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#include "TrackBrowser.h"
#include "port/Engine.h"
#include "engine/editor/SceneManager.h"
#include <imgui.h>
TrackBrowser* TrackBrowser::Instance;
void TrackBrowser::FindCustomTracks() {
auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager();
auto ptr2 = manager->ListDirectories("tracks/*");
if (!ptr2) {
return;
}
auto dirs = *ptr2;
for (const std::string& dir : dirs) {
std::string name = dir.substr(dir.find_last_of('/') + 1);
std::string sceneFile = dir + "/scene.json";
std::string minimapFile = dir + "/minimap.png";
// The track has a valid scene file, add it to the registry
if (manager->HasFile(sceneFile)) {
auto archive = manager->GetArchiveFromFile(sceneFile);
TrackInfo info;
info.Path = dir;
TrackEditor::LoadTrackInfo(info, archive, sceneFile);
printf("[TrackBrowser] Added custom track %s\n", info.Name.c_str());
gTrackRegistry.Add(info, [info, archive]() {
auto track = std::make_unique<Track>();
track->ResourceName = info.ResourceName;
track->Archive = archive;
GetWorld()->SetCurrentTrack(std::move(track));
});
} else { // The track does not have a valid scene file
const std::string file = dir + "/data_track_sections";
// If the track has a data_track_sections file,
// then it must at least be a valid track.
// So lets add it as an uninitialized track.
if (manager->HasFile(file)) {
printf("[TrackBrowser] [FindCustomTracks] Found a new custom track!\n");
printf(" Creating scene.json so the track can be configured in the editor\n");
TrackInfo info;
std::string resName = std::string("mods:") + name;
info.ResourceName = resName;
info.Name = name;
info.DebugName = name;
info.Path = dir;
// Create the track
auto archive = manager->GetArchiveFromFile(file);
auto track = std::make_unique<Track>();
track->Archive = archive;
track->ResourceName = info.ResourceName;
TrackEditor::SaveLevel(track.get(), static_cast<const TrackInfo*>(&info)); // Write scene file so it will show up in the track browser
printf("[TrackBrowser] [FindCustomTracks] Saved scene.json to new track!\n");
// Passing these through seems kinda bad. But it works?
gTrackRegistry.Add(info, [info, archive]() {
auto track = std::make_unique<Track>();
track->Archive = archive;
track->ResourceName = info.ResourceName;
GetWorld()->SetCurrentTrack(std::move(track));
});
} else {
printf("[TrackBrowser] Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
}
}
}
}
extern "C" void TrackBrowser_SetTrack(const char* name) {
TrackBrowser::Instance->SetTrack(std::string(name));
}
extern "C" void TrackBrowser_SetTrackFromCup() {
TrackBrowser::Instance->SetTrack(GetWorld()->GetCurrentCup()->GetTrack());
}
extern "C" void TrackBrowser_NextTrack(void) {
TrackBrowser::Instance->NextTrack();
}
extern "C" void TrackBrowser_PreviousTrack(void) {
TrackBrowser::Instance->PreviousTrack();
}
extern "C" size_t TrackBrowser_GetTrackIndex(void) {
return TrackBrowser::Instance->GetTrackIndex();
}
extern "C" const char* TrackBrowser_GetTrackName(void) {
return TrackBrowser::Instance->GetTrackName();
}
extern "C" const char* TrackBrowser_GetTrackDebugName(void) {
return TrackBrowser::Instance->GetTrackDebugName();
}
extern "C" const char* TrackBrowser_GetTrackLength(void) {
return TrackBrowser::Instance->GetTrackLength();
}
extern "C" void TrackBrowser_SetTrackByIdx(size_t trackIndex) {
TrackBrowser::Instance->SetTrackByIdx(trackIndex);
}
extern "C" const char* TrackBrowser_GetTrackNameByIdx(size_t trackIndex) {
return TrackBrowser::Instance->GetTrackNameByIdx(trackIndex);
}
extern "C" const char* TrackBrowser_GetTrackDebugNameByIdx(size_t trackIndex) {
return TrackBrowser::Instance->GetTrackDebugNameByIdx(trackIndex);
}
extern "C" const char* TrackBrowser_GetTrackLengthByIdx(size_t trackIndex) {
return TrackBrowser::Instance->GetTrackLengthByIdx(trackIndex);
}
extern "C" const char* TrackBrowser_GetMinimapTextureByIdx(size_t trackIndex) {
return TrackBrowser::Instance->GetMinimapTextureByIdx(trackIndex);
}
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