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authorMegaMech <7255464+MegaMech@users.noreply.github.com>2024-11-23 22:18:17 -0700
committerMegaMech <7255464+MegaMech@users.noreply.github.com>2024-11-23 22:18:17 -0700
commitfd59569ef59fce535427e18f42d47274ce4ac93a (patch)
treeeb24025ef4e3ad4a068c3ab8f4b76d649eb163f2 /src
parentfc92794854eb8a1e628dff85abc749ad9d786e50 (diff)
Implement Thwomps
Diffstat (limited to 'src')
-rw-r--r--src/code_80057C60.c8
-rw-r--r--src/engine/World.cpp8
-rw-r--r--src/engine/World.h9
-rw-r--r--src/engine/courses/BowsersCastle.cpp58
-rw-r--r--src/engine/vehicles/OThwomp.cpp639
-rw-r--r--src/engine/vehicles/OThwomp.h66
-rw-r--r--src/port/Game.cpp23
-rw-r--r--src/port/Game.h4
-rw-r--r--src/update_objects.c8
-rw-r--r--src/update_objects.h4
10 files changed, 795 insertions, 32 deletions
diff --git a/src/code_80057C60.c b/src/code_80057C60.c
index 5450f9d93..bc0000bd6 100644
--- a/src/code_80057C60.c
+++ b/src/code_80057C60.c
@@ -702,6 +702,7 @@ void render_object_for_player(s32 cameraId) {
CourseManager_RenderCourseObjects(cameraId);
CourseManager_TrainSmokeDraw(cameraId);
+ CourseManager_DrawThwomps(cameraId);
// switch (gCurrentCourseId) {
// case COURSE_MARIO_RACEWAY:
@@ -1289,7 +1290,8 @@ void func_80059AC8(void) {
func_80059A88(PLAYER_FOUR);
break;
}
- func_8005A71C();
+ CourseManager_TickThwomps(); // func_8005A71C();
+
}
}
@@ -1569,9 +1571,9 @@ void func_8005A3C0(void) {
}
void func_8005A71C(void) {
- if (GetCourse() == GetBowsersCastle()) {
+ //if (GetCourse() == GetBowsersCastle()) {
func_80081210();
- }
+ //}
}
void update_object(void) {
diff --git a/src/engine/World.cpp b/src/engine/World.cpp
index c87bb332d..ed122af56 100644
--- a/src/engine/World.cpp
+++ b/src/engine/World.cpp
@@ -46,6 +46,7 @@ static size_t busses;
static size_t tankerTrucks;
static size_t cars;
static size_t boats;
+static size_t thwomps;
/**
* Note that you can only remove the tender if there are no carriages
@@ -82,7 +83,7 @@ void World::AddCar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoin
}
void World::ClearVehicles(void) {
- trains = trucks = busses = tankerTrucks = cars = boats = 0;
+ trains = trucks = busses = tankerTrucks = cars = boats = thwomps = 0;
Vehicles.clear();
}
@@ -96,6 +97,11 @@ void World::AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointInd
BombKarts.push_back(std::make_unique<OBombKart>(pos, waypoint, waypointIndex, state, unk_3C));
}
+void World::AddThwomp(f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha) {
+ Thwomps.push_back(std::make_unique<OThwomp>(thwomps, x, z, direction, scale, behaviour, primAlpha));
+ thwomps++;
+}
+
u32 World::GetCupIndex() {
return this->CupIndex;
}
diff --git a/src/engine/World.h b/src/engine/World.h
index e4e381e08..d396d4854 100644
--- a/src/engine/World.h
+++ b/src/engine/World.h
@@ -9,6 +9,7 @@
#include "vehicles/OBombKart.h"
#include "vehicles/Train.h"
#include "TrainCrossing.h"
+#include "vehicles/OThwomp.h"
#include <memory>
#include "Actor.h"
@@ -24,6 +25,7 @@ class AVehicle;
class ATrain;
class ACar;
class TrainCrossing;
+class OThwomp;
class World {
@@ -123,8 +125,8 @@ public:
std::vector<Cup*> Cups;
size_t CupIndex = 1;
- std::vector<std::unique_ptr<GameObject>> GameObjects;
std::vector<AActor*> Actors;
+ std::vector<std::unique_ptr<GameObject>> GameObjects;
/** Actors */
void AddBoat(f32 speed, uint32_t waypoint);
@@ -137,8 +139,11 @@ public:
void ClearVehicles(void);
/** Objects **/
- void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
std::vector<std::unique_ptr<OBombKart>> BombKarts;
+ void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
+
+ std::vector<std::unique_ptr<OThwomp>> Thwomps;
+ void AddThwomp(f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha);
TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
std::vector<std::shared_ptr<TrainCrossing>> Crossings;
diff --git a/src/engine/courses/BowsersCastle.cpp b/src/engine/courses/BowsersCastle.cpp
index 5c1e97236..483442c2d 100644
--- a/src/engine/courses/BowsersCastle.cpp
+++ b/src/engine/courses/BowsersCastle.cpp
@@ -149,29 +149,47 @@ void BowsersCastle::InitCourseObjects() {
size_t objectId;
size_t i;
- gNumActiveThwomps = NUM_THWOMPS_100CC_EXTRA;
- gThowmpSpawnList = gThwompSpawns100CCExtra;
- switch (gCCSelection) { /* switch 1; irregular */
- case CC_100: /* switch 1 */
- case CC_EXTRA: /* switch 1 */
+ switch (gCCSelection) {
+ case CC_100:
+ case CC_EXTRA:
+ gWorldInstance.AddThwomp(0x0320, 0xf92a, 0x8000, 1.0f, 1, 0);
+ gWorldInstance.AddThwomp(0x044c, 0xf92a, 0x8000, 1.0f, 1, 1);
+ gWorldInstance.AddThwomp(0x02bc, 0xf95c, 0x8000, 1.0f, 2, 0);
+ gWorldInstance.AddThwomp(0x04b0, 0xf8f8, 0x8000, 1.0f, 2, 1);
+ gWorldInstance.AddThwomp(0x04b0, 0xf5ba, 0x8000, 1.0f, 3, 0);
+ gWorldInstance.AddThwomp(0x04b0, 0xf592, 0x8000, 1.0f, 3, 1);
+ gWorldInstance.AddThwomp(0x091a, 0xf5bf, 0x8000, 1.0f, 4, 0);
+ gWorldInstance.AddThwomp(0x091a, 0xf597, 0x8000, 1.0f, 4, 1);
+ gWorldInstance.AddThwomp(0x0596, 0xf92f, 0x8000, 1.5f, 6, 0);
+ gWorldInstance.AddThwomp(0x082a, 0xf9f2, 0x8000, 1.0f, 5, 0);
+ gWorldInstance.AddThwomp(0x073a, 0xf9f2, 0x8000, 1.0f, 5, 1);
break;
- case CC_50: /* switch 1 */
- gNumActiveThwomps = NUM_THWOMPS_50CC;
- gThowmpSpawnList = gThomwpSpawns50CC;
+ case CC_50:
+ gWorldInstance.AddThwomp(0x3B6, 0xF92A, 0x8000, 1.0f, 1, 0);
+ gWorldInstance.AddThwomp(0x0352, 0xf95c, 0x8000, 1.0f, 2, 0);
+ gWorldInstance.AddThwomp(0x04b0, 0xf5ba, 0x8000, 1.0f, 3, 0);
+ gWorldInstance.AddThwomp(0x04b0, 0xf592, 0x8000, 1.0f, 3, 1);
+ gWorldInstance.AddThwomp(0x091a, 0xf5b0, 0x8000, 1.0f, 4, 0);
+ gWorldInstance.AddThwomp(0x0596, 0xf92f, 0x8000, 1.5f, 6, 0);
+ gWorldInstance.AddThwomp(0x082a, 0xf9f2, 0x8000, 1.0f, 5, 0);
+ gWorldInstance.AddThwomp(0x073a, 0xf9f2, 0x8000, 1.0f, 5, 1);
break;
- case CC_150: /* switch 1 */
- gNumActiveThwomps = NUM_THWOMPS_150CC;
- gThowmpSpawnList = gThomwpSpawns150CC;
+ case CC_150:
+ gWorldInstance.AddThwomp(0x0320, 0xf92a, 0x8000, 1.0f, 1, 0);
+ gWorldInstance.AddThwomp(0x044c, 0xf92a, 0x8000, 1.0f, 1, 1);
+ gWorldInstance.AddThwomp(0x02bc, 0xf95c, 0x8000, 1.0f, 2, 0);
+ gWorldInstance.AddThwomp(0x04b0, 0xf8f8, 0x8000, 1.0f, 2, 1);
+ gWorldInstance.AddThwomp(0x04b0, 0xf5ba, 0x8000, 1.0f, 3, 0);
+ gWorldInstance.AddThwomp(0x04b0, 0xf592, 0x8000, 1.0f, 3, 1);
+ gWorldInstance.AddThwomp(0x091a, 0xf5c9, 0x8000, 1.0f, 4, 0);
+ gWorldInstance.AddThwomp(0x091a, 0xf5ab, 0x8000, 1.0f, 4, 1);
+ gWorldInstance.AddThwomp(0x091a, 0xf58d, 0x8000, 1.0f, 4, 2);
+ gWorldInstance.AddThwomp(0x0596, 0xf92f, 0x8000, 1.5f, 6, 0);
+ gWorldInstance.AddThwomp(0x082a, 0xf9f2, 0x8000, 1.0f, 5, 0);
+ gWorldInstance.AddThwomp(0x073a, 0xf9f2, 0x8000, 1.0f, 5, 1);
break;
}
- for (i = 0; i < gNumActiveThwomps; i++) {
- objectId = indexObjectList1[i];
- init_object(objectId, 0);
- gObjectList[objectId].origin_pos[0] = gThowmpSpawnList[i].startX * xOrientation;
- gObjectList[objectId].origin_pos[2] = gThowmpSpawnList[i].startZ;
- gObjectList[objectId].unk_0D5 = gThowmpSpawnList[i].unk_4;
- gObjectList[objectId].primAlpha = gThowmpSpawnList[i].unk_6;
- }
+
// Handle the big statue's fire breath
objectId = indexObjectList2[0];
init_object(objectId, 0);
@@ -201,7 +219,7 @@ void BowsersCastle::UpdateCourseObjects() {
}
void BowsersCastle::RenderCourseObjects(s32 cameraId) {
- render_object_thwomps(cameraId);
+ //render_object_thwomps(cameraId);
render_object_bowser_flame(cameraId);
}
diff --git a/src/engine/vehicles/OThwomp.cpp b/src/engine/vehicles/OThwomp.cpp
new file mode 100644
index 000000000..7835c150d
--- /dev/null
+++ b/src/engine/vehicles/OThwomp.cpp
@@ -0,0 +1,639 @@
+#include <libultraship.h>
+#include <libultra/gbi.h>
+#include "engine/vehicles/OThwomp.h"
+#include <vector>
+
+#include "port/Game.h"
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "actors.h"
+#include "math_util.h"
+#include "sounds.h"
+#include "update_objects.h"
+#include "render_player.h"
+#include "external.h"
+#include "bomb_kart.h"
+#include "collision.h"
+#include "code_80086E70.h"
+#include "render_objects.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "code_80005FD0.h"
+#include "math_util_2.h"
+#include "collision.h"
+#include "assets/bowsers_castle_data.h"
+#include "ceremony_and_credits.h"
+#include "objects.h"
+#include "update_objects.h"
+#include "render_objects.h"
+extern s8 gPlayerCount;
+}
+
+OThwomp::OThwomp(s32 i, f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha) {
+ if (i >= 32) {
+ printf("MAX THWOMPS REACHED (32), skipping\n");
+ return;
+ }
+ _idx = i;
+ _faceDirection = direction;
+ State = (States)behaviour;
+ s32 objectId = indexObjectList1[i];
+ init_object(objectId, 0);
+ gObjectList[objectId].origin_pos[0] = x * xOrientation;
+ gObjectList[objectId].origin_pos[2] = z;
+ gObjectList[objectId].unk_0D5 = behaviour;
+ gObjectList[objectId].primAlpha = primAlpha;
+
+ if (scale == 0) {
+ scale = 1;
+ }
+
+ gObjectList[objectId].sizeScaling = scale;
+}
+
+void OThwomp::Tick() { // func_80081210
+ Player* player;
+ s32 objectIndex;
+ s32 var_s2_3;
+ s32 var_s4;
+
+ D_80165834[0] += 0x100;
+ D_80165834[1] += 0x200;
+ objectIndex = indexObjectList1[_idx];
+ func_800722CC(objectIndex, 0x00000010);
+ func_8008A4CC(objectIndex);
+
+ OThwomp::func_8007F8D8();
+
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].state != 0) {
+ switch (State) {
+ case STATIONARY:
+ OThwomp::StationaryBehaviour(objectIndex);
+ break;
+ case MOVE_AND_ROTATE:
+ OThwomp::MoveAndRotateBehaviour(objectIndex);
+ break;
+ case MOVE_FAR:
+ OThwomp::MoveFarBehaviour(objectIndex);
+ break;
+ case STATIONARY_FAST:
+ OThwomp::StationaryFastBehaviour(objectIndex);
+ break;
+ case JAILED:
+ OThwomp::JailedBehaviour(objectIndex);
+ break;
+ case SLIDE:
+ OThwomp::SlidingBehaviour(objectIndex);
+ break;
+ }
+ }
+
+ player = gPlayerOne;
+ for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
+ player->tyres[FRONT_LEFT].unk_14 &= ~3;
+ player->unk_046 &= ~0x0006;
+
+ objectIndex = indexObjectList1[_idx];
+ if (!(player->effects & BOO_EFFECT)) {
+ func_80080B28(objectIndex, var_s4);
+ }
+ if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
+ func_80080A14(objectIndex, player);
+ }
+ if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
+ func_80080A4C(objectIndex, var_s4);
+ }
+
+ }
+ func_8007542C(3);
+
+ objectIndex = indexObjectList1[_idx];
+ if (func_80072320(objectIndex, 0x00000020) == 0) {
+ return;
+ }
+
+ func_800722CC(objectIndex, 0x00000020);
+ func_80080FEC(objectIndex);
+
+ for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
+ objectIndex = gObjectParticle2[var_s4];
+ if (objectIndex == DELETED_OBJECT_ID) {
+ return;
+ }
+ if (gObjectList[objectIndex].state == 0) {
+ return;
+ }
+ func_800810F4(objectIndex);
+ if (gObjectList[objectIndex].state != 0) {
+ return;
+ }
+ delete_object_wrapper(&gObjectParticle2[var_s4]);
+ }
+}
+
+void OThwomp::func_8007F8D8() {
+ Player* player;
+ s32 objectIndex;
+ s32 var_s0;
+ s32 someIndex;
+ s32 var_s4;
+ Object* object;
+
+ player = gPlayerOne;
+ var_s4 = 1;
+
+ objectIndex = indexObjectList1[_idx];
+ object = &gObjectList[objectIndex];
+ if (object->unk_0D5 == 3) {
+ var_s0 = 0;
+ if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) {
+ var_s0 = 1;
+ }
+ var_s4 *= var_s0;
+ }
+
+ if (var_s4 != 0) {
+ for (var_s0 = 0; var_s0 < 4; var_s0++, player++) {
+ if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_KART_AI)) {
+ if (OThwomp::func_8007F75C(var_s0) != 0) {
+ break;
+ }
+ }
+ }
+ }
+}
+
+s32 OThwomp::func_8007F75C(s32 playerId) {
+ s32 someIndex;
+ s32 objectIndex;
+ s32 temp_s7;
+ s32 var_s6;
+ s32 waypoint;
+
+ waypoint = gNearestWaypointByPlayerId[playerId];
+ var_s6 = 0;
+ if ((waypoint >= 0xAA) && (waypoint < 0xB5)) {
+ temp_s7 = random_int(0x0032U) + 0x32;
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].unk_0D5 == 3) {
+ var_s6 = 1;
+ func_8007F660(objectIndex, playerId, temp_s7);
+ }
+
+ } else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) {
+ objectIndex = indexObjectList1[_idx];
+ if (gObjectList[objectIndex].unk_0D5 == 3) {
+ var_s6 = 1;
+ func_8007F6C4(objectIndex, playerId);
+ }
+ }
+ return var_s6;
+}
+
+Lights1 thwompLight = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55);
+
+void OThwomp::Draw(s32 cameraId) {
+ s32 objectIndex = 0;
+ s32 i;
+ UNUSED s32 stackPadding0;
+ s16 minusone, plusone;
+ Camera* camera;
+ Object* object;
+ // Lights1 *thwompLightl = (Lights1 *) LOAD_ASSET(thwompLight);
+
+ camera = &camera1[cameraId];
+ if (cameraId == PLAYER_ONE) {
+ objectIndex = indexObjectList1[_idx];
+ set_object_flag_status_false(objectIndex, 0x00070000);
+ func_800722CC(objectIndex, 0x00000110);
+ }
+
+ func_800534A4(objectIndex);
+
+ objectIndex = indexObjectList1[_idx];
+ minusone = gObjectList[objectIndex].unk_0DF - 1;
+ plusone = gObjectList[objectIndex].unk_0DF + 1;
+
+ //! @todo Fix this quick hack fix to allow thwomps to render in custom courses
+ OThwomp::DrawModel(objectIndex);
+ if (GetCourse() != GetBowsersCastle()) {
+ } else {
+ if (gGamestate != CREDITS_SEQUENCE) {
+ if ((D_8018CF68[cameraId] >= minusone) && (plusone >= D_8018CF68[cameraId]) &&
+ (is_object_visible_on_camera(objectIndex, camera, 0x8000) != 0)) {
+ OThwomp::DrawModel(objectIndex);
+ }
+ } else { // CREDITS_SEQUENCE
+ OThwomp::DrawModel(objectIndex);
+ }
+ }
+
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
+ gSPNumLights(gDisplayListHead++, 1);
+ gSPLight(gDisplayListHead++, &thwompLight.l[0], LIGHT_1);
+ gSPLight(gDisplayListHead++, &thwompLight.a, LIGHT_2);
+ gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
+ load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
+ for (i = 0; i < gObjectParticle3_SIZE; i++) {
+ objectIndex = gObjectParticle3[i];
+ if (objectIndex != NULL_OBJECT_ID) {
+ object = &gObjectList[objectIndex];
+ if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
+ gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930);
+ }
+ }
+ }
+ gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
+ func_8004B3C8(0);
+ D_80183E80[0] = 0;
+ D_80183E80[2] = 0x8000;
+ for (i = 0; i < gObjectParticle2_SIZE; i++) {
+ objectIndex = gObjectParticle2[i];
+ if (objectIndex != NULL_OBJECT_ID) {
+ object = &gObjectList[objectIndex];
+ if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
+ D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
+ func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0);
+ }
+ }
+ }
+}
+
+void OThwomp::DrawModel(s32 objectIndex) {
+ if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) {
+ func_8004A7AC(objectIndex, 1.75f);
+ rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
+ gObjectList[objectIndex].sizeScaling);
+ func_800534E8(objectIndex);
+ gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
+ gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
+ gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
+ rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
+ gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
+ }
+}
+
+void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C
+ UNUSED s32 stackPadding[4];
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007EC30(objectIndex);
+ break;
+ case 2:
+ set_and_run_timer_object(objectIndex, 0x0000003C);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ if (func_8007E59C(objectIndex) != 0) {
+ func_800725E8(objectIndex, 0x0000012C, 2);
+ } else {
+ func_800726CC(objectIndex, 2);
+ }
+ break;
+ }
+ func_8007E63C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
+ func_80073514(objectIndex);
+}
+
+// Stationary
+void OThwomp::func_8007EC30(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ if (gIsMirrorMode != 0) {
+ set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->boundingBoxSize = 0x000C;
+ object->unk_01C[1] = 30.0f;
+ set_object_flag_status_true(objectIndex, 0x05000220);
+ object->type = 0;
+ object->unk_0DF = 6;
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
+
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007EE5C(objectIndex);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ func_80086FD4(objectIndex);
+ object_next_state(objectIndex);
+ break;
+ }
+ func_8007E63C(objectIndex);
+ func_8007F544(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// MoveAndRotateBehaviour
+void OThwomp::func_8007EE5C(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->boundingBoxSize = 0x000C;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 0;
+ object->unk_0DF = 6;
+ func_80086E70(objectIndex);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f);
+ object->unk_01C[1] = 20.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ object->unk_0AE = 1;
+ if (object->primAlpha == 0) {
+ object->unk_0DD = 1;
+ } else {
+ object->unk_0DD = 2;
+ }
+ object_next_state(objectIndex);
+}
+
+void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_8007FA08(objectIndex);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ object_next_state(objectIndex);
+ func_80086FD4(objectIndex);
+ break;
+ }
+ func_8007E63C(objectIndex);
+ func_8007FF5C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// MoveFarBehaviour
+void OThwomp::func_8007FA08(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->boundingBoxSize = 0x000C;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 0;
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
+ }
+ object->velocity[0] = 0.0f;
+ object->direction_angle[1] = object->orientation[1];
+ object->unk_0DD = 1;
+ object->unk_0DF = 8;
+ object->offset[1] = 15.0f;
+ object->unk_01C[1] = 15.0f;
+ object_next_state(objectIndex);
+}
+
+void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ switch (object->state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_80080078(objectIndex);
+ break;
+ case 2:
+ set_and_run_timer_object(objectIndex, object->timer);
+ break;
+ case 3:
+ func_80072568(objectIndex, 0x00000032);
+ break;
+ case 4:
+ object->timer = 0x0000003C;
+ func_800726CC(objectIndex, 2);
+ break;
+ }
+ func_8007E63C(objectIndex);
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// StationaryFastBehaviour
+void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->boundingBoxSize = 0x000C;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 2;
+ object->unk_0DF = 8;
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ object->unk_01C[1] = 30.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ switch (object->primAlpha) { /* irregular */
+ case 0:
+ object->timer = 2;
+ break;
+ case 1:
+ object->timer = 0x0000003C;
+ break;
+ case 2:
+ object->timer = 0x00000078;
+ break;
+ case 3:
+ object->timer = 0x000000B4;
+ break;
+ }
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::JailedBehaviour(s32 objectIndex) { // func_80080408
+ switch (gObjectList[objectIndex].state) {
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_800802C0(objectIndex);
+ break;
+ case 2:
+ func_8008A6DC(objectIndex, 100.0f);
+ if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
+ object_next_state(objectIndex);
+ }
+ break;
+ case 3:
+ if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) {
+ gObjectList[objectIndex].textureListIndex = 0;
+ }
+ break;
+ case 4:
+ if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
+ func_800726CC(objectIndex, 2);
+ }
+ break;
+ }
+ object_calculate_new_pos_offset(objectIndex);
+ func_80073514(objectIndex);
+}
+
+// JailedBehaviour
+void OThwomp::func_800802C0(s32 objectIndex) {
+ Object* object;
+
+ object = &gObjectList[objectIndex];
+ object->unk_0D8 = 0;
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->textureListIndex = 0;
+ object->boundingBoxSize = 0x000C;
+ //object->sizeScaling = 1.5f;
+ set_object_flag_status_true(objectIndex, 0x05000220);
+ object->type = 1;
+ object->unk_0DF = 6;
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ object->surfaceHeight = 0.0f;
+ object->origin_pos[1] = 0.0f;
+ object->offset[1] = 10.0f;
+ object->unk_01C[1] = 10.0f;
+ if (gIsMirrorMode != 0) {
+ set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
+ }
+ object->offset[0] = 0.0f;
+ object->offset[2] = 0.0f;
+ func_800724DC(objectIndex);
+ object_next_state(objectIndex);
+}
+
+void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
+ switch (gObjectList[objectIndex].state) { /* irregular */
+ case 0:
+ break;
+ case 1:
+ OThwomp::func_80080524(objectIndex);
+ break;
+ case 2:
+ func_800730BC(objectIndex, 3, 5, 1, 6, -1);
+ break;
+ }
+ if (gObjectList[objectIndex].state >= 2) {
+ func_8007E63C(objectIndex);
+ func_8008085C(objectIndex);
+ func_80073514(objectIndex);
+ if (gGamestate != 9) {
+ if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
+ }
+ } else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) {
+ func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
+ SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
+ }
+ }
+}
+
+// SlidingBehaviour
+void OThwomp::func_80080524(s32 objectIndex) {
+ Object* object;
+
+ init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
+ 0x10U, (u16) 0x00000040);
+ object = &gObjectList[objectIndex];
+ object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->boundingBoxSize = 0x000C;
+ object->textureListIndex = 0;
+ set_object_flag_status_true(objectIndex, 0x04000220);
+ object->type = 0;
+ object->unk_0DF = 0x0A;
+ func_80086E70(objectIndex);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ object->surfaceHeight = 70.0f;
+ object->origin_pos[1] = 70.0f;
+ object->unk_01C[1] = 0.0f;
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ if ((gIsMirrorMode != 0) || (gGamestate == CREDITS_SEQUENCE)) {
+ set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U);
+ } else {
+ set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
+ }
+ switch (object->primAlpha) { /* irregular */
+ case 0:
+ object->unk_0DD = 2;
+ object->velocity[2] = -1.0f;
+ break;
+ case 1:
+ object->unk_0DD = 2;
+ object->velocity[2] = -1.5f;
+ break;
+ }
+ func_800722A4(objectIndex, 0x00000080);
+ object_next_state(objectIndex);
+}
diff --git a/src/engine/vehicles/OThwomp.h b/src/engine/vehicles/OThwomp.h
new file mode 100644
index 000000000..dee64044d
--- /dev/null
+++ b/src/engine/vehicles/OThwomp.h
@@ -0,0 +1,66 @@
+#pragma once
+
+#include <libultraship.h>
+#include <vector>
+
+extern "C" {
+#include "macros.h"
+#include "main.h"
+#include "vehicles.h"
+#include "waypoints.h"
+#include "common_structs.h"
+#include "objects.h"
+}
+
+/**
+ * Used in VS mode
+ *
+ * This differs from the other vehicle classes in that it does not get added to the standard actor list
+ * So this is sort of its own thing. Draw call in different place too.
+ */
+class OThwomp {
+private:
+ enum States : uint16_t {
+ DISABLED,
+ STATIONARY,
+ MOVE_AND_ROTATE,
+ MOVE_FAR, // Requires enough space to work
+ STATIONARY_FAST,
+ SLIDE, // Moves sideways left / right
+ JAILED // Has no collision
+ };
+
+public:
+ States State = States::DISABLED;
+
+ explicit OThwomp(s32 i, f32 x, f32 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha);
+
+ void Tick();
+ void Draw(s32 playerId);
+ void DrawModel(s32);
+ s32 func_8007F75C(s32 playerId);
+ void func_8007F8D8();
+
+ void StationaryBehaviour(s32 objectIndex);
+ void func_8007EC30(s32 objectIndex);
+
+ void MoveAndRotateBehaviour(s32 objectIndex);
+ void func_8007EE5C(s32 objectIndex);
+
+ void MoveFarBehaviour(s32 objectIndex);
+ void func_8007FA08(s32 objectIndex);
+
+ void StationaryFastBehaviour(s32 objectIndex);
+ void func_80080078(s32 objectIndex);
+
+ void JailedBehaviour(s32 objectIndex);
+ void func_800802C0(s32 objectIndex);
+
+ void SlidingBehaviour(s32 objectIndex);
+ void func_80080524(s32 objectIndex);
+private:
+ s32 _idx;
+ s16 _faceDirection;
+
+
+};
diff --git a/src/port/Game.cpp b/src/port/Game.cpp
index d9f9ee8d9..5b79f29c9 100644
--- a/src/port/Game.cpp
+++ b/src/port/Game.cpp
@@ -26,11 +26,13 @@
#include "engine/courses/DoubleDeck.h"
#include "engine/courses/DKJungle.h"
#include "engine/courses/BigDonut.h"
+#include "engine/courses/Prison.h"
#include "engine/courses/TestCourse.h"
#include "engine/courses/PodiumCeremony.h"
#include "engine/TrainCrossing.h"
+#include "engine/vehicles/OBombKart.h"
#include "Smoke.h"
@@ -72,6 +74,7 @@ DoubleDeck* gDoubleDeck;
DKJungle* gDkJungle;
BigDonut* gBigDonut;
PodiumCeremony* gPodiumCeremony;
+PrisonCourse* gPrisonCourse;
TestCourse* gTestCourse;
Cup* gMushroomCup;
@@ -103,6 +106,7 @@ void CustomEngineInit() {
gDkJungle = new DKJungle();
gBigDonut = new BigDonut();
gPodiumCeremony = new PodiumCeremony();
+ gPrisonCourse = new PrisonCourse();
gTestCourse = new TestCourse();
/* Add all courses to the global course list */
@@ -126,6 +130,7 @@ void CustomEngineInit() {
gWorldInstance.AddCourse(gDoubleDeck);
gWorldInstance.AddCourse(gDkJungle);
gWorldInstance.AddCourse(gBigDonut);
+ gWorldInstance.AddCourse(gPrisonCourse);
gWorldInstance.AddCourse(gTestCourse);
gMushroomCup = new Cup("mk:mushroom_cup", "mushroom cup", std::vector<Course*>{ gLuigiRaceway, gMooMooFarm, gKoopaTroopaBeach, gKalimariDesert });
@@ -293,6 +298,8 @@ extern "C" {
void CourseManager_ClearVehicles(void) {
gWorldInstance.ClearVehicles();
+ gWorldInstance.BombKarts.clear();
+ gWorldInstance.Thwomps.clear();
}
void CourseManager_CrossingTrigger() {
@@ -466,6 +473,22 @@ extern "C" {
}
}
+ void CourseManager_TickThwomps() {
+ for (auto& thwomp : gWorldInstance.Thwomps) {
+ if (thwomp) {
+ thwomp->Tick();
+ }
+ }
+ }
+
+ void CourseManager_DrawThwomps(s32 cameraId) {
+ for (auto& thwomp : gWorldInstance.Thwomps) {
+ if (thwomp) {
+ thwomp->Draw(cameraId);
+ }
+ }
+ }
+
size_t GetCupCursorPosition() {
return gWorldInstance.CurrentCup->CursorPosition;
}
diff --git a/src/port/Game.h b/src/port/Game.h
index 3faf2bc82..d2762c08f 100644
--- a/src/port/Game.h
+++ b/src/port/Game.h
@@ -94,6 +94,10 @@ void CourseManager_ClearVehicles(void);
void CourseManager_DrawVehicles(s32 playerId);
+void CourseManager_DrawThwomps(s32 cameraId);
+
+void CourseManager_TickThwomps();
+
void CourseManager_CrossingTrigger();
void CourseManager_VehiclesCollision(s32 playerId, Player* player);
diff --git a/src/update_objects.c b/src/update_objects.c
index 308149b36..c2e4b530f 100644
--- a/src/update_objects.c
+++ b/src/update_objects.c
@@ -2175,7 +2175,7 @@ void update_flame_particle(void) {
}
}
-void init_object_smoke_paticle(s32 objectIndex, Vec3f arg1, s16 arg2) {
+void init_object_smoke_particle(s32 objectIndex, Vec3f arg1, s16 arg2) {
Object* object;
init_object(objectIndex, (s32) arg2);
@@ -2196,7 +2196,7 @@ void init_smoke_particle(Vec3f arg0, UNUSED f32 arg1, s16 arg2) {
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
- init_object_smoke_paticle(objectIndex, arg0, arg2);
+ init_object_smoke_particle(objectIndex, arg0, arg2);
}
}
@@ -2255,7 +2255,7 @@ void func_80076F2C(void) {
}
}
-void init_object_smoke_particle(s32 objectIndex, s32 flameIndex) {
+void init_object_smoke_particle2(s32 objectIndex, s32 flameIndex) {
init_object(objectIndex, 3);
gObjectList[objectIndex].unk_0D5 = 0xB;
@@ -2279,7 +2279,7 @@ void init_smoke_particles(s32 arg0) {
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
- init_object_smoke_particle(objectIndex, arg0);
+ init_object_smoke_particle2(objectIndex, arg0);
}
}
diff --git a/src/update_objects.h b/src/update_objects.h
index 6bb8c09b5..8e9da1cc5 100644
--- a/src/update_objects.h
+++ b/src/update_objects.h
@@ -152,13 +152,13 @@ void func_800769D8(s32);
void func_80076AEC(s32);
void func_80076B7C(void);
void update_flame_particle(void);
-void init_object_smoke_paticle(s32, Vec3f, s16);
+void init_object_smoke_particle(s32, Vec3f, s16);
void init_smoke_particle(Vec3f, f32, s16);
void func_80076DC4(s32);
void func_80076E14(s32);
void func_80076ED8(s32);
void func_80076F2C(void);
-void init_object_smoke_particle(s32, s32);
+void init_object_smoke_particle2(s32, s32);
void init_smoke_particles(s32);
void func_800773D8(f32*, s32);
void func_80077428(s32);