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Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
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Develop -> Develop-rando
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into develop-rando-merge
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macready -> dev (2024/2/2)
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* cache vcpkg on windows ci
* try sccache as variant
* missed a spot
* see if we're checking here
* does this do it?
* trying to make minimal changes and have this work
* hopefully these z7s do something
* we were almost at the max already bump to double
* Apply suggestions from code review
* sc
* latest from soh-macready branch of otrexporter
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* try gc via sdl
basing this idea on this comment https://github.com/Ryujinx/Ryujinx/issues/2425#issuecomment-1269658650
* libusb?
* fix
* use latest lus main
* don't bump lus yet
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* Adds Slider and Functionality
* prefix
* Changed values
* HELLO
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Merge controller menus
* Re-run Build
* Update SohInputEditorWindow.h
* Update soh/soh/Enhancements/controls/SohInputEditorWindow.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* pin switch devkit docker image
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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* Hookshot, Hammer, & Boomerang
* Added the remainder of equipment and DL Patching for hands
* Removed Mirror Shield Patch
Messed with the front texture of shield
* Child Hylian Shield Cheat
Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield
* Debugging
* Adds Scaling to Child Link with Adult Equipment
* Fix Merge Conflict Blunders
* More cleanup
* Added Scaling checkbox and some clean up
* Added an || ITEM_NONE
* More cleanup and simplification
* Accidently added spacer
* Replace B_BTN_ITEM
* Spacing
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Added most sheath functionality
* Updated tooltips
* removed child hylian shield and tweaked bow/slingshot
Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those
* Prefixes
* ()
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Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Rewrite tooltips: Internal Resolution, Anti-Aliasing.
+ Tweak others.
* MSAA slider will display 1x as Off.
* Rename setting and tweak tooltips: FPS (to Framerate)
+ Code style formatting.
* Add tooltip: Texture Filtering. + Small tooltip changes.
+ Tidy up comments/newlines.
* Add internal resolution advisory for Apple users.
(Because this setting being missing keeps getting reported as a bug.)
* Small text tweaks.
* Code review suggestion
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
* Missed one of the buttons + correct spelling of "frame rate"
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Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
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* First commit
* Reverted MODDING.md
Reverted a correction to MODDING.md (case-sensitive broken link?) as this is not a change related to this PR
* Delete CMakeSettings.json
Deleted CMakeSettings.json as this is not a change related to this PR.
* checks for cosmetic changes ONCE for both body and sparles
Please review carefully. I made these changes blindly as I figure out why I can't compile it in my machine anymore. Sorry!
* correctly updates OUTER color when it's changed in Cosmetics Editor
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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* Add gShowDoorLocksOnBothSides
* Update soh/src/overlays/actors/ovl_En_Door/z_en_door.c
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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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* H & L
Adds an H and L for Hookshot and Longshot to be able to tell more clearly which one you have.
* Added Toggle and Refined
Adds a toggle if players don't want it on. Also scales the letter to stay constant with the icons, both size and position. Also now hides the letter if you don't have a hookshot yet.
* Clean up some of the comments
* prefix
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* Audio Editor UI Improvements and Scene Init Randomization
* Update soh/soh/Enhancements/audio/AudioEditor.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/soh/Enhancements/audio/AudioEditor.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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* Reset Navi Timer
* Force Rebuild
* Prefix
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* Randomize cosmetics on new scene
* Code review feedback
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Triforce Hunt GI model source files
* Move assets to different path
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* Account for removed object dependency in Deku Scrub Leader
* Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* cullzone
* better cvar name
* Update soh/src/code/z_actor.c
* Update soh/src/code/z_actor.c
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Each Heart Container or full Heart Piece reduces Links hearts by 1
* Based on Briaguya's suggested Code but modified slightly as some parts were missing.
* Static Bool
* The episode without Captain Hook's Hook
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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Menu options, note speed, unlimited playback time
* Instant win
* Add custom ocarina game cvar to all options and presets
* Extra spaces
* Add starting note count, ending note count by round, more presets
* Block out vanilla code + comments
* finish blocking out vanilla code
* new documentation formatting
* add starting notes to randomizer preset
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* Increase animation speeds, crawl speed, add magic numbers for camera timer, add to menu and presets
* Remove extra space, reformat comments
* Initialilze CVar at 0, Initialize default timer, set default case for timer, change all CVarGets to 1, reorg logic
* Fix remaining CVars + unify logic
* block out vanilla code + comments
* new documentation formatting
* Simplify camera swing fix
* Remove redundant multiplication
* Update soh/src/code/z_onepointdemo.c
reduce code duplication
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* CVar, presets, custom message, fishing actor
* Add placeholder translations for French/German
* Fix for MS Shuffle change
* Rename function to match
* Missing comma in presets
* Change description, CVar name, add'l function name, edit custom message
* Actual whitespace fix
* re-order custom message
* Fix message formatting
* Add enhancement comments
* yeet if (play) {} from enhancement
* new documentation format
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* Add CVars for swimming, apply to swim speed calc
* Prevent modifer from working underwater
* Re-enable swim speed mod when underwater, use new (orig) function for y-velocity while diving
* Add to presets list
* Fix spacing
* block out vanilla + comments
* re-org vanilla code block in a sane way
* new documentation format
* rename Surface function + comment for usage
* handle merge conflicts, but like an adult this time
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* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.
* Switch to concatenation with `std::to_string`.
* Forgot to remove <format> include XD
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Adds helper info for invert, distance, and transition speed options.
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register changes. (#3875)
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Merge develop-macready -> develop
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mergeDevelopMacreadyJan31
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Advancing is enabled (#3859)
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reference (#3810)
* move ruto earing fix to real patch
* use stringpath for ganon rubble
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* add map palettes per pulse to leverage shader caching
* use unregister blended with kaleido maps
* use Gfx_TextureCacheDelete for KD lava
* bump lus
* add miss tex clears for KD
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* Add Collision Header XML parser
* Update CollisionHeaderFactory.cpp
* Remove "Num" attributes
* Fix crashes
Prevent crash when the camera setting is negative
Change some IntAttributes to UnsignedAttributes
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* Restore Original Scene_CommandObjectList Behaviour
* remove some vrom stuff
* add some comments
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don't produce a stack trace from which to glean that information. (#3786)
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* fix tektite death texture loading
* add string header
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Having it set to just -6 makes the Glitch Tick stay in the same spot in game. when the F1 menu bar is open. At least on Windows
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* Add custom text message loading
* Use "override" folder for text mods
* Replace only existing messages
* Use std::find_if to check for existing messages
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* Rearrange menus for better layout on smaller screens.
* Automatically calculate +/- increments for float sliders
* Add needed header
* Use stringstream instead of format since apparently most platforms don't actually support all of c++20 yet boooooo
* Add header that only Mac complained about for some reason
* Theoretical performance improvement
* Actual performance improvement
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