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2026-06-20soh.o2r optimization part 1 (#6777)Jameriquiah
Co-authored-by: PurpleHato <47987542+PurpleHato@users.noreply.github.com> Co-authored-by: Dana Addams <6495350+danatheelf@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: krm01 <krm01@users.noreply.github.com>
2025-01-15Add Dana's models to the game, add cosmetic customisation for keys and ↵Pepper0ni
rename Bombchus in Logic (#4311) * initial implementation of new models * fix typo * Add smaller skeleton key model and try to fix windows build * stupid windows, you made me look bad! * make DrawBombchuBag function work * small cleanups * OOGGA BOOGA BOO * fix post merge leftovers * post merge fix * Added Big Key Lighting override to show vanilla lighting when unchanged * rename CustomdLists into customIconDLs * post merge fixes * fix some tooltip issues * post merge cleanup and some small menu changes * post merge fix * post merge fix * add new boss soul model, colours broken * update boss soul model for env support * Add dungeon customise buttons to cosmetic editor * fix mac build? * keys don't support alpha * fix submodules * ring now draws * fix keyring colours * Add bombchu Bag RG, fix boss soul skull colour * address reviews