diff options
| author | MegaMech <MegaMech@users.noreply.github.com> | 2024-10-15 18:54:38 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-15 18:54:38 -0600 |
| commit | af81bad1f34ee6af52a70ff8bf7ad4e1ee624a93 (patch) | |
| tree | 222f8bec40a9166b274129611ba0c80db2b753b3 /src/engine/TrainCrossing.cpp | |
| parent | a0862b6a159373f2e1554e489ecb5bb08d89654e (diff) | |
[modding] Add Actors (#113)
* fix
* Add Actors
* Refactor
* Update Game.cpp
Diffstat (limited to 'src/engine/TrainCrossing.cpp')
| -rw-r--r-- | src/engine/TrainCrossing.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/engine/TrainCrossing.cpp b/src/engine/TrainCrossing.cpp index 3216e7945..13232c962 100644 --- a/src/engine/TrainCrossing.cpp +++ b/src/engine/TrainCrossing.cpp @@ -53,7 +53,6 @@ void TrainCrossing::AICrossingBehaviour(s32 playerId) { (set_vehicle_render_distance_flags(gPlayers[playerId].pos, TRAIN_CROSSING_AI_DISTANCE, 0))) { if ((OnTriggered == 1) && ((Timer) > FRAMES_SINCE_CROSSING_ACTIVATED)) { if ((sSomeNearestWaypoint > WaypointMin) && (sSomeNearestWaypoint < WaypointMax)) { - printf("STOP AI\n"); bStopAICrossing[playerId] = 1; } } |
