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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-01-01 10:45:48 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-01 10:45:48 -0700 |
| commit | 971da0ca99da8bc35de00a072a54fe53ca3cdc2f (patch) | |
| tree | 9ffa94b2dfceb2594edd2bada7d6b897562caa0e /docs/tracks/paths.md | |
| parent | 186ea294aedd05efc9ab799507dd96040a05741c (diff) | |
Add more instructions (#619)
* Update docs
* Fix
Diffstat (limited to 'docs/tracks/paths.md')
| -rw-r--r-- | docs/tracks/paths.md | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/docs/tracks/paths.md b/docs/tracks/paths.md new file mode 100644 index 000000000..62b62ceac --- /dev/null +++ b/docs/tracks/paths.md @@ -0,0 +1,30 @@ +@page paths Paths +The game uses multiple types of track paths + +# Track Paths +Allows CPUs to follow the track and for the game to track player progress +* Up to fourth track paths are allowed and one vehicle path +* Average track uses ~800 points. Any number is allowed. +* For best results, place path points evenly apart spacing each one by around 0.20 blender units +* The first path point must be placed at (0,0,0) + +# Supported Blender paths +* Bezier Curve +* Nurbs Path (just called path) + + + +* The nurbs path is the easiest to use. +* The track path must face positive Y in blender + +## Path Type +This allows the user to select which path is which. Path 1 is required and must be the main path. + +The other paths must circle the entire track, splitting off wherever, and are optional. + +The vehicle path is for trains, boats, cars, etc. + + + + +See the overview guide for more details
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