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authorMegaMech <MegaMech@users.noreply.github.com>2025-12-15 12:29:58 -0700
committerGitHub <noreply@github.com>2025-12-15 12:29:58 -0700
commiteb11374093b07bd968ccb955eecd06133db0ab74 (patch)
tree8e584cd21b9ea22403c903621d300d8223a62c86 /src/engine
parent2995361eb152a5c0c8add52c590e30ec916b81ec (diff)
Edit TrackInfo Properties (#594)
* Fix finishline for toads turnpike in extra * Fixed trash bin in extra * Refactor fov * Update scene.json * Allow setting fog * impl fog save & load * Fix modifying resourceName and rename editor namespace to trackeditor * small change
Diffstat (limited to 'src/engine')
-rw-r--r--src/engine/Actor.cpp2
-rw-r--r--src/engine/RegisterContent.cpp2
-rw-r--r--src/engine/Registry.h11
-rw-r--r--src/engine/TrackBrowser.cpp101
-rw-r--r--src/engine/actors/Cloud.cpp2
-rw-r--r--src/engine/actors/Finishline.cpp2
-rw-r--r--src/engine/actors/Ship.cpp2
-rw-r--r--src/engine/actors/Starship.cpp2
-rw-r--r--src/engine/editor/Collision.cpp2
-rw-r--r--src/engine/editor/Collision.h2
-rw-r--r--src/engine/editor/Editor.cpp2
-rw-r--r--src/engine/editor/Editor.h4
-rw-r--r--src/engine/editor/GameObject.cpp4
-rw-r--r--src/engine/editor/GameObject.h2
-rw-r--r--src/engine/editor/Gizmo.cpp2
-rw-r--r--src/engine/editor/Gizmo.h2
-rw-r--r--src/engine/editor/Handles.cpp2
-rw-r--r--src/engine/editor/Handles.h2
-rw-r--r--src/engine/editor/Light.cpp2
-rw-r--r--src/engine/editor/Light.h2
-rw-r--r--src/engine/editor/ObjectPicker.cpp4
-rw-r--r--src/engine/editor/ObjectPicker.h2
-rw-r--r--src/engine/editor/SceneManager.cpp4
-rw-r--r--src/engine/editor/SceneManager.h2
-rw-r--r--src/engine/tracks/TestTrack.cpp2
-rw-r--r--src/engine/tracks/Track.cpp9
-rw-r--r--src/engine/tracks/Track.h10
27 files changed, 95 insertions, 90 deletions
diff --git a/src/engine/Actor.cpp b/src/engine/Actor.cpp
index ccec1cb9e..72f7b3289 100644
--- a/src/engine/Actor.cpp
+++ b/src/engine/Actor.cpp
@@ -25,7 +25,7 @@ void AActor::BeginPlay() {
if ((nullptr != Model) && (Model[0] != '\0')) {
// Prevent collision mesh from being generated extra times.
if (Triangles.size() == 0) {
- Editor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(Model), 1.0f);
+ TrackEditor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(Model), 1.0f);
}
}
}
diff --git a/src/engine/RegisterContent.cpp b/src/engine/RegisterContent.cpp
index 41dd41f58..d2dba2675 100644
--- a/src/engine/RegisterContent.cpp
+++ b/src/engine/RegisterContent.cpp
@@ -495,7 +495,7 @@ void RegisterTracks(Registry<TrackInfo>& r) {
r.Add(info, []() { GetWorld()->SetCurrentTrack(std::make_unique<BigDonut>()); });
info = {
- .ResourceName = "mk:test_track",
+ .ResourceName = "hm:test_track",
.Name = "test track",
.DebugName = "test track",
.Length = "100m",
diff --git a/src/engine/Registry.h b/src/engine/Registry.h
index 7777266d5..7b4af0f2b 100644
--- a/src/engine/Registry.h
+++ b/src/engine/Registry.h
@@ -97,6 +97,17 @@ public:
return list;
}
+ // Returns true if item succesfully removed
+ // Note that mCounter is not decremented on remove
+ bool Remove(const std::string& resourceName) {
+ auto it = mMap.find(resourceName);
+ if (it != mMap.end()) {
+ mMap.erase(it);
+ return true;
+ }
+ return false;
+ }
+
void Clear() {
mMap.clear();
mCounter = 0;
diff --git a/src/engine/TrackBrowser.cpp b/src/engine/TrackBrowser.cpp
index 7d76a46bc..7fd5dddad 100644
--- a/src/engine/TrackBrowser.cpp
+++ b/src/engine/TrackBrowser.cpp
@@ -1,6 +1,7 @@
#include "TrackBrowser.h"
#include "port/Engine.h"
#include "engine/editor/SceneManager.h"
+#include <imgui.h>
TrackBrowser* TrackBrowser::Instance;
@@ -8,65 +9,63 @@ void TrackBrowser::FindCustomTracks() {
auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager();
auto ptr2 = manager->ListDirectories("tracks/*");
- if (ptr2) {
- auto dirs = *ptr2;
-
- for (const std::string& dir : dirs) {
- std::string name = dir.substr(dir.find_last_of('/') + 1);
- std::string sceneFile = dir + "/scene.json";
- std::string minimapFile = dir + "/minimap.png";
-
- // The track has a valid scene file, add it to the registry
- if (manager->HasFile(sceneFile)) {
- auto archive = manager->GetArchiveFromFile(sceneFile);
+ if (!ptr2) {
+ return;
+ }
+ auto dirs = *ptr2;
+
+ for (const std::string& dir : dirs) {
+ std::string name = dir.substr(dir.find_last_of('/') + 1);
+ std::string sceneFile = dir + "/scene.json";
+ std::string minimapFile = dir + "/minimap.png";
+
+ // The track has a valid scene file, add it to the registry
+ if (manager->HasFile(sceneFile)) {
+ auto archive = manager->GetArchiveFromFile(sceneFile);
+
+ TrackInfo info;
+ info.Path = dir;
+ TrackEditor::LoadTrackInfo(info, archive, sceneFile);
+ printf("[TrackBrowser] Added custom track %s\n", info.Name.c_str());
+ gTrackRegistry.Add(info, [info, archive]() {
+ auto track = std::make_unique<Track>();
+ track->ResourceName = info.ResourceName;
+ track->Archive = archive;
+ GetWorld()->SetCurrentTrack(std::move(track));
+ });
+ } else { // The track does not have a valid scene file
+ const std::string file = dir + "/data_track_sections";
+ // If the track has a data_track_sections file,
+ // then it must at least be a valid track.
+ // So lets add it as an uninitialized track.
+ if (manager->HasFile(file)) {
+ printf("[TrackBrowser] [FindCustomTracks] Found a new custom track!\n");
+ printf(" Creating scene.json so the track can be configured in the editor\n");
TrackInfo info;
+ std::string resName = std::string("mods:") + name;
+ info.ResourceName = resName;
+ info.Name = name;
+ info.DebugName = name;
info.Path = dir;
- Editor::LoadTrackInfo(info, archive, sceneFile);
- printf("Added custom track %s\n", info.Name.c_str());
+
+ // Create the track
+ auto archive = manager->GetArchiveFromFile(file);
+ auto track = std::make_unique<Track>();
+ track->Archive = archive;
+ track->ResourceName = info.ResourceName;
+ TrackEditor::SaveLevel(track.get(), static_cast<const TrackInfo*>(&info)); // Write scene file so it will show up in the track browser
+ printf("[TrackBrowser] [FindCustomTracks] Saved scene.json to new track!\n");
+
+ // Passing these through seems kinda bad. But it works?
gTrackRegistry.Add(info, [info, archive]() {
auto track = std::make_unique<Track>();
- track->ResourceName = info.ResourceName;
track->Archive = archive;
+ track->ResourceName = info.ResourceName;
GetWorld()->SetCurrentTrack(std::move(track));
});
- } else { // The track does not have a valid scene file
- const std::string file = dir + "/data_track_sections";
-
- // If the track has a data_track_sections file,
- // then it must at least be a valid track.
- // So lets add it as an uninitialized track.
- if (manager->HasFile(file)) {
- printf("[TrackBrowser] [FindCustomTracks] Found a new custom track!\n");
- printf(" Creating scene.json so the track can be configured in the editor\n");
-
- TrackInfo info;
-
- std::string resName = std::string("mods:") + name;
- info.ResourceName = resName;
- info.Name = name;
- info.DebugName = name;
- info.Path = dir;
-
- auto archive = manager->GetArchiveFromFile(file);
- //mNewTracks.push_back({info, "", dir, archive});
- auto track = std::make_unique<Track>();
- track->Archive = archive;
- track->ResourceName = info.ResourceName;
- Editor::SaveLevel(track.get(), &info); // Write scene file so it will show up in the track browser
- printf("[TrackBrowser] [FindCustomTracks] Saved scene.json to new track!\n");
-
- // Passing these through seems kinda bad. But it works?
- gTrackRegistry.Add(info, [info, archive]() {
- auto track = std::make_unique<Track>();
- track->Archive = archive;
- track->ResourceName = info.ResourceName;
- GetWorld()->SetCurrentTrack(std::move(track));
- });
-
- } else {
- printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
- }
+ } else {
+ printf("[TrackBrowser] Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
}
}
}
diff --git a/src/engine/actors/Cloud.cpp b/src/engine/actors/Cloud.cpp
index fe7dff63c..f4c48ea75 100644
--- a/src/engine/actors/Cloud.cpp
+++ b/src/engine/actors/Cloud.cpp
@@ -50,7 +50,7 @@ void ACloud::BeginPlay() {
// Prevent collision mesh from being generated extra times.
if (Editor_IsEnabled()) {
if (Triangles.size() == 0) {
- Editor::GenerateCollisionMesh(this, (Gfx*)cloud_mesh, 1.0f);
+ TrackEditor::GenerateCollisionMesh(this, (Gfx*) cloud_mesh, 1.0f);
}
}
}
diff --git a/src/engine/actors/Finishline.cpp b/src/engine/actors/Finishline.cpp
index 18478dac1..ec9a5f97b 100644
--- a/src/engine/actors/Finishline.cpp
+++ b/src/engine/actors/Finishline.cpp
@@ -53,7 +53,7 @@ void AFinishline::BeginPlay() {
// Prevent collision mesh from being generated extra times.
if (Editor_IsEnabled()) {
if (Triangles.size() == 0) {
- Editor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(D_0D001B90), 1.0f);
+ TrackEditor::GenerateCollisionMesh(this, (Gfx*)LOAD_ASSET_RAW(D_0D001B90), 1.0f);
}
}
}
diff --git a/src/engine/actors/Ship.cpp b/src/engine/actors/Ship.cpp
index c1aef72a5..934943768 100644
--- a/src/engine/actors/Ship.cpp
+++ b/src/engine/actors/Ship.cpp
@@ -55,7 +55,7 @@ void AShip::BeginPlay() {
// Prevent collision mesh from being generated extra times.
if (Editor_IsEnabled()) {
if (Triangles.size() == 0) {
- Editor::GenerateCollisionMesh(this, (Gfx*)_skin, Scale.y);
+ TrackEditor::GenerateCollisionMesh(this, (Gfx*) _skin, Scale.y);
}
}
}
diff --git a/src/engine/actors/Starship.cpp b/src/engine/actors/Starship.cpp
index e801f1029..bdafbbb4a 100644
--- a/src/engine/actors/Starship.cpp
+++ b/src/engine/actors/Starship.cpp
@@ -35,7 +35,7 @@ void AStarship::BeginPlay() {
// Prevent collision mesh from being generated extra times.
if (Editor_IsEnabled()) {
if (Triangles.size() == 0) {
- Editor::GenerateCollisionMesh(this, (Gfx*)Model, 1.0f);
+ TrackEditor::GenerateCollisionMesh(this, (Gfx*)Model, 1.0f);
}
}
}
diff --git a/src/engine/editor/Collision.cpp b/src/engine/editor/Collision.cpp
index f79865899..d872963d1 100644
--- a/src/engine/editor/Collision.cpp
+++ b/src/engine/editor/Collision.cpp
@@ -14,7 +14,7 @@ extern "C" {
#include "assets/textures/other_textures.h"
}
-namespace Editor {
+namespace TrackEditor {
void GenerateCollisionMesh(std::variant<AActor*, OObject*, GameObject*> object, Gfx* model, float scale) {
int8_t opcode;
uintptr_t lo;
diff --git a/src/engine/editor/Collision.h b/src/engine/editor/Collision.h
index d761bf04c..1583cdcc6 100644
--- a/src/engine/editor/Collision.h
+++ b/src/engine/editor/Collision.h
@@ -19,7 +19,7 @@
#define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
-namespace Editor {
+namespace TrackEditor {
void GenerateCollisionMesh(std::variant<AActor*, OObject*, GameObject*> object, Gfx* model, float scale);
void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles);
}
diff --git a/src/engine/editor/Editor.cpp b/src/engine/editor/Editor.cpp
index 698a6cc40..87bca2a82 100644
--- a/src/engine/editor/Editor.cpp
+++ b/src/engine/editor/Editor.cpp
@@ -24,7 +24,7 @@ extern "C" {
#include "camera.h"
}
-namespace Editor {
+namespace TrackEditor {
Editor* Editor::Instance;
Editor::Editor() {
diff --git a/src/engine/editor/Editor.h b/src/engine/editor/Editor.h
index 77169de46..bfd7b1290 100644
--- a/src/engine/editor/Editor.h
+++ b/src/engine/editor/Editor.h
@@ -12,7 +12,7 @@ extern "C" {
}
#include "ObjectPicker.h"
-namespace Editor {
+namespace TrackEditor {
class ObjectPicker;
class Editor {
@@ -54,7 +54,7 @@ private:
void Copy(MtxF* src, MtxF* dest);
void Clear(MtxF* mf);
};
-} // namespace Editor
+} // namespace TrackEditor
#endif // __cplusplus
diff --git a/src/engine/editor/GameObject.cpp b/src/engine/editor/GameObject.cpp
index 30a1722f4..aeda2eb5b 100644
--- a/src/engine/editor/GameObject.cpp
+++ b/src/engine/editor/GameObject.cpp
@@ -1,7 +1,7 @@
#include <libultraship/libultraship.h>
#include "GameObject.h"
-namespace Editor {
+namespace TrackEditor {
GameObject::GameObject(FVector pos, IRotator rot, FVector scale, const char* model, std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize) {
Pos = pos;
@@ -38,4 +38,4 @@ namespace Editor {
Scale = scale;
};
-} // namespace Editor
+} // namespace TrackEditor
diff --git a/src/engine/editor/GameObject.h b/src/engine/editor/GameObject.h
index 35ce90dbf..00087105e 100644
--- a/src/engine/editor/GameObject.h
+++ b/src/engine/editor/GameObject.h
@@ -16,7 +16,7 @@ extern "C" {
struct Triangle;
-namespace Editor {
+namespace TrackEditor {
class GameObject {
public:
enum class CollisionType {
diff --git a/src/engine/editor/Gizmo.cpp b/src/engine/editor/Gizmo.cpp
index 4d3c86d25..4301f7db4 100644
--- a/src/engine/editor/Gizmo.cpp
+++ b/src/engine/editor/Gizmo.cpp
@@ -29,7 +29,7 @@ extern "C" {
#include "math_util.h"
}
-namespace Editor {
+namespace TrackEditor {
void Gizmo::Load() {
/* Translate handle collision */
diff --git a/src/engine/editor/Gizmo.h b/src/engine/editor/Gizmo.h
index f98b634b1..bb1f037cc 100644
--- a/src/engine/editor/Gizmo.h
+++ b/src/engine/editor/Gizmo.h
@@ -8,7 +8,7 @@
#include "engine/objects/Object.h"
#include <variant>
-namespace Editor {
+namespace TrackEditor {
class Gizmo {
public:
diff --git a/src/engine/editor/Handles.cpp b/src/engine/editor/Handles.cpp
index 532af6af6..577256690 100644
--- a/src/engine/editor/Handles.cpp
+++ b/src/engine/editor/Handles.cpp
@@ -3,7 +3,7 @@
#include "Handles.h"
-namespace Editor {
+namespace TrackEditor {
Handles::Handles() {
}
diff --git a/src/engine/editor/Handles.h b/src/engine/editor/Handles.h
index ecd8f8f90..c8fae7f14 100644
--- a/src/engine/editor/Handles.h
+++ b/src/engine/editor/Handles.h
@@ -4,7 +4,7 @@
#include <libultra/gbi.h>
#include "GameObject.h"
-namespace Editor {
+namespace TrackEditor {
class Handles : public GameObject {
Handles();
diff --git a/src/engine/editor/Light.cpp b/src/engine/editor/Light.cpp
index 53dc00864..477793540 100644
--- a/src/engine/editor/Light.cpp
+++ b/src/engine/editor/Light.cpp
@@ -27,7 +27,7 @@ extern "C" {
#include "math_util_2.h"
}
-namespace Editor {
+namespace TrackEditor {
size_t LightObject::NumLights = 0;
diff --git a/src/engine/editor/Light.h b/src/engine/editor/Light.h
index 3a177053e..5af0b9466 100644
--- a/src/engine/editor/Light.h
+++ b/src/engine/editor/Light.h
@@ -5,7 +5,7 @@
#include "Collision.h"
#include "GameObject.h"
-namespace Editor {
+namespace TrackEditor {
class LightObject : public GameObject {
public:
diff --git a/src/engine/editor/ObjectPicker.cpp b/src/engine/editor/ObjectPicker.cpp
index cbce7dd09..7fd4cc407 100644
--- a/src/engine/editor/ObjectPicker.cpp
+++ b/src/engine/editor/ObjectPicker.cpp
@@ -25,7 +25,7 @@ extern "C" {
#include "camera.h"
}
-namespace Editor {
+namespace TrackEditor {
void ObjectPicker::Load() {
eGizmo.Load();
@@ -230,7 +230,7 @@ std::pair<GameObject*, float> ObjectPicker::CheckEditorObjectRay(Ray ray) {
break;
}
case GameObject::CollisionType::BOUNDING_SPHERE:
- printf("Editor::ObjectPicker.cpp Bounding sphere collision type not yet supported\n");
+ printf("[ObjectPicker] [CheckEditorObjectRay] Bounding sphere collision type not yet supported\n");
break;
}
}
diff --git a/src/engine/editor/ObjectPicker.h b/src/engine/editor/ObjectPicker.h
index 0dbdca215..cf1e4e12d 100644
--- a/src/engine/editor/ObjectPicker.h
+++ b/src/engine/editor/ObjectPicker.h
@@ -7,7 +7,7 @@
#include "GameObject.h"
#include "engine/Matrix.h"
-namespace Editor {
+namespace TrackEditor {
class ObjectPicker {
public:
void SelectObject(std::vector<GameObject*> objects);
diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp
index 026dfbfe0..1a0c129c0 100644
--- a/src/engine/editor/SceneManager.cpp
+++ b/src/engine/editor/SceneManager.cpp
@@ -33,7 +33,7 @@ extern "C" {
#include "render_courses.h"
}
-namespace Editor {
+namespace TrackEditor {
void SaveLevel(Track* track, const TrackInfo* info) {
nlohmann::json data;
@@ -42,6 +42,7 @@ namespace Editor {
*/
try {
data["Props"] = track->Props.to_json();
+ data["Props"]["ResourceName"] = track->ResourceName.c_str();
} catch (...) {
SPDLOG_ERROR("[SceneManager] [SaveLevel] Failed serializing track Props");
}
@@ -331,6 +332,7 @@ namespace Editor {
try {
track->Props.from_json(data["Props"]);
+ track->ResourceName = data["Props"].at("ResourceName").get<std::string>();
} catch(const std::exception& e) {
std::cerr << " Error parsing track properties: " << e.what() << std::endl;
std::cerr << " Is your scene.json file out of date?" << std::endl;
diff --git a/src/engine/editor/SceneManager.h b/src/engine/editor/SceneManager.h
index 7adff2af9..44c2f538f 100644
--- a/src/engine/editor/SceneManager.h
+++ b/src/engine/editor/SceneManager.h
@@ -6,7 +6,7 @@
#include <optional>
#include <nlohmann/json.hpp>
-namespace Editor {
+namespace TrackEditor {
void SaveLevel(Track* track, const TrackInfo* info);
void LoadTrackDataFromJson(Track* track, const std::string& trackPath);
void LoadTrackInfo(TrackInfo& info, std::shared_ptr<Ship::Archive> archive, std::string sceneFile);
diff --git a/src/engine/tracks/TestTrack.cpp b/src/engine/tracks/TestTrack.cpp
index d60505180..1df75d0b9 100644
--- a/src/engine/tracks/TestTrack.cpp
+++ b/src/engine/tracks/TestTrack.cpp
@@ -71,7 +71,7 @@ TestTrack::TestTrack() {
Props.Minimap.Colour = {255, 255, 255};
ResizeMinimap(&Props.Minimap);
- ResourceName = "mk:test_track";
+ ResourceName = "hm:test_track";
Props.SetText(Props.Name, "Test Track", sizeof(Props.Name));
Props.SetText(Props.DebugName, "test track", sizeof(Props.DebugName));
diff --git a/src/engine/tracks/Track.cpp b/src/engine/tracks/Track.cpp
index 49fcddabf..8db929986 100644
--- a/src/engine/tracks/Track.cpp
+++ b/src/engine/tracks/Track.cpp
@@ -350,7 +350,6 @@ bool IsTriangleWindingInverted() {
return !gModifiedGfxSet.empty();
}
-
Track::Track() {
Props.SetText(Props.ResourceName, "mod:blank_track", sizeof(Props.ResourceName));
Props.SetText(Props.Name, "Blank Track", sizeof(Props.Name));
@@ -358,7 +357,7 @@ Track::Track() {
Props.SetText(Props.TrackLength, "100m", sizeof(Props.TrackLength));
// Props.Cup = FLOWER_CUP;
// Props.CupIndex = 3;
- ResourceName = "";
+ ResourceName = "mod:blank_track";
Props.Minimap.Texture = minimap_mario_raceway;
Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture);
Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture);
@@ -450,7 +449,7 @@ void Track::Load() {
} else { // Load custom track
bIsMod = true;
- Editor::LoadTrackDataFromJson(this, trackPath);
+ TrackEditor::LoadTrackDataFromJson(this, trackPath);
const std::string trackSectionPath = (trackPath + "/data_track_sections");
TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(trackSectionPath.c_str());
@@ -647,6 +646,10 @@ void Track::Draw(ScreenContext* arg0) {
}
const TrackInfo* info = gTrackRegistry.GetInfo(ResourceName);
+ if (nullptr == info) {
+ printf("[Track] [Draw] Resource name did not return a valid TrackInfo %s\n", ResourceName.c_str());
+ return;
+ }
std::string res = info->Path + "/data_track_sections";
TrackSections* sections = (TrackSections*) LOAD_ASSET_RAW(res.c_str());
diff --git a/src/engine/tracks/Track.h b/src/engine/tracks/Track.h
index 14b923262..2deb20b62 100644
--- a/src/engine/tracks/Track.h
+++ b/src/engine/tracks/Track.h
@@ -86,7 +86,6 @@ typedef struct {
} TrackSections;
typedef struct Properties {
- char ResourceName[128];
char Name[128];
char DebugName[128];
char TrackLength[128];
@@ -116,8 +115,6 @@ typedef struct Properties {
#ifdef __cplusplus
nlohmann::json to_json() const {
nlohmann::json j;
- // j["Id"] = Id ? Id : "";
- j["ResourceName"] = ResourceName ? ResourceName : "";
j["Name"] = Name ? Name : "";
j["DebugName"] = DebugName ? DebugName : "";
j["TrackLength"] = TrackLength ? TrackLength : "";
@@ -180,19 +177,12 @@ typedef struct Properties {
// Function to load struct from JSON
void from_json(const nlohmann::json& j) {
- //Id = j.at("Id").get<std::string>().c_str();
-// Name = j.at("Name").get<std::string>().c_str();
- strncpy(ResourceName, j.at("ResourceName").get<std::string>().c_str(), sizeof(ResourceName) - 1);
- ResourceName[sizeof(ResourceName) - 1] = '\0'; // Ensure null termination
-
strncpy(Name, j.at("Name").get<std::string>().c_str(), sizeof(Name) - 1);
Name[sizeof(Name) - 1] = '\0'; // Ensure null termination
-// DebugName = j.at("DebugName").get<std::string>().c_str();
strncpy(DebugName, j.at("DebugName").get<std::string>().c_str(), sizeof(DebugName) - 1);
DebugName[sizeof(DebugName) - 1] = '\0'; // Ensure null termination
- // TrackLength = j.at("TrackLength").get<std::string>().c_str();
strncpy(TrackLength, j.at("TrackLength").get<std::string>().c_str(), sizeof(TrackLength) - 1);
TrackLength[sizeof(TrackLength) - 1] = '\0'; // Ensure null termination