diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2025-11-09 19:07:44 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-09 19:07:44 -0700 |
| commit | de9c5d510175bba11ab8704e67be3a3a94f9149e (patch) | |
| tree | 34c42dbfe9f2a6eb5fbce5f6a31b532ff2a3f243 /src/engine/Matrix.cpp | |
| parent | 760fa3bf5226c2a6052a5d4d53fd0e27f2911e60 (diff) | |
Implement SpawnParams struct (#536)
* Impl SpawnParams
* Added json submodule
* Update json
* Update
* Works
* Remove comment
* Works refactor
* Snowman and thwomp working
* Impl hot air balloon
* More progress
* All OObjects are done
* cleanup
* Refactor 2Dpath to normal path
* Update nlohmann json & fix compile
* Rest of actors
* MORE CHANGES
* Finish actors
* Done PR, some fix to collision viewer
* Impl falling rocks
* Add const
* wip editor refactor
* Property work
* continue
* Overridable editor properties
* Actor saving/loading works now
* Fix light alignment
* Clarification
* Impl penguin
* params impl signs
* properties impl falling rock
* More property impls
* impl air balloon
* Add spawnParams to OObject Translate
* Snowman translate better
* impl hedgehog properly
* properties impl trophy
* thwomp progress
* Finish impl properties
* Fix compile
* Fix cursor collisions
* Move registered actors
* Rename pathPoint XYZ to xyz
* Fix editor pause bug
* Clean up
* Review comments
* Remove SpawnParams struct from actor classes
* Rename
* Player Label First Iteration
* Work now
* Working 3d text
* Fix boo bug
* Finish AText actor
* Fix spawnparams compile
* Register AText
* Finish Text Actor
* Fix thwomp interpolation
* Fix compile
* Fix crab and hedgehog
* Fix loading flagpole
* Fix Hot Air Balloon
* Turn zbuffer on for AText
* Update
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Diffstat (limited to 'src/engine/Matrix.cpp')
| -rw-r--r-- | src/engine/Matrix.cpp | 51 |
1 files changed, 50 insertions, 1 deletions
diff --git a/src/engine/Matrix.cpp b/src/engine/Matrix.cpp index 954b0fd90..44a9a1799 100644 --- a/src/engine/Matrix.cpp +++ b/src/engine/Matrix.cpp @@ -119,6 +119,56 @@ void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector sca mtx[3][3] = 1.0f; } +/* + * Spherical billboarding + * Rotates the object to face the camera + * Rotates on all three axis + */ +void ApplySphericalBillBoard(Mat4 mat, FVector pos, FVector scale, s32 cameraIndex) { + Mtx* lookAt = GetLookAtMatrix(cameraIndex); + Mat4 lookAtF; + guMtxL2F((float(*)[4])&lookAtF, lookAt); + + // Camera Right + mat[0][0] = lookAtF[0][0]; + mat[1][0] = lookAtF[0][1]; + mat[2][0] = lookAtF[0][2]; + mat[3][0] = 0; + + // Camera Up + mat[0][1] = lookAtF[1][0]; + mat[1][1] = lookAtF[1][1]; + mat[2][1] = lookAtF[1][2]; + mat[3][1] = 0; + + // Camera Forward + mat[0][2] = lookAtF[2][0]; + mat[1][2] = lookAtF[2][1]; + mat[2][2] = lookAtF[2][2]; + mat[3][2] = 0; + + mat[0][3] = 0; + mat[1][3] = 0; + mat[2][3] = 0; + mat[3][3] = 1; + + // Set position + mat[3][0] = pos.x; + mat[3][1] = pos.y; + mat[3][2] = pos.z; + + // Apply scaling + mat[0][0] *= scale.x; + mat[1][0] *= scale.x; + mat[2][0] *= scale.x; + mat[0][1] *= scale.y; + mat[1][1] *= scale.y; + mat[2][1] *= scale.y; + mat[0][2] *= scale.z; + mat[1][2] *= scale.z; + mat[2][2] *= scale.z; +} + void AddLocalRotation(Mat4 mat, IRotator rot) { f32 sin_pitch = sins(rot.pitch); f32 cos_pitch = coss(rot.pitch); @@ -141,7 +191,6 @@ void AddLocalRotation(Mat4 mat, IRotator rot) { mat[2][2] = (cos_pitch * cos_yaw); } - // API extern "C" { |
