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authorquarrel07 <178681861+quarrel07@users.noreply.github.com>2026-07-20 03:14:36 -0700
committerGitHub <noreply@github.com>2026-07-20 12:14:36 +0200
commitb3e0fe248d9983c5dbd5dcf656d099eeec4d9329 (patch)
treef02ce8c9b867ce36f03442e124321694e12026bd /src/menu_items.c
parent582900a1b9198bc941d139b0374b92a178c27efe (diff)
Fix widescreen letterbox/divider left-edge clipping on ARM64 (#709)
* Fix widescreen letterbox/divider left-edge clipping on ARM64 The race-intro letterbox bars (draw_box_fill_wide) and the splitscreen divider lines fed the float OTRGetDimensionFromLeftEdge result into gDPFillWideRectangle, whose _SHIFTL packing casts float->unsigned. Converting a negative float to unsigned is UB: x86 wraps (and the wide-rect handler's sign extension recovers the value, so the bug is invisible there), but ARM64 fcvtzu saturates negatives to zero — so on Apple Silicon the fills started at the 4:3 left edge instead of the true left edge, leaving a strip of sky visible left of the intro bars in widescreen. Use the integer OTRGetRectDimensionFrom*Edge getters, matching the sibling draw_box_wide helpers. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Shorten the fix comment Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Diffstat (limited to 'src/menu_items.c')
-rw-r--r--src/menu_items.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/menu_items.c b/src/menu_items.c
index da6df9668..b6142ca37 100644
--- a/src/menu_items.c
+++ b/src/menu_items.c
@@ -3476,8 +3476,11 @@ Gfx* draw_box_fill_wide(Gfx* displayListHead, s32 ulx, s32 uly, s32 lrx, s32 lry
gSPDisplayList(displayListHead++, D_02008030);
gDPSetFillColor(displayListHead++, (GPACK_RGBA5551(red, green, (u32) blue, alpha) << 0x10 |
GPACK_RGBA5551(red, green, (u32) blue, alpha)));
- gDPFillWideRectangle(displayListHead++, OTRGetDimensionFromLeftEdge(ulx) - 1, uly, OTRGetDimensionFromRightEdge(lrx) + 1,
- lry);
+ // Use the integer Rect getters: the float getters' negative left edge goes
+ // through a float->unsigned cast in _SHIFTL (UB) that ARM64 saturates to 0,
+ // pushing the fill's left edge to the 4:3 boundary in widescreen.
+ gDPFillWideRectangle(displayListHead++, OTRGetRectDimensionFromLeftEdge(ulx) - 1, uly,
+ OTRGetRectDimensionFromRightEdge(lrx) + 1, lry);
gDPFillRectangle(displayListHead++, ulx, uly, lrx, lry);
gSPDisplayList(displayListHead++, D_02008058);
return displayListHead;