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Ship of Harkinian: Ocarina of Time PC port
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z_camera.c
Age
Commit message (
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Author
2025-04-01
Apply clang-format to files (#5273)
Archez
2025-03-24
Mouse Support (#4673)
lilacLunatic
2025-02-25
Use gamemode enum (#5089)
Archez
2024-11-08
Update SFX symbols from decomp (#4531)
Jordan Longstaff
2024-10-17
`z_player` documentation 2024-10-11 (#4407)
Pepe20129
2024-05-05
Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5
Malkierian
2024-05-05
Final Step of CVar macro/sectionalizing (#4107)
Malkierian
2024-04-26
All MenuBar enhancement CVars done. (#4064)
Malkierian
2024-04-21
CVar Macro Cleanup (#4062)
Malkierian
2024-04-03
pull in docs (#97)
briaguya
2024-02-15
document dependencies per distro (#3933)
briaguya
2024-02-15
Player State Docs (#3280)
inspectredc
2024-02-02
Merge branch 'develop-macready' into macready-to-dev-2-2
briaguya
2024-02-01
Renames Freecam to Free Look. (#3771)
Malkierian
2024-01-15
Add Collision Header XML parser (#3396)
Pepe20129
2023-11-26
Bring over some player documentation from decomp (#3380)
Pepe20129
2023-11-19
Transition docs (#3322)
inspectredc
2023-10-30
improve free camera reset (#3225)
Adam Bird
2023-09-15
Some documentation changes for zplayer (#3172)
Garrett Cox
2023-09-01
Add scene table (#3131)
Pepe20129
2023-08-30
Fix: Check for debug mode when watching cutscene debug inputs (#3133)
Adam Bird
2023-08-06
fix: disable Idle camera re-center no longer stuck on level geometry (#3094)
Adam Bird
2023-06-13
Mirrored world enhancement (#1569)
Garrett Cox
2023-02-28
[Accessibility] Add ability to disable camera re-centering on idle (#2503)
David Chavez
2023-02-15
Separate X/Y axis sensitivity sliders (#2472)
Bigs
2023-01-26
Debug camera (#2400)
Kenix3
2023-01-17
refactor: use LUS 1.0 RC
briaguya
2022-12-12
improving free cam settings configurability (#1987)
frizzle101101
2022-12-12
added fix option to fix camera swing; (#1992)
frizzle101101
2022-11-22
[Enhancement] Add fix camera drift option to fixes menu (#1983)
frizzle101101
2022-11-14
Fixes most known bugs associated with FreeCam (#1960)
RaelCappra
2022-11-06
Use PlayState instead of GlobalContext (#1927)
Garrett Cox
2022-10-21
Adds camera sensitivity option back (#1817)
Ada
2022-09-28
disable crit wiggle (#1629)
louist103
2022-09-26
Correct default value of gInvertYAxis and change default trials required to v...
Garrett Cox
2022-08-23
Adds game specific camera options (#1212)
Ada
2022-08-16
[zret] Port some documentation changes (#1164)
David Chavez
2022-08-11
Make libultra OSContPad struct consistent with the one from libultraship
Kenix3
2022-08-11
Cleans up Controllers
Kenix3
2022-07-18
Free cam collision v2 (#836)
MelonSpeedruns
2022-07-13
Controller Configuration UI and JSON Config (#760)
KiritoDev
2022-07-12
Free Camera (#337)
MelonSpeedruns
2022-07-05
Use Macro for __FILE__ & __LINE__ when possible (#559)
Baoulettes
2022-06-19
Add checkbox to make holding the D-pad act like holding the joystick on the f...
Josh Bodner
2022-05-13
Experimental interpolation (#309)
Emill
2022-05-12
Save states (#300)
louist103
2022-05-11
Linux/GCC Support (#28)
Random
2022-03-22
git subrepo clone https://github.com/HarbourMasters/soh.git
M4xw