summaryrefslogtreecommitdiff
path: root/src/engine/editor/EditorMath.cpp
diff options
context:
space:
mode:
authorMegaMech <MegaMech@users.noreply.github.com>2025-12-13 11:50:28 -0700
committerGitHub <noreply@github.com>2025-12-13 11:50:28 -0700
commitb934e98fc34964970ab5efacb2fb7c3372ae0b1a (patch)
treecd96e5fabec7fdcc098d0de33b3b7e2754fb6cd5 /src/engine/editor/EditorMath.cpp
parente6acb59ef4797ce27ddc9e21982c3f4e40824b52 (diff)
Refactor Track Class To Instantiate On Track Load (#587)
* Initial Commit * First compilation of Registry template * Further changes * wip changes * Impl TrackBrowser and Registry Info * Remove const from TInfo * Prep GetWorld * Name refactor * Refactor gWorldInstance to GetWorld() * wip * Should work now * Data menu work again * Fix editor staying open after program close * Rename LoadLevel to LoadTrackDataFromJson * More changes * Add statue * Add search to content browser using tags * Fix statue pos and register tags * Fix actor loading * Fix delete all bug which deleted cameras * reduce some boiler plate in actor and object * Remove unused rulesets * Search bar for all tabs * fix data screen * fix actor spawning * temp editor fix * Clean up * improve extra mode transformation * fix podium crash * Fix editor clicking * Fix editor clicking 2 * fix extra in custom track * Fix FI for three actors * Fix divide by zero error * Ids managed by Registry * Add scary comment --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: coco875 <pereira.jannin@gmail.com>
Diffstat (limited to 'src/engine/editor/EditorMath.cpp')
-rw-r--r--src/engine/editor/EditorMath.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp
index 93d826ace..620aa2b48 100644
--- a/src/engine/editor/EditorMath.cpp
+++ b/src/engine/editor/EditorMath.cpp
@@ -42,7 +42,7 @@ bool IsInGameScreen() {
FVector ScreenRayTrace() {
auto wnd = GameEngine::Instance->context->GetWindow();
- Camera* camera = gEditor.eCamera;
+ Camera* camera = gScreenOneCtx->camera;
Ship::Coords mouse = wnd->GetMousePos();
auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
@@ -62,7 +62,7 @@ FVector ScreenRayTrace() {
Mat4 perspMtx;
u16 perspNorm;
- guPerspectiveF(perspMtx, &perspNorm, gCameraFOV[0], OTRGetAspectRatio(), CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
+ guPerspectiveF(perspMtx, &perspNorm, 40, OTRGetAspectRatio(), CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
Mat4 inversePerspMtx;
if (InverseMatrix((float*)&perspMtx, (float*)&inversePerspMtx) != 2) {
@@ -412,7 +412,7 @@ void SetRotatorFromDirection(FVector direction, IRotator* rot) {
}
FVector GetPositionAheadOfCamera(f32 dist) {
- Camera* camera = gEditor.eCamera;
+ Camera* camera = gScreenOneCtx->camera;
FVector pos = FVector(camera->pos[0], camera->pos[1], camera->pos[2]);
f32 pitch = (camera->rot[2] / 65535.0f) * 360.0f;