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2026-08-29Fix loop condition in WriteExcludedLocations function (#7127)HighTierHumann
2026-08-27Bugfix for AlwaysOnFixes.cpp as well as a fallback to prevent crashes when at...HighTierHumann
2026-08-26Fixed carpenter guard hylian jabbernut requirement (#7121)TOFenrir
2026-08-25Prevent double give by treasure chest game shopkeeper (#7118)Chris
2026-08-25Gamepad Mapper (#7116)Malkierian
2026-08-25fix logic bugs with Bombchus (#7117)Pepper0ni
2026-08-25Side room pot 5 and 6 logic fix (#7107)Matthew-Whisenant
2026-08-25clean up includes (#7114)Philip Dubé
2026-08-23Remove unused field `progressive` from Item (#7113)Philip Dubé
2026-08-23Clear fire timer when blue warp skip bypasses chamber of sage (#7112)Philip Dubé
2026-08-23MQ DC: standing in corner slingshot can hit through eye through boulder (#7109)Philip Dubé
2026-08-23Restore the realId assignment in AudioLoad_AsyncLoadInner (#7105)David Racine
2026-08-22Fix item tracker fishing pole & roc's feather (#7103)Philip Dubé
2026-08-22Enemy rando, make Keese not fall if not dead + fall downscale (#7101)djevangelia
2026-08-22Disable2DBackgrounds Fixes (#7102)Jameriquiah
2026-08-22Drop the seqLoadStatus bounds checks made redundant by #6932 (#7100)David Racine
2026-08-20Resolve the Fast3dGui cast once per scope instead of per call (#7095)David Racine
2026-08-18Hookify fish, refactor fishsanity (#7091)Philip Dubé
2026-08-18Set ToD in non-rando LACS & MSCS skips (#7092)Philip Dubé
2026-08-17Hookify masks / timeless equipment (#7088)Philip Dubé
2026-08-17Adjust fishing prize threshold when minigame weight adjusted (#7089)Philip Dubé
2026-08-17Fix crash when loading unversioned oot_save.sav (#7090)Philip Dubé
2026-08-17Add a Skip Warp Cutscenes enhancement (#7059)David Racine
2026-08-17Enemy rando, let enemies air walk over voidout floor in clear rooms (#7005)djevangelia
2026-08-16Draw keys on keyring with code, consolidate dungeon key counting code (#7087)Philip Dubé
2026-08-16Fix entrance overrides being different between loading spoiler vs starting se...Philip Dubé
2026-08-16Shuffle Silver: fix gtg room setting room cleared instead of flag (#7084)Philip Dubé
2026-08-16Intro Skip: adjust Link's position & camera to match values after watching in...Philip Dubé
2026-08-16Silence warnings on Windows for dependencies, bump torch (#7082)Philip Dubé
2026-08-16More pragma once (#7081)Philip Dubé
2026-08-16Enemy rando, GTG hammer room air spawn fix (#7079)djevangelia
2026-08-15Enemy rando, fix healthy big Guays not dying (#7065)djevangelia
2026-08-15Enemy rando, exclude Withered Deku Babas from clear rooms (#7078)djevangelia
2026-08-14bombchu bowling setting: first item (#7070)Philip Dubé
2026-08-14Format JSON, include CI check (#7071)Philip Dubé
2026-08-14Add advanced option for teleport trap (#6986)Garrett Cox
2026-08-14Decomp, three audio functions (#7069)djevangelia
2026-08-14Torch CMake and Extraction Flow cleanup (#7063)Malkierian
2026-08-14Update the "Hell Mode" preset (#7066)Pepe20129
2026-08-13Keep an unlisted combobox value from killing the menu (#7062)David Racine
2026-08-13Pick up newly added source files without a manual re-configure (#7060)David Racine
2026-08-13Keep the save editor's sword state alive long enough to draw (#7061)David Racine
2026-08-12Fix graveyard sign checks at night (#7057)A Green Spoon
2026-08-12Adds native OOTRS archive support to remove need for custom packing. (#7056)Malkierian
2026-08-10Enemy rando, remove switch flag setting from Wolfos (#7055)djevangelia
2026-08-10replace specialized bean logic with events (#5842)Philip Dubé
2026-08-10Enemy rando, set EnTp EnSkb EnPeehat collider positions on actor init (#7049)djevangelia
2026-08-09Apply Enemy Rando Dark Link fixes to Crowd Control & Sail (#7054)Philip Dubé
2026-08-09Fix grammar (#7053)Philip Dubé
2026-08-09Fix mirror decal not rendering on some walls (#7052)Philip Dubé