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authorKiritoDv <36680385+KiritoDv@users.noreply.github.com>2025-05-16 02:44:40 +0000
committergithub-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>2025-05-16 02:44:40 +0000
commitb53a5dbcfa24ef2aa4860b6d9512709976686de8 (patch)
tree441f2bb9c0bc8f955eb9289d19b13beab5c239c5 /src/code_800029B0.h
parentbdf5ca8d603ae56ac275bebf9fde58ae72484d76 (diff)
clang formatclang-format
Diffstat (limited to 'src/code_800029B0.h')
-rw-r--r--src/code_800029B0.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code_800029B0.h b/src/code_800029B0.h
index 8556248d8..476f8cd92 100644
--- a/src/code_800029B0.h
+++ b/src/code_800029B0.h
@@ -108,7 +108,8 @@ extern uintptr_t gHeapEndPtr;
* This allows players to retry or reset a course without reloading the whole course.
* Memory allocated after course load is not zeroed or reset. But should get overwritten by future allocations.
*
- * This is a relatively unsafe way to architect a memory pool as old memory could accidentally be used if future allocations do not zero or fully overwrite their free memory.
+ * This is a relatively unsafe way to architect a memory pool as old memory could accidentally be used if future
+ * allocations do not zero or fully overwrite their free memory.
*/
extern uintptr_t gFreeMemoryCourseAnchor;
extern uintptr_t gFreeMemoryResetAnchor;