diff options
| author | coco875 <59367621+coco875@users.noreply.github.com> | 2024-08-28 01:47:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-27 17:47:39 -0600 |
| commit | a1f0d32d666c07d0754d97f107a5be59153768fd (patch) | |
| tree | fcc84d9daa940274be8cf76715be902d93338e64 /src/render_objects.h | |
| parent | bb3cbe0500197f894c83230a9a170a2cbe7aa3e8 (diff) | |
Update decomp clang (#67)
* Update menus.c (#634)
* Update common_data.yml (#635)
* Renames for screenId and other changes (#636)
* screenId renames
* Rename surface map to collision mesh (#637)
* Rename some stack vars (#638)
* Fix syntax error (#639)
* Rename some stack vars
* Update collision.c
* Collision Documentation (#640)
* Collision related renames
* update doxygen (#649)
* change bool (#644)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Update (#642)
* Delete trig_tables_bss.c (#650)
* fix typo audio (#656)
* fix typo src actor (#657)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix typo include (#658)
* fix course (#659)
* fix typo debug (#660)
* fix typo data (#661)
* replace number with const (#665)
* fix typo buffers (#655)
* fix typo buffers
* tweak ld file
* rename to sMemoryPool
* add a warning
---------
* fix typo src (#654)
* fix typo src
* fix non matcing
* Update code_80091750.c
---------
* fix typo racing (#653)
* fix typo racing
* get it match
* replace G_LINE3D to G_QUAD
---------
* fix typo src (#652)
* fix ending typo (#651)
* Action more info when it doesn't match and fix first diff (#662)
* Update linux-compile.yml
* fix first-diff
* Update first-diff.py
---------
* document texture of kart (#663)
* document texture of kart
* change screenPlayerId to screenId
* some documentation around object
* Revert "some documentation around object"
This reverts commit cbb39078e036bf2a417bed67359e910213acab28.
* more rename
---------
* Make evaluate_collision_players_palm_tree better (#667)
This matches just the same as before, but using those two casts instead of
shifts seems more likely to be accurate to the original source code
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* add fedora instruciton (#666)
* start documenting animation (#668)
* start documenting animation
* Update course_data.c
* change comment
* update libultra asm (#648)
* update libultra asm
* fix gcc __osThreadTail
---------
* Document Vehicles (#641)
* start doc collision
* fix merge
* finish rename fonction related to vehicle
* document around waypoint of vehicle
* make some modification
* make some change and rename one
* copy_ to oldPos
* doc smoke ferry and train
* some rename
* fix some renaming
* precise index
* rename a funciton
* simplify waypoint_vehicles
* change some name
* change some name
* rename move_to_point_direction
* fix some conflict
* Update code_80005FD0.c
* Update code_80005FD0.h
---------
* Label a save info loop (#645)
* save info
* more gcc progress
* fix a value and do a rename (#669)
* update clang and add action (#664)
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
* Update linkonly_generator.py (#670)
* format more file
* update
* fix compilation issue
* remove course_metadata folder
* re add course metadata folder
* fix banshee bordwalk crash
* fix windows eurk
* Update CMakeLists.txt
---------
Diffstat (limited to 'src/render_objects.h')
| -rw-r--r-- | src/render_objects.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render_objects.h b/src/render_objects.h index 90083335c..1d5fba543 100644 --- a/src/render_objects.h +++ b/src/render_objects.h @@ -21,7 +21,7 @@ void func_80043764(s32, s32, u16, f32, Vtx*); void func_800437F8(s32, s32, u16, f32, Vtx*, s32); void func_800438C4(s32, s32, u16, f32, Vtx*, s32); void func_8004398C(s32, s32, u16, f32, Vtx*, s32); -s32 func_80043A54(s32); +s32 func_80043A54(s32); void load_texture_block_rgba32_nomirror(u8*, s32, s32); void load_texture_tile_rgba32_nomirror(u8*, s32, s32); void load_texture_block_rgba16_mirror(u8*, s32, s32); @@ -297,7 +297,7 @@ void func_8004EF9C(s32); void func_8004F020(s32); void func_8004F168(s32, s32, s32); void func_8004F3E4(s32); -s32 func_8004F674(s32*, s32); +s32 func_8004F674(s32*, s32); void print_timer(s32, s32, s32); void func_8004F950(s32, s32, s32, s32); void print_timer_rainbow(s32, s32, s32); @@ -306,7 +306,7 @@ void draw_lap_count(s16, s16, s8); void func_8004FDB4(f32, f32, s16, s16, s16, s32, s32, s32, s32); void func_80050320(void); -s32 func_80050644(u16, s32*, s32*); +s32 func_80050644(u16, s32*, s32*); void func_800507D8(u16, s32*, s32*); void func_800508C0(void); void func_80050C68(void); @@ -318,7 +318,7 @@ void render_object_snowflakes_particles(void); void func_800518F8(s32, s16, s16); void func_800519D4(s32, s16, s16); void func_80051ABC(s16, s32); -void func_80051C60(s16, s32); +void func_80051C60(s16, s32); void func_80051EBC(void); void func_80051EF8(void); void func_80051F9C(void); @@ -397,7 +397,7 @@ void func_80056E24(s32, Vec3f); void func_80056FCC(s32); void func_80057114(s32); -void func_8005762C(s32*,s32*,s32,u32); +void func_8005762C(s32*, s32*, s32, u32); void func_80057330(void); void func_80057338(void); void func_800573BC(void); @@ -447,6 +447,6 @@ extern s16 D_8018D2E8; extern u8* D_8018D4BC; extern u8* D_8018D4C0; -extern u8 *gPortraitTextures[]; +extern u8* gPortraitTextures[]; #endif |
