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Diffstat (limited to 'src/audio/seqplayer.c')
-rw-r--r--src/audio/seqplayer.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/audio/seqplayer.c b/src/audio/seqplayer.c
index c25eb8196..08354d231 100644
--- a/src/audio/seqplayer.c
+++ b/src/audio/seqplayer.c
@@ -733,14 +733,15 @@ void seq_channel_layer_process_script(struct SequenceChannelLayer* layer) {
if (seqChannel) {}
}
-u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrument **instOut, struct AdsrSettings *adsr) {
- struct CtlEntry *bank = GameEngine_LoadBank(seqChannel->bankId);
- if(instId >= bank->numInstruments) {
+u8 get_instrument(struct SequenceChannel* seqChannel, u8 instId, struct Instrument** instOut,
+ struct AdsrSettings* adsr) {
+ struct CtlEntry* bank = GameEngine_LoadBank(seqChannel->bankId);
+ if (instId >= bank->numInstruments) {
*instOut = NULL;
return 0;
}
struct Instrument* inst = bank->instruments[instId];
- if(inst == NULL) {
+ if (inst == NULL) {
*instOut = NULL;
return 0;
}
@@ -911,9 +912,9 @@ void sequence_channel_process_script(struct SequenceChannel* seqChannel) {
case 0xEB: {
cmd = m64_read_u8(state);
- struct AudioSequenceData *sequence = GameEngine_LoadSequence(seqPlayer->seqId);
+ struct AudioSequenceData* sequence = GameEngine_LoadSequence(seqPlayer->seqId);
cmd = sequence->banks[cmd];
- if(IS_BANK_LOAD_COMPLETE(cmd)) {
+ if (IS_BANK_LOAD_COMPLETE(cmd)) {
seqChannel->bankId = cmd;
}
}
@@ -1009,9 +1010,9 @@ void sequence_channel_process_script(struct SequenceChannel* seqChannel) {
case 0xC6: {
cmd = m64_read_u8(state);
- struct AudioSequenceData *sequence = GameEngine_LoadSequence(seqPlayer->seqId);
+ struct AudioSequenceData* sequence = GameEngine_LoadSequence(seqPlayer->seqId);
cmd = sequence->banks[cmd];
- if(IS_BANK_LOAD_COMPLETE(cmd)) {
+ if (IS_BANK_LOAD_COMPLETE(cmd)) {
seqChannel->bankId = cmd;
}
break;
@@ -1214,7 +1215,7 @@ void sequence_player_process_sequence(struct SequencePlayer* seqPlayer) {
if (seqPlayer->enabled == false) {
return;
}
-
+
GameEngine_LoadSequence(seqPlayer->seqId);
GameEngine_LoadBank(seqPlayer->defaultBank[0]);