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:config:
segments:
- [ 6, 0x00E4B3A0 ]
- [ 4, 0x00D24FC0 ]
- [ 8, 0x00E4B3A0 ]
- [ 9, 0x00E4B3A0 ]
- [ 10, 0x00E4B3A0 ]
- [ 11, 0x00E4B3A0 ]
- [ 12, 0x00E4B3A0 ]
- [ 13, 0x00E4B3A0 ]
external_files:
- pal_gc/objects/gameplay_keep.yml
gDekuTreeMouthCol:
type: OOT:COLLISION
offset: 0x0E94
symbol: gDekuTreeMouthCol
gDekuTreeMouthDL:
type: GFX
offset: 0x09D0
symbol: gDekuTreeMouthDL
gDekuTreeMouthTex_0000:
type: TEXTURE
offset: 0x0000
symbol: gDekuTreeMouthTex_0000
format: RGBA16
width: 32
height: 16
gDekuTreeMouthTex_0400:
type: TEXTURE
offset: 0x0400
symbol: gDekuTreeMouthTex_0400
format: RGBA16
width: 32
height: 16
gDekuTreeUnusedMouthTex_0EC0:
type: TEXTURE
offset: 0x0EC0
symbol: gDekuTreeUnusedMouthTex_0EC0
format: RGBA16
width: 32
height: 16
gDekuTreeUnusedMouthTex_12C0:
type: TEXTURE
offset: 0x12C0
symbol: gDekuTreeUnusedMouthTex_12C0
format: RGBA16
width: 32
height: 16
object_spot04_objectsVtx_000800:
type: OOT:ARRAY
offset: 0x000800
symbol: object_spot04_objectsVtx_000800
count: 29
array_type: VTX
zero_flag: true
null_cross_file: true
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