summaryrefslogtreecommitdiff
path: root/soh/src/code/z_camera.c
AgeCommit message (Expand)Author
2025-04-01Apply clang-format to files (#5273)Archez
2025-03-24Mouse Support (#4673)lilacLunatic
2025-02-25Use gamemode enum (#5089)Archez
2024-11-08Update SFX symbols from decomp (#4531)Jordan Longstaff
2024-10-17`z_player` documentation 2024-10-11 (#4407)Pepe20129
2024-05-05Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5Malkierian
2024-05-05Final Step of CVar macro/sectionalizing (#4107)Malkierian
2024-04-26All MenuBar enhancement CVars done. (#4064)Malkierian
2024-04-21CVar Macro Cleanup (#4062)Malkierian
2024-04-03pull in docs (#97)briaguya
2024-02-15document dependencies per distro (#3933)briaguya
2024-02-15Player State Docs (#3280)inspectredc
2024-02-02Merge branch 'develop-macready' into macready-to-dev-2-2briaguya
2024-02-01Renames Freecam to Free Look. (#3771)Malkierian
2024-01-15Add Collision Header XML parser (#3396)Pepe20129
2023-11-26Bring over some player documentation from decomp (#3380)Pepe20129
2023-11-19Transition docs (#3322)inspectredc
2023-10-30improve free camera reset (#3225)Adam Bird
2023-09-15Some documentation changes for zplayer (#3172)Garrett Cox
2023-09-01Add scene table (#3131)Pepe20129
2023-08-30Fix: Check for debug mode when watching cutscene debug inputs (#3133)Adam Bird
2023-08-06fix: disable Idle camera re-center no longer stuck on level geometry (#3094)Adam Bird
2023-06-13Mirrored world enhancement (#1569)Garrett Cox
2023-02-28[Accessibility] Add ability to disable camera re-centering on idle (#2503)David Chavez
2023-02-15Separate X/Y axis sensitivity sliders (#2472)Bigs
2023-01-26Debug camera (#2400)Kenix3
2023-01-17refactor: use LUS 1.0 RCbriaguya
2022-12-12improving free cam settings configurability (#1987)frizzle101101
2022-12-12added fix option to fix camera swing; (#1992)frizzle101101
2022-11-22[Enhancement] Add fix camera drift option to fixes menu (#1983)frizzle101101
2022-11-14Fixes most known bugs associated with FreeCam (#1960)RaelCappra
2022-11-06Use PlayState instead of GlobalContext (#1927)Garrett Cox
2022-10-21Adds camera sensitivity option back (#1817)Ada
2022-09-28disable crit wiggle (#1629)louist103
2022-09-26Correct default value of gInvertYAxis and change default trials required to v...Garrett Cox
2022-08-23Adds game specific camera options (#1212)Ada
2022-08-16[zret] Port some documentation changes (#1164)David Chavez
2022-08-11Make libultra OSContPad struct consistent with the one from libultrashipKenix3
2022-08-11Cleans up ControllersKenix3
2022-07-18Free cam collision v2 (#836)MelonSpeedruns
2022-07-13Controller Configuration UI and JSON Config (#760)KiritoDev
2022-07-12Free Camera (#337)MelonSpeedruns
2022-07-05Use Macro for __FILE__ & __LINE__ when possible (#559)Baoulettes
2022-06-19Add checkbox to make holding the D-pad act like holding the joystick on the f...Josh Bodner
2022-05-13Experimental interpolation (#309)Emill
2022-05-12Save states (#300)louist103
2022-05-11Linux/GCC Support (#28)Random
2022-03-22git subrepo clone https://github.com/HarbourMasters/soh.gitM4xw