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Diffstat (limited to 'src/audio/load.c')
-rw-r--r--src/audio/load.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/audio/load.c b/src/audio/load.c
index b3555ed88..6499eda4a 100644
--- a/src/audio/load.c
+++ b/src/audio/load.c
@@ -602,7 +602,7 @@ void* sequence_dma_async(s32 seqId, s32 arg1, struct SequencePlayer* seqPlayer)
return ptr;
}
-uint8_t* load_sequence_immediate(s32 seqId, s32 arg1) {
+uint8_t* load_sequence_immediate(s32 seqId, UNUSED s32 arg1) {
return GameEngine_LoadSequence(seqId)->data;
}
@@ -660,7 +660,7 @@ void load_sequence(u32 player, u32 seqId, s32 loadAsync) {
}
}
-void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync) {
+void load_sequence_internal(u32 player, u32 seqId, UNUSED s32 loadAsync) {
struct SequencePlayer* seqPlayer = &gSequencePlayers[player];
if (seqId >= gSequenceCount) {
@@ -707,13 +707,13 @@ void audio_init(void) {
UNUSED s32 pad[2];
s32 j;
UNUSED s32 pad2[6];
- u32 sp60[2];
+ UNUSED u32 sp60[2];
UNUSED s32 pad1[2];
- s32 aaa;
- s32 size;
+ UNUSED s32 aaa;
+ UNUSED s32 size;
UNUSED u64* ptr64;
UNUSED s32 one = 1;
- u8* test;
+ UNUSED u8* test;
gAudioLoadLock = 0;