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Ship of Harkinian: Ocarina of Time PC port
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soh
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z64.h
Age
Commit message (
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Author
2025-08-13
Boss Rush cleanup (#5652)
Pepe20129
2025-06-19
Japanese translation for Better Debug Warp Screen (#5491)
nclok1405
2025-04-17
fix TODO_TRANSLATE language replacement in cases where the text is already fo...
Pepper0ni
2025-04-07
Fix shop translations and unify untranslated message alerts. (#5312)
Pepper0ni
2025-03-30
NTSC Support (N64) (#4198)
inspectredc
2025-02-12
Remove POLY_KAL and restore POLY_OPA for kaleido (#5041)
Archez
2025-01-05
Introduce in-game Randomizer Settings menu, remove plando mode (#4804)
aMannus
2024-12-16
bump lus/support lus changes (#4701)
briaguya
2024-11-11
Clean `__osMalloc.c` (#4351)
Pepe20129
2024-11-09
Port over decomp updates for vis* and reimplement vismono fb (#4533)
Archez
2024-11-07
pull in decomp updates for z_play (#4522)
Archez
2024-10-17
`z_player` documentation 2024-10-11 (#4407)
Pepe20129
2024-10-10
Port pause menu framebuffer handling from 2Ship (#4346)
Archez
2024-10-06
Kaleido Menu for Miscellaneous Collectibles (#3852)
Christopher Leggett
2024-08-13
Merge remote-tracking branch 'origin/develop' into macready-golf-merge
Archez
2024-08-05
Custom Skeleton Fixes for various bosses and enemies (#3436)
Nicholas Estelami
2024-06-15
Clear the framebuffer for the pause menu link texture (#4213)
Archez
2024-01-31
Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacre...
Adam Bird
2024-01-15
Tweak: Improve pause menu dungeon map performance (#3773)
Archez
2023-11-19
Entrance Docs (#3332)
inspectredc
2023-11-19
Transition docs (#3322)
inspectredc
2023-10-30
Add "Navi Targeting Colors" options to Controller LED Color (#3254)
Tina H. (sheepytina)
2023-06-13
Mirrored world enhancement (#1569)
Garrett Cox
2023-06-03
build soh with LUS 1.0.0 (#2881)
briaguya
2023-06-01
Fix: Better debug warp MQ detection and other warp menu bugs (#2932)
Adam Bird
2023-06-01
[Feature] Boss Rush (#2923)
aMannus
2023-05-30
Enhancement: Better Debug Warp MQ toggle (#2876)
Ralphie Morell
2023-05-28
Improve Controller LED Control (#2864)
Malkierian
2023-05-07
Bump LUS (#2855)
Kenix3
2023-04-27
spockalicious (#2751)
briaguya
2023-04-01
Cleanup of ImGui code (#2576)
Josh Bodner
2023-02-15
SoH now uses the multithreaded resource manager. (#2467)
Kenix3
2023-01-31
Change gPauseAnyCursor into combobox (#2423)
aMannus
2023-01-23
ADD: Debug Warp Restoration + Translations (#2386)
PurpleHato
2023-01-19
documentation: use `NpcInteractInfo` from zret (#2370)
briaguya
2023-01-17
refactor: use LUS 1.0 RC
briaguya
2022-11-30
[docs] Pull upstream updates: SetupDL (#2048)
Garrett Cox
2022-11-30
[docs] Upstream updates 1 (#1955)
Garrett Cox
2022-11-14
Entrance Rando (#1760)
Adam Bird
2022-11-14
Import libultraship as a submodule (#1943)
briaguya
2022-11-06
Use PlayState instead of GlobalContext (#1927)
Garrett Cox
2022-11-02
Adds in-game menu for selecting a dungeon quest/randomizer (#1863)
Christopher Leggett
2022-10-06
Enhanced debug warp screen (#1479)
Garrett Cox
2022-09-03
Phase 1: Separate ImGui Drawing From LUS (#1310)
David Chavez
2022-08-16
[zret] Port some documentation changes (#1164)
David Chavez
2022-08-02
Closer align Makefiles & Dockerfiles (#748)
David Chavez
2022-07-31
Use tex sizes from texture rather than hardcoded values (#610)
David Chavez
2022-07-12
Free Camera (#337)
MelonSpeedruns
2022-07-11
testing out item replacement (#416)
briaguya
2022-07-05
Cosmetics menu rework (#589)
Baoulettes
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