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| author | quarrel07 <quarrel-07atolls@icloud.com> | 2026-06-28 17:41:26 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-06-29 02:41:26 +0200 |
| commit | d1dec0f6f437cf5342a8514f23741da9ded95485 (patch) | |
| tree | f98306b154bbf2844b4ced9df31caf986c767696 /src/engine/CoreMath.h | |
| parent | dfee19f91e9030ccfdb2d38a3773c7e8995c361d (diff) | |
Fix crash when bailing out of first-run setup before the game inits (#707)
InitModsSystem() runs before the game world is set up. Its bail-out paths (no
O2R + user declines generation, missing mods.toml, cyclic/outdated mod deps,
and GenAssetFile's no-ROM / unsupported-ROM cases) call exit(), which runs the
global `static World sWorldInstance` destructor -> World::CleanWorld() ->
dereferences Sky::Instance and other singletons that are still null this early,
segfaulting. The most visible case: declining the first-run "Generate one now?"
prompt pops a crash report instead of quitting cleanly.
Use _Exit() on these pre-initialization bail-outs so no static destructors run.
Co-authored-by: quarrel07 <paeans-toggle-2e@icloud.com>
Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Diffstat (limited to 'src/engine/CoreMath.h')
0 files changed, 0 insertions, 0 deletions
