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| author | Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> | 2025-06-22 09:01:15 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-22 07:01:15 -0600 |
| commit | ed35c949810a1d64174dcd5a20e1e2e035da92fb (patch) | |
| tree | bc39d07a0f47fd42cfb3938c1fb9a1ca42aabcc0 | |
| parent | 0eb0ff49e0afaf62be2c70a173a122ac58bbabfb (diff) | |
Init. (#283)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
| -rw-r--r-- | docs/BUILDING.md | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/docs/BUILDING.md b/docs/BUILDING.md index 59be0de54..67888df5c 100644 --- a/docs/BUILDING.md +++ b/docs/BUILDING.md @@ -205,9 +205,6 @@ cpack cmake --build build-cmake --target clean ``` -# Compatible Roms -See [`supportedHashes.json`](supportedHashes.json) - ## Getting CI to work on your fork The CI works via [Github Actions](https://github.com/features/actions) where we mostly make use of machines hosted by Github; except for the very first step of the CI process called "Extract assets". This steps extracts assets from the game file and generates an "assets" folder in `mm/`. |
