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| author | MegaMech <MegaMech@users.noreply.github.com> | 2026-02-24 14:51:25 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-24 14:51:25 -0700 |
| commit | 548ccf0063f6c4d6608cf87f46a347c71079c0bd (patch) | |
| tree | 42708916b67dc1dd553c70199339541a401dca15 /src/engine/tracks/Track.cpp | |
| parent | 321d440089fc7424002879c9b2e74a4b0ffe9a8d (diff) | |
Impl Sky and SkyActors (#630)
* Create Cloud.cpp
* Create Cloud.h
* Fix the cloud
* Cleanup
* More cleanup
* Update Track.h
* Refactor SkyboxCloud position calculations
* Update SkyboxStar.cpp
* Update SkyboxStar.cpp
* Refactor SkyboxStar.cpp by removing redundant code
* Update SkyboxCloud.cpp
* Refactor SkyboxSnow.cpp by reordering includes
* Update SkyboxCloud.h
* Refactor SkyboxStar.h for improved formatting
* Impl skyboxcloud
* Update comment
* update comment
* Work now
* Fully impl Sky
* Fix define
* Fix args
Diffstat (limited to 'src/engine/tracks/Track.cpp')
| -rw-r--r-- | src/engine/tracks/Track.cpp | 22 |
1 files changed, 2 insertions, 20 deletions
diff --git a/src/engine/tracks/Track.cpp b/src/engine/tracks/Track.cpp index bd629bdce..617539217 100644 --- a/src/engine/tracks/Track.cpp +++ b/src/engine/tracks/Track.cpp @@ -31,6 +31,7 @@ extern "C" { #include "math_util.h" #include "code_80005FD0.h" extern StaffGhost* d_mario_raceway_staff_ghost; +extern s8 gPlayerCount; } void ResizeMinimap(MinimapProps* minimap) { @@ -406,6 +407,7 @@ Track::Track() { Props.Clouds = NULL; Props.CloudList = NULL; + mCloudType = CloudType::CLOUDS; Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN; bFog = false; @@ -465,26 +467,6 @@ void Track::SpawnActors() { } } -void Track::InitClouds() { - if (this->Props.Clouds) { - init_clouds(this->Props.Clouds); - } -} - -void Track::TickClouds(s32 arg0, Camera* camera) { - s32 cloudIndex; - s32 objectIndex; - CloudData* cloud; - - if (this->Props.CloudList) { - for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) { - cloud = &this->Props.CloudList[cloudIndex]; - objectIndex = D_8018CC80[arg0 + cloudIndex]; - func_800788F8(objectIndex, cloud->rotY, camera); - } - } -} - // Adjusts player speed on steep hills void Track::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) { |
