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authorTim Schneeberger <tim.schneeberger@outlook.de>2026-06-10 23:42:07 +0200
committerGitHub <noreply@github.com>2026-06-10 23:42:07 +0200
commit458613f2d94a969c9920dfc12ed57acfca7e5916 (patch)
treefb30ae2208f1f1072f9cb44759c060d5105ee8f4 /src
parentefdaf9d8fdc99f79527220617ba0004fb882aad3 (diff)
Fix Switch build (#705)
* Remove duplicate Switch::Init(PostInit) call. It was called multiple times, causing multiple applet hooks (that all point to the same callback address) to be registered. For some reason, the OS started spamming us with FocusUpdate events via that hook because of that. * Hide fullscreen and app data directory button on Switch
Diffstat (limited to 'src')
-rw-r--r--src/port/Engine.cpp1
-rw-r--r--src/port/ui/PortMenu.cpp4
2 files changed, 4 insertions, 1 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index e55022335..b6ba9a226 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -84,7 +84,6 @@ GameEngine::GameEngine() {
#ifdef __SWITCH__
Ship::Switch::Init(Ship::PreInitPhase);
- Ship::Switch::Init(Ship::PostInitPhase);
#endif
#ifdef _WIN32
diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp
index 15142be35..69e887481 100644
--- a/src/port/ui/PortMenu.cpp
+++ b/src/port/ui/PortMenu.cpp
@@ -97,11 +97,13 @@ void PortMenu::AddSettings() {
WidgetPath path = { "Settings", "General", SECTION_COLUMN_1 };
static bool isFullscreen = false;
+#ifndef __SWITCH__
AddWidget(path, "Toggle Fullscreen", WIDGET_CHECKBOX)
.ValuePointer(&isFullscreen)
.PreFunc([](WidgetInfo& info) { isFullscreen = Ship::Context::GetInstance()->GetWindow()->IsFullscreen(); })
.Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen(); })
.Options(CheckboxOptions().Tooltip("Toggles Fullscreen On/Off."));
+#endif
AddWidget(path, "Startup Behaviour", WIDGET_CVAR_COMBOBOX)
.CVar("gSkipIntro")
@@ -170,12 +172,14 @@ void PortMenu::AddSettings() {
.CVar("gEnhancements.Mods.AlternateAssetsHotkey")
.Options(
CheckboxOptions().Tooltip("Allows pressing the Tab key to toggle alternate assets").DefaultValue(true));
+#ifndef __SWITCH__
AddWidget(path, "Open App Files Folder", WIDGET_BUTTON)
.Callback([](WidgetInfo& info) {
std::string filesPath = Ship::Context::GetInstance()->GetAppDirectoryPath();
SDL_OpenURL(std::string("file:///" + std::filesystem::absolute(filesPath).string()).c_str());
})
.Options(ButtonOptions().Tooltip("Opens the folder that contains the save and mods folders, etc."));
+#endif
// Audio Settings
path.sidebarName = "Audio";