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path: root/soh/assets/yml/pal_gc/objects/object_d_hsblock.yml
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:config:
  segments:
    - [ 6, 0x011700C0 ]
    - [ 4, 0x00D24FC0 ]
    - [ 8, 0x011700C0 ]
    - [ 9, 0x011700C0 ]
    - [ 10, 0x011700C0 ]
    - [ 11, 0x011700C0 ]
    - [ 12, 0x011700C0 ]
    - [ 13, 0x011700C0 ]
  external_files:
    - pal_gc/objects/gameplay_keep.yml

gHookshotPostCol:
  type: OOT:COLLISION
  offset: 0x730
  symbol: gHookshotPostCol

gHookshotPostDL:
  type: GFX
  offset: 0x210
  symbol: gHookshotPostDL

gHookshotPostTex:
  type: TEXTURE
  offset: 0xF60
  symbol: gHookshotPostTex
  format: I8
  width: 32
  height: 64

gHookshotTargetCol:
  type: OOT:COLLISION
  offset: 0x578
  symbol: gHookshotTargetCol

gHookshotTargetDL:
  type: GFX
  offset: 0x470
  symbol: gHookshotTargetDL

gHookshotTargetTex:
  type: TEXTURE
  offset: 0x760
  symbol: gHookshotTargetTex
  format: I4
  width: 64
  height: 64


object_d_hsblockVtx_000000:
  type: OOT:ARRAY
  offset: 0x000000
  symbol: object_d_hsblockVtx_000000
  count: 33
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_d_hsblockVtx_000330:
  type: OOT:ARRAY
  offset: 0x000330
  symbol: object_d_hsblockVtx_000330
  count: 20
  array_type: VTX
  zero_flag: true
  null_cross_file: true