shipwright. - Clarify soh/CMakeLists.txt:107-109 as a configure-soh-directly fallback with nothing left to fall back to. - Downgrade the extraction wall-clock risk; perf work landed in Torch#219. Co-Authored-By: Claude <noreply@anthropic.com> * Phase 0: flesh out the verification gates Adds torch-migration/PHASE0.md with the full gate detail: what each gate's variable is, the driver source, exact commands, cost, and exit criteria. Two gates the plan was missing: - Gate C (Release build) - the harness 14/14 is a Debug measurement; CI and releases build -O3. - Gate A2 (two extractions in one process) - free once the driver exists, retires the re-entrancy risk offline instead of by hand in the game. Also: gates run full-tree + check.sh rather than test_assets.py (which hardcodes the torch path and copies a filtered yml subset), 19 ROM dumps not 17, and libgfxd being USE_STANDALONE-only is called out as the real hazard in Gate A. * Phase 0: correct the test_assets.py claim The "filtered subset" was a misread. The log line prints the pre-recursion yml count (1320); setup_scratch's external_files recursion then pulls in the remaining 130, so an unfiltered run copies all 1450 - verified by replaying the logic. So the gates use test_assets.py, the same tool that produced the existing 14/14, with a TORCH_BIN env override as the only harness patch. Gate A2 keeps the check.sh path, since it needs two extractions in one process and test_assets.py execs the binary once per ROM. * Phase 0: preflight green, 19/19 Baseline Torch build (USE_STANDALONE=ON, all games, Debug, PORT_VERSION_ ENDIANNESS=ON) reproduces every reference archive: 19 ROM dumps, all 0 failed / 0 not generated / 0 not in reference. Counts match the harness README's 14-target table, and the duplicate dumps agree with each other, which the 14-target matrix never showed. Reference manifests also spot-checked by re-derivation from two o2r files -- the baseline the gates measure against hasn't drifted. * Phase 0: Gate A green, 19/19 USE_STANDALONE=OFF plus driving Companion by hand produces byte-identical archives for all 19 ROM dumps. The real question was libgfxd, which is fetched only if(USE_STANDALONE) -- _deps/ confirms it is absent, so the Binary export path is genuinely gfxd-free. Reading said so; now it's run. Progress denominator confirmed exact: SetPhaseCallback fires once per yml file, matching the on-disk count for all three classes (1449/1450/1480). Phase 3's bar can be monotonic with no change to OTRGlobals. Also observed for Phase 2: zlib is fetched even with BUILD_STORMLIB=OFF and no zlib.h use in torch/src, confirming risk #1; spdlog is not fetched, so only the global-logger stomping applies there. * Phase 0: Gate A2 green, and the duplicate-entry finding Two extractions in one process, vanilla then MQ, both byte-identical to their references. The second run's phases=1450 matches pal_mq's on-disk yml count exactly, which is the direct refutation of the gProcessedFiles risk -- a leak would have skipped files and truncated the archive. A fresh Companion per extraction is sufficient; PLAN.md risk #6 retired. Also records what the gate turned up on the way: torch writes 25 duplicate archive entries, benign because libultraship indexes by CRC64 of the path. Filed as Torch#233 item 5. Corrects the Gate A note that attributed the whole ~343 KB size delta to compression -- 76 KB of it is these duplicates. * Phase 0: Gates B and C green OoT-only (eight BUILD_<game> flags OFF) and Release (-O3) each 19/19 identical, one variable moved apiece -- verified against the option() defaults so the other flags genuinely match the baseline cache. Gate C mattered: every parity measurement to date, including the original 14/14, was Debug, while CI and releases build -O3. Also records extraction wall-clock from torch's own timing line: Release averages 11.4s per ROM against Debug's 26.7s, and the OoT-only flags cost nothing. SoH ships Release, so PLAN.md risk #5 looks much smaller than the Debug numbers suggested -- though ZAPD's time on the same machine is still unmeasured. * Phase 0: Gate A' green -- the shipping configuration is the spec Static lib + OoT-only + Release together: 19/19 identical plus the vanilla-then-MQ pair. Flags verified from the generated cache rather than assumed, so Phase 2's CMake block and TorchExtract.cpp can be transcriptions of this build and RunOnce respectively. Archive bytes turn out to be configuration-independent -- the pair produced exactly the sizes the Debug static-lib run did, phases=1450 on both runs. Extraction 11.8s mean, so the static-lib wrapper costs nothing over Gate C. Confirms both Phase 2 dependency risks in the configuration that actually ships: zlib fetched with BUILD_STORMLIB=OFF and no zlib.h includes, tinyxml2 fetched with BUILD_NAUDIO=OFF removing its only consumers. Both FetchContent declarations are unconditional. * Copy soh.o2r from a checked-in prebuilt archive (TEMPORARY) Unblocks the rest of the migration. soh.o2r is produced by ZAPD via OTRExporter/extract_assets.py, both of which this migration deletes; its replacement is a small in-tree packer that has to reproduce ZAPD's texture quantisation exactly. Rather than block Phases 2/3/5 on that packer, check the archive in and make GenerateSohOtr a copy. The archive doubles as Phase 4's acceptance oracle -- the packer is correct when its output matches this entry-for-entry -- which is strictly more useful than Gate E's planned manifest of hashes of it. Generation turns out to be content-deterministic but NOT byte- deterministic: two runs give identical payloads for all 1,042 entries but different file hashes, because zip stores per-entry timestamps. So the Phase 4 comparison must be entry-wise; whole-file would fail even on a correct archive. Recorded in prebuilt/README.md. Adds a configure-time guard on the baked-in portVersion. OTRGlobals.cpp :283 requires exact major.minor.patch equality and RunExtract exit(1)s with "soh.o2r is outdated", which is an opaque symptom for a stale checked-in file; verified the guard fires by building against 9.2.4. ExtractAssets, CI and copy-existing-otrs.cmake are deliberately untouched -- ExtractAssets still generates a correct archive while ZAPD exists, and the CI job keeps working since it just builds this target. * Extract ROMs with Torch instead of ZAPD Adds soh/assets/yml as a submodule (briaguya0/soh-asset-yml, 20,353 asset definitions) and FetchContents torch at 4cae4416, configured exactly as Gate A' measured it: static lib, OoT only, no UI, no StormLib. find_package(ZLIB) has to run before torch is declared. Torch declares zlib with OVERRIDE_FIND_PACKAGE, so it takes over the whole build's find_package(ZLIB), and its copy provides no ZLIB::ZLIB -- which both StormLib and CMake's FindPNG link by name. Filed upstream as Torch#233. CallZapd becomes CallTorch: no chdir, no symlinked assets dir, no 22-entry argv. Everything that needed the working directory is now a parameter. TorchExtract.cpp is the only TU that includes Companion.h, since torch exports its whole lib/ as PUBLIC includes. Progress uses torch's phase callback, which fires once per yml file, with the denominator counted off disk. Gate A confirmed the two match exactly for all three yml counts, so the bar runs 0-100 without the sawtooth the old per-file counter would have produced. GetZapdVerStr becomes GetTorchVersionDir, returning the version directory under the yml tree rather than a ZAPD xml directory. soh.elf links torch and no longer references zapd_report. * Record the two-ROM session passing in-game Vanilla then MQ extracted in one process, both loaded and played. Closes PLAN.md risk #6 in the game rather than only against the harness driver, and confirms config.yml-driven archive naming end to end. * Add soh-torch, rebuild ExtractAssets on it soh links torch as a static library, which compiles out torch's own CLI, so build-time extraction needs an entry point. soh-torch supplies one around the same SohTorch::Extract the game calls -- one implementation, so the CLI and the in-game path can't drift. ExtractAssets keeps its old contract: SOH_ROM_PATH accepts roms and/or directories of roms and defaults to roms/, so dropping a vanilla and a master quest rom in produces oot.o2r and oot-mq.o2r in one run, and chaining GenerateSohOtr keeps soh.o2r coming out of it too. Extract now returns the archive name torch chose rather than deriving it from IsMasterQuest(), so config.yml is the only thing naming archives. The name comes from Companion::GetOutputPath(): scanning the destination for *.o2r picks up an unrelated soh.o2r when extracting into the build directory, which is only invisible in the game because it extracts into an empty temp dir. ExtractAssetHeaders stays as a target that explains why it can't run -- torch registers no OoT header exporter and emits no #define d<sym>, which soh source references ~24k times. Documented in BUILDING.md alongside it. This removes the last ZAPD dependency from the build. * Add the roms directory ExtractAssets defaults to BUILDING.md points people at roms/, but git can't track an empty directory, so a fresh clone didn't have one. Its .gitignore keeps everything but itself and the readme out. * Delete ZAPDTR and OTRExporter Nothing drives them any more: ExtractAssets runs soh-torch, the in-game extractor calls Companion directly, GenerateSohOtr copies a prebuilt archive, and soh links torch instead of ZAPDLib. Verified with a build from a fresh tree with both submodules absent from disk. Removes the submodules, the 7,680 ZAPD xmls under soh/assets/xml, the extractor inputs (Config_*.xml, TexturePool.xml, filelists, symbols) and copy-existing-otrs.cmake. The xmls remain in this repo's history and in the test harness's pinned shipwright submodule, which is where the yaml was generated from. Packaging changes shape as well as content: the extractor assets used to install into the 'extractor' component, which Packaging-2.cmake only includes for the AppImage generator, so linux zips shipped without them. torch is linked into soh rather than being a separate binary, so the yml tree installs into 'ship' on every platform and every package can extract a rom. * Keep CI providing tinyxml2 itself Torch's fetched copy satisfies libultraship today, so the install steps are redundant -- but that rests on torch declaring tinyxml2 with an unconditional OVERRIDE_FIND_PACKAGE, which is an implementation detail, and one we've asked upstream to reconsider in Torch#233. If the fetch gets gated, find_package needs a system copy again and CI would break because we removed the steps providing it. Also notes that the generate-soh-otr slim-down was written before the prebuilt archive, which makes that job build nothing for now. * Generate soh.o2r again, replacing the prebuilt archive soh-o2r-packer builds soh.o2r from soh/assets/custom, reproducing the ZAPD/OTRExporter archive exactly: 1,042 entries, 0 missing, 0 extra, 0 content mismatch, checked entry-wise because zip stores per-entry timestamps and whole-file hashes never match between runs. Most of it is torch's: Companion::Pack walks the directory, zips it and writes portVersion; BaseExporter::WriteHeader writes the resource header; TextureType and CalculateTextureSize come from TextureUtils. The packer stages the assets into the shape the archive should have and hands that over. Encoding a PNG into an N64 texture is the only piece nothing else provides -- torch decodes rom data that is already N64 format, never the reverse -- so PngTexture.cpp is the whole of what had to be written, and it follows ZAPD's quantisation rather than n64graphics', which scales where ZAPD shifts. GenerateSohOtr copies the libultraship shaders into assets/custom again before packing; assets/custom/shaders is gitignored and nothing else populates it, so a fresh clone would otherwise pack three files short. Removes prebuilt/ and its configure-time portVersion guard. * Move the asset tools under soh/assets soh-torch and soh-o2r-packer both exist to turn assets into archives, so they sit better beside the assets they read than at the repo root. Nothing tangled: both targets are declared in the root CMakeLists with explicit paths rather than add_subdirectory, and soh/CMakeLists.txt globs only include/, soh/ and src/, so sources under assets/ aren't swept into the soh target. * Build soh.o2r in CI without libultraship or soh SOH_TOOLS_ONLY returns from the root CMakeLists once the asset tools are declared, before libultraship and soh are added, so a configure that only needs soh-o2r-packer never reaches LUS's find_package(SDL2 REQUIRED). That lets generate-soh-otr drop building SDL2 from source, SDL2_net, and the deps cache that existed to hold the SDL2 tarball -- eleven steps down to six. Verified a tools-only build produces the archive with all 1,042 entries matching. The tool targets move above the sub-projects so the early return can sit between them; they only ever needed torch. The packer creates its output directory, which previously came for free from soh's build directory. * Fix macos and windows builds, keep the tools out of the game build macos: libultraship declares spdlog with OVERRIDE_FIND_PACKAGE so its own find_package(spdlog REQUIRED) resolves, but torch declares spdlog without it, and FetchContent_Declare is first-wins. Configuring torch first made LUS's declaration a no-op and left find_package with no config to find. It only showed on macos because that's the platform where neither project finds an installed spdlog -- it's kept out of macports.yml because its fmt dependency breaks the universal build -- so both fall through to fetching. Declaring it ahead of both keeps macos on the same source-built v1.16.0 it used before. Torch already uses OVERRIDE_FIND_PACKAGE for tinyxml2 and zlib, so the real fix is upstream. windows: soh builds with /WX, and TorchExtract.cpp is the one translation unit reaching yaml-cpp through torch's headers, which trips the dll-interface warnings. Suppress those two on that file. EXCLUDE_FROM_ALL on soh-torch and soh-o2r-packer: they are build-time tools, so building the game shouldn't compile them. ExtractAssets and GenerateSohOtr still pull them in through DEPENDS. Drops the .gitattributes rule for the prebuilt archive, which is gone. * Drop the gitignore negation for the prebuilt archive Left over with the .gitattributes rule when prebuilt/ was removed. * TEMPORARY: put soh/assets/xml back so the branch diff is reviewable Deleting 7,680 xmls puts the diff past what GitHub will render, and they are 99.8% of it. Restoring them here leaves the ~46 files that actually changed, which reviews in the compare view. Revert this before opening the PR. * Remove the migration planning docs Scaffolding for the migration itself rather than anything the repo needs to carry afterwards. * Fix NTSC master quest roms being rejected as unsupported verMap's two master quest rows keyed off the GameCube constants instead of the MQ ones, so with duplicate keys dropped the map never contained OOT_NTSC_US_MQ or OOT_NTSC_JP_MQ and both roms were filtered out before extraction. IsMasterQuest already handles both, and the asset yml covers ntsc_u_mq and ntsc_j_mq, so keying them correctly is all that's needed. Predates this migration; the torch cli was unaffected because it hashes the rom rather than consulting verMap. * Revert "TEMPORARY: put soh/assets/xml back so the branch diff is reviewable" This reverts commit 28f41138d6e7bc587000703d367203845433e12e. * Run clang-format Renaming CallZapd to CallTorch made the call sites one character longer and left their continuation lines under-indented. Co-Authored-By: Claude <noreply@anthropic.com> * Temporarily pin torch to the fork carrying the Windows fixes HarbourMasters/Torch#234 fixes three Windows-only defects in the OoT factories: a 64 KiB over-read past the code segment that crashes extraction, backslashes in exported scene resource names that crash at scene load, and external_files being keyed differently from the directory walk, which processed every dependency twice. Without them a Windows build of this branch cannot extract a rom. Goes back to a HarbourMasters sha once that PR merges. Co-Authored-By: Claude <noreply@anthropic.com> * Point torch back at upstream HarbourMasters/Torch#234 landed as 65eb11c, squashing the three Windows fixes this branch was pinned to a fork for. The squashed tree is identical to the fork commit that was tested, and extraction output is unchanged: 35,386 entries, same CRCs. Co-Authored-By: Claude <noreply@anthropic.com> * Vendor the asset yml instead of submoduling it The submodule existed only so this PR's diff stayed reviewable; squash-merging it would have put a submodule on develop. This replaces it with the 20,353 files themselves, from briaguya0/soh-asset-yml@523be1d. The submodule's own README is dropped rather than vendored, since it describes that repo and was showing up in the assets folder of release downloads. Co-Authored-By: Claude <noreply@anthropic.com> * Bump torch to pick up the yaml-cpp 0.9.0 bump HarbourMasters/Torch#235 landed as e92c210. The pinned yaml-cpp predated jbeder/yaml-cpp@4fe2fb8, so every scalar conversion constructed a named std::locale; cheap on glibc, expensive on MSVC. Windows extraction of a PAL GC rom drops from 49.0s to 13.9s on the same machine, which also puts it ahead of ZAPDTR's 48.4s rather than fractionally behind. The merged commit is tree-identical to the fork commit those numbers were measured on. Extraction output is unchanged: 35,386 entries, same CRCs. Co-Authored-By: Claude <noreply@anthropic.com> * Consume torch as a submodule instead of FetchContent Reviewer feedback on #6989: FetchContent makes iterating on torch itself awkward, since testing a change means pushing it somewhere the pin can reach. A submodule is editable in place, which is how libultraship already works. Nothing else changes -- FetchContent_MakeAvailable was already doing add_subdirectory, so the include topology and every build option are the same. The pin moves from GIT_TAG into the gitlink, at the same sha. Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
2026-07-31Decomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)djevangelia
2026-07-30Bump libultraship to pull in HD texture-pack regression fixes (#7003)David Racine
Advances the libultraship pin to the port-maintenance tip (c57da1b -> bbb565b), resolving the HD texture-pack regressions tracked in #6837: - Kenix3/libultraship#1135 - stop clamping HD textures to an undefined tile region (fixes the eye rendering) - Kenix3/libultraship#1172 - reshape RAW block-load texture uploads that arrive as a single line (fixes the C-button icons) The related #1143 buttons/Metal fix was already in the prior pin. Also in range: #1139, #1170, #1173, #1175, #1176. Fixes #6837. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30Fix startup crash from over-long "Speak Hylian" stat name (#6995)David Racine
itemTimestampDisplayName rows are char[24], sized for the 23-char column the table uses. #6978 corrected "SpeakHylian:" to "Speak Hylian:" but kept the original padding, making the string 24 chars + NUL = 25 bytes. That overflows the buffer, so the strcpy in SetupDisplayNames aborts (__strcpy_chk) at GUI init on any _FORTIFY_SOURCE build, crashing before the main menu. Drop one trailing space to restore the 23-char column. Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>