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path: root/soh/assets/yml/pal_gc/objects/object_gi_hookshot.yml
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:config:
  segments:
    - [ 6, 0x010DBAE0 ]
    - [ 4, 0x00D24FC0 ]
    - [ 8, 0x010DBAE0 ]
    - [ 9, 0x010DBAE0 ]
    - [ 10, 0x010DBAE0 ]
    - [ 11, 0x010DBAE0 ]
    - [ 12, 0x010DBAE0 ]
    - [ 13, 0x010DBAE0 ]
  external_files:
    - pal_gc/objects/gameplay_keep.yml

gGiHookshotDL:
  type: GFX
  offset: 0x0750
  symbol: gGiHookshotDL

gGiLongshotDL:
  type: GFX
  offset: 0x1240
  symbol: gGiLongshotDL


object_gi_hookshotVtx_000000:
  type: OOT:ARRAY
  offset: 0x000000
  symbol: object_gi_hookshotVtx_000000
  count: 117
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_gi_hookshotVtx_000A50:
  type: OOT:ARRAY
  offset: 0x000A50
  symbol: object_gi_hookshotVtx_000A50
  count: 127
  array_type: VTX
  zero_flag: true
  null_cross_file: true