diff options
Diffstat (limited to 'src/engine/editor/EditorMath.cpp')
| -rw-r--r-- | src/engine/editor/EditorMath.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp index 93d826ace..620aa2b48 100644 --- a/src/engine/editor/EditorMath.cpp +++ b/src/engine/editor/EditorMath.cpp @@ -42,7 +42,7 @@ bool IsInGameScreen() { FVector ScreenRayTrace() { auto wnd = GameEngine::Instance->context->GetWindow(); - Camera* camera = gEditor.eCamera; + Camera* camera = gScreenOneCtx->camera; Ship::Coords mouse = wnd->GetMousePos(); auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport; @@ -62,7 +62,7 @@ FVector ScreenRayTrace() { Mat4 perspMtx; u16 perspNorm; - guPerspectiveF(perspMtx, &perspNorm, gCameraFOV[0], OTRGetAspectRatio(), CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f); + guPerspectiveF(perspMtx, &perspNorm, 40, OTRGetAspectRatio(), CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f); Mat4 inversePerspMtx; if (InverseMatrix((float*)&perspMtx, (float*)&inversePerspMtx) != 2) { @@ -412,7 +412,7 @@ void SetRotatorFromDirection(FVector direction, IRotator* rot) { } FVector GetPositionAheadOfCamera(f32 dist) { - Camera* camera = gEditor.eCamera; + Camera* camera = gScreenOneCtx->camera; FVector pos = FVector(camera->pos[0], camera->pos[1], camera->pos[2]); f32 pitch = (camera->rot[2] / 65535.0f) * 360.0f; |
