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:config:
segments:
- [ 6, 0x010FB150 ]
- [ 4, 0x00D24FC0 ]
- [ 8, 0x010FB150 ]
- [ 9, 0x010FB150 ]
- [ 10, 0x010FB150 ]
- [ 11, 0x010FB150 ]
- [ 12, 0x010FB150 ]
- [ 13, 0x010FB150 ]
external_files:
- pal_gc/objects/gameplay_keep.yml
gGiBlueLiquidColorDL:
type: GFX
offset: 0x1310
symbol: gGiBlueLiquidColorDL
gGiBluePatternColorDL:
type: GFX
offset: 0x13E0
symbol: gGiBluePatternColorDL
gGiBluePotColorDL:
type: GFX
offset: 0x12B0
symbol: gGiBluePotColorDL
gGiGreenLiquidColorDL:
type: GFX
offset: 0x12D0
symbol: gGiGreenLiquidColorDL
gGiGreenPatternColorDL:
type: GFX
offset: 0x1330
symbol: gGiGreenPatternColorDL
gGiGreenPotColorDL:
type: GFX
offset: 0x1270
symbol: gGiGreenPotColorDL
gGiPotionLiquidDL:
type: GFX
offset: 0x1790
symbol: gGiPotionLiquidDL
gGiPotionPatternDL:
type: GFX
offset: 0x1848
symbol: gGiPotionPatternDL
gGiPotionPotDL:
type: GFX
offset: 0x1438
symbol: gGiPotionPotDL
gGiRedLiquidColorDL:
type: GFX
offset: 0x12F0
symbol: gGiRedLiquidColorDL
gGiRedPatternColorDL:
type: GFX
offset: 0x1388
symbol: gGiRedPatternColorDL
gGiRedPotColorDL:
type: GFX
offset: 0x1290
symbol: gGiRedPotColorDL
object_gi_liquidTex_000000:
type: TEXTURE
offset: 0x0
symbol: object_gi_liquidTex_000000
format: IA8
width: 16
height: 32
object_gi_liquidTex_000200:
type: TEXTURE
offset: 0x200
symbol: object_gi_liquidTex_000200
format: IA8
width: 16
height: 32
object_gi_liquidTex_000400:
type: TEXTURE
offset: 0x400
symbol: object_gi_liquidTex_000400
format: IA8
width: 16
height: 32
object_gi_liquidVtx_000600:
type: OOT:ARRAY
offset: 0x000600
symbol: object_gi_liquidVtx_000600
count: 176
array_type: VTX
zero_flag: true
null_cross_file: true
object_gi_liquidVtx_001100:
type: OOT:ARRAY
offset: 0x001100
symbol: object_gi_liquidVtx_001100
count: 7
array_type: VTX
zero_flag: true
null_cross_file: true
object_gi_liquidVtx_001170:
type: OOT:ARRAY
offset: 0x001170
symbol: object_gi_liquidVtx_001170
count: 16
array_type: VTX
zero_flag: true
null_cross_file: true
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