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diff --git a/docs/tracks/paths.md b/docs/tracks/paths.md new file mode 100644 index 000000000..62b62ceac --- /dev/null +++ b/docs/tracks/paths.md @@ -0,0 +1,30 @@ +@page paths Paths +The game uses multiple types of track paths + +# Track Paths +Allows CPUs to follow the track and for the game to track player progress +* Up to fourth track paths are allowed and one vehicle path +* Average track uses ~800 points. Any number is allowed. +* For best results, place path points evenly apart spacing each one by around 0.20 blender units +* The first path point must be placed at (0,0,0) + +# Supported Blender paths +* Bezier Curve +* Nurbs Path (just called path) + + + +* The nurbs path is the easiest to use. +* The track path must face positive Y in blender + +## Path Type +This allows the user to select which path is which. Path 1 is required and must be the main path. + +The other paths must circle the entire track, splitting off wherever, and are optional. + +The vehicle path is for trains, boats, cars, etc. + + + + +See the overview guide for more details
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