diff options
| author | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-11 20:58:18 -0700 |
|---|---|---|
| committer | MegaMech <7255464+MegaMech@users.noreply.github.com> | 2024-12-11 20:58:18 -0700 |
| commit | 95b8cca50025f7fa10e47ca24ac5f71f9813a2e3 (patch) | |
| tree | dcb7bc04eb38b8f98b6348f4b15a46124aa51faf /src/engine/objects/BombKart.cpp | |
| parent | a4890f9dfcc993f3001d491395294f6836cdc0dc (diff) | |
Reimplementing objects
Diffstat (limited to 'src/engine/objects/BombKart.cpp')
| -rw-r--r-- | src/engine/objects/BombKart.cpp | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp new file mode 100644 index 000000000..42506f826 --- /dev/null +++ b/src/engine/objects/BombKart.cpp @@ -0,0 +1,526 @@ +#include <libultraship.h> +#include "BombKart.h" +#include <vector> + +#include "port/Game.h" +#include "engine/Matrix.h" + +extern "C" { +#include "macros.h" +#include "main.h" +#include "actors.h" +#include "math_util.h" +#include "sounds.h" +#include "update_objects.h" +#include "render_player.h" +#include "external.h" +#include "bomb_kart.h" +#include "collision.h" +#include "code_80086E70.h" +#include "render_objects.h" +#include "code_80057C60.h" +#include "defines.h" +#include "code_80005FD0.h" +#include "math_util_2.h" +#include "collision.h" +extern s8 gPlayerCount; +} + +OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) { + + Vec3f _pos = {0, 0, 0}; + + if (waypoint) { // Spawn kart on waypoint + _pos[0] = waypoint->posX; + _pos[1] = waypoint->posY; + _pos[2] = waypoint->posZ; + } else { // Spawn kart on a surface with the provided position + + // Set height to the default value of 2000.0f unless Pos[1] is higher. + // This allows placing these on very high surfaces. + f32 height = (pos[1] > 2000.0f) ? pos[1] : 2000.0f; + _pos[0] = pos[0]; + _pos[1] = spawn_actor_on_surface(pos[0], height, pos[2]); + _pos[2] = pos[2]; + } + + WaypointIndex = waypointIndex; + Unk_3C = unk_3C; + State = static_cast<States>(state); + + Pos[0] = _pos[0]; + Pos[1] = _pos[1]; + Pos[2] = _pos[2]; + _spawnPos[0] = _pos[0]; + _spawnPos[1] = _pos[1]; + _spawnPos[2] = _pos[2]; + CenterY = _pos[1]; + WheelPos[0][0] = _pos[0]; + WheelPos[0][1] = _pos[1]; + WheelPos[0][2] = _pos[2]; + WheelPos[1][0] = _pos[0]; + WheelPos[1][1] = _pos[1]; + WheelPos[1][2] = _pos[2]; + WheelPos[2][0] = _pos[0]; + WheelPos[2][1] = _pos[1]; + WheelPos[2][2] = _pos[2]; + WheelPos[3][0] = _pos[0]; + WheelPos[3][1] = _pos[1]; + WheelPos[3][2] = _pos[2]; + check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]); +} + +void OBombKart::Spawn() { + find_unused_obj_index(&ObjectIndex); +} + +void OBombKart::BeginPlay() { + +} + +void OBombKart::Tick() { + f32 sp118; + f32 var_f18; + TrackWaypoint* temp_v0_2; + f32 temp_f0_3; + f32 sp108; + f32 temp_f14; + f32 temp_f16; + f32 temp_f0; + f32 temp_f0_4; + u16 waypoint; + f32 unk_3C; + u16 someRot; + f32 temp_f12; + f32 temp_f12_3; + f32 temp_f12_4; + f32 temp_f14_2; + f32 spAC; + f32 temp_f16_2; + f32 spA0; + f32 temp_f2; + f32 temp_f2_4; + f32 sp94; + f32 sp88; + Vec3f newPos; + States state; + u16 bounceTimer; + UNUSED u16 sp4C; + u16 temp_t6; + u16 temp_t7; + u16 circleTimer; + TrackWaypoint* temp_v0_4; + Player* player; + + state = State; + + if (state == States::DISABLED) { + return; + } + + if (((Unk_4A != 1) || (GetCourse() == GetPodiumCeremony()))) { + newPos[0] = Pos[0]; + newPos[1] = Pos[1]; + newPos[2] = Pos[2]; + waypoint = WaypointIndex; + unk_3C = Unk_3C; + someRot = SomeRot; + bounceTimer = BounceTimer; + circleTimer = CircleTimer; + if ((state != States::DISABLED) && (state != States::EXPLODE)) { + if (GetCourse() == GetPodiumCeremony()) { + if (D_8016347E == 1) { + player = gPlayerFour; + temp_f0 = newPos[0] - player->pos[0]; + temp_f2 = newPos[2] - player->pos[1]; + temp_f12 = newPos[2] - player->pos[2]; + if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) { + circleTimer = 0; + state = States::EXPLODE; + player->soundEffects |= 0x400000; + player->type &= ~0x2000; + } + } + } else { + + for (size_t i = 0; i < gPlayerCount; i++) { + player = &gPlayers[i]; + if (!(player->effects & 0x80000000)) { + temp_f0 = newPos[0] - player->pos[0]; + temp_f2 = newPos[1] - player->pos[1]; + temp_f12 = newPos[2] - player->pos[2]; + if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) { + state = States::EXPLODE; + circleTimer = 0; + if (GetCourse() == GetFrappeSnowland()) { + player->soundEffects |= 0x01000000; + } else { + player->soundEffects |= 0x400000; + } + } + } + } + } + } + switch(state) { + case States::CCW: + circleTimer = (circleTimer + 356) % 360; + temp_t6 = (circleTimer * 0xFFFF) / 360; + sp118 = coss(temp_t6) * 25.0; + temp_f0_3 = sins(temp_t6) * 25.0; + temp_v0_2 = &D_80164550[0][waypoint]; + newPos[0] = temp_v0_2->posX + sp118; + newPos[1] = CenterY + 3.5f; + newPos[2] = temp_v0_2->posZ + temp_f0_3; + D_80162FB0[0] = newPos[0]; + D_80162FB0[1] = newPos[1]; + D_80162FB0[2] = newPos[2]; + temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360; + sp118 = coss(temp_t7) * 25.0; + temp_f0_3 = sins(temp_t7) * 25.0; + D_80162FC0[0] = temp_v0_2->posX + sp118; + D_80162FC0[1] = temp_v0_2->posY; + D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3; + someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; + break; + case States::CW: + circleTimer = (circleTimer + 4) % 360; + temp_t6 = (circleTimer * 0xFFFF) / 360; + sp118 = coss(temp_t6) * 25.0; + temp_f0_3 = sins(temp_t6) * 25.0; + temp_v0_2 = &D_80164550[0][waypoint]; + newPos[0] = temp_v0_2->posX + sp118; + newPos[1] = CenterY + 3.5f; + newPos[2] = temp_v0_2->posZ + temp_f0_3; + D_80162FB0[0] = newPos[0]; + D_80162FB0[1] = newPos[1]; + D_80162FB0[2] = newPos[2]; + temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360; + sp118 = coss(temp_t7) * 25.0; + temp_f0_3 = sins(temp_t7) * 25.0; + D_80162FC0[0] = temp_v0_2->posX + sp118; + D_80162FC0[1] = temp_v0_2->posY; + D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3; + someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; + break; + case States::STATIONARY: + newPos[1] = CenterY + 3.5f; + someRot = 0; + break; + + case States::PODIUM_CEREMONY: + if ((D_8016347C == 0) || (gNearestWaypointByPlayerId[3] < 5)) { + break; + } else { + waypoint = func_8000D2B4(newPos[0], newPos[1], newPos[2], waypoint, 3); + if ((waypoint < 0) || (gWaypointCountByPathIndex[3] < waypoint)) { + waypoint = 0; + } + if (((s32) waypoint) < 0x1A) { + temp_v0_2 = &D_80164550[3][(waypoint + 1) % gWaypointCountByPathIndex[3]]; + D_80162FB0[0] = temp_v0_2->posX; + D_80162FB0[1] = temp_v0_2->posY; + D_80162FB0[2] = temp_v0_2->posZ; + temp_v0_4 = &D_80164550[3][(waypoint + 2) % gWaypointCountByPathIndex[3]]; + D_80162FC0[0] = temp_v0_4->posX; + D_80162FC0[1] = temp_v0_4->posY; + D_80162FC0[2] = temp_v0_4->posZ; + someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; + } else { + D_80162FB0[0] = newPos[0]; + D_80162FB0[1] = newPos[1]; + D_80162FB0[2] = newPos[2]; + D_80162FC0[0] = -2409.197f; + D_80162FC0[1] = 0.0f; + D_80162FC0[2] = -355.254f; + someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; + } + temp_f14 = ((D_80162FB0[0] + D_80162FC0[0]) * 0.5f) - newPos[0]; + temp_f16 = ((D_80162FB0[2] + D_80162FC0[2]) * 0.5f) - newPos[2]; + temp_f0_4 = sqrtf((temp_f14 * temp_f14) + (temp_f16 * temp_f16)); + if (temp_f0_4 > 0.01f) { + newPos[0] += (Unk_3C * temp_f14) / temp_f0_4; + newPos[2] += (Unk_3C * temp_f16) / temp_f0_4; + } else { + newPos[0] += temp_f14 / 5.0f; + newPos[2] += temp_f16 / 5.0f; + } + newPos[1] = calculate_surface_height(newPos[0], 2000.0f, newPos[2], _Collision.meshIndexZX) + 3.5f; + if (newPos[1] < (-1000.0)) { + newPos[1] = Pos[1]; + } + check_bounding_collision(&_Collision, 10.0f, newPos[0], newPos[1], newPos[2]); + } + break; + case States::CHASE: + if (!_target) { + _target = OBombKart::FindTarget(); + } else { + OBombKart::Chase(_target, newPos); + } + break; + case States::EXPLODE: + temp_v0_2 = &D_80164550[0][waypoint]; + D_80162FB0[0] = temp_v0_2->posX; + D_80162FB0[1] = temp_v0_2->posY; + D_80162FB0[2] = temp_v0_2->posZ; + temp_v0_4 = &D_80164550[0][(waypoint + 1) % gWaypointCountByPathIndex[0]]; + D_80162FC0[0] = temp_v0_4->posX; + D_80162FC0[1] = temp_v0_4->posY; + D_80162FC0[2] = temp_v0_4->posZ; + newPos[1] += 3.0f - (circleTimer * 0.3f); + someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; + break; + default: + break; + } + + if (state == States::EXPLODE) { + sp108 = 2.0f * circleTimer; + sp118 = coss(0xFFFF - someRot) * circleTimer; + var_f18 = sins(0xFFFF - someRot) * circleTimer; + circleTimer++; + temp_f2_4 = (newPos[1] - 2.3f) + (sp108 / 3.0f); + spAC = temp_f2_4; + spA0 = temp_f2_4; + sp94 = temp_f2_4; + sp88 = temp_f2_4; + if (circleTimer >= 31) { + state = States::DISABLED; + } + } else { + sp118 = coss(0xFFFF - someRot) * 1.5f; + var_f18 = sins(0xFFFF - someRot) * 1.5f; + temp_f16_2 = newPos[1] - 2.3f; + temp_f12_3 = (bounceTimer % 3) * 0.15f; + temp_f14_2 = temp_f16_2 - temp_f12_3; + temp_f12_4 = temp_f16_2 + temp_f12_3; + spAC = temp_f14_2; + sp94 = temp_f14_2; + spA0 = temp_f12_4; + sp88 = temp_f12_4; + newPos[1] += sins((bounceTimer * 0x13FFEC) / 360); + bounceTimer = (bounceTimer + 1) % 18; + } + + WheelPos[0][0] = (sp118 - var_f18) + newPos[0]; + WheelPos[0][1] = spAC; + WheelPos[0][2] = (var_f18 + sp118) + newPos[2]; + WheelPos[1][0] = (var_f18 + sp118) + newPos[0]; + WheelPos[1][1] = spA0; + WheelPos[1][2] = (var_f18 - sp118) + newPos[2]; + WheelPos[2][0] = ((-sp118) - var_f18) + newPos[0]; + WheelPos[2][1] = sp94; + WheelPos[2][2] = ((-var_f18) + sp118) + newPos[2]; + WheelPos[3][0] = ((-sp118) + var_f18) + newPos[0]; + WheelPos[3][1] = sp88; + WheelPos[3][2] = ((-var_f18) - sp118) + newPos[2]; + Pos[0] = newPos[0]; + Pos[1] = newPos[1]; + Pos[2] = newPos[2]; + WaypointIndex = waypoint; + Unk_3C = unk_3C; + SomeRot = someRot; + State = state; + BounceTimer = bounceTimer; + CircleTimer = circleTimer; + } +} + +void OBombKart::Draw(s32 cameraId) { + + if (gModeSelection == BATTLE) { + return; + } + + if (GetCourse() == GetPodiumCeremony()) { + // This isn't functionally equivallent. + // Technicaly it should be if (kart[0].WaypointIndex < 16) + if (WaypointIndex < 16) { + return; + } else { + cameraId = PLAYER_FOUR; + } + } + + Camera* camera; + s32 temp_s4; + s32 i; + s32 state; + + if (gGamestate == ENDING) { + cameraId = 0; + } + camera = &camera1[cameraId]; + if (cameraId == PLAYER_ONE) { + if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) { + Unk_4A = 0; + } else if (gGamestate != ENDING) { + Unk_4A = 1; + } + clear_object_flag(ObjectIndex, 0x00200000); + } + + // huh??? + state = State; + if (State != States::DISABLED) { + gObjectList[ObjectIndex].pos[0] = Pos[0]; + gObjectList[ObjectIndex].pos[1] = Pos[1]; + gObjectList[ObjectIndex].pos[2] = Pos[2]; + temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4); + if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) { + set_object_flag(ObjectIndex, 0x00200000); + D_80183E80[0] = 0; + D_80183E80[1] = func_800418AC(Pos[0], Pos[2], camera->pos); + D_80183E80[2] = 0x8000; + func_800563DC(ObjectIndex, cameraId, 0x000000FF); + OBombKart::SomeRender(camera->pos); + if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) { + OBombKart::LoadMtx(); + } + } + } +} + +void OBombKart::DrawBattle(s32 cameraId) { + if (gModeSelection != BATTLE) { + return; + } + Player* temp_v0; + s32 temp_s1; + s32 playerId; + Object* object; + + for (playerId = 0; playerId < gPlayerCount; playerId++) { + object = &gObjectList[ObjectIndex]; + if (object->state != 0) { + temp_s1 = object->primAlpha; + temp_v0 = &gPlayerOne[playerId]; + object->pos[0] = temp_v0->pos[0]; + object->pos[1] = temp_v0->pos[1] - 2.0; + object->pos[2] = temp_v0->pos[2]; + object->surfaceHeight = temp_v0->unk_074; + func_800563DC(ObjectIndex, cameraId, temp_s1); + func_8005669C(ObjectIndex, cameraId, temp_s1); + func_800568A0(ObjectIndex, cameraId); + } + } +} + +void OBombKart::SomeRender(Vec3f arg1) { + D_80183E80[0] = 0; + D_80183E80[2] = 0x8000; + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8); + load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010); + D_80183E80[1] = func_800418AC(WheelPos[0][0], WheelPos[0][2], arg1); + func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + D_80183E80[1] = func_800418AC(WheelPos[1][0], WheelPos[1][2], arg1); + func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + D_80183E80[1] = func_800418AC(WheelPos[2][0], WheelPos[2][2], arg1); + func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + D_80183E80[1] = func_800418AC(WheelPos[3][0], WheelPos[3][2], arg1); + func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); + gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); +} + +void OBombKart::LoadMtx() { + Mat4 mat; + + D_80183E50[0] = Pos[0]; + D_80183E50[1] = CenterY + 1.0; + D_80183E50[2] = Pos[2]; + set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f); + //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat); + + AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); + + // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), + // G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); + gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98); +} + +void OBombKart::Waypoint(s32 screenId) { + s32 playerWaypoint; + s32 bombWaypoint; + s32 waypointDiff; + + playerWaypoint = gNearestWaypointByPlayerId[screenId]; + playerHUD[screenId].unk_74 = 0; + if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; }; + bombWaypoint = WaypointIndex; + waypointDiff = bombWaypoint - playerWaypoint; + if ((waypointDiff < -5) || (waypointDiff > 0x1E)) { return; }; + playerHUD[screenId].unk_74 = 1; +} + +void OBombKart::Collision(s32 playerId, Player* player) { + +} + +Player* OBombKart::FindTarget() { + for (size_t i = 0; i < NUM_PLAYERS; i++) { + if (gPlayers[i].type & PLAYER_HUMAN) { + if (is_within_distance_2d(Pos[0], Pos[2], gPlayers[i].pos[0], gPlayers[i].pos[2], 500)) { + return &gPlayers[i]; + } + } + } + return NULL; +} + +void OBombKart::Chase(Player* player, Vec3f pos) { + const f32 speed = 2.7f; // Speed the kart uses in a chase + + if (!player) return; // Ensure player is valid + + // Calculate the directional vector toward the player + Vec3f direction; + direction[0] = player->pos[0] - pos[0]; + direction[1] = player->pos[1] - pos[1]; + direction[2] = player->pos[2] - pos[2]; + + // Calculate the distance in the XZ plane + f32 xz_dist = sqrtf((direction[0] * direction[0]) + (direction[2] * direction[2])); + + // Reset distance + if (xz_dist > 700.0f) { + _target = NULL; + pos[0] = _spawnPos[0]; + pos[1] = _spawnPos[1]; + pos[2] = _spawnPos[2]; + return; + } + + // Break off the chase if player has boo item + if (player->effects & BOO_EFFECT) { + _target = NULL; + pos[0] = _spawnPos[0]; + pos[1] = _spawnPos[1]; + pos[2] = _spawnPos[2]; + return; + } + + if (xz_dist > 0.0f) { + + // Normalize the direction vector in the XZ plane + direction[0] /= xz_dist; + direction[2] /= xz_dist; + + // Scale the movement by a fixed step size + pos[0] += direction[0] * speed; + pos[2] += direction[2] * speed; + } + + Vec3f newPosition; + newPosition[0] = pos[0]; + newPosition[1] = pos[1]; + newPosition[2] = pos[2]; + + newPosition[1] = calculate_surface_height(pos[0], 2000.0f, pos[2], _Collision.meshIndexZX) + 3.5f; + + pos[0] = newPosition[0]; + pos[1] = newPosition[1]; + pos[2] = newPosition[2]; + + check_bounding_collision(&_Collision, 10.0f, pos[0], pos[1], pos[2]); +}
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