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-rw-r--r--src/engine/objects/BombKart.cpp526
1 files changed, 526 insertions, 0 deletions
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp
new file mode 100644
index 000000000..42506f826
--- /dev/null
+++ b/src/engine/objects/BombKart.cpp
@@ -0,0 +1,526 @@
+#include <libultraship.h>
+#include "BombKart.h"
+#include <vector>
+
+#include "port/Game.h"
+#include "engine/Matrix.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "actors.h"
+#include "math_util.h"
+#include "sounds.h"
+#include "update_objects.h"
+#include "render_player.h"
+#include "external.h"
+#include "bomb_kart.h"
+#include "collision.h"
+#include "code_80086E70.h"
+#include "render_objects.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "code_80005FD0.h"
+#include "math_util_2.h"
+#include "collision.h"
+extern s8 gPlayerCount;
+}
+
+OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
+
+ Vec3f _pos = {0, 0, 0};
+
+ if (waypoint) { // Spawn kart on waypoint
+ _pos[0] = waypoint->posX;
+ _pos[1] = waypoint->posY;
+ _pos[2] = waypoint->posZ;
+ } else { // Spawn kart on a surface with the provided position
+
+ // Set height to the default value of 2000.0f unless Pos[1] is higher.
+ // This allows placing these on very high surfaces.
+ f32 height = (pos[1] > 2000.0f) ? pos[1] : 2000.0f;
+ _pos[0] = pos[0];
+ _pos[1] = spawn_actor_on_surface(pos[0], height, pos[2]);
+ _pos[2] = pos[2];
+ }
+
+ WaypointIndex = waypointIndex;
+ Unk_3C = unk_3C;
+ State = static_cast<States>(state);
+
+ Pos[0] = _pos[0];
+ Pos[1] = _pos[1];
+ Pos[2] = _pos[2];
+ _spawnPos[0] = _pos[0];
+ _spawnPos[1] = _pos[1];
+ _spawnPos[2] = _pos[2];
+ CenterY = _pos[1];
+ WheelPos[0][0] = _pos[0];
+ WheelPos[0][1] = _pos[1];
+ WheelPos[0][2] = _pos[2];
+ WheelPos[1][0] = _pos[0];
+ WheelPos[1][1] = _pos[1];
+ WheelPos[1][2] = _pos[2];
+ WheelPos[2][0] = _pos[0];
+ WheelPos[2][1] = _pos[1];
+ WheelPos[2][2] = _pos[2];
+ WheelPos[3][0] = _pos[0];
+ WheelPos[3][1] = _pos[1];
+ WheelPos[3][2] = _pos[2];
+ check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
+}
+
+void OBombKart::Spawn() {
+ find_unused_obj_index(&ObjectIndex);
+}
+
+void OBombKart::BeginPlay() {
+
+}
+
+void OBombKart::Tick() {
+ f32 sp118;
+ f32 var_f18;
+ TrackWaypoint* temp_v0_2;
+ f32 temp_f0_3;
+ f32 sp108;
+ f32 temp_f14;
+ f32 temp_f16;
+ f32 temp_f0;
+ f32 temp_f0_4;
+ u16 waypoint;
+ f32 unk_3C;
+ u16 someRot;
+ f32 temp_f12;
+ f32 temp_f12_3;
+ f32 temp_f12_4;
+ f32 temp_f14_2;
+ f32 spAC;
+ f32 temp_f16_2;
+ f32 spA0;
+ f32 temp_f2;
+ f32 temp_f2_4;
+ f32 sp94;
+ f32 sp88;
+ Vec3f newPos;
+ States state;
+ u16 bounceTimer;
+ UNUSED u16 sp4C;
+ u16 temp_t6;
+ u16 temp_t7;
+ u16 circleTimer;
+ TrackWaypoint* temp_v0_4;
+ Player* player;
+
+ state = State;
+
+ if (state == States::DISABLED) {
+ return;
+ }
+
+ if (((Unk_4A != 1) || (GetCourse() == GetPodiumCeremony()))) {
+ newPos[0] = Pos[0];
+ newPos[1] = Pos[1];
+ newPos[2] = Pos[2];
+ waypoint = WaypointIndex;
+ unk_3C = Unk_3C;
+ someRot = SomeRot;
+ bounceTimer = BounceTimer;
+ circleTimer = CircleTimer;
+ if ((state != States::DISABLED) && (state != States::EXPLODE)) {
+ if (GetCourse() == GetPodiumCeremony()) {
+ if (D_8016347E == 1) {
+ player = gPlayerFour;
+ temp_f0 = newPos[0] - player->pos[0];
+ temp_f2 = newPos[2] - player->pos[1];
+ temp_f12 = newPos[2] - player->pos[2];
+ if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) {
+ circleTimer = 0;
+ state = States::EXPLODE;
+ player->soundEffects |= 0x400000;
+ player->type &= ~0x2000;
+ }
+ }
+ } else {
+
+ for (size_t i = 0; i < gPlayerCount; i++) {
+ player = &gPlayers[i];
+ if (!(player->effects & 0x80000000)) {
+ temp_f0 = newPos[0] - player->pos[0];
+ temp_f2 = newPos[1] - player->pos[1];
+ temp_f12 = newPos[2] - player->pos[2];
+ if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) {
+ state = States::EXPLODE;
+ circleTimer = 0;
+ if (GetCourse() == GetFrappeSnowland()) {
+ player->soundEffects |= 0x01000000;
+ } else {
+ player->soundEffects |= 0x400000;
+ }
+ }
+ }
+ }
+ }
+ }
+ switch(state) {
+ case States::CCW:
+ circleTimer = (circleTimer + 356) % 360;
+ temp_t6 = (circleTimer * 0xFFFF) / 360;
+ sp118 = coss(temp_t6) * 25.0;
+ temp_f0_3 = sins(temp_t6) * 25.0;
+ temp_v0_2 = &D_80164550[0][waypoint];
+ newPos[0] = temp_v0_2->posX + sp118;
+ newPos[1] = CenterY + 3.5f;
+ newPos[2] = temp_v0_2->posZ + temp_f0_3;
+ D_80162FB0[0] = newPos[0];
+ D_80162FB0[1] = newPos[1];
+ D_80162FB0[2] = newPos[2];
+ temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360;
+ sp118 = coss(temp_t7) * 25.0;
+ temp_f0_3 = sins(temp_t7) * 25.0;
+ D_80162FC0[0] = temp_v0_2->posX + sp118;
+ D_80162FC0[1] = temp_v0_2->posY;
+ D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ break;
+ case States::CW:
+ circleTimer = (circleTimer + 4) % 360;
+ temp_t6 = (circleTimer * 0xFFFF) / 360;
+ sp118 = coss(temp_t6) * 25.0;
+ temp_f0_3 = sins(temp_t6) * 25.0;
+ temp_v0_2 = &D_80164550[0][waypoint];
+ newPos[0] = temp_v0_2->posX + sp118;
+ newPos[1] = CenterY + 3.5f;
+ newPos[2] = temp_v0_2->posZ + temp_f0_3;
+ D_80162FB0[0] = newPos[0];
+ D_80162FB0[1] = newPos[1];
+ D_80162FB0[2] = newPos[2];
+ temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360;
+ sp118 = coss(temp_t7) * 25.0;
+ temp_f0_3 = sins(temp_t7) * 25.0;
+ D_80162FC0[0] = temp_v0_2->posX + sp118;
+ D_80162FC0[1] = temp_v0_2->posY;
+ D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ break;
+ case States::STATIONARY:
+ newPos[1] = CenterY + 3.5f;
+ someRot = 0;
+ break;
+
+ case States::PODIUM_CEREMONY:
+ if ((D_8016347C == 0) || (gNearestWaypointByPlayerId[3] < 5)) {
+ break;
+ } else {
+ waypoint = func_8000D2B4(newPos[0], newPos[1], newPos[2], waypoint, 3);
+ if ((waypoint < 0) || (gWaypointCountByPathIndex[3] < waypoint)) {
+ waypoint = 0;
+ }
+ if (((s32) waypoint) < 0x1A) {
+ temp_v0_2 = &D_80164550[3][(waypoint + 1) % gWaypointCountByPathIndex[3]];
+ D_80162FB0[0] = temp_v0_2->posX;
+ D_80162FB0[1] = temp_v0_2->posY;
+ D_80162FB0[2] = temp_v0_2->posZ;
+ temp_v0_4 = &D_80164550[3][(waypoint + 2) % gWaypointCountByPathIndex[3]];
+ D_80162FC0[0] = temp_v0_4->posX;
+ D_80162FC0[1] = temp_v0_4->posY;
+ D_80162FC0[2] = temp_v0_4->posZ;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ } else {
+ D_80162FB0[0] = newPos[0];
+ D_80162FB0[1] = newPos[1];
+ D_80162FB0[2] = newPos[2];
+ D_80162FC0[0] = -2409.197f;
+ D_80162FC0[1] = 0.0f;
+ D_80162FC0[2] = -355.254f;
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ }
+ temp_f14 = ((D_80162FB0[0] + D_80162FC0[0]) * 0.5f) - newPos[0];
+ temp_f16 = ((D_80162FB0[2] + D_80162FC0[2]) * 0.5f) - newPos[2];
+ temp_f0_4 = sqrtf((temp_f14 * temp_f14) + (temp_f16 * temp_f16));
+ if (temp_f0_4 > 0.01f) {
+ newPos[0] += (Unk_3C * temp_f14) / temp_f0_4;
+ newPos[2] += (Unk_3C * temp_f16) / temp_f0_4;
+ } else {
+ newPos[0] += temp_f14 / 5.0f;
+ newPos[2] += temp_f16 / 5.0f;
+ }
+ newPos[1] = calculate_surface_height(newPos[0], 2000.0f, newPos[2], _Collision.meshIndexZX) + 3.5f;
+ if (newPos[1] < (-1000.0)) {
+ newPos[1] = Pos[1];
+ }
+ check_bounding_collision(&_Collision, 10.0f, newPos[0], newPos[1], newPos[2]);
+ }
+ break;
+ case States::CHASE:
+ if (!_target) {
+ _target = OBombKart::FindTarget();
+ } else {
+ OBombKart::Chase(_target, newPos);
+ }
+ break;
+ case States::EXPLODE:
+ temp_v0_2 = &D_80164550[0][waypoint];
+ D_80162FB0[0] = temp_v0_2->posX;
+ D_80162FB0[1] = temp_v0_2->posY;
+ D_80162FB0[2] = temp_v0_2->posZ;
+ temp_v0_4 = &D_80164550[0][(waypoint + 1) % gWaypointCountByPathIndex[0]];
+ D_80162FC0[0] = temp_v0_4->posX;
+ D_80162FC0[1] = temp_v0_4->posY;
+ D_80162FC0[2] = temp_v0_4->posZ;
+ newPos[1] += 3.0f - (circleTimer * 0.3f);
+ someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520;
+ break;
+ default:
+ break;
+ }
+
+ if (state == States::EXPLODE) {
+ sp108 = 2.0f * circleTimer;
+ sp118 = coss(0xFFFF - someRot) * circleTimer;
+ var_f18 = sins(0xFFFF - someRot) * circleTimer;
+ circleTimer++;
+ temp_f2_4 = (newPos[1] - 2.3f) + (sp108 / 3.0f);
+ spAC = temp_f2_4;
+ spA0 = temp_f2_4;
+ sp94 = temp_f2_4;
+ sp88 = temp_f2_4;
+ if (circleTimer >= 31) {
+ state = States::DISABLED;
+ }
+ } else {
+ sp118 = coss(0xFFFF - someRot) * 1.5f;
+ var_f18 = sins(0xFFFF - someRot) * 1.5f;
+ temp_f16_2 = newPos[1] - 2.3f;
+ temp_f12_3 = (bounceTimer % 3) * 0.15f;
+ temp_f14_2 = temp_f16_2 - temp_f12_3;
+ temp_f12_4 = temp_f16_2 + temp_f12_3;
+ spAC = temp_f14_2;
+ sp94 = temp_f14_2;
+ spA0 = temp_f12_4;
+ sp88 = temp_f12_4;
+ newPos[1] += sins((bounceTimer * 0x13FFEC) / 360);
+ bounceTimer = (bounceTimer + 1) % 18;
+ }
+
+ WheelPos[0][0] = (sp118 - var_f18) + newPos[0];
+ WheelPos[0][1] = spAC;
+ WheelPos[0][2] = (var_f18 + sp118) + newPos[2];
+ WheelPos[1][0] = (var_f18 + sp118) + newPos[0];
+ WheelPos[1][1] = spA0;
+ WheelPos[1][2] = (var_f18 - sp118) + newPos[2];
+ WheelPos[2][0] = ((-sp118) - var_f18) + newPos[0];
+ WheelPos[2][1] = sp94;
+ WheelPos[2][2] = ((-var_f18) + sp118) + newPos[2];
+ WheelPos[3][0] = ((-sp118) + var_f18) + newPos[0];
+ WheelPos[3][1] = sp88;
+ WheelPos[3][2] = ((-var_f18) - sp118) + newPos[2];
+ Pos[0] = newPos[0];
+ Pos[1] = newPos[1];
+ Pos[2] = newPos[2];
+ WaypointIndex = waypoint;
+ Unk_3C = unk_3C;
+ SomeRot = someRot;
+ State = state;
+ BounceTimer = bounceTimer;
+ CircleTimer = circleTimer;
+ }
+}
+
+void OBombKart::Draw(s32 cameraId) {
+
+ if (gModeSelection == BATTLE) {
+ return;
+ }
+
+ if (GetCourse() == GetPodiumCeremony()) {
+ // This isn't functionally equivallent.
+ // Technicaly it should be if (kart[0].WaypointIndex < 16)
+ if (WaypointIndex < 16) {
+ return;
+ } else {
+ cameraId = PLAYER_FOUR;
+ }
+ }
+
+ Camera* camera;
+ s32 temp_s4;
+ s32 i;
+ s32 state;
+
+ if (gGamestate == ENDING) {
+ cameraId = 0;
+ }
+ camera = &camera1[cameraId];
+ if (cameraId == PLAYER_ONE) {
+ if (is_obj_flag_status_active(ObjectIndex, 0x00200000) != 0) {
+ Unk_4A = 0;
+ } else if (gGamestate != ENDING) {
+ Unk_4A = 1;
+ }
+ clear_object_flag(ObjectIndex, 0x00200000);
+ }
+
+ // huh???
+ state = State;
+ if (State != States::DISABLED) {
+ gObjectList[ObjectIndex].pos[0] = Pos[0];
+ gObjectList[ObjectIndex].pos[1] = Pos[1];
+ gObjectList[ObjectIndex].pos[2] = Pos[2];
+ temp_s4 = func_8008A364(ObjectIndex, cameraId, 0x31C4U, 0x000001F4);
+ if (is_obj_flag_status_active(ObjectIndex, VISIBLE) != 0) {
+ set_object_flag(ObjectIndex, 0x00200000);
+ D_80183E80[0] = 0;
+ D_80183E80[1] = func_800418AC(Pos[0], Pos[2], camera->pos);
+ D_80183E80[2] = 0x8000;
+ func_800563DC(ObjectIndex, cameraId, 0x000000FF);
+ OBombKart::SomeRender(camera->pos);
+ if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) {
+ OBombKart::LoadMtx();
+ }
+ }
+ }
+}
+
+void OBombKart::DrawBattle(s32 cameraId) {
+ if (gModeSelection != BATTLE) {
+ return;
+ }
+ Player* temp_v0;
+ s32 temp_s1;
+ s32 playerId;
+ Object* object;
+
+ for (playerId = 0; playerId < gPlayerCount; playerId++) {
+ object = &gObjectList[ObjectIndex];
+ if (object->state != 0) {
+ temp_s1 = object->primAlpha;
+ temp_v0 = &gPlayerOne[playerId];
+ object->pos[0] = temp_v0->pos[0];
+ object->pos[1] = temp_v0->pos[1] - 2.0;
+ object->pos[2] = temp_v0->pos[2];
+ object->surfaceHeight = temp_v0->unk_074;
+ func_800563DC(ObjectIndex, cameraId, temp_s1);
+ func_8005669C(ObjectIndex, cameraId, temp_s1);
+ func_800568A0(ObjectIndex, cameraId);
+ }
+ }
+}
+
+void OBombKart::SomeRender(Vec3f arg1) {
+ D_80183E80[0] = 0;
+ D_80183E80[2] = 0x8000;
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
+ D_80183E80[1] = func_800418AC(WheelPos[0][0], WheelPos[0][2], arg1);
+ func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E80[1] = func_800418AC(WheelPos[1][0], WheelPos[1][2], arg1);
+ func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E80[1] = func_800418AC(WheelPos[2][0], WheelPos[2][2], arg1);
+ func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ D_80183E80[1] = func_800418AC(WheelPos[3][0], WheelPos[3][2], arg1);
+ func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
+}
+
+void OBombKart::LoadMtx() {
+ Mat4 mat;
+
+ D_80183E50[0] = Pos[0];
+ D_80183E50[1] = CenterY + 1.0;
+ D_80183E50[2] = Pos[2];
+ set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f);
+ //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
+
+ AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
+
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
+ // G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+}
+
+void OBombKart::Waypoint(s32 screenId) {
+ s32 playerWaypoint;
+ s32 bombWaypoint;
+ s32 waypointDiff;
+
+ playerWaypoint = gNearestWaypointByPlayerId[screenId];
+ playerHUD[screenId].unk_74 = 0;
+ if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; };
+ bombWaypoint = WaypointIndex;
+ waypointDiff = bombWaypoint - playerWaypoint;
+ if ((waypointDiff < -5) || (waypointDiff > 0x1E)) { return; };
+ playerHUD[screenId].unk_74 = 1;
+}
+
+void OBombKart::Collision(s32 playerId, Player* player) {
+
+}
+
+Player* OBombKart::FindTarget() {
+ for (size_t i = 0; i < NUM_PLAYERS; i++) {
+ if (gPlayers[i].type & PLAYER_HUMAN) {
+ if (is_within_distance_2d(Pos[0], Pos[2], gPlayers[i].pos[0], gPlayers[i].pos[2], 500)) {
+ return &gPlayers[i];
+ }
+ }
+ }
+ return NULL;
+}
+
+void OBombKart::Chase(Player* player, Vec3f pos) {
+ const f32 speed = 2.7f; // Speed the kart uses in a chase
+
+ if (!player) return; // Ensure player is valid
+
+ // Calculate the directional vector toward the player
+ Vec3f direction;
+ direction[0] = player->pos[0] - pos[0];
+ direction[1] = player->pos[1] - pos[1];
+ direction[2] = player->pos[2] - pos[2];
+
+ // Calculate the distance in the XZ plane
+ f32 xz_dist = sqrtf((direction[0] * direction[0]) + (direction[2] * direction[2]));
+
+ // Reset distance
+ if (xz_dist > 700.0f) {
+ _target = NULL;
+ pos[0] = _spawnPos[0];
+ pos[1] = _spawnPos[1];
+ pos[2] = _spawnPos[2];
+ return;
+ }
+
+ // Break off the chase if player has boo item
+ if (player->effects & BOO_EFFECT) {
+ _target = NULL;
+ pos[0] = _spawnPos[0];
+ pos[1] = _spawnPos[1];
+ pos[2] = _spawnPos[2];
+ return;
+ }
+
+ if (xz_dist > 0.0f) {
+
+ // Normalize the direction vector in the XZ plane
+ direction[0] /= xz_dist;
+ direction[2] /= xz_dist;
+
+ // Scale the movement by a fixed step size
+ pos[0] += direction[0] * speed;
+ pos[2] += direction[2] * speed;
+ }
+
+ Vec3f newPosition;
+ newPosition[0] = pos[0];
+ newPosition[1] = pos[1];
+ newPosition[2] = pos[2];
+
+ newPosition[1] = calculate_surface_height(pos[0], 2000.0f, pos[2], _Collision.meshIndexZX) + 3.5f;
+
+ pos[0] = newPosition[0];
+ pos[1] = newPosition[1];
+ pos[2] = newPosition[2];
+
+ check_bounding_collision(&_Collision, 10.0f, pos[0], pos[1], pos[2]);
+} \ No newline at end of file