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authorMegaMech <MegaMech@users.noreply.github.com>2024-10-15 18:54:38 -0600
committerGitHub <noreply@github.com>2024-10-15 18:54:38 -0600
commitaf81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (patch)
tree222f8bec40a9166b274129611ba0c80db2b753b3 /src/engine/GameObject.cpp
parenta0862b6a159373f2e1554e489ecb5bb08d89654e (diff)
[modding] Add Actors (#113)
* fix * Add Actors * Refactor * Update Game.cpp
Diffstat (limited to 'src/engine/GameObject.cpp')
-rw-r--r--src/engine/GameObject.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/engine/GameObject.cpp b/src/engine/GameObject.cpp
index 371d85073..eb2127fcc 100644
--- a/src/engine/GameObject.cpp
+++ b/src/engine/GameObject.cpp
@@ -13,9 +13,8 @@ extern "C" {
GameObject::GameObject() {}
// Virtual functions to be overridden by derived classes
-void GameObject::Init() { }
-void GameObject::Update() { }
-void GameObject::Render(Camera* camera) { }
+void GameObject::Tick() { }
+void GameObject::Draw(Camera* camera) { }
void GameObject::Collision() {}
void GameObject::Expire() { }
void GameObject::Destroy() { }