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Ship of Harkinian: Ocarina of Time PC port
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audio_load.c
Age
Commit message (
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Author
2025-04-01
Apply clang-format to files (#5273)
Archez
2024-11-19
OTRGlobals cleanup (#4251)
Pepe20129
2024-04-22
support lus gameoverlay changes (and bump LUS) (#4067)
briaguya
2023-09-01
Add scene table (#3131)
Pepe20129
2023-08-30
fix audio crash when trying to detect BGM_DISABLED (#3150)
Adam Bird
2023-06-27
Add an error for implicit functions (#3017)
louist103
2023-03-31
Fix Missing Custom Sequences (#2649)
Malkierian
2023-03-12
Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
Christopher Leggett
2023-02-16
don't show duped sequence names, don't repeat track intros on barinade (#2482)
briaguya
2023-02-16
exclude audio from shuffle (#2411)
briaguya
2023-01-20
Enhancement: Adds Slider for Duration of Sequence Names on the Overlay (#2375)
Christopher Leggett
2023-01-19
Adds option for showing sequence names on the overlay (#2237)
Christopher Leggett
2023-01-17
refactor: use LUS 1.0 RC
briaguya
2022-12-13
Always use authentic cache policy for replaced seqs (#2176)
Christopher Leggett
2022-12-09
fix: prevent oob access of sequenceMap (#2123)
briaguya
2022-12-08
Custom Sequences (#2066)
Christopher Leggett
2022-07-11
Removed legacy audio mode and fixed ganon sound bug (#657)
Nicholas Estelami
2022-07-05
Use Macro for __FILE__ & __LINE__ when possible (#559)
Baoulettes
2022-07-04
Fix audio, boot commands, and save staes.
louist103
2022-06-20
Update soh/src/code/audio_load.c
Kenix3
2022-06-17
Merge branch 'develop' into z64-devmerge
briaguya
2022-06-16
Merge branch 'zapd_audio_support' into zelda64
Kevin Alexis Contreras
2022-06-16
Fixed StormLib Forward Slash BackSlash issues
Nicholas Estelami
2022-06-16
Added names for the soundfonts.
Nicholas Estelami
2022-06-16
Fixed resample and corrupt audio bug. Minor documentation updates.
Nicholas Estelami
2022-06-16
Audio support nearly complete.
Nicholas Estelami
2022-06-16
Audio decompiled and WIP custom sample support
Nicholas Estelami
2022-06-15
Fixed StormLib Forward Slash BackSlash issues
Nicholas Estelami
2022-06-15
Added names for the soundfonts.
Nicholas Estelami
2022-06-15
Fixed resample and corrupt audio bug. Minor documentation updates.
Nicholas Estelami
2022-06-15
Audio support nearly complete.
Nicholas Estelami
2022-06-15
Audio decompiled and WIP custom sample support
Nicholas Estelami
2022-06-15
Updated zapd_audio_support into zelda64
Kevin Alexis Contreras
2022-06-14
Fixed StormLib Forward Slash BackSlash issues
Nicholas Estelami
2022-06-14
Added names for the soundfonts.
Nicholas Estelami
2022-06-14
Fixed resample and corrupt audio bug. Minor documentation updates.
Nicholas Estelami
2022-06-14
Audio support nearly complete.
Nicholas Estelami
2022-06-14
Audio decompiled and WIP custom sample support
Nicholas Estelami
2022-06-13
Updated zapd_audio_support on zelda64
Kevin Alexis Contreras
2022-06-13
Code cleanup and fixes on 64bits
Kevin Alexis Contreras
2022-06-10
Fixed resample and corrupt audio bug. Minor documentation updates.
Nicholas Estelami
2022-06-10
Audio support nearly complete.
Nicholas Estelami
2022-06-04
change OSMesg definition and fix memory corruptions
Random06457
2022-06-04
fix compilation
Random06457
2022-06-02
Fixed audio font loading
Kevin Alexis Contreras
2022-06-02
Fix function prototypes and types
David Chavez
2022-06-01
Merge branch 'zapd_audio_support' into zelda64
Kevin Alexis Contreras
2022-06-01
Audio decompiled and WIP custom sample support
Nicholas Estelami
2022-05-16
Audio code converted to uintptr_t
Kenix
2022-05-11
Linux/GCC Support (#28)
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