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authorMegaMech <MegaMech@users.noreply.github.com>2026-08-01 23:22:35 -0600
committerGitHub <noreply@github.com>2026-08-01 23:22:35 -0600
commit33817cd1100ab560b16e19af34488de3b5a6b7eb (patch)
treeb0467609fd28b6f2ccf15e68aa713be55f8f6bbb /src/port/Engine.h
parent97f28334329d50a9cf2fb7ff1ee57ae0c18de92c (diff)
Switch LUS to port-maintenance branch (#727)HEADmain
* lus update compiles but not run * Game runs, fix demo bug * Switch lus to port-maintenance branch
Diffstat (limited to 'src/port/Engine.h')
-rw-r--r--src/port/Engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/port/Engine.h b/src/port/Engine.h
index d5368a92f..c56ff9c54 100644
--- a/src/port/Engine.h
+++ b/src/port/Engine.h
@@ -41,7 +41,7 @@ class GameEngine {
public:
static GameEngine* Instance;
- std::shared_ptr<Ship::Context> context;
+ Ship::Context* context;
std::vector<CtlEntry*> banksTable;
std::vector<std::string> sequenceTable;
std::vector<AudioSequenceData*> audioSequenceTable;