summaryrefslogtreecommitdiff
path: root/soh/assets/custom/objects/object_gi_fishing_pole
AgeCommit message (Collapse)Author
2026-06-20soh.o2r optimization part 1 (#6777)Jameriquiah
Co-authored-by: PurpleHato <47987542+PurpleHato@users.noreply.github.com> Co-authored-by: Dana Addams <6495350+danatheelf@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: krm01 <krm01@users.noreply.github.com>
2026-06-18Redo Fishing Pole Gi Model (#6759)nickel246
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models
2026-06-16asset purge (#6758)Jameriquiah
2024-01-14Fishsanity - Rando v3 (#3738)Jordan Gilbreath
* Update z_fishing documentation from decomp * undo sCameraAt/Eye rename * forgot to include these defines Heehee * adding enums, settings * adding more stuff back in * more work * we're literally typing words into computer * include unordered map maybe this fixes mac build idk * wahoo * hmm * add make sure disabled flag gets popped * poggers in the chat? * doing some refactoring * fixing build * documentation, moving fishsanity instance to rando * move FS back to context, fixing build, mod progress since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context * moving some stuff around * it's starting to get real in here * ELIMINATE FISHSANITYMETA * IT WROKS * Update trackers, fix pond fish flagging * ZD fish shuffle initial checkpoint * ZD fish "working" aside from the crashing * wrapping up * fix for partial pond shuffle * remove misc. unrelated debugconsole modification * updating GI model * get build working * add a todo for this * removeoopsie * Rework hints a bit * update hint loc * Use visual indicator instead of despawning caught fish --------- Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>