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AgeCommit message (Expand)Author
2026-07-13Fix presets, regressed from LACS decoupling (#6919)Philip Dubé
2026-07-13Rando: UX improvements of Locations page (#6817)Shishu the Dragon
2026-07-13take nlohmann::json by const reference instead of copying (#6918)Philip Dubé
2026-07-13Optimize CustomMessageManager.cpp (#6915)Philip Dubé
2026-07-12Add Hint Tracker window for randomizer saves (#6906)Mark Eldridge
2026-07-12Add save state wiring for Barinade, Bongo Bongo, & Morpha (#6914)Philip Dubé
2026-07-12Avoid double line break when revealing MQness of spirit temple (#6912)Philip Dubé
2026-07-12Bugfix, prevent looping fanfares from softlocking HBA (#6874)djevangelia
2026-07-12fix build (#6911)Philip Dubé
2026-07-12wire decomp static savestates with macros (#6904)Philip Dubé
2026-07-12GIM Restoration (#6865)Amber Burton
2026-07-12Decomp pull, some `z_player` and global changes (#6908)djevangelia
2026-07-12fix master sword in sheath custom equip not loading (#6909)Jameriquiah
2026-07-12remove z64.h from gameinteractor.h (#6903)louist103
2026-07-12optimize frame interpolation memory (#6901)Philip Dubé
2026-07-11Hookify text speed options (#6881)Jordan Longstaff
2026-07-11Add water switch signs to shuffle signs (#6876)Chris
2026-07-11Maintenance, edits and addition to Lake Hylia water control (#6884)djevangelia
2026-07-11Add color to the log level in the console log (#6589)Pepe20129
2026-07-10Fix audio regression playing audio too slowly (#6894)Philip Dubé
2026-07-10Optional 3rd-Person Mouse Camera Controls (#6891)Jake Edvenson
2026-07-10Force skipping GF cutscene in rando (#6893)Garrett Cox
2026-07-09Decomp, update `z_en_holl.c` (#6890)djevangelia
2026-07-09[Bugfix] - First quiver starting item causes crash (#6889)Chris
2026-07-08Bugfix, child Hookshot first person in Hylia lab (#6847)djevangelia
2026-07-08Enhancement, add SoT blocks to one point cutscene skip (#6848)djevangelia
2026-07-08cleanup lake hylia swim spawn hook (#6887)Philip Dubé
2026-07-08gGiScaleMtx (#6886)Jameriquiah
2026-07-08Bugfix, rando Domain to Lake entry air swim (#6873)djevangelia
2026-07-08Fix rando items in gameplay stats (#6883)A Green Spoon
2026-07-07fix regression where gerudo guards stopped asking if you want to be jailed (#...Philip Dubé
2026-07-07pull decomp changes: actor functions, z_en_horse.c (#6877)Philip Dubé
2026-07-05fix: restore BGM after Stalfos group defeat in MQ Water Temple (#6408)AutoJanitor
2026-07-05remove set env color from key dl (#6866)Jameriquiah
2026-07-051 Cache + Fix logical errors (#6862)Amber Burton
2026-07-04Decouple GBK from LACS (#5838)Philip Dubé
2026-07-04SpeedModifiers.cpp (#6861)Philip Dubé
2026-07-04Ensure great fairy rewards are synced in vanilla (#6859)Garrett Cox
2026-07-04ActorViewer, add hex id and params (#6863)djevangelia
2026-07-04Desync the great fairy cutscene (#6860)Amber Burton
2026-07-04Ivan: Move ActorDB registration into IvanCoop.cpp (#6815)Shishu the Dragon
2026-07-03DC MQ: RT_VISIBLE_COLLISION to reach above stairs with hookshot (#6840)Philip Dubé
2026-07-03Check for the Wolfos Gate before letting child out of SFM without climb. (#6851)Pepper0ni
2026-07-03Bugfix, add Dodongo fire in enemy randomizer (#6855)djevangelia
2026-07-02move wallet fill after Link's Pocket (#6846)A Green Spoon
2026-07-01Bugfix, Bigocto softlock on early damage (#6842)djevangelia
2026-07-01Fix for actors / crawlspaces / doors not loading after loading a savestate (#...FantaTanked
2026-07-01move randinf item handling inside set_randinf block (#6843)A Green Spoon
2026-07-01disable starting wallet when child wallet is shuffled (#6844)A Green Spoon
2026-06-30Hookifying Various Cheats and FixVineFall (#6827)Chris