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Ship of Harkinian: Ocarina of Time PC port
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Author
2024-12-04
Fix find newline looping to have additional break early cases (#4614)
Archez
2024-12-03
Skip Shadow Statue Cutscene (#4612)
Pepper0ni
2024-12-03
Rewrite vanilla jabu logic (#4603)
Pepper0ni
2024-12-03
Update hook debugger to pull from GameInteractor ptrs rather than cloning the...
Garrett Cox
2024-12-03
Add Timer Display Window (#4553)
Caladius
2024-12-03
Split "Starting Consumables" to Sticks and Nuts. (#4583)
Malkierian
2024-12-03
Fixes for the English text in several files (#4605)
Extloga
2024-12-03
fix text Poeverflow on Poes hint (#4598)
Pepper0ni
2024-12-02
VBify Ruto (#4602)
Garrett Cox
2024-12-02
Fix errors introduced by actor check reveal PR from references to GetSelected...
Malkierian
2024-12-02
Adjust Actor_GetProjectileActor to behave more like hardware, fixing an issue...
Garrett Cox
2024-12-02
update check tracker when actor tells what they reward (#4568)
Philip Dubé
2024-12-02
Boomerang Reticle and First-Person Aiming (#3374)
Eric Hoey
2024-11-30
Zora's River waterfall always open, take two (#4459)
Jordan Longstaff
2024-11-30
Fix Lab Man actor breaking and the invisible UI glitch (#4599)
Pepper0ni
2024-11-29
Add saved status setting to StartingItemGive (#4600)
Malkierian
2024-11-29
Separate option values into context and menu indexes. (#4581)
Malkierian
2024-11-29
Cosmetics cleanup (#4587)
Malkierian
2024-11-27
Fix some situations where trade items spoiled (#4569)
Pepe20129
2024-11-26
Add some +/- buttons and clean up timesavers menu (#4571)
Pepper0ni
2024-11-26
Setup AdvancePond to run in OnItemReceive. (#4585)
Malkierian
2024-11-26
Prevent void and teleport traps from being added to the shuffle pool while fi...
Malkierian
2024-11-26
Cosmetics Changes (#4275)
Pepe20129
2024-11-26
Fix OnePoint cutscenes, make Skip Glitch cutscenes into Exclude Glitch Cutsce...
Pepper0ni
2024-11-25
Add master sword to ItemIDtoRandomizerGetMap to prevent assert crash in Retur...
Malkierian
2024-11-25
fix readme link formatting (#4576)
briaguya
2024-11-22
Fix array out of bounds in entrance init (#4566)
Archez
2024-11-22
Limit retries of the randomiser quest menu seed generation (#4564)
Pepper0ni
2024-11-22
Fix the "Greg as Reward" option in logic (#4565)
Pepper0ni
2024-11-22
Save timesplits colour to cvar and reload it on init. (#4572)
Pepper0ni
2024-11-19
learning how to VB (#4563)
Pepper0ni
2024-11-19
typo: incorrect variable assignment (#4560)
Philip Dubé
2024-11-19
Enhacment presets no longer reimport randomiser settings (#4561)
Pepper0ni
2024-11-19
Update PR artifacts actions and exclude soh.otr (#4558)
Archez
2024-11-19
Fix infinite freeze in rando on GS pickup. (#4555)
Malkierian
2024-11-19
Fix Gift from Sages not showing in tracker (it's a valid shuffle now!). (#4556)
Malkierian
2024-11-19
Fix Plando Window Crash on new installs (#4557)
Malkierian
2024-11-19
OTRGlobals cleanup (#4251)
Pepe20129
2024-11-17
Built-in Plandomizer Editor (#4532)
Caladius
2024-11-13
Refine mixed pool options to be more dynamic. (#4545)
Malkierian
2024-11-12
Fix duplicate use of CVar for invert shield aiming. (#4544)
Malkierian
2024-11-12
Fix skipping twisted hallway cutscenes (#4536)
Jordan Longstaff
2024-11-12
Heal goron necks (#4540)
aMannus
2024-11-12
Fix issues with vanilla item queue when skipping things, resolves #4537 (#4538)
Garrett Cox
2024-11-11
Clean `__osMalloc.c` (#4351)
Pepe20129
2024-11-09
Port over decomp updates for vis* and reimplement vismono fb (#4533)
Archez
2024-11-09
Rewrite MQ spirit logic (#4534)
Pepper0ni
2024-11-09
Improve ganon tower logic (#4526)
Pepe20129
2024-11-08
Update SFX symbols from decomp (#4531)
Jordan Longstaff
2024-11-07
pull in decomp updates for z_play (#4522)
Archez
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