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-rw-r--r--src/actors/kiwano_fruit/render.inc.c4
-rw-r--r--src/animation.c2
-rw-r--r--src/audio/effects.c3
-rw-r--r--src/audio/heap.c2
-rw-r--r--src/audio/internal.h2
-rw-r--r--src/audio/load.h2
-rw-r--r--src/audio/mixer.c2
-rw-r--r--src/audio/mixer.h8
-rw-r--r--src/audio/seqplayer.c19
-rw-r--r--src/audio/synthesis.c5
-rw-r--r--src/audio/synthesis.h1
-rw-r--r--src/camera.h2
-rw-r--r--src/code_800029B0.h3
-rw-r--r--src/code_80005FD0.c80
-rw-r--r--src/code_80057C60.c4
-rw-r--r--src/code_8006E9C0.c12
-rw-r--r--src/data/path_spawn_metadata.c24
-rw-r--r--src/data/some_data.c3
-rw-r--r--src/data/textures.c2580
-rw-r--r--src/ending/ceremony_and_credits.c9
-rw-r--r--src/ending/code_80280000.c3
-rw-r--r--src/ending/code_80281C40.c4
-rw-r--r--src/ending/credits.h2
-rw-r--r--src/engine/Actor.cpp20
-rw-r--r--src/engine/Actor.h15
-rw-r--r--src/engine/AllActors.h1
-rw-r--r--src/engine/CoreMath.h93
-rw-r--r--src/engine/Cup.cpp2
-rw-r--r--src/engine/Cup.h6
-rw-r--r--src/engine/GameAPI.h2
-rw-r--r--src/engine/GarbageCollector.cpp2
-rw-r--r--src/engine/GarbageCollector.h1
-rw-r--r--src/engine/HM_Intro.cpp38
-rw-r--r--src/engine/HM_Intro.h13
-rw-r--r--src/engine/Matrix.cpp103
-rw-r--r--src/engine/Matrix.h2
-rw-r--r--src/engine/ModelLoader.cpp1
-rw-r--r--src/engine/ModelLoader.h21
-rw-r--r--src/engine/PlayerBombKart.cpp22
-rw-r--r--src/engine/PlayerBombKart.h5
-rw-r--r--src/engine/Registry.h2
-rw-r--r--src/engine/Smoke.cpp12
-rw-r--r--src/engine/StaticMeshActor.cpp7
-rw-r--r--src/engine/StaticMeshActor.h26
-rw-r--r--src/engine/TrainCrossing.cpp13
-rw-r--r--src/engine/TrainCrossing.h6
-rw-r--r--src/engine/World.cpp58
-rw-r--r--src/engine/World.h12
-rw-r--r--src/engine/actors/Banana.cpp22
-rw-r--r--src/engine/actors/Banana.h3
-rw-r--r--src/engine/actors/BowserStatue.cpp8
-rw-r--r--src/engine/actors/BowserStatue.h10
-rw-r--r--src/engine/actors/Cloud.cpp112
-rw-r--r--src/engine/actors/Cloud.h9
-rw-r--r--src/engine/actors/Finishline.cpp21
-rw-r--r--src/engine/actors/Finishline.h7
-rw-r--r--src/engine/actors/MarioSign.cpp4
-rw-r--r--src/engine/actors/MarioSign.h3
-rw-r--r--src/engine/actors/Ship.cpp8
-rw-r--r--src/engine/actors/Ship.h11
-rw-r--r--src/engine/actors/SpaghettiShip.cpp24
-rw-r--r--src/engine/actors/SpaghettiShip.h4
-rw-r--r--src/engine/actors/Starship.cpp6
-rw-r--r--src/engine/actors/Starship.h2
-rw-r--r--src/engine/actors/Tree.cpp11
-rw-r--r--src/engine/actors/Tree.h4
-rw-r--r--src/engine/actors/WarioSign.cpp4
-rw-r--r--src/engine/actors/WarioSign.h3
-rw-r--r--src/engine/courses/BansheeBoardwalk.cpp106
-rw-r--r--src/engine/courses/BansheeBoardwalk.h33
-rw-r--r--src/engine/courses/BigDonut.cpp90
-rw-r--r--src/engine/courses/BigDonut.h22
-rw-r--r--src/engine/courses/BlockFort.cpp68
-rw-r--r--src/engine/courses/BlockFort.h26
-rw-r--r--src/engine/courses/BowsersCastle.cpp97
-rw-r--r--src/engine/courses/BowsersCastle.h34
-rw-r--r--src/engine/courses/ChocoMountain.cpp89
-rw-r--r--src/engine/courses/ChocoMountain.h31
-rw-r--r--src/engine/courses/Course.cpp28
-rw-r--r--src/engine/courses/Course.h65
-rw-r--r--src/engine/courses/DKJungle.cpp183
-rw-r--r--src/engine/courses/DKJungle.h34
-rw-r--r--src/engine/courses/DoubleDeck.cpp85
-rw-r--r--src/engine/courses/DoubleDeck.h28
-rw-r--r--src/engine/courses/FrappeSnowland.cpp80
-rw-r--r--src/engine/courses/FrappeSnowland.h22
-rw-r--r--src/engine/courses/Harbour.cpp821
-rw-r--r--src/engine/courses/Harbour.h26
-rw-r--r--src/engine/courses/KalimariDesert.cpp117
-rw-r--r--src/engine/courses/KalimariDesert.h28
-rw-r--r--src/engine/courses/KoopaTroopaBeach.cpp127
-rw-r--r--src/engine/courses/KoopaTroopaBeach.h34
-rw-r--r--src/engine/courses/LuigiRaceway.cpp2
-rw-r--r--src/engine/courses/MarioRaceway.cpp99
-rw-r--r--src/engine/courses/MarioRaceway.h28
-rw-r--r--src/engine/courses/MooMooFarm.cpp154
-rw-r--r--src/engine/courses/MooMooFarm.h28
-rw-r--r--src/engine/courses/PodiumCeremony.cpp105
-rw-r--r--src/engine/courses/PodiumCeremony.h30
-rw-r--r--src/engine/courses/RainbowRoad.cpp103
-rw-r--r--src/engine/courses/RainbowRoad.h31
-rw-r--r--src/engine/courses/RoyalRaceway.cpp86
-rw-r--r--src/engine/courses/RoyalRaceway.h28
-rw-r--r--src/engine/courses/SherbetLand.cpp144
-rw-r--r--src/engine/courses/SherbetLand.h31
-rw-r--r--src/engine/courses/Skyscraper.cpp98
-rw-r--r--src/engine/courses/Skyscraper.h30
-rw-r--r--src/engine/courses/TestCourse.cpp242
-rw-r--r--src/engine/courses/TestCourse.h26
-rw-r--r--src/engine/courses/ToadsTurnpike.cpp90
-rw-r--r--src/engine/courses/ToadsTurnpike.h31
-rw-r--r--src/engine/courses/YoshiValley.cpp96
-rw-r--r--src/engine/courses/YoshiValley.h28
-rw-r--r--src/engine/editor/Collision.cpp318
-rw-r--r--src/engine/editor/Collision.h12
-rw-r--r--src/engine/editor/Editor.cpp218
-rw-r--r--src/engine/editor/Editor.h16
-rw-r--r--src/engine/editor/EditorMath.cpp62
-rw-r--r--src/engine/editor/EditorMath.h7
-rw-r--r--src/engine/editor/GameObject.cpp40
-rw-r--r--src/engine/editor/GameObject.h49
-rw-r--r--src/engine/editor/Gizmo.cpp135
-rw-r--r--src/engine/editor/Gizmo.h30
-rw-r--r--src/engine/editor/Handles.cpp25
-rw-r--r--src/engine/editor/Handles.h18
-rw-r--r--src/engine/editor/Light.cpp102
-rw-r--r--src/engine/editor/Light.h3083
-rw-r--r--src/engine/editor/ObjectPicker.cpp31
-rw-r--r--src/engine/editor/ObjectPicker.h39
-rw-r--r--src/engine/editor/SceneManager.cpp224
-rw-r--r--src/engine/editor/SceneManager.h16
-rw-r--r--src/engine/items/Items.cpp1
-rw-r--r--src/engine/items/Items.h1
-rw-r--r--src/engine/objects/Bat.cpp12
-rw-r--r--src/engine/objects/Bat.h8
-rw-r--r--src/engine/objects/BombKart.cpp34
-rw-r--r--src/engine/objects/BombKart.h11
-rw-r--r--src/engine/objects/Boos.cpp11
-rw-r--r--src/engine/objects/Boos.h15
-rw-r--r--src/engine/objects/ChainChomp.cpp12
-rw-r--r--src/engine/objects/ChainChomp.h5
-rw-r--r--src/engine/objects/CheepCheep.cpp18
-rw-r--r--src/engine/objects/CheepCheep.h18
-rw-r--r--src/engine/objects/Crab.cpp14
-rw-r--r--src/engine/objects/Crab.h8
-rw-r--r--src/engine/objects/Flagpole.cpp2
-rw-r--r--src/engine/objects/Flagpole.h4
-rw-r--r--src/engine/objects/GrandPrixBalloons.cpp15
-rw-r--r--src/engine/objects/GrandPrixBalloons.h7
-rw-r--r--src/engine/objects/Hedgehog.cpp14
-rw-r--r--src/engine/objects/Hedgehog.h5
-rw-r--r--src/engine/objects/HotAirBalloon.cpp14
-rw-r--r--src/engine/objects/HotAirBalloon.h6
-rw-r--r--src/engine/objects/Lakitu.cpp34
-rw-r--r--src/engine/objects/Lakitu.h8
-rw-r--r--src/engine/objects/Mole.cpp83
-rw-r--r--src/engine/objects/Mole.h5
-rw-r--r--src/engine/objects/MoleGroup.cpp6
-rw-r--r--src/engine/objects/MoleGroup.h3
-rw-r--r--src/engine/objects/Object.cpp25
-rw-r--r--src/engine/objects/Object.h6
-rw-r--r--src/engine/objects/Penguin.cpp26
-rw-r--r--src/engine/objects/Penguin.h16
-rw-r--r--src/engine/objects/Podium.cpp52
-rw-r--r--src/engine/objects/Podium.h11
-rw-r--r--src/engine/objects/Seagull.cpp48
-rw-r--r--src/engine/objects/Seagull.h7
-rw-r--r--src/engine/objects/Snowman.cpp43
-rw-r--r--src/engine/objects/Snowman.h4
-rw-r--r--src/engine/objects/Thwomp.cpp69
-rw-r--r--src/engine/objects/Thwomp.h11
-rw-r--r--src/engine/objects/TrashBin.cpp133
-rw-r--r--src/engine/objects/TrashBin.h7
-rw-r--r--src/engine/objects/Trophy.cpp75
-rw-r--r--src/engine/objects/Trophy.h8
-rw-r--r--src/engine/particles/ParticleEmitter.cpp17
-rw-r--r--src/engine/particles/ParticleEmitter.h8
-rw-r--r--src/engine/particles/StarEmitter.cpp8
-rw-r--r--src/engine/particles/StarEmitter.h9
-rw-r--r--src/engine/vehicles/Boat.cpp25
-rw-r--r--src/engine/vehicles/Boat.h9
-rw-r--r--src/engine/vehicles/Bus.cpp25
-rw-r--r--src/engine/vehicles/Bus.h7
-rw-r--r--src/engine/vehicles/Car.cpp27
-rw-r--r--src/engine/vehicles/Car.h8
-rw-r--r--src/engine/vehicles/TankerTruck.cpp25
-rw-r--r--src/engine/vehicles/TankerTruck.h7
-rw-r--r--src/engine/vehicles/Train.cpp57
-rw-r--r--src/engine/vehicles/Train.h7
-rw-r--r--src/engine/vehicles/Truck.cpp25
-rw-r--r--src/engine/vehicles/Truck.h7
-rw-r--r--src/engine/vehicles/Utils.cpp2
-rw-r--r--src/engine/wasm.cpp2
-rw-r--r--src/engine/wasm.h2
-rw-r--r--src/enhancements/freecam/freecam.cpp44
-rw-r--r--src/enhancements/freecam/freecam_engine.c2
-rw-r--r--src/enhancements/moon_jump.h2
-rw-r--r--src/harbour_masters.c5307
-rw-r--r--src/harbour_masters.h2
-rw-r--r--src/main.c70
-rw-r--r--src/math_util_2.c18
-rw-r--r--src/menu_items.c13
-rw-r--r--src/menu_items.h3
-rw-r--r--src/menus.c56
-rw-r--r--src/player_controller.c4
-rw-r--r--src/port/Engine.cpp61
-rw-r--r--src/port/Engine.h16
-rw-r--r--src/port/Game.cpp12
-rw-r--r--src/port/Game.h2
-rw-r--r--src/port/GameExtractor.cpp8
-rw-r--r--src/port/GameExtractor.h5
-rw-r--r--src/port/SpaghettiGui.cpp184
-rw-r--r--src/port/SpaghettiGui.h20
-rw-r--r--src/port/resource/importers/ArrayFactory.cpp2
-rw-r--r--src/port/resource/importers/ArrayFactory.h3
-rw-r--r--src/port/resource/importers/AudioBankFactory.cpp22
-rw-r--r--src/port/resource/importers/AudioBankFactory.h2
-rw-r--r--src/port/resource/importers/AudioSampleFactory.cpp4
-rw-r--r--src/port/resource/importers/AudioSampleFactory.h2
-rw-r--r--src/port/resource/importers/AudioSequenceFactory.cpp6
-rw-r--r--src/port/resource/importers/AudioSequenceFactory.h2
-rw-r--r--src/port/resource/importers/MinimapFactory.cpp7
-rw-r--r--src/port/resource/importers/ResourceUtil.h2
-rw-r--r--src/port/resource/importers/TrackSectionsFactory.cpp6
-rw-r--r--src/port/resource/importers/TrackWaypointFactory.cpp2
-rw-r--r--src/port/resource/type/Array.h2
-rw-r--r--src/port/resource/type/AudioBank.cpp2
-rw-r--r--src/port/resource/type/AudioBank.h15
-rw-r--r--src/port/resource/type/AudioSample.cpp2
-rw-r--r--src/port/resource/type/AudioSample.h12
-rw-r--r--src/port/resource/type/AudioSequence.cpp17
-rw-r--r--src/port/resource/type/AudioSequence.h7
-rw-r--r--src/port/resource/type/ResourceType.h70
-rw-r--r--src/port/resource/type/TrackWaypoint.cpp1
-rw-r--r--src/port/ui/ContentBrowser.cpp454
-rw-r--r--src/port/ui/ContentBrowser.h7
-rw-r--r--src/port/ui/FreecamWindow.cpp29
-rw-r--r--src/port/ui/FreecamWindow.h3
-rw-r--r--src/port/ui/ImguiUI.cpp623
-rw-r--r--src/port/ui/Menu.cpp14
-rw-r--r--src/port/ui/Menu.h15
-rw-r--r--src/port/ui/MenuTypes.h2
-rw-r--r--src/port/ui/MultiplayerWindow.cpp5
-rw-r--r--src/port/ui/MultiplayerWindow.h3
-rw-r--r--src/port/ui/PortMenu.cpp104
-rw-r--r--src/port/ui/PortMenu.h6
-rw-r--r--src/port/ui/Properties.cpp136
-rw-r--r--src/port/ui/Properties.h8
-rw-r--r--src/port/ui/ResolutionEditor.cpp18
-rw-r--r--src/port/ui/ResolutionEditor.h2
-rw-r--r--src/port/ui/SceneExplorer.cpp30
-rw-r--r--src/port/ui/SceneExplorer.h8
-rw-r--r--src/port/ui/Tools.cpp220
-rw-r--r--src/port/ui/Tools.h7
-rw-r--r--src/port/ui/TrackProperties.cpp490
-rw-r--r--src/port/ui/TrackProperties.h7
-rw-r--r--src/port/ui/UIWidgets.cpp16
-rw-r--r--src/port/ui/UIWidgets.h1323
-rw-r--r--src/racing/actors.c2
-rw-r--r--src/racing/collision.c11
-rw-r--r--src/racing/framebuffer_effects.c2
-rw-r--r--src/racing/math_util.c2
-rw-r--r--src/racing/race_logic.c4
-rw-r--r--src/racing/render_courses.c11
-rw-r--r--src/render_objects.c36
-rw-r--r--src/render_player.c2
-rw-r--r--src/spawn_players.c9
-rw-r--r--src/staff_ghosts.c5
-rw-r--r--src/stubs.c2
-rw-r--r--src/textures.h2
-rw-r--r--src/update_objects.c8
271 files changed, 10502 insertions, 12077 deletions
diff --git a/src/actors/kiwano_fruit/render.inc.c b/src/actors/kiwano_fruit/render.inc.c
index 0ecfacf29..4e8e2a21c 100644
--- a/src/actors/kiwano_fruit/render.inc.c
+++ b/src/actors/kiwano_fruit/render.inc.c
@@ -32,7 +32,7 @@ void render_actor_kiwano_fruit(UNUSED Camera* camera, Mat4 arg1, struct Actor* a
// Animate actor by creating an index from rot[0]. Divide by texture size to get whole number 0-2.
// All three animated textures need to be the same size for this to work.
size_t idx = (actor->rot[0] << 0xA) / ResourceGetTexSizeByName(gTextureDksJungleParkwayKiwanoFruit1);
- switch(idx) {
+ switch (idx) {
case 0:
addr = gTextureDksJungleParkwayKiwanoFruit1;
break;
@@ -44,7 +44,7 @@ void render_actor_kiwano_fruit(UNUSED Camera* camera, Mat4 arg1, struct Actor* a
break;
}
- //addr = segmented_texture_to_virtual((actor->rot[0] << 0xA) + 0x03009000);
+ // addr = segmented_texture_to_virtual((actor->rot[0] << 0xA) + 0x03009000);
gDPLoadTextureBlock(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(addr), G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
diff --git a/src/animation.c b/src/animation.c
index ee758a8ae..56bed3afc 100644
--- a/src/animation.c
+++ b/src/animation.c
@@ -94,7 +94,7 @@ void render_limb_or_add_mtx(Armature* arg0, s16* arg1, AnimationLimbVector arg2,
}
mtxf_translate_rotate2(modelMatrix, pos, angle);
- //convert_to_fixed_point_matrix_animation(&gGfxPool->mtxHud[gMatrixHudCount], modelMatrix);
+ // convert_to_fixed_point_matrix_animation(&gGfxPool->mtxHud[gMatrixHudCount], modelMatrix);
sMatrixStackSize += 1;
// gSPMatrix(gDisplayListHead++, (&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
diff --git a/src/audio/effects.c b/src/audio/effects.c
index 822ca29be..a2e63d294 100644
--- a/src/audio/effects.c
+++ b/src/audio/effects.c
@@ -12,7 +12,8 @@ void sequence_channel_process_sound(struct SequenceChannel* seqChannel, s32 reca
s32 i;
if (seqChannel->changes.as_bitfields.volume || recalculateVolume) {
- channelVolume = (seqChannel->volume * (seqChannel->volumeScale * seqChannel->seqPlayer->fadeVolume)) * seqChannel->seqPlayer->gameVolume;
+ channelVolume = (seqChannel->volume * (seqChannel->volumeScale * seqChannel->seqPlayer->fadeVolume)) *
+ seqChannel->seqPlayer->gameVolume;
if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) {
channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume;
}
diff --git a/src/audio/heap.c b/src/audio/heap.c
index 63482a163..99b481df5 100644
--- a/src/audio/heap.c
+++ b/src/audio/heap.c
@@ -664,7 +664,7 @@ void audio_reset_session(void) {
for (var_s5 = 0; var_s5 < 4; var_s5++) {
gSynthesisReverbs[var_s5].useReverb = 0;
}
-
+
gNumSynthesisReverbs = temp_s6->numReverbs;
for (var_s5 = 0; var_s5 < gNumSynthesisReverbs; var_s5++) {
reverb = &gSynthesisReverbs[var_s5];
diff --git a/src/audio/internal.h b/src/audio/internal.h
index 8d0dfbc17..c831bb12c 100644
--- a/src/audio/internal.h
+++ b/src/audio/internal.h
@@ -558,7 +558,7 @@ struct AudioBufferParametersEU {
* The version of that function in MK64 is significantly different
* from its SM64 counterpart
* Or we just have a poor understanding of this part of the system.
-**/
+ **/
struct EuAudioCmd {
union {
diff --git a/src/audio/load.h b/src/audio/load.h
index 4b4200c8c..94b48efb4 100644
--- a/src/audio/load.h
+++ b/src/audio/load.h
@@ -11,7 +11,7 @@
#define PRELOAD_BANKS 2
#define PRELOAD_SEQUENCE 1
-#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t) (ptr) != (uintptr_t) &gSequenceChannelNone)
+#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t) (ptr) != (uintptr_t) & gSequenceChannelNone)
struct SharedDma {
/*0x0*/ u8* buffer; // target, points to pre-allocated buffer
diff --git a/src/audio/mixer.c b/src/audio/mixer.c
index 9b8157ab5..b501b611a 100644
--- a/src/audio/mixer.c
+++ b/src/audio/mixer.c
@@ -1058,4 +1058,4 @@ void aUnkCmd19Impl(uint8_t f, uint16_t count, uint16_t out_addr, uint16_t in_add
out += 32;
nbytes -= 32 * sizeof(int16_t);
} while (nbytes > 0);
-} \ No newline at end of file
+}
diff --git a/src/audio/mixer.h b/src/audio/mixer.h
index 9aabd51b9..c5c04b51c 100644
--- a/src/audio/mixer.h
+++ b/src/audio/mixer.h
@@ -45,10 +45,8 @@ void aADPCMdecImpl(uint8_t flags, ADPCM_STATE state);
void aResampleImpl(uint8_t flags, uint16_t pitch, RESAMPLE_STATE state);
void aEnvSetup1Impl(uint8_t initial_vol_wet, uint16_t rate_wet, uint16_t rate_left, uint16_t rate_right);
void aEnvSetup2Impl(uint16_t initial_vol_left, uint16_t initial_vol_right);
-void aEnvMixerImpl(uint16_t in_addr, uint16_t n_samples, bool swap_reverb,
- bool neg_left, bool neg_right,
- uint16_t dry_left_addr, uint16_t dry_right_addr,
- uint16_t wet_left_addr, uint16_t wet_right_addr);
+void aEnvMixerImpl(uint16_t in_addr, uint16_t n_samples, bool swap_reverb, bool neg_left, bool neg_right,
+ uint16_t dry_left_addr, uint16_t dry_right_addr, uint16_t wet_left_addr, uint16_t wet_right_addr);
void aMixImpl(int16_t gain, uint16_t in_addr, uint16_t out_addr, uint16_t count);
void aS8DecImpl(uint8_t flags, ADPCM_STATE state);
void aAddMixerImpl(uint16_t count, uint16_t in_addr, uint16_t out_addr);
@@ -91,4 +89,4 @@ void aUnkCmd19Impl(uint8_t f, uint16_t count, uint16_t out_addr, uint16_t in_add
#define aDownsampleHalf(pkt, nSamples, i, o) aDownsampleHalfImpl(nSamples, i, o)
#define aHiLoGain(pkt, g, buflen, i, a4) aHiLoGainImpl(g, buflen, i)
#define aUnkCmd3(pkt, a1, a2, a3) aUnkCmd3Impl(a1, a2, a3)
-#define aUnkCmd19(pkt, a1, a2, a3, a4) aUnkCmd19Impl(a1, a2, a3, a4) \ No newline at end of file
+#define aUnkCmd19(pkt, a1, a2, a3, a4) aUnkCmd19Impl(a1, a2, a3, a4)
diff --git a/src/audio/seqplayer.c b/src/audio/seqplayer.c
index c25eb8196..08354d231 100644
--- a/src/audio/seqplayer.c
+++ b/src/audio/seqplayer.c
@@ -733,14 +733,15 @@ void seq_channel_layer_process_script(struct SequenceChannelLayer* layer) {
if (seqChannel) {}
}
-u8 get_instrument(struct SequenceChannel *seqChannel, u8 instId, struct Instrument **instOut, struct AdsrSettings *adsr) {
- struct CtlEntry *bank = GameEngine_LoadBank(seqChannel->bankId);
- if(instId >= bank->numInstruments) {
+u8 get_instrument(struct SequenceChannel* seqChannel, u8 instId, struct Instrument** instOut,
+ struct AdsrSettings* adsr) {
+ struct CtlEntry* bank = GameEngine_LoadBank(seqChannel->bankId);
+ if (instId >= bank->numInstruments) {
*instOut = NULL;
return 0;
}
struct Instrument* inst = bank->instruments[instId];
- if(inst == NULL) {
+ if (inst == NULL) {
*instOut = NULL;
return 0;
}
@@ -911,9 +912,9 @@ void sequence_channel_process_script(struct SequenceChannel* seqChannel) {
case 0xEB: {
cmd = m64_read_u8(state);
- struct AudioSequenceData *sequence = GameEngine_LoadSequence(seqPlayer->seqId);
+ struct AudioSequenceData* sequence = GameEngine_LoadSequence(seqPlayer->seqId);
cmd = sequence->banks[cmd];
- if(IS_BANK_LOAD_COMPLETE(cmd)) {
+ if (IS_BANK_LOAD_COMPLETE(cmd)) {
seqChannel->bankId = cmd;
}
}
@@ -1009,9 +1010,9 @@ void sequence_channel_process_script(struct SequenceChannel* seqChannel) {
case 0xC6: {
cmd = m64_read_u8(state);
- struct AudioSequenceData *sequence = GameEngine_LoadSequence(seqPlayer->seqId);
+ struct AudioSequenceData* sequence = GameEngine_LoadSequence(seqPlayer->seqId);
cmd = sequence->banks[cmd];
- if(IS_BANK_LOAD_COMPLETE(cmd)) {
+ if (IS_BANK_LOAD_COMPLETE(cmd)) {
seqChannel->bankId = cmd;
}
break;
@@ -1214,7 +1215,7 @@ void sequence_player_process_sequence(struct SequencePlayer* seqPlayer) {
if (seqPlayer->enabled == false) {
return;
}
-
+
GameEngine_LoadSequence(seqPlayer->seqId);
GameEngine_LoadBank(seqPlayer->defaultBank[0]);
diff --git a/src/audio/synthesis.c b/src/audio/synthesis.c
index aecf4e732..d5855998c 100644
--- a/src/audio/synthesis.c
+++ b/src/audio/synthesis.c
@@ -474,7 +474,8 @@ Acmd* synthesis_process_note(s32 noteIndex, struct NoteSubEu* noteSubEu, struct
} else {
var_a0_2 = (temp_t6 * 9) + sampleAddr;
// var_a0_2 =
- // dma_sample_data((uintptr_t) (temp_t6 * 9) + sampleAddr, ALIGN(((loopInfo_2 * 9) + 16), 4),
+ // dma_sample_data((uintptr_t) (temp_t6 * 9) + sampleAddr, ALIGN(((loopInfo_2 * 9) + 16),
+ // 4),
// flags, &synthesisState->sampleDmaIndex);
// unsure flags?
}
@@ -576,7 +577,7 @@ Acmd* synthesis_process_note(s32 noteIndex, struct NoteSubEu* noteSubEu, struct
resampledTempLen + DMEM_ADDR_RESAMPLED);
break;
}
- //break;
+ // break;
}
if (noteSubEu->finished != false) {
break;
diff --git a/src/audio/synthesis.h b/src/audio/synthesis.h
index 870c6bfe0..e35627bb9 100644
--- a/src/audio/synthesis.h
+++ b/src/audio/synthesis.h
@@ -20,7 +20,6 @@
#define DMEM_ADDR_WET_LEFT_CH 0x840
#define DMEM_ADDR_WET_RIGHT_CH 0x9C0
-
/*
Its not clear what values these macros should have. Neither version seem to
line up for MK64. Maybe each game has unique values for these? I don't know
diff --git a/src/camera.h b/src/camera.h
index 6abeb3aad..ef41e37ec 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -55,7 +55,7 @@ typedef struct {
/* 0xB0 */ s16 unk_B0;
/* 0xB2 */ s16 unk_B2;
/* 0xB4 */ f32 unk_B4;
- size_t cameraId;
+ size_t cameraId;
} Camera; /* size = 0xB8 */
void camera_init(f32, f32, f32, s16, u32, s32);
diff --git a/src/code_800029B0.h b/src/code_800029B0.h
index 8556248d8..476f8cd92 100644
--- a/src/code_800029B0.h
+++ b/src/code_800029B0.h
@@ -108,7 +108,8 @@ extern uintptr_t gHeapEndPtr;
* This allows players to retry or reset a course without reloading the whole course.
* Memory allocated after course load is not zeroed or reset. But should get overwritten by future allocations.
*
- * This is a relatively unsafe way to architect a memory pool as old memory could accidentally be used if future allocations do not zero or fully overwrite their free memory.
+ * This is a relatively unsafe way to architect a memory pool as old memory could accidentally be used if future
+ * allocations do not zero or fully overwrite their free memory.
*/
extern uintptr_t gFreeMemoryCourseAnchor;
extern uintptr_t gFreeMemoryResetAnchor;
diff --git a/src/code_80005FD0.c b/src/code_80005FD0.c
index 6263883f2..3e48e8758 100644
--- a/src/code_80005FD0.c
+++ b/src/code_80005FD0.c
@@ -1539,8 +1539,8 @@ void update_vehicles(void) {
generate_player_smoke();
D_8016337C++;
- //CM_TickBombKarts();
- //CM_VehiclesTick();
+ // CM_TickBombKarts();
+ // CM_VehiclesTick();
}
void func_800098FC(s32 arg0, Player* player) {
@@ -1664,16 +1664,16 @@ void func_80009B60(s32 playerId) {
if (!(player->unk_0CA & 2) && !(player->unk_0CA & 8)) {
D_80163448 = gPathIndexByPlayerId[playerId];
func_80008DC0(D_80163448);
- //if (GetCourse() == GetKalimariDesert()) {
- CM_VehicleCollision(playerId, player);
- //func_80012DC0(playerId, player);
- if (playerId == 0) {
- CM_CrossingTrigger();
- //func_80013054();
- }
+ // if (GetCourse() == GetKalimariDesert()) {
+ CM_VehicleCollision(playerId, player);
+ // func_80012DC0(playerId, player);
+ if (playerId == 0) {
+ CM_CrossingTrigger();
+ // func_80013054();
+ }
//}
if (GetCourse() == GetDkJungle()) {
- //func_80013854(player);
+ // func_80013854(player);
} else if (GetCourse() == GetToadsTurnpike()) {
func_800148C4(playerId, player);
func_80014A18(playerId, player);
@@ -1760,7 +1760,7 @@ void func_80009B60(s32 playerId) {
D_80163210[playerId] = CM_GetProps()->D_0D009568[gCCSelection];
}
CM_AICrossingBehaviour(playerId);
- //check_ai_crossing_distance(playerId);
+ // check_ai_crossing_distance(playerId);
func_8000D3B8(playerId);
func_8000D438(playerId, D_801630E0);
temp_f0 = D_80162FA0[0] - player->pos[0];
@@ -1974,7 +1974,7 @@ void func_80009B60(s32 playerId) {
player->effects &= ~0x00200000;
D_80163210[playerId] = D_8016320C;
CM_AICrossingBehaviour(playerId);
- //check_ai_crossing_distance(playerId);
+ // check_ai_crossing_distance(playerId);
func_80008424(playerId, D_8016320C, player);
}
}
@@ -2907,7 +2907,7 @@ void set_bomb_kart_spawn_positions(void) {
BombKartSpawn* bombKartSpawn;
for (var_s3 = 0; var_s3 < NUM_BOMB_KARTS_VERSUS; var_s3++) {
- //bombKartSpawn = &gBombKartSpawns[gCurrentCourseId][var_s3];
+ // bombKartSpawn = &gBombKartSpawns[gCurrentCourseId][var_s3];
if (GetCourse() == GetYoshiValley()) {
startingXPos = bombKartSpawn->startingXPos;
startingZPos = bombKartSpawn->startingZPos;
@@ -3447,7 +3447,7 @@ void func_8000F2DC(void) {
CM_ClearVehicles();
- //set_bomb_kart_spawn_positions();
+ // set_bomb_kart_spawn_positions();
func_8000EEDC();
}
@@ -3639,7 +3639,8 @@ void func_800100F0(s32 pathIndex) {
TrackWaypoint* pathSrc = CM_GetProps()->PathTable2[pathIndex];
if (pathSrc == NULL) {
- printf("code_80005FD0.c: Path %d in Course::PathTable2, was NULL.\n Your track is missing a path\n", pathIndex);
+ printf("code_80005FD0.c: Path %d in Course::PathTable2, was NULL.\n Your track is missing a path\n",
+ pathIndex);
}
var_v0 = process_path_data(pathDest, pathSrc);
@@ -4152,10 +4153,10 @@ void kart_ai_behaviour_start(s32 playerId, Player* player) {
s32 behaviourType;
UNUSED s32 test;
- KartAIBehaviour *beh = (KartAIBehaviour*)LOAD_ASSET(CM_GetProps()->AIBehaviour);
+ KartAIBehaviour* beh = (KartAIBehaviour*) LOAD_ASSET(CM_GetProps()->AIBehaviour);
- sCurrentKartAIBehaviour =
- &((KartAIBehaviour*)LOAD_ASSET(CM_GetProps()->AIBehaviour))[gCurrentKartAIBehaviourId[playerId]];
+ sCurrentKartAIBehaviour =
+ &((KartAIBehaviour*) LOAD_ASSET(CM_GetProps()->AIBehaviour))[gCurrentKartAIBehaviourId[playerId]];
playerWaypoint = gNearestWaypointByPlayerId[playerId];
@@ -4219,8 +4220,8 @@ void kart_ai_behaviour_end(s32 playerIndex, Player* player) {
u32 waypointEnd;
s32 behaviourType;
- sCurrentKartAIBehaviour = &(
- (KartAIBehaviour*) LOAD_ASSET(CM_GetProps()->AIBehaviour))[gPreviousKartAIBehaviourId[playerIndex]];
+ sCurrentKartAIBehaviour =
+ &((KartAIBehaviour*) LOAD_ASSET(CM_GetProps()->AIBehaviour))[gPreviousKartAIBehaviourId[playerIndex]];
nearestWaypoint = gNearestWaypointByPlayerId[playerIndex];
behaviourType = sCurrentKartAIBehaviour->type;
waypointEnd = sCurrentKartAIBehaviour->waypointEnd;
@@ -4330,7 +4331,8 @@ void generate_ferry_waypoints(void) {
D_80162EB2 = -40;
}
-void spawn_vehicle_on_road(Vec3f position, Vec3s rotation, Vec3f velocity, s32 waypointIndex, s32 someMultiplierTheSequel, f32 speed) {
+void spawn_vehicle_on_road(Vec3f position, Vec3s rotation, Vec3f velocity, s32 waypointIndex,
+ s32 someMultiplierTheSequel, f32 speed) {
f32 origXPos;
UNUSED f32 pad;
f32 origZPos;
@@ -4338,14 +4340,12 @@ void spawn_vehicle_on_road(Vec3f position, Vec3s rotation, Vec3f velocity, s32 w
origXPos = position[0];
origZPos = position[2];
if (D_8016347A == 0) {
- func_8000D6D0(position, (s16*) &waypointIndex, speed,
- someMultiplierTheSequel, 0, 3);
+ func_8000D6D0(position, (s16*) &waypointIndex, speed, someMultiplierTheSequel, 0, 3);
rotation[0] = 0;
rotation[1] = -0x8000;
rotation[2] = 0;
} else {
- func_8000D940(position, (s16*) &waypointIndex, speed,
- someMultiplierTheSequel, 0);
+ func_8000D940(position, (s16*) &waypointIndex, speed, someMultiplierTheSequel, 0);
rotation[0] = 0;
rotation[1] = 0;
rotation[2] = 0;
@@ -4379,9 +4379,9 @@ void init_vehicles_trains(size_t i, size_t numCarriages, f32 speed) {
gTrainList[i].numCarriages = numCarriages;
- //for (i = 0; i < NUM_TRAINS; i++) {
- // outputs 160 or 392 depending on the train.
- // Wraps the value around to always output a valid waypoint.
+ // for (i = 0; i < NUM_TRAINS; i++) {
+ // outputs 160 or 392 depending on the train.
+ // Wraps the value around to always output a valid waypoint.
waypointOffset = (((i * gVehicle2DWaypointLength) / 2) + 160) % gVehicle2DWaypointLength;
// 120.0f is about the maximum usable value
@@ -5891,12 +5891,14 @@ void func_80017054(Camera* camera, UNUSED Player* player, UNUSED s32 index, s32
sp58 = gWaypointCountByPathIndex[pathIndex];
D_80163238 = playerId;
sp56 = gNearestWaypointByCameraId[cameraId];
- gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
+ gNearestWaypointByCameraId[cameraId] =
+ func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
// if (GetCourse() == GetYoshiValley()) {
if (gCurrentCourseId == 4) {
if ((sp56 != gNearestWaypointByCameraId[cameraId]) && (gNearestWaypointByCameraId[cameraId] == 1)) {
pathIndex = (D_80163DD8[cameraId] = random_int(4U));
- gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
+ gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2],
+ gNearestWaypointByCameraId[cameraId], pathIndex);
}
}
@@ -5923,13 +5925,13 @@ void func_80017054(Camera* camera, UNUSED Player* player, UNUSED s32 index, s32
camX += D_80162FA0[0] * 0.5;
camZ += D_80162FA0[2] * 0.5;
camY = (D_80164550[pathIndex][waypoint1].posY + D_80164550[pathIndex][waypoint2].posY) * 0.5f;
-
+
diffX = camX - D_801645F8[cameraId];
diffY = camY - D_80164618[cameraId];
diffZ = camZ - D_80164638[cameraId];
- // magnitude
- #define SQ(x) (x * x)
- distance = sqrtf(SQ(diffX) + SQ(diffY) + SQ(diffZ) );
+// magnitude
+#define SQ(x) (x * x)
+ distance = sqrtf(SQ(diffX) + SQ(diffY) + SQ(diffZ));
if (distance != 0.0) {
diffX = D_801645F8[cameraId] + ((D_80164648[cameraId] * diffX) / distance);
diffY = D_80164618[cameraId] + ((D_80164648[cameraId] * diffY) / distance);
@@ -5945,10 +5947,14 @@ void func_80017054(Camera* camera, UNUSED Player* player, UNUSED s32 index, s32
camera->pos[2] = diffZ;
}
- //camera->pos[0] = camX;
+ // camera->pos[0] = camX;
camera->pos[1] = diffY + 10.0; // Set camera 10 points above the ground
-
- if (1) { } if (1) { } if (1) { } if (1) { } if (1) { }
+
+ if (1) {}
+ if (1) {}
+ if (1) {}
+ if (1) {}
+ if (1) {}
D_801645F8[cameraId] = diffX;
D_80164638[cameraId] = diffZ;
D_80164618[cameraId] = camY;
diff --git a/src/code_80057C60.c b/src/code_80057C60.c
index 24ce0abe7..cb3941dff 100644
--- a/src/code_80057C60.c
+++ b/src/code_80057C60.c
@@ -769,7 +769,7 @@ void render_object_for_player(s32 cameraId) {
render_object_leaf_particle(cameraId);
if (D_80165730 != 0) {
- //render_balloons_grand_prix(cameraId);
+ // render_balloons_grand_prix(cameraId);
}
if (gModeSelection == BATTLE) {
CM_DrawBattleBombKarts(cameraId);
@@ -1632,7 +1632,7 @@ void update_object(void) {
// update_ferries_smoke_particle();
// break;
// }
- //if (D_80165730 != 0) {
+ // if (D_80165730 != 0) {
// func_80074EE8(); // Grand prix balloons
//}
func_80076F2C();
diff --git a/src/code_8006E9C0.c b/src/code_8006E9C0.c
index d74346d00..b120bbd6f 100644
--- a/src/code_8006E9C0.c
+++ b/src/code_8006E9C0.c
@@ -166,7 +166,7 @@ void func_8006EEE8(s32 courseId) {
D_8018D240 = (uintptr_t) CM_GetProps()->Minimap.Texture;
// This is incredibly dumb. MinimapDimensions ought to be something more like
// `u16 MinimapDimensions[][2]` but that doesn't match for some insane reason
- gMinimapWidth = CM_GetProps()->Minimap.Width; // MinimapDimensions[courseId * 2];
+ gMinimapWidth = CM_GetProps()->Minimap.Width; // MinimapDimensions[courseId * 2];
gMinimapHeight = CM_GetProps()->Minimap.Height; // MinimapDimensions[courseId * 2 + 1];
}
@@ -197,10 +197,12 @@ void func_8006F008(void) {
// Flip the minimap player markers
if (gIsMirrorMode != 0) {
- CM_GetProps()->Minimap.PlayerX = CM_GetProps()->Minimap.Width - CM_GetProps()->Minimap.PlayerX; // gMinimapPlayerX = gMinimapWidth - gMinimapPlayerX
+ CM_GetProps()->Minimap.PlayerX =
+ CM_GetProps()->Minimap.Width -
+ CM_GetProps()->Minimap.PlayerX; // gMinimapPlayerX = gMinimapWidth - gMinimapPlayerX
}
- switch(gPlayerCount) {
+ switch (gPlayerCount) {
case 2:
// Set X coord
if (GetCourse() != GetToadsTurnpike()) {
@@ -265,7 +267,7 @@ void func_8006F8CC(void) {
D_801657F0 = 1;
D_80165800[0] = D_80165800[1] = 0;
}
-
+
CM_GetProps()->Minimap.Pos[0].Y = 65;
CM_GetProps()->Minimap.Pos[1].Y = 180;
}
@@ -494,7 +496,7 @@ void init_cloud_object(s32 objectIndex, s32 arg1, CloudData* arg2) {
temp_v0->direction_angle[1] = arg2->rotY;
temp_v0->unk_09E = arg2->posY;
temp_v0->sizeScaling = (f32) arg2->scalePercent / 100.0;
- temp_v0->activeTexture = ((u8(*)[1024])CM_GetProps()->CloudTexture)[arg2->subType];
+ temp_v0->activeTexture = ((u8(*)[1024]) CM_GetProps()->CloudTexture)[arg2->subType];
func_80073404(objectIndex, 0x40U, 0x20U, D_0D005FB0);
temp_v0->primAlpha = 0x00FF;
}
diff --git a/src/data/path_spawn_metadata.c b/src/data/path_spawn_metadata.c
index 49a61aa58..adfbf4c83 100644
--- a/src/data/path_spawn_metadata.c
+++ b/src/data/path_spawn_metadata.c
@@ -19,25 +19,23 @@ TrackWaypoint nullPath = { 0x8000, 0x0000, 0x0000, 0x0000 };
// But I cannot be bothered to figure it out
// Used as a ptr in D_800DCBB4
s16 gAIDistances[] = {
- 0x0014, 0x0005, 0x000a, 0x000f, 0x0014, 0x0019, 0x001e, 0x0023,
- 0x001e, 0x0019, 0x0032, 0x004b, 0x0064, 0x007d, 0x0096, 0x00af,
- 0x0028, 0x001e, 0x003c, 0x005a, 0x0078, 0x0096, 0x00b4, 0x00d2,
- 0x0032, 0x0028, 0x0050, 0x0078, 0x00a0, 0x00c8, 0x00f0, 0x0118,
+ 0x0014, 0x0005, 0x000a, 0x000f, 0x0014, 0x0019, 0x001e, 0x0023, 0x001e, 0x0019, 0x0032,
+ 0x004b, 0x0064, 0x007d, 0x0096, 0x00af, 0x0028, 0x001e, 0x003c, 0x005a, 0x0078, 0x0096,
+ 0x00b4, 0x00d2, 0x0032, 0x0028, 0x0050, 0x0078, 0x00a0, 0x00c8, 0x00f0, 0x0118,
};
// Used as a ptr in D_800DCBB4
s16 gMarioRacewayAIDistances[] = {
- 0x0014, 0x0005, 0x000a, 0x000f, 0x0014, 0x0019, 0x001e, 0x0023,
- 0x001e, 0x0019, 0x002d, 0x0041, 0x005a, 0x0073, 0x008c, 0x00a5,
- 0x0028, 0x0003, 0x0006, 0x0010, 0x002e, 0x0031, 0x003b, 0x0059,
- 0x0032, 0x001e, 0x003c, 0x003f, 0x0049, 0x004e, 0x006c, 0x008a,
+ 0x0014, 0x0005, 0x000a, 0x000f, 0x0014, 0x0019, 0x001e, 0x0023, 0x001e, 0x0019, 0x002d,
+ 0x0041, 0x005a, 0x0073, 0x008c, 0x00a5, 0x0028, 0x0003, 0x0006, 0x0010, 0x002e, 0x0031,
+ 0x003b, 0x0059, 0x0032, 0x001e, 0x003c, 0x003f, 0x0049, 0x004e, 0x006c, 0x008a,
};
-s16 some_data[] = { // Not sure what this is for
- 0x000a, 0x0005, 0x000a, 0x000f, 0x0014, 0x0019, 0x001e, 0x0023,
- 0x000a, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005,
- 0x000a, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005,
- 0x000a, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005,
+s16 some_data[] = {
+ // Not sure what this is for
+ 0x000a, 0x0005, 0x000a, 0x000f, 0x0014, 0x0019, 0x001e, 0x0023, 0x000a, 0x0005, 0x0005,
+ 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x000a, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005,
+ 0x0005, 0x0005, 0x000a, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005, 0x0005,
};
s32 D_800DDB20 = 0x00000000;
diff --git a/src/data/some_data.c b/src/data/some_data.c
index 6e7e4a100..efabe990b 100644
--- a/src/data/some_data.c
+++ b/src/data/some_data.c
@@ -522,7 +522,8 @@ SplineData D_800E5D78 = {
// Note the use of the plain SplineData type here. Since these are pointers, we don't care
// about their internal array size
-SplineData* D_800E5D9C[] = { &D_800E5988, &D_800E5A44, &D_800E5B08, &D_800E5BD4, &D_800E5C90, &boo6, &boo7, &boo8, &boo9, &boo10 };
+SplineData* D_800E5D9C[] = { &D_800E5988, &D_800E5A44, &D_800E5B08, &D_800E5BD4, &D_800E5C90,
+ &boo6, &boo7, &boo8, &boo9, &boo10 };
// Unused
SplineData* D_800E5DB0 = &D_800E5988;
diff --git a/src/data/textures.c b/src/data/textures.c
index ba62a4ed4..5b9b59e9b 100644
--- a/src/data/textures.c
+++ b/src/data/textures.c
@@ -12,10 +12,10 @@
/**
* @brief MenuTexture of a tiny font texture of number 0
*
- */
+ */
MenuTexture D_02000000[2] = {
- { 3, gTextureTinyFont0, 8, 8, 0, 0, 0x75},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont0, 8, 8, 0, 0, 0x75 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -23,8 +23,8 @@ MenuTexture D_02000000[2] = {
*
*/
MenuTexture D_02000028[2] = {
- { 3, gTextureTinyFont1, 8, 8, 0, 0, 0x49},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont1, 8, 8, 0, 0, 0x49 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -32,8 +32,8 @@ MenuTexture D_02000028[2] = {
*
*/
MenuTexture D_02000050[2] = {
- { 3, gTextureTinyFont2, 8, 8, 0, 0, 0x73},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont2, 8, 8, 0, 0, 0x73 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -41,8 +41,8 @@ MenuTexture D_02000050[2] = {
*
*/
MenuTexture D_02000078[2] = {
- { 3, gTextureTinyFont3, 8, 8, 0, 0, 0x70},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont3, 8, 8, 0, 0, 0x70 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -50,8 +50,8 @@ MenuTexture D_02000078[2] = {
*
*/
MenuTexture D_020000A0[2] = {
- { 3, gTextureTinyFont4, 8, 8, 0, 0, 0x5a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont4, 8, 8, 0, 0, 0x5a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -59,8 +59,8 @@ MenuTexture D_020000A0[2] = {
*
*/
MenuTexture D_020000C8[2] = {
- { 3, gTextureTinyFont5, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont5, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -68,8 +68,8 @@ MenuTexture D_020000C8[2] = {
*
*/
MenuTexture D_020000F0[2] = {
- { 3, gTextureTinyFont6, 8, 8, 0, 0, 0x74},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont6, 8, 8, 0, 0, 0x74 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -77,8 +77,8 @@ MenuTexture D_020000F0[2] = {
*
*/
MenuTexture D_02000118[2] = {
- { 3, gTextureTinyFont7, 8, 8, 0, 0, 0x5e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont7, 8, 8, 0, 0, 0x5e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -86,8 +86,8 @@ MenuTexture D_02000118[2] = {
*
*/
MenuTexture D_02000140[2] = {
- { 3, gTextureTinyFont8, 8, 8, 0, 0, 0x77},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont8, 8, 8, 0, 0, 0x77 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -95,8 +95,8 @@ MenuTexture D_02000140[2] = {
*
*/
MenuTexture D_02000168[2] = {
- { 3, gTextureTinyFont9, 8, 8, 0, 0, 0x74},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFont9, 8, 8, 0, 0, 0x74 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -104,8 +104,8 @@ MenuTexture D_02000168[2] = {
*
*/
MenuTexture D_02000190[2] = {
- { 3, gTextureTinyFontA, 8, 8, 0, 0, 0x6b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontA, 8, 8, 0, 0, 0x6b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -113,8 +113,8 @@ MenuTexture D_02000190[2] = {
*
*/
MenuTexture D_020001B8[2] = {
- { 3, gTextureTinyFontB, 8, 8, 0, 0, 0x7d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontB, 8, 8, 0, 0, 0x7d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -122,8 +122,8 @@ MenuTexture D_020001B8[2] = {
*
*/
MenuTexture D_020001E0[2] = {
- { 3, gTextureTinyFontC, 8, 8, 0, 0, 0x75},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontC, 8, 8, 0, 0, 0x75 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -131,8 +131,8 @@ MenuTexture D_020001E0[2] = {
*
*/
MenuTexture D_02000208[2] = {
- { 3, gTextureTinyFontD, 8, 8, 0, 0, 0x71},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontD, 8, 8, 0, 0, 0x71 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -140,8 +140,8 @@ MenuTexture D_02000208[2] = {
*
*/
MenuTexture D_02000230[2] = {
- { 3, gTextureTinyFontE, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontE, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -149,8 +149,8 @@ MenuTexture D_02000230[2] = {
*
*/
MenuTexture D_02000258[2] = {
- { 3, gTextureTinyFontF, 8, 8, 0, 0, 0x63},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontF, 8, 8, 0, 0, 0x63 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -158,8 +158,8 @@ MenuTexture D_02000258[2] = {
*
*/
MenuTexture D_02000280[2] = {
- { 3, gTextureTinyFontG, 8, 8, 0, 0, 0x73},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontG, 8, 8, 0, 0, 0x73 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -167,8 +167,8 @@ MenuTexture D_02000280[2] = {
*
*/
MenuTexture D_020002A8[2] = {
- { 3, gTextureTinyFontH, 8, 8, 0, 0, 0x78},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontH, 8, 8, 0, 0, 0x78 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -176,8 +176,8 @@ MenuTexture D_020002A8[2] = {
*
*/
MenuTexture D_020002D0[2] = {
- { 3, gTextureTinyFontI, 8, 8, 0, 0, 0x48},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontI, 8, 8, 0, 0, 0x48 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -185,8 +185,8 @@ MenuTexture D_020002D0[2] = {
*
*/
MenuTexture D_020002F8[2] = {
- { 3, gTextureTinyFontJ, 8, 8, 0, 0, 0x52},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontJ, 8, 8, 0, 0, 0x52 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -194,8 +194,8 @@ MenuTexture D_020002F8[2] = {
*
*/
MenuTexture D_02000320[2] = {
- { 3, gTextureTinyFontK, 8, 8, 0, 0, 0x6f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontK, 8, 8, 0, 0, 0x6f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -203,8 +203,8 @@ MenuTexture D_02000320[2] = {
*
*/
MenuTexture D_02000348[2] = {
- { 3, gTextureTinyFontL, 8, 8, 0, 0, 0x4b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontL, 8, 8, 0, 0, 0x4b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -212,8 +212,8 @@ MenuTexture D_02000348[2] = {
*
*/
MenuTexture D_02000370[2] = {
- { 3, gTextureTinyFontM, 8, 8, 0, 0, 0x7c},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontM, 8, 8, 0, 0, 0x7c },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -221,8 +221,8 @@ MenuTexture D_02000370[2] = {
*
*/
MenuTexture D_02000398[2] = {
- { 3, gTextureTinyFontN, 8, 8, 0, 0, 0x7b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontN, 8, 8, 0, 0, 0x7b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -230,8 +230,8 @@ MenuTexture D_02000398[2] = {
*
*/
MenuTexture D_020003C0[2] = {
- { 3, gTextureTinyFontO, 8, 8, 0, 0, 0x76},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontO, 8, 8, 0, 0, 0x76 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -239,8 +239,8 @@ MenuTexture D_020003C0[2] = {
*
*/
MenuTexture D_020003E8[2] = {
- { 3, gTextureTinyFontP, 8, 8, 0, 0, 0x6a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontP, 8, 8, 0, 0, 0x6a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -248,8 +248,8 @@ MenuTexture D_020003E8[2] = {
*
*/
MenuTexture D_02000410[2] = {
- { 3, gTextureTinyFontQ, 8, 8, 0, 0, 0x77},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontQ, 8, 8, 0, 0, 0x77 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -257,8 +257,8 @@ MenuTexture D_02000410[2] = {
*
*/
MenuTexture D_02000438[2] = {
- { 3, gTextureTinyFontR, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontR, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -266,8 +266,8 @@ MenuTexture D_02000438[2] = {
*
*/
MenuTexture D_02000460[2] = {
- { 3, gTextureTinyFontS, 8, 8, 0, 0, 0x70},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontS, 8, 8, 0, 0, 0x70 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -275,8 +275,8 @@ MenuTexture D_02000460[2] = {
*
*/
MenuTexture D_02000488[2] = {
- { 3, gTextureTinyFontT, 8, 8, 0, 0, 0x54},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontT, 8, 8, 0, 0, 0x54 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -284,8 +284,8 @@ MenuTexture D_02000488[2] = {
*
*/
MenuTexture D_020004B0[2] = {
- { 3, gTextureTinyFontU, 8, 8, 0, 0, 0x62},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontU, 8, 8, 0, 0, 0x62 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -293,8 +293,8 @@ MenuTexture D_020004B0[2] = {
*
*/
MenuTexture D_020004D8[2] = {
- { 3, gTextureTinyFontV, 8, 8, 0, 0, 0x5e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontV, 8, 8, 0, 0, 0x5e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -302,8 +302,8 @@ MenuTexture D_020004D8[2] = {
*
*/
MenuTexture D_02000500[2] = {
- { 3, gTextureTinyFontW, 8, 8, 0, 0, 0x7c},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontW, 8, 8, 0, 0, 0x7c },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -311,8 +311,8 @@ MenuTexture D_02000500[2] = {
*
*/
MenuTexture D_02000528[2] = {
- { 3, gTextureTinyFontX, 8, 8, 0, 0, 0x6b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontX, 8, 8, 0, 0, 0x6b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -320,8 +320,8 @@ MenuTexture D_02000528[2] = {
*
*/
MenuTexture D_02000550[2] = {
- { 3, gTextureTinyFontY, 8, 8, 0, 0, 0x51},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontY, 8, 8, 0, 0, 0x51 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -329,8 +329,8 @@ MenuTexture D_02000550[2] = {
*
*/
MenuTexture D_02000578[2] = {
- { 3, gTextureTinyFontZ, 8, 8, 0, 0, 0x68},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontZ, 8, 8, 0, 0, 0x68 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -338,8 +338,8 @@ MenuTexture D_02000578[2] = {
*
*/
MenuTexture D_020005A0[2] = {
- { 3, gTextureTinyFontExclamationMark, 8, 8, 0, 0, 0x46},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontExclamationMark, 8, 8, 0, 0, 0x46 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -347,8 +347,8 @@ MenuTexture D_020005A0[2] = {
*
*/
MenuTexture D_020005C8[2] = {
- { 3, gTextureTinyFontDoubleQuote, 8, 8, 0, 0, 0x37},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontDoubleQuote, 8, 8, 0, 0, 0x37 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -356,8 +356,8 @@ MenuTexture D_020005C8[2] = {
*
*/
MenuTexture D_020005F0[2] = {
- { 3, gTextureTinyFontHash, 8, 8, 0, 0, 0x70},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontHash, 8, 8, 0, 0, 0x70 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -365,8 +365,8 @@ MenuTexture D_020005F0[2] = {
*
*/
MenuTexture D_02000618[2] = {
- { 3, gTextureTinyFontSingleQuote, 8, 8, 0, 0, 0x2f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontSingleQuote, 8, 8, 0, 0, 0x2f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -374,8 +374,8 @@ MenuTexture D_02000618[2] = {
*
*/
MenuTexture D_02000640[2] = {
- { 3, gTextureTinyFontAsterisk, 8, 8, 0, 0, 0x6a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontAsterisk, 8, 8, 0, 0, 0x6a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -383,8 +383,8 @@ MenuTexture D_02000640[2] = {
*
*/
MenuTexture D_02000668[2] = {
- { 3, gTextureTinyFontPlus, 8, 8, 0, 0, 0x51},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontPlus, 8, 8, 0, 0, 0x51 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -392,8 +392,8 @@ MenuTexture D_02000668[2] = {
*
*/
MenuTexture D_02000690[2] = {
- { 3, gTexture7EEB18, 8, 8, 0, 0, 0x30},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEB18, 8, 8, 0, 0, 0x30 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -401,8 +401,8 @@ MenuTexture D_02000690[2] = {
*
*/
MenuTexture D_020006B8[2] = {
- { 3, gTextureTinyFontMinus, 8, 8, 0, 0, 0x35},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontMinus, 8, 8, 0, 0, 0x35 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -410,8 +410,8 @@ MenuTexture D_020006B8[2] = {
*
*/
MenuTexture D_020006E0[2] = {
- { 3, gTextureTinyFontComma, 8, 8, 0, 0, 0x31},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontComma, 8, 8, 0, 0, 0x31 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -419,8 +419,8 @@ MenuTexture D_020006E0[2] = {
*
*/
MenuTexture D_02000708[2] = {
- { 3, gTextureTinyFontForwardSlash, 8, 8, 0, 0, 0x4f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontForwardSlash, 8, 8, 0, 0, 0x4f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -428,8 +428,8 @@ MenuTexture D_02000708[2] = {
*
*/
MenuTexture D_02000730[2] = {
- { 3, gTextureTinyFontColon, 8, 8, 0, 0, 0x38},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontColon, 8, 8, 0, 0, 0x38 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -437,8 +437,8 @@ MenuTexture D_02000730[2] = {
*
*/
MenuTexture D_02000758[2] = {
- { 3, gTexture7EEC34, 8, 8, 0, 0, 0x51},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEC34, 8, 8, 0, 0, 0x51 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -446,8 +446,8 @@ MenuTexture D_02000758[2] = {
*
*/
MenuTexture D_02000780[2] = {
- { 3, gTextureTinyFontQuestion, 8, 8, 0, 0, 0x60},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTinyFontQuestion, 8, 8, 0, 0, 0x60 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -455,8 +455,8 @@ MenuTexture D_02000780[2] = {
*
*/
MenuTexture D_020007A8[2] = {
- { 3, gTexture7EECE4, 8, 8, 0, 0, 0x8f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EECE4, 8, 8, 0, 0, 0x8f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -464,8 +464,8 @@ MenuTexture D_020007A8[2] = {
*
*/
MenuTexture D_020007D0[2] = {
- { 3, gTexture7EED74, 8, 8, 0, 0, 0x3d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EED74, 8, 8, 0, 0, 0x3d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -473,8 +473,8 @@ MenuTexture D_020007D0[2] = {
*
*/
MenuTexture D_020007F8[2] = {
- { 3, gTexture7EEDB0, 8, 8, 0, 0, 0x37},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEDB0, 8, 8, 0, 0, 0x37 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -482,8 +482,8 @@ MenuTexture D_020007F8[2] = {
*
*/
MenuTexture D_02000820[2] = {
- { 3, gTexture7EEDE8, 8, 8, 0, 0, 0x39},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEDE8, 8, 8, 0, 0, 0x39 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -491,8 +491,8 @@ MenuTexture D_02000820[2] = {
*
*/
MenuTexture D_02000848[2] = {
- { 3, gTexture7EEE20, 8, 8, 0, 0, 0x5b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEE20, 8, 8, 0, 0, 0x5b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -500,8 +500,8 @@ MenuTexture D_02000848[2] = {
*
*/
MenuTexture D_02000870[2] = {
- { 3, gTexture7EEE7C, 8, 8, 0, 0, 0x55},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEE7C, 8, 8, 0, 0, 0x55 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -509,8 +509,8 @@ MenuTexture D_02000870[2] = {
*
*/
MenuTexture D_02000898[2] = {
- { 3, gTexture7EEED0, 8, 8, 0, 0, 0x6a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEED0, 8, 8, 0, 0, 0x6a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -518,8 +518,8 @@ MenuTexture D_02000898[2] = {
*
*/
MenuTexture D_020008C0[2] = {
- { 3, gTexture7EEF3C, 8, 8, 0, 0, 0x55},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEF3C, 8, 8, 0, 0, 0x55 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -527,8 +527,8 @@ MenuTexture D_020008C0[2] = {
*
*/
MenuTexture D_020008E8[2] = {
- { 3, gTexture7EEF90, 8, 8, 0, 0, 0x62},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEF90, 8, 8, 0, 0, 0x62 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -536,8 +536,8 @@ MenuTexture D_020008E8[2] = {
*
*/
MenuTexture D_02000910[2] = {
- { 3, gTexture7EEFF4, 8, 8, 0, 0, 0x64},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EEFF4, 8, 8, 0, 0, 0x64 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -545,8 +545,8 @@ MenuTexture D_02000910[2] = {
*
*/
MenuTexture D_02000938[2] = {
- { 3, gTexture7EF058, 8, 8, 0, 0, 0x5b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF058, 8, 8, 0, 0, 0x5b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -554,8 +554,8 @@ MenuTexture D_02000938[2] = {
*
*/
MenuTexture D_02000960[2] = {
- { 3, gTexture7EF0B4, 8, 8, 0, 0, 0x5d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF0B4, 8, 8, 0, 0, 0x5d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -563,8 +563,8 @@ MenuTexture D_02000960[2] = {
*
*/
MenuTexture D_02000988[2] = {
- { 3, gTexture7EF110, 8, 8, 0, 0, 0x6d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF110, 8, 8, 0, 0, 0x6d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -572,8 +572,8 @@ MenuTexture D_02000988[2] = {
*
*/
MenuTexture D_020009B0[2] = {
- { 3, gTexture7EF17C, 8, 8, 0, 0, 0x73},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF17C, 8, 8, 0, 0, 0x73 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -581,8 +581,8 @@ MenuTexture D_020009B0[2] = {
*
*/
MenuTexture D_020009D8[2] = {
- { 3, gTexture7EF1F0, 8, 8, 0, 0, 0x5e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF1F0, 8, 8, 0, 0, 0x5e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -590,8 +590,8 @@ MenuTexture D_020009D8[2] = {
*
*/
MenuTexture D_02000A00[2] = {
- { 3, gTexture7EF250, 8, 8, 0, 0, 0x69},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF250, 8, 8, 0, 0, 0x69 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -599,8 +599,8 @@ MenuTexture D_02000A00[2] = {
*
*/
MenuTexture D_02000A28[2] = {
- { 3, gTexture7EF2B8, 8, 8, 0, 0, 0x5b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF2B8, 8, 8, 0, 0, 0x5b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -608,8 +608,8 @@ MenuTexture D_02000A28[2] = {
*
*/
MenuTexture D_02000A50[2] = {
- { 3, gTexture7EF314, 8, 8, 0, 0, 0x73},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF314, 8, 8, 0, 0, 0x73 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -617,8 +617,8 @@ MenuTexture D_02000A50[2] = {
*
*/
MenuTexture D_02000A78[2] = {
- { 3, gTexture7EF388, 8, 8, 0, 0, 0x6f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF388, 8, 8, 0, 0, 0x6f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -626,8 +626,8 @@ MenuTexture D_02000A78[2] = {
*
*/
MenuTexture D_02000AA0[2] = {
- { 3, gTexture7EF3F8, 8, 8, 0, 0, 0x79},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF3F8, 8, 8, 0, 0, 0x79 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -635,8 +635,8 @@ MenuTexture D_02000AA0[2] = {
*
*/
MenuTexture D_02000AC8[2] = {
- { 3, gTexture7EF470, 8, 8, 0, 0, 0x74},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF470, 8, 8, 0, 0, 0x74 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -644,8 +644,8 @@ MenuTexture D_02000AC8[2] = {
*
*/
MenuTexture D_02000AF0[2] = {
- { 3, gTexture7EF4E4, 8, 8, 0, 0, 0x70},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF4E4, 8, 8, 0, 0, 0x70 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -653,8 +653,8 @@ MenuTexture D_02000AF0[2] = {
*
*/
MenuTexture D_02000B18[2] = {
- { 3, gTexture7EF554, 8, 8, 0, 0, 0x6c},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF554, 8, 8, 0, 0, 0x6c },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -662,8 +662,8 @@ MenuTexture D_02000B18[2] = {
*
*/
MenuTexture D_02000B40[2] = {
- { 3, gTexture7EF5C0, 8, 8, 0, 0, 0x61},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF5C0, 8, 8, 0, 0, 0x61 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -671,8 +671,8 @@ MenuTexture D_02000B40[2] = {
*
*/
MenuTexture D_02000B68[2] = {
- { 3, gTexture7EF620, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF620, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -680,8 +680,8 @@ MenuTexture D_02000B68[2] = {
*
*/
MenuTexture D_02000B90[2] = {
- { 3, gTexture7EF694, 8, 8, 0, 0, 0x74},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF694, 8, 8, 0, 0, 0x74 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -689,8 +689,8 @@ MenuTexture D_02000B90[2] = {
*
*/
MenuTexture D_02000BB8[2] = {
- { 3, gTexture7EF708, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF708, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -698,8 +698,8 @@ MenuTexture D_02000BB8[2] = {
*
*/
MenuTexture D_02000BE0[2] = {
- { 3, gTexture7EF77C, 8, 8, 0, 0, 0x6b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF77C, 8, 8, 0, 0, 0x6b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -707,8 +707,8 @@ MenuTexture D_02000BE0[2] = {
*
*/
MenuTexture D_02000C08[2] = {
- { 3, gTexture7EF7E8, 8, 8, 0, 0, 0x75},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF7E8, 8, 8, 0, 0, 0x75 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -716,8 +716,8 @@ MenuTexture D_02000C08[2] = {
*
*/
MenuTexture D_02000C30[2] = {
- { 3, gTexture7EF85C, 8, 8, 0, 0, 0x6b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF85C, 8, 8, 0, 0, 0x6b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -725,8 +725,8 @@ MenuTexture D_02000C30[2] = {
*
*/
MenuTexture D_02000C58[2] = {
- { 3, gTexture7EF8C8, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF8C8, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -734,8 +734,8 @@ MenuTexture D_02000C58[2] = {
*
*/
MenuTexture D_02000C80[2] = {
- { 3, gTexture7EF93C, 8, 8, 0, 0, 0x76},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF93C, 8, 8, 0, 0, 0x76 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -743,8 +743,8 @@ MenuTexture D_02000C80[2] = {
*
*/
MenuTexture D_02000CA8[2] = {
- { 3, gTexture7EF9B4, 8, 8, 0, 0, 0x78},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EF9B4, 8, 8, 0, 0, 0x78 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -752,8 +752,8 @@ MenuTexture D_02000CA8[2] = {
*
*/
MenuTexture D_02000CD0[2] = {
- { 3, gTexture7EFA2C, 8, 8, 0, 0, 0x7b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFA2C, 8, 8, 0, 0, 0x7b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -761,8 +761,8 @@ MenuTexture D_02000CD0[2] = {
*
*/
MenuTexture D_02000CF8[2] = {
- { 3, gTexture7EFAA8, 8, 8, 0, 0, 0x57},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFAA8, 8, 8, 0, 0, 0x57 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -770,8 +770,8 @@ MenuTexture D_02000CF8[2] = {
*
*/
MenuTexture D_02000D20[2] = {
- { 3, gTexture7EFB00, 8, 8, 0, 0, 0x63},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFB00, 8, 8, 0, 0, 0x63 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -779,8 +779,8 @@ MenuTexture D_02000D20[2] = {
*
*/
MenuTexture D_02000D48[2] = {
- { 3, gTexture7EFB64, 8, 8, 0, 0, 0x57},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFB64, 8, 8, 0, 0, 0x57 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -788,8 +788,8 @@ MenuTexture D_02000D48[2] = {
*
*/
MenuTexture D_02000D70[2] = {
- { 3, gTexture7EFBBC, 8, 8, 0, 0, 0x75},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFBBC, 8, 8, 0, 0, 0x75 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -797,8 +797,8 @@ MenuTexture D_02000D70[2] = {
*
*/
MenuTexture D_02000D98[2] = {
- { 3, gTexture7EFC30, 8, 8, 0, 0, 0x7b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFC30, 8, 8, 0, 0, 0x7b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -806,8 +806,8 @@ MenuTexture D_02000D98[2] = {
*
*/
MenuTexture D_02000DC0[2] = {
- { 3, gTexture7EFCAC, 8, 8, 0, 0, 0x53},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFCAC, 8, 8, 0, 0, 0x53 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -815,8 +815,8 @@ MenuTexture D_02000DC0[2] = {
*
*/
MenuTexture D_02000DE8[2] = {
- { 3, gTexture7EFD00, 8, 8, 0, 0, 0x60},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFD00, 8, 8, 0, 0, 0x60 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -824,8 +824,8 @@ MenuTexture D_02000DE8[2] = {
*
*/
MenuTexture D_02000E10[2] = {
- { 3, gTexture7EFD60, 8, 8, 0, 0, 0x75},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFD60, 8, 8, 0, 0, 0x75 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -833,8 +833,8 @@ MenuTexture D_02000E10[2] = {
*
*/
MenuTexture D_02000E38[2] = {
- { 3, gTexture7EFDD4, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFDD4, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -842,8 +842,8 @@ MenuTexture D_02000E38[2] = {
*
*/
MenuTexture D_02000E60[2] = {
- { 3, gTexture7EFE48, 8, 8, 0, 0, 0x57},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFE48, 8, 8, 0, 0, 0x57 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -851,8 +851,8 @@ MenuTexture D_02000E60[2] = {
*
*/
MenuTexture D_02000E88[2] = {
- { 3, gTexture7EFEA0, 8, 8, 0, 0, 0x8d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFEA0, 8, 8, 0, 0, 0x8d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -860,8 +860,8 @@ MenuTexture D_02000E88[2] = {
*
*/
MenuTexture D_02000EB0[2] = {
- { 3, gTexture7EFF2C, 8, 8, 0, 0, 0x63},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFF2C, 8, 8, 0, 0, 0x63 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -869,8 +869,8 @@ MenuTexture D_02000EB0[2] = {
*
*/
MenuTexture D_02000ED8[2] = {
- { 3, gTexture7EFF90, 8, 8, 0, 0, 0x70},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7EFF90, 8, 8, 0, 0, 0x70 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -878,8 +878,8 @@ MenuTexture D_02000ED8[2] = {
*
*/
MenuTexture D_02000F00[2] = {
- { 3, gTexture7F0000, 8, 8, 0, 0, 0x6d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0000, 8, 8, 0, 0, 0x6d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -887,8 +887,8 @@ MenuTexture D_02000F00[2] = {
*
*/
MenuTexture D_02000F28[2] = {
- { 3, gTexture7F006C, 8, 8, 0, 0, 0x6a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F006C, 8, 8, 0, 0, 0x6a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -896,8 +896,8 @@ MenuTexture D_02000F28[2] = {
*
*/
MenuTexture D_02000F50[2] = {
- { 3, gTexture7F00D8, 8, 8, 0, 0, 0x80},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F00D8, 8, 8, 0, 0, 0x80 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -905,8 +905,8 @@ MenuTexture D_02000F50[2] = {
*
*/
MenuTexture D_02000F78[2] = {
- { 3, gTexture7F0158, 8, 8, 0, 0, 0x78},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0158, 8, 8, 0, 0, 0x78 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -914,8 +914,8 @@ MenuTexture D_02000F78[2] = {
*
*/
MenuTexture D_02000FA0[2] = {
- { 3, gTexture7F01D0, 8, 8, 0, 0, 0x6a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F01D0, 8, 8, 0, 0, 0x6a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -923,8 +923,8 @@ MenuTexture D_02000FA0[2] = {
*
*/
MenuTexture D_02000FC8[2] = {
- { 3, gTexture7F023C, 8, 8, 0, 0, 0x78},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F023C, 8, 8, 0, 0, 0x78 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -932,8 +932,8 @@ MenuTexture D_02000FC8[2] = {
*
*/
MenuTexture D_02000FF0[2] = {
- { 3, gTexture7F02B4, 8, 8, 0, 0, 0x79},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F02B4, 8, 8, 0, 0, 0x79 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -941,8 +941,8 @@ MenuTexture D_02000FF0[2] = {
*
*/
MenuTexture D_02001018[2] = {
- { 3, gTexture7F032C, 8, 8, 0, 0, 0x63},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F032C, 8, 8, 0, 0, 0x63 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -950,8 +950,8 @@ MenuTexture D_02001018[2] = {
*
*/
MenuTexture D_02001040[2] = {
- { 3, gTexture7F0390, 8, 8, 0, 0, 0x72},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0390, 8, 8, 0, 0, 0x72 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -959,8 +959,8 @@ MenuTexture D_02001040[2] = {
*
*/
MenuTexture D_02001068[2] = {
- { 3, gTexture7F0404, 8, 8, 0, 0, 0x6d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0404, 8, 8, 0, 0, 0x6d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -968,8 +968,8 @@ MenuTexture D_02001068[2] = {
*
*/
MenuTexture D_02001090[2] = {
- { 3, gTexture7F0470, 8, 8, 0, 0, 0x7d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0470, 8, 8, 0, 0, 0x7d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -977,8 +977,8 @@ MenuTexture D_02001090[2] = {
*
*/
MenuTexture D_020010B8[2] = {
- { 3, gTexture7F04EC, 8, 8, 0, 0, 0x6e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F04EC, 8, 8, 0, 0, 0x6e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -986,8 +986,8 @@ MenuTexture D_020010B8[2] = {
*
*/
MenuTexture D_020010E0[2] = {
- { 3, gTexture7F055C, 8, 8, 0, 0, 0x93},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F055C, 8, 8, 0, 0, 0x93 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -995,8 +995,8 @@ MenuTexture D_020010E0[2] = {
*
*/
MenuTexture D_02001108[2] = {
- { 3, gTexture7F05F0, 8, 8, 0, 0, 0x7f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F05F0, 8, 8, 0, 0, 0x7f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1004,8 +1004,8 @@ MenuTexture D_02001108[2] = {
*
*/
MenuTexture D_02001130[2] = {
- { 3, gTexture7F0670, 8, 8, 0, 0, 0x7b},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0670, 8, 8, 0, 0, 0x7b },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1013,8 +1013,8 @@ MenuTexture D_02001130[2] = {
*
*/
MenuTexture D_02001158[2] = {
- { 3, gTexture7F06EC, 8, 8, 0, 0, 0x7a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F06EC, 8, 8, 0, 0, 0x7a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1022,8 +1022,8 @@ MenuTexture D_02001158[2] = {
*
*/
MenuTexture D_02001180[2] = {
- { 3, gTexture7F0768, 8, 8, 0, 0, 0x78},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0768, 8, 8, 0, 0, 0x78 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1031,8 +1031,8 @@ MenuTexture D_02001180[2] = {
*
*/
MenuTexture D_020011A8[2] = {
- { 3, gTexture7F07E0, 8, 8, 0, 0, 0x77},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F07E0, 8, 8, 0, 0, 0x77 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1040,8 +1040,8 @@ MenuTexture D_020011A8[2] = {
*
*/
MenuTexture D_020011D0[2] = {
- { 3, gTexture7F0858, 8, 8, 0, 0, 0x7f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0858, 8, 8, 0, 0, 0x7f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1049,8 +1049,8 @@ MenuTexture D_020011D0[2] = {
*
*/
MenuTexture D_020011F8[2] = {
- { 3, gTexture7F08D8, 8, 8, 0, 0, 0x71},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F08D8, 8, 8, 0, 0, 0x71 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1058,8 +1058,8 @@ MenuTexture D_020011F8[2] = {
*
*/
MenuTexture D_02001220[2] = {
- { 3, gTexture7F0948, 8, 8, 0, 0, 0x87},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0948, 8, 8, 0, 0, 0x87 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1067,8 +1067,8 @@ MenuTexture D_02001220[2] = {
*
*/
MenuTexture D_02001248[2] = {
- { 3, gTexture7F09D0, 8, 8, 0, 0, 0x6d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F09D0, 8, 8, 0, 0, 0x6d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1076,8 +1076,8 @@ MenuTexture D_02001248[2] = {
*
*/
MenuTexture D_02001270[2] = {
- { 3, gTexture7F0A3C, 8, 8, 0, 0, 0x7e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0A3C, 8, 8, 0, 0, 0x7e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1085,8 +1085,8 @@ MenuTexture D_02001270[2] = {
*
*/
MenuTexture D_02001298[2] = {
- { 3, gTexture7F0ABC, 8, 8, 0, 0, 0x77},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0ABC, 8, 8, 0, 0, 0x77 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1094,8 +1094,8 @@ MenuTexture D_02001298[2] = {
*
*/
MenuTexture D_020012C0[2] = {
- { 3, gTexture7F0B34, 8, 8, 0, 0, 0x7d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0B34, 8, 8, 0, 0, 0x7d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1103,8 +1103,8 @@ MenuTexture D_020012C0[2] = {
*
*/
MenuTexture D_020012E8[2] = {
- { 3, gTexture7F0BB0, 8, 8, 0, 0, 0x75},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0BB0, 8, 8, 0, 0, 0x75 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1112,8 +1112,8 @@ MenuTexture D_020012E8[2] = {
*
*/
MenuTexture D_02001310[2] = {
- { 3, gTexture7F0C24, 8, 8, 0, 0, 0x71},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0C24, 8, 8, 0, 0, 0x71 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1121,8 +1121,8 @@ MenuTexture D_02001310[2] = {
*
*/
MenuTexture D_02001338[2] = {
- { 3, gTexture7F0C94, 8, 8, 0, 0, 0x77},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0C94, 8, 8, 0, 0, 0x77 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1130,8 +1130,8 @@ MenuTexture D_02001338[2] = {
*
*/
MenuTexture D_02001360[2] = {
- { 3, gTexture7F0D0C, 8, 8, 0, 0, 0x7f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0D0C, 8, 8, 0, 0, 0x7f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1139,8 +1139,8 @@ MenuTexture D_02001360[2] = {
*
*/
MenuTexture D_02001388[2] = {
- { 3, gTexture7F0D8C, 8, 8, 0, 0, 0x61},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0D8C, 8, 8, 0, 0, 0x61 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1148,8 +1148,8 @@ MenuTexture D_02001388[2] = {
*
*/
MenuTexture D_020013B0[2] = {
- { 3, gTexture7F0DEC, 8, 8, 0, 0, 0x6e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0DEC, 8, 8, 0, 0, 0x6e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1157,8 +1157,8 @@ MenuTexture D_020013B0[2] = {
*
*/
MenuTexture D_020013D8[2] = {
- { 3, gTexture7F0E5C, 8, 8, 0, 0, 0x87},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0E5C, 8, 8, 0, 0, 0x87 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1166,8 +1166,8 @@ MenuTexture D_020013D8[2] = {
*
*/
MenuTexture D_02001400[2] = {
- { 3, gTexture7F0EE4, 8, 8, 0, 0, 0x78},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0EE4, 8, 8, 0, 0, 0x78 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1175,8 +1175,8 @@ MenuTexture D_02001400[2] = {
*
*/
MenuTexture D_02001428[2] = {
- { 3, gTexture7F0F5C, 8, 8, 0, 0, 0x7d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0F5C, 8, 8, 0, 0, 0x7d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1184,8 +1184,8 @@ MenuTexture D_02001428[2] = {
*
*/
MenuTexture D_02001450[2] = {
- { 3, gTexture7F0FD8, 8, 8, 0, 0, 0x60},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F0FD8, 8, 8, 0, 0, 0x60 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1193,8 +1193,8 @@ MenuTexture D_02001450[2] = {
*
*/
MenuTexture D_02001478[2] = {
- { 3, gTexture7F1038, 8, 8, 0, 0, 0x65},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F1038, 8, 8, 0, 0, 0x65 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1202,8 +1202,8 @@ MenuTexture D_02001478[2] = {
*
*/
MenuTexture D_020014A0[2] = {
- { 3, gTexture7F109C, 8, 8, 0, 0, 0x87},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7F109C, 8, 8, 0, 0, 0x87 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1211,9 +1211,9 @@ MenuTexture D_020014A0[2] = {
*
*/
MenuTexture D_020014C8[6] = {
- { 0, gTextureGoldBar, 256, 40, 32, 25, 0xd4c}, { 0, gTexturePinkBar, 90, 16, 65, 70, 0x468},
- { 0, gTexturePinkBar, 90, 16, 164, 70, 0x468}, { 0, gTexturePinkBar, 90, 16, 65, 200, 0x468},
- { 0, gTexturePinkBar, 90, 16, 164, 200, 0x468}, { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureGoldBar, 256, 40, 32, 25, 0xd4c }, { 0, gTexturePinkBar, 90, 16, 65, 70, 0x468 },
+ { 0, gTexturePinkBar, 90, 16, 164, 70, 0x468 }, { 0, gTexturePinkBar, 90, 16, 65, 200, 0x468 },
+ { 0, gTexturePinkBar, 90, 16, 164, 200, 0x468 }, { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1221,14 +1221,14 @@ MenuTexture D_020014C8[6] = {
*
*/
MenuTexture D_02001540[3] = {
- { 0, gTextureGreenGoldStripe, 256, 29, 32, 91, 0xbec},
- { 0, gTextureGoldStripe, 256, 15, 32, 180, 0x6f8},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureGreenGoldStripe, 256, 29, 32, 91, 0xbec },
+ { 0, gTextureGoldStripe, 256, 15, 32, 180, 0x6f8 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
MenuTexture D_0200157C[2] = {
- { 0, gTextureWhiteStripe, 256, 10, 0, 0, 0xe4},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWhiteStripe, 256, 10, 0, 0, 0xe4 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1236,8 +1236,8 @@ MenuTexture D_0200157C[2] = {
*
*/
MenuTexture D_020015A4[2] = {
- { 3, gTexture7ED50C, 256, 5, 32, 120, 0x196},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7ED50C, 256, 5, 32, 120, 0x196 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1245,11 +1245,11 @@ MenuTexture D_020015A4[2] = {
*
*/
MenuTexture D_020015CC[5] = {
- { 3, gTextureSelectRecord, 68, 10, 75, 74, 0x378},
- { 3, gTextureTextEnd, 20, 10, 200, 74, 0x12f},
- { 3, gTextureTextErase, 28, 10, 96, 204, 0x19e},
- { 3, gTextureTextQuit, 24, 10, 198, 204, 0x149},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSelectRecord, 68, 10, 75, 74, 0x378 },
+ { 3, gTextureTextEnd, 20, 10, 200, 74, 0x12f },
+ { 3, gTextureTextErase, 28, 10, 96, 204, 0x19e },
+ { 3, gTextureTextQuit, 24, 10, 198, 204, 0x149 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1257,8 +1257,8 @@ MenuTexture D_020015CC[5] = {
*
*/
MenuTexture D_02001630[2] = {
- { 3, gTextureTableOfContents, 88, 10, 116, 94, 0x42d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTableOfContents, 88, 10, 116, 94, 0x42d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1266,11 +1266,11 @@ MenuTexture D_02001630[2] = {
*
*/
MenuTexture D_02001658[5] = {
- { 3, gTextureTextHash, 8, 10, 48, 108, 0x07e},
- { 3, gTextureTextGameData, 56, 10, 132, 108, 0x2c4},
- { 3, gTextureTextPages, 32, 10, 252, 108, 0x1c1},
- { 3, gTextureTextPagesFree, 56, 10, 132, 184, 0x2c2},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureTextHash, 8, 10, 48, 108, 0x07e },
+ { 3, gTextureTextGameData, 56, 10, 132, 108, 0x2c4 },
+ { 3, gTextureTextPages, 32, 10, 252, 108, 0x1c1 },
+ { 3, gTextureTextPagesFree, 56, 10, 132, 184, 0x2c2 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1278,8 +1278,8 @@ MenuTexture D_02001658[5] = {
*
*/
MenuTexture D_020016BC[2] = {
- { 3, gTextureSmallFont0, 8, 9, 0, 0, 0x8e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont0, 8, 9, 0, 0, 0x8e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1287,8 +1287,8 @@ MenuTexture D_020016BC[2] = {
*
*/
MenuTexture D_020016E4[2] = {
- { 3, gTextureSmallFont1, 8, 9, 0, 0, 0x59},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont1, 8, 9, 0, 0, 0x59 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1296,8 +1296,8 @@ MenuTexture D_020016E4[2] = {
*
*/
MenuTexture D_0200170C[2] = {
- { 3, gTextureSmallFont2, 8, 9, 0, 0, 0x97},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont2, 8, 9, 0, 0, 0x97 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1305,8 +1305,8 @@ MenuTexture D_0200170C[2] = {
*
*/
MenuTexture D_02001734[2] = {
- { 3, gTextureSmallFont3, 8, 9, 0, 0, 0x95},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont3, 8, 9, 0, 0, 0x95 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1314,8 +1314,8 @@ MenuTexture D_02001734[2] = {
*
*/
MenuTexture D_0200175C[2] = {
- { 3, gTextureSmallFont4, 8, 9, 0, 0, 0x87},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont4, 8, 9, 0, 0, 0x87 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1323,8 +1323,8 @@ MenuTexture D_0200175C[2] = {
*
*/
MenuTexture D_02001784[2] = {
- { 3, gTextureSmallFont5, 8, 9, 0, 0, 0x99},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont5, 8, 9, 0, 0, 0x99 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1332,8 +1332,8 @@ MenuTexture D_02001784[2] = {
*
*/
MenuTexture D_020017AC[2] = {
- { 3, gTextureSmallFont6, 8, 9, 0, 0, 0x9a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont6, 8, 9, 0, 0, 0x9a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1341,8 +1341,8 @@ MenuTexture D_020017AC[2] = {
*
*/
MenuTexture D_020017D4[2] = {
- { 3, gTextureSmallFont7, 8, 9, 0, 0, 0x70},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont7, 8, 9, 0, 0, 0x70 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1350,8 +1350,8 @@ MenuTexture D_020017D4[2] = {
*
*/
MenuTexture D_020017FC[2] = {
- { 3, gTextureSmallFont8, 8, 9, 0, 0, 0x90},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont8, 8, 9, 0, 0, 0x90 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1359,8 +1359,8 @@ MenuTexture D_020017FC[2] = {
*
*/
MenuTexture D_02001824[2] = {
- { 3, gTextureSmallFont9, 8, 9, 0, 0, 0x9f},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureSmallFont9, 8, 9, 0, 0, 0x9f },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1368,8 +1368,8 @@ MenuTexture D_02001824[2] = {
*
*/
MenuTexture D_0200184C[2] = {
- { 3, gTexture7ED058, 96, 22, 0, 0, 0x238},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7ED058, 96, 22, 0, 0, 0x238 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1377,8 +1377,8 @@ MenuTexture D_0200184C[2] = {
*
*/
MenuTexture D_02001874[2] = {
- { 3, gTexture7ED290, 248, 10, 0, 0, 0x27d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7ED290, 248, 10, 0, 0, 0x27d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1386,8 +1386,8 @@ MenuTexture D_02001874[2] = {
*
*/
MenuTexture D_0200189C[2] = {
- { 3, gTextureN64ControllerPakDataSelect, 180, 32, 70, 29, 0x1128},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureN64ControllerPakDataSelect, 180, 32, 70, 29, 0x1128 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1395,8 +1395,8 @@ MenuTexture D_0200189C[2] = {
*
*/
MenuTexture D_020018C4[2] = {
- { 3, gTextureEraseDataRecordConfirmation, 180, 32, 70, 29, 0xff4},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureEraseDataRecordConfirmation, 180, 32, 70, 29, 0xff4 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1404,8 +1404,8 @@ MenuTexture D_020018C4[2] = {
*
*/
MenuTexture D_020018EC[2] = {
- { 3, gTextureRecordNotErased, 180, 32, 70, 29, 0x8d1},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureRecordNotErased, 180, 32, 70, 29, 0x8d1 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1413,8 +1413,8 @@ MenuTexture D_020018EC[2] = {
*
*/
MenuTexture D_02001914[2] = {
- { 3, gTexturePlaceN64ControllerPakIntoController1, 180, 32, 70, 29, 0xc4a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexturePlaceN64ControllerPakIntoController1, 180, 32, 70, 29, 0xc4a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1422,8 +1422,8 @@ MenuTexture D_02001914[2] = {
*
*/
MenuTexture D_0200193C[2] = {
- { 3, gTexturePleaseReinsertOriginalN64ControllerPak, 180, 32, 70, 29, 0xcd6},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexturePleaseReinsertOriginalN64ControllerPak, 180, 32, 70, 29, 0xcd6 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1431,8 +1431,8 @@ MenuTexture D_0200193C[2] = {
*
*/
MenuTexture D_02001964[2] = {
- { 3, gTextureErasingSelectedRecord, 180, 32, 70, 29, 0xc02},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTextureErasingSelectedRecord, 180, 32, 70, 29, 0xc02 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1494,8 +1494,8 @@ MkAnimation D_020019DC[2] = {
*
*/
MenuTexture D_020019EC[2] = {
- { 0, gTextureNameDK, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNameDK, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1503,8 +1503,8 @@ MenuTexture D_020019EC[2] = {
*
*/
MenuTexture D_02001A14[2] = {
- { 0, gTextureNameToad, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNameToad, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1512,8 +1512,8 @@ MenuTexture D_02001A14[2] = {
*
*/
MenuTexture D_02001A3C[2] = {
- { 0, gTextureNameBowser, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNameBowser, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1521,8 +1521,8 @@ MenuTexture D_02001A3C[2] = {
*
*/
MenuTexture D_02001A64[2] = {
- { 0, gTextureNameLuigi, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNameLuigi, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1530,8 +1530,8 @@ MenuTexture D_02001A64[2] = {
*
*/
MenuTexture D_02001A8C[2] = {
- { 0, gTextureNameMario, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNameMario, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1539,8 +1539,8 @@ MenuTexture D_02001A8C[2] = {
*
*/
MenuTexture D_02001AB4[2] = {
- { 0, gTextureNamePeach, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNamePeach, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1548,8 +1548,8 @@ MenuTexture D_02001AB4[2] = {
*
*/
MenuTexture D_02001ADC[2] = {
- { 0, gTextureNameWario, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNameWario, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1557,8 +1557,8 @@ MenuTexture D_02001ADC[2] = {
*
*/
MenuTexture D_02001B04[2] = {
- { 0, gTextureNameYoshi, 64, 12, 0, 64, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureNameYoshi, 64, 12, 0, 64, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1566,8 +1566,8 @@ MenuTexture D_02001B04[2] = {
*
*/
MenuTexture seg2_mario_raceway_preview_texture[2] = {
- { 0, gTextureCoursePreviewMarioRaceway, 128, 78, 0, 0, 0x3157},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewMarioRaceway, 128, 78, 0, 0, 0x3157 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1575,8 +1575,8 @@ MenuTexture seg2_mario_raceway_preview_texture[2] = {
*
*/
MenuTexture D_02001B54[2] = {
- { 0, gTextureCoursePreviewChocoMountain, 128, 78, 0, 0, 0x2a24},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewChocoMountain, 128, 78, 0, 0, 0x2a24 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1584,8 +1584,8 @@ MenuTexture D_02001B54[2] = {
*
*/
MenuTexture D_02001B7C[2] = {
- { 0, gTextureCoursePreviewBowsersCastle, 128, 78, 0, 0, 0x30de},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewBowsersCastle, 128, 78, 0, 0, 0x30de },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1593,8 +1593,8 @@ MenuTexture D_02001B7C[2] = {
*
*/
MenuTexture D_02001BA4[2] = {
- { 0, gTextureCoursePreviewBansheeBoardwalk, 128, 78, 0, 0, 0x26ad},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewBansheeBoardwalk, 128, 78, 0, 0, 0x26ad },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1602,8 +1602,8 @@ MenuTexture D_02001BA4[2] = {
*
*/
MenuTexture D_02001BCC[2] = {
- { 0, gTextureCoursePreviewYoshiValley, 128, 78, 0, 0, 0x3a41},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewYoshiValley, 128, 78, 0, 0, 0x3a41 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1611,8 +1611,8 @@ MenuTexture D_02001BCC[2] = {
*
*/
MenuTexture D_02001BF4[2] = {
- { 0, gTextureCoursePreviewFrappeSnowland, 128, 78, 0, 0, 0x2409},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewFrappeSnowland, 128, 78, 0, 0, 0x2409 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1620,8 +1620,8 @@ MenuTexture D_02001BF4[2] = {
*
*/
MenuTexture D_02001C1C[2] = {
- { 0, gTextureCoursePreviewKoopaTroopaBeach, 128, 78, 0, 0, 0x2323},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewKoopaTroopaBeach, 128, 78, 0, 0, 0x2323 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1629,8 +1629,8 @@ MenuTexture D_02001C1C[2] = {
*
*/
MenuTexture D_02001C44[2] = {
- { 0, gTextureCoursePreviewRoyalRaceway, 128, 78, 0, 0, 0x2821},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewRoyalRaceway, 128, 78, 0, 0, 0x2821 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1638,8 +1638,8 @@ MenuTexture D_02001C44[2] = {
*
*/
MenuTexture D_02001C6C[2] = {
- { 0, gTextureCoursePreviewLuigiRaceway, 128, 78, 0, 0, 0x2d74},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewLuigiRaceway, 128, 78, 0, 0, 0x2d74 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1647,8 +1647,8 @@ MenuTexture D_02001C6C[2] = {
*
*/
MenuTexture D_02001C94[2] = {
- { 0, gTextureCoursePreviewMooMooFarm, 128, 78, 0, 0, 0x25c7},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewMooMooFarm, 128, 78, 0, 0, 0x25c7 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1656,8 +1656,8 @@ MenuTexture D_02001C94[2] = {
*
*/
MenuTexture D_02001CBC[2] = {
- { 0, gTextureCoursePreviewToadsTurnpike, 128, 78, 0, 0, 0x299a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewToadsTurnpike, 128, 78, 0, 0, 0x299a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1665,8 +1665,8 @@ MenuTexture D_02001CBC[2] = {
*
*/
MenuTexture D_02001CE4[2] = {
- { 0, gTextureCoursePreviewKalimariDesert, 128, 78, 0, 0, 0x280a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewKalimariDesert, 128, 78, 0, 0, 0x280a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1674,8 +1674,8 @@ MenuTexture D_02001CE4[2] = {
*
*/
MenuTexture D_02001D0C[2] = {
- { 0, gTextureCoursePreviewSherbetLand, 128, 78, 0, 0, 0x300e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewSherbetLand, 128, 78, 0, 0, 0x300e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1683,8 +1683,8 @@ MenuTexture D_02001D0C[2] = {
*
*/
MenuTexture D_02001D34[2] = {
- { 0, gTextureCoursePreviewRainbowRoad, 128, 78, 0, 0, 0x2824},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewRainbowRoad, 128, 78, 0, 0, 0x2824 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1692,8 +1692,8 @@ MenuTexture D_02001D34[2] = {
*
*/
MenuTexture D_02001D5C[2] = {
- { 0, gTextureCoursePreviewWarioStadium, 128, 78, 0, 0, 0x32d3},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewWarioStadium, 128, 78, 0, 0, 0x32d3 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1701,8 +1701,8 @@ MenuTexture D_02001D5C[2] = {
*
*/
MenuTexture D_02001D84[2] = {
- { 0, gTextureCoursePreviewBlockFort, 128, 78, 0, 0, 0x2528},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewBlockFort, 128, 78, 0, 0, 0x2528 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1710,8 +1710,8 @@ MenuTexture D_02001D84[2] = {
*
*/
MenuTexture D_02001DAC[2] = {
- { 0, gTextureCoursePreviewSkyscraper, 128, 78, 0, 0, 0x26f0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewSkyscraper, 128, 78, 0, 0, 0x26f0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1719,8 +1719,8 @@ MenuTexture D_02001DAC[2] = {
*
*/
MenuTexture D_02001DD4[2] = {
- { 0, gTextureCoursePreviewDoubleDeck, 128, 78, 0, 0, 0x28f7},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewDoubleDeck, 128, 78, 0, 0, 0x28f7 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1728,8 +1728,8 @@ MenuTexture D_02001DD4[2] = {
*
*/
MenuTexture D_02001DFC[2] = {
- { 0, gTextureCoursePreviewDksJungleParkway, 128, 78, 0, 0, 0x3ee4},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewDksJungleParkway, 128, 78, 0, 0, 0x3ee4 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1737,8 +1737,8 @@ MenuTexture D_02001DFC[2] = {
*
*/
MenuTexture D_02001E24[2] = {
- { 0, gTextureCoursePreviewBigDonut, 128, 78, 0, 0, 0x2f5c},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewBigDonut, 128, 78, 0, 0, 0x2f5c },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1932,8 +1932,8 @@ MkAnimation D_02001F94[2] = {
*
*/
MenuTexture D_02001FA4[2] = {
- { 3, gTexture7ED6A4, 68, 51, 0, 0, 0x38e},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7ED6A4, 68, 51, 0, 0, 0x38e },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1941,8 +1941,8 @@ MenuTexture D_02001FA4[2] = {
*
*/
MenuTexture D_02001FCC[2] = {
- { 1, gTextureTrophyGold, 45, 45, 0, 0, 0x633},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTrophyGold, 45, 45, 0, 0, 0x633 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1950,8 +1950,8 @@ MenuTexture D_02001FCC[2] = {
*
*/
MenuTexture D_02001FF4[2] = {
- { 1, gTextureTrophySilver, 45, 45, 0, 0, 0x629},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTrophySilver, 45, 45, 0, 0, 0x629 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1959,8 +1959,8 @@ MenuTexture D_02001FF4[2] = {
*
*/
MenuTexture D_0200201C[2] = {
- { 1, gTextureTrophyBronze, 45, 45, 0, 0, 0x5ec},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTrophyBronze, 45, 45, 0, 0, 0x5ec },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1968,8 +1968,8 @@ MenuTexture D_0200201C[2] = {
*
*/
MenuTexture D_02002044[2] = {
- { 1, gTextureCupGold, 45, 45, 0, 0, 0x98a},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureCupGold, 45, 45, 0, 0, 0x98a },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1977,8 +1977,8 @@ MenuTexture D_02002044[2] = {
*
*/
MenuTexture D_0200206C[2] = {
- { 1, gTextureCupSilver, 45, 45, 0, 0, 0x985},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureCupSilver, 45, 45, 0, 0, 0x985 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -1986,8 +1986,8 @@ MenuTexture D_0200206C[2] = {
*
*/
MenuTexture D_02002094[2] = {
- { 1, gTextureCupBronze, 45, 45, 0, 0, 0x8a2},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureCupBronze, 45, 45, 0, 0, 0x8a2 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2049,8 +2049,8 @@ MkAnimation D_0200210C[2] = {
*
*/
MenuTexture D_0200211C[2] = {
- { 5, gTexture7F2094, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2094, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2058,8 +2058,8 @@ MenuTexture D_0200211C[2] = {
*
*/
MenuTexture D_02002144[2] = {
- { 5, gTexture7F2164, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2164, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2067,8 +2067,8 @@ MenuTexture D_02002144[2] = {
*
*/
MenuTexture D_0200216C[2] = {
- { 5, gTexture7F2234, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2234, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2076,8 +2076,8 @@ MenuTexture D_0200216C[2] = {
*
*/
MenuTexture D_02002194[2] = {
- { 5, gTexture7F2304, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2304, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2085,8 +2085,8 @@ MenuTexture D_02002194[2] = {
*
*/
MenuTexture D_020021BC[2] = {
- { 5, gTexture7F23D4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F23D4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2094,8 +2094,8 @@ MenuTexture D_020021BC[2] = {
*
*/
MenuTexture D_020021E4[2] = {
- { 5, gTexture7F24A4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F24A4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2103,8 +2103,8 @@ MenuTexture D_020021E4[2] = {
*
*/
MenuTexture D_0200220C[2] = {
- { 5, gTexture7F2574, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2574, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2112,8 +2112,8 @@ MenuTexture D_0200220C[2] = {
*
*/
MenuTexture D_02002234[2] = {
- { 5, gTexture7F2644, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2644, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2121,8 +2121,8 @@ MenuTexture D_02002234[2] = {
*
*/
MenuTexture D_0200225C[2] = {
- { 5, gTexture7F2714, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2714, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2130,8 +2130,8 @@ MenuTexture D_0200225C[2] = {
*
*/
MenuTexture D_02002284[2] = {
- { 5, gTexture7F27E4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F27E4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2139,8 +2139,8 @@ MenuTexture D_02002284[2] = {
*
*/
MenuTexture D_020022AC[2] = {
- { 5, gTexture7F28B4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F28B4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2148,8 +2148,8 @@ MenuTexture D_020022AC[2] = {
*
*/
MenuTexture D_020022D4[2] = {
- { 5, gTexture7F2984, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2984, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2157,8 +2157,8 @@ MenuTexture D_020022D4[2] = {
*
*/
MenuTexture D_020022FC[2] = {
- { 5, gTexture7F2A54, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2A54, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2166,8 +2166,8 @@ MenuTexture D_020022FC[2] = {
*
*/
MenuTexture D_02002324[2] = {
- { 5, gTexture7F2B24, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2B24, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2175,8 +2175,8 @@ MenuTexture D_02002324[2] = {
*
*/
MenuTexture D_0200234C[2] = {
- { 5, gTexture7F2BF4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2BF4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2184,8 +2184,8 @@ MenuTexture D_0200234C[2] = {
*
*/
MenuTexture D_02002374[2] = {
- { 5, gTexture7F2CC4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2CC4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2193,8 +2193,8 @@ MenuTexture D_02002374[2] = {
*
*/
MenuTexture D_0200239C[2] = {
- { 5, gTexture7F2D94, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2D94, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2202,8 +2202,8 @@ MenuTexture D_0200239C[2] = {
*
*/
MenuTexture D_020023C4[2] = {
- { 5, gTexture7F2E64, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2E64, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2211,8 +2211,8 @@ MenuTexture D_020023C4[2] = {
*
*/
MenuTexture D_020023EC[2] = {
- { 5, gTexture7F2F34, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F2F34, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2220,8 +2220,8 @@ MenuTexture D_020023EC[2] = {
*
*/
MenuTexture D_02002414[2] = {
- { 5, gTexture7F3004, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3004, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2229,8 +2229,8 @@ MenuTexture D_02002414[2] = {
*
*/
MenuTexture D_0200243C[2] = {
- { 5, gTexture7F30D4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F30D4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2238,8 +2238,8 @@ MenuTexture D_0200243C[2] = {
*
*/
MenuTexture D_02002464[2] = {
- { 5, gTexture7F31A4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F31A4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2247,8 +2247,8 @@ MenuTexture D_02002464[2] = {
*
*/
MenuTexture D_0200248C[2] = {
- { 5, gTexture7F3274, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3274, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2256,8 +2256,8 @@ MenuTexture D_0200248C[2] = {
*
*/
MenuTexture D_020024B4[2] = {
- { 5, gTexture7F3344, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3344, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2265,8 +2265,8 @@ MenuTexture D_020024B4[2] = {
*
*/
MenuTexture D_020024DC[2] = {
- { 5, gTexture7F3414, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3414, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2274,8 +2274,8 @@ MenuTexture D_020024DC[2] = {
*
*/
MenuTexture D_02002504[2] = {
- { 5, gTexture7F34E4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F34E4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2283,8 +2283,8 @@ MenuTexture D_02002504[2] = {
*
*/
MenuTexture D_0200252C[2] = {
- { 5, gTexture7F1394, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1394, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2292,8 +2292,8 @@ MenuTexture D_0200252C[2] = {
*
*/
MenuTexture D_02002554[2] = {
- { 5, gTexture7F1464, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1464, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2301,8 +2301,8 @@ MenuTexture D_02002554[2] = {
*
*/
MenuTexture D_0200257C[2] = {
- { 5, gTexture7F16D4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F16D4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2310,8 +2310,8 @@ MenuTexture D_0200257C[2] = {
*
*/
MenuTexture D_020025A4[2] = {
- { 5, gTexture7F17A4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F17A4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2319,8 +2319,8 @@ MenuTexture D_020025A4[2] = {
*
*/
MenuTexture D_020025CC[2] = {
- { 5, gTexture7F12C4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F12C4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2328,8 +2328,8 @@ MenuTexture D_020025CC[2] = {
*
*/
MenuTexture D_020025F4[2] = {
- { 5, gTexture7F1604, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1604, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2337,8 +2337,8 @@ MenuTexture D_020025F4[2] = {
*
*/
MenuTexture D_0200261C[2] = {
- { 5, gTexture7F1534, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1534, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2346,8 +2346,8 @@ MenuTexture D_0200261C[2] = {
*
*/
MenuTexture D_02002644[2] = {
- { 5, gTexture7F1124, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1124, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2355,8 +2355,8 @@ MenuTexture D_02002644[2] = {
*
*/
MenuTexture D_0200266C[2] = {
- { 5, gTexture7F11F4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F11F4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2364,8 +2364,8 @@ MenuTexture D_0200266C[2] = {
*
*/
MenuTexture D_02002694[2] = {
- { 5, gTexture7F1874, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1874, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2373,8 +2373,8 @@ MenuTexture D_02002694[2] = {
*
*/
MenuTexture D_020026BC[2] = {
- { 5, gTexture7F1944, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1944, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2382,8 +2382,8 @@ MenuTexture D_020026BC[2] = {
*
*/
MenuTexture D_020026E4[2] = {
- { 5, gTexture7F1A14, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1A14, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2391,8 +2391,8 @@ MenuTexture D_020026E4[2] = {
*
*/
MenuTexture D_0200270C[2] = {
- { 5, gTexture7F1AE4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1AE4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2400,8 +2400,8 @@ MenuTexture D_0200270C[2] = {
*
*/
MenuTexture D_02002734[2] = {
- { 5, gTexture7F1BB4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1BB4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2409,8 +2409,8 @@ MenuTexture D_02002734[2] = {
*
*/
MenuTexture D_0200275C[2] = {
- { 5, gTexture7F1C84, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1C84, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2418,8 +2418,8 @@ MenuTexture D_0200275C[2] = {
*
*/
MenuTexture D_02002784[2] = {
- { 5, gTexture7F1D54, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1D54, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2427,8 +2427,8 @@ MenuTexture D_02002784[2] = {
*
*/
MenuTexture D_020027AC[2] = {
- { 5, gTexture7F1E24, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1E24, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2436,8 +2436,8 @@ MenuTexture D_020027AC[2] = {
*
*/
MenuTexture D_020027D4[2] = {
- { 5, gTexture7F1EF4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1EF4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2445,8 +2445,8 @@ MenuTexture D_020027D4[2] = {
*
*/
MenuTexture D_020027FC[2] = {
- { 5, gTexture7F1FC4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F1FC4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2454,8 +2454,8 @@ MenuTexture D_020027FC[2] = {
*
*/
MenuTexture D_02002824[2] = {
- { 5, gTexture7F35B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F35B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2463,8 +2463,8 @@ MenuTexture D_02002824[2] = {
*
*/
MenuTexture D_0200284C[2] = {
- { 5, gTexture7F3634, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3634, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2472,8 +2472,8 @@ MenuTexture D_0200284C[2] = {
*
*/
MenuTexture D_02002874[2] = {
- { 5, gTexture7F36B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F36B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2481,8 +2481,8 @@ MenuTexture D_02002874[2] = {
*
*/
MenuTexture D_0200289C[2] = {
- { 5, gTexture7F3734, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3734, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2490,8 +2490,8 @@ MenuTexture D_0200289C[2] = {
*
*/
MenuTexture D_020028C4[2] = {
- { 5, gTexture7F37B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F37B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2499,8 +2499,8 @@ MenuTexture D_020028C4[2] = {
*
*/
MenuTexture D_020028EC[2] = {
- { 5, gTexture7F3AB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3AB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2508,8 +2508,8 @@ MenuTexture D_020028EC[2] = {
*
*/
MenuTexture D_02002914[2] = {
- { 5, gTexture7F3B34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3B34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2517,8 +2517,8 @@ MenuTexture D_02002914[2] = {
*
*/
MenuTexture D_0200293C[2] = {
- { 5, gTexture7F3BB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3BB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2526,8 +2526,8 @@ MenuTexture D_0200293C[2] = {
*
*/
MenuTexture D_02002964[2] = {
- { 5, gTexture7F3C34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3C34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2535,8 +2535,8 @@ MenuTexture D_02002964[2] = {
*
*/
MenuTexture D_0200298C[2] = {
- { 5, gTexture7F3CB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3CB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2544,8 +2544,8 @@ MenuTexture D_0200298C[2] = {
*
*/
MenuTexture D_020029B4[2] = {
- { 5, gTexture7F3D34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3D34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2553,8 +2553,8 @@ MenuTexture D_020029B4[2] = {
*
*/
MenuTexture D_020029DC[2] = {
- { 5, gTexture7F3DB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3DB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2562,8 +2562,8 @@ MenuTexture D_020029DC[2] = {
*
*/
MenuTexture D_02002A04[2] = {
- { 5, gTexture7F3E34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3E34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2571,8 +2571,8 @@ MenuTexture D_02002A04[2] = {
*
*/
MenuTexture D_02002A2C[2] = {
- { 5, gTexture7F3EB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3EB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2580,8 +2580,8 @@ MenuTexture D_02002A2C[2] = {
*
*/
MenuTexture D_02002A54[2] = {
- { 5, gTexture7F3F34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3F34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2589,8 +2589,8 @@ MenuTexture D_02002A54[2] = {
*
*/
MenuTexture D_02002A7C[2] = {
- { 5, gTexture7F3FB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3FB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2598,8 +2598,8 @@ MenuTexture D_02002A7C[2] = {
*
*/
MenuTexture D_02002AA4[2] = {
- { 5, gTexture7F4034, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4034, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2607,8 +2607,8 @@ MenuTexture D_02002AA4[2] = {
*
*/
MenuTexture D_02002ACC[2] = {
- { 5, gTexture7F40B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F40B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2616,8 +2616,8 @@ MenuTexture D_02002ACC[2] = {
*
*/
MenuTexture D_02002AF4[2] = {
- { 5, gTexture7F41B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F41B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2625,8 +2625,8 @@ MenuTexture D_02002AF4[2] = {
*
*/
MenuTexture D_02002B1C[2] = {
- { 5, gTexture7F4234, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4234, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2634,8 +2634,8 @@ MenuTexture D_02002B1C[2] = {
*
*/
MenuTexture D_02002B44[2] = {
- { 5, gTexture7F42B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F42B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2643,8 +2643,8 @@ MenuTexture D_02002B44[2] = {
*
*/
MenuTexture D_02002B6C[2] = {
- { 5, gTexture7F4334, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4334, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2652,8 +2652,8 @@ MenuTexture D_02002B6C[2] = {
*
*/
MenuTexture D_02002B94[2] = {
- { 5, gTexture7F43B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F43B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2661,8 +2661,8 @@ MenuTexture D_02002B94[2] = {
*
*/
MenuTexture D_02002BBC[2] = {
- { 5, gTexture7F4434, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4434, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2670,8 +2670,8 @@ MenuTexture D_02002BBC[2] = {
*
*/
MenuTexture D_02002BE4[2] = {
- { 5, gTexture7F44B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F44B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2679,8 +2679,8 @@ MenuTexture D_02002BE4[2] = {
*
*/
MenuTexture D_02002C0C[2] = {
- { 5, gTexture7F4534, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4534, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2688,8 +2688,8 @@ MenuTexture D_02002C0C[2] = {
*
*/
MenuTexture D_02002C34[2] = {
- { 5, gTexture7F45B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F45B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2697,8 +2697,8 @@ MenuTexture D_02002C34[2] = {
*
*/
MenuTexture D_02002C5C[2] = {
- { 5, gTexture7F4634, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4634, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2706,8 +2706,8 @@ MenuTexture D_02002C5C[2] = {
*
*/
MenuTexture D_02002C84[2] = {
- { 5, gTexture7F46B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F46B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2715,8 +2715,8 @@ MenuTexture D_02002C84[2] = {
*
*/
MenuTexture D_02002CAC[2] = {
- { 5, gTexture7F4734, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4734, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2724,8 +2724,8 @@ MenuTexture D_02002CAC[2] = {
*
*/
MenuTexture D_02002CD4[2] = {
- { 5, gTexture7F47B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F47B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2733,8 +2733,8 @@ MenuTexture D_02002CD4[2] = {
*
*/
MenuTexture D_02002CFC[2] = {
- { 5, gTexture7F4834, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4834, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2742,8 +2742,8 @@ MenuTexture D_02002CFC[2] = {
*
*/
MenuTexture D_02002D24[2] = {
- { 5, gTexture7F48B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F48B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2751,8 +2751,8 @@ MenuTexture D_02002D24[2] = {
*
*/
MenuTexture D_02002D4C[2] = {
- { 5, gTexture7F4934, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4934, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2760,8 +2760,8 @@ MenuTexture D_02002D4C[2] = {
*
*/
MenuTexture D_02002D74[2] = {
- { 5, gTexture7F49B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F49B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2769,8 +2769,8 @@ MenuTexture D_02002D74[2] = {
*
*/
MenuTexture D_02002D9C[2] = {
- { 5, gTexture7F4A34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4A34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2778,8 +2778,8 @@ MenuTexture D_02002D9C[2] = {
*
*/
MenuTexture D_02002DC4[2] = {
- { 5, gTexture7F4AB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4AB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2787,8 +2787,8 @@ MenuTexture D_02002DC4[2] = {
*
*/
MenuTexture D_02002DEC[2] = {
- { 5, gTexture7F4B34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4B34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2796,8 +2796,8 @@ MenuTexture D_02002DEC[2] = {
*
*/
MenuTexture D_02002E14[2] = {
- { 5, gTexture7F4D34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4D34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2805,8 +2805,8 @@ MenuTexture D_02002E14[2] = {
*
*/
MenuTexture D_02002E3C[2] = {
- { 5, gTexture7F4DB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4DB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2814,8 +2814,8 @@ MenuTexture D_02002E3C[2] = {
*
*/
MenuTexture D_02002E64[2] = {
- { 5, gTexture7F4E34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4E34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2823,8 +2823,8 @@ MenuTexture D_02002E64[2] = {
*
*/
MenuTexture D_02002E8C[2] = {
- { 5, gTexture7F4EB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4EB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2832,8 +2832,8 @@ MenuTexture D_02002E8C[2] = {
*
*/
MenuTexture D_02002EB4[2] = {
- { 5, gTexture7F4F34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4F34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2841,8 +2841,8 @@ MenuTexture D_02002EB4[2] = {
*
*/
MenuTexture D_02002EDC[2] = {
- { 5, gTexture7F4FB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4FB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2850,8 +2850,8 @@ MenuTexture D_02002EDC[2] = {
*
*/
MenuTexture D_02002F04[2] = {
- { 5, gTexture7F5034, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5034, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2859,8 +2859,8 @@ MenuTexture D_02002F04[2] = {
*
*/
MenuTexture D_02002F2C[2] = {
- { 5, gTexture7F50B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F50B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2868,8 +2868,8 @@ MenuTexture D_02002F2C[2] = {
*
*/
MenuTexture D_02002F54[2] = {
- { 5, gTexture7F5134, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5134, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2877,8 +2877,8 @@ MenuTexture D_02002F54[2] = {
*
*/
MenuTexture D_02002F7C[2] = {
- { 5, gTexture7F51B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F51B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2886,8 +2886,8 @@ MenuTexture D_02002F7C[2] = {
*
*/
MenuTexture D_02002FA4[2] = {
- { 5, gTexture7F5234, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5234, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2895,8 +2895,8 @@ MenuTexture D_02002FA4[2] = {
*
*/
MenuTexture D_02002FCC[2] = {
- { 5, gTexture7F52B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F52B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2904,8 +2904,8 @@ MenuTexture D_02002FCC[2] = {
*
*/
MenuTexture D_02002FF4[2] = {
- { 5, gTexture7F5334, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5334, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2913,8 +2913,8 @@ MenuTexture D_02002FF4[2] = {
*
*/
MenuTexture D_0200301C[2] = {
- { 5, gTexture7F53B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F53B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2922,8 +2922,8 @@ MenuTexture D_0200301C[2] = {
*
*/
MenuTexture D_02003044[2] = {
- { 5, gTexture7F5434, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5434, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2931,8 +2931,8 @@ MenuTexture D_02003044[2] = {
*
*/
MenuTexture D_0200306C[2] = {
- { 5, gTexture7F54B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F54B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2940,8 +2940,8 @@ MenuTexture D_0200306C[2] = {
*
*/
MenuTexture D_02003094[2] = {
- { 5, gTexture7F5534, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5534, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2949,8 +2949,8 @@ MenuTexture D_02003094[2] = {
*
*/
MenuTexture D_020030BC[2] = {
- { 5, gTexture7F55B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F55B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2958,8 +2958,8 @@ MenuTexture D_020030BC[2] = {
*
*/
MenuTexture D_020030E4[2] = {
- { 5, gTexture7F5634, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5634, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2967,8 +2967,8 @@ MenuTexture D_020030E4[2] = {
*
*/
MenuTexture D_0200310C[2] = {
- { 5, gTexture7F56B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F56B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2976,8 +2976,8 @@ MenuTexture D_0200310C[2] = {
*
*/
MenuTexture D_02003134[2] = {
- { 5, gTexture7F5734, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5734, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2985,8 +2985,8 @@ MenuTexture D_02003134[2] = {
*
*/
MenuTexture D_0200315C[2] = {
- { 5, gTexture7F57B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F57B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -2994,8 +2994,8 @@ MenuTexture D_0200315C[2] = {
*
*/
MenuTexture D_02003184[2] = {
- { 5, gTexture7F5834, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5834, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3003,8 +3003,8 @@ MenuTexture D_02003184[2] = {
*
*/
MenuTexture D_020031AC[2] = {
- { 5, gTexture7F58B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F58B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3012,8 +3012,8 @@ MenuTexture D_020031AC[2] = {
*
*/
MenuTexture D_020031D4[2] = {
- { 5, gTexture7F5934, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5934, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3021,8 +3021,8 @@ MenuTexture D_020031D4[2] = {
*
*/
MenuTexture D_020031FC[2] = {
- { 5, gTexture7F59B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F59B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3030,8 +3030,8 @@ MenuTexture D_020031FC[2] = {
*
*/
MenuTexture D_02003224[2] = {
- { 5, gTexture7F5A34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5A34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3039,8 +3039,8 @@ MenuTexture D_02003224[2] = {
*
*/
MenuTexture D_0200324C[2] = {
- { 5, gTexture7F5AB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5AB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3048,8 +3048,8 @@ MenuTexture D_0200324C[2] = {
*
*/
MenuTexture D_02003274[2] = {
- { 5, gTexture7F5B34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5B34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3057,8 +3057,8 @@ MenuTexture D_02003274[2] = {
*
*/
MenuTexture D_0200329C[2] = {
- { 5, gTexture7F5BB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5BB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3066,8 +3066,8 @@ MenuTexture D_0200329C[2] = {
*
*/
MenuTexture D_020032C4[2] = {
- { 5, gTexture7F5C34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5C34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3075,8 +3075,8 @@ MenuTexture D_020032C4[2] = {
*
*/
MenuTexture D_020032EC[2] = {
- { 5, gTexture7F5CB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5CB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3084,8 +3084,8 @@ MenuTexture D_020032EC[2] = {
*
*/
MenuTexture D_02003314[2] = {
- { 5, gTexture7F5D34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5D34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3093,8 +3093,8 @@ MenuTexture D_02003314[2] = {
*
*/
MenuTexture D_0200333C[2] = {
- { 5, gTexture7F4BB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4BB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3102,8 +3102,8 @@ MenuTexture D_0200333C[2] = {
*
*/
MenuTexture D_02003364[2] = {
- { 5, gTexture7F4C34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4C34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3111,8 +3111,8 @@ MenuTexture D_02003364[2] = {
*
*/
MenuTexture D_0200338C[2] = {
- { 5, gTexture7F4CB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4CB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3120,8 +3120,8 @@ MenuTexture D_0200338C[2] = {
*
*/
MenuTexture D_020033B4[2] = {
- { 5, gTexture7F4134, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F4134, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3129,8 +3129,8 @@ MenuTexture D_020033B4[2] = {
*
*/
MenuTexture D_020033DC[2] = {
- { 5, gTexture7F3834, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3834, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3138,8 +3138,8 @@ MenuTexture D_020033DC[2] = {
*
*/
MenuTexture D_02003404[2] = {
- { 5, gTexture7F38B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F38B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3147,8 +3147,8 @@ MenuTexture D_02003404[2] = {
*
*/
MenuTexture D_0200342C[2] = {
- { 5, gTexture7F3934, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3934, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3156,8 +3156,8 @@ MenuTexture D_0200342C[2] = {
*
*/
MenuTexture D_02003454[2] = {
- { 5, gTexture7F39B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F39B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3165,8 +3165,8 @@ MenuTexture D_02003454[2] = {
*
*/
MenuTexture D_0200347C[2] = {
- { 5, gTexture7F3A34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F3A34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3174,8 +3174,8 @@ MenuTexture D_0200347C[2] = {
*
*/
MenuTexture D_020034A4[2] = {
- { 5, gTexture7F5DB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5DB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3183,8 +3183,8 @@ MenuTexture D_020034A4[2] = {
*
*/
MenuTexture D_020034CC[2] = {
- { 5, gTexture7F5E34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5E34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3192,8 +3192,8 @@ MenuTexture D_020034CC[2] = {
*
*/
MenuTexture D_020034F4[2] = {
- { 5, gTexture7F5EB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5EB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3201,8 +3201,8 @@ MenuTexture D_020034F4[2] = {
*
*/
MenuTexture D_0200351C[2] = {
- { 5, gTexture7F5F34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5F34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3210,8 +3210,8 @@ MenuTexture D_0200351C[2] = {
*
*/
MenuTexture D_02003544[2] = {
- { 5, gTexture7F5FB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F5FB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3219,8 +3219,8 @@ MenuTexture D_02003544[2] = {
*
*/
MenuTexture D_0200356C[2] = {
- { 5, gTexture7F62B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F62B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3228,8 +3228,8 @@ MenuTexture D_0200356C[2] = {
*
*/
MenuTexture D_02003594[2] = {
- { 5, gTexture7F6334, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6334, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3237,8 +3237,8 @@ MenuTexture D_02003594[2] = {
*
*/
MenuTexture D_020035BC[2] = {
- { 5, gTexture7F63B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F63B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3246,8 +3246,8 @@ MenuTexture D_020035BC[2] = {
*
*/
MenuTexture D_020035E4[2] = {
- { 5, gTexture7F6434, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6434, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3255,8 +3255,8 @@ MenuTexture D_020035E4[2] = {
*
*/
MenuTexture D_0200360C[2] = {
- { 5, gTexture7F64B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F64B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3264,8 +3264,8 @@ MenuTexture D_0200360C[2] = {
*
*/
MenuTexture D_02003634[2] = {
- { 5, gTexture7F6534, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6534, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3273,8 +3273,8 @@ MenuTexture D_02003634[2] = {
*
*/
MenuTexture D_0200365C[2] = {
- { 5, gTexture7F65B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F65B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3282,8 +3282,8 @@ MenuTexture D_0200365C[2] = {
*
*/
MenuTexture D_02003684[2] = {
- { 5, gTexture7F6634, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6634, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3291,8 +3291,8 @@ MenuTexture D_02003684[2] = {
*
*/
MenuTexture D_020036AC[2] = {
- { 5, gTexture7F66B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F66B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3300,8 +3300,8 @@ MenuTexture D_020036AC[2] = {
*
*/
MenuTexture D_020036D4[2] = {
- { 5, gTexture7F6734, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6734, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3309,8 +3309,8 @@ MenuTexture D_020036D4[2] = {
*
*/
MenuTexture D_020036FC[2] = {
- { 5, gTexture7F67B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F67B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3318,8 +3318,8 @@ MenuTexture D_020036FC[2] = {
*
*/
MenuTexture D_02003724[2] = {
- { 5, gTexture7F6834, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6834, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3327,8 +3327,8 @@ MenuTexture D_02003724[2] = {
*
*/
MenuTexture D_0200374C[2] = {
- { 5, gTexture7F68B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F68B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3336,8 +3336,8 @@ MenuTexture D_0200374C[2] = {
*
*/
MenuTexture D_02003774[2] = {
- { 5, gTexture7F69B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F69B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3345,8 +3345,8 @@ MenuTexture D_02003774[2] = {
*
*/
MenuTexture D_0200379C[2] = {
- { 5, gTexture7F6A34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6A34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3354,8 +3354,8 @@ MenuTexture D_0200379C[2] = {
*
*/
MenuTexture D_020037C4[2] = {
- { 5, gTexture7F6AB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6AB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3363,8 +3363,8 @@ MenuTexture D_020037C4[2] = {
*
*/
MenuTexture D_020037EC[2] = {
- { 5, gTexture7F6B34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6B34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3372,8 +3372,8 @@ MenuTexture D_020037EC[2] = {
*
*/
MenuTexture D_02003814[2] = {
- { 5, gTexture7F6BB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6BB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3381,8 +3381,8 @@ MenuTexture D_02003814[2] = {
*
*/
MenuTexture D_0200383C[2] = {
- { 5, gTexture7F6C34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6C34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3390,8 +3390,8 @@ MenuTexture D_0200383C[2] = {
*
*/
MenuTexture D_02003864[2] = {
- { 5, gTexture7F6CB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6CB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3399,8 +3399,8 @@ MenuTexture D_02003864[2] = {
*
*/
MenuTexture D_0200388C[2] = {
- { 5, gTexture7F6D34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6D34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3408,8 +3408,8 @@ MenuTexture D_0200388C[2] = {
*
*/
MenuTexture D_020038B4[2] = {
- { 5, gTexture7F6DB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6DB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3417,8 +3417,8 @@ MenuTexture D_020038B4[2] = {
*
*/
MenuTexture D_020038DC[2] = {
- { 5, gTexture7F6E34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6E34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3426,8 +3426,8 @@ MenuTexture D_020038DC[2] = {
*
*/
MenuTexture D_02003904[2] = {
- { 5, gTexture7F6EB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6EB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3435,8 +3435,8 @@ MenuTexture D_02003904[2] = {
*
*/
MenuTexture D_0200392C[2] = {
- { 5, gTexture7F6F34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6F34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3444,8 +3444,8 @@ MenuTexture D_0200392C[2] = {
*
*/
MenuTexture D_02003954[2] = {
- { 5, gTexture7F6FB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6FB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3453,8 +3453,8 @@ MenuTexture D_02003954[2] = {
*
*/
MenuTexture D_0200397C[2] = {
- { 5, gTexture7F7034, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7034, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3462,8 +3462,8 @@ MenuTexture D_0200397C[2] = {
*
*/
MenuTexture D_020039A4[2] = {
- { 5, gTexture7F70B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F70B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3471,8 +3471,8 @@ MenuTexture D_020039A4[2] = {
*
*/
MenuTexture D_020039CC[2] = {
- { 5, gTexture7F7134, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7134, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3480,8 +3480,8 @@ MenuTexture D_020039CC[2] = {
*
*/
MenuTexture D_020039F4[2] = {
- { 5, gTexture7F71B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F71B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3489,8 +3489,8 @@ MenuTexture D_020039F4[2] = {
*
*/
MenuTexture D_02003A1C[2] = {
- { 5, gTexture7F7234, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7234, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3498,8 +3498,8 @@ MenuTexture D_02003A1C[2] = {
*
*/
MenuTexture D_02003A44[2] = {
- { 5, gTexture7F72B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F72B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3507,8 +3507,8 @@ MenuTexture D_02003A44[2] = {
*
*/
MenuTexture D_02003A6C[2] = {
- { 5, gTexture7F7334, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7334, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3516,8 +3516,8 @@ MenuTexture D_02003A6C[2] = {
*
*/
MenuTexture D_02003A94[2] = {
- { 5, gTexture7F7534, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7534, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3525,8 +3525,8 @@ MenuTexture D_02003A94[2] = {
*
*/
MenuTexture D_02003ABC[2] = {
- { 5, gTexture7F75B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F75B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3534,8 +3534,8 @@ MenuTexture D_02003ABC[2] = {
*
*/
MenuTexture D_02003AE4[2] = {
- { 5, gTexture7F7634, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7634, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3543,8 +3543,8 @@ MenuTexture D_02003AE4[2] = {
*
*/
MenuTexture D_02003B0C[2] = {
- { 5, gTexture7F76B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F76B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3552,8 +3552,8 @@ MenuTexture D_02003B0C[2] = {
*
*/
MenuTexture D_02003B34[2] = {
- { 5, gTexture7F7734, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7734, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3561,8 +3561,8 @@ MenuTexture D_02003B34[2] = {
*
*/
MenuTexture D_02003B5C[2] = {
- { 5, gTexture7F77B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F77B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3570,8 +3570,8 @@ MenuTexture D_02003B5C[2] = {
*
*/
MenuTexture D_02003B84[2] = {
- { 5, gTexture7F7834, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7834, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3579,8 +3579,8 @@ MenuTexture D_02003B84[2] = {
*
*/
MenuTexture D_02003BAC[2] = {
- { 5, gTexture7F78B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F78B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3588,8 +3588,8 @@ MenuTexture D_02003BAC[2] = {
*
*/
MenuTexture D_02003BD4[2] = {
- { 5, gTexture7F7934, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7934, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3597,8 +3597,8 @@ MenuTexture D_02003BD4[2] = {
*
*/
MenuTexture D_02003BFC[2] = {
- { 5, gTexture7F79B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F79B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3606,8 +3606,8 @@ MenuTexture D_02003BFC[2] = {
*
*/
MenuTexture D_02003C24[2] = {
- { 5, gTexture7F7A34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7A34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3615,8 +3615,8 @@ MenuTexture D_02003C24[2] = {
*
*/
MenuTexture D_02003C4C[2] = {
- { 5, gTexture7F7AB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7AB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3624,8 +3624,8 @@ MenuTexture D_02003C4C[2] = {
*
*/
MenuTexture D_02003C74[2] = {
- { 5, gTexture7F7B34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7B34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3633,8 +3633,8 @@ MenuTexture D_02003C74[2] = {
*
*/
MenuTexture D_02003C9C[2] = {
- { 5, gTexture7F7BB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7BB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3642,8 +3642,8 @@ MenuTexture D_02003C9C[2] = {
*
*/
MenuTexture D_02003CC4[2] = {
- { 5, gTexture7F7C34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7C34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3651,8 +3651,8 @@ MenuTexture D_02003CC4[2] = {
*
*/
MenuTexture D_02003CEC[2] = {
- { 5, gTexture7F7CB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7CB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3660,8 +3660,8 @@ MenuTexture D_02003CEC[2] = {
*
*/
MenuTexture D_02003D14[2] = {
- { 5, gTexture7F7D34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7D34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3669,8 +3669,8 @@ MenuTexture D_02003D14[2] = {
*
*/
MenuTexture D_02003D3C[2] = {
- { 5, gTexture7F7DB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7DB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3678,8 +3678,8 @@ MenuTexture D_02003D3C[2] = {
*
*/
MenuTexture D_02003D64[2] = {
- { 5, gTexture7F7E34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7E34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3687,8 +3687,8 @@ MenuTexture D_02003D64[2] = {
*
*/
MenuTexture D_02003D8C[2] = {
- { 5, gTexture7F7EB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7EB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3696,8 +3696,8 @@ MenuTexture D_02003D8C[2] = {
*
*/
MenuTexture D_02003DB4[2] = {
- { 5, gTexture7F7F34, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7F34, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3705,8 +3705,8 @@ MenuTexture D_02003DB4[2] = {
*
*/
MenuTexture D_02003DDC[2] = {
- { 5, gTexture7F7FB4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7FB4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3714,8 +3714,8 @@ MenuTexture D_02003DDC[2] = {
*
*/
MenuTexture D_02003E04[2] = {
- { 5, gTexture7F8034, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8034, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3723,8 +3723,8 @@ MenuTexture D_02003E04[2] = {
*
*/
MenuTexture D_02003E2C[2] = {
- { 5, gTexture7F80B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F80B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3732,8 +3732,8 @@ MenuTexture D_02003E2C[2] = {
*
*/
MenuTexture D_02003E54[2] = {
- { 5, gTexture7F8134, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8134, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3741,8 +3741,8 @@ MenuTexture D_02003E54[2] = {
*
*/
MenuTexture D_02003E7C[2] = {
- { 5, gTexture7F81B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F81B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3750,8 +3750,8 @@ MenuTexture D_02003E7C[2] = {
*
*/
MenuTexture D_02003EA4[2] = {
- { 5, gTexture7F8234, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8234, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3759,8 +3759,8 @@ MenuTexture D_02003EA4[2] = {
*
*/
MenuTexture D_02003ECC[2] = {
- { 5, gTexture7F82B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F82B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3768,8 +3768,8 @@ MenuTexture D_02003ECC[2] = {
*
*/
MenuTexture D_02003EF4[2] = {
- { 5, gTexture7F8334, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8334, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3777,8 +3777,8 @@ MenuTexture D_02003EF4[2] = {
*
*/
MenuTexture D_02003F1C[2] = {
- { 5, gTexture7F83B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F83B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3786,8 +3786,8 @@ MenuTexture D_02003F1C[2] = {
*
*/
MenuTexture D_02003F44[2] = {
- { 5, gTexture7F8434, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8434, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3795,8 +3795,8 @@ MenuTexture D_02003F44[2] = {
*
*/
MenuTexture D_02003F6C[2] = {
- { 5, gTexture7F84B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F84B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3804,8 +3804,8 @@ MenuTexture D_02003F6C[2] = {
*
*/
MenuTexture D_02003F94[2] = {
- { 5, gTexture7F8534, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8534, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3813,8 +3813,8 @@ MenuTexture D_02003F94[2] = {
*
*/
MenuTexture D_02003FBC[2] = {
- { 5, gTexture7F73B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F73B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3822,8 +3822,8 @@ MenuTexture D_02003FBC[2] = {
*
*/
MenuTexture D_02003FE4[2] = {
- { 5, gTexture7F7434, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F7434, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3831,8 +3831,8 @@ MenuTexture D_02003FE4[2] = {
*
*/
MenuTexture D_0200400C[2] = {
- { 5, gTexture7F74B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F74B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3840,8 +3840,8 @@ MenuTexture D_0200400C[2] = {
*
*/
MenuTexture D_02004034[2] = {
- { 5, gTexture7F6934, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6934, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3849,8 +3849,8 @@ MenuTexture D_02004034[2] = {
*
*/
MenuTexture D_0200405C[2] = {
- { 5, gTexture7F6034, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6034, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3858,8 +3858,8 @@ MenuTexture D_0200405C[2] = {
*
*/
MenuTexture D_02004084[2] = {
- { 5, gTexture7F60B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F60B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3867,8 +3867,8 @@ MenuTexture D_02004084[2] = {
*
*/
MenuTexture D_020040AC[2] = {
- { 5, gTexture7F6134, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6134, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3876,8 +3876,8 @@ MenuTexture D_020040AC[2] = {
*
*/
MenuTexture D_020040D4[2] = {
- { 5, gTexture7F61B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F61B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3885,8 +3885,8 @@ MenuTexture D_020040D4[2] = {
*
*/
MenuTexture D_020040FC[2] = {
- { 5, gTexture7F6234, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F6234, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3894,8 +3894,8 @@ MenuTexture D_020040FC[2] = {
*
*/
MenuTexture D_02004124[2] = {
- { 5, gTexture7F9BF4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9BF4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3903,8 +3903,8 @@ MenuTexture D_02004124[2] = {
*
*/
MenuTexture D_0200414C[2] = {
- { 5, gTexture7F8734, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8734, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3912,8 +3912,8 @@ MenuTexture D_0200414C[2] = {
*
*/
MenuTexture D_02004174[2] = {
- { 5, gTexture7F8914, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8914, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3921,8 +3921,8 @@ MenuTexture D_02004174[2] = {
*
*/
MenuTexture D_0200419C[2] = {
- { 5, gTexture7F8AF4, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8AF4, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3930,8 +3930,8 @@ MenuTexture D_0200419C[2] = {
*
*/
MenuTexture D_020041C4[2] = {
- { 5, gTexture7F8CD4, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8CD4, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3939,8 +3939,8 @@ MenuTexture D_020041C4[2] = {
*
*/
MenuTexture D_020041EC[2] = {
- { 5, gTexture7F8EB4, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8EB4, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3948,8 +3948,8 @@ MenuTexture D_020041EC[2] = {
*
*/
MenuTexture D_02004214[2] = {
- { 5, gTexture7F9094, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9094, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3957,8 +3957,8 @@ MenuTexture D_02004214[2] = {
*
*/
MenuTexture D_0200423C[2] = {
- { 5, gTexture7F9274, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9274, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3966,8 +3966,8 @@ MenuTexture D_0200423C[2] = {
*
*/
MenuTexture D_02004264[2] = {
- { 5, gTexture7F9454, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9454, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3975,8 +3975,8 @@ MenuTexture D_02004264[2] = {
*
*/
MenuTexture D_0200428C[2] = {
- { 5, gTexture7F9634, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9634, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3984,8 +3984,8 @@ MenuTexture D_0200428C[2] = {
*
*/
MenuTexture D_020042B4[2] = {
- { 5, gTexture7F9814, 30, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9814, 30, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -3993,8 +3993,8 @@ MenuTexture D_020042B4[2] = {
*
*/
MenuTexture D_020042DC[2] = {
- { 5, gTexture7F85B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F85B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4002,8 +4002,8 @@ MenuTexture D_020042DC[2] = {
*
*/
MenuTexture D_02004304[2] = {
- { 5, gTexture7F8634, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F8634, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4011,8 +4011,8 @@ MenuTexture D_02004304[2] = {
*
*/
MenuTexture D_0200432C[2] = {
- { 5, gTexture7F86B4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F86B4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4020,8 +4020,8 @@ MenuTexture D_0200432C[2] = {
*
*/
MenuTexture D_02004354[2] = {
- { 5, gTexture7F99F4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F99F4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4029,8 +4029,8 @@ MenuTexture D_02004354[2] = {
*
*/
MenuTexture D_0200437C[2] = {
- { 5, gTexture7F9A74, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9A74, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4038,8 +4038,8 @@ MenuTexture D_0200437C[2] = {
*
*/
MenuTexture D_020043A4[2] = {
- { 5, gTexture7F9CF4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9CF4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4047,8 +4047,8 @@ MenuTexture D_020043A4[2] = {
*
*/
MenuTexture D_020043CC[2] = {
- { 5, gTexture7F9DC4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9DC4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4056,8 +4056,8 @@ MenuTexture D_020043CC[2] = {
*
*/
MenuTexture D_020043F4[2] = {
- { 5, gTexture7F9E44, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9E44, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4065,8 +4065,8 @@ MenuTexture D_020043F4[2] = {
*
*/
MenuTexture D_0200441C[2] = {
- { 5, gTexture7F9EC4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9EC4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4074,8 +4074,8 @@ MenuTexture D_0200441C[2] = {
*
*/
MenuTexture D_02004444[2] = {
- { 5, gTexture7FA044, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7FA044, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4083,8 +4083,8 @@ MenuTexture D_02004444[2] = {
*
*/
MenuTexture D_0200446C[2] = {
- { 5, gTexture7FA0C4, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7FA0C4, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4092,8 +4092,8 @@ MenuTexture D_0200446C[2] = {
*
*/
MenuTexture D_02004494[2] = {
- { 5, gTexture7FA194, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7FA194, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4101,8 +4101,8 @@ MenuTexture D_02004494[2] = {
*
*/
MenuTexture D_020044BC[2] = {
- { 5, gTexture7FA264, 26, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7FA264, 26, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4110,8 +4110,8 @@ MenuTexture D_020044BC[2] = {
*
*/
MenuTexture D_020044E4[2] = {
- { 5, gTexture7F9AF4, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9AF4, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4119,8 +4119,8 @@ MenuTexture D_020044E4[2] = {
*
*/
MenuTexture D_0200450C[2] = {
- { 5, gTexture7F9B74, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9B74, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4128,8 +4128,8 @@ MenuTexture D_0200450C[2] = {
*
*/
MenuTexture D_02004534[2] = {
- { 5, gTexture7FA334, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7FA334, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4137,8 +4137,8 @@ MenuTexture D_02004534[2] = {
*
*/
MenuTexture D_0200455C[2] = {
- { 5, gTexture7F9C74, 16, 16, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 5, gTexture7F9C74, 16, 16, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4146,7 +4146,7 @@ MenuTexture D_0200455C[2] = {
*
*/
MenuTexture D_02004584[1] = {
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4154,8 +4154,8 @@ MenuTexture D_02004584[1] = {
*
*/
MenuTexture seg2_blue_sky_background_texture[2] = {
- { 0, gTextureBackgroundBlueSky, 320, 240, 0, 0, 0xcd60},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBackgroundBlueSky, 320, 240, 0, 0, 0xcd60 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4163,8 +4163,8 @@ MenuTexture seg2_blue_sky_background_texture[2] = {
*
*/
MenuTexture seg2_sunset_background_texture[2] = {
- { 0, gTextureBackgroundSunset, 320, 240, 0, 0, 0x93c4},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBackgroundSunset, 320, 240, 0, 0, 0x93c4 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4172,8 +4172,8 @@ MenuTexture seg2_sunset_background_texture[2] = {
*
*/
MenuTexture seg2_copyright_1996_texture[2] = {
- { 1, gTextureCopyright1996, 124, 17, 98, 199, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureCopyright1996, 124, 17, 98, 199, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4181,8 +4181,8 @@ MenuTexture seg2_copyright_1996_texture[2] = {
*
*/
MenuTexture seg2_push_start_button_texture[2] = {
- { 1, gTexturePushStartButton, 159, 16, 81, 179, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTexturePushStartButton, 159, 16, 81, 179, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4190,8 +4190,8 @@ MenuTexture seg2_push_start_button_texture[2] = {
*
*/
MenuTexture D_02004638[2] = {
- { 0, gTextureOption, 130, 32, 95, 16, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureOption, 130, 32, 95, 16, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4199,8 +4199,8 @@ MenuTexture D_02004638[2] = {
*
*/
MenuTexture seg2_game_select_texture[2] = {
- { 0, gTextureGameSelect, 200, 32, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureGameSelect, 200, 32, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4208,10 +4208,10 @@ MenuTexture seg2_game_select_texture[2] = {
*
*/
MenuTexture seg2_menu_1p_column[4] = {
- { 1, gTextureMenu1PGame, 64, 54, 0, 0, 0x0},
- { 1, gTextureMenuModeMarioGP, 64, 18, 0, 65, 0x0},
- { 1, gTextureMenuModeTimeTrials, 64, 18, 0, 83, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenu1PGame, 64, 54, 0, 0, 0x0 },
+ { 1, gTextureMenuModeMarioGP, 64, 18, 0, 65, 0x0 },
+ { 1, gTextureMenuModeTimeTrials, 64, 18, 0, 83, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4219,11 +4219,11 @@ MenuTexture seg2_menu_1p_column[4] = {
*
*/
MenuTexture seg2_menu_2p_column[5] = {
- { 1, gTextureMenu2PGame, 64, 54, 0, 0, 0x0},
- { 1, gTextureMenuModeMarioGP, 64, 18, 0, 65, 0x0},
- { 1, gTextureMenuModeVS, 64, 18, 0, 83, 0x0},
- { 1, gTextureMenuModeBattle, 64, 18, 0, 101, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenu2PGame, 64, 54, 0, 0, 0x0 },
+ { 1, gTextureMenuModeMarioGP, 64, 18, 0, 65, 0x0 },
+ { 1, gTextureMenuModeVS, 64, 18, 0, 83, 0x0 },
+ { 1, gTextureMenuModeBattle, 64, 18, 0, 101, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4231,10 +4231,10 @@ MenuTexture seg2_menu_2p_column[5] = {
*
*/
MenuTexture seg2_menu_3p_column[4] = {
- { 1, gTextureMenu3PGame, 64, 54, 0, 0, 0x0},
- { 1, gTextureMenuModeVS, 64, 18, 0, 65, 0x0},
- { 1, gTextureMenuModeBattle, 64, 18, 0, 83, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenu3PGame, 64, 54, 0, 0, 0x0 },
+ { 1, gTextureMenuModeVS, 64, 18, 0, 65, 0x0 },
+ { 1, gTextureMenuModeBattle, 64, 18, 0, 83, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4242,10 +4242,10 @@ MenuTexture seg2_menu_3p_column[4] = {
*
*/
MenuTexture seg2_menu_4p_column[4] = {
- { 1, gTextureMenu4PGame, 64, 54, 0, 0, 0x0},
- { 1, gTextureMenuModeVS, 64, 18, 0, 65, 0x0},
- { 1, gTextureMenuModeBattle, 64, 18, 0, 83, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenu4PGame, 64, 54, 0, 0, 0x0 },
+ { 1, gTextureMenuModeVS, 64, 18, 0, 65, 0x0 },
+ { 1, gTextureMenuModeBattle, 64, 18, 0, 83, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4253,8 +4253,8 @@ MenuTexture seg2_menu_4p_column[4] = {
*
*/
MenuTexture D_020047DC[2] = {
- { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4262,8 +4262,8 @@ MenuTexture D_020047DC[2] = {
*
*/
MenuTexture D_02004804[2] = {
- { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4271,8 +4271,8 @@ MenuTexture D_02004804[2] = {
*
*/
MenuTexture D_0200482C[2] = {
- { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4280,8 +4280,8 @@ MenuTexture D_0200482C[2] = {
*
*/
MenuTexture D_02004854[2] = {
- { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureSmallGreenTriangle, 12, 7, 27, 56, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4289,8 +4289,8 @@ MenuTexture D_02004854[2] = {
*
*/
MenuTexture D_0200487C[2] = {
- { 1, gTextureMenuOK, 31, 19, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuOK, 31, 19, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4298,8 +4298,8 @@ MenuTexture D_0200487C[2] = {
*
*/
MenuTexture D_020048A4[2] = {
- { 1, gTextureMenuLOption, 58, 19, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuLOption, 58, 19, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4307,8 +4307,8 @@ MenuTexture D_020048A4[2] = {
*
*/
MenuTexture D_020048CC[2] = {
- { 1, gTextureMenuRData, 58, 19, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuRData, 58, 19, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4316,8 +4316,8 @@ MenuTexture D_020048CC[2] = {
*
*/
MenuTexture seg2_50_CC_texture[2] = {
- { 1, gTextureMenu50cc, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenu50cc, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4325,8 +4325,8 @@ MenuTexture seg2_50_CC_texture[2] = {
*
*/
MenuTexture seg2_100_CC_texture[2] = {
- { 1, gTextureMenu100cc, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenu100cc, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4334,8 +4334,8 @@ MenuTexture seg2_100_CC_texture[2] = {
*
*/
MenuTexture seg2_150_CC_texture[2] = {
- { 1, gTextureMenu150cc, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenu150cc, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4343,8 +4343,8 @@ MenuTexture seg2_150_CC_texture[2] = {
*
*/
MenuTexture seg2_extra_CC_texture[2] = {
- { 1, gTextureMenuExtra, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuExtra, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4352,8 +4352,8 @@ MenuTexture seg2_extra_CC_texture[2] = {
*
*/
MenuTexture seg2_menu_no_item_texture[2] = {
- { 1, gTextureMenuWithoutItem, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuWithoutItem, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4361,8 +4361,8 @@ MenuTexture seg2_menu_no_item_texture[2] = {
*
*/
MenuTexture D_020049BC[2] = {
- { 1, gTextureMenuWithItem, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuWithItem, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4370,8 +4370,8 @@ MenuTexture D_020049BC[2] = {
*
*/
MenuTexture D_020049E4[2] = {
- { 1, gTextureMenuBegin, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuBegin, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4379,8 +4379,8 @@ MenuTexture D_020049E4[2] = {
*
*/
MenuTexture D_02004A0C[2] = {
- { 1, gTextureMenuGhost, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuGhost, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4388,8 +4388,8 @@ MenuTexture D_02004A0C[2] = {
*
*/
MenuTexture seg2_data_texture[2] = {
- { 1, gTextureMenuData, 64, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuData, 64, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4397,9 +4397,9 @@ MenuTexture seg2_data_texture[2] = {
*
*/
MenuTexture seg2_P1_border_texture[3] = {
- { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c},
- { 4, gTextureP1BorderBlue, 64, 64, 0, 0, 0x0000},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c },
+ { 4, gTextureP1BorderBlue, 64, 64, 0, 0, 0x0000 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4407,9 +4407,9 @@ MenuTexture seg2_P1_border_texture[3] = {
*
*/
MenuTexture seg2_P2_border_texture[3] = {
- { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c},
- { 4, gTextureP2BorderRed, 64, 64, 0, 0, 0x0000},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c },
+ { 4, gTextureP2BorderRed, 64, 64, 0, 0, 0x0000 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4417,9 +4417,9 @@ MenuTexture seg2_P2_border_texture[3] = {
*
*/
MenuTexture seg2_P3_border_texture[3] = {
- { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c},
- { 4, gTextureP3BorderOrange, 64, 64, 0, 0, 0x0000},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c },
+ { 4, gTextureP3BorderOrange, 64, 64, 0, 0, 0x0000 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4427,9 +4427,9 @@ MenuTexture seg2_P3_border_texture[3] = {
*
*/
MenuTexture seg2_P4_border_texture[3] = {
- { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c},
- { 4, gTextureP4BorderGreen, 64, 64, 0, 0, 0x0000},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 3, gTexture7E56E4, 64, 64, 0, 0, 0x116c },
+ { 4, gTextureP4BorderGreen, 64, 64, 0, 0, 0x0000 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4437,8 +4437,8 @@ MenuTexture seg2_P4_border_texture[3] = {
*
*/
MenuTexture D_02004B4C[2] = {
- { 0, gTexturePlayerSelect, 220, 32, 51, 16, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePlayerSelect, 220, 32, 51, 16, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4446,8 +4446,8 @@ MenuTexture D_02004B4C[2] = {
*
*/
MenuTexture D_02004B74[2] = {
- { 1, gTextureMenuOK, 31, 19, 264, 202, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuOK, 31, 19, 264, 202, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4455,8 +4455,8 @@ MenuTexture D_02004B74[2] = {
*
*/
MenuTexture seg2_menu_select_texture[2] = {
- { 0, gTextureMapSelect, 190, 32, 65, 18, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMapSelect, 190, 32, 65, 18, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4464,8 +4464,8 @@ MenuTexture seg2_menu_select_texture[2] = {
*
*/
MenuTexture seg2_mushroom_cup_texture[2] = {
- { 1, gTextureMenuMushroomCup, 65, 40, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuMushroomCup, 65, 40, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4473,8 +4473,8 @@ MenuTexture seg2_mushroom_cup_texture[2] = {
*
*/
MenuTexture seg2_flower_cup_texture[2] = {
- { 1, gTextureMenuFlowerCup, 65, 40, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuFlowerCup, 65, 40, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4482,8 +4482,8 @@ MenuTexture seg2_flower_cup_texture[2] = {
*
*/
MenuTexture seg2_star_cup_texture[2] = {
- { 1, gTextureMenuStarCup, 65, 40, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuStarCup, 65, 40, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4491,8 +4491,8 @@ MenuTexture seg2_star_cup_texture[2] = {
*
*/
MenuTexture seg2_special_cup_texture[2] = {
- { 1, gTextureMenuSpecialCup, 65, 40, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuSpecialCup, 65, 40, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4500,8 +4500,8 @@ MenuTexture seg2_special_cup_texture[2] = {
*
*/
MenuTexture seg2_mario_raceway_preview_small_texture[2] = {
- { 0, gTextureCoursePreviewMarioRaceway, 128, 78, 23, 112, 0x1e3d},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureCoursePreviewMarioRaceway, 128, 78, 23, 112, 0x1e3d },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4509,11 +4509,11 @@ MenuTexture seg2_mario_raceway_preview_small_texture[2] = {
*
*/
MenuTexture seg2_mushroom_cup_title_texture[5] = {
- { 1, gTextureTitleLuigiRaceway, 140, 18, 157, 112, 0x0},
- { 1, gTextureTitleMooMooFarm, 140, 18, 157, 136, 0x0},
- { 1, gTextureTitleKoopaTroopaBeach, 140, 18, 157, 160, 0x0},
- { 1, gTextureTitleKalimariDesert, 140, 18, 157, 184, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleLuigiRaceway, 140, 18, 157, 112, 0x0 },
+ { 1, gTextureTitleMooMooFarm, 140, 18, 157, 136, 0x0 },
+ { 1, gTextureTitleKoopaTroopaBeach, 140, 18, 157, 160, 0x0 },
+ { 1, gTextureTitleKalimariDesert, 140, 18, 157, 184, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4521,11 +4521,11 @@ MenuTexture seg2_mushroom_cup_title_texture[5] = {
*
*/
MenuTexture seg2_flower_cup_title_texture[5] = {
- { 1, gTextureTitleToadsTurnpike, 140, 18, 157, 112, 0x0},
- { 1, gTextureTitleFrappeSnowland, 140, 18, 157, 136, 0x0},
- { 1, gTextureTitleChocoMountain, 140, 18, 157, 160, 0x0},
- { 1, gTextureTitleMarioRaceway, 140, 18, 157, 184, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleToadsTurnpike, 140, 18, 157, 112, 0x0 },
+ { 1, gTextureTitleFrappeSnowland, 140, 18, 157, 136, 0x0 },
+ { 1, gTextureTitleChocoMountain, 140, 18, 157, 160, 0x0 },
+ { 1, gTextureTitleMarioRaceway, 140, 18, 157, 184, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4533,11 +4533,11 @@ MenuTexture seg2_flower_cup_title_texture[5] = {
*
*/
MenuTexture seg2_star_cup_title_texture[5] = {
- { 1, gTextureTitleWarioStadium, 140, 18, 157, 112, 0x0},
- { 1, gTextureTitleSherbetLand, 140, 18, 157, 136, 0x0},
- { 1, gTextureTitleRoyalRaceway, 140, 18, 157, 160, 0x0},
- { 1, gTextureTitleBowsersCastle, 140, 18, 157, 184, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleWarioStadium, 140, 18, 157, 112, 0x0 },
+ { 1, gTextureTitleSherbetLand, 140, 18, 157, 136, 0x0 },
+ { 1, gTextureTitleRoyalRaceway, 140, 18, 157, 160, 0x0 },
+ { 1, gTextureTitleBowsersCastle, 140, 18, 157, 184, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4545,11 +4545,11 @@ MenuTexture seg2_star_cup_title_texture[5] = {
*
*/
MenuTexture seg2_special_cup_title_texture[5] = {
- { 1, gTextureTitleDKsJungleParkway, 140, 18, 157, 112, 0x0},
- { 1, gTextureTitleYoshiValley, 140, 18, 157, 136, 0x0},
- { 1, gTextureTitleBansheeBoardwalk, 140, 18, 157, 160, 0x0},
- { 1, gTextureTitleRainbowRoad, 140, 18, 157, 184, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleDKsJungleParkway, 140, 18, 157, 112, 0x0 },
+ { 1, gTextureTitleYoshiValley, 140, 18, 157, 136, 0x0 },
+ { 1, gTextureTitleBansheeBoardwalk, 140, 18, 157, 160, 0x0 },
+ { 1, gTextureTitleRainbowRoad, 140, 18, 157, 184, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4557,11 +4557,11 @@ MenuTexture seg2_special_cup_title_texture[5] = {
*
*/
MenuTexture seg2_battle_title_texture[5] = {
- { 1, gTextureTitleBigDonut, 140, 18, 157, 112, 0x0},
- { 1, gTextureTitleBlockFort, 140, 18, 157, 136, 0x0},
- { 1, gTextureTitleDoubleDeck, 140, 18, 157, 160, 0x0},
- { 1, gTextureTitleSkyscraper, 140, 18, 157, 184, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleBigDonut, 140, 18, 157, 112, 0x0 },
+ { 1, gTextureTitleBlockFort, 140, 18, 157, 136, 0x0 },
+ { 1, gTextureTitleDoubleDeck, 140, 18, 157, 160, 0x0 },
+ { 1, gTextureTitleSkyscraper, 140, 18, 157, 184, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4569,8 +4569,8 @@ MenuTexture seg2_battle_title_texture[5] = {
*
*/
MenuTexture D_02004E80[2] = {
- { 1, gTextureMenuOK, 31, 19, 265, 208, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureMenuOK, 31, 19, 265, 208, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4578,8 +4578,8 @@ MenuTexture D_02004E80[2] = {
*
*/
MenuTexture seg2_mario_raceway_title_texture[2] = {
- { 1, gTextureTitleMarioRaceway, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleMarioRaceway, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4587,8 +4587,8 @@ MenuTexture seg2_mario_raceway_title_texture[2] = {
*
*/
MenuTexture seg2_choco_mountain_title_texture[2] = {
- { 1, gTextureTitleChocoMountain, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleChocoMountain, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4596,8 +4596,8 @@ MenuTexture seg2_choco_mountain_title_texture[2] = {
*
*/
MenuTexture D_02004EF8[2] = {
- { 1, gTextureTitleBowsersCastle, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleBowsersCastle, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4605,8 +4605,8 @@ MenuTexture D_02004EF8[2] = {
*
*/
MenuTexture D_02004F20[2] = {
- { 1, gTextureTitleBansheeBoardwalk, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleBansheeBoardwalk, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4614,8 +4614,8 @@ MenuTexture D_02004F20[2] = {
*
*/
MenuTexture D_02004F48[2] = {
- { 1, gTextureTitleYoshiValley, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleYoshiValley, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4623,8 +4623,8 @@ MenuTexture D_02004F48[2] = {
*
*/
MenuTexture D_02004F70[2] = {
- { 1, gTextureTitleFrappeSnowland, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleFrappeSnowland, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4632,8 +4632,8 @@ MenuTexture D_02004F70[2] = {
*
*/
MenuTexture D_02004F98[2] = {
- { 1, gTextureTitleKoopaTroopaBeach, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleKoopaTroopaBeach, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4641,8 +4641,8 @@ MenuTexture D_02004F98[2] = {
*
*/
MenuTexture D_02004FC0[2] = {
- { 1, gTextureTitleRoyalRaceway, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleRoyalRaceway, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4650,8 +4650,8 @@ MenuTexture D_02004FC0[2] = {
*
*/
MenuTexture D_02004FE8[2] = {
- { 1, gTextureTitleLuigiRaceway, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleLuigiRaceway, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4659,8 +4659,8 @@ MenuTexture D_02004FE8[2] = {
*
*/
MenuTexture D_02005010[2] = {
- { 1, gTextureTitleMooMooFarm, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleMooMooFarm, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4668,8 +4668,8 @@ MenuTexture D_02005010[2] = {
*
*/
MenuTexture D_02005038[2] = {
- { 1, gTextureTitleToadsTurnpike, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleToadsTurnpike, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4677,8 +4677,8 @@ MenuTexture D_02005038[2] = {
*
*/
MenuTexture D_02005060[2] = {
- { 1, gTextureTitleKalimariDesert, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleKalimariDesert, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4686,8 +4686,8 @@ MenuTexture D_02005060[2] = {
*
*/
MenuTexture D_02005088[2] = {
- { 1, gTextureTitleSherbetLand, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleSherbetLand, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4695,8 +4695,8 @@ MenuTexture D_02005088[2] = {
*
*/
MenuTexture D_020050B0[2] = {
- { 1, gTextureTitleRainbowRoad, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleRainbowRoad, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4704,8 +4704,8 @@ MenuTexture D_020050B0[2] = {
*
*/
MenuTexture D_020050D8[2] = {
- { 1, gTextureTitleWarioStadium, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleWarioStadium, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4713,8 +4713,8 @@ MenuTexture D_020050D8[2] = {
*
*/
MenuTexture D_02005100[2] = {
- { 1, gTextureTitleBlockFort, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleBlockFort, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4722,8 +4722,8 @@ MenuTexture D_02005100[2] = {
*
*/
MenuTexture D_02005128[2] = {
- { 1, gTextureTitleSkyscraper, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleSkyscraper, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4731,8 +4731,8 @@ MenuTexture D_02005128[2] = {
*
*/
MenuTexture D_02005150[2] = {
- { 1, gTextureTitleDoubleDeck, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleDoubleDeck, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4740,8 +4740,8 @@ MenuTexture D_02005150[2] = {
*
*/
MenuTexture D_02005178[2] = {
- { 1, gTextureTitleDKsJungleParkway, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleDKsJungleParkway, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4749,8 +4749,8 @@ MenuTexture D_02005178[2] = {
*
*/
MenuTexture D_020051A0[2] = {
- { 1, gTextureTitleBigDonut, 140, 18, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 1, gTextureTitleBigDonut, 140, 18, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4758,8 +4758,8 @@ MenuTexture D_020051A0[2] = {
*
*/
MenuTexture D_020051C8[2] = {
- { 0, gTextureMarioFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4767,8 +4767,8 @@ MenuTexture D_020051C8[2] = {
*
*/
MenuTexture D_020051F0[2] = {
- { 0, gTextureMarioFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4776,8 +4776,8 @@ MenuTexture D_020051F0[2] = {
*
*/
MenuTexture D_02005218[2] = {
- { 0, gTextureMarioFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4785,8 +4785,8 @@ MenuTexture D_02005218[2] = {
*
*/
MenuTexture D_02005240[2] = {
- { 0, gTextureMarioFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4794,8 +4794,8 @@ MenuTexture D_02005240[2] = {
*
*/
MenuTexture D_02005268[2] = {
- { 0, gTextureMarioFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4803,8 +4803,8 @@ MenuTexture D_02005268[2] = {
*
*/
MenuTexture D_02005290[2] = {
- { 0, gTextureMarioFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4812,8 +4812,8 @@ MenuTexture D_02005290[2] = {
*
*/
MenuTexture D_020052B8[2] = {
- { 0, gTextureMarioFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4821,8 +4821,8 @@ MenuTexture D_020052B8[2] = {
*
*/
MenuTexture D_020052E0[2] = {
- { 0, gTextureMarioFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4830,8 +4830,8 @@ MenuTexture D_020052E0[2] = {
*
*/
MenuTexture D_02005308[2] = {
- { 0, gTextureMarioFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4839,8 +4839,8 @@ MenuTexture D_02005308[2] = {
*
*/
MenuTexture D_02005330[2] = {
- { 0, gTextureMarioFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4848,8 +4848,8 @@ MenuTexture D_02005330[2] = {
*
*/
MenuTexture D_02005358[2] = {
- { 0, gTextureMarioFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4857,8 +4857,8 @@ MenuTexture D_02005358[2] = {
*
*/
MenuTexture D_02005380[2] = {
- { 0, gTextureMarioFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4866,8 +4866,8 @@ MenuTexture D_02005380[2] = {
*
*/
MenuTexture D_020053A8[2] = {
- { 0, gTextureMarioFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4875,8 +4875,8 @@ MenuTexture D_020053A8[2] = {
*
*/
MenuTexture D_020053D0[2] = {
- { 0, gTextureMarioFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4884,8 +4884,8 @@ MenuTexture D_020053D0[2] = {
*
*/
MenuTexture D_020053F8[2] = {
- { 0, gTextureMarioFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4893,8 +4893,8 @@ MenuTexture D_020053F8[2] = {
*
*/
MenuTexture D_02005420[2] = {
- { 0, gTextureMarioFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4902,8 +4902,8 @@ MenuTexture D_02005420[2] = {
*
*/
MenuTexture D_02005448[2] = {
- { 0, gTextureMarioFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureMarioFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4911,8 +4911,8 @@ MenuTexture D_02005448[2] = {
*
*/
MenuTexture D_02005470[2] = {
- { 0, gTextureLuigiFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4920,8 +4920,8 @@ MenuTexture D_02005470[2] = {
*
*/
MenuTexture D_02005498[2] = {
- { 0, gTextureLuigiFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4929,8 +4929,8 @@ MenuTexture D_02005498[2] = {
*
*/
MenuTexture D_020054C0[2] = {
- { 0, gTextureLuigiFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4938,8 +4938,8 @@ MenuTexture D_020054C0[2] = {
*
*/
MenuTexture D_020054E8[2] = {
- { 0, gTextureLuigiFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4947,8 +4947,8 @@ MenuTexture D_020054E8[2] = {
*
*/
MenuTexture D_02005510[2] = {
- { 0, gTextureLuigiFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4956,8 +4956,8 @@ MenuTexture D_02005510[2] = {
*
*/
MenuTexture D_02005538[2] = {
- { 0, gTextureLuigiFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4965,8 +4965,8 @@ MenuTexture D_02005538[2] = {
*
*/
MenuTexture D_02005560[2] = {
- { 0, gTextureLuigiFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4974,8 +4974,8 @@ MenuTexture D_02005560[2] = {
*
*/
MenuTexture D_02005588[2] = {
- { 0, gTextureLuigiFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4983,8 +4983,8 @@ MenuTexture D_02005588[2] = {
*
*/
MenuTexture D_020055B0[2] = {
- { 0, gTextureLuigiFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -4992,8 +4992,8 @@ MenuTexture D_020055B0[2] = {
*
*/
MenuTexture D_020055D8[2] = {
- { 0, gTextureLuigiFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5001,8 +5001,8 @@ MenuTexture D_020055D8[2] = {
*
*/
MenuTexture D_02005600[2] = {
- { 0, gTextureLuigiFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5010,8 +5010,8 @@ MenuTexture D_02005600[2] = {
*
*/
MenuTexture D_02005628[2] = {
- { 0, gTextureLuigiFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5019,8 +5019,8 @@ MenuTexture D_02005628[2] = {
*
*/
MenuTexture D_02005650[2] = {
- { 0, gTextureLuigiFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5028,8 +5028,8 @@ MenuTexture D_02005650[2] = {
*
*/
MenuTexture D_02005678[2] = {
- { 0, gTextureLuigiFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5037,8 +5037,8 @@ MenuTexture D_02005678[2] = {
*
*/
MenuTexture D_020056A0[2] = {
- { 0, gTextureLuigiFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5046,8 +5046,8 @@ MenuTexture D_020056A0[2] = {
*
*/
MenuTexture D_020056C8[2] = {
- { 0, gTextureLuigiFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5055,8 +5055,8 @@ MenuTexture D_020056C8[2] = {
*
*/
MenuTexture D_020056F0[2] = {
- { 0, gTextureLuigiFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureLuigiFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5064,8 +5064,8 @@ MenuTexture D_020056F0[2] = {
*
*/
MenuTexture D_02005718[2] = {
- { 0, gTextureToadFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5073,8 +5073,8 @@ MenuTexture D_02005718[2] = {
*
*/
MenuTexture D_02005740[2] = {
- { 0, gTextureToadFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5082,8 +5082,8 @@ MenuTexture D_02005740[2] = {
*
*/
MenuTexture D_02005768[2] = {
- { 0, gTextureToadFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5091,8 +5091,8 @@ MenuTexture D_02005768[2] = {
*
*/
MenuTexture D_02005790[2] = {
- { 0, gTextureToadFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5100,8 +5100,8 @@ MenuTexture D_02005790[2] = {
*
*/
MenuTexture D_020057B8[2] = {
- { 0, gTextureToadFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5109,8 +5109,8 @@ MenuTexture D_020057B8[2] = {
*
*/
MenuTexture D_020057E0[2] = {
- { 0, gTextureToadFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5118,8 +5118,8 @@ MenuTexture D_020057E0[2] = {
*
*/
MenuTexture D_02005808[2] = {
- { 0, gTextureToadFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5127,8 +5127,8 @@ MenuTexture D_02005808[2] = {
*
*/
MenuTexture D_02005830[2] = {
- { 0, gTextureToadFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5136,8 +5136,8 @@ MenuTexture D_02005830[2] = {
*
*/
MenuTexture D_02005858[2] = {
- { 0, gTextureToadFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5145,8 +5145,8 @@ MenuTexture D_02005858[2] = {
*
*/
MenuTexture D_02005880[2] = {
- { 0, gTextureToadFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5154,8 +5154,8 @@ MenuTexture D_02005880[2] = {
*
*/
MenuTexture D_020058A8[2] = {
- { 0, gTextureToadFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5163,8 +5163,8 @@ MenuTexture D_020058A8[2] = {
*
*/
MenuTexture D_020058D0[2] = {
- { 0, gTextureToadFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5172,8 +5172,8 @@ MenuTexture D_020058D0[2] = {
*
*/
MenuTexture D_020058F8[2] = {
- { 0, gTextureToadFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5181,8 +5181,8 @@ MenuTexture D_020058F8[2] = {
*
*/
MenuTexture D_02005920[2] = {
- { 0, gTextureToadFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5190,8 +5190,8 @@ MenuTexture D_02005920[2] = {
*
*/
MenuTexture D_02005948[2] = {
- { 0, gTextureToadFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5199,8 +5199,8 @@ MenuTexture D_02005948[2] = {
*
*/
MenuTexture D_02005970[2] = {
- { 0, gTextureToadFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5208,8 +5208,8 @@ MenuTexture D_02005970[2] = {
*
*/
MenuTexture D_02005998[2] = {
- { 0, gTextureToadFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureToadFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5217,8 +5217,8 @@ MenuTexture D_02005998[2] = {
*
*/
MenuTexture D_020059C0[2] = {
- { 0, gTexturePeachFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5226,8 +5226,8 @@ MenuTexture D_020059C0[2] = {
*
*/
MenuTexture D_020059E8[2] = {
- { 0, gTexturePeachFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5235,8 +5235,8 @@ MenuTexture D_020059E8[2] = {
*
*/
MenuTexture D_02005A10[2] = {
- { 0, gTexturePeachFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5244,8 +5244,8 @@ MenuTexture D_02005A10[2] = {
*
*/
MenuTexture D_02005A38[2] = {
- { 0, gTexturePeachFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5253,8 +5253,8 @@ MenuTexture D_02005A38[2] = {
*
*/
MenuTexture D_02005A60[2] = {
- { 0, gTexturePeachFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5262,8 +5262,8 @@ MenuTexture D_02005A60[2] = {
*
*/
MenuTexture D_02005A88[2] = {
- { 0, gTexturePeachFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5271,8 +5271,8 @@ MenuTexture D_02005A88[2] = {
*
*/
MenuTexture D_02005AB0[2] = {
- { 0, gTexturePeachFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5280,8 +5280,8 @@ MenuTexture D_02005AB0[2] = {
*
*/
MenuTexture D_02005AD8[2] = {
- { 0, gTexturePeachFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5289,8 +5289,8 @@ MenuTexture D_02005AD8[2] = {
*
*/
MenuTexture D_02005B00[2] = {
- { 0, gTexturePeachFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5298,8 +5298,8 @@ MenuTexture D_02005B00[2] = {
*
*/
MenuTexture D_02005B28[2] = {
- { 0, gTexturePeachFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5307,8 +5307,8 @@ MenuTexture D_02005B28[2] = {
*
*/
MenuTexture D_02005B50[2] = {
- { 0, gTexturePeachFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5316,8 +5316,8 @@ MenuTexture D_02005B50[2] = {
*
*/
MenuTexture D_02005B78[2] = {
- { 0, gTexturePeachFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5325,8 +5325,8 @@ MenuTexture D_02005B78[2] = {
*
*/
MenuTexture D_02005BA0[2] = {
- { 0, gTexturePeachFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5334,8 +5334,8 @@ MenuTexture D_02005BA0[2] = {
*
*/
MenuTexture D_02005BC8[2] = {
- { 0, gTexturePeachFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5343,8 +5343,8 @@ MenuTexture D_02005BC8[2] = {
*
*/
MenuTexture D_02005BF0[2] = {
- { 0, gTexturePeachFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5352,8 +5352,8 @@ MenuTexture D_02005BF0[2] = {
*
*/
MenuTexture D_02005C18[2] = {
- { 0, gTexturePeachFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5361,8 +5361,8 @@ MenuTexture D_02005C18[2] = {
*
*/
MenuTexture D_02005C40[2] = {
- { 0, gTexturePeachFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTexturePeachFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5370,8 +5370,8 @@ MenuTexture D_02005C40[2] = {
*
*/
MenuTexture D_02005C68[2] = {
- { 0, gTextureYoshiFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5379,8 +5379,8 @@ MenuTexture D_02005C68[2] = {
*
*/
MenuTexture D_02005C90[2] = {
- { 0, gTextureYoshiFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5388,8 +5388,8 @@ MenuTexture D_02005C90[2] = {
*
*/
MenuTexture D_02005CB8[2] = {
- { 0, gTextureYoshiFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5398,8 +5398,8 @@ MenuTexture D_02005CB8[2] = {
*/
MenuTexture D_02005CE0[2] = {
- { 0, gTextureYoshiFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5407,8 +5407,8 @@ MenuTexture D_02005CE0[2] = {
*
*/
MenuTexture D_02005D08[2] = {
- { 0, gTextureYoshiFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5416,8 +5416,8 @@ MenuTexture D_02005D08[2] = {
*
*/
MenuTexture D_02005D30[2] = {
- { 0, gTextureYoshiFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5425,8 +5425,8 @@ MenuTexture D_02005D30[2] = {
*
*/
MenuTexture D_02005D58[2] = {
- { 0, gTextureYoshiFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5434,8 +5434,8 @@ MenuTexture D_02005D58[2] = {
*
*/
MenuTexture D_02005D80[2] = {
- { 0, gTextureYoshiFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5443,8 +5443,8 @@ MenuTexture D_02005D80[2] = {
*
*/
MenuTexture D_02005DA8[2] = {
- { 0, gTextureYoshiFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5452,8 +5452,8 @@ MenuTexture D_02005DA8[2] = {
*
*/
MenuTexture D_02005DD0[2] = {
- { 0, gTextureYoshiFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5461,8 +5461,8 @@ MenuTexture D_02005DD0[2] = {
*
*/
MenuTexture D_02005DF8[2] = {
- { 0, gTextureYoshiFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5470,8 +5470,8 @@ MenuTexture D_02005DF8[2] = {
*
*/
MenuTexture D_02005E20[2] = {
- { 0, gTextureYoshiFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5479,8 +5479,8 @@ MenuTexture D_02005E20[2] = {
*
*/
MenuTexture D_02005E48[2] = {
- { 0, gTextureYoshiFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5488,8 +5488,8 @@ MenuTexture D_02005E48[2] = {
*
*/
MenuTexture D_02005E70[2] = {
- { 0, gTextureYoshiFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5497,8 +5497,8 @@ MenuTexture D_02005E70[2] = {
*
*/
MenuTexture D_02005E98[2] = {
- { 0, gTextureYoshiFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5506,8 +5506,8 @@ MenuTexture D_02005E98[2] = {
*
*/
MenuTexture D_02005EC0[2] = {
- { 0, gTextureYoshiFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5515,8 +5515,8 @@ MenuTexture D_02005EC0[2] = {
*
*/
MenuTexture D_02005EE8[2] = {
- { 0, gTextureYoshiFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureYoshiFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5524,8 +5524,8 @@ MenuTexture D_02005EE8[2] = {
*
*/
MenuTexture D_02005F10[2] = {
- { 0, gTextureDkFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5533,8 +5533,8 @@ MenuTexture D_02005F10[2] = {
*
*/
MenuTexture D_02005F38[2] = {
- { 0, gTextureDkFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5542,8 +5542,8 @@ MenuTexture D_02005F38[2] = {
*
*/
MenuTexture D_02005F60[2] = {
- { 0, gTextureDkFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5551,8 +5551,8 @@ MenuTexture D_02005F60[2] = {
*
*/
MenuTexture D_02005F88[2] = {
- { 0, gTextureDkFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5560,8 +5560,8 @@ MenuTexture D_02005F88[2] = {
*
*/
MenuTexture D_02005FB0[2] = {
- { 0, gTextureDkFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5569,8 +5569,8 @@ MenuTexture D_02005FB0[2] = {
*
*/
MenuTexture D_02005FD8[2] = {
- { 0, gTextureDkFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5578,8 +5578,8 @@ MenuTexture D_02005FD8[2] = {
*
*/
MenuTexture D_02006000[2] = {
- { 0, gTextureDkFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5587,8 +5587,8 @@ MenuTexture D_02006000[2] = {
*
*/
MenuTexture D_02006028[2] = {
- { 0, gTextureDkFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5596,8 +5596,8 @@ MenuTexture D_02006028[2] = {
*
*/
MenuTexture D_02006050[2] = {
- { 0, gTextureDkFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5605,8 +5605,8 @@ MenuTexture D_02006050[2] = {
*
*/
MenuTexture D_02006078[2] = {
- { 0, gTextureDkFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5614,8 +5614,8 @@ MenuTexture D_02006078[2] = {
*
*/
MenuTexture D_020060A0[2] = {
- { 0, gTextureDkFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5623,8 +5623,8 @@ MenuTexture D_020060A0[2] = {
*
*/
MenuTexture D_020060C8[2] = {
- { 0, gTextureDkFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5632,8 +5632,8 @@ MenuTexture D_020060C8[2] = {
*
*/
MenuTexture D_020060F0[2] = {
- { 0, gTextureDkFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5641,8 +5641,8 @@ MenuTexture D_020060F0[2] = {
*
*/
MenuTexture D_02006118[2] = {
- { 0, gTextureDkFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5650,8 +5650,8 @@ MenuTexture D_02006118[2] = {
*
*/
MenuTexture D_02006140[2] = {
- { 0, gTextureDkFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5659,8 +5659,8 @@ MenuTexture D_02006140[2] = {
*
*/
MenuTexture D_02006168[2] = {
- { 0, gTextureDkFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5668,8 +5668,8 @@ MenuTexture D_02006168[2] = {
*
*/
MenuTexture D_02006190[2] = {
- { 0, gTextureDkFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureDkFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5677,8 +5677,8 @@ MenuTexture D_02006190[2] = {
*
*/
MenuTexture D_020061B8[2] = {
- { 0, gTextureWarioFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5686,8 +5686,8 @@ MenuTexture D_020061B8[2] = {
*
*/
MenuTexture D_020061E0[2] = {
- { 0, gTextureWarioFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5695,8 +5695,8 @@ MenuTexture D_020061E0[2] = {
*
*/
MenuTexture D_02006208[2] = {
- { 0, gTextureWarioFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5704,8 +5704,8 @@ MenuTexture D_02006208[2] = {
*
*/
MenuTexture D_02006230[2] = {
- { 0, gTextureWarioFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5713,8 +5713,8 @@ MenuTexture D_02006230[2] = {
*
*/
MenuTexture D_02006258[2] = {
- { 0, gTextureWarioFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5722,8 +5722,8 @@ MenuTexture D_02006258[2] = {
*
*/
MenuTexture D_02006280[2] = {
- { 0, gTextureWarioFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5731,8 +5731,8 @@ MenuTexture D_02006280[2] = {
*
*/
MenuTexture D_020062A8[2] = {
- { 0, gTextureWarioFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5740,8 +5740,8 @@ MenuTexture D_020062A8[2] = {
*
*/
MenuTexture D_020062D0[2] = {
- { 0, gTextureWarioFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5749,8 +5749,8 @@ MenuTexture D_020062D0[2] = {
*
*/
MenuTexture D_020062F8[2] = {
- { 0, gTextureWarioFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5758,8 +5758,8 @@ MenuTexture D_020062F8[2] = {
*
*/
MenuTexture D_02006320[2] = {
- { 0, gTextureWarioFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5767,8 +5767,8 @@ MenuTexture D_02006320[2] = {
*
*/
MenuTexture D_02006348[2] = {
- { 0, gTextureWarioFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5776,8 +5776,8 @@ MenuTexture D_02006348[2] = {
*
*/
MenuTexture D_02006370[2] = {
- { 0, gTextureWarioFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5785,8 +5785,8 @@ MenuTexture D_02006370[2] = {
*
*/
MenuTexture D_02006398[2] = {
- { 0, gTextureWarioFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5794,8 +5794,8 @@ MenuTexture D_02006398[2] = {
*
*/
MenuTexture D_020063C0[2] = {
- { 0, gTextureWarioFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5803,8 +5803,8 @@ MenuTexture D_020063C0[2] = {
*
*/
MenuTexture D_020063E8[2] = {
- { 0, gTextureWarioFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5812,8 +5812,8 @@ MenuTexture D_020063E8[2] = {
*
*/
MenuTexture D_02006410[2] = {
- { 0, gTextureWarioFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5821,8 +5821,8 @@ MenuTexture D_02006410[2] = {
*
*/
MenuTexture D_02006438[2] = {
- { 0, gTextureWarioFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureWarioFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5830,8 +5830,8 @@ MenuTexture D_02006438[2] = {
*
*/
MenuTexture D_02006460[2] = {
- { 0, gTextureBowserFace00, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace00, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5839,8 +5839,8 @@ MenuTexture D_02006460[2] = {
*
*/
MenuTexture D_02006488[2] = {
- { 0, gTextureBowserFace01, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace01, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5848,8 +5848,8 @@ MenuTexture D_02006488[2] = {
*
*/
MenuTexture D_020064B0[2] = {
- { 0, gTextureBowserFace02, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace02, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5857,8 +5857,8 @@ MenuTexture D_020064B0[2] = {
*
*/
MenuTexture D_020064D8[2] = {
- { 0, gTextureBowserFace03, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace03, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5866,8 +5866,8 @@ MenuTexture D_020064D8[2] = {
*
*/
MenuTexture D_02006500[2] = {
- { 0, gTextureBowserFace04, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace04, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5875,8 +5875,8 @@ MenuTexture D_02006500[2] = {
*
*/
MenuTexture D_02006528[2] = {
- { 0, gTextureBowserFace05, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace05, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5884,8 +5884,8 @@ MenuTexture D_02006528[2] = {
*
*/
MenuTexture D_02006550[2] = {
- { 0, gTextureBowserFace06, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace06, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5893,8 +5893,8 @@ MenuTexture D_02006550[2] = {
*
*/
MenuTexture D_02006578[2] = {
- { 0, gTextureBowserFace07, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace07, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5902,8 +5902,8 @@ MenuTexture D_02006578[2] = {
*
*/
MenuTexture D_020065A0[2] = {
- { 0, gTextureBowserFace08, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace08, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5911,8 +5911,8 @@ MenuTexture D_020065A0[2] = {
*
*/
MenuTexture D_020065C8[2] = {
- { 0, gTextureBowserFace09, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace09, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5920,8 +5920,8 @@ MenuTexture D_020065C8[2] = {
*
*/
MenuTexture D_020065F0[2] = {
- { 0, gTextureBowserFace10, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace10, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5929,8 +5929,8 @@ MenuTexture D_020065F0[2] = {
*
*/
MenuTexture D_02006618[2] = {
- { 0, gTextureBowserFace11, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace11, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5938,8 +5938,8 @@ MenuTexture D_02006618[2] = {
*
*/
MenuTexture D_02006640[2] = {
- { 0, gTextureBowserFace12, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace12, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5947,8 +5947,8 @@ MenuTexture D_02006640[2] = {
*
*/
MenuTexture D_02006668[2] = {
- { 0, gTextureBowserFace13, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace13, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5956,8 +5956,8 @@ MenuTexture D_02006668[2] = {
*
*/
MenuTexture D_02006690[2] = {
- { 0, gTextureBowserFace14, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace14, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5965,8 +5965,8 @@ MenuTexture D_02006690[2] = {
*
*/
MenuTexture D_020066B8[2] = {
- { 0, gTextureBowserFace15, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace15, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
@@ -5974,8 +5974,8 @@ MenuTexture D_020066B8[2] = {
*
*/
MenuTexture D_020066E0[2] = {
- { 0, gTextureBowserFace16, 64, 64, 0, 0, 0x0},
- { 0, NULL, 0, 0, 0, 0, 0},
+ { 0, gTextureBowserFace16, 64, 64, 0, 0, 0x0 },
+ { 0, NULL, 0, 0, 0, 0, 0 },
};
/**
diff --git a/src/ending/ceremony_and_credits.c b/src/ending/ceremony_and_credits.c
index fd8b2405c..002316008 100644
--- a/src/ending/ceremony_and_credits.c
+++ b/src/ending/ceremony_and_credits.c
@@ -1582,10 +1582,11 @@ void ceremony_transition_sliding_borders(void) {
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetFillColor(gDisplayListHead++, (GPACK_RGBA5551(0, 0, 0, 1) << 16 | GPACK_RGBA5551(0, 0, 0, 1)));
- gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32)lry);
- gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), (s32)uly, OTRGetGameRenderWidth(), 239);
- //gDPFillRectangle(gDisplayListHead++, 0, 0, 319, (s32) lry);
- //gDPFillRectangle(gDisplayListHead++, 0, (s32) uly, 319, 239);
+ gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetGameRenderWidth(), (s32) lry);
+ gDPFillWideRectangle(gDisplayListHead++, OTRGetRectDimensionFromLeftEdge(0), (s32) uly, OTRGetGameRenderWidth(),
+ 239);
+ // gDPFillRectangle(gDisplayListHead++, 0, 0, 319, (s32) lry);
+ // gDPFillRectangle(gDisplayListHead++, 0, (s32) uly, 319, 239);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
adjust_f32_value_transition(&gSizeSlidingBorders, gOrderedSizeSlidingBorders, D_802856BC / D_802856B4);
diff --git a/src/ending/code_80280000.c b/src/ending/code_80280000.c
index be1706ed5..4dfa361fe 100644
--- a/src/ending/code_80280000.c
+++ b/src/ending/code_80280000.c
@@ -57,7 +57,8 @@ void func_80280038(void) {
func_80057FC4(0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
- guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
+ guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, CM_GetProps()->NearPersp,
+ CM_GetProps()->FarPersp, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
diff --git a/src/ending/code_80281C40.c b/src/ending/code_80281C40.c
index 18507f23b..a09f71c16 100644
--- a/src/ending/code_80281C40.c
+++ b/src/ending/code_80281C40.c
@@ -72,8 +72,8 @@ void func_80281D00(void) {
}
func_8028150C();
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
- guPerspective((Mtx*) &gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp,
- 1.0f);
+ guPerspective((Mtx*) &gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, CM_GetProps()->NearPersp,
+ CM_GetProps()->FarPersp, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
diff --git a/src/ending/credits.h b/src/ending/credits.h
index 4e5c97440..ecc51361d 100644
--- a/src/ending/credits.h
+++ b/src/ending/credits.h
@@ -19,7 +19,7 @@ typedef struct {
/* 0x0C */ s8 slideDirection; // 0 for slide right, 1 for slide left. May have other uses/effects
/* 0x0D */ s8 textColor;
/* 0x0E */ s16 padding; // Always seems to be 0, never read (that I can see)
-} CreditsRenderInfo; // size = 0x10
+} CreditsRenderInfo; // size = 0x10
extern CreditsRenderInfo gTextCreditsRenderInfo[]; // gTextCreditsRenderInfo
extern char* gCreditsText[];
diff --git a/src/engine/Actor.cpp b/src/engine/Actor.cpp
index f3254fed0..c1c2ea0c3 100644
--- a/src/engine/Actor.cpp
+++ b/src/engine/Actor.cpp
@@ -7,30 +7,36 @@ extern "C" {
#include "math_util.h"
}
-AActor::AActor() {}
+AActor::AActor() {
+}
// Virtual functions to be overridden by derived classes
-void AActor::Tick() { }
-void AActor::Draw(Camera *camera) {
+void AActor::Tick() {
+}
+void AActor::Draw(Camera* camera) {
if (Model) {
Mat4 mtx;
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
- ApplyMatrixTransformations(mtx, *(FVector*)Pos, *(IRotator*)Rot, Scale);
+ ApplyMatrixTransformations(mtx, *(FVector*) Pos, *(IRotator*) Rot, Scale);
if (render_set_position(mtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, Model);
}
}
}
-void AActor::Collision(Player* player, AActor* actor) {}
-void AActor::VehicleCollision(s32 playerId, Player* player){}
+void AActor::Collision(Player* player, AActor* actor) {
+}
+void AActor::VehicleCollision(s32 playerId, Player* player) {
+}
void AActor::Destroy() {
// Set uuid to zero.
memset(uuid, 0, sizeof(uuid));
}
-bool AActor::IsMod() { return false; }
+bool AActor::IsMod() {
+ return false;
+}
void AActor::SetLocation(FVector pos) {
Pos[0] = pos.x;
Pos[1] = pos.y;
diff --git a/src/engine/Actor.h b/src/engine/Actor.h
index fb0a9f89e..c287329a4 100644
--- a/src/engine/Actor.h
+++ b/src/engine/Actor.h
@@ -9,28 +9,26 @@ extern "C" {
#include "camera.h"
#include "common_structs.h"
-
class AActor {
-public:
-
+ public:
/* 0x00 */ s16 Type = 0;
/* 0x02 */ s16 Flags;
/* 0x04 */ s16 Unk_04;
/* 0x06 */ s16 State;
/* 0x08 */ f32 Unk_08;
/* 0x0C */ f32 BoundingBoxSize;
- /* 0x10 */ Vec3s Rot = {0, 0, 0};
+ /* 0x10 */ Vec3s Rot = { 0, 0, 0 };
/* 0x16 */ s16 Unk_16;
/* 0x18 */ Vec3f Pos;
- /* 0x24 */ Vec3f Velocity = {0, 0, 0};
+ /* 0x24 */ Vec3f Velocity = { 0, 0, 0 };
/* 0x30 */ Collision Unk30;
uint8_t uuid[16];
const char* Name = "";
- FVector Scale = {1, 1, 1};
+ FVector Scale = { 1, 1, 1 };
Gfx* Model = NULL;
- virtual ~AActor() = default; // Virtual destructor for proper cleanup in derived classes
+ virtual ~AActor() = default; // Virtual destructor for proper cleanup in derived classes
explicit AActor();
@@ -44,5 +42,4 @@ public:
virtual void Destroy();
virtual bool IsMod();
};
-
-} \ No newline at end of file
+}
diff --git a/src/engine/AllActors.h b/src/engine/AllActors.h
index f2b228b57..78e37a271 100644
--- a/src/engine/AllActors.h
+++ b/src/engine/AllActors.h
@@ -36,4 +36,3 @@
#include "objects/Snowman.h"
#include "objects/Podium.h"
#include "objects/GrandPrixBalloons.h"
-
diff --git a/src/engine/CoreMath.h b/src/engine/CoreMath.h
index 2c232aab9..20c7479c9 100644
--- a/src/engine/CoreMath.h
+++ b/src/engine/CoreMath.h
@@ -5,13 +5,13 @@
/**
* @file CoreMath.h
- *
+ *
* Basic vector structs for manipulating 2D and 3D coordinates
- *
+ *
*/
/**
- *
+ *
* Applies pos, rot, and scale
*
*/
@@ -38,13 +38,8 @@ struct FVector {
return x * other.x + y * other.y + z * other.z;
}
-
FVector Cross(const FVector& other) const {
- return FVector(
- y * other.z - z * other.y,
- z * other.x - x * other.z,
- x * other.y - y * other.x
- );
+ return FVector(y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x);
}
float Magnitude() const {
@@ -54,15 +49,15 @@ struct FVector {
FVector Normalize() const {
float len = std::sqrt(x * x + y * y + z * z);
if (len > 0.0001f) {
- return FVector(
- x / len, y / len, z / len
- );
+ return FVector(x / len, y / len, z / len);
}
return FVector(0, 0, 0);
}
- FVector() : x(0), y(0), z(0) {}
- FVector(float x, float y, float z) : x(x), y(y), z(z) {}
+ FVector() : x(0), y(0), z(0) {
+ }
+ FVector(float x, float y, float z) : x(x), y(y), z(z) {
+ }
#endif // __cplusplus
};
@@ -71,8 +66,10 @@ struct FVector4 {
#ifdef __cplusplus
- FVector4() : x(0), y(0), z(0), w(0) {}
- FVector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+ FVector4() : x(0), y(0), z(0), w(0) {
+ }
+ FVector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {
+ }
#endif // __cplusplus
};
@@ -92,8 +89,10 @@ struct FVector2D {
return *this;
}
- FVector2D() : x(0), z(0) {}
- FVector2D(float x, float z) : x(x), z(z) {}
+ FVector2D() : x(0), z(0) {
+ }
+ FVector2D(float x, float z) : x(x), z(z) {
+ }
#endif // __cplusplus
};
@@ -102,10 +101,11 @@ typedef struct IVector2D {
int32_t X, Y;
#ifdef __cplusplus
- IVector2D() : X(0), Y(0) {} // Default constructor
-
- IVector2D(int32_t x, int32_t y) : X(x), Y(y) {} // Constructor to initialize with values
+ IVector2D() : X(0), Y(0) {
+ } // Default constructor
+ IVector2D(int32_t x, int32_t y) : X(x), Y(y) {
+ } // Constructor to initialize with values
IVector2D& operator=(const IVector2D& other) {
X = other.X;
@@ -116,9 +116,8 @@ typedef struct IVector2D {
} IVector2D;
/**
- * This struct immediately converts float pitch/yaw/roll in degrees to n64 int16_t binary angles 0-0xFFFF == 0-360 degrees
- * ToDegrees() Receive an FRotator of float degrees back.
- * Set() Set an n64 int16_t binary angles 0-0xFFFF
+ * This struct immediately converts float pitch/yaw/roll in degrees to n64 int16_t binary angles 0-0xFFFF == 0-360
+ * degrees ToDegrees() Receive an FRotator of float degrees back. Set() Set an n64 int16_t binary angles 0-0xFFFF
*/
struct IRotator {
uint16_t pitch, yaw, roll;
@@ -126,8 +125,8 @@ struct IRotator {
#ifdef __cplusplus
IRotator& operator=(const IRotator& other) {
pitch = other.pitch;
- yaw = other.yaw;
- roll = other.roll;
+ yaw = other.yaw;
+ roll = other.roll;
return *this;
}
@@ -137,21 +136,18 @@ struct IRotator {
roll = r;
}
- IRotator() : pitch(0), yaw(0), roll(0) {}
+ IRotator() : pitch(0), yaw(0), roll(0) {
+ }
IRotator(float p, float y, float r) {
pitch = p * (UINT16_MAX / 360);
- yaw = y * (UINT16_MAX / 360);
- roll = r * (UINT16_MAX / 360);
+ yaw = y * (UINT16_MAX / 360);
+ roll = r * (UINT16_MAX / 360);
}
// Convert to radians as FVector
[[nodiscard]] FVector ToRadians() const {
float scale = 2.0f * M_PI / 65536.0f;
- return FVector(
- pitch * scale,
- yaw * scale,
- roll * scale
- );
+ return FVector(pitch * scale, yaw * scale, roll * scale);
}
#endif // __cplusplus
};
@@ -167,26 +163,26 @@ struct FRotator {
#ifdef __cplusplus
FRotator& operator=(const FRotator& other) {
pitch = other.pitch;
- yaw = other.yaw;
- roll = other.roll;
+ yaw = other.yaw;
+ roll = other.roll;
return *this;
}
// Convert to binary rotator 0 --> INT16_MAX
[[nodiscard]] IRotator ToBinary() const {
- return IRotator(
- static_cast<uint16_t>(pitch * (UINT16_MAX / 360)),
- static_cast<uint16_t>(yaw * (UINT16_MAX / 360)),
- static_cast<uint16_t>(roll * (UINT16_MAX / 360))
- );
+ return IRotator(static_cast<uint16_t>(pitch * (UINT16_MAX / 360)),
+ static_cast<uint16_t>(yaw * (UINT16_MAX / 360)),
+ static_cast<uint16_t>(roll * (UINT16_MAX / 360)));
}
- FRotator() : pitch(0), yaw(0), roll(0) {}
- FRotator(float p, float y, float r) : pitch(p), yaw(y), roll(r) {}
+ FRotator() : pitch(0), yaw(0), roll(0) {
+ }
+ FRotator(float p, float y, float r) : pitch(p), yaw(y), roll(r) {
+ }
FRotator(IRotator rot) {
pitch = static_cast<float>(rot.pitch * (360 / UINT16_MAX));
- yaw = static_cast<float>(rot.yaw * (360 / UINT16_MAX));
- roll = static_cast<float>(rot.roll * (360 / UINT16_MAX));
+ yaw = static_cast<float>(rot.yaw * (360 / UINT16_MAX));
+ roll = static_cast<float>(rot.roll * (360 / UINT16_MAX));
}
#endif // __cplusplus
};
@@ -200,11 +196,12 @@ struct IPathSpan {
#ifdef __cplusplus
// Default Constructor
- IPathSpan() : Start(0), End(0) {}
+ IPathSpan() : Start(0), End(0) {
+ }
// Parameterized Constructor
- IPathSpan(int InStart, int InEnd)
- : Start(InStart), End(InEnd) {}
+ IPathSpan(int InStart, int InEnd) : Start(InStart), End(InEnd) {
+ }
// Copy Assignment Operator
IPathSpan& operator=(const IPathSpan& Other) {
diff --git a/src/engine/Cup.cpp b/src/engine/Cup.cpp
index ec9e6c913..a798bb5e8 100644
--- a/src/engine/Cup.cpp
+++ b/src/engine/Cup.cpp
@@ -42,5 +42,5 @@ size_t Cup::GetSize() {
void Cup::ShuffleCourses() {
// std::random_device rd;
// std::mt19937 g(rd());
- //std::shuffle(Courses.begin(), Courses.end(), g);
+ // std::shuffle(Courses.begin(), Courses.end(), g);
}
diff --git a/src/engine/Cup.h b/src/engine/Cup.h
index 0b477824f..4ef5a3f83 100644
--- a/src/engine/Cup.h
+++ b/src/engine/Cup.h
@@ -8,10 +8,10 @@
class Course; // <-- Forward declare
class Cup {
-public:
+ public:
std::string Id;
const char* Name;
- u8 *Thumbnail;
+ u8* Thumbnail;
size_t CursorPosition = 0; // Course index in cup
std::vector<Course*> Courses;
@@ -24,4 +24,4 @@ public:
virtual void SetCourse(size_t position);
virtual Course* GetCourse();
virtual size_t GetSize();
-}; \ No newline at end of file
+};
diff --git a/src/engine/GameAPI.h b/src/engine/GameAPI.h
index 6e2e84323..009735e87 100644
--- a/src/engine/GameAPI.h
+++ b/src/engine/GameAPI.h
@@ -3,4 +3,4 @@
void* GetCourse(void);
-#endif // GAME_API_H \ No newline at end of file
+#endif // GAME_API_H
diff --git a/src/engine/GarbageCollector.cpp b/src/engine/GarbageCollector.cpp
index 9832aa29d..34dee17c8 100644
--- a/src/engine/GarbageCollector.cpp
+++ b/src/engine/GarbageCollector.cpp
@@ -2,7 +2,7 @@
#include "World.h"
void RunGarbageCollector() {
- //CleanActors();
+ // CleanActors();
CleanObjects();
CleanStaticMeshActors();
}
diff --git a/src/engine/GarbageCollector.h b/src/engine/GarbageCollector.h
index c96f1c36a..f9f82cbfd 100644
--- a/src/engine/GarbageCollector.h
+++ b/src/engine/GarbageCollector.h
@@ -5,7 +5,6 @@
#include "Object.h"
#include "World.h"
-
void RunGarbageCollector();
void CleanActors();
void CleanStaticMeshActors();
diff --git a/src/engine/HM_Intro.cpp b/src/engine/HM_Intro.cpp
index e27d5db0c..8fb97f89d 100644
--- a/src/engine/HM_Intro.cpp
+++ b/src/engine/HM_Intro.cpp
@@ -40,7 +40,7 @@ void HarbourMastersIntro::HM_InitIntro() {
_pos = FVector(-1000, -205, -800); // -1000, -210, -800
_rot = IRotator(-5, 100, 0);
- _scale = {0.7f, 0.7f, 0.7f};
+ _scale = { 0.7f, 0.7f, 0.7f };
_ship2Pos = FVector(300, -210, -1960);
_ship2Rot = IRotator(0, 45, 0);
@@ -53,18 +53,16 @@ void HarbourMastersIntro::HM_InitIntro() {
_hPos = FVector(-2000, 100, -4900);
_hRot = IRotator(0, -45.0f, 0);
- _hScale = {2.0f, 2.0f, 2.0f};
+ _hScale = { 2.0f, 2.0f, 2.0f };
lusPos = FVector(0, -400, -614); // 12, 190, -1000
lusRot = IRotator(0, 0, 0);
lusScale = FVector(1, 1, 1);
- ground_f3d_material_013_lights = gdSPDefLights1(
- 0x7F, 0x30, 0x80,
- 0x60, 20, 10, 0x49, 0x49, 0x49
- );
+ ground_f3d_material_013_lights = gdSPDefLights1(0x7F, 0x30, 0x80, 0x60, 20, 10, 0x49, 0x49, 0x49);
- gEditor.AddObject("lus", &lusPos, &lusRot, &lusScale, nullptr, 1, Editor::GameObject::CollisionType::BOUNDING_BOX, 10, &DespawnValue, -1);
+ gEditor.AddObject("lus", &lusPos, &lusRot, &lusScale, nullptr, 1, Editor::GameObject::CollisionType::BOUNDING_BOX,
+ 10, &DespawnValue, -1);
}
void HarbourMastersIntro::HM_TickIntro() {
@@ -90,12 +88,14 @@ void HarbourMastersIntro::HM_TickIntro() {
gFadeModeSelection = FADE_MODE_LOGO;
}
- find_and_set_tile_size((uintptr_t) ((void*)mat_water_water1), 0, _water);
- find_and_set_tile_size((uintptr_t) ((void*)mat_water_water2), _water, 0);;
+ find_and_set_tile_size((uintptr_t) ((void*) mat_water_water1), 0, _water);
+ find_and_set_tile_size((uintptr_t) ((void*) mat_water_water2), _water, 0);
+ ;
}
-void HarbourMastersIntro::Bob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed) {
- float time = (float)gGlobalTimer;
+void HarbourMastersIntro::Bob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed,
+ f32 rollAmp, f32 rollSpeed) {
+ float time = (float) gGlobalTimer;
pos.y = -210 + bobAmp * sin(time * bobSpeed);
@@ -104,14 +104,15 @@ void HarbourMastersIntro::Bob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSp
rot.roll = (rollAmp * sin(time * rollSpeed)) * (UINT16_MAX / 360);
}
-void HarbourMastersIntro::SpagBob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed) {
- float time = (float)gGlobalTimer;
+void HarbourMastersIntro::SpagBob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed,
+ f32 rollAmp, f32 rollSpeed) {
+ float time = (float) gGlobalTimer;
pos.y = -205 + bobAmp * sin(time * bobSpeed);
- rot.pitch = (-5 + tiltAmp * sin(time * tiltSpeed)) * (UINT16_MAX / 360);
+ rot.pitch = (-5 + tiltAmp * sin(time * tiltSpeed)) * (UINT16_MAX / 360);
- rot.roll = (rollAmp * sin(time * rollSpeed)) * (UINT16_MAX / 360);
+ rot.roll = (rollAmp * sin(time * rollSpeed)) * (UINT16_MAX / 360);
}
void HarbourMastersIntro::HM_DrawIntro() {
@@ -142,7 +143,7 @@ void HarbourMastersIntro::HM_DrawIntro() {
render_set_position(mtx_geo, 0);
gSPDisplayList(gDisplayListHead++, ground_map_mesh);
- //gSPDisplayList(gDisplayListHead++, powered_Text_mesh); // Replaced by poweredbylus
+ // gSPDisplayList(gDisplayListHead++, powered_Text_mesh); // Replaced by poweredbylus
gSPDisplayList(gDisplayListHead++, castle_map_002_mesh);
gSPDisplayList(gDisplayListHead++, road_map_001_mesh);
gSPDisplayList(gDisplayListHead++, water_water1_mesh);
@@ -150,7 +151,7 @@ void HarbourMastersIntro::HM_DrawIntro() {
Mat4 lusMtx;
ApplyMatrixTransformations(lusMtx, lusPos, lusRot, lusScale);
render_set_position(lusMtx, 0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)"__OTR__hmintro/poweredbylus");
+ gSPDisplayList(gDisplayListHead++, (Gfx*) "__OTR__hmintro/poweredbylus");
HarbourMastersIntro::Sync();
}
@@ -161,7 +162,8 @@ void HarbourMastersIntro::Setup() {
gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP);
guPerspective(&gGfxPool->mtxScreen, &perspNorm, 45.0f, 1.3333334f, 100.0f, 12800.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
- guLookAt(&gGfxPool->mtxLookAt[0], _camera.Pos.x, _camera.Pos.y, _camera.Pos.z, _camera.LookAt.x, _camera.LookAt.y, _camera.LookAt.z, 0.0f, 1.0f, 0.0f);
+ guLookAt(&gGfxPool->mtxLookAt[0], _camera.Pos.x, _camera.Pos.y, _camera.Pos.z, _camera.LookAt.x, _camera.LookAt.y,
+ _camera.LookAt.z, 0.0f, 1.0f, 0.0f);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
diff --git a/src/engine/HM_Intro.h b/src/engine/HM_Intro.h
index 24fe08e35..552056a7f 100644
--- a/src/engine/HM_Intro.h
+++ b/src/engine/HM_Intro.h
@@ -15,17 +15,20 @@ extern "C" {
#ifdef __cplusplus
class HarbourMastersIntro {
-public:
+ public:
HarbourMastersIntro();
void HM_InitIntro();
void HM_TickIntro();
void HM_DrawIntro();
-private:
+
+ private:
void Setup();
void Sync();
- void Bob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed);
- void SpagBob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp, f32 rollSpeed);
+ void Bob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp,
+ f32 rollSpeed);
+ void SpagBob(FVector& pos, IRotator& rot, f32 bobAmp, f32 bobSpeed, f32 tiltAmp, f32 tiltSpeed, f32 rollAmp,
+ f32 rollSpeed);
void MoveCloserToCamera(float moveSpeed);
struct HMCamera {
@@ -75,4 +78,4 @@ void HM_DrawIntro(void);
}
#endif
-#endif // _HM_INTRO_H \ No newline at end of file
+#endif // _HM_INTRO_H
diff --git a/src/engine/Matrix.cpp b/src/engine/Matrix.cpp
index 1f2301258..686df48bd 100644
--- a/src/engine/Matrix.cpp
+++ b/src/engine/Matrix.cpp
@@ -99,7 +99,7 @@ void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector sca
mtx[0][2] *= scale.z;
mtx[1][2] *= scale.z;
mtx[2][2] *= scale.z;
-
+
// Set the last row and column for the homogeneous coordinate system
mtx[0][3] = 0.0f;
mtx[1][3] = 0.0f;
@@ -119,79 +119,76 @@ void AddLocalRotation(Mat4 mat, IRotator rot) {
mat[0][0] = (cos_yaw * cos_roll) + (sin_pitch * sin_yaw * sin_roll);
mat[0][1] = (cos_pitch * sin_roll);
mat[0][2] = (-sin_yaw * cos_roll) + (sin_pitch * cos_yaw * sin_roll);
-
+
mat[1][0] = (-cos_yaw * sin_roll) + (sin_pitch * sin_yaw * cos_roll);
mat[1][1] = (cos_pitch * cos_roll);
mat[1][2] = (sin_yaw * sin_roll) + (sin_pitch * cos_yaw * cos_roll);
-
+
mat[2][0] = (cos_pitch * sin_yaw);
mat[2][1] = -sin_pitch;
mat[2][2] = (cos_pitch * cos_yaw);
}
-
// API
extern "C" {
- void AddHudMatrix(Mat4 mtx, s32 flags) {
- AddMatrix(gWorldInstance.Mtx.Hud, mtx, flags);
- }
-
- void AddObjectMatrix(Mat4 mtx, s32 flags) {
- AddMatrix(gWorldInstance.Mtx.Objects, mtx, flags);
- }
+void AddHudMatrix(Mat4 mtx, s32 flags) {
+ AddMatrix(gWorldInstance.Mtx.Hud, mtx, flags);
+}
- void AddShadowMatrix(Mat4 mtx, s32 flags) {
- AddMatrix(gWorldInstance.Mtx.Shadows, mtx, flags);
- }
+void AddObjectMatrix(Mat4 mtx, s32 flags) {
+ AddMatrix(gWorldInstance.Mtx.Objects, mtx, flags);
+}
- void AddKartMatrix(Mat4 mtx, s32 flags) {
- AddMatrix(gWorldInstance.Mtx.Karts, mtx, flags);
- }
+void AddShadowMatrix(Mat4 mtx, s32 flags) {
+ AddMatrix(gWorldInstance.Mtx.Shadows, mtx, flags);
+}
- void AddEffectMatrix(Mat4 mtx, s32 flags) {
- AddMatrix(gWorldInstance.Mtx.Effects, mtx, flags);
- }
+void AddKartMatrix(Mat4 mtx, s32 flags) {
+ AddMatrix(gWorldInstance.Mtx.Karts, mtx, flags);
+}
- void AddEffectMatrixFixed(s32 flags) {
- AddMatrixFixed(gWorldInstance.Mtx.Effects, flags);
- }
+void AddEffectMatrix(Mat4 mtx, s32 flags) {
+ AddMatrix(gWorldInstance.Mtx.Effects, mtx, flags);
+}
- void AddEffectMatrixOrtho(void) {
- auto& stack = gWorldInstance.Mtx.Effects;
- stack.emplace_back();
+void AddEffectMatrixFixed(s32 flags) {
+ AddMatrixFixed(gWorldInstance.Mtx.Effects, flags);
+}
- guOrtho(&stack.back(), 0.0f, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, 0.0f, -100.0f, 100.0f, 1.0f);
-
- gSPMatrix(gDisplayListHead++, &stack.back(), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
- }
+void AddEffectMatrixOrtho(void) {
+ auto& stack = gWorldInstance.Mtx.Effects;
+ stack.emplace_back();
- Mtx* GetEffectMatrix(void) {
- return GetMatrix(gWorldInstance.Mtx.Effects);
- }
+ guOrtho(&stack.back(), 0.0f, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, 0.0f, -100.0f, 100.0f, 1.0f);
+ gSPMatrix(gDisplayListHead++, &stack.back(), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+}
- /**
- * Note that the game doesn't seem to clear all of these at the beginning of a new frame.
- * We might need to adjust which ones we clear.
- */
- void ClearMatrixPools(void) {
- gWorldInstance.Mtx.Hud.clear();
- gWorldInstance.Mtx.Objects.clear();
- gWorldInstance.Mtx.Shadows.clear();
- gWorldInstance.Mtx.Karts.clear();
- gWorldInstance.Mtx.Effects.clear();
- }
+Mtx* GetEffectMatrix(void) {
+ return GetMatrix(gWorldInstance.Mtx.Effects);
+}
- void ClearHudMatrixPool(void) {
- gWorldInstance.Mtx.Hud.clear();
- }
- void ClearEffectsMatrixPool(void) {
- gWorldInstance.Mtx.Effects.clear();
- }
+/**
+ * Note that the game doesn't seem to clear all of these at the beginning of a new frame.
+ * We might need to adjust which ones we clear.
+ */
+void ClearMatrixPools(void) {
+ gWorldInstance.Mtx.Hud.clear();
+ gWorldInstance.Mtx.Objects.clear();
+ gWorldInstance.Mtx.Shadows.clear();
+ gWorldInstance.Mtx.Karts.clear();
+ gWorldInstance.Mtx.Effects.clear();
+}
- void ClearObjectsMatrixPool(void) {
- gWorldInstance.Mtx.Objects.clear();
- }
+void ClearHudMatrixPool(void) {
+ gWorldInstance.Mtx.Hud.clear();
+}
+void ClearEffectsMatrixPool(void) {
+ gWorldInstance.Mtx.Effects.clear();
}
+void ClearObjectsMatrixPool(void) {
+ gWorldInstance.Mtx.Objects.clear();
+}
+}
diff --git a/src/engine/Matrix.h b/src/engine/Matrix.h
index 180ebfb16..996b08afb 100644
--- a/src/engine/Matrix.h
+++ b/src/engine/Matrix.h
@@ -29,4 +29,4 @@ void AddShadowMatrix(Mat4 mtx, s32 flags);
}
#endif
-#endif // _MATRIX_HEADER_ \ No newline at end of file
+#endif // _MATRIX_HEADER_
diff --git a/src/engine/ModelLoader.cpp b/src/engine/ModelLoader.cpp
index 1c41a8ca9..fbfcaaaee 100644
--- a/src/engine/ModelLoader.cpp
+++ b/src/engine/ModelLoader.cpp
@@ -70,7 +70,6 @@ void ModelLoader::Extract(Course* course) {
memcpy(list.gfxBuffer, &gfx[list.gfxStart], list.gfxBufferSize * sizeof(Gfx));
UpdateVtx(list);
-
}
free(vtx);
diff --git a/src/engine/ModelLoader.h b/src/engine/ModelLoader.h
index e89c7c457..56720b365 100644
--- a/src/engine/ModelLoader.h
+++ b/src/engine/ModelLoader.h
@@ -10,16 +10,16 @@ extern "C" {
class Course;
/**
- *
+ *
* Lists are deferred until load time so that models that use the same course may all use the same extraction
- *
+ *
* Note ensure that the buffers passed to LoadModelList are big enough for the requested data.
- *
+ *
* This class should only be ran once.
- *
- *
+ *
+ *
* Usage:
- *
+ *
* ModelLoader::LoadModelList bowserStatueList = {
.course = gBowsersCastle,
.gfxBuffer = &gBowserStatueGfx[0],
@@ -29,13 +29,13 @@ class Course;
.vtxBufferSize = 717,
.vtxStart = 1942,
};
- *
+ *
* gModelLoader.Add(bowserStatueList);
*/
class ModelLoader {
-public:
+ public:
struct LoadModelList {
Course* course;
@@ -50,10 +50,9 @@ public:
void Add(LoadModelList list);
void Load();
-private:
- struct CourseMap {
- };
+ private:
+ struct CourseMap {};
void Extract(Course* course);
void UpdateVtx(LoadModelList list);
diff --git a/src/engine/PlayerBombKart.cpp b/src/engine/PlayerBombKart.cpp
index 9ab3b74e1..61d373772 100644
--- a/src/engine/PlayerBombKart.cpp
+++ b/src/engine/PlayerBombKart.cpp
@@ -38,12 +38,12 @@ void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
D_80183E80[1] = func_800418AC(pos.x, pos.z, camera->pos);
D_80183E80[2] = 0x8000;
rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007E98);
func_8004B310(arg2);
- draw_rectangle_texture_overlap((u8*) common_tlut_bomb, (u8*)common_texture_bomb[residue], (Vtx*)D_0D005AE0, 0x00000020,
- 0x00000020, 0x00000020, 0x00000020);
+ draw_rectangle_texture_overlap((u8*) common_tlut_bomb, (u8*) common_texture_bomb[residue], (Vtx*) D_0D005AE0,
+ 0x00000020, 0x00000020, 0x00000020, 0x00000020);
temp_s0 = D_8018D400;
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B00);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B00);
func_8004B414(0, 0, 0, arg2);
D_80183E40[1] = D_80183E40[1] + 4.0;
D_80183E80[2] = 0;
@@ -58,22 +58,22 @@ void PlayerBombKart::func_800563DC(s32 cameraId, s32 arg2) {
}
void PlayerBombKart::func_8005669C(s32 arg2) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079E8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079E8);
func_8004B310(arg2);
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
D_80183E40[1] = pos.y - 2.0;
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z + 2.0;
- func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E40[0] = pos.x + 2.0;
D_80183E40[2] = pos.z - 2.0;
- func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z - 2.0;
- func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E40[0] = pos.x - 2.0;
D_80183E40[2] = pos.z + 2.0;
- func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(D_80183E40, D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
@@ -91,5 +91,5 @@ void PlayerBombKart::func_800568A0(s32 cameraId) {
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
-} \ No newline at end of file
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B98);
+}
diff --git a/src/engine/PlayerBombKart.h b/src/engine/PlayerBombKart.h
index c1e58d815..827e62191 100644
--- a/src/engine/PlayerBombKart.h
+++ b/src/engine/PlayerBombKart.h
@@ -4,15 +4,14 @@
#include "CoreMath.h"
class PlayerBombKart {
-public:
-
+ public:
enum PlayerBombKartState {
DISABLED,
ACTIVE,
};
s16 state = PlayerBombKartState::DISABLED;
- FVector pos = {0, 0, 0};
+ FVector pos = { 0, 0, 0 };
f32 surfaceHeight = 0;
s32 _primAlpha = 0;
diff --git a/src/engine/Registry.h b/src/engine/Registry.h
index f55818dc3..1aaf6c568 100644
--- a/src/engine/Registry.h
+++ b/src/engine/Registry.h
@@ -13,7 +13,7 @@
// public:
// Registry();
// void Add(std::string name, std::function<T*()>);
-
+
// template <typename... Args>
// void AddArgs(std::string id);
// T* Get(std::string id);
diff --git a/src/engine/Smoke.cpp b/src/engine/Smoke.cpp
index 5fb0c0c39..ad5830464 100644
--- a/src/engine/Smoke.cpp
+++ b/src/engine/Smoke.cpp
@@ -69,7 +69,6 @@ void TrainSmokeTick() {
if (count != 0) {
boat->SmokeTimer = 100;
}
-
}
}
}
@@ -80,22 +79,21 @@ void TrainSmokeDraw(s32 cameraId) {
for (auto& actor : gWorldInstance.Actors) {
if (auto train = dynamic_cast<ATrain*>(actor)) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
- load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
+ load_texture_block_i8_nomirror((uint8_t*) D_0D029458, 32, 32);
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
- if ((train->SomeFlags != 0) &&
- (is_particle_on_screen(train->Locomotive.position, camera, 0x4000U) != 0)) {
+ if ((train->SomeFlags != 0) && (is_particle_on_screen(train->Locomotive.position, camera, 0x4000U) != 0)) {
for (size_t i = 0; i < 128; i++) {
render_object_train_smoke_particle(train->SmokeParticles[i], cameraId);
}
}
} else if (auto boat = dynamic_cast<ABoat*>(actor)) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
- load_texture_block_i8_nomirror((uint8_t*)D_0D029458, 32, 32);
+ load_texture_block_i8_nomirror((uint8_t*) D_0D029458, 32, 32);
func_8004B72C(255, 255, 255, 255, 255, 255, 255);
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
diff --git a/src/engine/StaticMeshActor.cpp b/src/engine/StaticMeshActor.cpp
index 2e5fa1119..ee3fba9c0 100644
--- a/src/engine/StaticMeshActor.cpp
+++ b/src/engine/StaticMeshActor.cpp
@@ -8,8 +8,9 @@ extern "C" {
#include "math_util_2.h"
}
-StaticMeshActor::StaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model, int32_t* collision) : Name(name), Pos(pos), Rot(rot), Scale(scale), Model(""), Collision(collision) {
-
+StaticMeshActor::StaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model,
+ int32_t* collision)
+ : Name(name), Pos(pos), Rot(rot), Scale(scale), Model(""), Collision(collision) {
}
void StaticMeshActor::Draw() {
@@ -19,7 +20,7 @@ void StaticMeshActor::Draw() {
if (!Model.empty()) {
ApplyMatrixTransformations(mtx, Pos, Rot, Scale);
if (render_set_position(mtx, 0) != 0) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)Model.c_str());
+ gSPDisplayList(gDisplayListHead++, (Gfx*) Model.c_str());
}
}
}
diff --git a/src/engine/StaticMeshActor.h b/src/engine/StaticMeshActor.h
index 4007aa2c1..b0dad88be 100644
--- a/src/engine/StaticMeshActor.h
+++ b/src/engine/StaticMeshActor.h
@@ -7,7 +7,7 @@
// todo: Make this class AStaticMeshActor : public AActor
class StaticMeshActor {
-public:
+ public:
std::string Name;
FVector Pos;
IRotator Rot;
@@ -22,16 +22,16 @@ public:
// Serialize each field of the class
j["Name"] = Name;
- j["Position"] = {Pos.x, Pos.y, Pos.z}; // Assuming FVector has x, y, z fields
- j["Rotation"] = {Rot.pitch, Rot.yaw, Rot.roll}; // Assuming IRotator has pitch, yaw, roll fields
- j["Scale"] = {Scale.x, Scale.y, Scale.z}; // Assuming FVector has x, y, z fields
+ j["Position"] = { Pos.x, Pos.y, Pos.z }; // Assuming FVector has x, y, z fields
+ j["Rotation"] = { Rot.pitch, Rot.yaw, Rot.roll }; // Assuming IRotator has pitch, yaw, roll fields
+ j["Scale"] = { Scale.x, Scale.y, Scale.z }; // Assuming FVector has x, y, z fields
j["Model"] = Model;
// If Collision is not null, serialize it
if (Collision != nullptr) {
- j["Collision"] = *Collision; // Serialize the value that Collision points to
+ j["Collision"] = *Collision; // Serialize the value that Collision points to
} else {
- j["Collision"] = nullptr; // Handle the case where Collision is nullptr
+ j["Collision"] = nullptr; // Handle the case where Collision is nullptr
}
return j;
@@ -39,20 +39,22 @@ public:
void from_json(const nlohmann::json& j) {
Name = j.at("Name").get<std::string>();
- Pos = FVector(j.at("Position")[0].get<float>(), j.at("Position")[1].get<float>(), j.at("Position")[2].get<float>());
- Rot.Set(j.at("Rotation")[0].get<uint16_t>(), j.at("Rotation")[1].get<uint16_t>(), j.at("Rotation")[2].get<uint16_t>());
+ Pos = FVector(j.at("Position")[0].get<float>(), j.at("Position")[1].get<float>(),
+ j.at("Position")[2].get<float>());
+ Rot.Set(j.at("Rotation")[0].get<uint16_t>(), j.at("Rotation")[1].get<uint16_t>(),
+ j.at("Rotation")[2].get<uint16_t>());
Scale = FVector(j.at("Scale")[0].get<float>(), j.at("Scale")[1].get<float>(), j.at("Scale")[2].get<float>());
// Deserialize the Model string
Model = j.at("Model").get<std::string>();
// Check if Collision is present in the JSON and deserialize it
- //if (j.contains("Collision") && !j["Collision"].is_null()) {
- // If Collision is a valid value, allocate memory for it and assign the value
+ // if (j.contains("Collision") && !j["Collision"].is_null()) {
+ // If Collision is a valid value, allocate memory for it and assign the value
// Collision = new int32_t(j.at("Collision").get<int32_t>());
//} else {
- // If Collision is not present or is null, set it to nullptr
- Collision = nullptr;
+ // If Collision is not present or is null, set it to nullptr
+ Collision = nullptr;
//}
}
diff --git a/src/engine/TrainCrossing.cpp b/src/engine/TrainCrossing.cpp
index 8dce6984b..505c2d0e7 100644
--- a/src/engine/TrainCrossing.cpp
+++ b/src/engine/TrainCrossing.cpp
@@ -29,9 +29,9 @@ void TrainCrossing::CrossingTrigger() {
s32 i;
OnTriggered = 0;
-
for (const auto& actor : gWorldInstance.Actors) {
- if (auto train = dynamic_cast<ATrain*>(actor)) {;
+ if (auto train = dynamic_cast<ATrain*>(actor)) {
+ ;
f32 radius = DynamicRadius(train->Locomotive.position, train->Locomotive.velocity, Position);
if (Distance(train->Locomotive.position, Position) < radius) {
@@ -61,9 +61,9 @@ void TrainCrossing::AICrossingBehaviour(s32 playerId) {
}
f32 TrainCrossing::Distance(Vec3f a, Vec3f b) {
- float dx = b[0] - a[0]; // Difference in x-coordinates
- float dy = b[1] - a[1]; // Difference in y-coordinates
- float dz = b[2] - a[2]; // Difference in z-coordinates
+ float dx = b[0] - a[0]; // Difference in x-coordinates
+ float dy = b[1] - a[1]; // Difference in y-coordinates
+ float dz = b[2] - a[2]; // Difference in z-coordinates
return sqrt(dx * dx + dy * dy + dz * dz); // Return the distance
}
@@ -75,8 +75,7 @@ f32 TrainCrossing::DynamicRadius(Vec3f trainPos, Vec3f trainVelocity, Vec3f cros
trainToCrossing[2] = crossingPos[2] - trainPos[2];
// Dot product to check if the train is approaching or moving away from the crossing
- f32 dotProduct = trainToCrossing[0] * trainVelocity[0] +
- trainToCrossing[1] * trainVelocity[1] +
+ f32 dotProduct = trainToCrossing[0] * trainVelocity[0] + trainToCrossing[1] * trainVelocity[1] +
trainToCrossing[2] * trainVelocity[2];
if (dotProduct > 0) {
diff --git a/src/engine/TrainCrossing.h b/src/engine/TrainCrossing.h
index eeb6b5fc2..e45eb9d53 100644
--- a/src/engine/TrainCrossing.h
+++ b/src/engine/TrainCrossing.h
@@ -11,12 +11,12 @@ extern "C" {
* @arg Vec3f position of the crossing
* @arg u32 waypointMin
* @arg u32 waypointMax
- *
+ *
* Min/Max are used to determine the range for AI to stop for the crossing.
- *
+ *
*/
class TrainCrossing {
-public:
+ public:
TrainCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
Vec3f Position;
diff --git a/src/engine/World.cpp b/src/engine/World.cpp
index 8e20806ff..71b0c856c 100644
--- a/src/engine/World.cpp
+++ b/src/engine/World.cpp
@@ -21,7 +21,8 @@ extern "C" {
#include "mario_raceway_data.h"
}
-World::World() {}
+World::World() {
+}
Course* CurrentCourse;
Cup* CurrentCup;
@@ -38,7 +39,8 @@ void World::SetCourseFromCup() {
CurrentCourse = CurrentCup->GetCourse();
}
-TrainCrossing* World::AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius) {
+TrainCrossing* World::AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius,
+ f32 exitRadius) {
auto crossing = std::make_shared<TrainCrossing>(position, waypointMin, waypointMax, approachRadius, exitRadius);
Crossings.push_back(crossing);
return crossing.get();
@@ -119,11 +121,12 @@ AActor* World::AddActor(AActor* actor) {
Actors.push_back(actor);
if (actor->Model != NULL) {
- gEditor.AddObject(actor->Name, (FVector*) &actor->Pos, (IRotator*)&actor->Rot, &actor->Scale,
+ gEditor.AddObject(actor->Name, (FVector*) &actor->Pos, (IRotator*) &actor->Rot, &actor->Scale,
(Gfx*) LOAD_ASSET_RAW(actor->Model), 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT,
0.0f, (int32_t*) &actor->Type, 0);
} else {
- gEditor.AddObject(actor->Name, (FVector*) &actor->Pos, (IRotator*)&actor->Rot, &actor->Scale, nullptr, 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, (int32_t*)&actor->Type, 0);
+ gEditor.AddObject(actor->Name, (FVector*) &actor->Pos, (IRotator*) &actor->Rot, &actor->Scale, nullptr, 1.0f,
+ Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, (int32_t*) &actor->Type, 0);
}
return Actors.back();
}
@@ -139,9 +142,12 @@ struct Actor* World::AddBaseActor() {
void World::AddEditorObject(Actor* actor, const char* name) {
if (actor->model != NULL) {
- gEditor.AddObject(name, (FVector*) &actor->pos, (IRotator*)&actor->rot, nullptr, (Gfx*)LOAD_ASSET_RAW(actor->model), 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, (int32_t*)&actor->type, 0);
+ gEditor.AddObject(name, (FVector*) &actor->pos, (IRotator*) &actor->rot, nullptr,
+ (Gfx*) LOAD_ASSET_RAW(actor->model), 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT,
+ 0.0f, (int32_t*) &actor->type, 0);
} else {
- gEditor.AddObject(name, (FVector*) &actor->pos, (IRotator*)&actor->rot, nullptr, nullptr, 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, (int32_t*)&actor->type, 0);
+ gEditor.AddObject(name, (FVector*) &actor->pos, (IRotator*) &actor->rot, nullptr, nullptr, 1.0f,
+ Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, (int32_t*) &actor->type, 0);
}
}
@@ -152,7 +158,7 @@ AActor* World::ConvertActorToAActor(Actor* actor) {
// Move the ptr back so that it points at the vtable.
// Which is the initial item in the class, or in other words
// Point to the class.
- return reinterpret_cast<AActor*>((char*)actor - sizeof(void*));
+ return reinterpret_cast<AActor*>((char*) actor - sizeof(void*));
}
/**
@@ -161,7 +167,7 @@ AActor* World::ConvertActorToAActor(Actor* actor) {
Actor* World::ConvertAActorToActor(AActor* actor) {
// Move the ptr forward past the vtable.
// This allows C to access the class variables like a normal Actor* struct.
- return reinterpret_cast<Actor*>((char*)actor + sizeof(void*));
+ return reinterpret_cast<Actor*>((char*) actor + sizeof(void*));
}
AActor* World::GetActor(size_t index) {
@@ -177,16 +183,18 @@ void World::TickActors() {
}
}
-StaticMeshActor* World::AddStaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model, int32_t* collision) {
+StaticMeshActor* World::AddStaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale,
+ std::string model, int32_t* collision) {
StaticMeshActors.push_back(new StaticMeshActor(name, pos, rot, scale, model, collision));
auto actor = StaticMeshActors.back();
- auto gameObj = gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) LOAD_ASSET_RAW(actor->Model.c_str()), 1.0f,
- Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) true);
+ auto gameObj = gEditor.AddObject(
+ actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) LOAD_ASSET_RAW(actor->Model.c_str()), 1.0f,
+ Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) true);
return actor;
}
void World::DrawStaticMeshActors() {
- for (const auto& actor: StaticMeshActors) {
+ for (const auto& actor : StaticMeshActors) {
actor->Draw();
}
}
@@ -194,10 +202,10 @@ void World::DrawStaticMeshActors() {
void World::DeleteStaticMeshActors() {
for (auto it = StaticMeshActors.begin(); it != StaticMeshActors.end();) {
if ((*it)->bPendingDestroy) {
- delete *it; // Deallocate memory for the actor
- it = StaticMeshActors.erase(it); // Remove the pointer from the vector
+ delete *it; // Deallocate memory for the actor
+ it = StaticMeshActors.erase(it); // Remove the pointer from the vector
} else {
- ++it; // Only increment the iterator if we didn't erase an element
+ ++it; // Only increment the iterator if we didn't erase an element
}
}
}
@@ -209,9 +217,13 @@ OObject* World::AddObject(OObject* object) {
Object* cObj = &gObjectList[object->_objectIndex];
if (cObj->model != NULL) {
- gEditor.AddObject(object->Name, (FVector*) &cObj->origin_pos[0], (IRotator*)&cObj->orientation, nullptr, (Gfx*)LOAD_ASSET_RAW(cObj->model), 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, &object->_objectIndex, -1);
+ gEditor.AddObject(object->Name, (FVector*) &cObj->origin_pos[0], (IRotator*) &cObj->orientation, nullptr,
+ (Gfx*) LOAD_ASSET_RAW(cObj->model), 1.0f,
+ Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, &object->_objectIndex, -1);
} else {
- gEditor.AddObject(object->Name, (FVector*) &cObj->origin_pos[0], (IRotator*)&cObj->orientation, nullptr, nullptr, 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f, &object->_objectIndex, -1);
+ gEditor.AddObject(object->Name, (FVector*) &cObj->origin_pos[0], (IRotator*) &cObj->orientation, nullptr,
+ nullptr, 1.0f, Editor::GameObject::CollisionType::VTX_INTERSECT, 0.0f,
+ &object->_objectIndex, -1);
}
}
@@ -228,7 +240,7 @@ void World::TickObjects() {
// This is a fallback to support those objects. Probably don't use this.
void World::TickObjects60fps() {
for (const auto& object : Objects) {
- object->Tick60fps();
+ object->Tick60fps();
}
}
@@ -239,19 +251,19 @@ ParticleEmitter* World::AddEmitter(ParticleEmitter* emitter) {
void World::DrawObjects(s32 cameraId) {
for (const auto& object : Objects) {
- object->Draw(cameraId);
+ object->Draw(cameraId);
}
}
void World::TickParticles() {
for (const auto& emitter : Emitters) {
- emitter->Tick();
+ emitter->Tick();
}
}
void World::DrawParticles(s32 cameraId) {
for (const auto& emitter : Emitters) {
- emitter->Draw(cameraId);
+ emitter->Draw(cameraId);
}
}
@@ -263,8 +275,8 @@ void World::Reset() {
}
Object* World::GetObjectByIndex(size_t index) {
- //if (index < this->Objects.size()) {
- // Assuming GameActor::a is accessible, use reinterpret_cast if needed
+ // if (index < this->Objects.size()) {
+ // Assuming GameActor::a is accessible, use reinterpret_cast if needed
// return reinterpret_cast<Object*>(&this->Objects[index]->o);
//}
return nullptr; // Or handle the error as needed
diff --git a/src/engine/World.h b/src/engine/World.h
index bb8979090..bb5120c0f 100644
--- a/src/engine/World.h
+++ b/src/engine/World.h
@@ -48,7 +48,7 @@ class World {
std::vector<Mtx> Effects;
} Matrix;
-public:
+ public:
explicit World();
void AddCourse(Course* course);
@@ -63,7 +63,8 @@ public:
Actor* ConvertAActorToActor(AActor* actor);
void DrawStaticMeshActors();
- StaticMeshActor* AddStaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model, int32_t* collision);
+ StaticMeshActor* AddStaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model,
+ int32_t* collision);
void DeleteStaticMeshActors();
OObject* AddObject(OObject* object);
@@ -71,7 +72,7 @@ public:
void TickObjects();
void TickObjects60fps();
void DrawObjects(s32 cameraId);
- Object *GetObjectByIndex(size_t);
+ Object* GetObjectByIndex(size_t);
void TickParticles();
void DrawParticles(s32 cameraId);
@@ -89,7 +90,6 @@ public:
World* GetWorld(void);
void ClearWorld(void);
-
// These are only for browsing through the course list
void SetCourse(const char*);
void NextCourse(void);
@@ -97,7 +97,6 @@ public:
Matrix Mtx;
-
Course* CurrentCourse;
Cup* CurrentCup;
@@ -120,8 +119,7 @@ public:
// Holds all available courses
std::vector<Course*> Courses;
size_t CourseIndex = 0; // For browsing courses.
-private:
-
+ private:
};
extern World gWorldInstance;
diff --git a/src/engine/actors/Banana.cpp b/src/engine/actors/Banana.cpp
index 6c7f837d1..2c7eb8f99 100644
--- a/src/engine/actors/Banana.cpp
+++ b/src/engine/actors/Banana.cpp
@@ -14,7 +14,7 @@ ABanana::ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const
Name = "Banana";
// Initialize the BananaActor's position, rotation, and velocity
std::copy(pos, pos + 3, Pos);
- //std::copy(rot, rot + 3, this->a.rot);
+ // std::copy(rot, rot + 3, this->a.rot);
std::copy(velocity, velocity + 3, Velocity);
Type = 6; // ACTOR_BANANA
@@ -23,8 +23,8 @@ ABanana::ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const
State = HELD_BANANA;
PlayerId = playerId;
-
- //this->a.unk_08 = 0.0f;
+
+ // this->a.unk_08 = 0.0f;
Flags |= 0x4000 | 0x1000;
BoundingBoxSize = 2.0f;
@@ -48,14 +48,16 @@ ABanana::ABanana(uint16_t playerId, const float pos[3], const s16 rot[3], const
Unk30.orientationVector[2] = 0.0f;
}
-void ABanana::Tick() {
- update_actor_banana((BananaActor*)this);
+void ABanana::Tick() {
+ update_actor_banana((BananaActor*) this);
}
-void ABanana::Draw(Camera *camera) {
- render_actor_banana(camera, NULL, (BananaActor*)this);
+void ABanana::Draw(Camera* camera) {
+ render_actor_banana(camera, NULL, (BananaActor*) this);
+}
+void ABanana::Collision(Player* player, AActor*) {
+}
+void ABanana::Destroy() {
}
-void ABanana::Collision(Player* player, AActor*) { }
-void ABanana::Destroy() { }
-//void ABanana::Held() {}
+// void ABanana::Held() {}
diff --git a/src/engine/actors/Banana.h b/src/engine/actors/Banana.h
index d8c55e9cb..d7985b545 100644
--- a/src/engine/actors/Banana.h
+++ b/src/engine/actors/Banana.h
@@ -4,8 +4,7 @@
#include "engine/Actor.h"
class ABanana : public AActor {
-public:
-
+ public:
uint16_t PlayerId;
// Constructor
diff --git a/src/engine/actors/BowserStatue.cpp b/src/engine/actors/BowserStatue.cpp
index c680c4c25..d3af82b2a 100644
--- a/src/engine/actors/BowserStatue.cpp
+++ b/src/engine/actors/BowserStatue.cpp
@@ -19,7 +19,7 @@ ABowserStatue::ABowserStatue(FVector pos, ABowserStatue::Behaviour behaviour) {
}
void ABowserStatue::Tick() {
- switch(_behaviour) {
+ switch (_behaviour) {
case DEFAULT:
break;
case CRUSH:
@@ -27,7 +27,7 @@ void ABowserStatue::Tick() {
}
}
-void ABowserStatue::Draw(Camera *camera) {
+void ABowserStatue::Draw(Camera* camera) {
Mat4 mtx;
Vec3f pos;
pos[0] = Pos.x + 76;
@@ -43,4 +43,6 @@ void ABowserStatue::Draw(Camera *camera) {
}
}
-bool ABowserStatue::IsMod() { return true; }
+bool ABowserStatue::IsMod() {
+ return true;
+}
diff --git a/src/engine/actors/BowserStatue.h b/src/engine/actors/BowserStatue.h
index 869f6910f..8e3479502 100644
--- a/src/engine/actors/BowserStatue.h
+++ b/src/engine/actors/BowserStatue.h
@@ -14,11 +14,8 @@ extern Vtx gBowserStatueVtx[717];
extern Gfx gBowserStatueGfx[162];
class ABowserStatue : public AActor {
-public:
- enum Behaviour {
- DEFAULT,
- CRUSH
- };
+ public:
+ enum Behaviour { DEFAULT, CRUSH };
virtual ~ABowserStatue() = default;
explicit ABowserStatue(FVector pos, ABowserStatue::Behaviour behaviour);
@@ -28,7 +25,8 @@ public:
virtual bool IsMod() override;
FVector Pos;
-private:
+
+ private:
ABowserStatue::Behaviour _behaviour;
f32 scale;
};
diff --git a/src/engine/actors/Cloud.cpp b/src/engine/actors/Cloud.cpp
index cae55e342..1c8f74c60 100644
--- a/src/engine/actors/Cloud.cpp
+++ b/src/engine/actors/Cloud.cpp
@@ -15,15 +15,15 @@ extern f32 gKartGravityTable[];
}
ACloud::ACloud(FVector pos) {
- Name = "Cloud";
- Pos[0] = pos.x;
- Pos[1] = pos.y;
- Pos[2] = pos.z;
- Rot[0] = 0;
- Rot[1] = 0;
- Rot[2] = 0;
+ Name = "Cloud";
+ Pos[0] = pos.x;
+ Pos[1] = pos.y;
+ Pos[2] = pos.z;
+ Rot[0] = 0;
+ Rot[1] = 0;
+ Rot[2] = 0;
- //Flags = -0x8000 | 0x4000;
+ // Flags = -0x8000 | 0x4000;
BoundingBoxSize = 2.0f;
}
@@ -48,7 +48,7 @@ void ACloud::Tick() {
extern Gfx cloud_mesh[];
-void ACloud::Draw(Camera *camera) {
+void ACloud::Draw(Camera* camera) {
Mat4 mtx;
if (PickedUp) {
@@ -58,14 +58,14 @@ void ACloud::Draw(Camera *camera) {
mtxf_pos_rotation_xyz(mtx, Pos, Rot);
if (render_set_position(mtx, 0) != 0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
- gSPDisplayList(gDisplayListHead++, (Gfx*)cloud_mesh);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) cloud_mesh);
}
}
void ACloud::Collision(Player* player, AActor* actor) {
if (!PickedUp) {
if (query_collision_player_vs_actor_item(player, gWorldInstance.ConvertAActorToActor(actor))) {
- // Player has picked up the actor, activate the cloud effect
+ // Player has picked up the actor, activate the cloud effect
_player = player;
PickedUp = true;
@@ -77,61 +77,65 @@ void ACloud::Collision(Player* player, AActor* actor) {
}
}
-bool ACloud::IsMod() { return true; }
+bool ACloud::IsMod() {
+ return true;
+}
Vtx cloud_mesh_vtx_cull[8] = {
- {{ {0, -4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {0, -4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {0, 4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {0, 4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {0, -4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {0, -4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {0, 4, 4}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {0, 4, -4}, 0, {0, 0}, {0, 0, 0, 0} }},
+ { { { 0, -4, -4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 0, -4, 4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { 0, 4, 4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 0, 4, -4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { 0, -4, -4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 0, -4, 4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { 0, 4, 4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 0, 4, -4 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
};
Vtx cloud_mesh_vtx_0[4] = {
- {{ {0, 4, 4}, 0, {-524, -530}, {255, 255, 255, 166} }},
- {{ {0, -4, 4}, 0, {-530, 1516}, {255, 255, 255, 201} }},
- {{ {0, -4, -4}, 0, {1516, 1522}, {255, 255, 255, 188} }},
- {{ {0, 4, -4}, 0, {1522, -524}, {255, 255, 255, 154} }},
+ { { { 0, 4, 4 }, 0, { -524, -530 }, { 255, 255, 255, 166 } } },
+ { { { 0, -4, 4 }, 0, { -530, 1516 }, { 255, 255, 255, 201 } } },
+ { { { 0, -4, -4 }, 0, { 1516, 1522 }, { 255, 255, 255, 188 } } },
+ { { { 0, 4, -4 }, 0, { 1522, -524 }, { 255, 255, 255, 154 } } },
};
Gfx cloud_mesh_tri_0[] = {
- gsSPVertex(cloud_mesh_vtx_0 + 0, 4, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSPEndDisplayList(),
+ gsSPVertex(cloud_mesh_vtx_0 + 0, 4, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSPEndDisplayList(),
};
Gfx mat_cloud_cutout[] = {
- gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_SHADING_SMOOTH),
- gsSPClearGeometryMode(G_CULL_FRONT | G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_CLIPPING),
- gsDPPipeSync(),
- gsDPSetCombineLERP(TEXEL0, PRIMITIVE, PRIMITIVE, TEXEL1, 0, 0, 0, TEXEL0, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
- gsSPSetOtherMode(G_SETOTHERMODE_H, 4, 20, G_AD_NOISE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE),
- gsSPSetOtherMode(G_SETOTHERMODE_L, 0, 32, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2),
- gsSPTexture(65535, 65535, 0, 0, 1),
- gsDPSetPrimColor(0, 0, 255, 220, 203, 255),
- gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b_LOAD_BLOCK, 1, gTexture69C4E4),
- gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
- gsDPLoadBlock(7, 0, 0, 511, 512),
- gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 4, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 1, G_TX_WRAP | G_TX_NOMIRROR, 5, 1),
- gsDPSetTileSize(0, 98, 100, 124, 124),
- gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, gTexture66C8F4),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 128, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
- gsDPLoadBlock(6, 0, 0, 1023, 256),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 128, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
- gsDPSetTileSize(1, 0, 0, 124, 124),
- gsSPEndDisplayList(),
+ gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_FOG | G_SHADING_SMOOTH),
+ gsSPClearGeometryMode(G_CULL_FRONT | G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD |
+ G_CLIPPING),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(TEXEL0, PRIMITIVE, PRIMITIVE, TEXEL1, 0, 0, 0, TEXEL0, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0,
+ COMBINED),
+ gsSPSetOtherMode(G_SETOTHERMODE_H, 4, 20,
+ G_AD_NOISE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_PERSP | G_CYC_2CYCLE | G_PM_NPRIMITIVE),
+ gsSPSetOtherMode(G_SETOTHERMODE_L, 0, 32, G_AC_NONE | G_ZS_PIXEL | G_RM_FOG_SHADE_A | G_RM_AA_ZB_TEX_EDGE2),
+ gsSPTexture(65535, 65535, 0, 0, 1),
+ gsDPSetPrimColor(0, 0, 255, 220, 203, 255),
+ gsDPSetTextureImage(G_IM_FMT_I, G_IM_SIZ_8b_LOAD_BLOCK, 1, gTexture69C4E4),
+ gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0,
+ G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
+ gsDPLoadBlock(7, 0, 0, 511, 512),
+ gsDPSetTile(G_IM_FMT_I, G_IM_SIZ_8b, 4, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, 1, G_TX_WRAP | G_TX_NOMIRROR, 5, 1),
+ gsDPSetTileSize(0, 98, 100, 124, 124),
+ gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, gTexture66C8F4),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 128, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0,
+ G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
+ gsDPLoadBlock(6, 0, 0, 1023, 256),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 128, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR,
+ 5, 0),
+ gsDPSetTileSize(1, 0, 0, 124, 124),
+ gsSPEndDisplayList(),
};
Gfx cloud_mesh[] = {
- //gsSPClearGeometryMode(G_LIGHTING),
- //gsSPVertex(cloud_mesh_vtx_cull + 0, 8, 0),
- gsSPSetGeometryMode(G_LIGHTING),
- //gsSPCullDisplayList(0, 7),
- gsSPDisplayList(mat_cloud_cutout),
- gsSPDisplayList(cloud_mesh_tri_0),
- gsSPEndDisplayList(),
+ // gsSPClearGeometryMode(G_LIGHTING),
+ // gsSPVertex(cloud_mesh_vtx_cull + 0, 8, 0),
+ gsSPSetGeometryMode(G_LIGHTING),
+ // gsSPCullDisplayList(0, 7),
+ gsSPDisplayList(mat_cloud_cutout),
+ gsSPDisplayList(cloud_mesh_tri_0),
+ gsSPEndDisplayList(),
};
-
diff --git a/src/engine/actors/Cloud.h b/src/engine/actors/Cloud.h
index 4805c08b9..657340b14 100644
--- a/src/engine/actors/Cloud.h
+++ b/src/engine/actors/Cloud.h
@@ -12,9 +12,7 @@ extern "C" {
}
class ACloud : public AActor {
-public:
-
-
+ public:
// Constructor
ACloud(FVector pos);
@@ -28,13 +26,12 @@ public:
bool PickedUp = false;
uint32_t Timer = 0;
-
+
Player* _player = NULL;
-
+
f32 Hop = 3.0f;
f32 Gravity = 200.0f;
f32 OldHop = 0;
f32 OldGravity = 0;
-
};
diff --git a/src/engine/actors/Finishline.cpp b/src/engine/actors/Finishline.cpp
index 0680e60bd..197442f9e 100644
--- a/src/engine/actors/Finishline.cpp
+++ b/src/engine/actors/Finishline.cpp
@@ -41,14 +41,14 @@ AFinishline::AFinishline(std::optional<FVector> pos) {
BoundingBoxSize = 0.0f;
}
-void AFinishline::Tick() {}
+void AFinishline::Tick() {
+}
-void AFinishline::Draw(Camera *camera) {
+void AFinishline::Draw(Camera* camera) {
Mat4 mtx;
s16 temp = Pos[2];
s32 maxObjectsReached;
-
if (gGamestate == CREDITS_SEQUENCE) {
return;
}
@@ -64,18 +64,21 @@ void AFinishline::Draw(Camera *camera) {
if (D_800DC5BC != 0) {
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C20);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D001C20);
} else {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001B90);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D001B90);
}
} else if (D_800DC5BC != 0) {
gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001C88);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D001C88);
} else {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001BD8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D001BD8);
}
}
-void AFinishline::Collision(Player* player, AActor* actor) {}
+void AFinishline::Collision(Player* player, AActor* actor) {
+}
-bool AFinishline::IsMod() { return true; }
+bool AFinishline::IsMod() {
+ return true;
+}
diff --git a/src/engine/actors/Finishline.h b/src/engine/actors/Finishline.h
index 61b561a5e..e40d6ffe0 100644
--- a/src/engine/actors/Finishline.h
+++ b/src/engine/actors/Finishline.h
@@ -12,7 +12,7 @@ extern "C" {
}
class AFinishline : public AActor {
-public:
+ public:
/**
* Default behaviour places the finishline at the first waypoint.
* @arg pos, optional. Sets a custom position
@@ -29,13 +29,12 @@ public:
bool PickedUp = false;
uint32_t Timer = 0;
-
+
Player* _player = NULL;
-
+
f32 Hop = 3.0f;
f32 Gravity = 200.0f;
f32 OldHop = 0;
f32 OldGravity = 0;
-
};
diff --git a/src/engine/actors/MarioSign.cpp b/src/engine/actors/MarioSign.cpp
index f39e4f69b..5e92e8220 100644
--- a/src/engine/actors/MarioSign.cpp
+++ b/src/engine/actors/MarioSign.cpp
@@ -33,7 +33,7 @@ void AMarioSign::Tick() {
}
}
-void AMarioSign::Draw(Camera *camera) {
+void AMarioSign::Draw(Camera* camera) {
Mat4 sp40;
f32 unk;
@@ -50,7 +50,7 @@ void AMarioSign::Draw(Camera *camera) {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
mtxf_pos_rotation_xyz(sp40, Pos, Rot);
if (render_set_position(sp40, 0) != 0) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_mario_raceway_dl_sign);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_mario_raceway_dl_sign);
}
}
}
diff --git a/src/engine/actors/MarioSign.h b/src/engine/actors/MarioSign.h
index 099894dc1..b077ee7e7 100644
--- a/src/engine/actors/MarioSign.h
+++ b/src/engine/actors/MarioSign.h
@@ -9,8 +9,7 @@ extern "C" {
}
class AMarioSign : public AActor {
-public:
-
+ public:
virtual ~AMarioSign() = default;
explicit AMarioSign(FVector pos);
diff --git a/src/engine/actors/Ship.cpp b/src/engine/actors/Ship.cpp
index 5af3553e2..de92eec62 100644
--- a/src/engine/actors/Ship.cpp
+++ b/src/engine/actors/Ship.cpp
@@ -20,8 +20,8 @@ AShip::AShip(FVector pos, AShip::Skin skin) {
Pos[1] = pos.y;
Pos[2] = pos.z;
Scale = FVector(0.4, 0.4, 0.4);
-
- switch(skin) {
+
+ switch (skin) {
case GHOSTSHIP:
Name = "Ghostship";
_skin = ghostship_Plane_mesh;
@@ -53,4 +53,6 @@ void AShip::Tick() {
// Rot.yaw = -static_cast<int16_t>(angle * (32768.0f / M_PI / 2.0f));
}
-bool AShip::IsMod() { return true; }
+bool AShip::IsMod() {
+ return true;
+}
diff --git a/src/engine/actors/Ship.h b/src/engine/actors/Ship.h
index fe5743922..15e4ca48c 100644
--- a/src/engine/actors/Ship.h
+++ b/src/engine/actors/Ship.h
@@ -11,8 +11,7 @@ extern "C" {
}
class AShip : public AActor {
-public:
-
+ public:
enum Skin {
GHOSTSHIP,
SHIP2,
@@ -26,9 +25,9 @@ public:
virtual bool IsMod() override;
FVector Spawn;
- //FVector Pos;
- ///IRotator Rot = {0, 0, 0};
- //FVector Scale = {0.4, 0.4, 0.4};
-private:
+ // FVector Pos;
+ /// IRotator Rot = {0, 0, 0};
+ // FVector Scale = {0.4, 0.4, 0.4};
+ private:
Gfx* _skin;
};
diff --git a/src/engine/actors/SpaghettiShip.cpp b/src/engine/actors/SpaghettiShip.cpp
index b09ada319..0566fd4b6 100644
--- a/src/engine/actors/SpaghettiShip.cpp
+++ b/src/engine/actors/SpaghettiShip.cpp
@@ -17,12 +17,12 @@ ASpaghettiShip::ASpaghettiShip(FVector pos) {
Pos[2] = pos.z;
Spawn = pos;
Spawn.y += 10;
- Scale = {0.4, 0.4, 0.4};
+ Scale = { 0.4, 0.4, 0.4 };
}
void ASpaghettiShip::Tick() {
static float angle = 0.0f; // Keeps track of the ship's rotation around the circle
- float radius = 150.0f; // The radius of the circular path
+ float radius = 150.0f; // The radius of the circular path
float speed = 0.01f; // Speed of rotation
angle += speed; // Increment the angle to move in a circle
@@ -37,22 +37,22 @@ void ASpaghettiShip::Tick() {
WheelRot.pitch += 500;
}
-void ASpaghettiShip::Draw(Camera *camera) {
+void ASpaghettiShip::Draw(Camera* camera) {
Mat4 shipMtx;
Mat4 objectMtx;
Mat4 resultMtx;
- Vec3f hullPos = {Pos[0], Pos[1], Pos[2]};
- Vec3s hullRot = {Rot[0], Rot[1], Rot[2]};
- Vec3s rot = {WheelRot.pitch, WheelRot.yaw, WheelRot.roll};
+ Vec3f hullPos = { Pos[0], Pos[1], Pos[2] };
+ Vec3s hullRot = { Rot[0], Rot[1], Rot[2] };
+ Vec3s rot = { WheelRot.pitch, WheelRot.yaw, WheelRot.roll };
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
- ApplyMatrixTransformations(shipMtx, *(FVector*)Pos, *(IRotator*)Rot, Scale);
+ ApplyMatrixTransformations(shipMtx, *(FVector*) Pos, *(IRotator*) Rot, Scale);
if (render_set_position(shipMtx, 0) != 0) {}
// Render the ships hull
- ApplyMatrixTransformations(objectMtx, {0, 0, 0}, {0, 0, 0}, {1, 1, 1});
+ ApplyMatrixTransformations(objectMtx, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 });
mtxf_multiplication(resultMtx, shipMtx, objectMtx);
if (render_set_position(resultMtx, 3) != 0) {
gSPDisplayList(gDisplayListHead++, ship1_spag1_mesh);
@@ -67,10 +67,10 @@ void ASpaghettiShip::Draw(Camera *camera) {
gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
}
-
+
// Back tyre
AddLocalRotation(shipMtx, WheelRot);
- ApplyMatrixTransformations(objectMtx, FVector(0, 0, -165), {0, 0, 0}, {1, 1, 1});
+ ApplyMatrixTransformations(objectMtx, FVector(0, 0, -165), { 0, 0, 0 }, { 1, 1, 1 });
mtxf_multiplication(resultMtx, shipMtx, objectMtx);
if (render_set_position(resultMtx, 3) != 0) {
gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh);
@@ -78,4 +78,6 @@ void ASpaghettiShip::Draw(Camera *camera) {
}
}
-bool ASpaghettiShip::IsMod() { return true; }
+bool ASpaghettiShip::IsMod() {
+ return true;
+}
diff --git a/src/engine/actors/SpaghettiShip.h b/src/engine/actors/SpaghettiShip.h
index 70bd047d7..9afef2719 100644
--- a/src/engine/actors/SpaghettiShip.h
+++ b/src/engine/actors/SpaghettiShip.h
@@ -11,7 +11,7 @@ extern "C" {
}
class ASpaghettiShip : public AActor {
-public:
+ public:
explicit ASpaghettiShip(FVector pos);
virtual ~ASpaghettiShip() = default;
@@ -20,5 +20,5 @@ public:
virtual bool IsMod() override;
FVector Spawn;
- IRotator WheelRot = {0, 0, 0};
+ IRotator WheelRot = { 0, 0, 0 };
};
diff --git a/src/engine/actors/Starship.cpp b/src/engine/actors/Starship.cpp
index e104d0eb6..3bcd7c83b 100644
--- a/src/engine/actors/Starship.cpp
+++ b/src/engine/actors/Starship.cpp
@@ -33,10 +33,12 @@ void AStarship::Tick() {
SetLocation(pos);
// Keep y from changing (or adjust it if necessary)
- //Pos.y = Spawn.y;
+ // Pos.y = Spawn.y;
// Rotate to face forward along the circle
Rot[1] = angle * (180.0f / M_PI) + 90.0f;
}
-bool AStarship::IsMod() { return true; }
+bool AStarship::IsMod() {
+ return true;
+}
diff --git a/src/engine/actors/Starship.h b/src/engine/actors/Starship.h
index 71b898358..83a8c2f82 100644
--- a/src/engine/actors/Starship.h
+++ b/src/engine/actors/Starship.h
@@ -11,7 +11,7 @@ extern "C" {
}
class AStarship : public AActor {
-public:
+ public:
explicit AStarship(FVector pos);
virtual ~AStarship() = default;
diff --git a/src/engine/actors/Tree.cpp b/src/engine/actors/Tree.cpp
index faffd0798..2081a29a2 100644
--- a/src/engine/actors/Tree.cpp
+++ b/src/engine/actors/Tree.cpp
@@ -37,13 +37,12 @@ void ATree::Draw(Camera* camera) {
return;
}
- dist = is_within_render_distance(camera->pos, Pos, camera->rot[1], 0, gCameraZoom[camera - camera1],
- DrawDistance);
+ dist = is_within_render_distance(camera->pos, Pos, camera->rot[1], 0, gCameraZoom[camera - camera1], DrawDistance);
if (CVarGetInteger("gNoCulling", 0) == 1) {
dist = MAX(dist, 0.0f);
}
-
+
if (dist < 0.0f) {
return;
}
@@ -63,5 +62,7 @@ void ATree::Draw(Camera* camera) {
}
}
-void ATree::Collision(Player* player, AActor*) { }
-void ATree::Destroy() { }
+void ATree::Collision(Player* player, AActor*) {
+}
+void ATree::Destroy() {
+}
diff --git a/src/engine/actors/Tree.h b/src/engine/actors/Tree.h
index eb51f6e7e..6df8c5053 100644
--- a/src/engine/actors/Tree.h
+++ b/src/engine/actors/Tree.h
@@ -7,13 +7,11 @@ extern "C" {
#include "common_structs.h"
}
-
// Note that this doesn't seem to work right
// Use add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY);
// to spawn stock actors
class ATree : public AActor {
-public:
-
+ public:
Gfx* Displaylist;
const char* Tlut;
f32 DrawDistance;
diff --git a/src/engine/actors/WarioSign.cpp b/src/engine/actors/WarioSign.cpp
index 0e83e114f..ba1001b8e 100644
--- a/src/engine/actors/WarioSign.cpp
+++ b/src/engine/actors/WarioSign.cpp
@@ -22,7 +22,7 @@ void AWarioSign::Tick() {
Rot[1] += 0xB6;
}
-void AWarioSign::Draw(Camera *camera) {
+void AWarioSign::Draw(Camera* camera) {
Mat4 sp38;
f32 unk =
is_within_render_distance(camera->pos, Pos, camera->rot[1], 0, gCameraZoom[camera - camera1], 16000000.0f);
@@ -37,7 +37,7 @@ void AWarioSign::Draw(Camera *camera) {
mtxf_pos_rotation_xyz(sp38, Pos, Rot);
if (render_set_position(sp38, 0) != 0) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_wario_stadium_dl_sign);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_wario_stadium_dl_sign);
}
}
}
diff --git a/src/engine/actors/WarioSign.h b/src/engine/actors/WarioSign.h
index 634b2132e..15ab72a91 100644
--- a/src/engine/actors/WarioSign.h
+++ b/src/engine/actors/WarioSign.h
@@ -9,8 +9,7 @@ extern "C" {
}
class AWarioSign : public AActor {
-public:
-
+ public:
virtual ~AWarioSign() = default;
explicit AWarioSign(FVector pos);
diff --git a/src/engine/courses/BansheeBoardwalk.cpp b/src/engine/courses/BansheeBoardwalk.cpp
index 51049fb8d..bf4abc7bf 100644
--- a/src/engine/courses/BansheeBoardwalk.cpp
+++ b/src/engine/courses/BansheeBoardwalk.cpp
@@ -15,28 +15,28 @@
#include "assets/boo_frames.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "course_offsets.h"
- #include "course.h"
- extern const char *banshee_boardwalk_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "course_offsets.h"
+#include "course.h"
+extern const char* banshee_boardwalk_dls[];
}
const course_texture banshee_boardwalk_textures[] = {
@@ -95,7 +95,7 @@ BansheeBoardwalk::BansheeBoardwalk() {
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
- Props.PathSizes = {0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -117,12 +117,12 @@ BansheeBoardwalk::BansheeBoardwalk() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_banshee_boardwalk_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -130,14 +130,14 @@ BansheeBoardwalk::BansheeBoardwalk() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {0, 0, 0};
- Props.Skybox.BottomRight = {0, 0, 0};
- Props.Skybox.BottomLeft = {0, 0, 0};
- Props.Skybox.TopLeft = {0, 0, 0};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 0, 0, 0 };
+ Props.Skybox.BottomRight = { 0, 0, 0 };
+ Props.Skybox.BottomLeft = { 0, 0, 0 };
+ Props.Skybox.TopLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_BANSHEE_BOARDWALK;
Props.WaterLevel = -80.0f;
@@ -150,19 +150,19 @@ void BansheeBoardwalk::Load() {
D_801625EC = 0;
D_801625F4 = 0;
D_801625F0 = 0;
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_sections));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_banshee_boardwalk_track_sections));
func_80295C6C();
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000878), 128, 0, 0, 0);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000878), 128, 0, 0, 0);
}
void BansheeBoardwalk::LoadTextures() {
}
void BansheeBoardwalk::BeginPlay() {
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
-
- gWorldInstance.AddObject(new OCheepCheep(FVector(xOrientation * -1650.0, -200.0f, -1650.0f), OCheepCheep::CheepType::RACE, IPathSpan(160, 170)));
+ gWorldInstance.AddObject(new OCheepCheep(FVector(xOrientation * -1650.0, -200.0f, -1650.0f),
+ OCheepCheep::CheepType::RACE, IPathSpan(160, 170)));
OTrashBin::Behaviour bhv;
if (gModeSelection == TIME_TRIALS) {
@@ -178,7 +178,7 @@ void BansheeBoardwalk::BeginPlay() {
}
if ((gGamestate != CREDITS_SEQUENCE) && (gModeSelection != TIME_TRIALS)) {
- gWorldInstance.AddObject(new OBat(FVector(0,0,0), IRotator(0, 0, 90)));
+ gWorldInstance.AddObject(new OBat(FVector(0, 0, 0), IRotator(0, 0, 90)));
gWorldInstance.AddObject(new OBoos(5, IPathSpan(180, 190), IPathSpan(200, 210), IPathSpan(280, 290)));
gWorldInstance.AddObject(new OBoos(5, IPathSpan(490, 500), IPathSpan(510, 520), IPathSpan(620, 630)));
}
@@ -207,16 +207,16 @@ void BansheeBoardwalk::UpdateCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
func_8007E4C4();
if (gModeSelection != TIME_TRIALS) {
- //update_bat();
+ // update_bat();
}
- //wrapper_update_boos();
+ // wrapper_update_boos();
}
}
void BansheeBoardwalk::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
- //render_object_bat(cameraId);
- //render_object_boos(cameraId);
+ // render_object_bat(cameraId);
+ // render_object_boos(cameraId);
}
}
@@ -224,8 +224,7 @@ void BansheeBoardwalk::SomeSounds() {
}
void BansheeBoardwalk::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x41);
}
@@ -239,8 +238,7 @@ void BansheeBoardwalk::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void BansheeBoardwalk::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x41);
}
@@ -308,12 +306,12 @@ void BansheeBoardwalk::Render(struct UnkStruct_800DC5EC* arg0) {
mtxf_translate(spCC, spA8);
render_set_position(spCC, 0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_B278);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_B278);
gDPPipeSync(gDisplayListHead++);
}
void BansheeBoardwalk::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_banshee_boardwalk_dl_B308));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_banshee_boardwalk_dl_B308));
}
void BansheeBoardwalk::ScrollingTextures() {
@@ -337,7 +335,8 @@ void BansheeBoardwalk::Waypoints(Player* player, int8_t playerId) {
}
}
-void BansheeBoardwalk::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+void BansheeBoardwalk::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
gDPPipeSync(gDisplayListHead++);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
@@ -345,13 +344,14 @@ void BansheeBoardwalk::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pat
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_banshee_boardwalk_packed_dl_878
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000878));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000878));
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
gDPPipeSync(gDisplayListHead++);
}
void BansheeBoardwalk::CreditsSpawnActors() {
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000878), 0x32, 0, 0, 0);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000878), 0x32, 0, 0, 0);
}
-void BansheeBoardwalk::Destroy() { }
+void BansheeBoardwalk::Destroy() {
+}
diff --git a/src/engine/courses/BansheeBoardwalk.h b/src/engine/courses/BansheeBoardwalk.h
index cc5b72213..b87f58255 100644
--- a/src/engine/courses/BansheeBoardwalk.h
+++ b/src/engine/courses/BansheeBoardwalk.h
@@ -4,30 +4,30 @@
#include "Course.h"
extern "C" {
- #include "assets/banshee_boardwalk_vertices.h"
- #include "assets/banshee_boardwalk_displaylists.h"
- #include "assets/banshee_boardwalk_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture banshee_boardwalk_textures[];
+#include "assets/banshee_boardwalk_vertices.h"
+#include "assets/banshee_boardwalk_displaylists.h"
+#include "assets/banshee_boardwalk_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture banshee_boardwalk_textures[];
}
class BansheeBoardwalk : public Course {
-public:
- virtual ~BansheeBoardwalk() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~BansheeBoardwalk() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit BansheeBoardwalk();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
- //virtual void InitClouds() override;
+ // virtual void InitClouds() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
virtual void RenderCourseObjects(s32 cameraId) override;
@@ -35,10 +35,11 @@ public:
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void ScrollingTextures() override;
virtual void Waypoints(Player*, int8_t) override;
- virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
+ virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/BigDonut.cpp b/src/engine/courses/BigDonut.cpp
index 4e99828eb..2b498059a 100644
--- a/src/engine/courses/BigDonut.cpp
+++ b/src/engine/courses/BigDonut.cpp
@@ -9,27 +9,27 @@
#include "assets/big_donut_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- extern const char *big_donut_dls[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+extern const char* big_donut_dls[];
+extern s16 currentScreenSection;
}
const course_texture big_donut_textures[] = {
@@ -63,7 +63,7 @@ BigDonut::BigDonut() {
Props.AIMinimumSeparation = 0.5f;
Props.AISteeringSensitivity = 40;
- Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -98,14 +98,14 @@ BigDonut::BigDonut() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {0, 0, 0};
- Props.Skybox.BottomRight = {0, 0, 0};
- Props.Skybox.BottomLeft = {0, 0, 0};
- Props.Skybox.TopLeft = {0, 0, 0};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 0, 0, 0 };
+ Props.Skybox.BottomRight = { 0, 0, 0 };
+ Props.Skybox.BottomLeft = { 0, 0, 0 };
+ Props.Skybox.TopLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS;
Props.WaterLevel = 100.0f;
@@ -115,23 +115,23 @@ void BigDonut::Load() {
Course::Load();
// d_course_big_donut_packed_dl_1018
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07001018), 6);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07001018), 6);
// d_course_big_donut_packed_dl_450
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000450), 6);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000450), 6);
// d_course_big_donut_packed_dl_AC0
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000AC0), 6);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000AC0), 6);
// d_course_big_donut_packed_dl_B58
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000B58), 6);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000B58), 6);
// d_course_big_donut_packed_dl_230
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000230), 6);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000230), 6);
func_80295C6C();
}
void BigDonut::BeginPlay() {
- spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_big_donut_item_box_spawns));
+ spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_big_donut_item_box_spawns));
if (gModeSelection == VERSUS) {
- FVector pos = {0, 0, 0};
+ FVector pos = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][20], 20, 0, 1.0f));
gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][40], 40, 0, 1.0f));
@@ -154,22 +154,24 @@ void BigDonut::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_big_donut_packed_dl_DE8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000DE8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000DE8)));
}
// d_course_big_donut_packed_dl_450
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000450)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000450)));
// d_course_big_donut_packed_dl_AC0
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000AC0)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000AC0)));
// d_course_big_donut_packed_dl_D20
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000D20)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000D20)));
// d_course_big_donut_packed_dl_230
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000230)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000230)));
}
-void BigDonut::RenderCredits() {}
+void BigDonut::RenderCredits() {
+}
void BigDonut::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = 0;
}
-void BigDonut::Destroy() { }
+void BigDonut::Destroy() {
+}
diff --git a/src/engine/courses/BigDonut.h b/src/engine/courses/BigDonut.h
index bc10105e1..4add75b9f 100644
--- a/src/engine/courses/BigDonut.h
+++ b/src/engine/courses/BigDonut.h
@@ -4,19 +4,19 @@
#include "Course.h"
extern "C" {
- #include "assets/big_donut_vertices.h"
- #include "assets/big_donut_displaylists.h"
- #include "assets/big_donut_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture big_donut_textures[];
+#include "assets/big_donut_vertices.h"
+#include "assets/big_donut_displaylists.h"
+#include "assets/big_donut_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture big_donut_textures[];
}
class BigDonut : public Course {
-public:
+ public:
virtual ~BigDonut() = default;
explicit BigDonut();
@@ -24,7 +24,7 @@ public:
virtual void Load() override;
virtual void BeginPlay() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/BlockFort.cpp b/src/engine/courses/BlockFort.cpp
index cf246220e..d15b8bfef 100644
--- a/src/engine/courses/BlockFort.cpp
+++ b/src/engine/courses/BlockFort.cpp
@@ -9,28 +9,28 @@
#include "assets/block_fort_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "course_offsets.h"
- extern const char *block_fort_dls[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "course_offsets.h"
+extern const char* block_fort_dls[];
+extern s16 currentScreenSection;
}
const course_texture block_fort_textures[] = {
@@ -68,7 +68,7 @@ BlockFort::BlockFort() {
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
- Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -103,27 +103,27 @@ BlockFort::BlockFort() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {128, 184, 248};
- Props.Skybox.BottomRight = {216, 232, 248};
- Props.Skybox.BottomLeft = {216, 232, 248};
- Props.Skybox.TopLeft = {128, 184, 248};
- Props.Skybox.FloorTopRight = {216, 232, 248};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {216, 232, 248};
+ Props.Skybox.TopRight = { 128, 184, 248 };
+ Props.Skybox.BottomRight = { 216, 232, 248 };
+ Props.Skybox.BottomLeft = { 216, 232, 248 };
+ Props.Skybox.TopLeft = { 128, 184, 248 };
+ Props.Skybox.FloorTopRight = { 216, 232, 248 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 216, 232, 248 };
Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN;
}
void BlockFort::Load() {
Course::Load();
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x070015C0), 1);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x070015C0), 1);
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
void BlockFort::BeginPlay() {
- spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_block_fort_item_box_spawns));
+ spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_block_fort_item_box_spawns));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
@@ -144,7 +144,7 @@ void BlockFort::Render(struct UnkStruct_800DC5EC* arg0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_block_fort_packed_dl_15C0
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070015C0)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070015C0)));
}
void BlockFort::Waypoints(Player* player, int8_t playerId) {
diff --git a/src/engine/courses/BlockFort.h b/src/engine/courses/BlockFort.h
index f0e4c6aa6..e07a036dc 100644
--- a/src/engine/courses/BlockFort.h
+++ b/src/engine/courses/BlockFort.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "assets/block_fort_vertices.h"
- #include "assets/block_fort_displaylists.h"
- #include "assets/block_fort_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture block_fort_textures[];
+#include "assets/block_fort_vertices.h"
+#include "assets/block_fort_displaylists.h"
+#include "assets/block_fort_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture block_fort_textures[];
}
class BlockFort : public Course {
-public:
- virtual ~BlockFort() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~BlockFort() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit BlockFort();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
diff --git a/src/engine/courses/BowsersCastle.cpp b/src/engine/courses/BowsersCastle.cpp
index 22b6cbe78..fd37ab860 100644
--- a/src/engine/courses/BowsersCastle.cpp
+++ b/src/engine/courses/BowsersCastle.cpp
@@ -11,28 +11,28 @@
#include "bowsers_castle_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "code_8003DC40.h"
- #include "memory.h"
- #include "course.h"
- extern const char *bowsers_castle_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "code_8003DC40.h"
+#include "memory.h"
+#include "course.h"
+extern const char* bowsers_castle_dls[];
}
const course_texture bowsers_castle_textures[] = {
@@ -97,7 +97,7 @@ BowsersCastle::BowsersCastle() {
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
- Props.PathSizes = {0x30C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x30C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -119,12 +119,12 @@ BowsersCastle::BowsersCastle() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_bowsers_castle_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_bowsers_castle_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -132,24 +132,24 @@ BowsersCastle::BowsersCastle() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {48, 8, 120};
- Props.Skybox.BottomRight = {0, 0, 0};
- Props.Skybox.BottomLeft = {0, 0, 0};
- Props.Skybox.TopLeft = {48, 8, 120};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 48, 8, 120 };
+ Props.Skybox.BottomRight = { 0, 0, 0 };
+ Props.Skybox.BottomLeft = { 0, 0, 0 };
+ Props.Skybox.TopLeft = { 48, 8, 120 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_BOWSERS_CASTLE;
Props.WaterLevel = -50.0f;
- WaterVolumes.push_back({20.0f, 1549.0f, 1859.0f, -1402.0f, -1102.0f});
+ WaterVolumes.push_back({ 20.0f, 1549.0f, 1859.0f, -1402.0f, -1102.0f });
}
void BowsersCastle::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_bowsers_castle_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_bowsers_castle_addr));
func_80295C6C();
find_vtx_and_set_colours(segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07001350)), 0x32, 0, 0, 0);
}
@@ -176,8 +176,8 @@ void BowsersCastle::SpawnStockThwomp() {
}
void BowsersCastle::BeginPlay() {
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_item_box_spawns));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_bowsers_castle_item_box_spawns));
switch (gCCSelection) {
case CC_100:
@@ -268,7 +268,7 @@ void BowsersCastle::UpdateCourseObjects() {
}
void BowsersCastle::RenderCourseObjects(s32 cameraId) {
- //render_object_thwomps(cameraId);
+ // render_object_thwomps(cameraId);
render_object_bowser_flame(cameraId);
}
@@ -276,8 +276,7 @@ void BowsersCastle::SomeSounds() {
}
void BowsersCastle::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x29) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1D2)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x29) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1D2)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x41);
}
@@ -291,8 +290,7 @@ void BowsersCastle::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void BowsersCastle::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x29) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1D2)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x29) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1D2)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x41);
}
@@ -333,10 +331,11 @@ void BowsersCastle::Render(struct UnkStruct_800DC5EC* arg0) {
}
void BowsersCastle::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_bowsers_castle_dl_9148));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_bowsers_castle_dl_9148));
}
-void BowsersCastle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
+void BowsersCastle::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
+ f32* arg6, f32* arg7) {
func_8003E6EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
@@ -354,7 +353,8 @@ void BowsersCastle::Waypoints(Player* player, int8_t playerId) {
}
}
-void BowsersCastle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+void BowsersCastle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
if (gActiveScreenMode != SCREEN_MODE_1P) {
return;
}
@@ -372,11 +372,12 @@ void BowsersCastle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCo
return;
}
}
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_bowsers_castle_dl_9228);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_bowsers_castle_dl_9228);
}
void BowsersCastle::CreditsSpawnActors() {
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001350), 0x32, 0, 0, 0);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001350), 0x32, 0, 0, 0);
}
-void BowsersCastle::Destroy() { }
+void BowsersCastle::Destroy() {
+}
diff --git a/src/engine/courses/BowsersCastle.h b/src/engine/courses/BowsersCastle.h
index b52af2a26..739c598c3 100644
--- a/src/engine/courses/BowsersCastle.h
+++ b/src/engine/courses/BowsersCastle.h
@@ -4,31 +4,31 @@
#include "Course.h"
extern "C" {
- #include "assets/bowsers_castle_vertices.h"
- #include "assets/bowsers_castle_displaylists.h"
- #include "assets/bowsers_castle_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture bowsers_castle_textures[];
+#include "assets/bowsers_castle_vertices.h"
+#include "assets/bowsers_castle_displaylists.h"
+#include "assets/bowsers_castle_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture bowsers_castle_textures[];
}
class BowsersCastle : public Course {
-public:
- virtual ~BowsersCastle() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~BowsersCastle() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit BowsersCastle();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
void SpawnStockThwomp();
virtual void BeginPlay() override;
- //virtual void InitClouds() override;
+ // virtual void InitClouds() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
virtual void RenderCourseObjects(s32 cameraId) override;
@@ -37,9 +37,11 @@ public:
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
- virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
+ virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
+ f32* arg7) override;
virtual void Waypoints(Player*, int8_t) override;
- virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection);
+ virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection);
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/ChocoMountain.cpp b/src/engine/courses/ChocoMountain.cpp
index be5dcb0b1..089e80abb 100644
--- a/src/engine/courses/ChocoMountain.cpp
+++ b/src/engine/courses/ChocoMountain.cpp
@@ -10,29 +10,29 @@
#include "engine/actors/Finishline.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "code_8003DC40.h"
- #include "memory.h"
- #include "course_offsets.h"
- #include "course.h"
- extern const char *choco_mountain_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "code_8003DC40.h"
+#include "memory.h"
+#include "course_offsets.h"
+#include "course.h"
+extern const char* choco_mountain_dls[];
}
const course_texture choco_mountain_textures[] = {
@@ -88,7 +88,7 @@ ChocoMountain::ChocoMountain() {
Props.NearPersp = 2.0f;
Props.FarPersp = 1500.0f;
- Props.PathSizes = {0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -110,12 +110,12 @@ ChocoMountain::ChocoMountain() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_choco_mountain_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_choco_mountain_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_choco_mountain_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_choco_mountain_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -123,14 +123,14 @@ ChocoMountain::ChocoMountain() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {255, 255, 255};
- Props.Skybox.BottomRight = {255, 255, 255};
- Props.Skybox.BottomLeft = {255, 255, 255};
- Props.Skybox.TopLeft = {255, 255, 255};
- Props.Skybox.FloorTopRight = {255, 255, 255};
- Props.Skybox.FloorBottomRight = {255, 255, 255};
- Props.Skybox.FloorBottomLeft = {255, 255, 255};
- Props.Skybox.FloorTopLeft = {255, 255, 255};
+ Props.Skybox.TopRight = { 255, 255, 255 };
+ Props.Skybox.BottomRight = { 255, 255, 255 };
+ Props.Skybox.BottomLeft = { 255, 255, 255 };
+ Props.Skybox.TopLeft = { 255, 255, 255 };
+ Props.Skybox.FloorTopRight = { 255, 255, 255 };
+ Props.Skybox.FloorBottomRight = { 255, 255, 255 };
+ Props.Skybox.FloorBottomLeft = { 255, 255, 255 };
+ Props.Skybox.FloorTopLeft = { 255, 255, 255 };
Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN;
Props.WaterLevel = -80.0f;
@@ -163,7 +163,7 @@ void ChocoMountain::Load() {
nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070003C8)));
}
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_choco_mountain_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_choco_mountain_addr));
func_802B5CAC(0x238E, 0x31C7, D_8015F590);
func_80295C6C();
}
@@ -172,8 +172,9 @@ void ChocoMountain::LoadTextures() {
}
void ChocoMountain::BeginPlay() {
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_choco_mountain_item_box_spawns));
- spawn_falling_rocks((struct ActorSpawnData*)LOAD_ASSET_RAW((const char*)d_course_choco_mountain_falling_rock_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_choco_mountain_item_box_spawns));
+ spawn_falling_rocks(
+ (struct ActorSpawnData*) LOAD_ASSET_RAW((const char*) d_course_choco_mountain_falling_rock_spawns));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
@@ -206,8 +207,7 @@ void ChocoMountain::SomeSounds() {
}
void ChocoMountain::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0xA0) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0xB4)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0xA0) && ((s16) gNearestWaypointByPlayerId[playerId] < 0xB4)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
@@ -221,8 +221,7 @@ void ChocoMountain::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void ChocoMountain::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0xA0) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0xB4)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0xA0) && ((s16) gNearestWaypointByPlayerId[playerId] < 0xB4)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -283,11 +282,13 @@ void ChocoMountain::Render(struct UnkStruct_800DC5EC* arg0) {
}
void ChocoMountain::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_choco_mountain_dl_71B8));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_choco_mountain_dl_71B8));
}
-void ChocoMountain::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
+void ChocoMountain::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
+ f32* arg6, f32* arg7) {
func_8003E37C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
-void ChocoMountain::Destroy() { }
+void ChocoMountain::Destroy() {
+}
diff --git a/src/engine/courses/ChocoMountain.h b/src/engine/courses/ChocoMountain.h
index b592ba9df..e9eb83263 100644
--- a/src/engine/courses/ChocoMountain.h
+++ b/src/engine/courses/ChocoMountain.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "assets/choco_mountain_vertices.h"
- #include "assets/choco_mountain_displaylists.h"
- #include "assets/choco_mountain_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture choco_mountain_textures[];
+#include "assets/choco_mountain_vertices.h"
+#include "assets/choco_mountain_displaylists.h"
+#include "assets/choco_mountain_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture choco_mountain_textures[];
}
class ChocoMountain : public Course {
-public:
- virtual ~ChocoMountain() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~ChocoMountain() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit ChocoMountain();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -32,7 +32,8 @@ public:
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
- virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
+ virtual void RenderCredits() override;
+ virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
+ f32* arg7) override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/Course.cpp b/src/engine/courses/Course.cpp
index bbc9455fe..c27ab2590 100644
--- a/src/engine/courses/Course.cpp
+++ b/src/engine/courses/Course.cpp
@@ -43,7 +43,7 @@ Course::Course() {
Props.Minimap.PlayerScaleFactor = 0.22f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
- Props.Minimap.Colour = {255, 255, 255};
+ Props.Minimap.Colour = { 255, 255, 255 };
Props.WaterLevel = -10.0f;
Props.LakituTowType = (s32) OLakitu::LakituTowType::NORMAL;
@@ -115,11 +115,11 @@ void Course::LoadO2R(std::string trackPath) {
size_t i = 0;
for (auto& path : paths) {
if (i == 0) {
- Props.PathTable[0] = (TrackWaypoint*)path.data();
+ Props.PathTable[0] = (TrackWaypoint*) path.data();
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)path.data();
+ Props.PathTable2[0] = (TrackWaypoint*) path.data();
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -140,7 +140,7 @@ void Course::Load() {
// Load from O2R
if (!TrackSectionsPtr.empty()) {
bIsMod = true;
- //auto res = std::dynamic_pointer_cast<MK64::TrackSectionsO2RClass>(ResourceLoad(TrackSectionsPtr.c_str()));
+ // auto res = std::dynamic_pointer_cast<MK64::TrackSectionsO2RClass>(ResourceLoad(TrackSectionsPtr.c_str()));
TrackSectionsO2R* sections = (TrackSectionsO2R*) LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
@@ -217,8 +217,9 @@ void Course::ParseCourseSections(TrackSectionsO2R* sections, size_t size) {
} else {
D_8015F5A4 = 0;
}
- printf("LOADING DL %s\n", sections[i].addr.c_str());
- generate_collision_mesh((Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()), sections[i].surfaceType, sections[i].sectionId);
+ printf("LOADING DL %s\n", sections[i].addr.c_str());
+ generate_collision_mesh((Gfx*) LOAD_ASSET_RAW(sections[i].addr.c_str()), sections[i].surfaceType,
+ sections[i].sectionId);
}
}
@@ -228,8 +229,8 @@ void Course::TestPath() {
s16 x;
s16 y;
s16 z;
- Vec3s rot = {0, 0, 0};
- Vec3f vel = {0, 0, 0};
+ Vec3s rot = { 0, 0, 0 };
+ Vec3f vel = { 0, 0, 0 };
for (size_t i = 0; i < gWaypointCountByPathIndex[0]; i++) {
x = D_80164550[0][i].posX;
@@ -241,7 +242,7 @@ void Course::TestPath() {
}
f32 height = spawn_actor_on_surface(x, 2000.0f, z);
- Vec3f itemPos = {x, height, z};
+ Vec3f itemPos = { x, height, z };
add_actor_to_empty_slot(itemPos, rot, vel, ACTOR_ITEM_BOX);
}
}
@@ -337,7 +338,7 @@ void Course::Render(struct UnkStruct_800DC5EC* arg0) {
if (!TrackSectionsPtr.empty()) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
- // set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
+ // set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
@@ -347,10 +348,10 @@ void Course::Render(struct UnkStruct_800DC5EC* arg0) {
// d_course_big_donut_packed_dl_DE8
}
- TrackSectionsO2R* sections = (TrackSectionsO2R*)LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
+ TrackSectionsO2R* sections = (TrackSectionsO2R*) LOAD_ASSET_RAW(TrackSectionsPtr.c_str());
size_t size = ResourceGetSizeByName(TrackSectionsPtr.c_str());
for (size_t i = 0; i < (size / sizeof(TrackSectionsO2R)); i++) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)LOAD_ASSET_RAW(sections[i].addr.c_str()));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) LOAD_ASSET_RAW(sections[i].addr.c_str()));
}
}
}
@@ -363,8 +364,7 @@ f32 Course::GetWaterLevel(FVector pos, Collision* collision) {
bool found = false;
for (const auto& volume : gWorldInstance.CurrentCourse->WaterVolumes) {
- if (pos.x >= volume.MinX && pos.x <= volume.MaxX &&
- pos.z >= volume.MinZ && pos.z <= volume.MaxZ) {
+ if (pos.x >= volume.MinX && pos.x <= volume.MaxX && pos.z >= volume.MinZ && pos.z <= volume.MaxZ) {
// Choose the highest water volume the player is over
if (!found || volume.Height > highestWater) {
highestWater = volume.Height;
diff --git a/src/engine/courses/Course.h b/src/engine/courses/Course.h
index 0a0eff823..d16c9c5a5 100644
--- a/src/engine/courses/Course.h
+++ b/src/engine/courses/Course.h
@@ -53,10 +53,10 @@ typedef struct MinimapProps {
int16_t Width;
int16_t Height;
IVector2D Pos[2]; // Minimap position for players 1 and 2. 3/4 player mode is hard-coded to the center.
- int32_t PlayerX; // The offset to place the player markers
+ int32_t PlayerX; // The offset to place the player markers
int32_t PlayerY;
float PlayerScaleFactor; // Scale factor of the player markers
- float FinishlineX; // The offset to place the finishline texture on the minimap
+ float FinishlineX; // The offset to place the finishline texture on the minimap
float FinishlineY;
RGB8 Colour; // Colour of the visible pixels (the track path)
} MinimapProps;
@@ -82,17 +82,17 @@ typedef struct Properties {
TrackWaypoint* PathTable[4];
TrackWaypoint* PathTable2[4];
uint8_t* CloudTexture;
- CloudData *Clouds;
- CloudData *CloudList;
+ CloudData* Clouds;
+ CloudData* CloudList;
SkyboxColours Skybox;
- const course_texture *textures;
+ const course_texture* textures;
enum MusicSeq Sequence;
float WaterLevel; // Used for effects, and Lakitu pick up height. Not necessarily the visual water model height.
#ifdef __cplusplus
nlohmann::json to_json() const {
nlohmann::json j;
- // j["Id"] = Id ? Id : "";
+ // j["Id"] = Id ? Id : "";
j["Name"] = Name ? Name : "";
j["DebugName"] = DebugName ? DebugName : "";
j["CourseLength"] = CourseLength ? CourseLength : "";
@@ -117,21 +117,23 @@ typedef struct Properties {
j["D_0D009808"] = { D_0D009808[0], D_0D009808[1], D_0D009808[2], D_0D009808[3] };
// Serialize arrays PathTable and PathTable2 (convert pointers into a JSON array if possible)
- //j["PathTable"] = {{}};
- //j["PathTable2"] = {{}};
+ // j["PathTable"] = {{}};
+ // j["PathTable2"] = {{}};
// Populate PathTable and PathTable2
- //j["Clouds"] = Clouds ? nlohmann::json{{"x", Clouds->x, "y", Clouds->y, "z", Clouds->z}} : nullptr;
- //j["CloudList"] = CloudList ? nlohmann::json{{"x", CloudList->x, "y", CloudList->y, "z", CloudList->z}} : nullptr;
-
- j["MinimapPosition"] = {Minimap.Pos[0].X, Minimap.Pos[0].Y};
- j["MinimapPosition2P"] = {Minimap.Pos[1].X, Minimap.Pos[1].Y};
+ // j["Clouds"] = Clouds ? nlohmann::json{{"x", Clouds->x, "y", Clouds->y, "z", Clouds->z}} : nullptr;
+ // j["CloudList"] = CloudList ? nlohmann::json{{"x", CloudList->x, "y", CloudList->y, "z", CloudList->z}} :
+ // nullptr;
+
+ j["MinimapPosition"] = { Minimap.Pos[0].X, Minimap.Pos[0].Y };
+ j["MinimapPosition2P"] = { Minimap.Pos[1].X, Minimap.Pos[1].Y };
j["MinimapPlayerX"] = Minimap.PlayerX;
j["MinimapPlayerY"] = Minimap.PlayerY;
j["MinimapPlayerScaleFactor"] = Minimap.PlayerScaleFactor;
j["MinimapFinishlineX"] = Minimap.FinishlineX;
j["MinimapFinishlineY"] = Minimap.FinishlineY;
- j["MinimapColour"] = {static_cast<int>(Minimap.Colour.r), static_cast<int>(Minimap.Colour.g), static_cast<int>(Minimap.Colour.b)};
+ j["MinimapColour"] = { static_cast<int>(Minimap.Colour.r), static_cast<int>(Minimap.Colour.g),
+ static_cast<int>(Minimap.Colour.b) };
// SkyboxColors - assuming SkyboxColors can be serialized similarly
// j["Skybox"] = Skybox; // Implement your serialization logic here
j["Sequence"] = static_cast<int>(Sequence);
@@ -143,16 +145,16 @@ typedef struct Properties {
// Function to load struct from JSON
void from_json(const nlohmann::json& j) {
- //Id = j.at("Id").get<std::string>().c_str();
-// Name = j.at("Name").get<std::string>().c_str();
+ // Id = j.at("Id").get<std::string>().c_str();
+ // Name = j.at("Name").get<std::string>().c_str();
strncpy(Name, j.at("Name").get<std::string>().c_str(), sizeof(Name) - 1);
Name[sizeof(Name) - 1] = '\0'; // Ensure null termination
-// DebugName = j.at("DebugName").get<std::string>().c_str();
+ // DebugName = j.at("DebugName").get<std::string>().c_str();
strncpy(DebugName, j.at("DebugName").get<std::string>().c_str(), sizeof(DebugName) - 1);
DebugName[sizeof(DebugName) - 1] = '\0'; // Ensure null termination
- // CourseLength = j.at("CourseLength").get<std::string>().c_str();
+ // CourseLength = j.at("CourseLength").get<std::string>().c_str();
strncpy(CourseLength, j.at("CourseLength").get<std::string>().c_str(), sizeof(CourseLength) - 1);
CourseLength[sizeof(CourseLength) - 1] = '\0'; // Ensure null termination
@@ -197,11 +199,11 @@ typedef struct Properties {
D_0D009808[1] = j.at("D_0D009808")[1].get<float>();
D_0D009808[2] = j.at("D_0D009808")[2].get<float>();
D_0D009808[3] = j.at("D_0D009808")[3].get<float>();
-
+
// Deserialize arrays PathTable and PathTable2 similarly
-
- //Clouds = nullptr; // Deserialize if data is present
- //CloudList = nullptr; // Deserialize if data is present
+
+ // Clouds = nullptr; // Deserialize if data is present
+ // CloudList = nullptr; // Deserialize if data is present
Minimap.Pos[0].X = j.at("MinimapPosition")[0].get<int32_t>();
Minimap.Pos[0].Y = j.at("MinimapPosition")[1].get<int32_t>();
Minimap.Pos[1].X = j.at("MinimapPosition2P")[0].get<int32_t>();
@@ -214,14 +216,14 @@ typedef struct Properties {
Minimap.Colour.r = j.at("MinimapColour")[0].get<uint8_t>();
Minimap.Colour.g = j.at("MinimapColour")[1].get<uint8_t>();
Minimap.Colour.b = j.at("MinimapColour")[2].get<uint8_t>();
- //textures = nullptr; // Deserialize textures if present
+ // textures = nullptr; // Deserialize textures if present
Sequence = static_cast<MusicSeq>(j.at("Sequence").get<int>());
WaterLevel = j.at("WaterLevel").get<float>();
}
void SetText(char* name, const char* title, size_t bufferSize) {
// Copy the title into the name buffer, ensuring it's null-terminated and within bounds
std::strncpy(name, title, bufferSize - 1);
- name[bufferSize - 1] = '\0'; // Ensure the string is null-terminated
+ name[bufferSize - 1] = '\0'; // Ensure the string is null-terminated
}
const char* GetName() {
@@ -243,7 +245,7 @@ class World; // <-- Forward declare
class Course {
-public:
+ public:
std::string Id;
Properties Props;
@@ -266,7 +268,9 @@ public:
virtual void LoadO2R(std::string trackPath); // Load custom track from o2r
virtual void Load(); // Decompress and load stock courses or from o2r but TrackSectionsPtr must be set.
- virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom track from code. Load must be overridden and then call to this base class method impl.
+ virtual void Load(
+ Vtx* vtx,
+ Gfx* gfx); // Load custom track from code. Load must be overridden and then call to this base class method impl.
virtual void LoadTextures();
virtual void ParseCourseSections(TrackSectionsO2R* sections, size_t size);
@@ -278,7 +282,8 @@ public:
virtual void TestPath();
virtual void InitClouds();
virtual void UpdateClouds(s32, Camera*);
- virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
+ virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
+ f32* arg7);
virtual void InitCourseObjects();
virtual void UpdateCourseObjects();
virtual void RenderCourseObjects(s32 cameraId);
@@ -292,10 +297,12 @@ public:
virtual void Waypoints(Player* player, int8_t playerId);
virtual f32 GetWaterLevel(FVector pos, Collision* collision);
virtual void ScrollingTextures();
- virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection);
+ virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection);
virtual void Destroy();
virtual bool IsMod();
-private:
+
+ private:
void Init();
};
diff --git a/src/engine/courses/DKJungle.cpp b/src/engine/courses/DKJungle.cpp
index bbb602584..7ada96a48 100644
--- a/src/engine/courses/DKJungle.cpp
+++ b/src/engine/courses/DKJungle.cpp
@@ -13,31 +13,31 @@
#include "engine/vehicles/Utils.h"
extern "C" {
- #include "main.h"
- #include "common_structs.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "code_8003DC40.h"
- #include "memory.h"
- #include "sounds.h"
- #include "course.h"
- extern const char *d_course_dks_jungle_parkway_unknown_dl_list[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "common_structs.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "code_8003DC40.h"
+#include "memory.h"
+#include "sounds.h"
+#include "course.h"
+extern const char* d_course_dks_jungle_parkway_unknown_dl_list[];
+extern s16 currentScreenSection;
}
const course_texture dks_jungle_parkway_textures[] = {
@@ -96,7 +96,7 @@ DKJungle::DKJungle() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {0x370, 1, 1, 1, 0x1F4, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x370, 1, 1, 1, 0x1F4, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -118,12 +118,12 @@ DKJungle::DKJungle() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_dks_jungle_parkway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_dks_jungle_parkway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -131,14 +131,14 @@ DKJungle::DKJungle() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {255, 174, 0};
- Props.Skybox.BottomRight = {255, 229, 124};
- Props.Skybox.BottomLeft = {255, 229, 124};
- Props.Skybox.TopLeft = {255, 174, 0};
- Props.Skybox.FloorTopRight = {22, 145, 22};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {22, 145, 22};
+ Props.Skybox.TopRight = { 255, 174, 0 };
+ Props.Skybox.BottomRight = { 255, 229, 124 };
+ Props.Skybox.BottomLeft = { 255, 229, 124 };
+ Props.Skybox.TopLeft = { 255, 174, 0 };
+ Props.Skybox.FloorTopRight = { 22, 145, 22 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 22, 145, 22 };
Props.Sequence = MusicSeq::MUSIC_SEQ_DK_JUNGLE;
Props.WaterLevel = -475.0f;
@@ -147,10 +147,10 @@ DKJungle::DKJungle() {
void DKJungle::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_dks_jungle_parkway_addr));
func_80295C6C();
// d_course_dks_jungle_parkway_packed_dl_3FA8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07003FA8), 120, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07003FA8), 120, 255, 255, 255);
}
f32 DKJungle::GetWaterLevel(FVector pos, Collision* collision) {
@@ -191,7 +191,7 @@ void DKJungle::LoadTextures() {
}
void DKJungle::BeginPlay() {
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_item_box_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_dks_jungle_parkway_item_box_spawns));
init_kiwano_fruit();
func_80298D10();
@@ -201,7 +201,7 @@ void DKJungle::BeginPlay() {
// The original game only ran vehicle logic every second frame.
// Thus the speed gets divided by two to set speed to match properly
- gWorldInstance.AddActor(new ABoat((0.6666666f)/4, 0));
+ gWorldInstance.AddActor(new ABoat((0.6666666f) / 4, 0));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
@@ -241,10 +241,9 @@ void DKJungle::SomeSounds() {
}
void DKJungle::WhatDoesThisDo(Player* player, int8_t playerId) {
- if ((((s16) gNearestWaypointByPlayerId[playerId] >= 0) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x65)) ||
+ if ((((s16) gNearestWaypointByPlayerId[playerId] >= 0) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x65)) ||
(((s16) gNearestWaypointByPlayerId[playerId] >= 0x14A) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x21F))) {
+ ((s16) gNearestWaypointByPlayerId[playerId] < 0x21F))) {
if (D_80165300[playerId] != 2) {
func_800C8F80(playerId, 0x0170802D);
}
@@ -271,8 +270,7 @@ void DKJungle::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void DKJungle::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x288) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x305)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x288) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x305)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -297,7 +295,7 @@ void DKJungle::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_dks_jungle_parkway_packed_dl_92D8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070092D8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070092D8)));
}
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
@@ -309,10 +307,11 @@ void DKJungle::Render(struct UnkStruct_800DC5EC* arg0) {
}
void DKJungle::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_dks_jungle_parkway_dl_13C30));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_dks_jungle_parkway_dl_13C30));
}
-void DKJungle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
+void DKJungle::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
+ f32* arg7) {
func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
@@ -334,25 +333,26 @@ void DKJungle::ScrollingTextures() {
D_802B87BC = 0;
}
// d_course_dks_jungle_parkway_packed_dl_3DD0
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003DD0), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x07003DD0), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_3E40
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003E40), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x07003E40), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_3EB0
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003EB0), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x07003EB0), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_3F30
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003F30), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x07003F30), 0, D_802B87BC);
// d_course_dks_jungle_parkway_packed_dl_36A8
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x070036A8), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x070036A8), 0, D_802B87BC);
D_802B87C4 -= 20;
if (D_802B87C4 < 0) {
D_802B87C4 = 0xFF;
}
// d_course_dks_jungle_parkway_packed_dl_9880
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07009880), 0, D_802B87C4);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x07009880), 0, D_802B87C4);
evaluate_collision_players_palm_trees();
}
-void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
@@ -370,46 +370,46 @@ void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter
if (pathCounter < 17) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_dks_jungle_parkway_packed_dl_3E40
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
if ((pathCounter >= 6) && (pathCounter < 13)) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_dks_jungle_parkway_packed_dl_3DD0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003DD0));
}
} else if ((pathCounter == 21) || (pathCounter == 22)) {
if (playerDirection == 3) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070036A8));
}
if ((playerDirection == 1) || (playerDirection == 0)) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070036A8));
} else {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
// d_course_dks_jungle_parkway_packed_dl_3F30
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003F30));
// d_course_dks_jungle_parkway_packed_dl_36A8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070036A8));
}
} else if (pathCounter == 24) {
if ((playerDirection == 0) || (playerDirection == 3)) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070036A8));
}
} else if (pathCounter == 23) {
if (playerDirection == 3) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070036A8));
} else if (playerDirection == 0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
// d_course_dks_jungle_parkway_packed_dl_36A8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070036A8));
}
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
@@ -417,38 +417,38 @@ void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter
case 5:
if (playerDirection != 3) {
// d_course_dks_jungle_parkway_packed_dl_3DD0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003DD0));
}
break;
case 17:
switch (playerDirection) {
case 0:
// d_course_dks_jungle_parkway_packed_dl_3E40
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
break;
case 1:
// d_course_dks_jungle_parkway_packed_dl_3DD0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003DD0));
// d_course_dks_jungle_parkway_packed_dl_3E40
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
break;
case 2:
// d_course_dks_jungle_parkway_packed_dl_
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
// d_course_dks_jungle_parkway_packed_dl_3F30
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003F30));
break;
case 3:
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
// d_course_dks_jungle_parkway_packed_dl_3F30
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003F30));
break;
}
break;
@@ -456,49 +456,49 @@ void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter
switch (playerDirection) {
case 0:
// d_course_dks_jungle_parkway_packed_dl_3E40
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
break;
case 1:
// d_course_dks_jungle_parkway_packed_dl_3DD0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003DD0));
// d_course_dks_jungle_parkway_packed_dl_3E40
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
break;
case 2:
// d_course_dks_jungle_parkway_packed_dl_3E40
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
break;
}
break;
case 21:
if ((playerDirection == 0) || (playerDirection == 1)) {
// d_course_dks_jungle_parkway_packed_dl_3E40
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003E40));
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
// d_course_dks_jungle_parkway_packed_dl_3F30
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003F30));
} else {
// d_course_dks_jungle_parkway_packed_dl_3EB0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003EB0));
}
break;
case 22:
if (playerDirection == 0) {
// d_course_dks_jungle_parkway_packed_dl_3F30
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003F30));
}
break;
case 23:
if (playerDirection != 1) {
// d_course_dks_jungle_parkway_packed_dl_3F30
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07003F30));
}
break;
}
@@ -509,7 +509,8 @@ void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter
void DKJungle::CreditsSpawnActors() {
// d_course_dks_jungle_parkway_packed_dl_3FA8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07003FA8), 0x78, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07003FA8), 0x78, 0xFF, 0xFF, 0xFF);
}
-void DKJungle::Destroy() { }
+void DKJungle::Destroy() {
+}
diff --git a/src/engine/courses/DKJungle.h b/src/engine/courses/DKJungle.h
index 84767a94a..bcc02196c 100644
--- a/src/engine/courses/DKJungle.h
+++ b/src/engine/courses/DKJungle.h
@@ -4,31 +4,31 @@
#include "Course.h"
extern "C" {
- #include "assets/dks_jungle_parkway_vertices.h"
- #include "assets/dks_jungle_parkway_displaylists.h"
- #include "assets/dks_jungle_parkway_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture dks_jungle_parkway_textures[];
+#include "assets/dks_jungle_parkway_vertices.h"
+#include "assets/dks_jungle_parkway_displaylists.h"
+#include "assets/dks_jungle_parkway_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture dks_jungle_parkway_textures[];
}
class DKJungle : public Course {
-public:
- virtual ~DKJungle() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~DKJungle() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit DKJungle();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual f32 GetWaterLevel(FVector pos, Collision* collision) override;
virtual void BeginPlay() override;
- //virtual void InitClouds() override;
+ // virtual void InitClouds() override;
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
virtual void RenderCourseObjects(s32 cameraId) override;
@@ -37,10 +37,12 @@ public:
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
- virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
+ virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
+ f32* arg7) override;
virtual void Waypoints(Player* player, int8_t playerId) override;
virtual void ScrollingTextures() override;
- virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
+ virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/DoubleDeck.cpp b/src/engine/courses/DoubleDeck.cpp
index ecadf9d48..f3abbc603 100644
--- a/src/engine/courses/DoubleDeck.cpp
+++ b/src/engine/courses/DoubleDeck.cpp
@@ -9,27 +9,27 @@
#include "assets/double_deck_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- extern const char *double_deck_dls[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+extern const char* double_deck_dls[];
+extern s16 currentScreenSection;
}
const course_texture double_deck_textures[] = {
@@ -58,7 +58,6 @@ DoubleDeck::DoubleDeck() {
Props.SetText(Props.DebugName, "deck", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "", sizeof(Props.CourseLength));
-
Props.AIBehaviour = D_0D008F18;
Props.AIMaximumSeparation = -1.0f;
Props.AIMinimumSeparation = 0.5f;
@@ -67,7 +66,7 @@ DoubleDeck::DoubleDeck() {
Props.NearPersp = 2.0f;
Props.FarPersp = 1500.0f;
- Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -102,21 +101,21 @@ DoubleDeck::DoubleDeck() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {113, 70, 255};
- Props.Skybox.BottomRight = {255, 184, 99};
- Props.Skybox.BottomLeft = {255, 184, 99};
- Props.Skybox.TopLeft = {113, 70, 255};
- Props.Skybox.FloorTopRight = {255, 224, 240};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {255, 224, 240};
+ Props.Skybox.TopRight = { 113, 70, 255 };
+ Props.Skybox.BottomRight = { 255, 184, 99 };
+ Props.Skybox.BottomLeft = { 255, 184, 99 };
+ Props.Skybox.TopLeft = { 113, 70, 255 };
+ Props.Skybox.FloorTopRight = { 255, 224, 240 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 255, 224, 240 };
Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN;
}
void DoubleDeck::Load() {
Course::Load();
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000738), 1);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000738), 1);
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -125,7 +124,7 @@ void DoubleDeck::LoadTextures() {
}
void DoubleDeck::BeginPlay() {
- spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_double_deck_item_box_spawns));
+ spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_double_deck_item_box_spawns));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
@@ -140,13 +139,17 @@ void DoubleDeck::BeginPlay() {
}
}
-void DoubleDeck::InitCourseObjects() {}
+void DoubleDeck::InitCourseObjects() {
+}
-void DoubleDeck::SomeSounds() {}
+void DoubleDeck::SomeSounds() {
+}
-void DoubleDeck::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void DoubleDeck::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void DoubleDeck::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void DoubleDeck::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
void DoubleDeck::Render(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
@@ -155,14 +158,16 @@ void DoubleDeck::Render(struct UnkStruct_800DC5EC* arg0) {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_double_deck_packed_dl_738
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000738)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000738)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
-void DoubleDeck::RenderCredits() {}
+void DoubleDeck::RenderCredits() {
+}
void DoubleDeck::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = 0;
}
-void DoubleDeck::Destroy() { }
+void DoubleDeck::Destroy() {
+}
diff --git a/src/engine/courses/DoubleDeck.h b/src/engine/courses/DoubleDeck.h
index 2ebb5d9c3..d53483239 100644
--- a/src/engine/courses/DoubleDeck.h
+++ b/src/engine/courses/DoubleDeck.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "assets/double_deck_vertices.h"
- #include "assets/double_deck_displaylists.h"
- #include "assets/double_deck_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture double_deck_textures[];
+#include "assets/double_deck_vertices.h"
+#include "assets/double_deck_displaylists.h"
+#include "assets/double_deck_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture double_deck_textures[];
}
class DoubleDeck : public Course {
-public:
- virtual ~DoubleDeck() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~DoubleDeck() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit DoubleDeck();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -32,7 +32,7 @@ public:
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/FrappeSnowland.cpp b/src/engine/courses/FrappeSnowland.cpp
index 16b9b7380..e41bc2625 100644
--- a/src/engine/courses/FrappeSnowland.cpp
+++ b/src/engine/courses/FrappeSnowland.cpp
@@ -13,30 +13,30 @@
#include "assets/boo_frames.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "update_objects.h"
- #include "course_offsets.h"
- #include "course.h"
- extern const char *d_course_frappe_snowland_dl_list[];
- extern s8 gPlayerCount;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "update_objects.h"
+#include "course_offsets.h"
+#include "course.h"
+extern const char* d_course_frappe_snowland_dl_list[];
+extern s8 gPlayerCount;
}
const course_texture frappe_snowland_textures[] = {
@@ -62,7 +62,7 @@ FrappeSnowland::FrappeSnowland() {
Props.Minimap.PlayerScaleFactor = 0.016f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
- Props.Minimap.Colour = {72, 100, 255};
+ Props.Minimap.Colour = { 72, 100, 255 };
Props.SetText(Props.Name, "frappe snowland", sizeof(Props.Name));
Props.SetText(Props.DebugName, "snow", sizeof(Props.DebugName));
@@ -76,7 +76,7 @@ FrappeSnowland::FrappeSnowland() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x2EE, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -98,12 +98,12 @@ FrappeSnowland::FrappeSnowland() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_frappe_snowland_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_frappe_snowland_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_frappe_snowland_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -111,14 +111,14 @@ FrappeSnowland::FrappeSnowland() {
Props.Clouds = NULL; // not used for frappe
Props.CloudList = NULL;
- Props.Skybox.TopRight = {28, 11, 90};
- Props.Skybox.BottomRight = {0, 99, 164};
- Props.Skybox.BottomLeft = {0, 9, 164};
- Props.Skybox.TopLeft = {28, 11, 90};
- Props.Skybox.FloorTopRight = {0, 99, 164};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 99, 164};
+ Props.Skybox.TopRight = { 28, 11, 90 };
+ Props.Skybox.BottomRight = { 0, 99, 164 };
+ Props.Skybox.BottomLeft = { 0, 9, 164 };
+ Props.Skybox.TopLeft = { 28, 11, 90 };
+ Props.Skybox.FloorTopRight = { 0, 99, 164 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 99, 164 };
Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
Props.WaterLevel = -50.0f;
@@ -127,7 +127,7 @@ FrappeSnowland::FrappeSnowland() {
void FrappeSnowland::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_frappe_snowland_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_frappe_snowland_addr));
func_80295C6C();
}
@@ -137,8 +137,8 @@ void FrappeSnowland::LoadTextures() {
}
void FrappeSnowland::BeginPlay() {
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_frappe_snowland_tree_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_frappe_snowland_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OSnowman(FVector(697, 0, -1684)));
@@ -225,7 +225,7 @@ void FrappeSnowland::Render(struct UnkStruct_800DC5EC* arg0) {
}
void FrappeSnowland::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_frappe_snowland_dl_76A0));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_frappe_snowland_dl_76A0));
}
void FrappeSnowland::Waypoints(Player* player, int8_t playerId) {
diff --git a/src/engine/courses/FrappeSnowland.h b/src/engine/courses/FrappeSnowland.h
index 8f01559a9..b2d8b5db3 100644
--- a/src/engine/courses/FrappeSnowland.h
+++ b/src/engine/courses/FrappeSnowland.h
@@ -4,19 +4,19 @@
#include "Course.h"
extern "C" {
- #include "assets/frappe_snowland_vertices.h"
- #include "assets/frappe_snowland_displaylists.h"
- #include "assets/frappe_snowland_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture frappe_snowland_textures[];
+#include "assets/frappe_snowland_vertices.h"
+#include "assets/frappe_snowland_displaylists.h"
+#include "assets/frappe_snowland_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture frappe_snowland_textures[];
}
class FrappeSnowland : public Course {
-public:
+ public:
virtual ~FrappeSnowland() = default;
explicit FrappeSnowland();
@@ -29,6 +29,6 @@ public:
virtual void InitCourseObjects() override;
virtual void UpdateCourseObjects() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
};
diff --git a/src/engine/courses/Harbour.cpp b/src/engine/courses/Harbour.cpp
index bd037754c..bb9980410 100644
--- a/src/engine/courses/Harbour.cpp
+++ b/src/engine/courses/Harbour.cpp
@@ -31,489 +31,145 @@
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "courses/harbour/track.h"
- #include "course.h"
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "courses/harbour/track.h"
+#include "course.h"
}
TrackWaypoint harbour_path[] = {
- {16,-121,-34,0},
- {27,-121,-60,0},
- {31,-121,-83,0},
- {34,-121,-101,0},
- {38,-121,-119,0},
- {42,-121,-132,0},
- {46,-121,-141,0},
- {53,-121,-150,0},
- {60,-121,-158,0},
- {64,-121,-171,0},
- {71,-121,-185,0},
- {79,-121,-194,0},
- {87,-121,-209,0},
- {98,-121,-225,0},
- {109,-121,-236,0},
- {120,-121,-251,0},
- {130,-121,-263,0},
- {140,-121,-273,0},
- {149,-121,-280,0},
- {157,-121,-284,0},
- {167,-121,-292,0},
- {177,-121,-301,0},
- {191,-121,-306,0},
- {203,-121,-313,0},
- {213,-121,-319,0},
- {228,-121,-325,0},
- {240,-121,-332,0},
- {251,-121,-340,0},
- {260,-121,-342,0},
- {270,-121,-345,0},
- {279,-121,-347,0},
- {289,-121,-348,0},
- {298,-121,-351,0},
- {311,-121,-356,0},
- {323,-121,-359,0},
- {332,-121,-359,0},
- {343,-121,-361,0},
- {354,-121,-363,0},
- {363,-121,-361,0},
- {373,-121,-363,0},
- {385,-121,-362,0},
- {396,-121,-360,0},
- {405,-121,-359,0},
- {418,-121,-357,0},
- {432,-120,-354,0},
- {444,-119,-349,0},
- {459,-119,-346,0},
- {467,-119,-341,0},
- {479,-119,-337,0},
- {489,-119,-332,0},
- {501,-120,-325,0},
- {513,-120,-315,0},
- {526,-121,-309,0},
- {537,-121,-300,0},
- {551,-121,-294,0},
- {561,-121,-282,0},
- {572,-120,-269,0},
- {583,-119,-259,0},
- {592,-118,-254,0},
- {598,-119,-246,0},
- {606,-119,-240,0},
- {615,-121,-228,0},
- {624,-121,-219,0},
- {637,-121,-212,0},
- {647,-121,-206,0},
- {657,-121,-193,0},
- {667,-121,-188,0},
- {674,-121,-180,0},
- {688,-122,-173,0},
- {699,-123,-160,0},
- {711,-121,-152,0},
- {722,-118,-141,0},
- {734,-115,-136,0},
- {745,-115,-130,0},
- {753,-116,-121,0},
- {768,-117,-112,0},
- {788,-116,-99,0},
- {809,-114,-85,0},
- {832,-112,-72,0},
- {849,-110,-63,0},
- {861,-110,-57,0},
- {875,-109,-51,0},
- {888,-109,-42,0},
- {899,-109,-37,0},
- {923,-110,-31,0},
- {939,-110,-25,0},
- {950,-110,-21,0},
- {958,-110,-18,0},
- {975,-109,-13,0},
- {988,-109,-8,0},
- {1017,-109,-17,0},
- {1033,-109,-25,0},
- {1055,-110,-33,0},
- {1075,-112,-38,0},
- {1091,-115,-45,0},
- {1104,-118,-55,0},
- {1112,-119,-62,0},
- {1137,-124,-75,0},
- {1160,-127,-91,0},
- {1173,-128,-101,0},
- {1184,-129,-118,0},
- {1209,-132,-147,0},
- {1224,-132,-163,0},
- {1235,-132,-190,0},
- {1244,-132,-221,0},
- {1251,-132,-257,0},
- {1255,-132,-282,0},
- {1256,-132,-327,0},
- {1253,-132,-364,0},
- {1247,-132,-405,0},
- {1236,-132,-431,0},
- {1233,-132,-473,0},
- {1228,-132,-495,0},
- {1223,-132,-513,0},
- {1218,-132,-543,0},
- {1206,-132,-561,0},
- {1197,-132,-584,0},
- {1182,-132,-613,0},
- {1170,-132,-645,0},
- {1163,-132,-660,0},
- {1158,-132,-677,0},
- {1150,-132,-689,0},
- {1138,-132,-712,0},
- {1126,-132,-737,0},
- {1114,-132,-760,0},
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- {-32768, -32768, -32768, 0}
+ { 16, -121, -34, 0 }, { 27, -121, -60, 0 }, { 31, -121, -83, 0 }, { 34, -121, -101, 0 },
+ { 38, -121, -119, 0 }, { 42, -121, -132, 0 }, { 46, -121, -141, 0 }, { 53, -121, -150, 0 },
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+ { 1228, -132, -495, 0 }, { 1223, -132, -513, 0 }, { 1218, -132, -543, 0 }, { 1206, -132, -561, 0 },
+ { 1197, -132, -584, 0 }, { 1182, -132, -613, 0 }, { 1170, -132, -645, 0 }, { 1163, -132, -660, 0 },
+ { 1158, -132, -677, 0 }, { 1150, -132, -689, 0 }, { 1138, -132, -712, 0 }, { 1126, -132, -737, 0 },
+ { 1114, -132, -760, 0 }, { 1101, -132, -775, 0 }, { 1085, -132, -796, 0 }, { 1070, -132, -823, 0 },
+ { 1058, -132, -839, 0 }, { 1046, -132, -861, 0 }, { 1024, -132, -886, 0 }, { 1010, -132, -906, 0 },
+ { 997, -132, -918, 0 }, { 989, -132, -930, 0 }, { 975, -132, -943, 0 }, { 953, -132, -971, 0 },
+ { 934, -132, -985, 0 }, { 919, -132, -999, 0 }, { 904, -132, -1014, 0 }, { 889, -132, -1030, 0 },
+ { 874, -132, -1044, 0 }, { 852, -132, -1057, 0 }, { 826, -132, -1074, 0 }, { 806, -132, -1087, 0 },
+ { 787, -132, -1104, 0 }, { 773, -132, -1111, 0 }, { 751, -132, -1125, 0 }, { 728, -132, -1136, 0 },
+ { 710, -132, -1148, 0 }, { 687, -132, -1162, 0 }, { 667, -132, -1174, 0 }, { 648, -132, -1187, 0 },
+ { 632, -132, -1190, 0 }, { 615, -132, -1198, 0 }, { 597, -132, -1205, 0 }, { 576, -132, -1211, 0 },
+ { 562, -132, -1216, 0 }, { 543, -132, -1222, 0 }, { 526, -132, -1227, 0 }, { 513, -132, -1231, 0 },
+ { 495, -132, -1236, 0 }, { 472, -132, -1243, 0 }, { 451, -132, -1243, 0 }, { 431, -132, -1245, 0 },
+ { 402, -132, -1250, 0 }, { 379, -132, -1250, 0 }, { 358, -132, -1252, 0 }, { 340, -132, -1253, 0 },
+ { 316, -132, -1255, 0 }, { 298, -132, -1254, 0 }, { 275, -132, -1252, 0 }, { 246, -132, -1249, 0 },
+ { 221, -132, -1242, 0 }, { 198, -132, -1237, 0 }, { 173, -132, -1232, 0 }, { 156, -132, -1229, 0 },
+ { 137, -132, -1221, 0 }, { 119, -132, -1208, 0 }, { 103, -132, -1195, 0 }, { 81, -132, -1179, 0 },
+ { 63, -132, -1161, 0 }, { 48, -132, -1150, 0 }, { 28, -132, -1125, 0 }, { 9, -132, -1104, 0 },
+ { -3, -132, -1086, 0 }, { -24, -132, -1064, 0 }, { -38, -133, -1049, 0 }, { -50, -133, -1030, 0 },
+ { -64, -134, -1005, 0 }, { -82, -135, -985, 0 }, { -97, -136, -960, 0 }, { -109, -137, -942, 0 },
+ { -130, -138, -921, 0 }, { -148, -139, -897, 0 }, { -160, -141, -874, 0 }, { -176, -142, -849, 0 },
+ { -202, -143, -821, 0 }, { -219, -145, -792, 0 }, { -235, -147, -763, 0 }, { -257, -149, -729, 0 },
+ { -273, -150, -705, 0 }, { -288, -152, -673, 0 }, { -309, -154, -637, 0 }, { -326, -155, -603, 0 },
+ { -343, -157, -569, 0 }, { -356, -158, -542, 0 }, { -373, -158, -512, 0 }, { -386, -160, -479, 0 },
+ { -401, -161, -441, 0 }, { -412, -163, -402, 0 }, { -425, -163, -374, 0 }, { -441, -164, -332, 0 },
+ { -455, -163, -295, 0 }, { -468, -163, -264, 0 }, { -482, -162, -219, 0 }, { -494, -162, -184, 0 },
+ { -502, -162, -149, 0 }, { -509, -162, -118, 0 }, { -516, -161, -85, 0 }, { -524, -160, -64, 0 },
+ { -532, -159, -39, 0 }, { -539, -159, -3, 0 }, { -545, -158, 28, 0 }, { -551, -157, 56, 0 },
+ { -558, -156, 86, 0 }, { -562, -156, 124, 0 }, { -569, -155, 152, 0 }, { -574, -154, 194, 0 },
+ { -582, -153, 241, 0 }, { -582, -153, 262, 0 }, { -586, -152, 298, 0 }, { -590, -152, 330, 0 },
+ { -593, -152, 351, 0 }, { -594, -152, 383, 0 }, { -595, -152, 415, 0 }, { -595, -152, 442, 0 },
+ { -597, -152, 466, 0 }, { -597, -152, 492, 0 }, { -598, -152, 530, 0 }, { -597, -152, 571, 0 },
+ { -596, -152, 612, 0 }, { -595, -152, 646, 0 }, { -591, -153, 683, 0 }, { -591, -153, 717, 0 },
+ { -591, -152, 752, 0 }, { -587, -152, 788, 0 }, { -583, -153, 820, 0 }, { -580, -153, 858, 0 },
+ { -573, -154, 886, 0 }, { -567, -154, 924, 0 }, { -562, -155, 952, 0 }, { -554, -155, 988, 0 },
+ { -547, -156, 1022, 0 }, { -534, -156, 1065, 0 }, { -518, -157, 1108, 0 }, { -510, -157, 1147, 0 },
+ { -503, -158, 1172, 0 }, { -494, -158, 1206, 0 }, { -486, -157, 1242, 0 }, { -474, -157, 1274, 0 },
+ { -466, -157, 1303, 0 }, { -448, -156, 1363, 0 }, { -435, -156, 1400, 0 }, { -425, -155, 1428, 0 },
+ { -414, -154, 1464, 0 }, { -404, -153, 1498, 0 }, { -397, -150, 1532, 0 }, { -383, -149, 1565, 0 },
+ { -370, -148, 1604, 0 }, { -348, -144, 1667, 0 }, { -329, -142, 1714, 0 }, { -312, -141, 1744, 0 },
+ { -298, -138, 1785, 0 }, { -286, -137, 1812, 0 }, { -263, -135, 1860, 0 }, { -236, -134, 1890, 0 },
+ { -207, -134, 1927, 0 }, { -184, -133, 1949, 0 }, { -163, -133, 1965, 0 }, { -146, -133, 1985, 0 },
+ { -103, -132, 2022, 0 }, { -74, -132, 2056, 0 }, { -52, -132, 2078, 0 }, { -20, -132, 2101, 0 },
+ { 6, -132, 2118, 0 }, { 28, -132, 2133, 0 }, { 52, -132, 2154, 0 }, { 72, -132, 2169, 0 },
+ { 89, -132, 2183, 0 }, { 105, -132, 2196, 0 }, { 127, -132, 2215, 0 }, { 149, -132, 2233, 0 },
+ { 169, -132, 2245, 0 }, { 196, -132, 2262, 0 }, { 219, -132, 2277, 0 }, { 248, -132, 2293, 0 },
+ { 284, -132, 2311, 0 }, { 314, -132, 2330, 0 }, { 348, -132, 2339, 0 }, { 376, -132, 2346, 0 },
+ { 395, -132, 2343, 0 }, { 414, -132, 2344, 0 }, { 434, -132, 2342, 0 }, { 452, -132, 2341, 0 },
+ { 486, -132, 2328, 0 }, { 518, -132, 2322, 0 }, { 541, -132, 2312, 0 }, { 567, -132, 2305, 0 },
+ { 590, -132, 2298, 0 }, { 609, -132, 2287, 0 }, { 633, -132, 2277, 0 }, { 658, -132, 2267, 0 },
+ { 686, -132, 2251, 0 }, { 712, -132, 2235, 0 }, { 731, -132, 2227, 0 }, { 753, -132, 2214, 0 },
+ { 774, -132, 2200, 0 }, { 799, -132, 2181, 0 }, { 826, -132, 2160, 0 }, { 846, -132, 2144, 0 },
+ { 867, -132, 2122, 0 }, { 894, -132, 2097, 0 }, { 916, -132, 2070, 0 }, { 936, -132, 2043, 0 },
+ { 960, -132, 2001, 0 }, { 980, -132, 1968, 0 }, { 995, -132, 1936, 0 }, { 1008, -132, 1908, 0 },
+ { 1023, -132, 1882, 0 }, { 1048, -132, 1850, 0 }, { 1064, -132, 1820, 0 }, { 1077, -132, 1788, 0 },
+ { 1096, -133, 1757, 0 }, { 1113, -133, 1712, 0 }, { 1134, -134, 1667, 0 }, { 1150, -135, 1623, 0 },
+ { 1165, -135, 1582, 0 }, { 1186, -136, 1521, 0 }, { 1202, -136, 1480, 0 }, { 1219, -136, 1436, 0 },
+ { 1230, -135, 1397, 0 }, { 1249, -135, 1361, 0 }, { 1260, -134, 1327, 0 }, { 1270, -134, 1295, 0 },
+ { 1279, -133, 1258, 0 }, { 1292, -133, 1218, 0 }, { 1304, -132, 1177, 0 }, { 1305, -132, 1162, 0 },
+ { 1303, -132, 1146, 0 }, { 1302, -132, 1131, 0 }, { 1296, -132, 1115, 0 }, { 1291, -133, 1106, 0 },
+ { 1281, -133, 1097, 0 }, { 1275, -134, 1085, 0 }, { 1266, -136, 1074, 0 }, { 1254, -137, 1064, 0 },
+ { 1242, -138, 1060, 0 }, { 1225, -139, 1042, 0 }, { 1211, -138, 1034, 0 }, { 1196, -137, 1025, 0 },
+ { 1178, -134, 1018, 0 }, { 1165, -132, 1014, 0 }, { 1144, -130, 1009, 0 }, { 1124, -127, 993, 0 },
+ { 1105, -126, 986, 0 }, { 1084, -125, 981, 0 }, { 1059, -124, 980, 0 }, { 1039, -122, 972, 0 },
+ { 1016, -121, 974, 0 }, { 988, -120, 979, 0 }, { 964, -120, 983, 0 }, { 941, -121, 984, 0 },
+ { 914, -124, 988, 0 }, { 892, -124, 996, 0 }, { 865, -123, 1000, 0 }, { 848, -122, 1004, 0 },
+ { 829, -120, 1015, 0 }, { 811, -119, 1028, 0 }, { 785, -115, 1036, 0 }, { 765, -113, 1044, 0 },
+ { 747, -113, 1064, 0 }, { 724, -114, 1080, 0 }, { 707, -115, 1098, 0 }, { 682, -116, 1109, 0 },
+ { 663, -117, 1131, 0 }, { 645, -117, 1150, 0 }, { 625, -117, 1172, 0 }, { 606, -118, 1183, 0 },
+ { 573, -120, 1200, 0 }, { 554, -121, 1222, 0 }, { 532, -121, 1238, 0 }, { 508, -121, 1258, 0 },
+ { 482, -121, 1270, 0 }, { 461, -121, 1286, 0 }, { 435, -121, 1299, 0 }, { 413, -121, 1307, 0 },
+ { 389, -121, 1313, 0 }, { 369, -121, 1316, 0 }, { 348, -121, 1322, 0 }, { 330, -121, 1325, 0 },
+ { 309, -121, 1323, 0 }, { 284, -121, 1322, 0 }, { 258, -121, 1323, 0 }, { 235, -121, 1313, 0 },
+ { 216, -121, 1301, 0 }, { 186, -121, 1289, 0 }, { 170, -121, 1284, 0 }, { 155, -121, 1271, 0 },
+ { 141, -121, 1255, 0 }, { 126, -121, 1241, 0 }, { 118, -121, 1232, 0 }, { 109, -121, 1217, 0 },
+ { 101, -121, 1205, 0 }, { 94, -121, 1194, 0 }, { 86, -121, 1180, 0 }, { 78, -121, 1164, 0 },
+ { 71, -121, 1144, 0 }, { 63, -121, 1127, 0 }, { 57, -121, 1111, 0 }, { 49, -121, 1088, 0 },
+ { 44, -121, 1074, 0 }, { 38, -121, 1056, 0 }, { 34, -121, 1032, 0 }, { 29, -121, 1010, 0 },
+ { 26, -121, 986, 0 }, { 21, -121, 968, 0 }, { 14, -121, 940, 0 }, { 8, -121, 918, 0 },
+ { 8, -121, 893, 0 }, { 4, -121, 872, 0 }, { 3, -121, 851, 0 }, { 1, -121, 829, 0 },
+ { 0, -121, 803, 0 }, { -1, -121, 788, 0 }, { -5, -121, 749, 0 }, { -7, -121, 713, 0 },
+ { -11, -121, 678, 0 }, { -8, -121, 642, 0 }, { -8, -121, 608, 0 }, { -7, -121, 577, 0 },
+ { -8, -121, 556, 0 }, { -11, -121, 515, 0 }, { -9, -121, 484, 0 }, { -9, -121, 453, 0 },
+ { -8, -121, 416, 0 }, { -6, -121, 394, 0 }, { -3, -121, 345, 0 }, { -2, -121, 305, 0 },
+ { -1, -121, 251, 0 }, { -1, -121, 214, 0 }, { -2, -121, 189, 0 }, { -1, -121, 156, 0 },
+ { 1, -121, 124, 0 }, { 4, -121, 86, 0 }, { 6, -121, 66, 0 }, { 8, -121, 36, 0 },
+ { 13, -121, 0, 0 }, { 15, -121, -14, 0 }, { -32768, -32768, -32768, 0 }
};
Harbour::Harbour() {
@@ -541,7 +197,7 @@ Harbour::Harbour() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {459, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 459, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -579,20 +235,20 @@ Harbour::Harbour() {
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
- Props.Skybox.TopRight = {120, 140, 188};
- Props.Skybox.BottomRight = {216, 232, 248};
- Props.Skybox.BottomLeft = {216, 232, 248};
- Props.Skybox.TopLeft = {40, 184, 208};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 120, 140, 188 };
+ Props.Skybox.BottomRight = { 216, 232, 248 };
+ Props.Skybox.BottomLeft = { 216, 232, 248 };
+ Props.Skybox.TopLeft = { 40, 184, 208 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
TrackSections harbour_surfaces[] = {
- { road_map_001_mesh, 1, 255, 0x0000 },
- { ground_map_mesh, 8, 255, 0x0000 },
+ { road_map_001_mesh, 1, 255, 0x0000 },
+ { ground_map_mesh, 8, 255, 0x0000 },
{ 0x00000000, 0, 0, 0x00000 },
};
@@ -600,10 +256,7 @@ void Harbour::Load() {
Course::Load(road_map_001_mesh_vtx_0, NULL);
// The light gets overridden in hm_intro, reset to normal
- ground_f3d_material_013_lights = gdSPDefLights1(
- 0x7F, 0x7F, 0x7F,
- 0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49
- );
+ ground_f3d_material_013_lights = gdSPDefLights1(0x7F, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49);
generate_collision_mesh_with_default_section_id(ground_map_mesh, 8);
generate_collision_mesh_with_default_section_id(road_map_001_mesh, 1);
@@ -612,7 +265,7 @@ void Harbour::Load() {
generate_collision_mesh_with_defaults(bush_map_004_mesh);
generate_collision_mesh_with_defaults(statue_map_005_mesh);
- parse_course_displaylists((TrackSections*)harbour_surfaces);
+ parse_course_displaylists((TrackSections*) harbour_surfaces);
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -631,58 +284,58 @@ void Harbour::LoadTextures() {
}
Path2D harbour_path2D[] = {
- { 0, 0},
- { 0, -100},
- { 0, -200},
- { 0, -300},
- { 0, -400},
- { 0, -500},
- { 0, -600},
- { 0, -700},
- { 0, -800},
- { 0, -900},
- { 0, -1000},
- { 0, -1096}, // Main point 1
- { 100, -1090},
- { 200, -1085},
- { 300, -1080},
- { 400, -1075},
- { 500, -1072}, // Curve begins to smooth here
- { 600, -1068},
- { 700, -1065},
- { 800, -1063},
- { 900, -1061},
- { 984, -1060}, // Main point 2
- { 990, -900},
- { 995, -800},
- { 997, -700},
- { 998, -600},
- { 999, -500},
- { 999, -400},
- { 999, -300},
- { 999, -200},
- { 999, -100},
- { 999, 0},
- { 999, 100},
- { 999, 200},
- { 999, 300},
- { 999, 400},
- { 999, 500},
- { 999, 600},
- { 999, 700},
- { 999, 800},
- { 999, 900},
- { 999, 940}, // Main point 3
- { 900, 945},
- { 800, 945},
- { 700, 947},
- { 600, 948},
- { 500, 949},
- { 400, 949},
- { 300, 949},
- { 200, 950},
- { 100, 950},
- { 0, 950}, // Main point 4
+ { 0, 0 },
+ { 0, -100 },
+ { 0, -200 },
+ { 0, -300 },
+ { 0, -400 },
+ { 0, -500 },
+ { 0, -600 },
+ { 0, -700 },
+ { 0, -800 },
+ { 0, -900 },
+ { 0, -1000 },
+ { 0, -1096 }, // Main point 1
+ { 100, -1090 },
+ { 200, -1085 },
+ { 300, -1080 },
+ { 400, -1075 },
+ { 500, -1072 }, // Curve begins to smooth here
+ { 600, -1068 },
+ { 700, -1065 },
+ { 800, -1063 },
+ { 900, -1061 },
+ { 984, -1060 }, // Main point 2
+ { 990, -900 },
+ { 995, -800 },
+ { 997, -700 },
+ { 998, -600 },
+ { 999, -500 },
+ { 999, -400 },
+ { 999, -300 },
+ { 999, -200 },
+ { 999, -100 },
+ { 999, 0 },
+ { 999, 100 },
+ { 999, 200 },
+ { 999, 300 },
+ { 999, 400 },
+ { 999, 500 },
+ { 999, 600 },
+ { 999, 700 },
+ { 999, 800 },
+ { 999, 900 },
+ { 999, 940 }, // Main point 3
+ { 900, 945 },
+ { 800, 945 },
+ { 700, 947 },
+ { 600, 948 },
+ { 500, 949 },
+ { 400, 949 },
+ { 300, 949 },
+ { 200, 950 },
+ { 100, 950 },
+ { 0, 950 }, // Main point 4
// End of path
{ -32768, -32768 } // Terminator
@@ -690,37 +343,27 @@ Path2D harbour_path2D[] = {
void Harbour::BeginPlay() {
struct ActorSpawnData itemboxes[] = {
- { 200, 1500, 200 , 0},
- { 350, 2500, 300 , 1},
- { 400, 2000, 350 , 2},
- { 40, 0, -800, 0},
- { -40, 0, -800, 0},
- { 0, 0, -800, 0},
- { 999, 6, 482, 0},
- { 1064, 8, 275, {0}},
- { 1028, 5, -39 , {0}},
- { 320, 0, 1020, {0}},
- { 293, 0, 950, {0}},
- {{ -32768, 0, 0 }, {0}},
+ { 200, 1500, 200, 0 }, { 350, 2500, 300, 1 }, { 400, 2000, 350, 2 }, { 40, 0, -800, 0 },
+ { -40, 0, -800, 0 }, { 0, 0, -800, 0 }, { 999, 6, 482, 0 }, { 1064, 8, 275, { 0 } },
+ { 1028, 5, -39, { 0 } }, { 320, 0, 1020, { 0 } }, { 293, 0, 950, { 0 } }, { { -32768, 0, 0 }, { 0 } },
};
struct ActorSpawnData rocks[] = {
- {{ 200, 1500, 200 }, {0}},
- {{ 350, 2500, 300 }, {1}},
- {{ 400, 2000, 350 }, {2}},
- {{ -32768, 0, 0 }, {0}},
+ { { 200, 1500, 200 }, { 0 } },
+ { { 350, 2500, 300 }, { 1 } },
+ { { 400, 2000, 350 }, { 2 } },
+ { { -32768, 0, 0 }, { 0 } },
};
- //spawn_all_item_boxes(itemboxes);
+ // spawn_all_item_boxes(itemboxes);
- Vec3f test = {-100, 0, -150};
- Vec3s rot = {0, 0, 0};
- Vec3f vel = {0, 0, 0};
+ Vec3f test = { -100, 0, -150 };
+ Vec3s rot = { 0, 0, 0 };
+ Vec3f vel = { 0, 0, 0 };
- //add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY);
+ // add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY);
-
- Vec3f pos = {0, 80, 0};
+ Vec3f pos = { 0, 80, 0 };
// gWorldInstance.AddActor(new ACloud(pos));
// gWorldInstance.AddActor(new OSeagull(0, pos));
@@ -729,23 +372,23 @@ void Harbour::BeginPlay() {
// gWorldInstance.AddActor(new OSeagull(3, pos));
// gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
// gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
- //gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
- //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
+ // gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
+ // gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f,
+ // OTrashBin::Behaviour::MUNCHING));
- //gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
- //gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
-// gWorldInstance.AddObject(new OHotAirBalloon(FVector(0.0, 20.0f, -200.0f)));
+ // gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
+ // gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
+ // gWorldInstance.AddObject(new OHotAirBalloon(FVector(0.0, 20.0f, -200.0f)));
- //gWorldInstance.AddObject(new OCrab(FVector2D(0, 0), FVector2D(0, -200)));
-// gWorldInstance.AddActor(new ABowserStatue(FVector(-200, 0, 0), ABowserStatue::Behaviour::CRUSH));
+ // gWorldInstance.AddObject(new OCrab(FVector2D(0, 0), FVector2D(0, -200)));
+ // gWorldInstance.AddActor(new ABowserStatue(FVector(-200, 0, 0), ABowserStatue::Behaviour::CRUSH));
-// gWorldInstance.AddObject(new OBoos(10, IPathSpan(0, 5), IPathSpan(18, 23), IPathSpan(25, 50)));
+ // gWorldInstance.AddObject(new OBoos(10, IPathSpan(0, 5), IPathSpan(18, 23), IPathSpan(25, 50)));
- // gVehicle2DWaypoint = harbour_path2D;
- //gVehicle2DWaypointLength = 53;
+ // gVehicle2DWaypoint = harbour_path2D;
+ // gVehicle2DWaypointLength = 53;
// D_80162EB0 = spawn_actor_on_surface(harbour_path2D[0].x, 2000.0f, harbour_path2D[0].z);
-
// DEBUG ONLY TO VISUALIZE PATH
// for (size_t i = 0; i < ARRAY_COUNT(harbour_path); i++) {
// if (i % 10 == 1) {
@@ -754,14 +397,13 @@ void Harbour::BeginPlay() {
// add_actor_to_empty_slot(itemPos, rot, vel, ACTOR_ITEM_BOX);
// }
// }
- //gWorldInstance.AddActor(new AShip(FVector(-1694, -111, 1451), AShip::Skin::GHOSTSHIP));
- //gWorldInstance.AddActor(new AShip(FVector(2811, -83, 966), AShip::Skin::SHIP2));
- //gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(16, -136, -34)));
+ // gWorldInstance.AddActor(new AShip(FVector(-1694, -111, 1451), AShip::Skin::GHOSTSHIP));
+ // gWorldInstance.AddActor(new AShip(FVector(2811, -83, 966), AShip::Skin::SHIP2));
+ // gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(16, -136, -34)));
}
void Harbour::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
@@ -775,8 +417,7 @@ void Harbour::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void Harbour::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -813,4 +454,4 @@ void Harbour::Render(struct UnkStruct_800DC5EC* arg0) {
bool Harbour::IsMod() {
return true;
-} \ No newline at end of file
+}
diff --git a/src/engine/courses/Harbour.h b/src/engine/courses/Harbour.h
index 834154f84..d7efc459b 100644
--- a/src/engine/courses/Harbour.h
+++ b/src/engine/courses/Harbour.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "mario_raceway_vertices.h"
- #include "mario_raceway_displaylists.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- #include "mario_raceway_data.h"
- extern const course_texture test_course_textures[];
+#include "mario_raceway_vertices.h"
+#include "mario_raceway_displaylists.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+#include "mario_raceway_data.h"
+extern const course_texture test_course_textures[];
}
class Harbour : public Course {
-public:
- virtual ~Harbour() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~Harbour() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit Harbour();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
diff --git a/src/engine/courses/KalimariDesert.cpp b/src/engine/courses/KalimariDesert.cpp
index 8f4c3e893..58c0a7876 100644
--- a/src/engine/courses/KalimariDesert.cpp
+++ b/src/engine/courses/KalimariDesert.cpp
@@ -13,27 +13,27 @@
#include "engine/vehicles/Train.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "course.h"
- extern const char *kalimari_desert_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "course.h"
+extern const char* kalimari_desert_dls[];
}
const course_texture kalimari_desert_textures[] = {
@@ -80,7 +80,7 @@ KalimariDesert::KalimariDesert() {
Props.NearPersp = 10.0f;
Props.FarPersp = 7000.0f;
- Props.PathSizes = {0x2BC, 1, 1, 1, 0x226, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x2BC, 1, 1, 1, 0x226, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -102,12 +102,12 @@ KalimariDesert::KalimariDesert() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_kalimari_desert_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_kalimari_desert_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_kalimari_desert_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_kalimari_desert_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -116,21 +116,21 @@ KalimariDesert::KalimariDesert() {
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gKalimariDesertClouds;
- Props.Skybox.TopRight = {195, 231, 255};
- Props.Skybox.BottomRight = {255, 192, 0};
- Props.Skybox.BottomLeft = {255, 192, 0};
- Props.Skybox.TopLeft = {195, 231, 255};
- Props.Skybox.FloorTopRight = {255, 192, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {255, 192, 0};
+ Props.Skybox.TopRight = { 195, 231, 255 };
+ Props.Skybox.BottomRight = { 255, 192, 0 };
+ Props.Skybox.BottomLeft = { 255, 192, 0 };
+ Props.Skybox.TopLeft = { 195, 231, 255 };
+ Props.Skybox.FloorTopRight = { 255, 192, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 255, 192, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_KALIMARI_DESERT;
}
void KalimariDesert::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_kalimari_desert_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_kalimari_desert_addr));
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -149,41 +149,40 @@ void KalimariDesert::BeginPlay() {
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_kalimari_desert_cactus_spawn));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_kalimari_desert_item_box_spawns));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_kalimari_desert_cactus_spawn));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_kalimari_desert_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
- Vec3f crossingPos = {-2500, 2, 2355};
- Vec3f crossingPos2 = {-1639, 2, 68};
+ Vec3f crossingPos = { -2500, 2, 2355 };
+ Vec3f crossingPos2 = { -1639, 2, 68 };
uintptr_t* crossing1 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos, 306, 310, 900.0f, 650.0f);
uintptr_t* crossing2 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos2, 176, 182, 900.0f, 650.0f);
vec3f_set(position, -1680.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
- rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
- ACTOR_RAILROAD_CROSSING));
+ rrxing = (struct RailroadCrossing*) GET_ACTOR(
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing2;
vec3f_set(position, -1600.0f, 2.0f, 35.0f);
position[0] *= gCourseDirection;
- rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
- ACTOR_RAILROAD_CROSSING));
+ rrxing = (struct RailroadCrossing*) GET_ACTOR(
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing2;
// Original game forgot to put gCourseDirection to face the crossing the right direction in extra mode
vec3s_set(rotation, 0, -0x2000 * gCourseDirection, 0);
vec3f_set(position, -2459.0f, 2.0f, 2263.0f);
position[0] *= gCourseDirection;
- rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
- ACTOR_RAILROAD_CROSSING));
+ rrxing = (struct RailroadCrossing*) GET_ACTOR(
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
vec3f_set(position, -2467.0f, 2.0f, 2375.0f);
position[0] *= gCourseDirection;
- rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
- ACTOR_RAILROAD_CROSSING));
+ rrxing = (struct RailroadCrossing*) GET_ACTOR(
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
-
generate_train_waypoints();
s32 centerWaypoint = 160;
@@ -240,11 +239,14 @@ void KalimariDesert::InitCourseObjects() {
}
}
-void KalimariDesert::SomeSounds() {}
+void KalimariDesert::SomeSounds() {
+}
-void KalimariDesert::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void KalimariDesert::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void KalimariDesert::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void KalimariDesert::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
void KalimariDesert::Render(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
@@ -257,30 +259,31 @@ void KalimariDesert::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_kalimari_desert_packed_dl_71C8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070071C8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070071C8)));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
render_course_segments(kalimari_desert_dls, arg0);
// d_course_kalimari_desert_packed_dl_1ED8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07001ED8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07001ED8)));
// d_course_kalimari_desert_packed_dl_1B18
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07001B18)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07001B18)));
// d_course_kalimari_desert_packed_dl_8330
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07008330)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07008330)));
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_kalimari_desert_packed_dl_998
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000998)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000998)));
// d_course_kalimari_desert_packed_dl_270
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000270)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000270)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}
void KalimariDesert::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_kalimari_desert_dl_22E00));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_kalimari_desert_dl_22E00));
}
-void KalimariDesert::Destroy() { }
+void KalimariDesert::Destroy() {
+}
diff --git a/src/engine/courses/KalimariDesert.h b/src/engine/courses/KalimariDesert.h
index fe8b21f23..5dc6c2eba 100644
--- a/src/engine/courses/KalimariDesert.h
+++ b/src/engine/courses/KalimariDesert.h
@@ -6,26 +6,26 @@
#include "engine/vehicles/Train.h"
extern "C" {
- #include "assets/kalimari_desert_vertices.h"
- #include "assets/kalimari_desert_displaylists.h"
- #include "assets/kalimari_desert_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture kalimari_desert_textures[];
+#include "assets/kalimari_desert_vertices.h"
+#include "assets/kalimari_desert_displaylists.h"
+#include "assets/kalimari_desert_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture kalimari_desert_textures[];
}
class KalimariDesert : public Course {
-public:
- virtual ~KalimariDesert() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~KalimariDesert() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit KalimariDesert();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -37,7 +37,7 @@ public:
virtual void RenderCredits() override;
virtual void Destroy() override;
-private:
+ private:
size_t _numTrains = 2;
size_t _numCarriages = 5;
ATrain::TenderStatus _tender = ATrain::TenderStatus::HAS_TENDER;
diff --git a/src/engine/courses/KoopaTroopaBeach.cpp b/src/engine/courses/KoopaTroopaBeach.cpp
index fff1b7b55..9d39bd25c 100644
--- a/src/engine/courses/KoopaTroopaBeach.cpp
+++ b/src/engine/courses/KoopaTroopaBeach.cpp
@@ -12,29 +12,29 @@
#include "assets/koopa_troopa_beach_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "code_8003DC40.h"
- #include "memory.h"
- #include "course.h"
- extern const char *koopa_troopa_beach_dls[];
- extern s8 gPlayerCount;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "code_8003DC40.h"
+#include "memory.h"
+#include "course.h"
+extern const char* koopa_troopa_beach_dls[];
+extern s8 gPlayerCount;
}
const course_texture koopa_troopa_beach_textures[] = {
@@ -86,7 +86,7 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
Props.NearPersp = 1.0f;
Props.FarPersp = 5000.0f;
- Props.PathSizes = {0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -108,13 +108,13 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_koopa_troopa_beach_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_track_waypoints);
- Props.PathTable2[1] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_track_waypoints_2);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_koopa_troopa_beach_track_waypoints);
+ Props.PathTable2[1] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_koopa_troopa_beach_track_waypoints_2);
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -122,30 +122,30 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
Props.Clouds = gKoopaTroopaBeachClouds;
Props.CloudList = gKoopaTroopaBeachClouds;
- Props.Skybox.TopRight = {48, 152, 120};
- Props.Skybox.BottomRight = {216, 232, 248};
- Props.Skybox.BottomLeft = {216, 232, 248};
- Props.Skybox.TopLeft = {48, 152, 120};
- Props.Skybox.FloorTopRight = {48, 152, 120};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {48, 152, 120};
+ Props.Skybox.TopRight = { 48, 152, 120 };
+ Props.Skybox.BottomRight = { 216, 232, 248 };
+ Props.Skybox.BottomLeft = { 216, 232, 248 };
+ Props.Skybox.TopLeft = { 48, 152, 120 };
+ Props.Skybox.FloorTopRight = { 48, 152, 120 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 48, 152, 120 };
Props.Sequence = MusicSeq::MUSIC_SEQ_KOOPA_TROOPA_BEACH;
Props.WaterLevel = 0.0f;
gWaterVelocity = -0.1f;
- WaterVolumes.push_back({0.8f, 67.0f, 239.0f, 2233.0f, 2405.0f});
+ WaterVolumes.push_back({ 0.8f, 67.0f, 239.0f, 2233.0f, 2405.0f });
}
void KoopaTroopaBeach::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_koopa_troopa_beach_addr));
func_80295C6C();
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x0700ADE0), -0x6A, 255, 255, 255);
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x0700A540), -0x6A, 255, 255, 255);
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07009E70), -0x6A, 255, 255, 255);
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000358), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x0700ADE0), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x0700A540), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07009E70), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000358), -0x6A, 255, 255, 255);
}
void KoopaTroopaBeach::LoadTextures() {
@@ -153,8 +153,8 @@ void KoopaTroopaBeach::LoadTextures() {
void KoopaTroopaBeach::BeginPlay() {
init_actor_hot_air_balloon_item_box(328.0f * gCourseDirection, 70.0f, 2541.0f);
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_item_box_spawns));
- spawn_palm_trees((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_tree_spawn));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_koopa_troopa_beach_item_box_spawns));
+ spawn_palm_trees((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_koopa_troopa_beach_tree_spawn));
if (gGamestate != CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OCrab(FVector2D(-1809, 625), FVector2D(-1666, 594)));
@@ -201,24 +201,24 @@ void KoopaTroopaBeach::InitCourseObjects() {
void KoopaTroopaBeach::UpdateCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
- //update_crabs();
+ // update_crabs();
}
if ((gPlayerCount == 1) || (gPlayerCount == 2) || (gGamestate == CREDITS_SEQUENCE)) {
- //update_seagulls();
+ // update_seagulls();
}
}
void KoopaTroopaBeach::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
- //render_object_crabs(cameraId);
+ // render_object_crabs(cameraId);
}
if (gGamestate != CREDITS_SEQUENCE) {
if ((gPlayerCount == 1) || (gPlayerCount == 2)) {
- //render_object_seagulls(cameraId);
+ // render_object_seagulls(cameraId);
}
} else {
- //render_object_seagulls(cameraId);
+ // render_object_seagulls(cameraId);
}
}
@@ -227,9 +227,11 @@ void KoopaTroopaBeach::SomeSounds() {
func_800C9D80(D_8015F738, D_802B91C8, 0x51028001);
}
-void KoopaTroopaBeach::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void KoopaTroopaBeach::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void KoopaTroopaBeach::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void KoopaTroopaBeach::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
void KoopaTroopaBeach::Render(struct UnkStruct_800DC5EC* arg0) {
gDPPipeSync(gDisplayListHead++);
@@ -247,7 +249,7 @@ void KoopaTroopaBeach::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_koopa_troopa_beach_packed_dl_9688
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07009688)));
- render_course_segments((const char**)d_course_koopa_troopa_beach_dl_list1, arg0);
+ render_course_segments((const char**) d_course_koopa_troopa_beach_dl_list1, arg0);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
@@ -258,10 +260,11 @@ void KoopaTroopaBeach::Render(struct UnkStruct_800DC5EC* arg0) {
}
void KoopaTroopaBeach::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_koopa_troopa_beach_dl_18D68));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_koopa_troopa_beach_dl_18D68));
}
-void KoopaTroopaBeach::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
+void KoopaTroopaBeach::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
+ f32* arg6, f32* arg7) {
func_8003E37C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
@@ -286,9 +289,9 @@ void KoopaTroopaBeach::ScrollingTextures() {
}
// waterfall animation
// d_course_koopa_troopa_beach_packed_dl_9D58
- find_and_set_tile_size((uintptr_t)segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07009D58)), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07009D58)), 0, D_802B87BC);
// d_course_koopa_troopa_beach_packed_dl_9CD0
- find_and_set_tile_size((uintptr_t)segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07009CD0)), 0, D_802B87C4);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast<void*>(0x07009CD0)), 0, D_802B87C4);
D_802B87CC = random_int(300) / 40;
if (D_802B87C8 < 0) {
D_802B87C8 = random_int(300) / 40;
@@ -297,11 +300,12 @@ void KoopaTroopaBeach::ScrollingTextures() {
}
// Waterfall bubbling effect? (unused)
// d_course_koopa_troopa_beach_packed_dl_2E8
- find_and_set_tile_size((uintptr_t)segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070002E8)), D_802B87C8, D_802B87CC);
-
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast<void*>(0x070002E8)), D_802B87C8,
+ D_802B87CC);
}
-void KoopaTroopaBeach::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+void KoopaTroopaBeach::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
Mat4 matrix;
Vec3f vector;
@@ -321,7 +325,7 @@ void KoopaTroopaBeach::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pat
case 37:
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_koopa_troopa_beach_packed_dl_9E70
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07009E70));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07009E70));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
break;
}
@@ -335,11 +339,12 @@ void KoopaTroopaBeach::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pat
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
- render_course_segments((const char**)koopa_troopa_beach_dls2, screen);
+ render_course_segments((const char**) koopa_troopa_beach_dls2, screen);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
gDPPipeSync(gDisplayListHead++);
}
-void KoopaTroopaBeach::Destroy() {}
+void KoopaTroopaBeach::Destroy() {
+}
diff --git a/src/engine/courses/KoopaTroopaBeach.h b/src/engine/courses/KoopaTroopaBeach.h
index 7ebd8bac8..4f5ce6e8d 100644
--- a/src/engine/courses/KoopaTroopaBeach.h
+++ b/src/engine/courses/KoopaTroopaBeach.h
@@ -7,26 +7,26 @@
#include "World.h"
extern "C" {
- #include "assets/koopa_troopa_beach_vertices.h"
- #include "assets/koopa_troopa_beach_displaylists.h"
- #include "assets/koopa_troopa_beach_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture koopa_troopa_beach_textures[];
+#include "assets/koopa_troopa_beach_vertices.h"
+#include "assets/koopa_troopa_beach_displaylists.h"
+#include "assets/koopa_troopa_beach_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture koopa_troopa_beach_textures[];
}
class KoopaTroopaBeach : public Course {
-public:
- virtual ~KoopaTroopaBeach() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~KoopaTroopaBeach() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit KoopaTroopaBeach();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -37,9 +37,11 @@ public:
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
- virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
+ virtual void RenderCredits() override;
+ virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
+ f32* arg7) override;
virtual void ScrollingTextures() override;
- virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
+ virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/LuigiRaceway.cpp b/src/engine/courses/LuigiRaceway.cpp
index e4ee857a3..fa327f696 100644
--- a/src/engine/courses/LuigiRaceway.cpp
+++ b/src/engine/courses/LuigiRaceway.cpp
@@ -145,7 +145,7 @@ LuigiRaceway::LuigiRaceway() {
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
- Props.CloudTexture = (u8*)LOAD_ASSET_RAW(gTextureExhaust2);
+ Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust2);
Props.Clouds = gLuigiRacewayClouds;
Props.CloudList = gLuigiRacewayClouds;
diff --git a/src/engine/courses/MarioRaceway.cpp b/src/engine/courses/MarioRaceway.cpp
index 50af0d890..ccfe35921 100644
--- a/src/engine/courses/MarioRaceway.cpp
+++ b/src/engine/courses/MarioRaceway.cpp
@@ -11,29 +11,29 @@
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "mario_raceway_data.h"
- #include "collision.h"
- #include "memory.h"
- #include "courses/staff_ghost_data.h"
- #include "course.h"
- extern const char *mario_raceway_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "mario_raceway_data.h"
+#include "collision.h"
+#include "memory.h"
+#include "courses/staff_ghost_data.h"
+#include "course.h"
+extern const char* mario_raceway_dls[];
}
const course_texture mario_raceway_textures[] = {
@@ -101,7 +101,7 @@ MarioRaceway::MarioRaceway() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -123,12 +123,12 @@ MarioRaceway::MarioRaceway() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_mario_raceway_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_mario_raceway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_mario_raceway_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_mario_raceway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -137,36 +137,36 @@ MarioRaceway::MarioRaceway() {
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gLuigiRacewayClouds;
- Props.Skybox.TopRight = {0, 184, 248};
- Props.Skybox.BottomRight = {216, 232, 248};
- Props.Skybox.BottomLeft = {216, 232, 248};
- Props.Skybox.TopLeft = {0, 184, 248};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 0, 184, 248 };
+ Props.Skybox.BottomRight = { 216, 232, 248 };
+ Props.Skybox.BottomLeft = { 216, 232, 248 };
+ Props.Skybox.TopLeft = { 0, 184, 248 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void MarioRaceway::Load() {
Course::Load();
- generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x07001140));
-
+ generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*) 0x07001140));
+
// Generate pipe collision mesh
if (gScreenModeSelection == SCREEN_MODE_1P) {
// d_course_mario_raceway_packed_dl_8E8
- generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x070008E8));
+ generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*) 0x070008E8));
} else {
if (CVarGetInteger("gDisableLod", 1) == true) {
- generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x070008E8));
+ generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*) 0x070008E8));
} else {
// d_course_mario_raceway_packed_dl_2D68
- generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*)0x07002D68));
+ generate_collision_mesh_with_defaults(segmented_gfx_to_virtual((void*) 0x07002D68));
}
}
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_mario_raceway_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_mario_raceway_addr));
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -190,9 +190,9 @@ void MarioRaceway::BeginPlay() {
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns));
- spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_piranha_plant_spawns));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_item_box_spawns));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns));
+ spawn_piranha_plants((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_mario_raceway_piranha_plant_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_mario_raceway_item_box_spawns));
vec3f_set(position, 150.0f, 40.0f, -1300.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_MARIO_SIGN);
@@ -230,8 +230,7 @@ void MarioRaceway::SomeSounds() {
}
void MarioRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
@@ -245,8 +244,7 @@ void MarioRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void MarioRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -378,12 +376,13 @@ void MarioRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
}
void MarioRaceway::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_mario_raceway_dl_9348));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_mario_raceway_dl_9348));
}
void MarioRaceway::CreditsSpawnActors() {
dma_textures(gTextureTrees1, 0x35B, 0x800);
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_mario_raceway_tree_spawns));
}
-void MarioRaceway::Destroy() { }
+void MarioRaceway::Destroy() {
+}
diff --git a/src/engine/courses/MarioRaceway.h b/src/engine/courses/MarioRaceway.h
index e237f1538..ecf23ddd3 100644
--- a/src/engine/courses/MarioRaceway.h
+++ b/src/engine/courses/MarioRaceway.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "mario_raceway_vertices.h"
- #include "mario_raceway_displaylists.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- #include "mario_raceway_data.h"
- extern const course_texture mario_raceway_textures[];
+#include "mario_raceway_vertices.h"
+#include "mario_raceway_displaylists.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+#include "mario_raceway_data.h"
+extern const course_texture mario_raceway_textures[];
}
class MarioRaceway : public Course {
-public:
- virtual ~MarioRaceway() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~MarioRaceway() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit MarioRaceway();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -33,7 +33,7 @@ public:
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void SetStaffGhost() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/MooMooFarm.cpp b/src/engine/courses/MooMooFarm.cpp
index 304ad2210..90b1cdfd9 100644
--- a/src/engine/courses/MooMooFarm.cpp
+++ b/src/engine/courses/MooMooFarm.cpp
@@ -12,30 +12,30 @@
#include "engine/objects/Mole.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "code_80086E70.h"
- #include "course.h"
- extern const char *moo_moo_farm_dls[];
- extern s16 currentScreenSection;
- extern s8 gPlayerCount;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "code_80086E70.h"
+#include "course.h"
+extern const char* moo_moo_farm_dls[];
+extern s16 currentScreenSection;
+extern s8 gPlayerCount;
}
const course_texture moo_moo_farm_textures[] = {
@@ -98,7 +98,7 @@ MooMooFarm::MooMooFarm() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {0x230, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x230, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -120,12 +120,12 @@ MooMooFarm::MooMooFarm() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_moo_moo_farm_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_moo_moo_farm_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_moo_moo_farm_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_moo_moo_farm_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -134,21 +134,21 @@ MooMooFarm::MooMooFarm() {
Props.Clouds = gYoshiValleyMooMooFarmClouds;
Props.CloudList = gYoshiValleyMooMooFarmClouds;
- Props.Skybox.TopRight = {0, 18, 255};
- Props.Skybox.BottomRight = {197, 211, 255};
- Props.Skybox.BottomLeft = {197, 211, 255};
- Props.Skybox.TopLeft = {0, 18, 255};
- Props.Skybox.FloorTopRight = {255, 184, 99};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {255, 184, 99};
+ Props.Skybox.TopRight = { 0, 18, 255 };
+ Props.Skybox.BottomRight = { 197, 211, 255 };
+ Props.Skybox.BottomLeft = { 197, 211, 255 };
+ Props.Skybox.TopLeft = { 0, 18, 255 };
+ Props.Skybox.FloorTopRight = { 255, 184, 99 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 255, 184, 99 };
Props.Sequence = MusicSeq::MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY;
}
void MooMooFarm::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_moo_moo_farm_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_moo_moo_farm_addr));
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -170,57 +170,34 @@ void MooMooFarm::LoadTextures() {
// These are full arrays that are not used in the original game
static std::vector<FVector> sMoleSpawns1 = {
- { FVector(771, 20, -2022) },
- { FVector(807, 15, -2063) },
- { FVector(847, 18, -2040) },
- { FVector(913, 14, -2054) },
- { FVector(939, 21, -1997) },
- { FVector(941, 17, -2024) },
- { FVector(994, 17, -1994) },
- { FVector(863, 22, -2010) },
+ { FVector(771, 20, -2022) }, { FVector(807, 15, -2063) }, { FVector(847, 18, -2040) }, { FVector(913, 14, -2054) },
+ { FVector(939, 21, -1997) }, { FVector(941, 17, -2024) }, { FVector(994, 17, -1994) }, { FVector(863, 22, -2010) },
};
static std::vector<FVector> sMoleSpawns2 = {
- { FVector(1500, 2, 1140) },
- { FVector(1510, 15, 1050) },
- { FVector(1609, 21, 935) },
- { FVector(1289, 3, 1269) },
- { FVector(1468, 22, 1046) },
- { FVector(1380, 12, 1154) },
- { FVector(1297, 19, 1170) },
- { FVector(1589, 11, 1004) },
- { FVector(1414, 3, 1185) },
- { FVector(1405, 4, 1254) },
- { FVector(1463, 8, 1118) },
+ { FVector(1500, 2, 1140) }, { FVector(1510, 15, 1050) }, { FVector(1609, 21, 935) }, { FVector(1289, 3, 1269) },
+ { FVector(1468, 22, 1046) }, { FVector(1380, 12, 1154) }, { FVector(1297, 19, 1170) }, { FVector(1589, 11, 1004) },
+ { FVector(1414, 3, 1185) }, { FVector(1405, 4, 1254) }, { FVector(1463, 8, 1118) },
};
static std::vector<FVector> sMoleSpawns3 = {
- { FVector(701, 2, 1279) },
- { FVector(811, 8, 1278) },
- { FVector(791, 16, 1229) },
- { FVector(876, 15, 1266) },
- { FVector(984, 23, 1248) },
- { FVector(891, 20, 1242) },
- { FVector(920, 15, 1304) },
- { FVector(823, 6, 1327) },
- { FVector(717, 8, 1239) },
- { FVector(695, 19, 1176) },
- { FVector(628, 8, 1191) },
- { FVector(724, 4, 1339) },
+ { FVector(701, 2, 1279) }, { FVector(811, 8, 1278) }, { FVector(791, 16, 1229) }, { FVector(876, 15, 1266) },
+ { FVector(984, 23, 1248) }, { FVector(891, 20, 1242) }, { FVector(920, 15, 1304) }, { FVector(823, 6, 1327) },
+ { FVector(717, 8, 1239) }, { FVector(695, 19, 1176) }, { FVector(628, 8, 1191) }, { FVector(724, 4, 1339) },
};
void MooMooFarm::BeginPlay() {
if (gPlayerCountSelection1 != 4) {
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
}
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_moo_moo_farm_item_box_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_moo_moo_farm_item_box_spawns));
for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
find_unused_obj_index(&gObjectParticle2[i]);
}
if (gGamestate != CREDITS_SEQUENCE) {
- switch(gCCSelection) {
+ switch (gCCSelection) {
case CC_50: {
std::vector<FVector> moleSpawns1_50 = { { FVector(771, 20, -2022) },
{ FVector(807, 15, -2063) },
@@ -332,8 +309,7 @@ void MooMooFarm::BeginPlay() {
}
void MooMooFarm::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
@@ -347,8 +323,7 @@ void MooMooFarm::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void MooMooFarm::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -372,28 +347,28 @@ void MooMooFarm::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_moo_moo_farm_packed_dl_4DF8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07004DF8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07004DF8));
// d_course_moo_moo_farm_packed_dl_5640
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07005640));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07005640));
gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4);
render_course_segments(moo_moo_farm_dls, arg0);
if ((temp_s0 < 14) && (temp_s0 > 10)) {
if ((temp_s1 == 2) || (temp_s1 == 3) || (temp_s1 == 1)) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_13FF8);
}
} else if (temp_s0 < 16) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_13FF8);
} else if (temp_s0 < 19) {
if (temp_s1 != 2) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_13FF8);
}
} else if (temp_s0 < 20) {
if (temp_s1 == 0) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_13FF8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_13FF8);
}
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
@@ -402,40 +377,40 @@ void MooMooFarm::Render(struct UnkStruct_800DC5EC* arg0) {
if ((temp_s0 >= 16) && (temp_s0 < 24)) {
if ((temp_s1 == 2) || (temp_s1 == 3)) {
// d_course_moo_moo_farm_packed_dl_5410
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07005410));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07005410));
}
} else if (temp_s0 < 9) {
if (temp_s1 == 2) {
// d_course_moo_moo_farm_packed_dl_5410
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07005410));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07005410));
}
}
if (temp_s0 < 4) {
if (temp_s1 != 0) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_14060);
}
} else if (temp_s0 < 8) {
if (temp_s1 == 2) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_14060);
}
} else if (temp_s0 >= 22) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_14060);
} else if (temp_s0 >= 18) {
if ((temp_s1 == 0) || (temp_s1 == 3)) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_moo_moo_farm_dl_14060);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_moo_moo_farm_dl_14060);
}
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
// d_course_moo_moo_farm_packed_dl_10C0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070010C0));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070010C0));
}
void MooMooFarm::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_moo_moo_farm_dl_14088));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_moo_moo_farm_dl_14088));
}
void MooMooFarm::CreditsSpawnActors() {
@@ -454,4 +429,5 @@ void MooMooFarm::CreditsSpawnActors() {
spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_moo_moo_farm_tree_spawn));
}
-void MooMooFarm::Destroy() { }
+void MooMooFarm::Destroy() {
+}
diff --git a/src/engine/courses/MooMooFarm.h b/src/engine/courses/MooMooFarm.h
index 3c18e5024..46f96159d 100644
--- a/src/engine/courses/MooMooFarm.h
+++ b/src/engine/courses/MooMooFarm.h
@@ -5,35 +5,35 @@
#include "engine/objects/Mole.h"
extern "C" {
- #include "assets/moo_moo_farm_vertices.h"
- #include "assets/moo_moo_farm_displaylists.h"
- #include "assets/moo_moo_farm_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture moo_moo_farm_textures[];
+#include "assets/moo_moo_farm_vertices.h"
+#include "assets/moo_moo_farm_displaylists.h"
+#include "assets/moo_moo_farm_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture moo_moo_farm_textures[];
}
class OMole;
class MooMooFarm : public Course {
-public:
- virtual ~MooMooFarm() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~MooMooFarm() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit MooMooFarm();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/PodiumCeremony.cpp b/src/engine/courses/PodiumCeremony.cpp
index a4c01f588..7748cd73f 100644
--- a/src/engine/courses/PodiumCeremony.cpp
+++ b/src/engine/courses/PodiumCeremony.cpp
@@ -15,29 +15,29 @@
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "courses/staff_ghost_data.h"
- #include "podium_ceremony_actors.h"
- #include "course.h"
- extern const char *royal_raceway_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "courses/staff_ghost_data.h"
+#include "podium_ceremony_actors.h"
+#include "course.h"
+extern const char* royal_raceway_dls[];
}
const course_texture podium_ceremony_textures[] = {
@@ -111,7 +111,7 @@ PodiumCeremony::PodiumCeremony() {
Props.AIMinimumSeparation = 0.4f;
Props.AISteeringSensitivity = 53;
- Props.PathSizes = {500, 500, 500, 500, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 500, 500, 500, 500, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -133,10 +133,10 @@ PodiumCeremony::PodiumCeremony() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(podium_ceremony_path);
- Props.PathTable[1] = (TrackWaypoint*)LOAD_ASSET_RAW(podium_ceremony_path_2);
- Props.PathTable[2] = (TrackWaypoint*)LOAD_ASSET_RAW(podium_ceremony_path_3);
- Props.PathTable[3] = (TrackWaypoint*)LOAD_ASSET_RAW(podium_ceremony_path_4);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(podium_ceremony_path);
+ Props.PathTable[1] = (TrackWaypoint*) LOAD_ASSET_RAW(podium_ceremony_path_2);
+ Props.PathTable[2] = (TrackWaypoint*) LOAD_ASSET_RAW(podium_ceremony_path_3);
+ Props.PathTable[3] = (TrackWaypoint*) LOAD_ASSET_RAW(podium_ceremony_path_4);
Props.PathTable2[0] = NULL;
Props.PathTable2[1] = NULL;
@@ -147,14 +147,14 @@ PodiumCeremony::PodiumCeremony() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {238, 144, 255};
- Props.Skybox.BottomRight = {255, 224, 240};
- Props.Skybox.BottomLeft = {255, 224, 240};
- Props.Skybox.TopLeft = {238, 144, 255};
- Props.Skybox.FloorTopRight = {255, 224, 240};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {255, 224, 240};
+ Props.Skybox.TopRight = { 238, 144, 255 };
+ Props.Skybox.BottomRight = { 255, 224, 240 };
+ Props.Skybox.BottomLeft = { 255, 224, 240 };
+ Props.Skybox.TopLeft = { 238, 144, 255 };
+ Props.Skybox.FloorTopRight = { 255, 224, 240 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 255, 224, 240 };
Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
Props.WaterLevel = -60.0f;
@@ -163,7 +163,7 @@ PodiumCeremony::PodiumCeremony() {
void PodiumCeremony::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_royal_raceway_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_royal_raceway_addr));
func_80295C6C();
}
@@ -171,17 +171,18 @@ void PodiumCeremony::LoadTextures() {
}
void PodiumCeremony::BeginPlay() {
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
- spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
+ spawn_piranha_plants((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
- gWorldInstance.AddObject(new OCheepCheep(FVector((f32)-3202, (f32)19, (f32)-478), OCheepCheep::CheepType::PODIUM_CEREMONY, IPathSpan(0, 0)));
- gWorldInstance.AddObject(new OPodium(FVector((f32)-3202, (f32)19, (f32)-478)));
-
- FVector pos = {0, 90.0f, 0};
+ gWorldInstance.AddObject(new OCheepCheep(FVector((f32) -3202, (f32) 19, (f32) -478),
+ OCheepCheep::CheepType::PODIUM_CEREMONY, IPathSpan(0, 0)));
+ gWorldInstance.AddObject(new OPodium(FVector((f32) -3202, (f32) 19, (f32) -478)));
+
+ FVector pos = { 0, 90.0f, 0 };
OTrophy::TrophyType type = OTrophy::TrophyType::BRONZE;
- switch(D_802874D8.unk1D) {
+ switch (D_802874D8.unk1D) {
case 2: // Bronze
type = gCCSelection == CC_150 ? OTrophy::TrophyType::BRONZE_150 : OTrophy::TrophyType::BRONZE;
break;
@@ -197,7 +198,8 @@ void PodiumCeremony::BeginPlay() {
break;
}
- OTrophy* trophy = reinterpret_cast<OTrophy*>(gWorldInstance.AddObject(new OTrophy(pos, type, OTrophy::Behaviour::PODIUM_CEREMONY)));
+ OTrophy* trophy = reinterpret_cast<OTrophy*>(
+ gWorldInstance.AddObject(new OTrophy(pos, type, OTrophy::Behaviour::PODIUM_CEREMONY)));
FVector kart = { 0, 0, 0 };
gWorldInstance.AddObject(new OBombKart(kart, &D_80164550[3][3], 3, 5, 1.25f));
@@ -226,8 +228,7 @@ void PodiumCeremony::SomeSounds() {
}
void PodiumCeremony::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x41);
}
@@ -241,8 +242,7 @@ void PodiumCeremony::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void PodiumCeremony::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x41);
}
@@ -285,7 +285,8 @@ void PodiumCeremony::Render(struct UnkStruct_800DC5EC* arg0) {
}
void PodiumCeremony::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_royal_raceway_dl_D8E8));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_royal_raceway_dl_D8E8));
}
-void PodiumCeremony::Destroy() { }
+void PodiumCeremony::Destroy() {
+}
diff --git a/src/engine/courses/PodiumCeremony.h b/src/engine/courses/PodiumCeremony.h
index 6026d7f9f..e99bc2ee4 100644
--- a/src/engine/courses/PodiumCeremony.h
+++ b/src/engine/courses/PodiumCeremony.h
@@ -5,35 +5,35 @@
#include "Course.h"
extern "C" {
- #include "assets/royal_raceway_vertices.h"
- #include "assets/royal_raceway_displaylists.h"
- #include "assets/royal_raceway_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture royal_raceway_textures[];
+#include "assets/royal_raceway_vertices.h"
+#include "assets/royal_raceway_displaylists.h"
+#include "assets/royal_raceway_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture royal_raceway_textures[];
}
class PodiumCeremony : public Course {
-public:
- virtual ~PodiumCeremony() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~PodiumCeremony() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit PodiumCeremony();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
- //virtual void InitClouds() override;
+ // virtual void InitClouds() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/RainbowRoad.cpp b/src/engine/courses/RainbowRoad.cpp
index 7c60d3af3..ae85c280d 100644
--- a/src/engine/courses/RainbowRoad.cpp
+++ b/src/engine/courses/RainbowRoad.cpp
@@ -11,27 +11,27 @@
#include "assets/rainbow_road_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "course.h"
- extern const char *rainbow_road_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "course.h"
+extern const char* rainbow_road_dls[];
}
const course_texture rainbow_road_textures[] = {
@@ -43,7 +43,6 @@ const course_texture rainbow_road_textures[] = {
{ 0x00000000, 0x0000, 0x0000, 0x0 },
};
-
RainbowRoad::RainbowRoad() {
this->vtx = d_course_rainbow_road_vertex;
this->gfx = d_course_rainbow_road_packed_dls;
@@ -72,7 +71,7 @@ RainbowRoad::RainbowRoad() {
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
- Props.PathSizes = {0x76C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x76C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -94,12 +93,12 @@ RainbowRoad::RainbowRoad() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_rainbow_road_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_rainbow_road_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_rainbow_road_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_rainbow_road_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -107,16 +106,16 @@ RainbowRoad::RainbowRoad() {
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
- Props.Skybox.TopRight = {0, 0, 0};
- Props.Skybox.BottomRight = {0, 0, 0};
- Props.Skybox.BottomLeft = {0, 0, 0};
- Props.Skybox.TopLeft = {0, 0, 0};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 0, 0, 0 };
+ Props.Skybox.BottomRight = { 0, 0, 0 };
+ Props.Skybox.BottomLeft = { 0, 0, 0 };
+ Props.Skybox.TopLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RAINBOW_ROAD;
-
+
Props.WaterLevel = 0.0f;
}
@@ -124,17 +123,17 @@ void RainbowRoad::Load() {
Course::Load();
D_800DC5C8 = 1;
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_rainbow_road_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_rainbow_road_addr));
func_80295C6C();
// d_course_rainbow_road_packed_dl_2068
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07002068), -0x6A, 255, 255, 255);
// d_course_rainbow_road_packed_dl_1E18
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001E18), -0x6A, 255, 255, 255);
// d_course_rainbow_road_packed_dl_1318
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), 255, 255, 255, 0);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001318), 255, 255, 255, 0);
if (gGamestate != CREDITS_SEQUENCE) {
// d_course_rainbow_road_packed_dl_1FB8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001FB8), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001FB8), -0x6A, 255, 255, 255);
}
}
@@ -142,7 +141,7 @@ void RainbowRoad::LoadTextures() {
}
void RainbowRoad::BeginPlay() {
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OChainChomp());
@@ -187,23 +186,25 @@ void RainbowRoad::InitCourseObjects() {
void RainbowRoad::UpdateCourseObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
update_neon();
- //update_chain_chomps();
+ // update_chain_chomps();
}
}
void RainbowRoad::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
render_object_neon(cameraId);
- //render_object_chain_chomps(cameraId);
+ // render_object_chain_chomps(cameraId);
}
}
void RainbowRoad::SomeSounds() {
}
-void RainbowRoad::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void RainbowRoad::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void RainbowRoad::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void RainbowRoad::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
void RainbowRoad::Render(struct UnkStruct_800DC5EC* arg0) {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
@@ -214,14 +215,15 @@ void RainbowRoad::Render(struct UnkStruct_800DC5EC* arg0) {
}
void RainbowRoad::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_rainbow_road_dl_16220));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_rainbow_road_dl_16220));
}
void RainbowRoad::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
}
-void RainbowRoad::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+void RainbowRoad::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
@@ -236,11 +238,12 @@ void RainbowRoad::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCoun
void RainbowRoad::CreditsSpawnActors() {
// d_course_rainbow_road_packed_dl_2068
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), -0x6A, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07002068), -0x6A, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1E18
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), -0x6A, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001E18), -0x6A, 0xFF, 0xFF, 0xFF);
// d_course_rainbow_road_packed_dl_1318
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), -1, 0xFF, 0xFF, 0);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001318), -1, 0xFF, 0xFF, 0);
}
-void RainbowRoad::Destroy() {}
+void RainbowRoad::Destroy() {
+}
diff --git a/src/engine/courses/RainbowRoad.h b/src/engine/courses/RainbowRoad.h
index 282655ace..962584eae 100644
--- a/src/engine/courses/RainbowRoad.h
+++ b/src/engine/courses/RainbowRoad.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "assets/rainbow_road_vertices.h"
- #include "assets/rainbow_road_displaylists.h"
- #include "assets/rainbow_road_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture rainbow_road_textures[];
+#include "assets/rainbow_road_vertices.h"
+#include "assets/rainbow_road_displaylists.h"
+#include "assets/rainbow_road_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture rainbow_road_textures[];
}
class RainbowRoad : public Course {
-public:
- virtual ~RainbowRoad() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~RainbowRoad() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit RainbowRoad();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -36,9 +36,10 @@ public:
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
- virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
+ virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/RoyalRaceway.cpp b/src/engine/courses/RoyalRaceway.cpp
index 849087c3f..97f3acc49 100644
--- a/src/engine/courses/RoyalRaceway.cpp
+++ b/src/engine/courses/RoyalRaceway.cpp
@@ -11,28 +11,28 @@
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "courses/staff_ghost_data.h"
- #include "course.h"
- extern const char *royal_raceway_dls[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "courses/staff_ghost_data.h"
+#include "course.h"
+extern const char* royal_raceway_dls[];
}
const course_texture royal_raceway_textures[] = {
@@ -110,7 +110,7 @@ RoyalRaceway::RoyalRaceway() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {0x3E8, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x3E8, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -132,12 +132,12 @@ RoyalRaceway::RoyalRaceway() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_royal_raceway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_royal_raceway_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_royal_raceway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -146,14 +146,14 @@ RoyalRaceway::RoyalRaceway() {
Props.Clouds = gRoyalRacewayClouds;
Props.CloudList = gRoyalRacewayClouds;
- Props.Skybox.TopRight = {238, 144, 255};
- Props.Skybox.BottomRight = {255, 224, 240};
- Props.Skybox.BottomLeft = {255, 224, 240};
- Props.Skybox.TopLeft = {238, 144, 255};
- Props.Skybox.FloorTopRight = {255, 224, 240};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {255, 224, 240};
+ Props.Skybox.TopRight = { 238, 144, 255 };
+ Props.Skybox.BottomRight = { 255, 224, 240 };
+ Props.Skybox.BottomLeft = { 255, 224, 240 };
+ Props.Skybox.TopLeft = { 238, 144, 255 };
+ Props.Skybox.FloorTopRight = { 255, 224, 240 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 255, 224, 240 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
Props.WaterLevel = -60.0f;
@@ -162,7 +162,7 @@ RoyalRaceway::RoyalRaceway() {
void RoyalRaceway::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_royal_raceway_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_royal_raceway_addr));
func_80295C6C();
}
@@ -181,9 +181,9 @@ void RoyalRaceway::LoadTextures() {
}
void RoyalRaceway::BeginPlay() {
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
- spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
+ spawn_piranha_plants((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
@@ -211,8 +211,7 @@ void RoyalRaceway::InitCourseObjects() {
}
void RoyalRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x41);
}
@@ -226,8 +225,7 @@ void RoyalRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void RoyalRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x180) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1E1)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x41);
}
@@ -283,7 +281,7 @@ void RoyalRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
}
void RoyalRaceway::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_royal_raceway_dl_D8E8));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_royal_raceway_dl_D8E8));
}
void RoyalRaceway::Waypoints(Player* player, int8_t playerId) {
@@ -304,7 +302,7 @@ void RoyalRaceway::ScrollingTextures() {
D_802B87BC = 0xFF;
}
// d_course_royal_raceway_packed_dl_A6A8
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A6A8), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x0700A6A8), 0, D_802B87BC);
// d_course_royal_raceway_packed_dl_A648
- find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A648), 0, D_802B87BC);
+ find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*) 0x0700A648), 0, D_802B87BC);
}
diff --git a/src/engine/courses/RoyalRaceway.h b/src/engine/courses/RoyalRaceway.h
index 7fe973edd..328378752 100644
--- a/src/engine/courses/RoyalRaceway.h
+++ b/src/engine/courses/RoyalRaceway.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "assets/royal_raceway_vertices.h"
- #include "assets/royal_raceway_displaylists.h"
- #include "assets/royal_raceway_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture royal_raceway_textures[];
+#include "assets/royal_raceway_vertices.h"
+#include "assets/royal_raceway_displaylists.h"
+#include "assets/royal_raceway_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture royal_raceway_textures[];
}
class RoyalRaceway : public Course {
-public:
- virtual ~RoyalRaceway() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~RoyalRaceway() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit RoyalRaceway();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -32,7 +32,7 @@ public:
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void SetStaffGhost() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void ScrollingTextures() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
};
diff --git a/src/engine/courses/SherbetLand.cpp b/src/engine/courses/SherbetLand.cpp
index 7eb7e958c..8a9c66e5c 100644
--- a/src/engine/courses/SherbetLand.cpp
+++ b/src/engine/courses/SherbetLand.cpp
@@ -11,28 +11,28 @@
#include "engine/objects/Penguin.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "course.h"
- extern const char *sherbet_land_dls[];
- extern const char *sherbet_land_dls_2[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "course.h"
+extern const char* sherbet_land_dls[];
+extern const char* sherbet_land_dls_2[];
}
const course_texture sherbet_land_textures[] = {
@@ -59,13 +59,13 @@ SherbetLand::SherbetLand() {
Props.Minimap.PlayerScaleFactor = 0.015f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
- Props.Minimap.Colour = {72, 100, 255};
+ Props.Minimap.Colour = { 72, 100, 255 };
Props.SetText(Props.Name, "sherbet land", sizeof(Props.Name));
Props.SetText(Props.DebugName, "sherbet", sizeof(Props.DebugName));
Props.SetText(Props.CourseLength, "756m", sizeof(Props.CourseLength));
- Props.LakituTowType = (s32)OLakitu::LakituTowType::ICE;
+ Props.LakituTowType = (s32) OLakitu::LakituTowType::ICE;
Props.AIBehaviour = D_0D009280;
Props.AIMaximumSeparation = 50.0f;
@@ -75,7 +75,7 @@ SherbetLand::SherbetLand() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -97,12 +97,12 @@ SherbetLand::SherbetLand() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_sherbet_land_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_sherbet_land_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_sherbet_land_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_sherbet_land_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -111,14 +111,14 @@ SherbetLand::SherbetLand() {
Props.Clouds = gSherbetLandClouds;
Props.CloudList = gSherbetLandClouds;
- Props.Skybox.TopRight = {128, 184, 248};
- Props.Skybox.BottomRight = {216, 232, 248};
- Props.Skybox.BottomLeft = {216, 232, 248};
- Props.Skybox.TopLeft = {128, 184, 248};
- Props.Skybox.FloorTopRight = {216, 232, 248};
- Props.Skybox.FloorBottomRight = {128, 184, 248};
- Props.Skybox.FloorBottomLeft = {128, 184, 248};
- Props.Skybox.FloorTopLeft = {216, 232, 248};
+ Props.Skybox.TopRight = { 128, 184, 248 };
+ Props.Skybox.BottomRight = { 216, 232, 248 };
+ Props.Skybox.BottomLeft = { 216, 232, 248 };
+ Props.Skybox.TopLeft = { 128, 184, 248 };
+ Props.Skybox.FloorTopRight = { 216, 232, 248 };
+ Props.Skybox.FloorBottomRight = { 128, 184, 248 };
+ Props.Skybox.FloorBottomLeft = { 128, 184, 248 };
+ Props.Skybox.FloorTopLeft = { 216, 232, 248 };
Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
Props.WaterLevel = -18.0f;
@@ -127,12 +127,12 @@ SherbetLand::SherbetLand() {
void SherbetLand::Load() {
Course::Load();
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_sherbet_land_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_sherbet_land_addr));
func_80295C6C();
// d_course_sherbet_land_packed_dl_1EB8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001EB8), -0x4C, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001EB8), -0x4C, 255, 255, 255);
// d_course_sherbet_land_packed_dl_2308
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002308), -0x6A, 255, 255, 255);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07002308), -0x6A, 255, 255, 255);
}
f32 SherbetLand::GetWaterLevel(FVector pos, Collision* collision) {
@@ -143,64 +143,77 @@ f32 SherbetLand::GetWaterLevel(FVector pos, Collision* collision) {
}
void SherbetLand::BeginPlay() {
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_sherbet_land_item_box_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_sherbet_land_item_box_spawns));
// Multiplayer does not spawn the big penguin
-// if (gPlayerCountSelection1 == 1) {
- FVector pos = {-383.0f, 2.0f, -690.0f};
- gWorldInstance.AddObject(new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT));
-// }
+ // if (gPlayerCountSelection1 == 1) {
+ FVector pos = { -383.0f, 2.0f, -690.0f };
+ gWorldInstance.AddObject(new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT));
+ // }
FVector pos2 = { -2960.0f, -80.0f, 1521.0f };
- auto penguin = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
- auto penguin2 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin = reinterpret_cast<OPenguin*>(
+ gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin2 = reinterpret_cast<OPenguin*>(
+ gWorldInstance.AddObject(new OPenguin(pos2, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin->Diameter = penguin2->Diameter = 100.0f;
FVector pos3 = { -2490.0f, -80.0f, 1612.0f };
- auto penguin3 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
- auto penguin4 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin3 = reinterpret_cast<OPenguin*>(
+ gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin4 = reinterpret_cast<OPenguin*>(
+ gWorldInstance.AddObject(new OPenguin(pos3, 0x100, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin3->Diameter = penguin4->Diameter = 80.0f;
FVector pos4 = { -2098.0f, -80.0f, 1624.0f };
- auto penguin5 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
- auto penguin6 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin5 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin6 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos4, 0xFF00, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin5->Diameter = penguin6->Diameter = 80.0f;
-
FVector pos5 = { -2080.0f, -80.0f, 1171.0f };
- auto penguin7 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
- auto penguin8 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin7 = reinterpret_cast<OPenguin*>(
+ gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
+ auto penguin8 = reinterpret_cast<OPenguin*>(
+ gWorldInstance.AddObject(new OPenguin(pos5, 0x150, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE)));
penguin7->Diameter = penguin8->Diameter = 80.0f;
-
if (gGamestate == CREDITS_SEQUENCE) {
FVector pos6 = { 380.0, 0.0f, -535.0f };
- auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CREDITS, OPenguin::Behaviour::SLIDE3)));
+ auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CREDITS, OPenguin::Behaviour::SLIDE3)));
penguin9->MirrorModeAngleOffset = -0x4000;
} else {
FVector pos6 = { 146.0f, 0.0f, -380.0f };
- auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3)));
+ auto penguin9 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos6, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3)));
penguin9->MirrorModeAngleOffset = -0x4000;
}
FVector pos7 = { 380.0f, 0.0f, -766.0f };
- auto penguin10 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos7, 0x5000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE4)));
+ auto penguin10 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos7, 0x5000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE4)));
penguin10->MirrorModeAngleOffset = 0x8000;
FVector pos8 = { -2300.0f, 0.0f, -210.0f };
- auto penguin11 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos8, 0xC000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
+ auto penguin11 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos8, 0xC000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin11->MirrorModeAngleOffset = 0x8000;
FVector pos9 = { -2500.0f, 0.0f, -250.0f };
- auto penguin12 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos9, 0x4000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
+ auto penguin12 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos9, 0x4000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin12->MirrorModeAngleOffset = 0x8000;
FVector pos10 = { -535.0f, 0.0f, 875.0f };
- auto penguin13 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos10, 0x8000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
+ auto penguin13 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos10, 0x8000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin13->MirrorModeAngleOffset = -0x4000;
FVector pos11 = { -250.0f, 0.0f, 953.0f };
- auto penguin14 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(pos11, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
+ auto penguin14 = reinterpret_cast<OPenguin*>(gWorldInstance.AddObject(
+ new OPenguin(pos11, 0x9000, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE6)));
penguin14->MirrorModeAngleOffset = -0x4000;
if (gGamestate != CREDITS_SEQUENCE) {
@@ -239,10 +252,11 @@ void SherbetLand::Render(struct UnkStruct_800DC5EC* arg0) {
}
void SherbetLand::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_sherbet_land_dl_9AE8));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_sherbet_land_dl_9AE8));
}
-void SherbetLand::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
+void SherbetLand::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
@@ -263,14 +277,14 @@ void SherbetLand::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCoun
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_sherbet_land_packed_dl_2B48
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07002B48));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07002B48));
}
gDPPipeSync(gDisplayListHead++);
}
void SherbetLand::CreditsSpawnActors() {
// d_course_sherbet_land_packed_dl_1EB8
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001EB8), -0x4C, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001EB8), -0x4C, 0xFF, 0xFF, 0xFF);
// d_course_sherbet_land_packed_dl_2308
- find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002308), -0x6A, 0xFF, 0xFF, 0xFF);
+ find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07002308), -0x6A, 0xFF, 0xFF, 0xFF);
}
diff --git a/src/engine/courses/SherbetLand.h b/src/engine/courses/SherbetLand.h
index eb62e2807..f57563405 100644
--- a/src/engine/courses/SherbetLand.h
+++ b/src/engine/courses/SherbetLand.h
@@ -4,33 +4,34 @@
#include "Course.h"
extern "C" {
- #include "assets/sherbet_land_vertices.h"
- #include "assets/sherbet_land_displaylists.h"
- #include "assets/sherbet_land_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture sherbet_land_textures[];
+#include "assets/sherbet_land_vertices.h"
+#include "assets/sherbet_land_displaylists.h"
+#include "assets/sherbet_land_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture sherbet_land_textures[];
}
class SherbetLand : public Course {
-public:
- virtual ~SherbetLand() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~SherbetLand() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit SherbetLand();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual f32 GetWaterLevel(FVector pos, Collision* collision) override;
virtual void BeginPlay() override;
virtual void UpdateCourseObjects() override;
virtual void RenderCourseObjects(s32 cameraId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
- virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
+ virtual void RenderCredits() override;
+ virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
+ uint16_t playerDirection) override;
virtual void CreditsSpawnActors() override;
};
diff --git a/src/engine/courses/Skyscraper.cpp b/src/engine/courses/Skyscraper.cpp
index 4c165a787..99e73942a 100644
--- a/src/engine/courses/Skyscraper.cpp
+++ b/src/engine/courses/Skyscraper.cpp
@@ -9,27 +9,27 @@
#include "assets/skyscraper_data.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- extern const char *skyscraper_dls[];
- extern s16 currentScreenSection;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+extern const char* skyscraper_dls[];
+extern s16 currentScreenSection;
}
const course_texture skyscraper_textures[] = {
@@ -87,7 +87,7 @@ Skyscraper::Skyscraper() {
Props.NearPersp = 2.0f;
Props.FarPersp = 2700.0f;
- Props.PathSizes = {1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -122,14 +122,14 @@ Skyscraper::Skyscraper() {
Props.Clouds = NULL; // no clouds
Props.CloudList = NULL;
- Props.Skybox.TopRight = {0, 0, 0};
- Props.Skybox.BottomRight = {0, 0, 0};
- Props.Skybox.BottomLeft = {0, 0, 0};
- Props.Skybox.TopLeft = {0, 0, 0};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 0, 0, 0 };
+ Props.Skybox.BottomRight = { 0, 0, 0 };
+ Props.Skybox.BottomLeft = { 0, 0, 0 };
+ Props.Skybox.TopLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS;
Props.WaterLevel = -480.0f;
@@ -139,9 +139,9 @@ void Skyscraper::Load() {
Course::Load();
// d_course_skyscraper_packed_dl_1110
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07001110), 1);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07001110), 1);
// d_course_skyscraper_packed_dl_258
- generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*)0x07000258), 1);
+ generate_collision_mesh_with_default_section_id((Gfx*) segmented_gfx_to_virtual((void*) 0x07000258), 1);
func_80295C6C();
}
@@ -149,7 +149,7 @@ void Skyscraper::LoadTextures() {
}
void Skyscraper::BeginPlay() {
- spawn_all_item_boxes((ActorSpawnData*)LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns));
+ spawn_all_item_boxes((ActorSpawnData*) LOAD_ASSET_RAW(d_course_skyscraper_item_box_spawns));
if (gModeSelection == VERSUS) {
FVector pos = { 0, 0, 0 };
@@ -164,13 +164,17 @@ void Skyscraper::BeginPlay() {
}
}
-void Skyscraper::InitCourseObjects() {}
+void Skyscraper::InitCourseObjects() {
+}
-void Skyscraper::SomeSounds() {}
+void Skyscraper::SomeSounds() {
+}
-void Skyscraper::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void Skyscraper::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void Skyscraper::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void Skyscraper::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
void Skyscraper::Render(struct UnkStruct_800DC5EC* arg0) {
set_track_light_direction(D_800DC610, D_802B87D4, 0, 1);
@@ -178,27 +182,29 @@ void Skyscraper::Render(struct UnkStruct_800DC5EC* arg0) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
// d_course_skyscraper_packed_dl_FE8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000FE8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000FE8)));
// d_course_skyscraper_packed_dl_C60
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000C60)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000C60)));
// d_course_skyscraper_packed_dl_B70
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000B70)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000B70)));
// d_course_skyscraper_packed_dl_6B8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070006B8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070006B8)));
// d_course_skyscraper_packed_dl_570
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000570)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000570)));
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_skyscraper_packed_dl_10C8
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070010C8)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x070010C8)));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_skyscraper_packed_dl_258
- gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x07000258)));
+ gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*) 0x07000258)));
}
-void Skyscraper::RenderCredits() {}
+void Skyscraper::RenderCredits() {
+}
void Skyscraper::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = 0;
}
-void Skyscraper::Destroy() { }
+void Skyscraper::Destroy() {
+}
diff --git a/src/engine/courses/Skyscraper.h b/src/engine/courses/Skyscraper.h
index ed6592121..122e649eb 100644
--- a/src/engine/courses/Skyscraper.h
+++ b/src/engine/courses/Skyscraper.h
@@ -4,36 +4,36 @@
#include "Course.h"
extern "C" {
- #include "assets/skyscraper_vertices.h"
- #include "assets/skyscraper_displaylists.h"
- #include "assets/skyscraper_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture skyscraper_textures[];
+#include "assets/skyscraper_vertices.h"
+#include "assets/skyscraper_displaylists.h"
+#include "assets/skyscraper_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture skyscraper_textures[];
}
class Skyscraper : public Course {
-public:
- virtual ~Skyscraper() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~Skyscraper() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit Skyscraper();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
- //virtual void InitClouds() override;
+ // virtual void InitClouds() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
virtual void Destroy() override;
};
diff --git a/src/engine/courses/TestCourse.cpp b/src/engine/courses/TestCourse.cpp
index eebaee17a..fa1c72303 100644
--- a/src/engine/courses/TestCourse.cpp
+++ b/src/engine/courses/TestCourse.cpp
@@ -31,31 +31,31 @@
#include "engine/objects/GrandPrixBalloons.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "course.h"
- extern Gfx test_course_dls[];
- extern Vtx mario_Plane_001_mesh_vtx_1[];
- extern Gfx mario_Plane_001_mesh[];
- extern TrackWaypoint test_course_path[];
- extern TrackSections test_course_addr[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "course.h"
+extern Gfx test_course_dls[];
+extern Vtx mario_Plane_001_mesh_vtx_1[];
+extern Gfx mario_Plane_001_mesh[];
+extern TrackWaypoint test_course_path[];
+extern TrackSections test_course_addr[];
}
TestCourse::TestCourse() {
@@ -71,7 +71,7 @@ TestCourse::TestCourse() {
Props.Minimap.PlayerScaleFactor = 0.022f;
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
- Props.Minimap.Colour = {255, 255, 255};
+ Props.Minimap.Colour = { 255, 255, 255 };
Id = "mk:test_course";
@@ -87,7 +87,7 @@ TestCourse::TestCourse() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {51, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 51, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -123,14 +123,14 @@ TestCourse::TestCourse() {
Props.Clouds = gKalimariDesertClouds;
Props.CloudList = gLuigiRacewayClouds;
- Props.Skybox.TopRight = {120, 140, 188};
- Props.Skybox.BottomRight = {216, 232, 248};
- Props.Skybox.BottomLeft = {216, 232, 248};
- Props.Skybox.TopLeft = {40, 184, 208};
- Props.Skybox.FloorTopRight = {0, 0, 0};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {0, 0, 0};
+ Props.Skybox.TopRight = { 120, 140, 188 };
+ Props.Skybox.BottomRight = { 216, 232, 248 };
+ Props.Skybox.BottomLeft = { 216, 232, 248 };
+ Props.Skybox.TopLeft = { 40, 184, 208 };
+ Props.Skybox.FloorTopRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
@@ -139,7 +139,7 @@ void TestCourse::Load() {
generate_collision_mesh_with_defaults(mario_Plane_001_mesh);
- parse_course_displaylists((TrackSections*)test_course_addr);
+ parse_course_displaylists((TrackSections*) test_course_addr);
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -158,58 +158,58 @@ void TestCourse::LoadTextures() {
}
Path2D test_course_path2D[] = {
- { 0, 0},
- { 0, -100},
- { 0, -200},
- { 0, -300},
- { 0, -400},
- { 0, -500},
- { 0, -600},
- { 0, -700},
- { 0, -800},
- { 0, -900},
- { 0, -1000},
- { 0, -1096}, // Main point 1
- { 100, -1090},
- { 200, -1085},
- { 300, -1080},
- { 400, -1075},
- { 500, -1072}, // Curve begins to smooth here
- { 600, -1068},
- { 700, -1065},
- { 800, -1063},
- { 900, -1061},
- { 984, -1060}, // Main point 2
- { 990, -900},
- { 995, -800},
- { 997, -700},
- { 998, -600},
- { 999, -500},
- { 999, -400},
- { 999, -300},
- { 999, -200},
- { 999, -100},
- { 999, 0},
- { 999, 100},
- { 999, 200},
- { 999, 300},
- { 999, 400},
- { 999, 500},
- { 999, 600},
- { 999, 700},
- { 999, 800},
- { 999, 900},
- { 999, 940}, // Main point 3
- { 900, 945},
- { 800, 945},
- { 700, 947},
- { 600, 948},
- { 500, 949},
- { 400, 949},
- { 300, 949},
- { 200, 950},
- { 100, 950},
- { 0, 950}, // Main point 4
+ { 0, 0 },
+ { 0, -100 },
+ { 0, -200 },
+ { 0, -300 },
+ { 0, -400 },
+ { 0, -500 },
+ { 0, -600 },
+ { 0, -700 },
+ { 0, -800 },
+ { 0, -900 },
+ { 0, -1000 },
+ { 0, -1096 }, // Main point 1
+ { 100, -1090 },
+ { 200, -1085 },
+ { 300, -1080 },
+ { 400, -1075 },
+ { 500, -1072 }, // Curve begins to smooth here
+ { 600, -1068 },
+ { 700, -1065 },
+ { 800, -1063 },
+ { 900, -1061 },
+ { 984, -1060 }, // Main point 2
+ { 990, -900 },
+ { 995, -800 },
+ { 997, -700 },
+ { 998, -600 },
+ { 999, -500 },
+ { 999, -400 },
+ { 999, -300 },
+ { 999, -200 },
+ { 999, -100 },
+ { 999, 0 },
+ { 999, 100 },
+ { 999, 200 },
+ { 999, 300 },
+ { 999, 400 },
+ { 999, 500 },
+ { 999, 600 },
+ { 999, 700 },
+ { 999, 800 },
+ { 999, 900 },
+ { 999, 940 }, // Main point 3
+ { 900, 945 },
+ { 800, 945 },
+ { 700, 947 },
+ { 600, 948 },
+ { 500, 949 },
+ { 400, 949 },
+ { 300, 949 },
+ { 200, 950 },
+ { 100, 950 },
+ { 0, 950 }, // Main point 4
// End of path
{ -32768, -32768 } // Terminator
@@ -217,33 +217,24 @@ Path2D test_course_path2D[] = {
void TestCourse::BeginPlay() {
struct ActorSpawnData itemboxes[] = {
- { 200, 1500, 200 , 0},
- { 350, 2500, 300 , 1},
- { 400, 2000, 350 , 2},
- { 40, 0, -800, 0},
- { -40, 0, -800, 0},
- { 0, 0, -800, 0},
- { 999, 6, 482, 0},
- { 1064, 8, 275, {0}},
- { 1028, 5, -39 , {0}},
- { 320, 0, 1020, {0}},
- { 293, 0, 950, {0}},
- {{ -32768, 0, 0 }, {0}},
+ { 200, 1500, 200, 0 }, { 350, 2500, 300, 1 }, { 400, 2000, 350, 2 }, { 40, 0, -800, 0 },
+ { -40, 0, -800, 0 }, { 0, 0, -800, 0 }, { 999, 6, 482, 0 }, { 1064, 8, 275, { 0 } },
+ { 1028, 5, -39, { 0 } }, { 320, 0, 1020, { 0 } }, { 293, 0, 950, { 0 } }, { { -32768, 0, 0 }, { 0 } },
};
struct ActorSpawnData rocks[] = {
- {{ 200, 1500, 200 }, {0}},
- {{ 350, 2500, 300 }, {1}},
- {{ 400, 2000, 350 }, {2}},
- {{ -32768, 0, 0 }, {0}},
+ { { 200, 1500, 200 }, { 0 } },
+ { { 350, 2500, 300 }, { 1 } },
+ { { 400, 2000, 350 }, { 2 } },
+ { { -32768, 0, 0 }, { 0 } },
};
spawn_all_item_boxes(itemboxes);
spawn_falling_rocks(rocks);
- Vec3f test = {-100, 0, -150};
- Vec3s rot = {0, 0, 0};
- Vec3f vel = {0, 0, 0};
+ Vec3f test = { -100, 0, -150 };
+ Vec3s rot = { 0, 0, 0 };
+ Vec3f vel = { 0, 0, 0 };
add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY);
@@ -253,15 +244,15 @@ void TestCourse::BeginPlay() {
Vec3s rotation = { 0, 0, 0 };
vec3f_set(position, 50.0f, 2.0f, 50.0f);
- Vec3f crossingPos = {0, 2, 0};
+ Vec3f crossingPos = { 0, 2, 0 };
uintptr_t* crossing1 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos, 0, 2, 900.0f, 650.0f);
position[0] *= gCourseDirection;
- rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity,
- ACTOR_RAILROAD_CROSSING));
+ rrxing = (struct RailroadCrossing*) GET_ACTOR(
+ add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING));
rrxing->crossingTrigger = crossing1;
- Vec3f pos = {0, 80, 0};
+ Vec3f pos = { 0, 80, 0 };
// gWorldInstance.AddActor(new ACloud(pos));
// gWorldInstance.AddActor(new OSeagull(0, pos));
@@ -270,24 +261,25 @@ void TestCourse::BeginPlay() {
// gWorldInstance.AddActor(new OSeagull(3, pos));
// gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
// gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
- //gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
- //gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f, OTrashBin::Behaviour::MUNCHING));
+ // gWorldInstance.AddObject(new OSnowman(FVector(0, 0, 0)));
+ // gWorldInstance.AddObject(new OTrashBin(FVector(0.0f, 0.0f, 0.0f), IRotator(0, 90, 0), 1.0f,
+ // OTrashBin::Behaviour::MUNCHING));
- //gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
- //gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
-// gWorldInstance.AddObject(new OHotAirBalloon(FVector(0.0, 20.0f, -200.0f)));
+ // gWorldInstance.AddObject(new OHedgehog(FVector(0, 0, 0), FVector2D(0, -200), 9));
+ // gWorldInstance.AddObject(new OFlagpole(FVector(0, 0, -200), 0x400));
+ // gWorldInstance.AddObject(new OHotAirBalloon(FVector(0.0, 20.0f, -200.0f)));
- //gWorldInstance.AddObject(new OCrab(FVector2D(0, 0), FVector2D(0, -200)));
-// gWorldInstance.AddActor(new ABowserStatue(FVector(-200, 0, 0), ABowserStatue::Behaviour::CRUSH));
+ // gWorldInstance.AddObject(new OCrab(FVector2D(0, 0), FVector2D(0, -200)));
+ // gWorldInstance.AddActor(new ABowserStatue(FVector(-200, 0, 0), ABowserStatue::Behaviour::CRUSH));
-// gWorldInstance.AddObject(new OBoos(10, IPathSpan(0, 5), IPathSpan(18, 23), IPathSpan(25, 50)));
+ // gWorldInstance.AddObject(new OBoos(10, IPathSpan(0, 5), IPathSpan(18, 23), IPathSpan(25, 50)));
gVehicle2DWaypoint = test_course_path2D;
gVehicle2DWaypointLength = 53;
D_80162EB0 = spawn_actor_on_surface(test_course_path2D[0].x, 2000.0f, test_course_path2D[0].z);
- //gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0);
- //gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8);
+ // gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0);
+ // gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8);
FVector pos2 = { 0, 0, 0 };
@@ -300,8 +292,7 @@ void TestCourse::BeginPlay() {
}
void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
@@ -315,8 +306,7 @@ void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) {
- if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) &&
- ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
+ if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -346,4 +336,4 @@ void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) {
bool TestCourse::IsMod() {
return true;
-} \ No newline at end of file
+}
diff --git a/src/engine/courses/TestCourse.h b/src/engine/courses/TestCourse.h
index d44e0a266..a27044a9d 100644
--- a/src/engine/courses/TestCourse.h
+++ b/src/engine/courses/TestCourse.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "mario_raceway_vertices.h"
- #include "mario_raceway_displaylists.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- #include "mario_raceway_data.h"
- extern const course_texture test_course_textures[];
+#include "mario_raceway_vertices.h"
+#include "mario_raceway_displaylists.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+#include "mario_raceway_data.h"
+extern const course_texture test_course_textures[];
}
class TestCourse : public Course {
-public:
- virtual ~TestCourse() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~TestCourse() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit TestCourse();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
diff --git a/src/engine/courses/ToadsTurnpike.cpp b/src/engine/courses/ToadsTurnpike.cpp
index 867fedf25..6d69022c1 100644
--- a/src/engine/courses/ToadsTurnpike.cpp
+++ b/src/engine/courses/ToadsTurnpike.cpp
@@ -16,30 +16,30 @@
#include "engine/vehicles/Utils.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "code_80086E70.h"
- #include "course.h"
- extern const char *d_course_toads_turnpike_dl_list[];
- extern s16 currentScreenSection;
- extern s8 gPlayerCount;
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "code_80086E70.h"
+#include "course.h"
+extern const char* d_course_toads_turnpike_dl_list[];
+extern s16 currentScreenSection;
+extern s8 gPlayerCount;
}
const course_texture toads_turnpike_textures[] = {
@@ -93,7 +93,7 @@ ToadsTurnpike::ToadsTurnpike() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {1000, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 1000, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -115,12 +115,12 @@ ToadsTurnpike::ToadsTurnpike() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_toads_turnpike_unknown_waypoints);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_toads_turnpike_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_toads_turnpike_track_waypoints);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_toads_turnpike_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -135,14 +135,14 @@ ToadsTurnpike::ToadsTurnpike() {
this->FinishlineSpawnPoint = finish;
- Props.Skybox.TopRight = {0, 2, 94};
- Props.Skybox.BottomRight = {209, 65, 23};
- Props.Skybox.BottomLeft = {209, 65, 23};
- Props.Skybox.TopLeft = {0, 2, 94};
- Props.Skybox.FloorTopRight = {209, 65, 23};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {209, 65, 23};
+ Props.Skybox.TopRight = { 0, 2, 94 };
+ Props.Skybox.BottomRight = { 209, 65, 23 };
+ Props.Skybox.BottomLeft = { 209, 65, 23 };
+ Props.Skybox.TopLeft = { 0, 2, 94 };
+ Props.Skybox.FloorTopRight = { 209, 65, 23 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 209, 65, 23 };
Props.Sequence = MusicSeq::MUSIC_SEQ_TOADS_TURNPIKE;
}
@@ -154,7 +154,7 @@ void ToadsTurnpike::Load() {
D_801625F0 = 4;
D_802B87B0 = 993;
D_802B87B4 = 1000;
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_toads_turnpike_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_toads_turnpike_addr));
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -163,7 +163,7 @@ void ToadsTurnpike::LoadTextures() {
}
void ToadsTurnpike::BeginPlay() {
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_toads_turnpike_item_box_spawns));
if (gGamestate != CREDITS_SEQUENCE) {
uint32_t waypoint;
@@ -182,7 +182,7 @@ void ToadsTurnpike::BeginPlay() {
for (size_t i = 0; i < _numTrucks; i++) {
waypoint = CalculateWaypointDistribution(i, _numTrucks, gWaypointCountByPathIndex[0], 0);
- gWorldInstance.AddActor(new ATruck(a, b, &D_80164550[0][0], waypoint));
+ gWorldInstance.AddActor(new ATruck(a, b, &D_80164550[0][0], waypoint));
}
for (size_t i = 0; i < _numBuses; i++) {
@@ -221,7 +221,8 @@ void ToadsTurnpike::UpdateClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
-void ToadsTurnpike::SomeSounds() {}
+void ToadsTurnpike::SomeSounds() {
+}
void ToadsTurnpike::WhatDoesThisDo(Player* player, int8_t playerId) {
if ((player->type & PLAYER_CINEMATIC_MODE) != PLAYER_CINEMATIC_MODE) {
@@ -268,17 +269,18 @@ void ToadsTurnpike::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2);
gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_PASS2);
// d_course_toads_turnpike_packed_dl_0
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000000));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000000));
// d_course_toads_turnpike_packed_dl_68
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000068));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000068));
// d_course_toads_turnpike_packed_dl_D8
- gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070000D8));
+ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x070000D8));
gSPClearGeometryMode(gDisplayListHead++, G_FOG);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
}
void ToadsTurnpike::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_toads_turnpike_dl_23930));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_toads_turnpike_dl_23930));
}
-void ToadsTurnpike::Destroy() { }
+void ToadsTurnpike::Destroy() {
+}
diff --git a/src/engine/courses/ToadsTurnpike.h b/src/engine/courses/ToadsTurnpike.h
index de145849d..6358097b3 100644
--- a/src/engine/courses/ToadsTurnpike.h
+++ b/src/engine/courses/ToadsTurnpike.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "assets/toads_turnpike_vertices.h"
- #include "assets/toads_turnpike_displaylists.h"
- #include "assets/toads_turnpike_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture toads_turnpike_textures[];
+#include "assets/toads_turnpike_vertices.h"
+#include "assets/toads_turnpike_displaylists.h"
+#include "assets/toads_turnpike_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture toads_turnpike_textures[];
}
class ToadsTurnpike : public Course {
-public:
- virtual ~ToadsTurnpike() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~ToadsTurnpike() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit ToadsTurnpike();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -33,9 +33,10 @@ public:
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void Destroy() override;
-private:
+
+ private:
size_t _numTrucks = 7;
size_t _numBuses = 7;
size_t _numTankerTrucks = 7;
diff --git a/src/engine/courses/YoshiValley.cpp b/src/engine/courses/YoshiValley.cpp
index 5fbcbea69..a5de1e86f 100644
--- a/src/engine/courses/YoshiValley.cpp
+++ b/src/engine/courses/YoshiValley.cpp
@@ -14,27 +14,27 @@
#include "assets/boo_frames.h"
extern "C" {
- #include "main.h"
- #include "camera.h"
- #include "course_offsets.h"
- #include "code_800029B0.h"
- #include "render_courses.h"
- #include "code_8006E9C0.h"
- #include "code_80057C60.h"
- #include "defines.h"
- #include "math_util.h"
- #include "external.h"
- #include "code_80005FD0.h"
- #include "spawn_players.h"
- #include "render_objects.h"
- #include "assets/common_data.h"
- #include "save.h"
- #include "staff_ghosts.h"
- #include "actors.h"
- #include "collision.h"
- #include "memory.h"
- #include "course.h"
- extern const char *d_course_yoshi_valley_dl_list[];
+#include "main.h"
+#include "camera.h"
+#include "course_offsets.h"
+#include "code_800029B0.h"
+#include "render_courses.h"
+#include "code_8006E9C0.h"
+#include "code_80057C60.h"
+#include "defines.h"
+#include "math_util.h"
+#include "external.h"
+#include "code_80005FD0.h"
+#include "spawn_players.h"
+#include "render_objects.h"
+#include "assets/common_data.h"
+#include "save.h"
+#include "staff_ghosts.h"
+#include "actors.h"
+#include "collision.h"
+#include "memory.h"
+#include "course.h"
+extern const char* d_course_yoshi_valley_dl_list[];
}
const course_texture yoshi_valley_textures[] = {
@@ -82,7 +82,7 @@ YoshiValley::YoshiValley() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
- Props.PathSizes = {0x02B2, 0x02A8, 0x02B2, 0x0320, 1, 0, 0, 0, 0, 0, 0};
+ Props.PathSizes = { 0x02B2, 0x02A8, 0x02B2, 0x0320, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -104,28 +104,28 @@ YoshiValley::YoshiValley() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
- Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints);
- Props.PathTable[1] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_2);
- Props.PathTable[2] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_3);
- Props.PathTable[3] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_4);
+ Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints);
+ Props.PathTable[1] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_2);
+ Props.PathTable[2] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_3);
+ Props.PathTable[3] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_unknown_waypoints_4);
- Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints);
- Props.PathTable2[1] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_2);
- Props.PathTable2[2] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_3);
- Props.PathTable2[3] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_4);
+ Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints);
+ Props.PathTable2[1] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_2);
+ Props.PathTable2[2] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_3);
+ Props.PathTable2[3] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_yoshi_valley_track_waypoints_4);
Props.CloudTexture = (u8*) LOAD_ASSET_RAW(gTextureExhaust0);
Props.Clouds = gYoshiValleyMooMooFarmClouds;
Props.CloudList = gYoshiValleyMooMooFarmClouds;
- Props.Skybox.TopRight = {113, 70, 255};
- Props.Skybox.BottomRight = {255, 184, 99};
- Props.Skybox.BottomLeft = {255, 184, 99};
- Props.Skybox.TopLeft = {113, 70, 255};
- Props.Skybox.FloorTopRight = {95, 40, 15};
- Props.Skybox.FloorBottomRight = {0, 0, 0};
- Props.Skybox.FloorBottomLeft = {0, 0, 0};
- Props.Skybox.FloorTopLeft = {95, 40, 15};
+ Props.Skybox.TopRight = { 113, 70, 255 };
+ Props.Skybox.BottomRight = { 255, 184, 99 };
+ Props.Skybox.BottomLeft = { 255, 184, 99 };
+ Props.Skybox.TopLeft = { 113, 70, 255 };
+ Props.Skybox.FloorTopRight = { 95, 40, 15 };
+ Props.Skybox.FloorBottomRight = { 0, 0, 0 };
+ Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
+ Props.Skybox.FloorTopLeft = { 95, 40, 15 };
Props.Sequence = MusicSeq::MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY;
}
@@ -134,7 +134,7 @@ void YoshiValley::Load() {
Lights1 lights4 = gdSPDefLights1(100, 100, 100, 255, 254, 254, 0, 0, 120);
set_track_light_direction(&lights4, -0x38F0, 0x1C70, 1);
- parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_yoshi_valley_addr));
+ parse_course_displaylists((TrackSections*) LOAD_ASSET_RAW(d_course_yoshi_valley_addr));
func_80295C6C();
Props.WaterLevel = gCourseMinY - 10.0f;
}
@@ -148,8 +148,8 @@ void YoshiValley::BeginPlay() {
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3s rotation = { 0, 0, 0 };
- spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_yoshi_valley_tree_spawn));
- spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_yoshi_valley_item_box_spawns));
+ spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_yoshi_valley_tree_spawn));
+ spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_yoshi_valley_item_box_spawns));
vec3f_set(position, -2300.0f, 0.0f, 634.0f);
position[0] *= gCourseDirection;
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
@@ -212,9 +212,11 @@ void YoshiValley::RenderCourseObjects(s32 cameraId) {
void YoshiValley::SomeSounds() {
}
-void YoshiValley::WhatDoesThisDo(Player* player, int8_t playerId) {}
+void YoshiValley::WhatDoesThisDo(Player* player, int8_t playerId) {
+}
-void YoshiValley::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
+void YoshiValley::WhatDoesThisDoAI(Player* player, int8_t playerId) {
+}
void YoshiValley::Render(struct UnkStruct_800DC5EC* arg0) {
gDPPipeSync(gDisplayListHead++);
@@ -226,14 +228,15 @@ void YoshiValley::Render(struct UnkStruct_800DC5EC* arg0) {
}
void YoshiValley::RenderCredits() {
- gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_yoshi_valley_dl_18020));
+ gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_yoshi_valley_dl_18020));
}
void YoshiValley::Waypoints(Player* player, int8_t playerId) {
player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId];
}
-void YoshiValley::ScrollingTextures() {}
+void YoshiValley::ScrollingTextures() {
+}
void YoshiValley::CreditsSpawnActors() {
Vec3f position;
@@ -245,4 +248,5 @@ void YoshiValley::CreditsSpawnActors() {
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_YOSHI_EGG);
}
-void YoshiValley::Destroy() {}
+void YoshiValley::Destroy() {
+}
diff --git a/src/engine/courses/YoshiValley.h b/src/engine/courses/YoshiValley.h
index b4ec8d442..92c714602 100644
--- a/src/engine/courses/YoshiValley.h
+++ b/src/engine/courses/YoshiValley.h
@@ -4,26 +4,26 @@
#include "Course.h"
extern "C" {
- #include "assets/yoshi_valley_vertices.h"
- #include "assets/yoshi_valley_displaylists.h"
- #include "assets/yoshi_valley_data.h"
- #include "course_offsets.h"
- #include "camera.h"
- #include "data/some_data.h"
- #include "objects.h"
- #include "path_spawn_metadata.h"
- extern const course_texture yoshi_valley_textures[];
+#include "assets/yoshi_valley_vertices.h"
+#include "assets/yoshi_valley_displaylists.h"
+#include "assets/yoshi_valley_data.h"
+#include "course_offsets.h"
+#include "camera.h"
+#include "data/some_data.h"
+#include "objects.h"
+#include "path_spawn_metadata.h"
+extern const course_texture yoshi_valley_textures[];
}
class YoshiValley : public Course {
-public:
- virtual ~YoshiValley() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~YoshiValley() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit YoshiValley();
-// virtual void Load(const char* courseVtx,
-// course_texture* textures, const char* displaylists, size_t dlSize);
+ // virtual void Load(const char* courseVtx,
+ // course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void BeginPlay() override;
@@ -34,7 +34,7 @@ public:
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
- virtual void RenderCredits() override;
+ virtual void RenderCredits() override;
virtual void ScrollingTextures() override;
virtual void Waypoints(Player* player, int8_t playerId) override;
virtual void CreditsSpawnActors() override;
diff --git a/src/engine/editor/Collision.cpp b/src/engine/editor/Collision.cpp
index bf62d6273..cf98ed82f 100644
--- a/src/engine/editor/Collision.cpp
+++ b/src/engine/editor/Collision.cpp
@@ -10,179 +10,183 @@ extern "C" {
}
namespace Editor {
- void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale) {
- int8_t opcode;
- uintptr_t lo;
- uintptr_t hi;
-
- Gfx* ptr = model;
- Vtx* vtx = NULL;
- size_t i = 0;
- bool run = true;
- while (run) {
- i++;
- lo = ptr->words.w0;
- hi = ptr->words.w1;
-
- opcode = (EDITOR_GFX_GET_OPCODE(lo) >> 24);
- switch(opcode) {
- case G_DL:
- GenerateCollisionMesh(object, (Gfx*)hi, scale);
- break;
- case G_DL_OTR_HASH:
- ptr++;
- GenerateCollisionMesh(object, (Gfx*)ResourceGetDataByCrc(((uint64_t)(ptr->words.w0 << 32)) + ptr->words.w1), scale);
- break;
- case G_DL_OTR_FILEPATH:
- // printf("otr filepath: %s\n", (const char*)hi);
- GenerateCollisionMesh(object, (Gfx*)ResourceGetDataByName((const char*)hi), scale);
- break;
- case G_VTX:
- vtx = (Vtx*)ptr->words.w1;
- break;
- case G_VTX_OTR_HASH: {
+void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale) {
+ int8_t opcode;
+ uintptr_t lo;
+ uintptr_t hi;
+
+ Gfx* ptr = model;
+ Vtx* vtx = NULL;
+ size_t i = 0;
+ bool run = true;
+ while (run) {
+ i++;
+ lo = ptr->words.w0;
+ hi = ptr->words.w1;
+
+ opcode = (EDITOR_GFX_GET_OPCODE(lo) >> 24);
+ switch (opcode) {
+ case G_DL:
+ GenerateCollisionMesh(object, (Gfx*) hi, scale);
+ break;
+ case G_DL_OTR_HASH:
+ ptr++;
+ GenerateCollisionMesh(
+ object, (Gfx*) ResourceGetDataByCrc(((uint64_t) (ptr->words.w0 << 32)) + ptr->words.w1), scale);
+ break;
+ case G_DL_OTR_FILEPATH:
+ // printf("otr filepath: %s\n", (const char*)hi);
+ GenerateCollisionMesh(object, (Gfx*) ResourceGetDataByName((const char*) hi), scale);
+ break;
+ case G_VTX:
+ vtx = (Vtx*) ptr->words.w1;
+ break;
+ case G_VTX_OTR_HASH: {
+ ptr++;
+ vtx = (Vtx*) ResourceGetDataByCrc(((uint64_t) (ptr->words.w0 << 32)) + ptr->words.w1);
+ break;
+ }
+ case G_VTX_OTR_FILEPATH: {
+ const char* filePath = (const char*) hi;
+ ptr++;
+ size_t vtxDataOff = ptr->words.w1 & 0xFFFF;
+ vtx = ((Vtx*) ResourceGetDataByName(filePath)) + vtxDataOff;
+ break;
+ }
+ case G_TRI1: {
+ if (vtx == NULL) {
ptr++;
- vtx = (Vtx*)ResourceGetDataByCrc(((uint64_t)(ptr->words.w0 << 32)) + ptr->words.w1);
- break;
+ continue;
}
- case G_VTX_OTR_FILEPATH: {
- const char* filePath = (const char*)hi;
+ uint32_t v1 = ((hi & 0x00FF0000) >> 16) / 2;
+ uint32_t v2 = ((hi & 0x0000FF00) >> 8) / 2;
+ uint32_t v3 = (hi & 0x000000FF) / 2;
+
+ FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
+ FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
+ FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
+
+ object->Triangles.push_back({ p1, p2, p3 });
+ break;
+ }
+ case G_TRI1_OTR: {
+ if (vtx == NULL) {
ptr++;
- size_t vtxDataOff = ptr->words.w1 & 0xFFFF;
- vtx = ( (Vtx*)ResourceGetDataByName(filePath) ) + vtxDataOff;
- break;
+ continue;
}
- case G_TRI1: {
- if (vtx == NULL) {
- ptr++;
- continue;
- }
- uint32_t v1 = ((hi & 0x00FF0000) >> 16) / 2;
- uint32_t v2 = ((hi & 0x0000FF00) >> 8) / 2;
- uint32_t v3 = (hi & 0x000000FF) / 2;
-
- FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
- FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
- FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
-
- object->Triangles.push_back({p1, p2, p3});
- break;
- }
- case G_TRI1_OTR: {
- if (vtx == NULL) {
- ptr++;
- continue;
- }
- // The shift values here are different than the above. No idea why. But it has to be this way.
- uint32_t v1 = (lo & 0x0000FFFF);
- uint32_t v2 = (hi >> 16);
- uint32_t v3 = (hi & 0x0000FFFF);
+ // The shift values here are different than the above. No idea why. But it has to be this way.
+ uint32_t v1 = (lo & 0x0000FFFF);
+ uint32_t v2 = (hi >> 16);
+ uint32_t v3 = (hi & 0x0000FFFF);
- FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
- FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
- FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
+ FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
+ FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
+ FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
- object->Triangles.push_back({p1, p2, p3});
+ object->Triangles.push_back({ p1, p2, p3 });
- break;
- }
- case G_TRI2: {
- if (vtx == NULL) {
- ptr++;
- continue;
- }
- uint32_t v1 = ((lo & 0x00FF0000) >> 16) / 2;
- uint32_t v2 = ((lo & 0x0000FF00) >> 8) / 2;
- uint32_t v3 = (lo & 0x000000FF) / 2;
-
- // This is actually triangle 2; vert 1,2,3.
- uint32_t v4 = ((hi & 0x00FF0000) >> 16) / 2;
- uint32_t v5 = ((hi & 0x0000FF00) >> 8) / 2;
- uint32_t v6 = (hi & 0x000000FF) / 2;
-
- FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
- FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
- FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
-
- FVector p4 = FVector(vtx[v4].v.ob[0], vtx[v4].v.ob[1], vtx[v4].v.ob[2]);
- FVector p5 = FVector(vtx[v5].v.ob[0], vtx[v5].v.ob[1], vtx[v5].v.ob[2]);
- FVector p6 = FVector(vtx[v6].v.ob[0], vtx[v6].v.ob[1], vtx[v6].v.ob[2]);
-
- object->Triangles.push_back({p1, p2, p3});
- object->Triangles.push_back({p4, p5, p6});
- break;
+ break;
+ }
+ case G_TRI2: {
+ if (vtx == NULL) {
+ ptr++;
+ continue;
}
- case G_QUAD: {
- if (vtx == NULL) {
- ptr++;
- continue;
- }
- uint32_t v1 = ((hi & 0x00FF0000) >> 16) / 2;
- uint32_t v2 = ((hi & 0x0000FF00) >> 8) / 2;
- uint32_t v3 = (hi & 0x000000FF) / 2;
- uint32_t v4 = ((hi & 0xFF000000) >> 24) / 2;
-
- FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
- FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
- FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
- FVector p4 = FVector(vtx[v4].v.ob[0], vtx[v4].v.ob[1], vtx[v4].v.ob[2]);
-
- object->Triangles.push_back({p1, p2, p3});
- object->Triangles.push_back({p1, p3, p4});
- break;
+ uint32_t v1 = ((lo & 0x00FF0000) >> 16) / 2;
+ uint32_t v2 = ((lo & 0x0000FF00) >> 8) / 2;
+ uint32_t v3 = (lo & 0x000000FF) / 2;
+
+ // This is actually triangle 2; vert 1,2,3.
+ uint32_t v4 = ((hi & 0x00FF0000) >> 16) / 2;
+ uint32_t v5 = ((hi & 0x0000FF00) >> 8) / 2;
+ uint32_t v6 = (hi & 0x000000FF) / 2;
+
+ FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
+ FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
+ FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
+
+ FVector p4 = FVector(vtx[v4].v.ob[0], vtx[v4].v.ob[1], vtx[v4].v.ob[2]);
+ FVector p5 = FVector(vtx[v5].v.ob[0], vtx[v5].v.ob[1], vtx[v5].v.ob[2]);
+ FVector p6 = FVector(vtx[v6].v.ob[0], vtx[v6].v.ob[1], vtx[v6].v.ob[2]);
+
+ object->Triangles.push_back({ p1, p2, p3 });
+ object->Triangles.push_back({ p4, p5, p6 });
+ break;
+ }
+ case G_QUAD: {
+ if (vtx == NULL) {
+ ptr++;
+ continue;
}
- case G_ENDDL:
- run = false;
- break;
+ uint32_t v1 = ((hi & 0x00FF0000) >> 16) / 2;
+ uint32_t v2 = ((hi & 0x0000FF00) >> 8) / 2;
+ uint32_t v3 = (hi & 0x000000FF) / 2;
+ uint32_t v4 = ((hi & 0xFF000000) >> 24) / 2;
+
+ FVector p1 = FVector(vtx[v1].v.ob[0], vtx[v1].v.ob[1], vtx[v1].v.ob[2]);
+ FVector p2 = FVector(vtx[v2].v.ob[0], vtx[v2].v.ob[1], vtx[v2].v.ob[2]);
+ FVector p3 = FVector(vtx[v3].v.ob[0], vtx[v3].v.ob[1], vtx[v3].v.ob[2]);
+ FVector p4 = FVector(vtx[v4].v.ob[0], vtx[v4].v.ob[1], vtx[v4].v.ob[2]);
+
+ object->Triangles.push_back({ p1, p2, p3 });
+ object->Triangles.push_back({ p1, p3, p4 });
+ break;
}
-
- ptr++;
+ case G_ENDDL:
+ run = false;
+ break;
}
+
+ ptr++;
}
+}
- std::unordered_map<GameObject*, std::vector<Vtx>> gDebugObjVtxCache;
+std::unordered_map<GameObject*, std::vector<Vtx>> gDebugObjVtxCache;
- // Render a collision model
- void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles) {
- if (obj == NULL || triangles.empty()) {
- return;
- }
-
- gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
-
- auto& vtxBuffer = gDebugObjVtxCache[obj];
- if (vtxBuffer.empty()) {
- for (const auto& tri : triangles) {
- vtxBuffer.push_back({(s16)tri.v0.x, (s16)tri.v0.y, (s16)tri.v0.z, 0, {0, 0}, {255, 255, 255, 255}});
- vtxBuffer.push_back({(s16)tri.v1.x, (s16)tri.v1.y, (s16)tri.v1.z, 0, {0, 0}, {255, 255, 255, 255}});
- vtxBuffer.push_back({(s16)tri.v2.x, (s16)tri.v2.y, (s16)tri.v2.z, 0, {0, 0}, {255, 255, 255, 255}});
- }
- }
-
- // Setup matrix and render state
- Mat4 mtx;
- ApplyMatrixTransformations(mtx, pos, rot, scale);
- Editor_AddMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
-
- gSPSetGeometryMode(gDisplayListHead++, G_FOG);
- gDPPipeSync(gDisplayListHead++);
- gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
- gSPTexture(gDisplayListHead++, 0, 0, 0, G_TX_RENDERTILE, G_OFF);
- gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
- uint32_t hash = (uint32_t)((uintptr_t)obj ^ ((uintptr_t)obj >> 16));
- u8 r = (hash >> 16) & 0xFF;
- u8 g = (hash >> 8) & 0xFF;
- u8 b = hash & 0xFF;
-
- gDPSetPrimColor(gDisplayListHead++, 0, 0, r, g, b, 255);
-
- // Render triangles in batches of 3
- for (size_t i = 0; i + 2 < vtxBuffer.size(); i += 3) {
- gSPVertex(gDisplayListHead++, (uintptr_t)&vtxBuffer[i], 3, 0);
- gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
+// Render a collision model
+void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles) {
+ if (obj == NULL || triangles.empty()) {
+ return;
+ }
+
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
+
+ auto& vtxBuffer = gDebugObjVtxCache[obj];
+ if (vtxBuffer.empty()) {
+ for (const auto& tri : triangles) {
+ vtxBuffer.push_back(
+ { (s16) tri.v0.x, (s16) tri.v0.y, (s16) tri.v0.z, 0, { 0, 0 }, { 255, 255, 255, 255 } });
+ vtxBuffer.push_back(
+ { (s16) tri.v1.x, (s16) tri.v1.y, (s16) tri.v1.z, 0, { 0, 0 }, { 255, 255, 255, 255 } });
+ vtxBuffer.push_back(
+ { (s16) tri.v2.x, (s16) tri.v2.y, (s16) tri.v2.z, 0, { 0, 0 }, { 255, 255, 255, 255 } });
}
+ }
- gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK | G_ZBUFFER);
+ // Setup matrix and render state
+ Mat4 mtx;
+ ApplyMatrixTransformations(mtx, pos, rot, scale);
+ Editor_AddMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPSetGeometryMode(gDisplayListHead++, G_FOG);
+ gDPPipeSync(gDisplayListHead++);
+ gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
+ gSPTexture(gDisplayListHead++, 0, 0, 0, G_TX_RENDERTILE, G_OFF);
+ gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
+ uint32_t hash = (uint32_t) ((uintptr_t) obj ^ ((uintptr_t) obj >> 16));
+ u8 r = (hash >> 16) & 0xFF;
+ u8 g = (hash >> 8) & 0xFF;
+ u8 b = hash & 0xFF;
+
+ gDPSetPrimColor(gDisplayListHead++, 0, 0, r, g, b, 255);
+
+ // Render triangles in batches of 3
+ for (size_t i = 0; i + 2 < vtxBuffer.size(); i += 3) {
+ gSPVertex(gDisplayListHead++, (uintptr_t) &vtxBuffer[i], 3, 0);
+ gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
}
+
+ gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK | G_ZBUFFER);
}
+} // namespace Editor
diff --git a/src/engine/editor/Collision.h b/src/engine/editor/Collision.h
index ee8fef4af..2ba10b362 100644
--- a/src/engine/editor/Collision.h
+++ b/src/engine/editor/Collision.h
@@ -8,16 +8,16 @@
/**
* @file Editor Collision
- *
- * Most actors use cylinder collision.
+ *
+ * Most actors use cylinder collision.
* Proper vtx intersection tests are necessary for object picking
- *
+ *
* Therefore, generate a full collision mesh for actors
*/
#define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
namespace Editor {
- void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale);
- void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles);
-} \ No newline at end of file
+void GenerateCollisionMesh(GameObject* object, Gfx* model, float scale);
+void DebugCollision(GameObject* obj, FVector pos, IRotator rot, FVector scale, const std::vector<Triangle>& triangles);
+} // namespace Editor
diff --git a/src/engine/editor/Editor.cpp b/src/engine/editor/Editor.cpp
index 446da7487..e993199ff 100644
--- a/src/engine/editor/Editor.cpp
+++ b/src/engine/editor/Editor.cpp
@@ -24,143 +24,145 @@ extern "C" {
}
namespace Editor {
- int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height,
- uint8_t resize);
+int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height,
+ uint8_t resize);
- Editor::Editor() {
- }
+Editor::Editor() {
+}
- void Editor::Load() {
- printf("Editor: Loading Editor...\n");
- eObjectPicker.Load();
- for (auto& object : eGameObjects) {
- GenerateCollisionMesh(object, object->Model, 1.0f);
- object->Load();
- }
- printf("Editor: Loading Complete!\n");
+void Editor::Load() {
+ printf("Editor: Loading Editor...\n");
+ eObjectPicker.Load();
+ for (auto& object : eGameObjects) {
+ GenerateCollisionMesh(object, object->Model, 1.0f);
+ object->Load();
}
+ printf("Editor: Loading Complete!\n");
+}
- void Editor::Tick() {
+void Editor::Tick() {
- if (CVarGetInteger("gEditorEnabled", 0) == true) {
- bEditorEnabled = true;
- } else {
- bEditorEnabled = false;
- return;
- }
+ if (CVarGetInteger("gEditorEnabled", 0) == true) {
+ bEditorEnabled = true;
+ } else {
+ bEditorEnabled = false;
+ return;
+ }
- auto wnd = GameEngine::Instance->context->GetWindow();
+ auto wnd = GameEngine::Instance->context->GetWindow();
- static bool wasMouseDown = false;
- static bool isDragging = false;
- static Ship::Coords mouseStartPos;
+ static bool wasMouseDown = false;
+ static bool isDragging = false;
+ static Ship::Coords mouseStartPos;
- Ship::Coords mousePos = wnd->GetMousePos();
- bool isMouseDown = wnd->GetMouseState(Ship::LUS_MOUSE_BTN_LEFT);
+ Ship::Coords mousePos = wnd->GetMousePos();
+ bool isMouseDown = wnd->GetMouseState(Ship::LUS_MOUSE_BTN_LEFT);
- eGameObjects.erase(
- std::remove_if(eGameObjects.begin(), eGameObjects.end(),
- [](const auto& object) { return (*object->DespawnFlag) == object->DespawnValue; }),
- eGameObjects.end());
+ eGameObjects.erase(
+ std::remove_if(eGameObjects.begin(), eGameObjects.end(),
+ [](const auto& object) { return (*object->DespawnFlag) == object->DespawnValue; }),
+ eGameObjects.end());
- if (isMouseDown && !wasMouseDown) {
- // Mouse just pressed (Pressed state)
- mouseStartPos = mousePos;
- isDragging = false;
- }
+ if (isMouseDown && !wasMouseDown) {
+ // Mouse just pressed (Pressed state)
+ mouseStartPos = mousePos;
+ isDragging = false;
+ }
- if (isMouseDown) {
- // Mouse is being held (Held state)
- int dx = mousePos.x - mouseStartPos.x;
- int dy = mousePos.y - mouseStartPos.y;
- int dragThreshold = 5; // Adjust as needed
-
- if ((dx * dx + dy * dy) > (dragThreshold * dragThreshold)) {
- // Squared distance check to avoid unnecessary sqrt()
- isDragging = true;
- eObjectPicker.DragHandle(); // Call drag logic
- }
- }
+ if (isMouseDown) {
+ // Mouse is being held (Held state)
+ int dx = mousePos.x - mouseStartPos.x;
+ int dy = mousePos.y - mouseStartPos.y;
+ int dragThreshold = 5; // Adjust as needed
- if (!isMouseDown && wasMouseDown) {
- // Mouse just released (Released state)
- eObjectPicker.eGizmo.SelectedHandle = Gizmo::GizmoHandle::None;
- eObjectPicker.eGizmo.ManipulationStart = true;
- if (!isDragging) {
- eObjectPicker.SelectObject(eGameObjects);
- }
+ if ((dx * dx + dy * dy) > (dragThreshold * dragThreshold)) {
+ // Squared distance check to avoid unnecessary sqrt()
+ isDragging = true;
+ eObjectPicker.DragHandle(); // Call drag logic
+ }
+ }
+ if (!isMouseDown && wasMouseDown) {
+ // Mouse just released (Released state)
+ eObjectPicker.eGizmo.SelectedHandle = Gizmo::GizmoHandle::None;
+ eObjectPicker.eGizmo.ManipulationStart = true;
+ if (!isDragging) {
+ eObjectPicker.SelectObject(eGameObjects);
}
+ }
- wasMouseDown = isMouseDown; // Update previous state
+ wasMouseDown = isMouseDown; // Update previous state
- eObjectPicker.Tick();
+ eObjectPicker.Tick();
- for (auto& object : eGameObjects) {
- object->Tick();
- }
+ for (auto& object : eGameObjects) {
+ object->Tick();
}
+}
- void Editor::Draw() {
- if (!bEditorEnabled) {
- return;
- }
- eObjectPicker.Draw();
- for (auto& object : eGameObjects) {
- object->Draw();
- }
+void Editor::Draw() {
+ if (!bEditorEnabled) {
+ return;
}
-
- GameObject* Editor::AddObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, float collScale, GameObject::CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue) {
- //printf("After AddObj: Pos(%f, %f, %f), Name: %s, Model: %s\n",
- // pos->x, pos->y, pos->z, name, model);
- if (model != nullptr) {
- eGameObjects.push_back(new GameObject(name, pos, rot, scale, model, {}, collision, boundingBoxSize, despawnFlag, despawnValue));
- GenerateCollisionMesh(eGameObjects.back(), model, collScale);
- } else { // to bounding box or sphere collision
- eGameObjects.push_back(new GameObject(name, pos, rot, scale, model, {}, GameObject::CollisionType::BOUNDING_BOX,
- 10.0f, despawnFlag, despawnValue));
- }
- return eGameObjects.back();
+ eObjectPicker.Draw();
+ for (auto& object : eGameObjects) {
+ object->Draw();
}
+}
- void Editor::AddLight(const char* name, FVector* pos, s8* rot) {
- eGameObjects.push_back(new LightObject(name, pos, rot));
+GameObject* Editor::AddObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model,
+ float collScale, GameObject::CollisionType collision, float boundingBoxSize,
+ int32_t* despawnFlag, int32_t despawnValue) {
+ // printf("After AddObj: Pos(%f, %f, %f), Name: %s, Model: %s\n",
+ // pos->x, pos->y, pos->z, name, model);
+ if (model != nullptr) {
+ eGameObjects.push_back(
+ new GameObject(name, pos, rot, scale, model, {}, collision, boundingBoxSize, despawnFlag, despawnValue));
+ GenerateCollisionMesh(eGameObjects.back(), model, collScale);
+ } else { // to bounding box or sphere collision
+ eGameObjects.push_back(new GameObject(name, pos, rot, scale, model, {}, GameObject::CollisionType::BOUNDING_BOX,
+ 10.0f, despawnFlag, despawnValue));
}
+ return eGameObjects.back();
+}
- void Editor::ClearObjects() {
- for (auto& obj : eGameObjects) {
- delete obj;
- }
- eGameObjects.clear();
+void Editor::AddLight(const char* name, FVector* pos, s8* rot) {
+ eGameObjects.push_back(new LightObject(name, pos, rot));
+}
+
+void Editor::ClearObjects() {
+ for (auto& obj : eGameObjects) {
+ delete obj;
}
+ eGameObjects.clear();
+}
- void Editor::DeleteObject() {
- GameObject* obj = eObjectPicker.eGizmo._selected;
+void Editor::DeleteObject() {
+ GameObject* obj = eObjectPicker.eGizmo._selected;
- if (obj) {
- *obj->DespawnFlag = obj->DespawnValue;
- obj = nullptr;
- eObjectPicker._selected = nullptr;
- }
+ if (obj) {
+ *obj->DespawnFlag = obj->DespawnValue;
+ obj = nullptr;
+ eObjectPicker._selected = nullptr;
}
+}
- void Editor::ClearMatrixPool() {
- EditorMatrix.clear();
- }
+void Editor::ClearMatrixPool() {
+ EditorMatrix.clear();
+}
- void Editor::SelectObjectFromSceneExplorer(GameObject* object) {
- eObjectPicker._selected = object;
- eObjectPicker.eGizmo.Enabled = true;
- eObjectPicker.eGizmo.SetGizmoNoCursor(object);
- }
+void Editor::SelectObjectFromSceneExplorer(GameObject* object) {
+ eObjectPicker._selected = object;
+ eObjectPicker.eGizmo.Enabled = true;
+ eObjectPicker.eGizmo.SetGizmoNoCursor(object);
+}
- void Editor::SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY) {
- eObjectPicker.eGizmo.dimensions.MinX = minX + -1000;
- eObjectPicker.eGizmo.dimensions.MaxX = maxX + 1000;
- eObjectPicker.eGizmo.dimensions.MinY = minY + -100;
- eObjectPicker.eGizmo.dimensions.MaxY = maxY + 500;
- eObjectPicker.eGizmo.dimensions.MinZ = minZ + -1000;
- eObjectPicker.eGizmo.dimensions.MaxZ = maxZ + 1000;
- }
+void Editor::SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY) {
+ eObjectPicker.eGizmo.dimensions.MinX = minX + -1000;
+ eObjectPicker.eGizmo.dimensions.MaxX = maxX + 1000;
+ eObjectPicker.eGizmo.dimensions.MinY = minY + -100;
+ eObjectPicker.eGizmo.dimensions.MaxY = maxY + 500;
+ eObjectPicker.eGizmo.dimensions.MinZ = minZ + -1000;
+ eObjectPicker.eGizmo.dimensions.MaxZ = maxZ + 1000;
}
+} // namespace Editor
diff --git a/src/engine/editor/Editor.h b/src/engine/editor/Editor.h
index 759c59355..3b5602818 100644
--- a/src/engine/editor/Editor.h
+++ b/src/engine/editor/Editor.h
@@ -9,10 +9,10 @@
#include "ObjectPicker.h"
namespace Editor {
- class ObjectPicker;
+class ObjectPicker;
- class Editor {
-public:
+class Editor {
+ public:
Editor();
ObjectPicker eObjectPicker;
@@ -20,8 +20,10 @@ public:
void Tick();
void Draw();
- void Load();
- GameObject* AddObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, float collScale, GameObject::CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue);
+ void Load();
+ GameObject* AddObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, float collScale,
+ GameObject::CollisionType collision, float boundingBoxSize, int32_t* despawnFlag,
+ int32_t despawnValue);
void AddLight(const char* name, FVector* pos, s8* rot);
void ClearObjects();
void RemoveObject();
@@ -31,7 +33,7 @@ public:
void DeleteObject();
bool bEditorEnabled = false;
-private:
+ private:
bool _draw = false;
Vec3f _ray;
@@ -39,7 +41,7 @@ private:
void Copy(MtxF* src, MtxF* dest);
void Clear(MtxF* mf);
};
-}
+} // namespace Editor
#endif
void SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY);
diff --git a/src/engine/editor/EditorMath.cpp b/src/engine/editor/EditorMath.cpp
index 44923e08e..69029c797 100644
--- a/src/engine/editor/EditorMath.cpp
+++ b/src/engine/editor/EditorMath.cpp
@@ -55,24 +55,26 @@ FVector ScreenRayTrace() {
// Convert mouse to NDS screen coordinates
float x = (2.0f * mouse.x) / width - 1.0f; // Normalized X: -1 to 1
float y = 1.0f - (2.0f * mouse.y) / height; // Normalized Y: -1 to 1
- float z = 1.0f; // z is typically 1.0 for the near plane
+ float z = 1.0f; // z is typically 1.0 for the near plane
- FVector4 rayClip = {x, y, z, 1.0f};
+ FVector4 rayClip = { x, y, z, 1.0f };
Mat4 perspMtx;
u16 perspNorm;
- guPerspectiveF(perspMtx, &perspNorm, gCameraZoom[0], OTRGetAspectRatio(), CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
+ guPerspectiveF(perspMtx, &perspNorm, gCameraZoom[0], OTRGetAspectRatio(), CM_GetProps()->NearPersp,
+ CM_GetProps()->FarPersp, 1.0f);
Mat4 inversePerspMtx;
- if (InverseMatrix((float*)&perspMtx, (float*)&inversePerspMtx) != 2) {
- FVector4 rayEye = MultiplyMatrixVector(inversePerspMtx, (float*)&rayClip.x);
+ if (InverseMatrix((float*) &perspMtx, (float*) &inversePerspMtx) != 2) {
+ FVector4 rayEye = MultiplyMatrixVector(inversePerspMtx, (float*) &rayClip.x);
Mat4 lookAtMtx;
- guLookAtF(lookAtMtx, camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
+ guLookAtF(lookAtMtx, camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1],
+ camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
Mat4 inverseViewMtx;
- if (InverseMatrix((float*)&lookAtMtx, (float*)&inverseViewMtx[0][0]) != 2) {
+ if (InverseMatrix((float*) &lookAtMtx, (float*) &inverseViewMtx[0][0]) != 2) {
rayEye.w = 0;
- FVector4 invRayWor = MultiplyMatrixVector(inverseViewMtx, (float*)&rayEye.x);
+ FVector4 invRayWor = MultiplyMatrixVector(inverseViewMtx, (float*) &rayEye.x);
FVector direction;
direction = FVector(invRayWor.x, invRayWor.y, invRayWor.z);
@@ -91,12 +93,17 @@ bool QueryCollisionRayActor(Vec3f rayOrigin, Vec3f rayDir, Vec3f actorMin, Vec3f
float t1 = (actorMin[i] - rayOrigin[i]) / rayDir[i];
float t2 = (actorMax[i] - rayOrigin[i]) / rayDir[i];
- if (t1 > t2) { float temp = t1; t1 = t2; t2 = temp; }
+ if (t1 > t2) {
+ float temp = t1;
+ t1 = t2;
+ t2 = temp;
+ }
tmin = fmax(tmin, t1);
tmax = fmin(tmax, t2);
- if (tmax < tmin) return false; // No intersection
+ if (tmax < tmin)
+ return false; // No intersection
} else if (rayOrigin[i] < actorMin[i] || rayOrigin[i] > actorMax[i]) {
return false; // Ray is outside the slab
}
@@ -112,7 +119,7 @@ FVector4 MultiplyMatrixVector(float matrix[4][4], float vector[4]) {
for (int i = 0; i < 4; i++) {
resultPtr[i] = 0;
for (int j = 0; j < 4; j++) {
- resultPtr[i] += matrix[j][i] * vector[j]; // Swap [i][j] → [j][i] for column order
+ resultPtr[i] += matrix[j][i] * vector[j]; // Swap [i][j] → [j][i] for column order
}
}
return result;
@@ -205,10 +212,10 @@ FVector TransformVecDirection(const FVector& dir, const float mtx[4][4]) {
Ray RayToLocalSpace(MtxF mtx, const Ray& ray) {
MtxF inverse;
- if (InverseMatrix((float*)&mtx, (float*)&inverse) != 2) {
- FVector localRayOrigin = TransformVecByMatrix(ray.Origin, (float(*)[4])&inverse);
- FVector localRayDir = TransformVecDirection(ray.Direction, (float(*)[4])&inverse);
- return Ray{localRayOrigin, localRayDir.Normalize()};
+ if (InverseMatrix((float*) &mtx, (float*) &inverse) != 2) {
+ FVector localRayOrigin = TransformVecByMatrix(ray.Origin, (float(*)[4]) & inverse);
+ FVector localRayDir = TransformVecDirection(ray.Direction, (float(*)[4]) & inverse);
+ return Ray{ localRayOrigin, localRayDir.Normalize() };
}
return Ray{}; // Fail. Return empty ray
}
@@ -284,7 +291,7 @@ std::optional<FVector> QueryHandleIntersection(MtxF mtx, Ray ray, const Triangle
Ray localRay = RayToLocalSpace(mtx, ray);
if (IntersectRayTriangle(localRay, tri, t)) {
FVector localClickPosition = localRay.Origin + localRay.Direction * t;
- FVector worldClickPosition = TransformVecByMatrix(localClickPosition, (float(*)[4])&mtx);
+ FVector worldClickPosition = TransformVecByMatrix(localClickPosition, (float(*)[4]) & mtx);
return worldClickPosition; // Stop checking objects if we selected a Gizmo handle
}
@@ -327,7 +334,8 @@ bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radiu
return false; // Sphere is behind the ray origin
}
-// bool FindClosestObject(const Ray& ray, const std::vector<GameObject*>& objects, GameObject* outObject, float& outDistance) {
+// bool FindClosestObject(const Ray& ray, const std::vector<GameObject*>& objects, GameObject* outObject, float&
+// outDistance) {
// float closestDist = std::numeric_limits<float>::max();
// bool found = false;
@@ -346,7 +354,7 @@ bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radiu
// outDistance = closestDist;
// return true;
// }
-
+
// return false;
// }
@@ -381,8 +389,8 @@ float CalculateAngle(const FVector& start, const FVector& end) {
}
void SetDirectionFromRotator(IRotator rot, s8 direction[3]) {
- float yaw = (rot.yaw) * (M_PI / 32768.0f); // Convert from n64 binary angles 0-0xFFFF 0-360 degrees to radians
- float pitch = rot.pitch * (M_PI / 32768.0f);
+ float yaw = (rot.yaw) * (M_PI / 32768.0f); // Convert from n64 binary angles 0-0xFFFF 0-360 degrees to radians
+ float pitch = rot.pitch * (M_PI / 32768.0f);
// Compute unit direction vector
float x = cosf(yaw) * cosf(pitch);
@@ -394,7 +402,8 @@ void SetDirectionFromRotator(IRotator rot, s8 direction[3]) {
direction[1] = static_cast<s8>(y * 127.0f);
direction[2] = static_cast<s8>(z * 127.0f);
- //printf("Light dir %d %d %d (from rot 0x%X 0x%X 0x%X)\n", direction[0], direction[1], direction[2], rotator[0], rotator[1], rotator[2]);
+ // printf("Light dir %d %d %d (from rot 0x%X 0x%X 0x%X)\n", direction[0], direction[1], direction[2], rotator[0],
+ // rotator[1], rotator[2]);
}
void SetRotatorFromDirection(FVector direction, IRotator* rot) {
@@ -405,8 +414,8 @@ void SetRotatorFromDirection(FVector direction, IRotator* rot) {
float yaw = atan2f(-direction.z, direction.x);
// Convert back to N64 angles (0-0xFFFF range)
- rot->pitch = (s16)(pitch * (32768.0f / M_PI));
- rot->yaw = (s16)(yaw * (32768.0f / M_PI));
+ rot->pitch = (s16) (pitch * (32768.0f / M_PI));
+ rot->yaw = (s16) (yaw * (32768.0f / M_PI));
rot->roll = 0; // Assume no roll, since it's undefined from direction alone
}
@@ -421,10 +430,9 @@ FVector GetPositionAheadOfCamera(f32 dist) {
yaw = yaw * M_PI / 180.0f;
// Compute forward vector
- FVector forward(
- -sinf(yaw), // X
- -sinf(pitch), // Y
- cosf(yaw) // Z (vertical component)
+ FVector forward(-sinf(yaw), // X
+ -sinf(pitch), // Y
+ cosf(yaw) // Z (vertical component)
);
// Move 1000 units forward from the camera position
diff --git a/src/engine/editor/EditorMath.h b/src/engine/editor/EditorMath.h
index d5d75fe13..cc2dfcf34 100644
--- a/src/engine/editor/EditorMath.h
+++ b/src/engine/editor/EditorMath.h
@@ -26,9 +26,9 @@ struct Triangle {
/**
* Projects 2D cursor into the game world
- *
+ *
* @return FVector ray direction
- *
+ *
* ray.x = camera->pos[0] + direction.x * length;
* ray.y = camera->pos[1] + direction.y * length;
* ray.z = camera->pos[2] + direction.z * length;
@@ -45,7 +45,8 @@ FVector TransformVecByMatrix(const FVector& vec, const float mtx[4][4]);
FVector TransformVecDirection(const FVector& dir, const float mtx[4][4]);
Ray RayToLocalSpace(MtxF mtx, const Ray& ray);
bool IntersectRayTriangle(const Ray& ray, const Triangle& tri, float& t); // Uses local space not global space.
-bool IntersectRayTriangleAndTransform(const Ray& ray, FVector pos, const Triangle& tri, float& t); // Uses global space because no access to mtx
+bool IntersectRayTriangleAndTransform(const Ray& ray, FVector pos, const Triangle& tri,
+ float& t); // Uses global space because no access to mtx
bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radius, float& t);
/**
* optional used here so we can check for successful query and return the click position
diff --git a/src/engine/editor/GameObject.cpp b/src/engine/editor/GameObject.cpp
index 6f52c8ac8..5145d8491 100644
--- a/src/engine/editor/GameObject.cpp
+++ b/src/engine/editor/GameObject.cpp
@@ -3,28 +3,30 @@
namespace Editor {
- GameObject::GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue) {
- Name = name;
- Pos = pos;
- Rot = rot;
- Scale = scale;
- Model = model;
- Triangles = triangles;
- Collision = collision;
- BoundingBoxSize = boundingBoxSize;
- DespawnFlag = despawnFlag;
- DespawnValue = despawnValue;
- }
+GameObject::GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model,
+ std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize,
+ int32_t* despawnFlag, int32_t despawnValue) {
+ Name = name;
+ Pos = pos;
+ Rot = rot;
+ Scale = scale;
+ Model = model;
+ Triangles = triangles;
+ Collision = collision;
+ BoundingBoxSize = boundingBoxSize;
+ DespawnFlag = despawnFlag;
+ DespawnValue = despawnValue;
+}
- GameObject::GameObject(FVector* pos, Vec3s* rot) {
- //Pos = pos;
- //Rot = rot;
- }
+GameObject::GameObject(FVector* pos, Vec3s* rot) {
+ // Pos = pos;
+ // Rot = rot;
+}
- GameObject::GameObject() {};
+GameObject::GameObject(){};
- void GameObject::Draw(){};
+void GameObject::Draw() {};
- void GameObject::Tick(){};
+void GameObject::Tick() {};
} // namespace Editor
diff --git a/src/engine/editor/GameObject.h b/src/engine/editor/GameObject.h
index ca08d8ba9..a8e269df9 100644
--- a/src/engine/editor/GameObject.h
+++ b/src/engine/editor/GameObject.h
@@ -14,31 +14,28 @@ extern "C" {
struct Triangle;
namespace Editor {
- class GameObject {
-public:
- enum class CollisionType {
- VTX_INTERSECT,
- BOUNDING_BOX,
- BOUNDING_SPHERE
- };
+class GameObject {
+ public:
+ enum class CollisionType { VTX_INTERSECT, BOUNDING_BOX, BOUNDING_SPHERE };
- GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model, std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize, int32_t* despawnFlag, int32_t despawnValue);
- GameObject(FVector* pos, Vec3s* rot);
- GameObject();
- virtual void Tick();
- virtual void Draw();
- virtual void Load() {};
+ GameObject(const char* name, FVector* pos, IRotator* rot, FVector* scale, Gfx* model,
+ std::vector<Triangle> triangles, CollisionType collision, float boundingBoxSize, int32_t* despawnFlag,
+ int32_t despawnValue);
+ GameObject(FVector* pos, Vec3s* rot);
+ GameObject();
+ virtual void Tick();
+ virtual void Draw();
+ virtual void Load() {};
- const char* Name;
- FVector* Pos;
- IRotator* Rot;
- FVector* Scale;
- Gfx* Model;
- std::vector<Triangle> Triangles;
- CollisionType Collision;
- float BoundingBoxSize;
- int32_t* DespawnFlag;
- int32_t DespawnValue;
-
- };
-}
+ const char* Name;
+ FVector* Pos;
+ IRotator* Rot;
+ FVector* Scale;
+ Gfx* Model;
+ std::vector<Triangle> Triangles;
+ CollisionType Collision;
+ float BoundingBoxSize;
+ int32_t* DespawnFlag;
+ int32_t DespawnValue;
+};
+} // namespace Editor
diff --git a/src/engine/editor/Gizmo.cpp b/src/engine/editor/Gizmo.cpp
index 4987242f0..4923415b4 100644
--- a/src/engine/editor/Gizmo.cpp
+++ b/src/engine/editor/Gizmo.cpp
@@ -11,7 +11,6 @@
#include <controller/controldevice/controller/mapping/keyboard/KeyboardScancodes.h>
#include <window/Window.h>
-
#include "engine/actors/Ship.h"
#include "port/Game.h"
#include "Handles.h"
@@ -30,51 +29,51 @@ namespace Editor {
void Gizmo::Load() {
/* Translate handle collision */
RedCollision.Pos = &Pos;
- RedCollision.Model = (Gfx*)"__OTR__editor/gizmo/translate_handle_red";
+ RedCollision.Model = (Gfx*) "__OTR__editor/gizmo/translate_handle_red";
GreenCollision.Pos = &Pos;
- GreenCollision.Model = (Gfx*)"__OTR__editor/gizmo/translate_handle_green";
+ GreenCollision.Model = (Gfx*) "__OTR__editor/gizmo/translate_handle_green";
BlueCollision.Pos = &Pos;
- BlueCollision.Model = (Gfx*)"__OTR__editor/gizmo/translate_handle_blue";
+ BlueCollision.Model = (Gfx*) "__OTR__editor/gizmo/translate_handle_blue";
/* Rotate handle collision */
RedRotateCollision.Pos = &Pos;
- RedRotateCollision.Model = (Gfx*)"__OTR__editor/gizmo/rot_handle_red";
+ RedRotateCollision.Model = (Gfx*) "__OTR__editor/gizmo/rot_handle_red";
GreenRotateCollision.Pos = &Pos;
- GreenRotateCollision.Model = (Gfx*)"__OTR__editor/gizmo/rot_handle_green";
+ GreenRotateCollision.Model = (Gfx*) "__OTR__editor/gizmo/rot_handle_green";
BlueRotateCollision.Pos = &Pos;
- BlueRotateCollision.Model = (Gfx*)"__OTR__editor/gizmo/rot_handle_blue";
+ BlueRotateCollision.Model = (Gfx*) "__OTR__editor/gizmo/rot_handle_blue";
/* Scale handle collision */
RedScaleCollision.Pos = &Pos;
- RedScaleCollision.Model = (Gfx*)"__OTR__editor/gizmo/scale_handle_red";
+ RedScaleCollision.Model = (Gfx*) "__OTR__editor/gizmo/scale_handle_red";
GreenScaleCollision.Pos = &Pos;
- GreenScaleCollision.Model = (Gfx*)"__OTR__editor/gizmo/scale_handle_green";
+ GreenScaleCollision.Model = (Gfx*) "__OTR__editor/gizmo/scale_handle_green";
BlueScaleCollision.Pos = &Pos;
- BlueScaleCollision.Model = (Gfx*)"__OTR__editor/gizmo/scale_handle_blue";
+ BlueScaleCollision.Model = (Gfx*) "__OTR__editor/gizmo/scale_handle_blue";
- GenerateCollisionMesh(&RedCollision, (Gfx*)LOAD_ASSET_RAW(RedCollision.Model), 1.0f);
- GenerateCollisionMesh(&GreenCollision, (Gfx*)LOAD_ASSET_RAW(GreenCollision.Model), 1.0f);
- GenerateCollisionMesh(&BlueCollision, (Gfx*)LOAD_ASSET_RAW(BlueCollision.Model), 1.0f);
+ GenerateCollisionMesh(&RedCollision, (Gfx*) LOAD_ASSET_RAW(RedCollision.Model), 1.0f);
+ GenerateCollisionMesh(&GreenCollision, (Gfx*) LOAD_ASSET_RAW(GreenCollision.Model), 1.0f);
+ GenerateCollisionMesh(&BlueCollision, (Gfx*) LOAD_ASSET_RAW(BlueCollision.Model), 1.0f);
- GenerateCollisionMesh(&RedRotateCollision, (Gfx*)LOAD_ASSET_RAW(RedRotateCollision.Model), 1.0f);
- GenerateCollisionMesh(&GreenRotateCollision, (Gfx*)LOAD_ASSET_RAW(GreenRotateCollision.Model), 1.0f);
- GenerateCollisionMesh(&BlueRotateCollision, (Gfx*)LOAD_ASSET_RAW(BlueRotateCollision.Model), 1.0f);
+ GenerateCollisionMesh(&RedRotateCollision, (Gfx*) LOAD_ASSET_RAW(RedRotateCollision.Model), 1.0f);
+ GenerateCollisionMesh(&GreenRotateCollision, (Gfx*) LOAD_ASSET_RAW(GreenRotateCollision.Model), 1.0f);
+ GenerateCollisionMesh(&BlueRotateCollision, (Gfx*) LOAD_ASSET_RAW(BlueRotateCollision.Model), 1.0f);
- GenerateCollisionMesh(&RedScaleCollision, (Gfx*)LOAD_ASSET_RAW(RedScaleCollision.Model), 1.0f);
- GenerateCollisionMesh(&GreenScaleCollision, (Gfx*)LOAD_ASSET_RAW(GreenScaleCollision.Model), 1.0f);
- GenerateCollisionMesh(&BlueScaleCollision, (Gfx*)LOAD_ASSET_RAW(BlueScaleCollision.Model), 1.0f);
+ GenerateCollisionMesh(&RedScaleCollision, (Gfx*) LOAD_ASSET_RAW(RedScaleCollision.Model), 1.0f);
+ GenerateCollisionMesh(&GreenScaleCollision, (Gfx*) LOAD_ASSET_RAW(GreenScaleCollision.Model), 1.0f);
+ GenerateCollisionMesh(&BlueScaleCollision, (Gfx*) LOAD_ASSET_RAW(BlueScaleCollision.Model), 1.0f);
}
void Gizmo::Tick() {
if (Enabled) {
TranslationMode mode = static_cast<TranslationMode>(CVarGetInteger("eGizmoMode", 0));
- switch(mode) {
+ switch (mode) {
case TranslationMode::Move:
Gizmo::Translate();
break;
@@ -92,20 +91,12 @@ void Gizmo::Tick() {
void Gizmo::SetGizmo(GameObject* object, Ray ray) {
_selected = object;
_ray = ray.Direction;
- Pos = FVector(
- object->Pos->x,
- object->Pos->y,
- object->Pos->z
- );
+ Pos = FVector(object->Pos->x, object->Pos->y, object->Pos->z);
}
void Gizmo::SetGizmoNoCursor(GameObject* object) {
_selected = object;
- Pos = FVector(
- object->Pos->x,
- object->Pos->y,
- object->Pos->z
- );
+ Pos = FVector(object->Pos->x, object->Pos->y, object->Pos->z);
}
void Gizmo::Translate() {
@@ -117,13 +108,10 @@ void Gizmo::Translate() {
}
if (Enabled) {
- length = sqrt(
- pow(_selected->Pos->x - cameras[0].pos[0], 2) +
- pow(_selected->Pos->y - cameras[0].pos[1], 2) +
- pow(_selected->Pos->z - cameras[0].pos[2], 2)
- );
+ length = sqrt(pow(_selected->Pos->x - cameras[0].pos[0], 2) + pow(_selected->Pos->y - cameras[0].pos[1], 2) +
+ pow(_selected->Pos->z - cameras[0].pos[2], 2));
- switch(SelectedHandle) {
+ switch (SelectedHandle) {
case GizmoHandle::All_Axis:
_selected->Pos->x = (cameras[0].pos[0] + _ray.x * PickDistance) + _cursorOffset.x;
_selected->Pos->y = (cameras[0].pos[1] + _ray.y * PickDistance) + _cursorOffset.y;
@@ -160,11 +148,7 @@ void Gizmo::Translate() {
_selected->Pos->z = MIN(_selected->Pos->z, dimensions.MaxZ);
}
- Pos = FVector(
- _selected->Pos->x,
- _selected->Pos->y,
- _selected->Pos->z
- );
+ Pos = FVector(_selected->Pos->x, _selected->Pos->y, _selected->Pos->z);
}
}
@@ -189,7 +173,7 @@ void Gizmo::Rotate() {
// Store initial scale at the beginning of the drag
if (ManipulationStart) {
ManipulationStart = false;
- InitialRotation = *_selected->Rot; // Store initial rotation
+ InitialRotation = *_selected->Rot; // Store initial rotation
}
// Initial click position
@@ -202,13 +186,13 @@ void Gizmo::Rotate() {
diff = diff * 100.0f;
switch (SelectedHandle) {
case GizmoHandle::X_Axis:
- _selected->Rot->pitch = (uint16_t)InitialRotation.pitch + diff.x;
+ _selected->Rot->pitch = (uint16_t) InitialRotation.pitch + diff.x;
break;
case GizmoHandle::Y_Axis:
- _selected->Rot->yaw = (uint16_t)InitialRotation.yaw + diff.y;
+ _selected->Rot->yaw = (uint16_t) InitialRotation.yaw + diff.y;
break;
case GizmoHandle::Z_Axis:
- _selected->Rot->roll = (uint16_t)InitialRotation.roll + diff.z;
+ _selected->Rot->roll = (uint16_t) InitialRotation.roll + diff.z;
break;
}
}
@@ -257,20 +241,20 @@ void Gizmo::Scale() {
void Gizmo::Draw() {
if (Enabled) {
DrawHandles();
- //DebugCollision(&RedCollision, Pos, {0, 0, 0}, {0.05f, 0.05f, 0.05f}, RedCollision.Triangles);
- //DebugCollision(&BlueCollision, Pos, {90, 0, 0}, {0.05f, 0.05f, 0.05f}, BlueCollision.Triangles);
- //DebugCollision(&GreenCollision, Pos, {0, 90, 0}, {0.05f, 0.05f, 0.05f}, GreenCollision.Triangles);
- //DebugCollision(&RedRotateCollision, Pos, {0, 0, 0}, {0.15f, 0.15f, 0.15f}, RedRotateCollision.Triangles);
- //DebugCollision((uintptr_t)_selected, Pos, BlueRotateCollision.Triangles);
- //DebugCollision((uintptr_t)_selected, Pos, GreenRotateCollision.Triangles);
+ // DebugCollision(&RedCollision, Pos, {0, 0, 0}, {0.05f, 0.05f, 0.05f}, RedCollision.Triangles);
+ // DebugCollision(&BlueCollision, Pos, {90, 0, 0}, {0.05f, 0.05f, 0.05f}, BlueCollision.Triangles);
+ // DebugCollision(&GreenCollision, Pos, {0, 90, 0}, {0.05f, 0.05f, 0.05f}, GreenCollision.Triangles);
+ // DebugCollision(&RedRotateCollision, Pos, {0, 0, 0}, {0.15f, 0.15f, 0.15f}, RedRotateCollision.Triangles);
+ // DebugCollision((uintptr_t)_selected, Pos, BlueRotateCollision.Triangles);
+ // DebugCollision((uintptr_t)_selected, Pos, GreenRotateCollision.Triangles);
}
}
void Gizmo::DrawHandles() {
Mat4 mainMtx;
- Editor_MatrixIdentity((float(*)[4])&Mtx_RedX);
- Editor_MatrixIdentity((float(*)[4])&Mtx_GreenY);
- Editor_MatrixIdentity((float(*)[4])&Mtx_BlueZ);
+ Editor_MatrixIdentity((float(*)[4]) & Mtx_RedX);
+ Editor_MatrixIdentity((float(*)[4]) & Mtx_GreenY);
+ Editor_MatrixIdentity((float(*)[4]) & Mtx_BlueZ);
const char* blueHandle;
const char* greenHandle;
@@ -279,18 +263,18 @@ void Gizmo::DrawHandles() {
IRotator blueRot;
IRotator greenRot;
IRotator redRot;
- FVector scale = {0.05f, 0.05f, 0.05f};
+ FVector scale = { 0.05f, 0.05f, 0.05f };
- switch(static_cast<TranslationMode>(CVarGetInteger("eGizmoMode", 0))) {
+ switch (static_cast<TranslationMode>(CVarGetInteger("eGizmoMode", 0))) {
case TranslationMode::Move:
center = "__OTR__editor/gizmo/center_handle";
blueHandle = "__OTR__editor/gizmo/translate_handle_blue";
greenHandle = "__OTR__editor/gizmo/translate_handle_green";
redHandle = "__OTR__editor/gizmo/translate_handle_red";
_gizmoOffset = 8.0f;
- greenRot = {0, 90, 0};
- blueRot = {90, 0, 0};
- scale = {0.3, 0.3, 0.3};
+ greenRot = { 0, 90, 0 };
+ blueRot = { 90, 0, 0 };
+ scale = { 0.3, 0.3, 0.3 };
break;
case TranslationMode::Rotate:
center = nullptr; // No All_Axis drag button for Rotation
@@ -298,7 +282,7 @@ void Gizmo::DrawHandles() {
greenHandle = "__OTR__editor/gizmo/rot_handle_green";
redHandle = "__OTR__editor/gizmo/rot_handle_red";
_gizmoOffset = 0.0f;
- scale = {0.15f, 0.15f, 0.15f};
+ scale = { 0.15f, 0.15f, 0.15f };
break;
case TranslationMode::Scale:
center = "__OTR__editor/gizmo/center_handle";
@@ -306,13 +290,13 @@ void Gizmo::DrawHandles() {
greenHandle = "__OTR__editor/gizmo/scale_handle_green";
redHandle = "__OTR__editor/gizmo/scale_handle_red";
_gizmoOffset = 8.0f;
- greenRot = {0, 90, 0};
- blueRot = {90, 0, 0};
- scale = {0.05f, 0.05f, 0.05f};
+ greenRot = { 0, 90, 0 };
+ blueRot = { 90, 0, 0 };
+ scale = { 0.05f, 0.05f, 0.05f };
break;
}
- ApplyMatrixTransformations(mainMtx, Pos, Rot, {1, 1, 1});
+ ApplyMatrixTransformations(mainMtx, Pos, Rot, { 1, 1, 1 });
Editor_AddMatrix(mainMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (center) {
@@ -330,19 +314,20 @@ void Gizmo::DrawHandles() {
ApplyMatrixTransformations(CenterMtx, Pos, centerRot, FVector(0.06f, 0.06f, 0.06f));
Editor_AddMatrix(CenterMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)center);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) center);
}
- ApplyMatrixTransformations((float(*)[4])&Mtx_RedX, FVector(Pos.x, Pos.y, Pos.z - _gizmoOffset), Rot, scale);
- Editor_AddMatrix((float(*)[4])&Mtx_RedX, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)redHandle);
+ ApplyMatrixTransformations((float(*)[4]) & Mtx_RedX, FVector(Pos.x, Pos.y, Pos.z - _gizmoOffset), Rot, scale);
+ Editor_AddMatrix((float(*)[4]) & Mtx_RedX, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) redHandle);
- ApplyMatrixTransformations((float(*)[4])&Mtx_GreenY, FVector(Pos.x - _gizmoOffset, Pos.y, Pos.z), greenRot, scale);
- Editor_AddMatrix((float(*)[4])&Mtx_GreenY, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)greenHandle);
+ ApplyMatrixTransformations((float(*)[4]) & Mtx_GreenY, FVector(Pos.x - _gizmoOffset, Pos.y, Pos.z), greenRot,
+ scale);
+ Editor_AddMatrix((float(*)[4]) & Mtx_GreenY, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) greenHandle);
- ApplyMatrixTransformations((float(*)[4])&Mtx_BlueZ, FVector(Pos.x, Pos.y + _gizmoOffset, Pos.z), blueRot, scale);
- Editor_AddMatrix((float(*)[4])&Mtx_BlueZ, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)blueHandle);
-}
+ ApplyMatrixTransformations((float(*)[4]) & Mtx_BlueZ, FVector(Pos.x, Pos.y + _gizmoOffset, Pos.z), blueRot, scale);
+ Editor_AddMatrix((float(*)[4]) & Mtx_BlueZ, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) blueHandle);
}
+} // namespace Editor
diff --git a/src/engine/editor/Gizmo.h b/src/engine/editor/Gizmo.h
index 47ef99549..3ce55bf1d 100644
--- a/src/engine/editor/Gizmo.h
+++ b/src/engine/editor/Gizmo.h
@@ -8,21 +8,10 @@
namespace Editor {
class Gizmo {
-public:
-
- enum class GizmoHandle {
- None,
- All_Axis,
- X_Axis,
- Y_Axis,
- Z_Axis
- };
+ public:
+ enum class GizmoHandle { None, All_Axis, X_Axis, Y_Axis, Z_Axis };
- enum class TranslationMode {
- Move,
- Rotate,
- Scale
- };
+ enum class TranslationMode { Move, Rotate, Scale };
void Tick();
void Draw();
@@ -48,8 +37,8 @@ public:
bool Enabled;
bool ManipulationStart = true;
- FVector InitialScale = {1, 1, 1};
- IRotator InitialRotation = {0, 0, 0};
+ FVector InitialScale = { 1, 1, 1 };
+ IRotator InitialRotation = { 0, 0, 0 };
GizmoHandle SelectedHandle;
GameObject RedCollision;
@@ -69,17 +58,18 @@ public:
MtxF Mtx_BlueZ;
FVector Pos; // Global scene view
- IRotator Rot = {0, 0, 0};
+ IRotator Rot = { 0, 0, 0 };
float AllAxisRadius = 3.0f; // Free move selection radius
float PickDistance;
FVector _cursorOffset;
float _gizmoOffset = 8.0f;
float HandleSize = 2.0f;
-
+
FVector _ray;
GameObject* _selected = nullptr;
- private:
+
+ private:
bool _draw = false;
};
-}
+} // namespace Editor
diff --git a/src/engine/editor/Handles.cpp b/src/engine/editor/Handles.cpp
index 9074a2b45..73a0211c5 100644
--- a/src/engine/editor/Handles.cpp
+++ b/src/engine/editor/Handles.cpp
@@ -4,20 +4,17 @@
#include "Handles.h"
namespace Editor {
- Handles::Handles() {
- Pos = &pos;
- Rot = &rot;
- }
+Handles::Handles() {
+ Pos = &pos;
+ Rot = &rot;
+}
- void Handles::Load() {
+void Handles::Load() {
+}
- }
+void Handles::Tick() {
+}
- void Handles::Tick() {
-
- }
-
- void Handles::Draw() {
-
- }
-} \ No newline at end of file
+void Handles::Draw() {
+}
+} // namespace Editor
diff --git a/src/engine/editor/Handles.h b/src/engine/editor/Handles.h
index 1faa4b59e..68825f086 100644
--- a/src/engine/editor/Handles.h
+++ b/src/engine/editor/Handles.h
@@ -5,15 +5,15 @@
#include "GameObject.h"
namespace Editor {
- class Handles : public GameObject {
+class Handles : public GameObject {
- Handles();
+ Handles();
- virtual void Tick() override;
- virtual void Draw() override;
- virtual void Load() override;
+ virtual void Tick() override;
+ virtual void Draw() override;
+ virtual void Load() override;
- FVector pos;
- IRotator rot;
- };
-}
+ FVector pos;
+ IRotator rot;
+};
+} // namespace Editor
diff --git a/src/engine/editor/Light.cpp b/src/engine/editor/Light.cpp
index 594383bd3..c4a368421 100644
--- a/src/engine/editor/Light.cpp
+++ b/src/engine/editor/Light.cpp
@@ -30,55 +30,55 @@ namespace Editor {
size_t LightObject::NumLights = 0;
- LightObject::LightObject(const char* name, FVector* pos, s8* direction) : GameObject(nullptr, nullptr) {
- Name = name;
- Pos = &LightPos;
- Rot = &LightRot;
- Scale = &LightScale;
-
- DespawnFlag = &_despawnFlag;
- DespawnValue = -1;
-
- Direction = direction;
-
- Collision = CollisionType::BOUNDING_BOX;
- BoundingBoxSize = 4.0f;
-
- NumLights += 1;
- }
-
- void LightObject::Load() {
- }
-
- void LightObject::Tick() {
- SetDirectionFromRotator(*Rot, Direction);
- }
- void LightObject::Draw() {
- Mat4 mtx_sun;
- Editor_MatrixIdentity(mtx_sun);
- gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
- gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
-
-
- // Calculate camera-to-object distance
- FVector cameraDir = FVector(LightPos.x - cameras[0].pos[0], LightPos.y - cameras[0].pos[1], LightPos.z - cameras[0].pos[2]);
- cameraDir = cameraDir.Normalize();
-
- IRotator centerRot;
- SetRotatorFromDirection(cameraDir, &centerRot);
-
- // Account for object not facing the correct direction when exported
- centerRot.yaw += 0x4000;
- ApplyMatrixTransformations(mtx_sun, LightPos, centerRot, LightScale);
- Editor_AddMatrix(mtx_sun, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, sun_LightModel_mesh);
-
- // Draw Arrow
- Mat4 mtx_arrow;
- IRotator rot = LightRot;
- rot.yaw += 0x4000;
- ApplyMatrixTransformations(mtx_arrow, LightPos, rot, LightScale);
- Editor_AddMatrix(mtx_arrow, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)"__OTR__editor/light/sun_arrow");
- }
+LightObject::LightObject(const char* name, FVector* pos, s8* direction) : GameObject(nullptr, nullptr) {
+ Name = name;
+ Pos = &LightPos;
+ Rot = &LightRot;
+ Scale = &LightScale;
+
+ DespawnFlag = &_despawnFlag;
+ DespawnValue = -1;
+
+ Direction = direction;
+
+ Collision = CollisionType::BOUNDING_BOX;
+ BoundingBoxSize = 4.0f;
+
+ NumLights += 1;
+}
+
+void LightObject::Load() {
+}
+
+void LightObject::Tick() {
+ SetDirectionFromRotator(*Rot, Direction);
+}
+void LightObject::Draw() {
+ Mat4 mtx_sun;
+ Editor_MatrixIdentity(mtx_sun);
+ gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
+ gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+
+ // Calculate camera-to-object distance
+ FVector cameraDir =
+ FVector(LightPos.x - cameras[0].pos[0], LightPos.y - cameras[0].pos[1], LightPos.z - cameras[0].pos[2]);
+ cameraDir = cameraDir.Normalize();
+
+ IRotator centerRot;
+ SetRotatorFromDirection(cameraDir, &centerRot);
+
+ // Account for object not facing the correct direction when exported
+ centerRot.yaw += 0x4000;
+ ApplyMatrixTransformations(mtx_sun, LightPos, centerRot, LightScale);
+ Editor_AddMatrix(mtx_sun, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, sun_LightModel_mesh);
+
+ // Draw Arrow
+ Mat4 mtx_arrow;
+ IRotator rot = LightRot;
+ rot.yaw += 0x4000;
+ ApplyMatrixTransformations(mtx_arrow, LightPos, rot, LightScale);
+ Editor_AddMatrix(mtx_arrow, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) "__OTR__editor/light/sun_arrow");
}
+} // namespace Editor
diff --git a/src/engine/editor/Light.h b/src/engine/editor/Light.h
index 972942663..690b7ae1d 100644
--- a/src/engine/editor/Light.h
+++ b/src/engine/editor/Light.h
@@ -9,7 +9,7 @@
namespace Editor {
class LightObject : public GameObject {
-public:
+ public:
LightObject(const char* name, FVector* pos, s8* direction);
virtual void Draw() override;
@@ -19,2125 +19,984 @@ public:
static size_t NumLights;
FVector LightPos = FVector(0, 100, 0);
IRotator LightRot = IRotator(0, 0, 0);
- FVector LightScale = FVector(0.1, 0.1, 0.1);
+ FVector LightScale = FVector(0.1, 0.1, 0.1);
s8* Direction;
s32 _despawnFlag = 0;
-u8 sun_sun_rgba32[16384] = {
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0xed, 0x8e, 0x00, 0xff,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0xe4, 0x85, 0x00, 0xff, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xfb, 0x9d, 0x01, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0xdb, 0x7d, 0x01, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xac, 0x01, 0xff,
- 0xe5, 0x87, 0x01, 0xff, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xff, 0xae, 0x01, 0xff,
- 0xd1, 0x72, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0xff, 0xba, 0x00, 0xff,
- 0xff, 0xaa, 0x00, 0xff, 0xbc, 0x5d, 0x01, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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- 0x00, 0x00, 0x00, 0x00, 0xbb, 0x5d, 0x00, 0xff,
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- 0xff, 0xa4, 0x01, 0xff, 0x00, 0x00, 0x00, 0x00,
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- 0xbb, 0x5c, 0x00, 0xff, 0xf1, 0x92, 0x00, 0xff,
- 0xf3, 0x94, 0x00, 0xff, 0x01, 0x01, 0x01, 0x00,
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- 0x00, 0x00, 0x00, 0x00, 0xbc, 0x5d, 0x01, 0xff,
- 0xe2, 0x83, 0x00, 0xff, 0xec, 0x8e, 0x01, 0xff,
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- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0xbc, 0x5d, 0x01, 0xff, 0xd1, 0x73, 0x00, 0xff,
- 0xe2, 0x84, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0xbc, 0x5d, 0x01, 0xff,
- 0xd6, 0x77, 0x01, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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- 0x00, 0x00, 0x00, 0x00, 0xbc, 0x5d, 0x01, 0xff,
- 0xd3, 0x74, 0x01, 0xff, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
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- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0xbb, 0x5c, 0x00, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xc3, 0x64, 0x00, 0xff, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xbb, 0x5d, 0x00, 0xff,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xbb, 0x5d, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
-
-};
-
-Vtx sun_LightModel_mesh_vtx_cull[8] = {
- {{ {-100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {-100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {-100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {-100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {100, -100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {100, 100, 0}, 0, {0, 0}, {0, 0, 0, 0} }},
-};
+ u8 sun_sun_rgba32[16384] = {
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
+ 0x01, 0x00, 0xed, 0x8e, 0x00, 0xff, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0xe4, 0x85,
+ 0x00, 0xff, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
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+ 0xff, 0xc5, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xf8, 0x00, 0xff, 0xff, 0xe7, 0x00, 0xff,
+ 0xff, 0xd7, 0x00, 0xff, 0xff, 0xc5, 0x00, 0xff, 0xff, 0xb4, 0x00, 0xff, 0xf4, 0x95, 0x00, 0xff, 0xd0, 0x71,
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+ 0x00, 0xff, 0xff, 0xe9, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xe8, 0x01, 0xff, 0xff, 0xcc, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xfa, 0x00, 0xff,
+ 0xff, 0xe0, 0x00, 0xff, 0xff, 0xb8, 0x00, 0xff, 0xec, 0x8e, 0x01, 0xff, 0xc4, 0x65, 0x00, 0xff, 0xbc, 0x5d,
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+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xf4, 0x96,
+ 0x01, 0xff, 0xff, 0xd1, 0x00, 0xff, 0xff, 0xee, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xec, 0x01, 0xff, 0xff, 0xd0, 0x00, 0xff, 0xec, 0x8d, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xe4, 0x01, 0xff,
+ 0xfe, 0xb5, 0x00, 0xff, 0xe2, 0x83, 0x01, 0xff, 0xbc, 0x5d, 0x00, 0xff, 0xbb, 0x5c, 0x00, 0xff, 0x01, 0x01,
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+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
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+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xef, 0x00, 0xff, 0xff, 0xd5, 0x01, 0xff, 0xff, 0xa0,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xe3, 0x00, 0xff, 0xff, 0xaf, 0x00, 0xff,
+ 0xd8, 0x79, 0x00, 0xff, 0xbb, 0x5d, 0x00, 0xff, 0xbc, 0x5d, 0x01, 0xff, 0xbb, 0x5d, 0x00, 0xff, 0x00, 0x00,
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+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff,
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+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xf4, 0x01, 0xff, 0xff, 0xd9,
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+ 0xff, 0xf9, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
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+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xf7,
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+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff,
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+ 0xff, 0xcd, 0x01, 0xff, 0xff, 0xe5, 0x00, 0xff, 0xff, 0xfe, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xfd, 0x01, 0xff, 0xff, 0xe4, 0x00, 0xff, 0xff, 0xcc, 0x00, 0xff,
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+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
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+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xfb, 0x00, 0xff, 0xff, 0xe3, 0x00, 0xff,
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+ 0xbb, 0x5d, 0x00, 0xff, 0xdd, 0x7f, 0x00, 0xff, 0xff, 0xc4, 0x00, 0xff, 0xff, 0xdd, 0x00, 0xff, 0xff, 0xf6,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xf7, 0x00, 0xff,
+ 0xff, 0xde, 0x01, 0xff, 0xfe, 0xc4, 0x00, 0xff, 0xe1, 0x82, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff,
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+ 0x00, 0xff, 0xff, 0xf1, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xf2, 0x01, 0xff, 0xff, 0xd9, 0x01, 0xff, 0xff, 0xbc, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0xbc, 0x5d, 0x00, 0xff, 0xbf, 0x60, 0x00, 0xff, 0xfc, 0x9e, 0x00, 0xff, 0xff, 0xdb, 0x00, 0xff, 0xfe, 0xa8,
+ 0x00, 0xff, 0xfe, 0xcf, 0x00, 0xff, 0xff, 0xea, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xed, 0x01, 0xff, 0xff, 0xd1, 0x00, 0xff, 0xff, 0xac, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xfe, 0x01, 0xff, 0xff, 0xf0, 0x01, 0xff, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
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+ 0xcd, 0x6f, 0x00, 0xff, 0xff, 0xa5, 0x01, 0xff, 0xff, 0xd9, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xf2, 0x94, 0x00, 0xff, 0xff, 0xc9, 0x01, 0xff, 0xff, 0xe3, 0x00, 0xff, 0xff, 0xfb, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xfc, 0x01, 0xff, 0xff, 0xe6, 0x01, 0xff, 0xff, 0xc9, 0x00, 0xff, 0xf9, 0x9b,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xf9, 0x01, 0xff, 0xff, 0xea, 0x01, 0xff, 0xff, 0xdd, 0x01, 0xff, 0x01, 0x01,
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+ 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0xbc, 0x5d, 0x01, 0xff, 0xbb, 0x5d, 0x00, 0xff, 0xd6, 0x77, 0x01, 0xff,
+ 0xff, 0xa9, 0x00, 0xff, 0xff, 0xd7, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xdc, 0x7e, 0x00, 0xff, 0xfe, 0xc1, 0x00, 0xff, 0xff, 0xdd, 0x01, 0xff,
+ 0xfe, 0xf4, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xf6, 0x01, 0xff, 0xff, 0xdf, 0x01, 0xff, 0xff, 0xc2,
+ 0x00, 0xff, 0xe4, 0x86, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xf3, 0x00, 0xff, 0xff, 0xe3, 0x00, 0xff, 0xff, 0xd5,
+ 0x01, 0xff, 0xff, 0xc7, 0x01, 0xff, 0xff, 0xb9, 0x00, 0xff, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
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+ 0x00, 0x00, 0xbc, 0x5d, 0x01, 0xff, 0xbc, 0x5e, 0x01, 0xff, 0xde, 0x80, 0x00, 0xff, 0xff, 0xaa, 0x01, 0xff,
+ 0xff, 0xd3, 0x00, 0xff, 0xff, 0xed, 0x01, 0xff, 0xff, 0xfd, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xba, 0x00, 0xff,
+ 0xfe, 0xd5, 0x00, 0xff, 0xff, 0xee, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xee, 0x00, 0xff, 0xff, 0xd7,
+ 0x01, 0xff, 0xff, 0xba, 0x01, 0xff, 0xcd, 0x6e, 0x01, 0xff, 0xff, 0xba, 0x01, 0xff, 0xff, 0xc4, 0x01, 0xff,
+ 0xff, 0xcc, 0x00, 0xff, 0xff, 0xd3, 0x01, 0xff, 0xff, 0xd9, 0x00, 0xff, 0xfe, 0xde, 0x00, 0xff, 0xff, 0xdc,
+ 0x00, 0xff, 0xfe, 0xcc, 0x00, 0xff, 0xff, 0xbe, 0x01, 0xff, 0xff, 0xaf, 0x00, 0xff, 0xff, 0xa3, 0x01, 0xff,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
+ 0x01, 0x00, 0xc2, 0x64, 0x01, 0xff, 0xe6, 0x87, 0x00, 0xff, 0xff, 0xa7, 0x01, 0xff, 0xff, 0xb7, 0x00, 0xff,
+ 0xff, 0xc8, 0x00, 0xff, 0xff, 0xd8, 0x00, 0xff, 0xff, 0xea, 0x01, 0xff, 0xff, 0xf9, 0x01, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xb1, 0x01, 0xff, 0xff, 0xce, 0x00, 0xff, 0xff, 0xe6, 0x00, 0xff, 0xff, 0xf9, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xf9, 0x00, 0xff, 0xff, 0xe6,
+ 0x01, 0xff, 0xff, 0xcf, 0x01, 0xff, 0xff, 0xb1, 0x00, 0xff, 0xbc, 0x5d, 0x01, 0xff, 0xbb, 0x5d, 0x00, 0xff,
+ 0xbb, 0x5d, 0x00, 0xff, 0xbc, 0x5d, 0x00, 0xff, 0xbb, 0x5d, 0x00, 0xff, 0xc6, 0x67, 0x01, 0xff, 0xd2, 0x73,
+ 0x00, 0xff, 0xdf, 0x80, 0x00, 0xff, 0xe9, 0x8b, 0x00, 0xff, 0xf3, 0x95, 0x00, 0xff, 0xfb, 0x9d, 0x00, 0xff,
+ 0xf6, 0x98, 0x00, 0xff, 0xea, 0x8b, 0x00, 0xff, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0xc9, 0x6a,
+ 0x00, 0xff, 0xd8, 0x79, 0x01, 0xff, 0xe6, 0x88, 0x01, 0xff, 0xf5, 0x97, 0x00, 0xff, 0xfe, 0xa6, 0x00, 0xff,
+ 0xff, 0xb7, 0x01, 0xff, 0xff, 0xc7, 0x01, 0xff, 0xff, 0xd6, 0x00, 0xff, 0xff, 0xe6, 0x00, 0xff, 0xff, 0xf4,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xf0, 0x91, 0x00, 0xff, 0xff, 0xbf, 0x01, 0xff, 0xfe, 0xd4, 0x00, 0xff, 0xff, 0xe9,
+ 0x00, 0xff, 0xff, 0xfb, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff,
+ 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xf9, 0x00, 0xff, 0xff, 0xeb,
+ 0x00, 0xff, 0xff, 0xd6, 0x00, 0xff, 0xff, 0xc1, 0x01, 0xff, 0xf1, 0x92, 0x00, 0xff, 0xbc, 0x5e, 0x01, 0xff,
+ 0xbc, 0x5d, 0x01, 0xff, 0xbb, 0x5d, 0x00, 0xff, 0xbc, 0x5d, 0x01, 0xff, 0xbb, 0x5d, 0x00, 0xff, 0xbb, 0x5d,
+ 0x00, 0xff, 0xbc, 0x5d, 0x01, 0xff, 0xbb, 0x5c, 0x00, 0xff, 0xbc, 0x5d, 0x00, 0xff, 0xbc, 0x5d, 0x01, 0xff,
+ 0xbb, 0x5d, 0x00, 0xff, 0xbc, 0x5d, 0x00, 0xff, 0xbc, 0x5d, 0x01, 0xff, 0xbc, 0x5d, 0x01, 0xff, 0xc0, 0x62,
+ 0x00, 0xff, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xae, 0x01, 0xff, 0xfe, 0xc3,
+ 0x00, 0xff, 0xfe, 0xd9, 0x00, 0xff, 0xfe, 0xef, 0x00, 0xff, 0xff, 0xfd, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xfe, 0xff, 0x00, 0xff, 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0x01, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
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+ 0xf3, 0x94, 0x00, 0xff, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0xd1, 0x73, 0x00, 0xff, 0xe2, 0x84, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xbb, 0x5d, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbb, 0x5d,
+ 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
-Vtx sun_LightModel_mesh_vtx_0[4] = {
- {{ {-100, -100, 0}, 0, {-16, 2032}, {0, 0, 127, 255} }},
- {{ {100, -100, 0}, 0, {2032, 2032}, {0, 0, 127, 255} }},
- {{ {100, 100, 0}, 0, {2032, -16}, {0, 0, 127, 255} }},
- {{ {-100, 100, 0}, 0, {-16, -16}, {0, 0, 127, 255} }},
-};
+ };
-Gfx sun_LightModel_mesh_tri_0[3] = {
- gsSPVertex(sun_LightModel_mesh_vtx_0 + 0, 4, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSPEndDisplayList(),
-};
+ Vtx sun_LightModel_mesh_vtx_cull[8] = {
+ { { { -100, -100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { -100, -100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { -100, 100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { -100, 100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { 100, -100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 100, -100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { 100, 100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 100, 100, 0 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ };
-Gfx mat_sun_sun[13] = {
- gsSPSetGeometryMode(G_FOG),
- gsSPClearGeometryMode(G_CULL_BACK | G_CLIPPING),
- gsDPPipeSync(),
- gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0),
- gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2),
- gsSPTexture(65535, 65535, 0, 0, 1),
- gsDPSetPrimColor(0, 0, 255, 255, 255, 128),
- gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, sun_sun_rgba32),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
- gsDPLoadBlock(7, 0, 0, 4095, 64),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
- gsDPSetTileSize(0, 0, 0, 252, 252),
- gsSPEndDisplayList(),
-};
+ Vtx sun_LightModel_mesh_vtx_0[4] = {
+ { { { -100, -100, 0 }, 0, { -16, 2032 }, { 0, 0, 127, 255 } } },
+ { { { 100, -100, 0 }, 0, { 2032, 2032 }, { 0, 0, 127, 255 } } },
+ { { { 100, 100, 0 }, 0, { 2032, -16 }, { 0, 0, 127, 255 } } },
+ { { { -100, 100, 0 }, 0, { -16, -16 }, { 0, 0, 127, 255 } } },
+ };
-Gfx mat_revert_sun_sun[4] = {
- gsSPClearGeometryMode(G_FOG),
- gsSPSetGeometryMode(G_CULL_BACK | G_CLIPPING),
- gsDPPipeSync(),
- gsSPEndDisplayList(),
-};
+ Gfx sun_LightModel_mesh_tri_0[3] = {
+ gsSPVertex(sun_LightModel_mesh_vtx_0 + 0, 4, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSPEndDisplayList(),
+ };
-Gfx sun_LightModel_mesh[13] = {
- gsSPClearGeometryMode(G_LIGHTING),
- gsSPVertex(sun_LightModel_mesh_vtx_cull + 0, 8, 0),
- gsSPSetGeometryMode(G_LIGHTING),
- gsSPCullDisplayList(0, 7),
- gsSPDisplayList(mat_sun_sun),
- gsSPDisplayList(sun_LightModel_mesh_tri_0),
- gsSPDisplayList(mat_revert_sun_sun),
- gsDPPipeSync(),
- gsSPSetGeometryMode(G_LIGHTING),
- gsSPClearGeometryMode(G_TEXTURE_GEN),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
- gsSPTexture(65535, 65535, 0, 0, 0),
- gsSPEndDisplayList(),
-};
+ Gfx mat_sun_sun[13] = {
+ gsSPSetGeometryMode(G_FOG),
+ gsSPClearGeometryMode(G_CULL_BACK | G_CLIPPING),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0),
+ gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2),
+ gsSPTexture(65535, 65535, 0, 0, 1),
+ gsDPSetPrimColor(0, 0, 255, 255, 255, 128),
+ gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, sun_sun_rgba32),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0,
+ G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
+ gsDPLoadBlock(7, 0, 0, 4095, 64),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 0, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, 0,
+ G_TX_WRAP | G_TX_NOMIRROR, 6, 0),
+ gsDPSetTileSize(0, 0, 0, 252, 252),
+ gsSPEndDisplayList(),
+ };
+ Gfx mat_revert_sun_sun[4] = {
+ gsSPClearGeometryMode(G_FOG),
+ gsSPSetGeometryMode(G_CULL_BACK | G_CLIPPING),
+ gsDPPipeSync(),
+ gsSPEndDisplayList(),
+ };
+ Gfx sun_LightModel_mesh[13] = {
+ gsSPClearGeometryMode(G_LIGHTING),
+ gsSPVertex(sun_LightModel_mesh_vtx_cull + 0, 8, 0),
+ gsSPSetGeometryMode(G_LIGHTING),
+ gsSPCullDisplayList(0, 7),
+ gsSPDisplayList(mat_sun_sun),
+ gsSPDisplayList(sun_LightModel_mesh_tri_0),
+ gsSPDisplayList(mat_revert_sun_sun),
+ gsDPPipeSync(),
+ gsSPSetGeometryMode(G_LIGHTING),
+ gsSPClearGeometryMode(G_TEXTURE_GEN),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
+ gsSPTexture(65535, 65535, 0, 0, 0),
+ gsSPEndDisplayList(),
+ };
};
-}
+} // namespace Editor
diff --git a/src/engine/editor/ObjectPicker.cpp b/src/engine/editor/ObjectPicker.cpp
index 9cfeed5f8..51eaf9820 100644
--- a/src/engine/editor/ObjectPicker.cpp
+++ b/src/engine/editor/ObjectPicker.cpp
@@ -47,7 +47,7 @@ void ObjectPicker::SelectObject(std::vector<GameObject*> objects) {
eGizmo.SetGizmo(_selected, ray);
eGizmo.Enabled = true;
} else {
- //eGizmo.Disable();
+ // eGizmo.Disable();
eGizmo.Enabled = false;
eGizmo._selected = nullptr;
}
@@ -67,7 +67,9 @@ void ObjectPicker::DragHandle() {
}
// Is the gizmo being dragged?
- if (!eGizmo.Enabled) { return; }
+ if (!eGizmo.Enabled) {
+ return;
+ }
float closestDistance = FLT_MAX;
std::optional<FVector> closestClickPos;
Gizmo::GizmoHandle closestHandle = Gizmo::GizmoHandle::None;
@@ -98,7 +100,7 @@ void ObjectPicker::DragHandle() {
}
};
- switch(static_cast<Gizmo::TranslationMode>(CVarGetInteger("eGizmoMode", 0))) {
+ switch (static_cast<Gizmo::TranslationMode>(CVarGetInteger("eGizmoMode", 0))) {
case Gizmo::TranslationMode::Move:
tryHandle(Gizmo::GizmoHandle::Z_Axis, eGizmo.Mtx_RedX, eGizmo.RedCollision.Triangles);
tryHandle(Gizmo::GizmoHandle::X_Axis, eGizmo.Mtx_GreenY, eGizmo.GreenCollision.Triangles);
@@ -114,7 +116,6 @@ void ObjectPicker::DragHandle() {
tryHandle(Gizmo::GizmoHandle::X_Axis, eGizmo.Mtx_GreenY, eGizmo.GreenScaleCollision.Triangles);
tryHandle(Gizmo::GizmoHandle::Y_Axis, eGizmo.Mtx_BlueZ, eGizmo.BlueScaleCollision.Triangles);
break;
-
}
if (closestHandle != Gizmo::GizmoHandle::None && closestClickPos.has_value()) {
@@ -132,7 +133,7 @@ void ObjectPicker::Draw() {
if (Debug) {
Mat4 CursorMtx;
- IRotator rot = IRotator(0,0,0);
+ IRotator rot = IRotator(0, 0, 0);
FVector scale = FVector(0.1, 0.1, 0.1);
FVector ray = ScreenRayTrace();
@@ -140,9 +141,9 @@ void ObjectPicker::Draw() {
float y = (cameras[0].pos[1] + ray.y * 800);
float z = (cameras[0].pos[2] + ray.z * 800);
- ApplyMatrixTransformations((float(*)[4])&CursorMtx, FVector(x, y, z), rot, scale);
- Editor_AddMatrix((float(*)[4])&CursorMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)"__OTR__tracks/sphere");
+ ApplyMatrixTransformations((float(*)[4]) & CursorMtx, FVector(x, y, z), rot, scale);
+ Editor_AddMatrix((float(*)[4]) & CursorMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) "__OTR__tracks/sphere");
}
}
@@ -157,7 +158,7 @@ void ObjectPicker::FindObject(Ray ray, std::vector<GameObject*> objects) {
boundingBox = 2.0f;
}
- switch(object->Collision) {
+ switch (object->Collision) {
case GameObject::CollisionType::VTX_INTERSECT:
for (const auto& tri : object->Triangles) {
float t;
@@ -173,12 +174,10 @@ void ObjectPicker::FindObject(Ray ray, std::vector<GameObject*> objects) {
case GameObject::CollisionType::BOUNDING_BOX: {
float max = 2.0f;
float min = -2.0f;
- Vec3f boxMin = { object->Pos->x + boundingBox * min,
- object->Pos->y + boundingBox * min,
+ Vec3f boxMin = { object->Pos->x + boundingBox * min, object->Pos->y + boundingBox * min,
object->Pos->z + boundingBox * min };
- Vec3f boxMax = { object->Pos->x + boundingBox * max,
- object->Pos->y + boundingBox * max,
+ Vec3f boxMax = { object->Pos->x + boundingBox * max, object->Pos->y + boundingBox * max,
object->Pos->z + boundingBox * max };
float t;
if (QueryCollisionRayActor(&ray.Origin.x, &ray.Direction.x, boxMin, boxMax, &t)) {
@@ -198,10 +197,10 @@ void ObjectPicker::FindObject(Ray ray, std::vector<GameObject*> objects) {
}
if (closestObject != nullptr) {
_selected = closestObject;
- // printf("FOUND COLLISION %d\n", type);
+ // printf("FOUND COLLISION %d\n", type);
} else {
- // printf("NO COLLISION\n");
+ // printf("NO COLLISION\n");
_selected = nullptr;
}
}
-}
+} // namespace Editor
diff --git a/src/engine/editor/ObjectPicker.h b/src/engine/editor/ObjectPicker.h
index e96bddcbc..99706ff45 100644
--- a/src/engine/editor/ObjectPicker.h
+++ b/src/engine/editor/ObjectPicker.h
@@ -7,22 +7,23 @@
#include "GameObject.h"
namespace Editor {
- class ObjectPicker {
- public:
- void SelectObject(std::vector<GameObject*> objects);
- void DragHandle();
- void Draw();
- void FindObject(Ray ray, std::vector<GameObject*> objects);
- void Load();
- void Tick();
- Gizmo eGizmo;
- GameObject* _selected;
- private:
- bool _draw = false;
- GameObject* _lastSelected;
- s32 Inverse(MtxF* src, MtxF* dest);
- void Copy(MtxF* src, MtxF* dest);
- void Clear(MtxF* mf);
- bool Debug = false;
- };
-}
+class ObjectPicker {
+ public:
+ void SelectObject(std::vector<GameObject*> objects);
+ void DragHandle();
+ void Draw();
+ void FindObject(Ray ray, std::vector<GameObject*> objects);
+ void Load();
+ void Tick();
+ Gizmo eGizmo;
+ GameObject* _selected;
+
+ private:
+ bool _draw = false;
+ GameObject* _lastSelected;
+ s32 Inverse(MtxF* src, MtxF* dest);
+ void Copy(MtxF* src, MtxF* dest);
+ void Clear(MtxF* mf);
+ bool Debug = false;
+};
+} // namespace Editor
diff --git a/src/engine/editor/SceneManager.cpp b/src/engine/editor/SceneManager.cpp
index a2de6656c..c0ba58f2d 100644
--- a/src/engine/editor/SceneManager.cpp
+++ b/src/engine/editor/SceneManager.cpp
@@ -15,142 +15,146 @@
namespace Editor {
- std::shared_ptr<Ship::Archive> CurrentArchive;
- std::string SceneFile = "";
+std::shared_ptr<Ship::Archive> CurrentArchive;
+std::string SceneFile = "";
- void SaveLevel() {
- auto props = gWorldInstance.CurrentCourse->Props;
+void SaveLevel() {
+ auto props = gWorldInstance.CurrentCourse->Props;
- if ((CurrentArchive) && (!SceneFile.empty())) {
- nlohmann::json data;
-
- data["Props"] = props.to_json();
+ if ((CurrentArchive) && (!SceneFile.empty())) {
+ nlohmann::json data;
- nlohmann::json staticMesh;
+ data["Props"] = props.to_json();
- for (const auto& mesh : gWorldInstance.StaticMeshActors) {
- staticMesh.push_back(mesh->to_json());
- }
- data["StaticMeshActors"] = staticMesh;
+ nlohmann::json staticMesh;
- // nlohmann::json actors;
+ for (const auto& mesh : gWorldInstance.StaticMeshActors) {
+ staticMesh.push_back(mesh->to_json());
+ }
+ data["StaticMeshActors"] = staticMesh;
- // for (const auto& actor : gWorldInstance.Actors) {
- // actors.push_back(actor->to_json());
- // }
- // data["Actors"] = actors;
+ // nlohmann::json actors;
- // nlohmann::json objects;
+ // for (const auto& actor : gWorldInstance.Actors) {
+ // actors.push_back(actor->to_json());
+ // }
+ // data["Actors"] = actors;
- // for (const auto& object : gWorldInstance.Objects) {
- // objects.push_back(object->to_json());
- // }
- // data["Objects"] = objects;
+ // nlohmann::json objects;
- try {
- auto dat = data.dump();
- std::vector<uint8_t> stringify;
- stringify.assign(dat.begin(), dat.end());
-
- bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(CurrentArchive, SceneFile, stringify);
- if (wrote) {
- printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str());
- } else {
- printf("Failed to write scene file!\n");
- }
- } catch (const nlohmann::json::exception& e) {
- printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what());
+ // for (const auto& object : gWorldInstance.Objects) {
+ // objects.push_back(object->to_json());
+ // }
+ // data["Objects"] = objects;
+
+ try {
+ auto dat = data.dump();
+ std::vector<uint8_t> stringify;
+ stringify.assign(dat.begin(), dat.end());
+
+ bool wrote = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->WriteFile(
+ CurrentArchive, SceneFile, stringify);
+ if (wrote) {
+ printf("Successfully wrote scene file!\n Wrote: %s\n", SceneFile.c_str());
+ } else {
+ printf("Failed to write scene file!\n");
}
- } else {
- printf("Could not save scene file, SceneFile or CurrentArchive not set\n");
+ } catch (const nlohmann::json::exception& e) {
+ printf("SceneManager::SaveLevel():\n JSON error during dump: %s\n", e.what());
}
+ } else {
+ printf("Could not save scene file, SceneFile or CurrentArchive not set\n");
}
+}
- void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile) {
- SceneFile = sceneFile;
+void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile) {
+ SceneFile = sceneFile;
- if (archive) {
- auto initData = std::make_shared<Ship::ResourceInitData>();
- initData->Parent = archive;
- initData->Format = RESOURCE_FORMAT_BINARY;
- initData->ByteOrder = Ship::Endianness::Little;
- initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
- initData->ResourceVersion = 0;
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);
+ initData->ResourceVersion = 0;
- nlohmann::json data = std::static_pointer_cast<Ship::Json>(
- GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))->Data;
+ nlohmann::json data =
+ std::static_pointer_cast<Ship::Json>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(sceneFile, true, initData))
+ ->Data;
- if (data.is_null() || data.empty()) {
- return;
- }
+ if (data.is_null() || data.empty()) {
+ return;
+ }
- // Load the Props (deserialize it)
- if (data.contains("Props")) {
- auto& propsJson = data["Props"];
- try {
- course->Props.from_json(propsJson);
- } catch(const std::exception& e) {
- std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl;
- std::cerr << " Is your scene.json file out of date?" << std::endl;
- }
- } else {
- std::cerr << "Props data not found in the JSON file!" << std::endl;
+ // Load the Props (deserialize it)
+ if (data.contains("Props")) {
+ auto& propsJson = data["Props"];
+ try {
+ course->Props.from_json(propsJson);
+ } catch (const std::exception& e) {
+ std::cerr << "SceneManager::LoadLevel() Error parsing track properties: " << e.what() << std::endl;
+ std::cerr << " Is your scene.json file out of date?" << std::endl;
}
+ } else {
+ std::cerr << "Props data not found in the JSON file!" << std::endl;
+ }
- // Load the Actors (deserialize them)
- if (data.contains("StaticMeshActors")) {
- auto& actorsJson = data["StaticMeshActors"];
- gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any
-
- for (const auto& actorJson : actorsJson) {
- Load_AddStaticMeshActor(actorJson);
- }
- } else {
- std::cerr << "Actors data not found in the JSON file!" << std::endl;
+ // Load the Actors (deserialize them)
+ if (data.contains("StaticMeshActors")) {
+ auto& actorsJson = data["StaticMeshActors"];
+ gWorldInstance.StaticMeshActors.clear(); // Clear existing actors, if any
+
+ for (const auto& actorJson : actorsJson) {
+ Load_AddStaticMeshActor(actorJson);
}
+ } else {
+ std::cerr << "Actors data not found in the JSON file!" << std::endl;
}
}
+}
- void Load_AddStaticMeshActor(const nlohmann::json& actorJson) {
- gWorldInstance.StaticMeshActors.push_back(new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr));
- auto actor = gWorldInstance.StaticMeshActors.back();
- actor->from_json(actorJson);
+void Load_AddStaticMeshActor(const nlohmann::json& actorJson) {
+ gWorldInstance.StaticMeshActors.push_back(
+ new StaticMeshActor("", FVector(0, 0, 0), IRotator(0, 0, 0), FVector(1, 1, 1), "", nullptr));
+ auto actor = gWorldInstance.StaticMeshActors.back();
+ actor->from_json(actorJson);
- printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n",
- actor->Pos.x, actor->Pos.y, actor->Pos.z, actor->Name.c_str(), actor->Model.c_str());
- gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f,
- GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1);
- }
+ printf("After from_json: Pos(%f, %f, %f), Name: %s, Model: %s\n", actor->Pos.x, actor->Pos.y, actor->Pos.z,
+ actor->Name.c_str(), actor->Model.c_str());
+ gEditor.AddObject(actor->Name.c_str(), &actor->Pos, &actor->Rot, &actor->Scale, (Gfx*) nullptr, 1.0f,
+ GameObject::CollisionType::BOUNDING_BOX, 20.0f, (int32_t*) &actor->bPendingDestroy, (int32_t) 1);
+}
- void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile) {
- CurrentArchive = archive;
- SceneFile = sceneFile;
- }
+void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile) {
+ CurrentArchive = archive;
+ SceneFile = sceneFile;
+}
- void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath) {
- printf("LOADING MINIMAP %s\n", filePath.c_str());
- if (archive) {
- auto initData = std::make_shared<Ship::ResourceInitData>();
- initData->Parent = archive;
- initData->Format = RESOURCE_FORMAT_BINARY;
- initData->ByteOrder = Ship::Endianness::Little;
- initData->Type = static_cast<uint32_t>(MK64::ResourceType::Minimap);
- initData->ResourceVersion = 0;
-
- std::shared_ptr<MK64::Minimap> ptr = std::static_pointer_cast<MK64::Minimap>(
- GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData));
-
- if (ptr) {
- printf("LOADED MINIMAP!\n");
- MK64::MinimapTexture texture = ptr->Texture;
- course->Props.Minimap.Texture = (const char*)texture.Data;
- course->Props.Minimap.Width = texture.Width;
- course->Props.Minimap.Height = texture.Height;
- } else { // Fallback
- course->Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
- course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture);
- course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture);
- }
+void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath) {
+ printf("LOADING MINIMAP %s\n", filePath.c_str());
+ if (archive) {
+ auto initData = std::make_shared<Ship::ResourceInitData>();
+ initData->Parent = archive;
+ initData->Format = RESOURCE_FORMAT_BINARY;
+ initData->ByteOrder = Ship::Endianness::Little;
+ initData->Type = static_cast<uint32_t>(MK64::ResourceType::Minimap);
+ initData->ResourceVersion = 0;
+
+ std::shared_ptr<MK64::Minimap> ptr = std::static_pointer_cast<MK64::Minimap>(
+ GameEngine::Instance->context->GetResourceManager()->LoadResource(filePath, true, initData));
+
+ if (ptr) {
+ printf("LOADED MINIMAP!\n");
+ MK64::MinimapTexture texture = ptr->Texture;
+ course->Props.Minimap.Texture = (const char*) texture.Data;
+ course->Props.Minimap.Width = texture.Width;
+ course->Props.Minimap.Height = texture.Height;
+ } else { // Fallback
+ course->Props.Minimap.Texture = gTextureCourseOutlineMarioRaceway;
+ course->Props.Minimap.Width = ResourceGetTexWidthByName(course->Props.Minimap.Texture);
+ course->Props.Minimap.Height = ResourceGetTexHeightByName(course->Props.Minimap.Texture);
}
}
}
+} // namespace Editor
diff --git a/src/engine/editor/SceneManager.h b/src/engine/editor/SceneManager.h
index 58699107e..2d174d70c 100644
--- a/src/engine/editor/SceneManager.h
+++ b/src/engine/editor/SceneManager.h
@@ -2,12 +2,12 @@
#include "engine/courses/Course.h"
namespace Editor {
- void SaveLevel();
- void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile);
- void Load_AddStaticMeshActor(const nlohmann::json& actorJson);
- void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile);
- void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath);
+void SaveLevel();
+void LoadLevel(std::shared_ptr<Ship::Archive> archive, Course* course, std::string sceneFile);
+void Load_AddStaticMeshActor(const nlohmann::json& actorJson);
+void SetSceneFile(std::shared_ptr<Ship::Archive> archive, std::string sceneFile);
+void LoadMinimap(std::shared_ptr<Ship::Archive> archive, Course* course, std::string filePath);
- extern std::shared_ptr<Ship::Archive> CurrentArchive; // This is used to retrieve and write the scene data file
- extern std::string SceneFile;
-}
+extern std::shared_ptr<Ship::Archive> CurrentArchive; // This is used to retrieve and write the scene data file
+extern std::string SceneFile;
+} // namespace Editor
diff --git a/src/engine/items/Items.cpp b/src/engine/items/Items.cpp
index e69de29bb..8b1378917 100644
--- a/src/engine/items/Items.cpp
+++ b/src/engine/items/Items.cpp
@@ -0,0 +1 @@
+
diff --git a/src/engine/items/Items.h b/src/engine/items/Items.h
index e69de29bb..8b1378917 100644
--- a/src/engine/items/Items.h
+++ b/src/engine/items/Items.h
@@ -0,0 +1 @@
+
diff --git a/src/engine/objects/Bat.cpp b/src/engine/objects/Bat.cpp
index 764476064..0c74f3582 100644
--- a/src/engine/objects/Bat.cpp
+++ b/src/engine/objects/Bat.cpp
@@ -22,7 +22,7 @@ OBat::OBat(const FVector& pos, const IRotator& rot) {
Name = "Bat";
find_unused_obj_index(&_objectIndex);
- init_texture_object(_objectIndex, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
+ init_texture_object(_objectIndex, (uint8_t*) d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
(u16) 0x00000040);
gObjectList[_objectIndex].orientation[0] = rot.pitch;
gObjectList[_objectIndex].orientation[1] = rot.roll;
@@ -107,8 +107,8 @@ void OBat::Draw(s32 cameraId) {
objectIndex = _objectIndex;
temp_s7 = &camera1[cameraId];
- OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
- 5);
+ OBat::func_80046F60((u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
+ 0x00000020, 0x00000040, 5);
D_80183E80[0] = gObjectList[objectIndex].orientation[0];
D_80183E80[2] = gObjectList[objectIndex].orientation[2];
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
@@ -122,7 +122,7 @@ void OBat::Draw(s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Vtx*)D_0D0062B0);
+ (Vtx*) D_0D0062B0);
}
}
}
@@ -137,7 +137,7 @@ void OBat::Draw(s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], temp_s7->pos);
func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Vtx*)D_0D0062B0);
+ (Vtx*) D_0D0062B0);
}
}
}
@@ -145,7 +145,7 @@ void OBat::Draw(s32 cameraId) {
}
void OBat::func_80046F60(u8* tlut, u8* arg1, s32 arg2, s32 arg3, s32 arg4) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007D78);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007D78);
gDPLoadTLUT_pal256(gDisplayListHead++, tlut);
rsp_load_texture_mask(arg1, arg2, arg3, arg4);
}
diff --git a/src/engine/objects/Bat.h b/src/engine/objects/Bat.h
index d6b7e8774..c6740c251 100644
--- a/src/engine/objects/Bat.h
+++ b/src/engine/objects/Bat.h
@@ -20,14 +20,14 @@ extern "C" {
/**
* OBat
- *
+ *
* IRotator does not appear to do anything.
* Could not find where origin_pos was at.
* So pos does not work either
- *
+ *
*/
class OBat : public OObject {
-public:
+ public:
explicit OBat(const FVector& pos, const IRotator& rot);
~OBat() {
@@ -51,7 +51,7 @@ public:
void func_8007D794(s32 objectIndex);
void func_8007DA4C(s32 objectIndex);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/BombKart.cpp b/src/engine/objects/BombKart.cpp
index 53b4a4262..414100b99 100644
--- a/src/engine/objects/BombKart.cpp
+++ b/src/engine/objects/BombKart.cpp
@@ -32,7 +32,7 @@ size_t OBombKart::_count = 0;
OBombKart::OBombKart(FVector pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
Name = "Bomb Kart";
_idx = _count;
- Vec3f _pos = {0, 0, 0};
+ Vec3f _pos = { 0, 0, 0 };
if (waypoint) { // Spawn kart on waypoint
_pos[0] = waypoint->posX;
@@ -162,7 +162,7 @@ void OBombKart::Tick() {
}
}
}
- switch(state) {
+ switch (state) {
case States::CCW:
circleTimer = (circleTimer + 356) % 360;
temp_t6 = (circleTimer * 0xFFFF) / 360;
@@ -389,22 +389,21 @@ void OBombKart::Draw(s32 cameraId) {
}
void OBombKart::DrawBattle(s32 cameraId) {
-
}
void OBombKart::SomeRender(Vec3f arg1) {
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8);
load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010);
D_80183E80[1] = func_800418AC(WheelPos[0][0], WheelPos[0][2], arg1);
- func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E80[1] = func_800418AC(WheelPos[1][0], WheelPos[1][2], arg1);
- func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E80[1] = func_800418AC(WheelPos[2][0], WheelPos[2][2], arg1);
- func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
D_80183E80[1] = func_800418AC(WheelPos[3][0], WheelPos[3][2], arg1);
- func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle);
+ func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*) common_vtx_rectangle);
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
@@ -415,13 +414,13 @@ void OBombKart::LoadMtx() {
D_80183E50[1] = CenterY + 1.0;
D_80183E50[2] = Pos[2];
set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f);
- //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
+ // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat);
AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B98);
}
void OBombKart::Waypoint(s32 screenId) {
@@ -431,10 +430,14 @@ void OBombKart::Waypoint(s32 screenId) {
playerWaypoint = gNearestWaypointByPlayerId[screenId];
playerHUD[screenId].unk_74 = 0;
- if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; };
+ if ((State == States::EXPLODE) || (State == States::DISABLED)) {
+ return;
+ };
bombWaypoint = WaypointIndex;
waypointDiff = bombWaypoint - playerWaypoint;
- if ((waypointDiff < -5) || (waypointDiff > 0x1E)) { return; };
+ if ((waypointDiff < -5) || (waypointDiff > 0x1E)) {
+ return;
+ };
playerHUD[screenId].unk_74 = 1;
}
@@ -452,7 +455,8 @@ Player* OBombKart::FindTarget() {
void OBombKart::Chase(Player* player, Vec3f pos) {
const f32 speed = 2.7f; // Speed the kart uses in a chase
- if (!player) return; // Ensure player is valid
+ if (!player)
+ return; // Ensure player is valid
// Calculate the directional vector toward the player
Vec3f direction;
@@ -482,7 +486,7 @@ void OBombKart::Chase(Player* player, Vec3f pos) {
}
if (xz_dist > 0.0f) {
-
+
// Normalize the direction vector in the XZ plane
direction[0] /= xz_dist;
direction[2] /= xz_dist;
@@ -504,4 +508,4 @@ void OBombKart::Chase(Player* player, Vec3f pos) {
pos[2] = newPosition[2];
check_bounding_collision(&_Collision, 10.0f, pos[0], pos[1], pos[2]);
-} \ No newline at end of file
+}
diff --git a/src/engine/objects/BombKart.h b/src/engine/objects/BombKart.h
index 29069a00f..b236a13d9 100644
--- a/src/engine/objects/BombKart.h
+++ b/src/engine/objects/BombKart.h
@@ -18,12 +18,12 @@ extern "C" {
/**
* Used in VS mode
- *
+ *
* This differs from the other vehicle classes in that it does not get added to the standard actor list
* So this is sort of its own thing. Draw call in different place too.
*/
class OBombKart : public OObject {
-public:
+ public:
enum States : uint16_t { // 0,1,3,5
DISABLED,
CCW,
@@ -39,7 +39,7 @@ public:
Vec3f Pos;
Vec3f WheelPos[4]; //! @todo Turn WheelPos into a struct
f32 Unk_3C;
- u16 SomeRot; // Some angle
+ u16 SomeRot; // Some angle
u16 WaypointIndex; // The waypoint the kart circles
States State = States::DISABLED;
u16 BounceTimer = 0;
@@ -66,7 +66,8 @@ public:
void SomeRender(Vec3f arg1);
void LoadMtx();
void Waypoint(s32 screenId);
-private:
+
+ private:
static size_t _count;
s32 _idx;
Player* FindTarget();
@@ -74,6 +75,4 @@ private:
Vec3f _spawnPos;
Player* _target = NULL;
-
-
};
diff --git a/src/engine/objects/Boos.cpp b/src/engine/objects/Boos.cpp
index 5bdbd41cf..bc3574e64 100644
--- a/src/engine/objects/Boos.cpp
+++ b/src/engine/objects/Boos.cpp
@@ -33,7 +33,6 @@ OBoos::OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& act
_indices.resize(numBoos, 0);
-
// Generate objects
for (size_t i = 0; i < numBoos; i++) {
find_unused_obj_index(&_indices[i]);
@@ -54,7 +53,7 @@ void OBoos::Tick() {
OBoos::func_8007CA70();
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[i];
+ objectIndex = _indices[i]; // indexObjectList3[i];
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_8007C684(objectIndex);
@@ -82,7 +81,7 @@ void OBoos::Draw(s32 cameraId) {
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[i];
+ objectIndex = _indices[i]; // indexObjectList3[i];
if (gObjectList[objectIndex].state >= 2) {
temp_s2 = func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000320);
if (CVarGetInteger("gNoCulling", 0) == 1) {
@@ -103,7 +102,7 @@ void OBoos::func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
object = &gObjectList[objectIndex];
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
func_800484BC(object->pos, object->orientation, object->sizeScaling, object->primAlpha, (u8*) object->activeTLUT,
- (u8*)object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
+ (u8*) object->activeTexture, object->vertex, 0x00000030, 0x00000028, 0x00000030, 0x00000028);
if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (arg2 < 0x15F91U)) {
func_8004A630(&D_8018C830, object->pos, 0.4f);
}
@@ -138,7 +137,7 @@ void OBoos::func_8007CA70(void) {
void OBoos::func_8007C5B4(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
+ init_texture_object(objectIndex, (u8*) d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 48, 40);
object = &gObjectList[objectIndex];
object->pos[0] = 0.0f;
object->pos[1] = 0.0f;
@@ -261,7 +260,7 @@ void OBoos::BooStart(s32 group, s32 playerId) {
void OBoos::BooExit(s32 group) {
s32 objectIndex;
for (size_t i = 0; i < _numBoos; i++) {
- objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
+ objectIndex = _indices[i]; // indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
}
diff --git a/src/engine/objects/Boos.h b/src/engine/objects/Boos.h
index cc49df474..b6ead3fd2 100644
--- a/src/engine/objects/Boos.h
+++ b/src/engine/objects/Boos.h
@@ -20,23 +20,24 @@ extern "C" {
/**
* OBoos
- *
+ *
* Args use path indices or path points. Recommended to use a span of 10
* for each IPathSpan as that's how the original game did it. Ex. IPathSpan(10, 20)
- *
+ *
* Once boos are active, they do not deactivate until the player drives into leftBoundary
* or rightBoundary. leftBoundary is really only used to deactivate the boos when the player is
* driving in the reverse direction.
- *
+ *
* @arg numBoos to show, default 5, maximum 10 allowed due to limited splines
* @arg leftBoundary When the player enters this area, deactivate the boos.
* @arg active When the player enters this area, activate the boos.
* @arg rightBoundary When the player enters this area, deactivate the boos.
- *
+ *
*/
class OBoos : public OObject {
-public:
- explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active, const IPathSpan& rightBoundary);
+ public:
+ explicit OBoos(size_t numBoos, const IPathSpan& leftBoundary, const IPathSpan& active,
+ const IPathSpan& rightBoundary);
~OBoos() {
_count--;
@@ -59,7 +60,7 @@ public:
void BooExit(s32 someIndex);
void func_8007C550(s32 objectIndex);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/ChainChomp.cpp b/src/engine/objects/ChainChomp.cpp
index 695df1e8a..fe5d45229 100644
--- a/src/engine/objects/ChainChomp.cpp
+++ b/src/engine/objects/ChainChomp.cpp
@@ -65,12 +65,12 @@ void OChainChomp::func_80055AB8(s32 objectIndex, s32 cameraId) {
D_80183E80[1] =
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
D_80183E80[2] = 0x8000;
- func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*)d_course_rainbow_road_sphere, (Vtx*)D_0D0062B0, 0x00000020,
- 0x00000040, 0x00000020, 0x00000040, 5);
+ func_800468E0(D_80183E40, D_80183E80, 0.54f, (u8*) d_course_rainbow_road_sphere, (Vtx*) D_0D0062B0,
+ 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5);
} else {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077D0);
render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0,
(s16) gObjectList[objectIndex].textureListIndex);
@@ -99,7 +99,6 @@ void OChainChomp::func_80085878(s32 objectIndex, s32 arg1) {
object_next_state(objectIndex);
}
-
void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) {
Object* object;
@@ -119,8 +118,3 @@ void OChainChomp::func_800859C8(s32 objectIndex, s32 arg1) {
}
func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1);
}
-
-
-
-
-
diff --git a/src/engine/objects/ChainChomp.h b/src/engine/objects/ChainChomp.h
index e1eb35347..174f24930 100644
--- a/src/engine/objects/ChainChomp.h
+++ b/src/engine/objects/ChainChomp.h
@@ -21,10 +21,9 @@ extern "C" {
* Animation crash for custom courses
*/
class OChainChomp : public OObject {
-public:
+ public:
explicit OChainChomp();
-
~OChainChomp() {
_count--;
}
@@ -40,7 +39,7 @@ public:
void func_80085878(s32 objectIndex, s32 arg1);
void func_800859C8(s32 objectIndex, s32 arg1);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/CheepCheep.cpp b/src/engine/objects/CheepCheep.cpp
index 5b4157c61..eb83c9922 100644
--- a/src/engine/objects/CheepCheep.cpp
+++ b/src/engine/objects/CheepCheep.cpp
@@ -57,22 +57,22 @@ void OCheepCheep::Draw(s32 cameraId) { // func_8005217C
object = &gObjectList[temp_a3];
if (object->state >= 2) {
if (is_obj_flag_status_active(temp_a3, 0x10) != 0) {
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- func_800520C0(temp_a3);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ func_800520C0(temp_a3);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007828);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7B38);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7B38);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7978);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7978);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_78C0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_78C0);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7650);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_banshee_boardwalk_dl_7650);
}
}
}
@@ -84,7 +84,7 @@ void OCheepCheep::func_8007BBBC(s32 objectIndex) {
object = &gObjectList[objectIndex];
switch (object->state) {
case 1:
- func_800735BC(objectIndex, (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f);
+ func_800735BC(objectIndex, (Gfx*) d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f);
set_object_flag(objectIndex, 0x00000010);
object->unk_0D5 = 0;
break;
@@ -129,7 +129,7 @@ void OCheepCheep::init_var_cheep_cheep(s32 objectIndex) {
object = &gObjectList[objectIndex];
object->unk_0D5 = 1;
object->status = 0;
- object->model = (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep;
+ object->model = (Gfx*) d_course_banshee_boardwalk_dl_cheep_cheep;
object->sizeScaling = 0.2f;
object_next_state(objectIndex);
set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]);
diff --git a/src/engine/objects/CheepCheep.h b/src/engine/objects/CheepCheep.h
index 32e9a5aeb..db7d05ed3 100644
--- a/src/engine/objects/CheepCheep.h
+++ b/src/engine/objects/CheepCheep.h
@@ -15,19 +15,13 @@ extern "C" {
#include "some_data.h"
}
-
class OCheepCheep : public OObject {
-public:
- enum CheepType {
- RACE,
- PODIUM_CEREMONY
- };
-
- enum Behaviour : uint16_t {
- };
+ public:
+ enum CheepType { RACE, PODIUM_CEREMONY };
-public:
+ enum Behaviour : uint16_t {};
+ public:
explicit OCheepCheep(const FVector& pos, CheepType type, IPathSpan span);
virtual void Tick() override;
@@ -38,11 +32,9 @@ public:
void func_8007BEC8(s32 objectIndex);
void func_8007BFB0(s32 objectIndex);
-private:
-
+ private:
s32 _idx;
CheepType _type;
FVector _spawnPos;
IPathSpan _span;
-
};
diff --git a/src/engine/objects/Crab.cpp b/src/engine/objects/Crab.cpp
index 82d2b9330..eabd60c96 100644
--- a/src/engine/objects/Crab.cpp
+++ b/src/engine/objects/Crab.cpp
@@ -4,7 +4,6 @@
#include <vector>
#include "CoreMath.h"
-
#include "port/Game.h"
extern "C" {
@@ -66,8 +65,7 @@ void OCrab::Draw(s32 cameraId) {
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (uint8_t*)gObjectList[objectIndex].activeTexture, vtx, 64, 64,
- 64, 32);
+ (uint8_t*) gObjectList[objectIndex].activeTexture, vtx, 64, 64, 64, 32);
}
}
@@ -76,14 +74,18 @@ void OCrab::DrawModel(s32 cameraId) {
s32 objectIndex = _objectIndex;
func_8008A364(objectIndex, cameraId, 0x2AABU, 800);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
- Camera *camera;
+ Camera* camera;
s32 objectIndex;
if (gObjectList[objectIndex].state >= 2) {
camera = &camera1[cameraId];
func_8004A6EC(objectIndex, 0.5f);
- gObjectList[objectIndex].orientation[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
- draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, (Vtx*)common_vtx_hedgehog, 0x00000040, 0x00000040, 0x00000040, 0x00000020);
+ gObjectList[objectIndex].orientation[1] =
+ func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
+ draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
+ gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
+ (u8*) gObjectList[objectIndex].activeTexture, (Vtx*) common_vtx_hedgehog, 0x00000040,
+ 0x00000040, 0x00000040, 0x00000020);
}
}
}
diff --git a/src/engine/objects/Crab.h b/src/engine/objects/Crab.h
index 4cadd3b87..450fa6597 100644
--- a/src/engine/objects/Crab.h
+++ b/src/engine/objects/Crab.h
@@ -20,16 +20,16 @@ extern "C" {
/**
* @arg start x and z spawn location
* @arg end x and z patrol location
- *
+ *
* Crab patrols between start and end.
* The game automatically places the actor on the course surface.
* Therefore, providing a Y height is unnecessary.
- *
+ *
* Crab appears to have a maximum patrolling distance and will patrol between
* end --> max distance rather than start --> end or start --> max distance.
*/
class OCrab : public OObject {
-public:
+ public:
explicit OCrab(const FVector2D& start, const FVector2D& end);
virtual void Tick() override;
@@ -41,7 +41,7 @@ public:
void func_80082C30(s32 objectIndex);
void func_80082E18(s32 objectIndex);
-private:
+ private:
FVector2D _start;
FVector2D _end;
static size_t _count;
diff --git a/src/engine/objects/Flagpole.cpp b/src/engine/objects/Flagpole.cpp
index acd74ba2b..e79f20155 100644
--- a/src/engine/objects/Flagpole.cpp
+++ b/src/engine/objects/Flagpole.cpp
@@ -48,7 +48,7 @@ void OFlagpole::Draw(s32 cameraId) { // func_80055228
void OFlagpole::func_80055164(s32 objectIndex) { // func_80055164
if (gObjectList[objectIndex].state >= 2) {
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
if (gIsGamePaused == 0) {
diff --git a/src/engine/objects/Flagpole.h b/src/engine/objects/Flagpole.h
index 5824fcf18..d3341b52c 100644
--- a/src/engine/objects/Flagpole.h
+++ b/src/engine/objects/Flagpole.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OFlagpole : public OObject {
-public:
+ public:
explicit OFlagpole(const FVector& pos, s16 direction);
~OFlagpole() {
@@ -37,7 +37,7 @@ public:
void func_80083018(s32 objectIndex);
void func_80083060(s32 objectIndex);
-private:
+ private:
FVector _pos;
s16 _direction;
static size_t _count;
diff --git a/src/engine/objects/GrandPrixBalloons.cpp b/src/engine/objects/GrandPrixBalloons.cpp
index 819bde1c6..66cdc17cd 100644
--- a/src/engine/objects/GrandPrixBalloons.cpp
+++ b/src/engine/objects/GrandPrixBalloons.cpp
@@ -73,7 +73,7 @@ void OGrandPrixBalloons::Draw(s32 cameraId) {
return;
}
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007E98);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007E98);
gDPLoadTLUT_pal256(gDisplayListHead++, gTLUTOnomatopoeia);
func_8004B614(0, 0, 0, 0, 0, 0, 0);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
@@ -84,14 +84,14 @@ void OGrandPrixBalloons::Draw(s32 cameraId) {
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
D_80183E80[0] = 0;
D_80183E80[1] = 0x8000;
- rsp_load_texture((uint8_t*)gTextureBalloon1, 64, 32);
+ rsp_load_texture((uint8_t*) gTextureBalloon1, 64, 32);
for (var_s1 = 0; var_s1 < _numBalloons; var_s1++) {
objectIndex = gObjectParticle3[var_s1];
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
OGrandPrixBalloons::func_80053D74(objectIndex, cameraId, 0);
}
}
- rsp_load_texture((uint8_t*)gTextureBalloon2, 64, 32);
+ rsp_load_texture((uint8_t*) gTextureBalloon2, 64, 32);
for (var_s1 = 0; var_s1 < _numBalloons; var_s1++) {
objectIndex = gObjectParticle3[var_s1];
if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 2)) {
@@ -112,8 +112,8 @@ void OGrandPrixBalloons::func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 ver
set_color_render((s32) object->unk_084[0], (s32) object->unk_084[1], (s32) object->unk_084[2],
(s32) object->unk_084[3], (s32) object->unk_084[4], (s32) object->unk_084[5],
(s32) object->primAlpha);
- gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[vertexIndex], 4, 0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
+ gSPVertex(gDisplayListHead++, (uintptr_t) &vtx[vertexIndex], 4, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) common_rectangle_display);
}
}
@@ -209,7 +209,8 @@ void OGrandPrixBalloons::func_80074E28(s32 objectIndex) {
case 0:
break;
case 3:
- OGrandPrixBalloons::func_80041480(&gObjectList[objectIndex].unk_084[6], -0x1000, 0x1000, &gObjectList[objectIndex].unk_084[7]);
+ OGrandPrixBalloons::func_80041480(&gObjectList[objectIndex].unk_084[6], -0x1000, 0x1000,
+ &gObjectList[objectIndex].unk_084[7]);
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
@@ -228,4 +229,4 @@ void OGrandPrixBalloons::func_80041480(s16* arg0, s16 arg1, s16 arg2, s16* arg3)
*arg0 = arg1;
*arg3 = -*arg3;
}
-} \ No newline at end of file
+}
diff --git a/src/engine/objects/GrandPrixBalloons.h b/src/engine/objects/GrandPrixBalloons.h
index 93ec04479..f3baea750 100644
--- a/src/engine/objects/GrandPrixBalloons.h
+++ b/src/engine/objects/GrandPrixBalloons.h
@@ -17,14 +17,11 @@ extern "C" {
#include "some_data.h"
}
-
-
/**
* Grand Prix Balloons OObject
*/
class OGrandPrixBalloons : public OObject {
-public:
-
+ public:
explicit OGrandPrixBalloons(const FVector& pos);
~OGrandPrixBalloons() {
@@ -44,7 +41,7 @@ public:
void func_80074E28(s32 objectIndex);
void func_80041480(s16* arg0, s16 arg1, s16 arg2, s16* arg3); // Some weird math function
-private:
+ private:
static size_t _count;
s32 _idx;
FVector Pos;
diff --git a/src/engine/objects/Hedgehog.cpp b/src/engine/objects/Hedgehog.cpp
index ebc5b30bb..230d7330b 100644
--- a/src/engine/objects/Hedgehog.cpp
+++ b/src/engine/objects/Hedgehog.cpp
@@ -25,7 +25,7 @@ OHedgehog::OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk)
gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = pos.x * xOrientation;
gObjectList[objectId].pos[1] = gObjectList[objectId].surfaceHeight = pos.y + 6.0;
gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = pos.z;
- gObjectList[objectId].unk_0D5 = (u8)unk;
+ gObjectList[objectId].unk_0D5 = (u8) unk;
gObjectList[objectId].unk_09C = patrolPoint.x * xOrientation;
gObjectList[objectId].unk_09E = patrolPoint.z;
@@ -38,10 +38,10 @@ void OHedgehog::Tick() {
OHedgehog::func_800833D0(objectIndex, _idx);
OHedgehog::func_80083248(objectIndex);
OHedgehog::func_80083474(objectIndex);
-
+
// This func clears a bit from all hedgehogs. This results in setting the height of all hedgehogs to zero.
// The solution is to only clear the bit from the current instance; `self` or `this`
- //func_80072120(indexObjectList2, NUM_HEDGEHOGS);
+ // func_80072120(indexObjectList2, NUM_HEDGEHOGS);
clear_object_flag(objectIndex, 0x00600000); // The fix
}
@@ -78,7 +78,8 @@ void OHedgehog::func_800555BC(s32 objectIndex, s32 cameraId) {
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
draw_2d_texture_at(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64, 32);
+ (u8*) gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 64, 64, 64,
+ 32);
}
}
@@ -98,7 +99,7 @@ void OHedgehog::func_8004A870(s32 objectIndex, f32 arg1) {
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
AddHudMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007B98);
}
}
@@ -108,7 +109,8 @@ void OHedgehog::func_8008311C(s32 objectIndex, s32 arg1) {
Object* object;
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
- init_texture_object(objectIndex, (u8*)d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_yoshi_valley_hedgehog_tlut, sHedgehogTexList, 0x40U,
+ (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->activeTLUT = d_course_yoshi_valley_hedgehog_tlut;
object->activeTexture = d_course_yoshi_valley_hedgehog;
diff --git a/src/engine/objects/Hedgehog.h b/src/engine/objects/Hedgehog.h
index 2057d894d..eab1fde15 100644
--- a/src/engine/objects/Hedgehog.h
+++ b/src/engine/objects/Hedgehog.h
@@ -23,7 +23,7 @@ extern "C" {
* @arg unk unknown. Likely actor type.
*/
class OHedgehog : public OObject {
-public:
+ public:
explicit OHedgehog(const FVector& pos, const FVector2D& patrolPoint, s16 unk);
~OHedgehog() {
@@ -45,8 +45,7 @@ public:
void func_800833D0(s32 objectIndex, s32 arg1);
void func_80083474(s32 objectIndex);
-
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/HotAirBalloon.cpp b/src/engine/objects/HotAirBalloon.cpp
index 4e337d98e..242731378 100644
--- a/src/engine/objects/HotAirBalloon.cpp
+++ b/src/engine/objects/HotAirBalloon.cpp
@@ -22,7 +22,7 @@ OHotAirBalloon::OHotAirBalloon(const FVector& pos) {
// Spawn balloon on second lap.
if (GetCourse() == GetLuigiRaceway()) {
- _visible = (bool*)&D_80165898;
+ _visible = (bool*) &D_80165898;
} else { // Spawn balloon on race start
bool mod = true;
_visible = &mod;
@@ -35,7 +35,7 @@ OHotAirBalloon::OHotAirBalloon(const FVector& pos) {
void OHotAirBalloon::Tick() {
s32 objectIndex = _objectIndex;
-
+
if (*_visible) {
if (gObjectList[objectIndex].state != 0) {
OHotAirBalloon::func_80085768(objectIndex);
@@ -78,8 +78,8 @@ void OHotAirBalloon::func_80055CCC(s32 objectIndex, s32 cameraId) {
func_8004A6EC(objectIndex, (20.0 / test) + 0.5);
if (is_obj_index_flag_status_inactive(objectIndex, 0x00100000) != 0) {
func_80043328(gObjectList[objectIndex].pos, (u16*) gObjectList[objectIndex].direction_angle,
- gObjectList[objectIndex].sizeScaling, (Gfx*)d_course_luigi_raceway_dl_F960);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_luigi_raceway_dl_F650);
+ gObjectList[objectIndex].sizeScaling, (Gfx*) d_course_luigi_raceway_dl_F960);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_luigi_raceway_dl_F650);
} else {
D_80183E80[0] = (s16) gObjectList[objectIndex].direction_angle[0];
D_80183E80[1] =
@@ -87,8 +87,8 @@ void OHotAirBalloon::func_80055CCC(s32 objectIndex, s32 cameraId) {
0x8000);
D_80183E80[2] = (u16) gObjectList[objectIndex].direction_angle[2];
func_80043328(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling,
- (Gfx*)d_course_luigi_raceway_dl_FBE0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_luigi_raceway_dl_FA20);
+ (Gfx*) d_course_luigi_raceway_dl_FBE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_luigi_raceway_dl_FA20);
if (gPlayerCountSelection1 == 1) {
gObjectList[objectIndex].direction_angle[1] = 0;
}
@@ -98,7 +98,7 @@ void OHotAirBalloon::func_80055CCC(s32 objectIndex, s32 cameraId) {
void OHotAirBalloon::init_hot_air_balloon(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 1.0f;
- gObjectList[objectIndex].model = (Gfx*)d_course_luigi_raceway_dl_F960;
+ gObjectList[objectIndex].model = (Gfx*) d_course_luigi_raceway_dl_F960;
if (gGamestate != CREDITS_SEQUENCE) {
set_obj_origin_pos(objectIndex, xOrientation * _pos.x, _pos.y, _pos.z);
set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f);
diff --git a/src/engine/objects/HotAirBalloon.h b/src/engine/objects/HotAirBalloon.h
index 301e111c4..c80422348 100644
--- a/src/engine/objects/HotAirBalloon.h
+++ b/src/engine/objects/HotAirBalloon.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OHotAirBalloon : public OObject {
-public:
+ public:
explicit OHotAirBalloon(const FVector& pos);
virtual void Tick() override;
@@ -28,7 +28,7 @@ public:
void func_80085534(s32 objectIndex);
void func_80085768(s32 objectIndex);
-private:
+ private:
FVector _pos;
- bool *_visible;
+ bool* _visible;
};
diff --git a/src/engine/objects/Lakitu.cpp b/src/engine/objects/Lakitu.cpp
index 12ca2d7db..4998dc0a9 100644
--- a/src/engine/objects/Lakitu.cpp
+++ b/src/engine/objects/Lakitu.cpp
@@ -31,7 +31,7 @@ extern "C" {
#include "course_offsets.h"
#include "data/some_data.h"
#include "race_logic.h"
-#include "effects.h"
+#include "effects.h"
#include "memory.h"
extern s8 gPlayerCount;
}
@@ -40,11 +40,11 @@ OLakitu::OLakitu(s32 playerId, LakituType type) {
Name = "Lakitu";
_playerId = playerId;
- init_object(gIndexLakituList[playerId], (s32)type);
+ init_object(gIndexLakituList[playerId], (s32) type);
}
void OLakitu::Activate(LakituType type) {
- init_object(gIndexLakituList[_playerId], (s32)type);
+ init_object(gIndexLakituList[_playerId], (s32) type);
}
void OLakitu::Tick() {
@@ -104,13 +104,14 @@ void OLakitu::Draw(s32 cameraId) {
object->orientation[2] = 0x8000;
if (func_80072354(objectIndex, 2) != 0) {
draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
- (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
+ (u8*) object->activeTexture, object->vertex, (s32) object->textureWidth,
(s32) object->textureHeight, (s32) object->textureWidth,
(s32) object->textureHeight / 2);
} else {
func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
- (u8*) object->activeTLUT, (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
- (s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
+ (u8*) object->activeTLUT, (u8*) object->activeTexture, object->vertex,
+ (s32) object->textureWidth, (s32) object->textureHeight, (s32) object->textureWidth,
+ (s32) object->textureHeight / 2);
}
if (gScreenModeSelection == SCREEN_MODE_1P) {
var_f0 = object->pos[0] - camera->pos[0];
@@ -362,7 +363,7 @@ void OLakitu::func_800797AC(s32 playerId) {
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
- //if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
+ // if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
if ((CM_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
@@ -765,14 +766,12 @@ void OLakitu::func_8007A66C(s32 objectIndex) {
u16 rot = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
- (player->pos[0] +
- (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
+ (player->pos[0] + (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
- (player->pos[2] +
- (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
+ (player->pos[2] + (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
@@ -780,16 +779,14 @@ void OLakitu::func_8007A778(s32 objectIndex) {
Player* player = &gPlayers[_playerId];
Camera* camera = &cameras[_playerId];
u16 rot = 0x8000 - camera->rot[1];
-
+
gObjectList[objectIndex].pos[0] =
- (player->pos[0] +
- (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
+ (player->pos[0] + (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
- (player->pos[2] +
- (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
+ (player->pos[2] + (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
@@ -801,7 +798,7 @@ void OLakitu::func_8007A88C(s32 playerId) {
player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) {
- //func_800790E4(playerId);
+ // func_800790E4(playerId);
init_object(gIndexLakituList[playerId], 6);
}
}
@@ -819,7 +816,7 @@ void OLakitu::func_8007AA44(s32 playerId) {
OLakitu::func_8007A910(playerId);
objectIndex = gIndexLakituList[playerId];
- gLakituTexturePtr = (const char**)&gLakituTextureBuffer[playerId];
+ gLakituTexturePtr = (const char**) &gLakituTextureBuffer[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 1:
OLakitu::func_80079114(objectIndex, playerId, 2);
@@ -854,4 +851,3 @@ void OLakitu::func_8007AA44(s32 playerId) {
break;
}
}
-
diff --git a/src/engine/objects/Lakitu.h b/src/engine/objects/Lakitu.h
index 1944733ee..514b041db 100644
--- a/src/engine/objects/Lakitu.h
+++ b/src/engine/objects/Lakitu.h
@@ -20,11 +20,11 @@ extern "C" {
* Otherwise Lakitu will animate faster than normal.
*/
class OLakitu : public OObject {
-public:
+ public:
enum LakituType : uint32_t {
STARTER = 1,
FINISH, // Checkered flag
- TOW, // Picks up an out of bounds player
+ TOW, // Picks up an out of bounds player
SECOND_LAP,
FINAL_LAP,
REVERSE,
@@ -36,7 +36,7 @@ public:
ICE, // Used in sherbet land to put an ice-cube on the player
};
-public:
+ public:
explicit OLakitu(s32 playerId, LakituType type);
void Activate(LakituType type); // Triggers Lakitu into a behaviour
@@ -76,7 +76,7 @@ public:
void func_8007A910(s32 arg0);
void func_8007AA44(s32 playerId); // animate lakitu
-private:
+ private:
LakituType _type;
s32 _playerId;
};
diff --git a/src/engine/objects/Mole.cpp b/src/engine/objects/Mole.cpp
index 06bd5f56c..b9c542f0c 100644
--- a/src/engine/objects/Mole.cpp
+++ b/src/engine/objects/Mole.cpp
@@ -145,7 +145,7 @@ void OMole::func_80081AFC(s32 objectIndex, s32 arg1) {
// sp2C = D_8018D1B8;
// break;
// }
- //sp2C[object->type] = 0;
+ // sp2C[object->type] = 0;
}
break;
case 0:
@@ -179,20 +179,20 @@ void OMole::func_8008153C(s32 objectIndex) {
}
u8* mole = (u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_dirt);
- init_object(loopObjectIndex, 0);
- gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt;
- gObjectList[loopObjectIndex].tlutList = mole;
- gObjectList[loopObjectIndex].sizeScaling = 0.15f;
- gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU);
- gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8;
- gObjectList[loopObjectIndex].unk_034 = random_int(5U);
- gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8;
- gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1;
- gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0];
- gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0;
- gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2];
- break;
- }
+ init_object(loopObjectIndex, 0);
+ gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt;
+ gObjectList[loopObjectIndex].tlutList = mole;
+ gObjectList[loopObjectIndex].sizeScaling = 0.15f;
+ gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU);
+ gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8;
+ gObjectList[loopObjectIndex].unk_034 = random_int(5U);
+ gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8;
+ gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1;
+ gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0];
+ gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0;
+ gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2];
+ break;
+ }
}
}
@@ -243,21 +243,15 @@ void OMole::func_80081D34(s32 objectIndex) {
}
static const char* frames[] = {
- gTextureMole1,
- gTextureMole2,
- gTextureMole3,
- gTextureMole4,
- gTextureMole5,
- gTextureMole6,
- gTextureMole7,
- d_course_moo_moo_farm_mole_dirt,
+ gTextureMole1, gTextureMole2, gTextureMole3, gTextureMole4,
+ gTextureMole5, gTextureMole6, gTextureMole7, d_course_moo_moo_farm_mole_dirt,
};
-
void OMole::func_80081848(s32 objectIndex) {
- init_texture_object(objectIndex, (u8*)d_course_moo_moo_farm_mole_tlut, (const char**) frames, 0x20U, (u16) 0x00000040);
- //gObjectList[objectIndex].activeTexture = (const char*)d_course_moo_moo_farm_mole_frames;
- //gObjectList[objectIndex].activeTLUT = (const char*)d_course_moo_moo_farm_mole_tlut;
+ init_texture_object(objectIndex, (u8*) d_course_moo_moo_farm_mole_tlut, (const char**) frames, 0x20U,
+ (u16) 0x00000040);
+ // gObjectList[objectIndex].activeTexture = (const char*)d_course_moo_moo_farm_mole_frames;
+ // gObjectList[objectIndex].activeTLUT = (const char*)d_course_moo_moo_farm_mole_tlut;
gObjectList[objectIndex].sizeScaling = 0.15f;
gObjectList[objectIndex].textureListIndex = 0;
@@ -270,7 +264,6 @@ void OMole::func_80081848(s32 objectIndex) {
object_next_state(objectIndex);
}
-
void OMole::func_80081924(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
@@ -307,7 +300,6 @@ void OMole::func_80081924(s32 objectIndex) {
}
}
-
void OMole::func_80081A88(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
case 0:
@@ -348,8 +340,8 @@ void OMole::func_80054E10(s32 objectIndex) {
void OMole::func_80054EB8() {
s32 someIndex;
- //for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) {
- func_80054E10(_moleIndex);
+ // for (someIndex = 0; someIndex < NUM_TOTAL_MOLES; someIndex++) {
+ func_80054E10(_moleIndex);
//}
}
@@ -365,8 +357,8 @@ void OMole::func_80054D00(s32 objectIndex, s32 cameraId) {
func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
func_80048130(gObjectList[objectIndex].pos, (u16*) D_80183E80, gObjectList[objectIndex].sizeScaling,
- (u8*) gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture,
- (Vtx*)LOAD_ASSET_RAW(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5);
+ (u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
+ (Vtx*) LOAD_ASSET_RAW(D_0D0062B0), 0x00000020, 0x00000040, 0x00000020, 0x00000040, 5);
}
}
}
@@ -374,22 +366,23 @@ void OMole::func_80054D00(s32 objectIndex, s32 cameraId) {
void OMole::func_80054F04(s32 cameraId) {
Camera* camera = &camera1[cameraId];
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8);
load_texture_block_rgba16_mirror((u8*) LOAD_ASSET_RAW(d_course_moo_moo_farm_mole_dirt), 0x00000010, 0x00000010);
-if (_idx == 0) {
- for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
- s32 objectIndex = gObjectParticle2[i];
- Object* object = &gObjectList[objectIndex];
- if (object->state > 0) {
- func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8);
- if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
- object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
- rsp_set_matrix_gObjectList(objectIndex);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006980);
+ if (_idx == 0) {
+ for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
+ s32 objectIndex = gObjectParticle2[i];
+ Object* object = &gObjectList[objectIndex];
+ if (object->state > 0) {
+ func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000000C8);
+ if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) &&
+ (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
+ object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
+ rsp_set_matrix_gObjectList(objectIndex);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D006980);
+ }
}
}
}
-}
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
diff --git a/src/engine/objects/Mole.h b/src/engine/objects/Mole.h
index 1457c72cc..07293f8f9 100644
--- a/src/engine/objects/Mole.h
+++ b/src/engine/objects/Mole.h
@@ -20,7 +20,7 @@ extern "C" {
class OMoleGroup;
class OMole : public OObject {
-public:
+ public:
explicit OMole(FVector pos, OMoleGroup* group);
virtual void Tick() override;
@@ -41,7 +41,8 @@ public:
void func_8008153C(s32 objectIndex);
s32 _moleIndex;
-private:
+
+ private:
static size_t _count;
size_t _idx;
OMoleGroup* _group;
diff --git a/src/engine/objects/MoleGroup.cpp b/src/engine/objects/MoleGroup.cpp
index 6e98edbbb..0e114c274 100644
--- a/src/engine/objects/MoleGroup.cpp
+++ b/src/engine/objects/MoleGroup.cpp
@@ -10,14 +10,14 @@ extern "C" {
OMoleGroup::OMoleGroup(std::vector<FVector> spawns) {
for (auto& pos : spawns) {
- pos.x * xOrientation;
+ pos.x* xOrientation;
OMole* ptr = reinterpret_cast<OMole*>(gWorldInstance.AddObject(new OMole(pos, this)));
- _moles.push_back({ptr, pos, false});
+ _moles.push_back({ ptr, pos, false });
}
}
void OMoleGroup::Tick() {
- for (auto &mole : _moles) {
+ for (auto& mole : _moles) {
if (gObjectList[mole.Mole->_objectIndex].state == 0) {
func_80081FF4(mole.Mole->_objectIndex);
} else {
diff --git a/src/engine/objects/MoleGroup.h b/src/engine/objects/MoleGroup.h
index dfb920985..2db36caed 100644
--- a/src/engine/objects/MoleGroup.h
+++ b/src/engine/objects/MoleGroup.h
@@ -9,7 +9,7 @@
class OMole;
class OMoleGroup : public OObject {
-public:
+ public:
struct MoleEntry {
OMole* Mole;
FVector Pos;
@@ -22,6 +22,5 @@ public:
void func_80081FF4(s32 objectIndex);
-
std::vector<MoleEntry> _moles;
};
diff --git a/src/engine/objects/Object.cpp b/src/engine/objects/Object.cpp
index 4e4fd6766..88f1dad1b 100644
--- a/src/engine/objects/Object.cpp
+++ b/src/engine/objects/Object.cpp
@@ -4,20 +4,25 @@
#include "World.h"
extern "C" {
- #include "camera.h"
+#include "camera.h"
}
+// GameActor()
- //GameActor()
-
-OObject::OObject() {}
+OObject::OObject() {
+}
- // Virtual functions to be overridden by derived classes
-void OObject::Tick() { }
-void OObject::Tick60fps() {}
-void OObject::Draw(s32 cameraId) { }
-void OObject::Expire() { }
+// Virtual functions to be overridden by derived classes
+void OObject::Tick() {
+}
+void OObject::Tick60fps() {
+}
+void OObject::Draw(s32 cameraId) {
+}
+void OObject::Expire() {
+}
void OObject::Destroy() {
bPendingDestroy = true;
}
-void OObject::Reset() { }
+void OObject::Reset() {
+}
diff --git a/src/engine/objects/Object.h b/src/engine/objects/Object.h
index 9dd44397b..98d7fc99c 100644
--- a/src/engine/objects/Object.h
+++ b/src/engine/objects/Object.h
@@ -3,12 +3,12 @@
#include <libultraship.h>
extern "C" {
- #include "camera.h"
- #include "objects.h"
+#include "camera.h"
+#include "objects.h"
}
class OObject {
-public:
+ public:
uint8_t uuid[16];
Object o;
const char* Name = "";
diff --git a/src/engine/objects/Penguin.cpp b/src/engine/objects/Penguin.cpp
index d283101b3..147922896 100644
--- a/src/engine/objects/Penguin.cpp
+++ b/src/engine/objects/Penguin.cpp
@@ -33,7 +33,6 @@ extern "C" {
extern s8 gPlayerCount;
}
-
OPenguin::OPenguin(FVector pos, u16 direction, PenguinType type, Behaviour behaviour) {
Name = "Penguin";
_type = type;
@@ -43,13 +42,13 @@ OPenguin::OPenguin(FVector pos, u16 direction, PenguinType type, Behaviour behav
init_object(_objectIndex, 0);
- Object *object = &gObjectList[_objectIndex];
+ Object* object = &gObjectList[_objectIndex];
object->origin_pos[0] = pos.x * xOrientation;
object->origin_pos[1] = pos.y;
object->origin_pos[2] = pos.z;
object->unk_0C6 = direction;
- switch(type) {
+ switch (type) {
case PenguinType::CHICK:
object->surfaceHeight = 5.0f;
object->sizeScaling = 0.04f;
@@ -91,8 +90,7 @@ void OPenguin::Tick(void) {
} else {
func_80089820(objectIndex, 1.5f, 1.25f, 0x1900A046U);
}
- if ((is_obj_flag_status_active(objectIndex, 0x02000000) != 0) &&
- (func_80072354(objectIndex, 0x00000020) != 0)) {
+ if ((is_obj_flag_status_active(objectIndex, 0x02000000) != 0) && (func_80072354(objectIndex, 0x00000020) != 0)) {
func_800722A4(objectIndex, 0x00000060);
clear_object_flag(objectIndex, 0x02000000);
}
@@ -113,7 +111,6 @@ void OPenguin::Draw(s32 cameraId) {
var_s3 = 0x00015F90;
}
-
if (gObjectList[objectIndex].state >= 2) {
// This code decreased draw dist if there's more players.
@@ -121,9 +118,9 @@ void OPenguin::Draw(s32 cameraId) {
// It seems to check the angle of the camera.
// These changes were so instance indices are not required.
- //if (gPlayerCountSelection1 == 1) {
- var_s1 = 0x4000;
- drawDistance = 1500;
+ // if (gPlayerCountSelection1 == 1) {
+ var_s1 = 0x4000;
+ drawDistance = 1500;
//} else {
// if (func_80072320(objectIndex, 8) != 0) {
// drawDistance = 500;
@@ -283,7 +280,6 @@ void OPenguin::func_8008502C(s32 objectIndex) {
func_800873F4(objectIndex);
}
-
void OPenguin::EmperorPenguin(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
@@ -304,8 +300,8 @@ void OPenguin::InitEmperorPenguin(s32 objectIndex) {
object->unk_0D8 = 0;
object->model = (Gfx*) d_course_sherbet_land_unk_data1;
object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
- //object->sizeScaling = 0.2f;
- //object->boundingBoxSize = 0x000C;
+ // object->sizeScaling = 0.2f;
+ // object->boundingBoxSize = 0x000C;
object->unk_09C = 1;
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->unk_0DD = 1;
@@ -372,14 +368,14 @@ void OPenguin::InitOtherPenguin(s32 objectIndex) {
object->unk_0D8 = 0;
object->model = (Gfx*) d_course_sherbet_land_unk_data1;
object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
- //object->boundingBoxSize = 4;
+ // object->boundingBoxSize = 4;
object->unk_09C = 2;
object->unk_04C = random_int(300);
set_object_flag(objectIndex, 0x04000220);
// This code has been significantly refactored from the original func_800845C8
// Into a switch statement instead of checking for the index of the penguin
- switch(_bhv) {
+ switch (_bhv) {
case Behaviour::CIRCLE:
object->unk_01C[1] = Diameter;
@@ -391,7 +387,7 @@ void OPenguin::InitOtherPenguin(s32 objectIndex) {
_toggle = !_toggle;
- //object->unk_0DD = 2;
+ // object->unk_0DD = 2;
func_800722A4(objectIndex, 8);
break;
case Behaviour::SLIDE3:
diff --git a/src/engine/objects/Penguin.h b/src/engine/objects/Penguin.h
index 91d5687b9..471b553db 100644
--- a/src/engine/objects/Penguin.h
+++ b/src/engine/objects/Penguin.h
@@ -16,17 +16,12 @@ extern "C" {
}
class OPenguin : public OObject {
-public:
- enum PenguinType : uint32_t {
- CHICK,
- ADULT,
- CREDITS,
- EMPEROR
- };
+ public:
+ enum PenguinType : uint32_t { CHICK, ADULT, CREDITS, EMPEROR };
enum Behaviour : uint16_t {
DISABLED,
- STRUT, // Emperor penguin
+ STRUT, // Emperor penguin
CIRCLE, // Waddle in a circle
SLIDE3,
SLIDE4,
@@ -34,7 +29,7 @@ public:
SLIDE6,
};
-public:
+ public:
f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
uint16_t MirrorModeAngleOffset;
@@ -43,7 +38,8 @@ public:
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
virtual void Reset() override;
-private:
+
+ private:
void Behaviours(s32 objectIndex);
void EmperorPenguin(s32 objectIndex);
void func_80085080(s32 objectIndex);
diff --git a/src/engine/objects/Podium.cpp b/src/engine/objects/Podium.cpp
index ec396ca53..5e50ee092 100644
--- a/src/engine/objects/Podium.cpp
+++ b/src/engine/objects/Podium.cpp
@@ -33,8 +33,8 @@ OPodium::OPodium(const FVector& pos) {
find_unused_obj_index(&_podium2Index);
find_unused_obj_index(&_podium3Index);
- //init_object(objectIndex, 0);
- //set_obj_origin_pos(objectIndex, pos.x - 1.5, pos.y, pos.z);
+ // init_object(objectIndex, 0);
+ // set_obj_origin_pos(objectIndex, pos.x - 1.5, pos.y, pos.z);
}
void OPodium::Tick() { // func_80086604
@@ -66,43 +66,43 @@ void OPodium::Tick() { // func_80086604
}
void OPodium::Draw(s32 cameraId) { // func_80055F48
- Object* object = &gObjectList[_podium1Index];
- if (object->state >= 2) {
- //func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
- gSPDisplayList(gDisplayListHead++, object->model);
- }
+ Object* object = &gObjectList[_podium1Index];
+ if (object->state >= 2) {
+ // func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, object->model);
+ }
- object = &gObjectList[_podium2Index];
- if (object->state >= 2) {
- //func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
- gSPDisplayList(gDisplayListHead++, object->model);
- }
+ object = &gObjectList[_podium2Index];
+ if (object->state >= 2) {
+ // func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, object->model);
+ }
- object = &gObjectList[_podium3Index];
- if (object->state >= 2) {
- //func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
- rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
- gSPDisplayList(gDisplayListHead++, object->model);
- }
+ object = &gObjectList[_podium3Index];
+ if (object->state >= 2) {
+ // func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
+ rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, object->model);
+ }
}
void OPodium::func_8008629C(s32 objectIndex, s32 arg1) {
switch (arg1) { /* irregular */
case 0:
- gObjectList[objectIndex].model = (Gfx*)podium_dl3;
+ gObjectList[objectIndex].model = (Gfx*) podium_dl3;
gObjectList[objectIndex].unk_04C = 0x00000038;
break;
case 1:
- gObjectList[objectIndex].model = (Gfx*)podium2_dl3;
+ gObjectList[objectIndex].model = (Gfx*) podium2_dl3;
gObjectList[objectIndex].unk_04C = 0x0000002B;
break;
case 2:
- gObjectList[objectIndex].model = (Gfx*)podium3_dl3;
+ gObjectList[objectIndex].model = (Gfx*) podium3_dl3;
gObjectList[objectIndex].unk_04C = 0x0000001E;
break;
default:
diff --git a/src/engine/objects/Podium.h b/src/engine/objects/Podium.h
index fafdfe63d..55ab64709 100644
--- a/src/engine/objects/Podium.h
+++ b/src/engine/objects/Podium.h
@@ -16,14 +16,11 @@ extern "C" {
#include "some_data.h"
}
-
class OPodium : public OObject {
-public:
- enum Behaviour : uint16_t {
- };
-
-public:
+ public:
+ enum Behaviour : uint16_t {};
+ public:
explicit OPodium(const FVector& pos);
virtual void Tick() override;
@@ -32,7 +29,7 @@ public:
void func_80086424(s32 objectIndex);
void func_80086528(s32 objectIndex, s32 arg1);
-private:
+ private:
s32 _podium1Index;
s32 _podium2Index;
s32 _podium3Index;
diff --git a/src/engine/objects/Seagull.cpp b/src/engine/objects/Seagull.cpp
index 17c35c07d..0a32d1ee8 100644
--- a/src/engine/objects/Seagull.cpp
+++ b/src/engine/objects/Seagull.cpp
@@ -49,7 +49,6 @@ OSeagull::OSeagull(FVector pos) {
init_object(_objectIndex, 0);
-
set_obj_origin_pos(_objectIndex, pos.x, pos.y, pos.z);
if (_idx < (NUM_SEAGULLS / 2)) {
gObjectList[_objectIndex].unk_0D5 = 0;
@@ -64,32 +63,32 @@ void OSeagull::Tick() {
Object* object;
s32 objectIndex = _objectIndex;
- object = &gObjectList[objectIndex];
- if (object->state == 0) {
- return;
- }
+ object = &gObjectList[objectIndex];
+ if (object->state == 0) {
+ return;
+ }
- OSeagull::func_80082714(objectIndex, _idx);
- OSeagull::func_8008275C(objectIndex);
- if (func_80072320(objectIndex, 2) != 0) {
- func_800722CC(objectIndex, 2);
- if (D_80165A90 != 0) {
- D_80165A90 = 0;
- D_80183E40[0] = 0.0f;
- D_80183E40[1] = 0.0f;
- D_80183E40[2] = 0.0f;
- if (gGamestate != CREDITS_SEQUENCE) {
- func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
- } else {
- if (_idx == 1) {
- if (gCutsceneShotTimer <= 150) {
- object = &gObjectList[_objectIndex];
- func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
- }
+ OSeagull::func_80082714(objectIndex, _idx);
+ OSeagull::func_8008275C(objectIndex);
+ if (func_80072320(objectIndex, 2) != 0) {
+ func_800722CC(objectIndex, 2);
+ if (D_80165A90 != 0) {
+ D_80165A90 = 0;
+ D_80183E40[0] = 0.0f;
+ D_80183E40[1] = 0.0f;
+ D_80183E40[2] = 0.0f;
+ if (gGamestate != CREDITS_SEQUENCE) {
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
+ } else {
+ if (_idx == 1) {
+ if (gCutsceneShotTimer <= 150) {
+ object = &gObjectList[_objectIndex];
+ func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
}
}
}
}
+ }
//}
if (D_80165900 != 0) {
D_80165900 -= 1;
@@ -122,7 +121,7 @@ void OSeagull::func_800552BC(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle,
gObjectList[objectIndex].sizeScaling);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077D0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077D0);
if (gIsGamePaused == 0) {
gObjectList[objectIndex].unk_0A2 = render_animated_model((Armature*) gObjectList[objectIndex].model,
(Animation**) gObjectList[objectIndex].vertex, 0,
@@ -180,7 +179,6 @@ void OSeagull::func_8008241C(s32 objectIndex, s32 arg1) {
object_next_state(objectIndex);
}
-
void OSeagull::func_80082714(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) {
case 1:
@@ -190,4 +188,4 @@ void OSeagull::func_80082714(s32 objectIndex, s32 arg1) {
default:
break;
}
-} \ No newline at end of file
+}
diff --git a/src/engine/objects/Seagull.h b/src/engine/objects/Seagull.h
index 42474159e..a5ee71b38 100644
--- a/src/engine/objects/Seagull.h
+++ b/src/engine/objects/Seagull.h
@@ -18,7 +18,7 @@ extern "C" {
//! @todo unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
class OSeagull : public OObject {
-public:
+ public:
explicit OSeagull(FVector pos);
~OSeagull() {
@@ -37,11 +37,12 @@ public:
void func_8008275C(s32 objectIndex);
void func_8008241C(s32 objectIndex, s32 arg1);
void func_80082714(s32 objectIndex, s32 arg1);
-private:
+
+ private:
FVector _pos;
static size_t _count;
s32 _idx;
bool _toggle;
- SplineData *spline;
+ SplineData* spline;
};
diff --git a/src/engine/objects/Snowman.cpp b/src/engine/objects/Snowman.cpp
index 12beb9e47..581ffbc69 100644
--- a/src/engine/objects/Snowman.cpp
+++ b/src/engine/objects/Snowman.cpp
@@ -27,7 +27,7 @@ OSnowman::OSnowman(const FVector& pos) {
gObjectList[_headIndex].origin_pos[0] = pos.x * xOrientation;
gObjectList[_headIndex].origin_pos[1] = pos.y + 5.0 + 3.0;
gObjectList[_headIndex].origin_pos[2] = pos.z;
- gObjectList[_headIndex].pos[0] = pos.x * xOrientation;
+ gObjectList[_headIndex].pos[0] = pos.x * xOrientation;
gObjectList[_headIndex].pos[1] = pos.y + 5.0 + 3.0;
gObjectList[_headIndex].pos[2] = pos.z;
@@ -38,7 +38,7 @@ OSnowman::OSnowman(const FVector& pos) {
gObjectList[_bodyIndex].origin_pos[2] = pos.z;
gObjectList[_bodyIndex].unk_0D5 = 0; // Section Id no longer used.
- gObjectList[_bodyIndex].pos[0] = pos.x * xOrientation;
+ gObjectList[_bodyIndex].pos[0] = pos.x * xOrientation;
gObjectList[_bodyIndex].pos[1] = pos.y + 3.0;
gObjectList[_bodyIndex].pos[2] = pos.z;
@@ -71,14 +71,15 @@ void OSnowman::Tick() {
}
}
- //for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) {
+ // for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) {
var_s4 = _bodyIndex;
var_s3 = _headIndex;
OSnowman::func_80083A94(var_s3); // snowman head
OSnowman::func_80083C04(var_s4); // snowman body
if (is_obj_index_flag_status_inactive(var_s4, 0x00001000) != 0) {
object = &gObjectList[var_s4];
- if ((are_players_in_course_section(object->unk_0D5 - 1, object->unk_0D5 + 1) != 0) && (func_80089B50(var_s4) != 0)) {
+ if ((are_players_in_course_section(object->unk_0D5 - 1, object->unk_0D5 + 1) != 0) &&
+ (func_80089B50(var_s4) != 0)) {
set_object_flag(var_s4, 0x00001000);
clear_object_flag(var_s4, 0x00000010);
func_800726CC(var_s4, 0x0000000A);
@@ -123,17 +124,16 @@ void OSnowman::DrawHead(s32 cameraId) {
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
- gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex,
- 0x00000040, 0x00000040, 0x00000040, 0x00000020);
+ gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
+ (u8*) gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex,
+ 0x00000040, 0x00000040, 0x00000040, 0x00000020);
}
objectIndex = _headIndex;
D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0];
D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
- draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
- gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
- (u8*)gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 0x00000040,
- 0x00000040, 0x00000040, 0x00000020);
+ draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80, gObjectList[objectIndex].sizeScaling,
+ (u8*) gObjectList[objectIndex].activeTLUT, (u8*) gObjectList[objectIndex].activeTexture,
+ gObjectList[objectIndex].vertex, 0x00000040, 0x00000040, 0x00000040, 0x00000020);
}
}
}
@@ -146,7 +146,8 @@ void OSnowman::DrawBody(s32 cameraId) {
Object* object;
sp44 = &camera1[cameraId];
- load_texture_and_tlut((u8*)d_course_frappe_snowland_snow_tlut, (u8*)d_course_frappe_snowland_snow, 0x00000020, 0x00000020);
+ load_texture_and_tlut((u8*) d_course_frappe_snowland_snow_tlut, (u8*) d_course_frappe_snowland_snow, 0x00000020,
+ 0x00000020);
//! @todo quick hack to add the snow particles on hit. Need to separate into its own class
if (_idx == 0) {
@@ -159,7 +160,7 @@ void OSnowman::DrawBody(s32 cameraId) {
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], sp44->pos);
rsp_set_matrix_gObjectList(objectIndex);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0069E0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0069E0);
}
}
}
@@ -215,7 +216,8 @@ void OSnowman::func_80083BE4(s32 objectIndex) {
void OSnowman::func_80083868(s32 objectIndex) {
Object* object;
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D0061B0);
- init_texture_object(objectIndex, (u8*)d_course_frappe_snowland_snowman_tlut, (const char**)sSnowmanHeadList, 0x40U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_frappe_snowland_snowman_tlut, (const char**) sSnowmanHeadList,
+ 0x40U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->vertex = vtx;
object->sizeScaling = 0.1f;
@@ -259,7 +261,8 @@ void OSnowman::func_80083948(s32 objectIndex) {
break;
}
object_calculate_new_pos_offset(objectIndex);
- OSnowman::func_80073D0C(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00001000, 0x00001000, 0x00000400, 1, -1);
+ OSnowman::func_80073D0C(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00001000, 0x00001000, 0x00000400, 1,
+ -1);
gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha + 0x8000;
}
@@ -285,7 +288,8 @@ static const char* sSnowmanBodyList[] = { d_course_frappe_snowland_snowman_body
void OSnowman::func_80083B0C(s32 objectIndex) {
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_hedgehog);
- init_texture_object(objectIndex, (u8*)d_course_frappe_snowland_snowman_tlut, (const char**)sSnowmanBodyList, 0x40U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_frappe_snowland_snowman_tlut, (const char**) sSnowmanBodyList,
+ 0x40U, (u16) 0x00000040);
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].sizeScaling = 0.1f;
gObjectList[objectIndex].textureListIndex = 0;
@@ -299,16 +303,15 @@ void OSnowman::func_80083B0C(s32 objectIndex) {
set_object_flag(objectIndex, 0x04000210);
}
-
void OSnowman::func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) {
Object* object;
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
- object->activeTexture = (const char*)d_course_frappe_snowland_snow;
- object->textureList = (const char**)d_course_frappe_snowland_snow;
+ object->activeTexture = (const char*) d_course_frappe_snowland_snow;
+ object->textureList = (const char**) d_course_frappe_snowland_snow;
object->activeTLUT = d_course_frappe_snowland_snow_tlut;
- object->tlutList = (u8*)d_course_frappe_snowland_snow_tlut;
+ object->tlutList = (u8*) d_course_frappe_snowland_snow_tlut;
object->sizeScaling = random_int(0x0064U);
object->sizeScaling = (object->sizeScaling * 0.001) + 0.05;
object->velocity[1] = random_int(0x0014U);
diff --git a/src/engine/objects/Snowman.h b/src/engine/objects/Snowman.h
index f33ee3b53..5333c09cd 100644
--- a/src/engine/objects/Snowman.h
+++ b/src/engine/objects/Snowman.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OSnowman : public OObject {
-public:
+ public:
explicit OSnowman(const FVector& pos);
~OSnowman() {
@@ -46,7 +46,7 @@ public:
void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3);
void func_8008379C(s32 objectIndex);
-private:
+ private:
FVector _pos;
static size_t _count;
size_t _idx;
diff --git a/src/engine/objects/Thwomp.cpp b/src/engine/objects/Thwomp.cpp
index d3f99a8d9..740abd481 100644
--- a/src/engine/objects/Thwomp.cpp
+++ b/src/engine/objects/Thwomp.cpp
@@ -51,8 +51,8 @@ OThwomp::OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 prim
_idx = _count;
_faceDirection = direction;
_boundingBoxSize = boundingBoxSize;
- State = (States)behaviour;
-
+ State = (States) behaviour;
+
find_unused_obj_index(&_objectIndex);
s32 objectId = _objectIndex;
@@ -127,7 +127,6 @@ void OThwomp::Tick60fps() { // func_80081210
if (is_obj_flag_status_active(_objectIndex, 0x00010000) != 0) {
OThwomp::func_80080A4C(_objectIndex, var_s4);
}
-
}
OThwomp::func_8007542C(3);
@@ -180,8 +179,8 @@ void OThwomp::func_80081080(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
- object->activeTexture = (const char*)D_8018D490;
- object->textureList = (const char**)D_8018D490;
+ object->activeTexture = (const char*) D_8018D490;
+ object->textureList = (const char**) D_8018D490;
object->primAlpha = 0x00FF;
object->direction_angle[1] = 0;
object->orientation[0] = 0;
@@ -628,8 +627,8 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
}
}
} else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
- (is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) !=
- 0)) {
+ (is_within_horizontal_distance_of_player(objectIndex, temp_s0,
+ (temp_s0->unk_094 * 0.5) + _boundingBoxSize) != 0)) {
if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
@@ -680,29 +679,29 @@ void OThwomp::Draw(s32 cameraId) {
OThwomp::DrawModel(objectIndex);
}
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPNumLights(gDisplayListHead++, 1);
gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
- load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
+ load_texture_block_rgba16_mirror((u8*) d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020);
for (i = 0; i < gObjectParticle3_SIZE; i++) {
objectIndex = gObjectParticle3[i];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling);
- gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930);
+ gSPVertex(gDisplayListHead++, (uintptr_t) D_0D005C00, 3, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D006930);
}
}
}
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020);
func_8004B3C8(0);
D_80183E80[0] = 0;
@@ -714,7 +713,7 @@ void OThwomp::Draw(s32 cameraId) {
if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha);
D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
- func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0);
+ func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*) D_0D005AE0);
}
}
}
@@ -726,10 +725,10 @@ void OThwomp::DrawModel(s32 objectIndex) {
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation,
gObjectList[objectIndex].sizeScaling);
OThwomp::ThwompLights(objectIndex);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007828);
gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16);
gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut);
- rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
+ rsp_load_texture_mask((u8*) gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4);
gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model);
}
}
@@ -827,9 +826,9 @@ void OThwomp::func_8007EC30(s32 objectIndex) {
set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U);
set_obj_orientation(objectIndex, 0U, _faceDirection, 0U);
}
- init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
object->unk_01C[1] = 30.0f;
set_object_flag(objectIndex, 0x05000220);
object->type = 0;
@@ -864,10 +863,10 @@ void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8
void OThwomp::func_8007EE5C(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
set_object_flag(objectIndex, 0x04000220);
object->type = 0;
object->unk_0DF = 6;
@@ -917,10 +916,10 @@ void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0
void OThwomp::func_8007FA08(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
set_object_flag(objectIndex, 0x04000220);
object->type = 0;
object->surfaceHeight = 0.0f;
@@ -1083,10 +1082,10 @@ void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC
void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
set_object_flag(objectIndex, 0x04000220);
object->type = 2;
object->unk_0DF = 8;
@@ -1154,11 +1153,11 @@ void OThwomp::func_800802C0(s32 objectIndex) {
object = &gObjectList[objectIndex];
object->unk_0D8 = 0;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
- //object->sizeScaling = 1.5f;
+ // object->sizeScaling = 1.5f;
set_object_flag(objectIndex, 0x05000220);
object->type = 1;
object->unk_0DF = 6;
@@ -1180,7 +1179,7 @@ void OThwomp::func_800802C0(s32 objectIndex) {
}
void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC
- switch (gObjectList[objectIndex].state) { /* irregular */
+ switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
@@ -1264,10 +1263,10 @@ void OThwomp::func_8008078C(s32 objectIndex) {
void OThwomp::func_80080524(s32 objectIndex) {
Object* object;
- init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
- 0x10U, (u16) 0x00000040);
+ init_texture_object(objectIndex, (u8*) d_course_bowsers_castle_thwomp_tlut,
+ (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
- object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
+ object->model = (Gfx*) d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
set_object_flag(objectIndex, 0x04000220);
object->type = 0;
diff --git a/src/engine/objects/Thwomp.h b/src/engine/objects/Thwomp.h
index 22c674bb5..c66705312 100644
--- a/src/engine/objects/Thwomp.h
+++ b/src/engine/objects/Thwomp.h
@@ -22,16 +22,16 @@ extern "C" {
/**
* Thwomp OObject
- *
+ *
* The game automatically places the actor on the ground so you do not need to provide a Y coordinate value.
- *
+ *
* @arg direction the rotational direction the thwomp is facing.
* @arg behaviour the behaviour of the thwomp, uses values 1-6.
* @arg primAlpha unknown
* @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
*/
class OThwomp : public OObject {
-private:
+ private:
enum States : uint16_t {
DISABLED,
STATIONARY,
@@ -42,7 +42,7 @@ private:
JAILED // Has no collision
};
-public:
+ public:
States State = States::DISABLED;
explicit OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize = 7);
@@ -110,7 +110,8 @@ public:
void func_8008078C(s32 objectIndex);
void func_8007E63C(s32 objectIndex);
-private:
+
+ private:
static size_t _count;
s32 _idx;
s16 _faceDirection;
diff --git a/src/engine/objects/TrashBin.cpp b/src/engine/objects/TrashBin.cpp
index c94d0352f..8ff278045 100644
--- a/src/engine/objects/TrashBin.cpp
+++ b/src/engine/objects/TrashBin.cpp
@@ -18,7 +18,7 @@ extern "C" {
#include "audio/external.h"
}
-#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16)((Degrees) * (0x8000 / 180.0f)))
+#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16) ((Degrees) * (0x8000 / 180.0f)))
OTrashBin::OTrashBin(const FVector& pos, const IRotator& rotation, f32 scale, OTrashBin::Behaviour bhv) {
Name = "Trashbin";
@@ -39,7 +39,7 @@ OTrashBin::OTrashBin(const FVector& pos, const IRotator& rotation, f32 scale, OT
void OTrashBin::Tick() {
OTrashBin::func_8007E00C(_objectIndex);
- switch(_bhv) {
+ switch (_bhv) {
case STATIC:
break;
case MUNCHING:
@@ -63,7 +63,7 @@ void OTrashBin::Draw(s32 cameraId) {
Vec3f Pos = { _pos.x + 63, _pos.y + 12, _pos.z + 25 };
Vec3s Rot = { 0, 0x4000, 0 };
mtxf_pos_rotation_xyz(mtx, Pos, Rot);
- //mtxf_scale(mtx, 1.0f);
+ // mtxf_scale(mtx, 1.0f);
if (render_set_position(mtx, 0) != 0) {
gSPDisplayList(gDisplayListHead++, BinMod);
}
@@ -73,7 +73,7 @@ void OTrashBin::Draw(s32 cameraId) {
void OTrashBin::init_bb_trash_bin(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 1.0f;
- gObjectList[objectIndex].model = (Gfx*)d_course_banshee_boardwalk_dl_trash_bin;
+ gObjectList[objectIndex].model = (Gfx*) d_course_banshee_boardwalk_dl_trash_bin;
gObjectList[objectIndex].unk_04C = 0;
gObjectList[objectIndex].unk_084[7] = 0;
set_obj_orientation(objectIndex, 0U, 0U, 0U);
@@ -149,83 +149,78 @@ void OTrashBin::func_8007E00C(s32 objectIndex) {
}
}
-Gfx OTrashBin::BinMod[] =
-{
+Gfx OTrashBin::BinMod[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD,
+ G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD),
gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gTexture651B20),
gsDPTileSync(),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 1023, 256),
- gsSPVertex(BinVtx, 20, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSPVertex(BinVtx2, 20, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsDPPipeSync(),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
- gsSPTexture(65535, 65535, 0, 0, 0),
+ gsSPVertex(BinVtx, 20, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSPVertex(BinVtx2, 20, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
+ gsSPTexture(65535, 65535, 0, 0, 0),
gsSPEndDisplayList(),
};
-
-
-
-
-
-
Vtx OTrashBin::BinVtx[20] = {
- {{ {25, -13, 62}, 0, {0, -2303}, {255, 255, 255, 0} }},
- {{ {-25, -13, 62}, 0, {1280, -2303}, {255, 255, 255, 0} }},
- {{ {-25, -13, -63}, 0, {1280, 896}, {255, 255, 255, 0} }},
- {{ {25, -13, -63}, 0, {0, 895}, {255, 255, 255, 0} }},
- {{ {25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }},
- {{ {25, -13, 62}, 0, {3199, 1113}, {255, 255, 255, 0} }},
- {{ {-25, -13, -63}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }},
- {{ {25, -13, -63}, 0, {1280, 1113}, {255, 255, 255, 0} }},
- {{ {-25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }},
- {{ {-25, -13, -63}, 0, {3200, 1113}, {255, 255, 255, 0} }},
- {{ {25, -13, 62}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }},
- {{ {-25, -13, 62}, 0, {1279, 1113}, {255, 255, 255, 0} }},
+ { { { 25, -13, 62 }, 0, { 0, -2303 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, 62 }, 0, { 1280, -2303 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, -63 }, 0, { 1280, 896 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, -63 }, 0, { 0, 895 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, -63 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 3199, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, 62 }, 0, { 3199, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, -63 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 1280, 255 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, -63 }, 0, { 1280, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, 62 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 3200, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, -63 }, 0, { 3200, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, -13, 62 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 1279, 256 }, { 255, 255, 255, 0 } } },
+ { { { -25, -13, 62 }, 0, { 1279, 1113 }, { 255, 255, 255, 0 } } },
};
Vtx OTrashBin::BinVtx2[20] = {
- {{ {19, -8, 52}, 0, {3199, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {3199, 256}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {19, -8, -52}, 0, {1280, 1113}, {255, 255, 255, 0} }},
- {{ {25, 20, -63}, 0, {1280, 255}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {-19, -8, -52}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {-19, -8, 52}, 0, {1279, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {1279, 256}, {255, 255, 255, 0} }},
- {{ {25, 20, 62}, 0, {0, 256}, {255, 255, 255, 0} }},
- {{ {19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }},
- {{ {19, -8, -52}, 0, {0, 895}, {255, 255, 255, 0} }},
- {{ {-19, -8, -52}, 0, {1280, 896}, {255, 255, 255, 0} }},
- {{ {-19, -8, 52}, 0, {1280, -2303}, {255, 255, 255, 0} }},
- {{ {19, -8, 52}, 0, {0, -2303}, {255, 255, 255, 0} }},
- {{ {-19, -8, -52}, 0, {3200, 1113}, {255, 255, 255, 0} }},
- {{ {-25, 20, -63}, 0, {3200, 255}, {255, 255, 255, 0} }},
- {{ {-25, 20, 62}, 0, {0, 255}, {255, 255, 255, 0} }},
- {{ {-19, -8, 52}, 0, {0, 1113}, {255, 255, 255, 0} }},
+ { { { 19, -8, 52 }, 0, { 3199, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 3199, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, -52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, -52 }, 0, { 1280, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, -63 }, 0, { 1280, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, -52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, 52 }, 0, { 1279, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 1279, 256 }, { 255, 255, 255, 0 } } },
+ { { { 25, 20, 62 }, 0, { 0, 256 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, 52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, -52 }, 0, { 0, 895 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, -52 }, 0, { 1280, 896 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, 52 }, 0, { 1280, -2303 }, { 255, 255, 255, 0 } } },
+ { { { 19, -8, 52 }, 0, { 0, -2303 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, -52 }, 0, { 3200, 1113 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, -63 }, 0, { 3200, 255 }, { 255, 255, 255, 0 } } },
+ { { { -25, 20, 62 }, 0, { 0, 255 }, { 255, 255, 255, 0 } } },
+ { { { -19, -8, 52 }, 0, { 0, 1113 }, { 255, 255, 255, 0 } } },
};
diff --git a/src/engine/objects/TrashBin.h b/src/engine/objects/TrashBin.h
index 3e878e1c0..ff1118249 100644
--- a/src/engine/objects/TrashBin.h
+++ b/src/engine/objects/TrashBin.h
@@ -18,10 +18,9 @@ extern "C" {
}
class OTrashBin : public OObject {
-public:
-
+ public:
enum Behaviour {
- STATIC, // The lid stays shut
+ STATIC, // The lid stays shut
MUNCHING // The lid opens/closes in a scary munching manner
};
explicit OTrashBin(const FVector& pos, const IRotator& rotation, f32 scale, OTrashBin::Behaviour bhv);
@@ -31,7 +30,7 @@ public:
void func_8007E00C(s32 objectIndex);
void init_bb_trash_bin(s32);
-private:
+ private:
static Gfx BinMod[];
static Vtx BinVtx[];
static Vtx BinVtx2[];
diff --git a/src/engine/objects/Trophy.cpp b/src/engine/objects/Trophy.cpp
index 9f90b6be1..f90bf906d 100644
--- a/src/engine/objects/Trophy.cpp
+++ b/src/engine/objects/Trophy.cpp
@@ -49,22 +49,22 @@ OTrophy::OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv) {
switch (trophy) {
case TrophyType::GOLD:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl10;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl10;
break;
case TrophyType::SILVER:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl12;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl12;
break;
case TrophyType::BRONZE:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl14;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl14;
break;
case TrophyType::GOLD_150:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl11;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl11;
break;
case TrophyType::SILVER_150:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl13;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl13;
break;
case TrophyType::BRONZE_150:
- gObjectList[_objectIndex].model = (Gfx*)gold_trophy_dl15;
+ gObjectList[_objectIndex].model = (Gfx*) gold_trophy_dl15;
break;
}
@@ -76,13 +76,13 @@ OTrophy::OTrophy(const FVector& pos, TrophyType trophy, Behaviour bhv) {
func_80086E70(_objectIndex);
}
- switch(_bhv) {
+ switch (_bhv) {
case OTrophy::Behaviour::GO_FISH:
gObjectList[_objectIndex].sizeScaling = 0.010f;
break;
}
- Object *object = &gObjectList[_objectIndex];
+ Object* object = &gObjectList[_objectIndex];
object->origin_pos[0] = _spawnPos.x;
object->origin_pos[1] = _spawnPos.y;
object->origin_pos[2] = _spawnPos.z;
@@ -103,7 +103,7 @@ void OTrophy::Tick() { // func_80086D80
D_801658DC = 1;
}
- switch(_bhv) {
+ switch (_bhv) {
case OTrophy::Behaviour::PODIUM_CEREMONY:
if (gObjectList[objectIndex].state != 0 && (*_toggleVisibility == true)) {
OTrophy::func_80086C14(objectIndex);
@@ -122,15 +122,14 @@ void OTrophy::Tick() { // func_80086D80
case OTrophy::Behaviour::STATIONARY:
if (gObjectList[objectIndex].state != 0) {
- gObjectList[objectIndex].sizeScaling = 0.025f;
- set_obj_origin_pos(objectIndex, _spawnPos.x,
- _spawnPos.y + 16.0, _spawnPos.z);
- set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
- set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
- gObjectList[objectIndex].unk_084[1] = 0x0200;
- object_next_state(objectIndex);
- func_80086E70(objectIndex);
- OTrophy::func_80086940(objectIndex);
+ gObjectList[objectIndex].sizeScaling = 0.025f;
+ set_obj_origin_pos(objectIndex, _spawnPos.x, _spawnPos.y + 16.0, _spawnPos.z);
+ set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
+ set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
+ gObjectList[objectIndex].unk_084[1] = 0x0200;
+ object_next_state(objectIndex);
+ func_80086E70(objectIndex);
+ OTrophy::func_80086940(objectIndex);
}
break;
case OTrophy::Behaviour::ROTATE:
@@ -152,8 +151,8 @@ void OTrophy::Tick() { // func_80086D80
if (gObjectList[objectIndex].state != 0) {
// Get the player's yaw
- Player *player = &gPlayers[0];
- float yaw = (player->rotation[1] + 0x4000) * (M_PI / 32768.0f); // Convert degrees to radians
+ Player* player = &gPlayers[0];
+ float yaw = (player->rotation[1] + 0x4000) * (M_PI / 32768.0f); // Convert degrees to radians
// Calculate forward direction based on yaw (same as before)
float lookAtX = player->pos[0] + cos(yaw);
@@ -174,33 +173,37 @@ void OTrophy::Tick() { // func_80086D80
// Calculate the object's position in front of the player (same as before)
gObjectList[objectIndex].pos[0] = player->pos[0] + forwardX * distance;
- gObjectList[objectIndex].pos[1] = player->pos[1] + 8.0f; // Optional height offset
+ gObjectList[objectIndex].pos[1] = player->pos[1] + 8.0f; // Optional height offset
gObjectList[objectIndex].pos[2] = player->pos[2] + forwardZ * distance;
// Apply more sensitive random movement based on player velocity to simulate floating behavior
float velocityFactor = 0.1f; // Increased factor for more sensitivity
gObjectList[objectIndex].pos[0] += player->velocity[0] * velocityFactor;
- gObjectList[objectIndex].pos[1] += player->velocity[1] * velocityFactor; // Optional: Add vertical movement
+ gObjectList[objectIndex].pos[1] +=
+ player->velocity[1] * velocityFactor; // Optional: Add vertical movement
gObjectList[objectIndex].pos[2] += player->velocity[2] * velocityFactor;
// Increase oscillation for more dynamic movement (sine wave effect)
- float oscillationSpeed = 4.0f; // Increased speed for quicker oscillations
+ float oscillationSpeed = 4.0f; // Increased speed for quicker oscillations
float oscillationAmplitude = 0.4f; // Increased amplitude for more noticeable movement
- gObjectList[objectIndex].pos[1] += oscillationAmplitude * sinf(oscillationSpeed * gGlobalTimer); // Vertical oscillation based on time
+ gObjectList[objectIndex].pos[1] +=
+ oscillationAmplitude * sinf(oscillationSpeed * gGlobalTimer); // Vertical oscillation based on time
// Now use smooth interpolation (lerp) to gradually move the trophy towards its target position
- float lerpFactor = 0.25f; // Increased to make the trophy follow the player more quickly
+ float lerpFactor = 0.25f; // Increased to make the trophy follow the player more quickly
- gObjectList[objectIndex].pos[0] = _oldPos[0] + lerpFactor * (gObjectList[objectIndex].pos[0] - _oldPos[0]);
- gObjectList[objectIndex].pos[1] = _oldPos[1] + lerpFactor * (gObjectList[objectIndex].pos[1] - _oldPos[1]);
- gObjectList[objectIndex].pos[2] = _oldPos[2] + lerpFactor * (gObjectList[objectIndex].pos[2] - _oldPos[2]);
+ gObjectList[objectIndex].pos[0] =
+ _oldPos[0] + lerpFactor * (gObjectList[objectIndex].pos[0] - _oldPos[0]);
+ gObjectList[objectIndex].pos[1] =
+ _oldPos[1] + lerpFactor * (gObjectList[objectIndex].pos[1] - _oldPos[1]);
+ gObjectList[objectIndex].pos[2] =
+ _oldPos[2] + lerpFactor * (gObjectList[objectIndex].pos[2] - _oldPos[2]);
// Save the current position for the next frame
_oldPos[0] = gObjectList[objectIndex].pos[0];
_oldPos[1] = gObjectList[objectIndex].pos[1];
_oldPos[2] = gObjectList[objectIndex].pos[2];
-
gObjectList[objectIndex].direction_angle[0] += 0x400;
gObjectList[objectIndex].direction_angle[1] -= 0x200;
}
@@ -217,20 +220,20 @@ void OTrophy::Draw(s32 cameraId) {
object = &gObjectList[listIndex];
if (object->state >= 2) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
- G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtxf_set_matrix_transformation(someMatrix1, object->pos, object->direction_angle, object->sizeScaling);
- //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
- //gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
- // G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
+ // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
+ // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
+ // G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
AddHudMatrix(someMatrix1, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D0077A0);
gSPDisplayList(gDisplayListHead++, object->model);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
- G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
+ G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(someMatrix2);
render_set_position(someMatrix2, 0);
}
diff --git a/src/engine/objects/Trophy.h b/src/engine/objects/Trophy.h
index 89f130997..9b776e885 100644
--- a/src/engine/objects/Trophy.h
+++ b/src/engine/objects/Trophy.h
@@ -18,7 +18,7 @@ extern "C" {
}
class OTrophy : public OObject {
-public:
+ public:
enum TrophyType {
BRONZE,
SILVER,
@@ -31,7 +31,7 @@ public:
enum Behaviour {
PODIUM_CEREMONY,
STATIONARY,
- ROTATE, // A dual-axis opposing rotation
+ ROTATE, // A dual-axis opposing rotation
ROTATE2, // A single-axis rotation
GO_FISH,
};
@@ -45,13 +45,13 @@ public:
void func_80086C14(s32 objectIndex);
void func_80086C6C(s32 objectIndex);
-private:
+ private:
StarEmitter* _emitter;
TrophyType _trophy;
FVector _spawnPos;
Behaviour _bhv;
- int8_t *_toggleVisibility;
+ int8_t* _toggleVisibility;
Vec3f _oldPos;
bool _isMod = false;
};
diff --git a/src/engine/particles/ParticleEmitter.cpp b/src/engine/particles/ParticleEmitter.cpp
index 5154abf56..c1a66ae98 100644
--- a/src/engine/particles/ParticleEmitter.cpp
+++ b/src/engine/particles/ParticleEmitter.cpp
@@ -2,12 +2,15 @@
#include "ParticleEmitter.h"
+ParticleEmitter::ParticleEmitter() {
+}
+// Virtual functions to be overridden by derived classes
+void ParticleEmitter::Tick() {
+}
+void ParticleEmitter::Draw(s32 cameraId) {
+}
-ParticleEmitter::ParticleEmitter() {}
-
- // Virtual functions to be overridden by derived classes
-void ParticleEmitter::Tick() { }
-void ParticleEmitter::Draw(s32 cameraId) { }
-
-bool ParticleEmitter::IsMod() { return false; }
+bool ParticleEmitter::IsMod() {
+ return false;
+}
diff --git a/src/engine/particles/ParticleEmitter.h b/src/engine/particles/ParticleEmitter.h
index 1a71164d1..8197d4b97 100644
--- a/src/engine/particles/ParticleEmitter.h
+++ b/src/engine/particles/ParticleEmitter.h
@@ -8,10 +8,9 @@ extern "C" {
#include "camera.h"
#include "common_structs.h"
-
class ParticleEmitter {
-public:
- virtual ~ParticleEmitter() = default; // Virtual destructor for proper cleanup in derived classes
+ public:
+ virtual ~ParticleEmitter() = default; // Virtual destructor for proper cleanup in derived classes
explicit ParticleEmitter();
@@ -19,5 +18,4 @@ public:
virtual void Draw(s32 cameraId);
virtual bool IsMod();
};
-
-} \ No newline at end of file
+}
diff --git a/src/engine/particles/StarEmitter.cpp b/src/engine/particles/StarEmitter.cpp
index 242e1a75a..fcf187180 100644
--- a/src/engine/particles/StarEmitter.cpp
+++ b/src/engine/particles/StarEmitter.cpp
@@ -101,7 +101,7 @@ void StarEmitter::Draw(s32 cameraId) { // func_80054BE8
Camera* camera;
camera = &camera1[cameraId];
- gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D488, 0x00000020, 0x00000020);
func_8004B35C(0x000000FF, 0x000000FF, 0, 0x000000FF);
D_80183E80[0] = 0;
@@ -121,8 +121,8 @@ void StarEmitter::func_80054AFC(s32 objectIndex, Vec3f arg1) {
(s32) gObjectList[objectIndex].unk_084[2], (s32) gObjectList[objectIndex].primAlpha);
rsp_set_matrix_transformation(gObjectList[objectIndex].pos, (u16*) D_80183E80,
gObjectList[objectIndex].sizeScaling);
- gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005AE0, 4, 0);
- gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
+ gSPVertex(gDisplayListHead++, (uintptr_t) D_0D005AE0, 4, 0);
+ gSPDisplayList(gDisplayListHead++, (Gfx*) common_rectangle_display);
}
void StarEmitter::func_80077428(s32 objectIndex) {
@@ -176,4 +176,4 @@ void StarEmitter::func_80077450(s32 objectIndex) {
gObjectList[objectIndex].unk_084[1] = sp3A;
gObjectList[objectIndex].unk_084[2] = sp38;
}
-} \ No newline at end of file
+}
diff --git a/src/engine/particles/StarEmitter.h b/src/engine/particles/StarEmitter.h
index e1c6e0416..a5d37fece 100644
--- a/src/engine/particles/StarEmitter.h
+++ b/src/engine/particles/StarEmitter.h
@@ -20,11 +20,10 @@ extern "C" {
* Used in the podium ceremony when the trophy appears
*/
class StarEmitter : public ParticleEmitter {
-public:
- enum Behaviour : uint16_t {
- };
+ public:
+ enum Behaviour : uint16_t {};
-public:
+ public:
f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
uint16_t MirrorModeAngleOffset;
@@ -38,7 +37,7 @@ public:
void func_80077450(s32 objectIndex);
void func_80054AFC(s32 objectIndex, Vec3f arg1);
-private:
+ private:
s32 ObjectIndex[128];
s32 _next = 0;
};
diff --git a/src/engine/vehicles/Boat.cpp b/src/engine/vehicles/Boat.cpp
index 073974581..1e3ba1737 100644
--- a/src/engine/vehicles/Boat.cpp
+++ b/src/engine/vehicles/Boat.cpp
@@ -44,21 +44,17 @@ ABoat::ABoat(f32 speed, u32 waypoint) {
if (IsActive == 1) {
f32 origXPos = Position[0];
f32 origZPos = Position[2];
- RotY = update_vehicle_following_waypoint(
- Position, (s16*) &WaypointIndex,
- Speed);
+ RotY = update_vehicle_following_waypoint(Position, (s16*) &WaypointIndex, Speed);
Velocity[0] = Position[0] - origXPos;
Velocity[2] = Position[2] - origZPos;
vec3s_set(paddleWheelBoatRot, 0, RotY, 0);
- ActorIndex = add_actor_to_empty_slot(Position, paddleWheelBoatRot,
- Velocity, ACTOR_PADDLE_BOAT);
+ ActorIndex = add_actor_to_empty_slot(Position, paddleWheelBoatRot, Velocity, ACTOR_PADDLE_BOAT);
}
_count++;
}
void ABoat::Draw(Camera* camera) {
-
}
bool ABoat::IsMod() {
@@ -84,22 +80,20 @@ void ABoat::Tick() {
temp_f26 = Position[0];
temp_f28 = Position[1];
temp_f30 = Position[2];
- update_vehicle_following_waypoint(Position, (s16*) &WaypointIndex,
- Speed);
- SomeFlags = set_vehicle_render_distance_flags(Position, BOAT_SMOKE_RENDER_DISTANCE,
- SomeFlags);
+ update_vehicle_following_waypoint(Position, (s16*) &WaypointIndex, Speed);
+ SomeFlags = set_vehicle_render_distance_flags(Position, BOAT_SMOKE_RENDER_DISTANCE, SomeFlags);
if ((((s16) AnotherSmokeTimer % 10) == 0) && (SomeFlags != 0)) {
smokePos[0] = (f32) ((f64) Position[0] - 30.0);
smokePos[1] = (f32) ((f64) Position[1] + 180.0);
smokePos[2] = (f32) ((f64) Position[2] + 45.0);
adjust_position_by_angle(smokePos, Position, RotY);
- //spawn_ferry_smoke(Index, smokePos, 1.1f);
+ // spawn_ferry_smoke(Index, smokePos, 1.1f);
AddSmoke(Index, smokePos, 1.1f);
smokePos[0] = (f32) ((f64) Position[0] + 30.0);
smokePos[1] = (f32) ((f64) Position[1] + 180.0);
smokePos[2] = (f32) ((f64) Position[2] + 45.0);
adjust_position_by_angle(smokePos, Position, RotY);
- //spawn_ferry_smoke(Index, smokePos, 1.1f);
+ // spawn_ferry_smoke(Index, smokePos, 1.1f);
AddSmoke(Index, smokePos, 1.1f);
}
if (random_int(100) == 0) {
@@ -182,9 +176,8 @@ void ABoat::VehicleCollision(s32 playerId, Player* player) {
z_diff = playerZ - Position[2];
if ((x_diff > -300.0) && (x_diff < 300.0)) {
if ((z_diff > -300.0) && (z_diff < 300.0)) {
- if ((func_80006018(Position[0], Position[2],
- Velocity[0], Velocity[2], 200.0f,
- 60.0f, playerX, playerZ) == 1) &&
+ if ((func_80006018(Position[0], Position[2], Velocity[0], Velocity[2], 200.0f, 60.0f, playerX,
+ playerZ) == 1) &&
(y_diff < 60.0)) {
player->soundEffects |= 0x80000;
}
@@ -201,4 +194,4 @@ s32 ABoat::AddSmoke(size_t ferryIndex, Vec3f pos, f32 velocity) {
}
return objectIndex;
-} \ No newline at end of file
+}
diff --git a/src/engine/vehicles/Boat.h b/src/engine/vehicles/Boat.h
index dcdd89977..cca015d8c 100644
--- a/src/engine/vehicles/Boat.h
+++ b/src/engine/vehicles/Boat.h
@@ -10,8 +10,7 @@ extern "C" {
}
class ABoat : public AActor {
- public:
-
+ public:
const char* Type = "mk:boat";
size_t Index;
bool IsActive; // The paddle wheel boat only shows up if the number of players is < 3
@@ -43,7 +42,7 @@ class ABoat : public AActor {
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual s32 AddSmoke(size_t, Vec3f, f32);
virtual bool IsMod() override;
-private:
- static size_t _count;
-}; \ No newline at end of file
+ private:
+ static size_t _count;
+};
diff --git a/src/engine/vehicles/Bus.cpp b/src/engine/vehicles/Bus.cpp
index c58cd0a6c..c22391fb1 100644
--- a/src/engine/vehicles/Bus.cpp
+++ b/src/engine/vehicles/Bus.cpp
@@ -50,16 +50,13 @@ ABus::ABus(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
Rotation[0] = 0;
Rotation[2] = 0;
if (D_8016347A == 0) {
- Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- Rotation[1] =
- func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
+ Rotation[1] = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
D_801631C8 = 10;
- spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
- Speed);
+ spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel, Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_SCHOOL_BUS);
_count++;
@@ -119,11 +116,9 @@ void ABus::Tick() {
}
}
if (D_8016347A == 0) {
- var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0);
+ var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
adjust_angle(&Rotation[1], var_a1, 100);
temp_f0_3 = Position[0] - sp5C;
@@ -176,8 +171,8 @@ void ABus::VehicleCollision(s32 playerId, Player* player) {
if ((temp_f22 > -20.0) && (temp_f22 < 20.0)) {
if (((temp_f14) > -100.0) && ((temp_f14) < 100.0)) {
- if (func_80006018(Position[0], Position[2], Velocity[0],
- Velocity[2], SomeArg3, SomeArg4, spC4, spBC) == (s32) 1) {
+ if (func_80006018(Position[0], Position[2], Velocity[0], Velocity[2], SomeArg3, SomeArg4, spC4,
+ spBC) == (s32) 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -212,8 +207,7 @@ void ABus::VehicleCollision(s32 playerId, Player* player) {
switch (D_8016347A) {
case 0:
- t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0,
- path);
+ t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0, path);
if ((D_80163270[playerId] == 0) && (t1 > 0) && (player->unk_094 < Speed)) {
var_s1 = 1;
}
@@ -222,8 +216,7 @@ void ABus::VehicleCollision(s32 playerId, Player* player) {
}
break;
case 1:
- t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10,
- path);
+ t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10, path);
if (t2 > 0) {
if (random_int(2) == 0) {
// temp_v1_2 = D_80163270[playerId];
diff --git a/src/engine/vehicles/Bus.h b/src/engine/vehicles/Bus.h
index c7f3f475e..dd6752775 100644
--- a/src/engine/vehicles/Bus.h
+++ b/src/engine/vehicles/Bus.h
@@ -12,8 +12,7 @@ extern "C" {
}
class ABus : public AActor {
- public:
-
+ public:
const char* Type;
size_t Index;
f32 Speed;
@@ -46,6 +45,6 @@ class ABus : public AActor {
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
-private:
+ private:
static size_t _count;
-}; \ No newline at end of file
+};
diff --git a/src/engine/vehicles/Car.cpp b/src/engine/vehicles/Car.cpp
index 89409df50..577c283c5 100644
--- a/src/engine/vehicles/Car.cpp
+++ b/src/engine/vehicles/Car.cpp
@@ -50,16 +50,13 @@ ACar::ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
Rotation[0] = 0;
Rotation[2] = 0;
if (D_8016347A == 0) {
- Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- Rotation[1] =
- func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
+ Rotation[1] = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
D_801631C8 = 10;
- spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
- Speed);
+ spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel, Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_CAR);
_count++;
@@ -101,11 +98,9 @@ void ACar::Tick() {
}
}
if (D_8016347A == 0) {
- var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0);
+ var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
adjust_angle(&Rotation[1], var_a1, 100);
temp_f0_3 = Position[0] - sp5C;
@@ -176,8 +171,8 @@ void ACar::VehicleCollision(s32 playerId, Player* player) {
if ((temp_f22 > -20.0) && (temp_f22 < 20.0)) {
if (((temp_f14) > -100.0) && ((temp_f14) < 100.0)) {
- if (func_80006018(Position[0], Position[2], Velocity[0],
- Velocity[2], SomeArg3, SomeArg4, spC4, spBC) == (s32) 1) {
+ if (func_80006018(Position[0], Position[2], Velocity[0], Velocity[2], SomeArg3, SomeArg4, spC4,
+ spBC) == (s32) 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -212,8 +207,7 @@ void ACar::VehicleCollision(s32 playerId, Player* player) {
switch (D_8016347A) {
case 0:
- t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0,
- path);
+ t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0, path);
if ((D_80163270[playerId] == 0) && (t1 > 0) && (player->unk_094 < Speed)) {
var_s1 = 1;
}
@@ -222,8 +216,7 @@ void ACar::VehicleCollision(s32 playerId, Player* player) {
}
break;
case 1:
- t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10,
- path);
+ t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10, path);
if (t2 > 0) {
if (random_int(2) == 0) {
// temp_v1_2 = D_80163270[playerId];
@@ -283,4 +276,4 @@ void ACar::VehicleCollision(s32 playerId, Player* player) {
}
}
}
-} \ No newline at end of file
+}
diff --git a/src/engine/vehicles/Car.h b/src/engine/vehicles/Car.h
index 97bd47e2e..594420429 100644
--- a/src/engine/vehicles/Car.h
+++ b/src/engine/vehicles/Car.h
@@ -12,8 +12,7 @@ extern "C" {
}
class ACar : public AActor {
- public:
-
+ public:
explicit ACar(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint);
~ACar() {
@@ -45,6 +44,7 @@ class ACar : public AActor {
virtual void Draw(Camera*) override;
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
-private:
+
+ private:
static size_t _count;
-}; \ No newline at end of file
+};
diff --git a/src/engine/vehicles/TankerTruck.cpp b/src/engine/vehicles/TankerTruck.cpp
index 02cd9553b..f3ed9707e 100644
--- a/src/engine/vehicles/TankerTruck.cpp
+++ b/src/engine/vehicles/TankerTruck.cpp
@@ -50,16 +50,13 @@ ATankerTruck::ATankerTruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t
Rotation[0] = 0;
Rotation[2] = 0;
if (D_8016347A == 0) {
- Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- Rotation[1] =
- func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
+ Rotation[1] = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
D_801631C8 = 10;
- spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
- Speed);
+ spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel, Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_TANKER_TRUCK);
_count++;
@@ -119,11 +116,9 @@ void ATankerTruck::Tick() {
}
}
if (D_8016347A == 0) {
- var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0);
+ var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
adjust_angle(&Rotation[1], var_a1, 100);
temp_f0_3 = Position[0] - sp5C;
@@ -176,8 +171,8 @@ void ATankerTruck::VehicleCollision(s32 playerId, Player* player) {
if ((temp_f22 > -20.0) && (temp_f22 < 20.0)) {
if (((temp_f14) > -100.0) && ((temp_f14) < 100.0)) {
- if (func_80006018(Position[0], Position[2], Velocity[0],
- Velocity[2], SomeArg3, SomeArg4, spC4, spBC) == (s32) 1) {
+ if (func_80006018(Position[0], Position[2], Velocity[0], Velocity[2], SomeArg3, SomeArg4, spC4,
+ spBC) == (s32) 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -212,8 +207,7 @@ void ATankerTruck::VehicleCollision(s32 playerId, Player* player) {
switch (D_8016347A) {
case 0:
- t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0,
- path);
+ t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0, path);
if ((D_80163270[playerId] == 0) && (t1 > 0) && (player->unk_094 < Speed)) {
var_s1 = 1;
}
@@ -222,8 +216,7 @@ void ATankerTruck::VehicleCollision(s32 playerId, Player* player) {
}
break;
case 1:
- t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10,
- path);
+ t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10, path);
if (t2 > 0) {
if (random_int(2) == 0) {
// temp_v1_2 = D_80163270[playerId];
diff --git a/src/engine/vehicles/TankerTruck.h b/src/engine/vehicles/TankerTruck.h
index e109115a9..f587783d0 100644
--- a/src/engine/vehicles/TankerTruck.h
+++ b/src/engine/vehicles/TankerTruck.h
@@ -12,8 +12,7 @@ extern "C" {
}
class ATankerTruck : public AActor {
- public:
-
+ public:
const char* Type;
size_t Index;
f32 Speed;
@@ -46,6 +45,6 @@ class ATankerTruck : public AActor {
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
-private:
+ private:
static size_t _count;
-}; \ No newline at end of file
+};
diff --git a/src/engine/vehicles/Train.cpp b/src/engine/vehicles/Train.cpp
index a3952742d..e34fc12ea 100644
--- a/src/engine/vehicles/Train.cpp
+++ b/src/engine/vehicles/Train.cpp
@@ -19,7 +19,7 @@ extern "C" {
#include "math_util_2.h"
#include "render_objects.h"
#include "assets/common_data.h"
- // #include "common_structs.h"
+// #include "common_structs.h"
}
size_t ATrain::_count = 0;
@@ -88,25 +88,25 @@ ATrain::ATrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint
tempLocomotive = &Locomotive;
origXPos = tempLocomotive->position[0];
origZPos = tempLocomotive->position[2];
- trainCarYRot = update_vehicle_following_waypoint(
- tempLocomotive->position, (s16*) &tempLocomotive->waypointIndex, Speed);
+ trainCarYRot =
+ update_vehicle_following_waypoint(tempLocomotive->position, (s16*) &tempLocomotive->waypointIndex, Speed);
tempLocomotive->velocity[0] = tempLocomotive->position[0] - origXPos;
tempLocomotive->velocity[2] = tempLocomotive->position[2] - origZPos;
vec3s_set(trainCarRot, 0, trainCarYRot, 0);
- tempLocomotive->actorIndex = add_actor_to_empty_slot(tempLocomotive->position, trainCarRot,
- tempLocomotive->velocity, ACTOR_TRAIN_ENGINE);
+ tempLocomotive->actorIndex =
+ add_actor_to_empty_slot(tempLocomotive->position, trainCarRot, tempLocomotive->velocity, ACTOR_TRAIN_ENGINE);
tempTender = &Tender;
if (tempTender->isActive == 1) {
origXPos = tempTender->position[0];
origZPos = tempTender->position[2];
- trainCarYRot = update_vehicle_following_waypoint(
- tempTender->position, (s16*) &tempTender->waypointIndex, Speed);
+ trainCarYRot =
+ update_vehicle_following_waypoint(tempTender->position, (s16*) &tempTender->waypointIndex, Speed);
tempTender->velocity[0] = tempTender->position[0] - origXPos;
tempTender->velocity[2] = tempTender->position[2] - origZPos;
vec3s_set(trainCarRot, 0, trainCarYRot, 0);
- tempTender->actorIndex = add_actor_to_empty_slot(tempTender->position, trainCarRot,
- tempTender->velocity, ACTOR_TRAIN_TENDER);
+ tempTender->actorIndex =
+ add_actor_to_empty_slot(tempTender->position, trainCarRot, tempTender->velocity, ACTOR_TRAIN_TENDER);
}
for (size_t i = 0; i < PassengerCars.size(); i++) {
@@ -115,14 +115,12 @@ ATrain::ATrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint
origXPos = tempPassengerCar->position[0];
origZPos = tempPassengerCar->position[2];
trainCarYRot = update_vehicle_following_waypoint(tempPassengerCar->position,
- (s16*) &tempPassengerCar->waypointIndex,
- Speed);
+ (s16*) &tempPassengerCar->waypointIndex, Speed);
tempPassengerCar->velocity[0] = tempPassengerCar->position[0] - origXPos;
tempPassengerCar->velocity[2] = tempPassengerCar->position[2] - origZPos;
vec3s_set(trainCarRot, 0, trainCarYRot, 0);
- tempPassengerCar->actorIndex =
- add_actor_to_empty_slot(tempPassengerCar->position, trainCarRot, tempPassengerCar->velocity,
- ACTOR_TRAIN_PASSENGER_CAR);
+ tempPassengerCar->actorIndex = add_actor_to_empty_slot(
+ tempPassengerCar->position, trainCarRot, tempPassengerCar->velocity, ACTOR_TRAIN_PASSENGER_CAR);
}
}
@@ -166,8 +164,8 @@ void ATrain::Tick() {
temp_f20 = Locomotive.position[0];
temp_f22 = Locomotive.position[2];
- orientationYUpdate = update_vehicle_following_waypoint(
- Locomotive.position, (s16*) &Locomotive.waypointIndex, Speed);
+ orientationYUpdate =
+ update_vehicle_following_waypoint(Locomotive.position, (s16*) &Locomotive.waypointIndex, Speed);
Locomotive.velocity[0] = Locomotive.position[0] - temp_f20;
Locomotive.velocity[2] = Locomotive.position[2] - temp_f22;
@@ -175,24 +173,20 @@ void ATrain::Tick() {
sync_train_components(&Locomotive, orientationYUpdate);
if ((oldWaypointIndex != Locomotive.waypointIndex) &&
- ((Locomotive.waypointIndex == 0x00BE) ||
- (Locomotive.waypointIndex == 0x0140))) { // play crossing bell sound
- func_800C98B8(Locomotive.position, Locomotive.velocity,
- SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0E));
+ ((Locomotive.waypointIndex == 0x00BE) || (Locomotive.waypointIndex == 0x0140))) { // play crossing bell sound
+ func_800C98B8(Locomotive.position, Locomotive.velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0E));
} else if (random_int(100) == 0) { // play train whistle sound
- func_800C98B8(Locomotive.position, Locomotive.velocity,
- SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0D));
+ func_800C98B8(Locomotive.position, Locomotive.velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x0D));
}
- SomeFlags = set_vehicle_render_distance_flags(
- Locomotive.position, TRAIN_SMOKE_RENDER_DISTANCE, SomeFlags);
+ SomeFlags = set_vehicle_render_distance_flags(Locomotive.position, TRAIN_SMOKE_RENDER_DISTANCE, SomeFlags);
// Renders locomotive smoke on all screens if any player is within range.
if ((((s16) AnotherSmokeTimer % 5) == 0) && (SomeFlags != 0)) {
smokePos[0] = Locomotive.position[0];
smokePos[1] = (f32) ((f64) Locomotive.position[1] + 65.0);
smokePos[2] = (f32) ((f64) Locomotive.position[2] + 25.0);
adjust_position_by_angle(smokePos, Locomotive.position, orientationYUpdate);
- //spawn_train_smoke(Index, smokePos, 1.1f);
+ // spawn_train_smoke(Index, smokePos, 1.1f);
AddSmoke(Index, smokePos, 1.1f);
}
@@ -201,8 +195,7 @@ void ATrain::Tick() {
if (car->isActive == 1) {
temp_f20 = car->position[0];
temp_f22 = car->position[2];
- orientationYUpdate =
- update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
+ orientationYUpdate = update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
car->velocity[0] = car->position[0] - temp_f20;
car->velocity[2] = car->position[2] - temp_f22;
sync_train_components(car, orientationYUpdate);
@@ -214,8 +207,7 @@ void ATrain::Tick() {
temp_f20 = car->position[0];
temp_f22 = car->position[2];
- orientationYUpdate =
- update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
+ orientationYUpdate = update_vehicle_following_waypoint(car->position, (s16*) &car->waypointIndex, Speed);
car->velocity[0] = car->position[0] - temp_f20;
car->velocity[2] = car->position[2] - temp_f22;
sync_train_components(car, orientationYUpdate);
@@ -241,13 +233,13 @@ void ATrain::VehicleCollision(s32 playerId, Player* player) {
if ((x_dist > -100.0) && (x_dist < 100.0)) {
if ((z_dist > -100.0) && (z_dist < 100.0)) {
if (func_80006018(trainCar->position[0], trainCar->position[2], trainCar->velocity[0],
- trainCar->velocity[2], 60.0f, 20.0f, playerPosX, playerPosZ) == 1) {
+ trainCar->velocity[2], 60.0f, 20.0f, playerPosX, playerPosZ) == 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
trainCar = &Tender;
if (trainCar->isActive == 1) {
if (func_80006018(trainCar->position[0], trainCar->position[2], trainCar->velocity[0],
- trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
+ trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -262,7 +254,7 @@ void ATrain::VehicleCollision(s32 playerId, Player* player) {
if ((x_dist > -100.0) && (x_dist < 100.0)) {
if ((z_dist > -100.0) && (z_dist < 100.0)) {
if (func_80006018(trainCar->position[0], trainCar->position[2], trainCar->velocity[0],
- trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
+ trainCar->velocity[2], 30.0f, 20.0f, playerPosX, playerPosZ) == 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -273,7 +265,6 @@ void ATrain::VehicleCollision(s32 playerId, Player* player) {
}
}
-
void ATrain::Draw(Camera* camera) {
}
diff --git a/src/engine/vehicles/Train.h b/src/engine/vehicles/Train.h
index b5100586e..d939a7028 100644
--- a/src/engine/vehicles/Train.h
+++ b/src/engine/vehicles/Train.h
@@ -14,8 +14,7 @@ extern "C" {
* @arg waypoint initial waypoint to spawn at.
*/
class ATrain : public AActor {
- public:
-
+ public:
enum TenderStatus {
NO_TENDER,
HAS_TENDER,
@@ -54,6 +53,6 @@ class ATrain : public AActor {
s32 AddSmoke(s32 trainIndex, Vec3f pos, f32 velocity);
void SyncComponents(TrainCarStuff* trainCar, s16 orientationY);
-private:
+ private:
static size_t _count;
-}; \ No newline at end of file
+};
diff --git a/src/engine/vehicles/Truck.cpp b/src/engine/vehicles/Truck.cpp
index 585293489..ae1df36a5 100644
--- a/src/engine/vehicles/Truck.cpp
+++ b/src/engine/vehicles/Truck.cpp
@@ -50,16 +50,13 @@ ATruck::ATruck(f32 speedA, f32 speedB, TrackWaypoint* path, uint32_t waypoint) {
Rotation[0] = 0;
Rotation[2] = 0;
if (D_8016347A == 0) {
- Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ Rotation[1] = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- Rotation[1] =
- func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
+ Rotation[1] = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
D_801631C8 = 10;
- spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel,
- Speed);
+ spawn_vehicle_on_road(Position, Rotation, Velocity, WaypointIndex, SomeMultiplierTheSequel, Speed);
ActorIndex = add_actor_to_empty_slot(Position, Rotation, Velocity, ACTOR_BOX_TRUCK);
_count++;
@@ -119,11 +116,9 @@ void ATruck::Tick() {
}
}
if (D_8016347A == 0) {
- var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0, 3);
+ var_a1 = func_8000D6D0(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0, 3);
} else {
- var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed,
- SomeMultiplierTheSequel, 0);
+ var_a1 = func_8000D940(Position, (s16*) &WaypointIndex, Speed, SomeMultiplierTheSequel, 0);
}
adjust_angle(&Rotation[1], var_a1, 100);
temp_f0_3 = Position[0] - sp5C;
@@ -176,8 +171,8 @@ void ATruck::VehicleCollision(s32 playerId, Player* player) {
if ((temp_f22 > -20.0) && (temp_f22 < 20.0)) {
if (((temp_f14) > -100.0) && ((temp_f14) < 100.0)) {
- if (func_80006018(Position[0], Position[2], Velocity[0],
- Velocity[2], SomeArg3, SomeArg4, spC4, spBC) == (s32) 1) {
+ if (func_80006018(Position[0], Position[2], Velocity[0], Velocity[2], SomeArg3, SomeArg4, spC4,
+ spBC) == (s32) 1) {
player->soundEffects |= REVERSE_SOUND_EFFECT;
}
}
@@ -212,8 +207,7 @@ void ATruck::VehicleCollision(s32 playerId, Player* player) {
switch (D_8016347A) {
case 0:
- t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0,
- path);
+ t1 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 10, 0, path);
if ((D_80163270[playerId] == 0) && (t1 > 0) && (player->unk_094 < Speed)) {
var_s1 = 1;
}
@@ -222,8 +216,7 @@ void ATruck::VehicleCollision(s32 playerId, Player* player) {
}
break;
case 1:
- t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10,
- path);
+ t2 = func_80007BF8(WaypointIndex, gNearestWaypointByPlayerId[playerId], 0, 10, path);
if (t2 > 0) {
if (random_int(2) == 0) {
// temp_v1_2 = D_80163270[playerId];
diff --git a/src/engine/vehicles/Truck.h b/src/engine/vehicles/Truck.h
index c18ce86a5..683c1068b 100644
--- a/src/engine/vehicles/Truck.h
+++ b/src/engine/vehicles/Truck.h
@@ -12,8 +12,7 @@ extern "C" {
}
class ATruck : public AActor {
- public:
-
+ public:
const char* Type;
size_t Index;
f32 Speed;
@@ -46,6 +45,6 @@ class ATruck : public AActor {
virtual void VehicleCollision(s32 playerId, Player* player) override;
virtual bool IsMod() override;
-private:
+ private:
static size_t _count;
-}; \ No newline at end of file
+};
diff --git a/src/engine/vehicles/Utils.cpp b/src/engine/vehicles/Utils.cpp
index d2a3ece57..f51479587 100644
--- a/src/engine/vehicles/Utils.cpp
+++ b/src/engine/vehicles/Utils.cpp
@@ -8,5 +8,5 @@ extern "C" {
}
uint32_t CalculateWaypointDistribution(size_t i, uint32_t numVehicles, size_t numWaypoints, uint32_t centerWaypoint) {
- return (uint32_t)(((i * numWaypoints) / numVehicles) + centerWaypoint) % numWaypoints;
+ return (uint32_t) (((i * numWaypoints) / numVehicles) + centerWaypoint) % numWaypoints;
}
diff --git a/src/engine/wasm.cpp b/src/engine/wasm.cpp
index cef8760dd..6503acf75 100644
--- a/src/engine/wasm.cpp
+++ b/src/engine/wasm.cpp
@@ -244,4 +244,4 @@
// // }
// // mod_call_function_wasm("test", "init", 0, NULL);
// // exit(-1);
-// } \ No newline at end of file
+// }
diff --git a/src/engine/wasm.h b/src/engine/wasm.h
index 9808c15f2..fbc4023f0 100644
--- a/src/engine/wasm.h
+++ b/src/engine/wasm.h
@@ -1,2 +1,2 @@
void load_wasm();
-void call_render_hook(); \ No newline at end of file
+void call_render_hook();
diff --git a/src/enhancements/freecam/freecam.cpp b/src/enhancements/freecam/freecam.cpp
index 86dfef575..356b715ee 100644
--- a/src/enhancements/freecam/freecam.cpp
+++ b/src/enhancements/freecam/freecam.cpp
@@ -91,7 +91,7 @@ void freecam(Camera* camera, Player* player, s8 index) {
void on_freecam(void) {
gIsHUDVisible = false;
- // gPlayerOne->type |= PLAYER_KART_AI;
+ // gPlayerOne->type |= PLAYER_KART_AI;
}
void off_freecam(void) {
@@ -132,29 +132,31 @@ void freecam_mouse_manager(Camera* camera, Vec3f forwardVector) {
if (bFreecamUseController) {
// Controller controls
- f32 stickX = ((f32)fController.rightRawStickX);
- f32 stickY = ((f32)fController.rightRawStickY);
-
- // Sensitivity multipliers
- float controllerSensitivityX = 5.0f; // Adjust as needed
- float controllerSensitivityY = 3.0f;
-
- // Deadzone handling (ignore tiny stick movements)
- const float deadzone = 0.1f;
- if (fabs(stickX) < deadzone) stickX = 0.0f;
- if (fabs(stickY) < deadzone) stickY = 0.0f;
-
- // Instead of adding, directly set rotation velocity (so holding gives a steady rotation)
- freeCam.rotVelocity[1] += stickX * controllerSensitivityX; // Yaw (left/right)
- freeCam.rotVelocity[2] += stickY * controllerSensitivityY; // Pitch (up/down)
- } else { // Mouse controls
+ f32 stickX = ((f32) fController.rightRawStickX);
+ f32 stickY = ((f32) fController.rightRawStickY);
+
+ // Sensitivity multipliers
+ float controllerSensitivityX = 5.0f; // Adjust as needed
+ float controllerSensitivityY = 3.0f;
+
+ // Deadzone handling (ignore tiny stick movements)
+ const float deadzone = 0.1f;
+ if (fabs(stickX) < deadzone)
+ stickX = 0.0f;
+ if (fabs(stickY) < deadzone)
+ stickY = 0.0f;
+
+ // Instead of adding, directly set rotation velocity (so holding gives a steady rotation)
+ freeCam.rotVelocity[1] += stickX * controllerSensitivityX; // Yaw (left/right)
+ freeCam.rotVelocity[2] += stickY * controllerSensitivityY; // Pitch (up/down)
+ } else { // Mouse controls
// Calculate yaw (left/right) and pitch (up/down) changes
if (wnd->GetMouseState(Ship::LUS_MOUSE_BTN_RIGHT)) {
yawChange = mouse.x * MOUSE_SENSITIVITY_X;
pitchChange = mouse.y * MOUSE_SENSITIVITY_Y;
}
// Update rotational velocity based on mouse movement
- freeCam.rotVelocity[1] += yawChange * 65535.0f / (2 * M_PI); // Yaw (left/right)
+ freeCam.rotVelocity[1] += yawChange * 65535.0f / (2 * M_PI); // Yaw (left/right)
freeCam.rotVelocity[2] += pitchChange * 65535.0f / (2 * M_PI); // Pitch (up/down)
}
}
@@ -249,7 +251,7 @@ void freecam_keyboard_manager(Camera* camera, Vec3f forwardVector) {
Up = true;
}
if (fController.button & Z_TRIG) {
- FastMove = true;
+ FastMove = true;
}
}
// Keyboard and mouse DX
@@ -398,8 +400,8 @@ void freecam_render_setup(void) {
func_80057FC4(0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_CULL_BOTH | G_CULL_FRONT);
- guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect,
- CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
+ guPerspective(&gGfxPool->mtxPersp[0], &perspNorm, gCameraZoom[0], gScreenAspect, CM_GetProps()->NearPersp,
+ CM_GetProps()->FarPersp, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, (&gGfxPool->mtxPersp[0]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[0], camera1->pos[0], camera1->pos[1], camera1->pos[2], camera1->lookAt[0],
diff --git a/src/enhancements/freecam/freecam_engine.c b/src/enhancements/freecam/freecam_engine.c
index 350ab192b..c597ffcc2 100644
--- a/src/enhancements/freecam/freecam_engine.c
+++ b/src/enhancements/freecam/freecam_engine.c
@@ -119,4 +119,4 @@ void freecam_get_player_from_character(s32 characterId) {
fRankIndex = i;
}
}
-} \ No newline at end of file
+}
diff --git a/src/enhancements/moon_jump.h b/src/enhancements/moon_jump.h
index d0c386739..bd0eaf8e4 100644
--- a/src/enhancements/moon_jump.h
+++ b/src/enhancements/moon_jump.h
@@ -7,4 +7,4 @@
void moon_jump(Player*, struct Controller*);
-#endif // _MOON_JUMP_H \ No newline at end of file
+#endif // _MOON_JUMP_H
diff --git a/src/harbour_masters.c b/src/harbour_masters.c
index 2dfe55dfb..54d014a01 100644
--- a/src/harbour_masters.c
+++ b/src/harbour_masters.c
@@ -2,2800 +2,2649 @@
#include <libultra/gbi.h>
#include "harbour_masters.h"
-Gfx ok64_ok64_rgba16_aligner[] = {gsSPEndDisplayList()};
+Gfx ok64_ok64_rgba16_aligner[] = { gsSPEndDisplayList() };
u8 ok64_ok64_rgba16[] = {
- 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03,
- 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03,
- 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03,
- 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03,
- 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03,
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- 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03,
- 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03,
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+ 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47,
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+ 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47,
+ 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03,
+ 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x47, 0x03, 0x5f,
+ 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03,
+ 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f,
+ 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03,
+ 0x5f, 0x03, 0x5f, 0x03, 0x5f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f,
+ 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03,
+ 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f,
+ 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x7f, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03,
+ 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97,
+ 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03,
+ 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97, 0x03, 0x97,
+ 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03,
+ 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf,
+ 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03,
+ 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xaf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf,
+ 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03,
+ 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf,
+ 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xbf, 0x03, 0xd7, 0x03, 0xd7, 0x03,
+ 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7,
+ 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03,
+ 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7, 0x03, 0xd7,
+ 0x03, 0xd7, 0x03, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01,
+ 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf,
+ 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01,
+ 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xdf, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef,
+ 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01,
+ 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef,
+ 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xef, 0x01, 0xff, 0x01,
+ 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff,
+ 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01,
+ 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff, 0x01, 0xff,
+ 0x01, 0xff, 0x01, 0xff, 0x01, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1,
+ 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe,
+ 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1,
+ 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0xc1, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe,
+ 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81,
+ 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe,
+ 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81, 0xfe, 0x81,
+ 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6,
+ 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01,
+ 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6,
+ 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf6, 0x01, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1,
+ 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5,
+ 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1,
+ 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xf5, 0xc1, 0xed, 0x43, 0xed, 0x43, 0xed,
+ 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43,
+ 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed,
+ 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43, 0xed, 0x43,
+ 0xed, 0x43, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec,
+ 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83,
+ 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec,
+ 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x83, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03,
+ 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec,
+ 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03,
+ 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xec, 0x03, 0xe3, 0x43, 0xe3,
+ 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43,
+ 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3,
+ 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x43,
+ 0xe3, 0x43, 0xe3, 0x43, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+ 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3,
+ 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03, 0xe3, 0x03,
+
};
Vtx ok64_Plane_001_mesh_vtx_cull[8] = {
- {{ {-338, -173, -47}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {-338, -173, 32}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {-338, 122, 32}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {-338, 122, -47}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {329, -173, -47}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {329, -173, 32}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {329, 122, 32}, 0, {0, 0}, {0, 0, 0, 0} }},
- {{ {329, 122, -47}, 0, {0, 0}, {0, 0, 0, 0} }},
+ { { { -338, -173, -47 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { -338, -173, 32 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { -338, 122, 32 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { -338, 122, -47 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { 329, -173, -47 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 329, -173, 32 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
+ { { { 329, 122, 32 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } }, { { { 329, 122, -47 }, 0, { 0, 0 }, { 0, 0, 0, 0 } } },
};
Vtx ok64_Plane_001_mesh_vtx_0[80] = {
- {{ {117, 89, -40}, 0, {1008, -16}, {238, 5, 126, 255} }},
- {{ {164, 69, -30}, 0, {1008, 156}, {233, 7, 125, 255} }},
- {{ {173, 104, -29}, 0, {1008, -16}, {232, 5, 125, 255} }},
- {{ {105, 55, -40}, 0, {1008, 156}, {240, 6, 126, 255} }},
- {{ {-193, -16, -13}, 0, {1008, 759}, {237, 11, 125, 255} }},
- {{ {-222, -61, -13}, 0, {1008, 1008}, {235, 11, 125, 255} }},
- {{ {-158, -73, -3}, 0, {1008, 1008}, {4, 254, 127, 255} }},
- {{ {-131, -27, -4}, 0, {1008, 759}, {10, 252, 127, 255} }},
- {{ {-68, -45, -24}, 0, {1008, 759}, {35, 238, 121, 255} }},
- {{ {-91, -91, -24}, 0, {1008, 1008}, {35, 238, 121, 255} }},
- {{ {-22, -109, -47}, 0, {1008, 1008}, {14, 249, 126, 255} }},
- {{ {-2, -60, -46}, 0, {1008, 759}, {11, 250, 126, 255} }},
- {{ {64, -66, -38}, 0, {1008, 759}, {239, 6, 126, 255} }},
- {{ {47, -116, -38}, 0, {1008, 1008}, {239, 6, 126, 255} }},
- {{ {119, -105, -27}, 0, {1008, 1008}, {236, 8, 125, 255} }},
- {{ {132, -54, -28}, 0, {1008, 759}, {236, 8, 125, 255} }},
- {{ {5, 101, -24}, 0, {1008, -16}, {37, 238, 120, 255} }},
- {{ {46, 58, -44}, 0, {1008, 156}, {15, 248, 126, 255} }},
- {{ {60, 91, -44}, 0, {1008, -16}, {12, 251, 126, 255} }},
- {{ {-11, 69, -24}, 0, {1008, 156}, {37, 238, 120, 255} }},
- {{ {-101, 122, -10}, 0, {1008, -16}, {242, 8, 126, 255} }},
- {{ {-66, 84, -6}, 0, {1008, 156}, {13, 250, 126, 255} }},
- {{ {-48, 115, -6}, 0, {1008, -16}, {19, 247, 125, 255} }},
- {{ {-122, 92, -11}, 0, {1008, 156}, {239, 10, 125, 255} }},
- {{ {-195, 59, -21}, 0, {-16, 346}, {233, 13, 124, 255} }},
- {{ {-170, 92, -20}, 0, {-16, 156}, {233, 13, 124, 255} }},
- {{ {-144, 58, -11}, 0, {1008, 346}, {238, 11, 125, 255} }},
- {{ {-248, -13, -23}, 0, {-16, 759}, {233, 12, 124, 255} }},
- {{ {-167, 23, -12}, 0, {1008, 538}, {237, 11, 125, 255} }},
- {{ {-219, 25, -22}, 0, {-16, 538}, {234, 13, 124, 255} }},
- {{ {92, 17, -39}, 0, {1008, 346}, {240, 6, 126, 255} }},
- {{ {144, -9, -29}, 0, {1008, 538}, {235, 8, 125, 255} }},
- {{ {154, 31, -30}, 0, {1008, 346}, {234, 9, 125, 255} }},
- {{ {79, -22, -39}, 0, {1008, 538}, {239, 6, 126, 255} }},
- {{ {-193, -16, -13}, 0, {1008, 759}, {237, 11, 125, 255} }},
- {{ {-222, -61, -13}, 0, {1008, 1008}, {235, 11, 125, 255} }},
- {{ {-158, -73, -3}, 0, {1008, 1008}, {4, 254, 127, 255} }},
- {{ {-131, -27, -4}, 0, {1008, 759}, {10, 252, 127, 255} }},
- {{ {-68, -45, -24}, 0, {1008, 759}, {35, 238, 121, 255} }},
- {{ {-91, -91, -24}, 0, {1008, 1008}, {35, 238, 121, 255} }},
- {{ {-22, -109, -47}, 0, {1008, 1008}, {14, 249, 126, 255} }},
- {{ {-2, -60, -46}, 0, {1008, 759}, {11, 250, 126, 255} }},
- {{ {64, -66, -38}, 0, {1008, 759}, {239, 6, 126, 255} }},
- {{ {47, -116, -38}, 0, {1008, 1008}, {239, 6, 126, 255} }},
- {{ {119, -105, -27}, 0, {1008, 1008}, {236, 8, 125, 255} }},
- {{ {132, -54, -28}, 0, {1008, 759}, {236, 8, 125, 255} }},
- {{ {5, 101, -24}, 0, {1008, -16}, {37, 238, 120, 255} }},
- {{ {46, 58, -44}, 0, {1008, 156}, {15, 248, 126, 255} }},
- {{ {60, 91, -44}, 0, {1008, -16}, {12, 251, 126, 255} }},
- {{ {-11, 69, -24}, 0, {1008, 156}, {37, 238, 120, 255} }},
- {{ {-101, 122, -10}, 0, {1008, -16}, {242, 8, 126, 255} }},
- {{ {-66, 84, -6}, 0, {1008, 156}, {13, 250, 126, 255} }},
- {{ {-48, 115, -6}, 0, {1008, -16}, {19, 247, 125, 255} }},
- {{ {-122, 92, -11}, 0, {1008, 156}, {239, 10, 125, 255} }},
- {{ {-195, 59, -21}, 0, {-16, 346}, {233, 13, 124, 255} }},
- {{ {-170, 92, -20}, 0, {-16, 156}, {233, 13, 124, 255} }},
- {{ {-144, 58, -11}, 0, {1008, 346}, {238, 11, 125, 255} }},
- {{ {-248, -13, -23}, 0, {-16, 759}, {233, 12, 124, 255} }},
- {{ {-167, 23, -12}, 0, {1008, 538}, {237, 11, 125, 255} }},
- {{ {-219, 25, -22}, 0, {-16, 538}, {234, 13, 124, 255} }},
- {{ {31, 21, -45}, 0, {1008, 346}, {13, 248, 126, 255} }},
- {{ {105, 55, -40}, 0, {1008, 156}, {240, 6, 126, 255} }},
- {{ {-66, 84, -6}, 0, {1008, 156}, {13, 250, 126, 255} }},
- {{ {-87, 49, -5}, 0, {1008, 346}, {12, 251, 126, 255} }},
- {{ {-29, 33, -24}, 0, {1008, 346}, {36, 238, 120, 255} }},
- {{ {-11, 69, -24}, 0, {1008, 156}, {37, 238, 120, 255} }},
- {{ {-47, -3, -24}, 0, {1008, 538}, {36, 238, 120, 255} }},
- {{ {16, -17, -46}, 0, {1008, 538}, {12, 249, 126, 255} }},
- {{ {31, 21, -45}, 0, {1008, 346}, {13, 248, 126, 255} }},
- {{ {-144, 58, -11}, 0, {1008, 346}, {238, 11, 125, 255} }},
- {{ {-167, 23, -12}, 0, {1008, 538}, {237, 11, 125, 255} }},
- {{ {-107, 14, -4}, 0, {1008, 538}, {11, 251, 126, 255} }},
- {{ {-2, -60, -46}, 0, {1008, 759}, {11, 250, 126, 255} }},
- {{ {64, -66, -38}, 0, {1008, 759}, {239, 6, 126, 255} }},
- {{ {79, -22, -39}, 0, {1008, 538}, {239, 6, 126, 255} }},
- {{ {-131, -27, -4}, 0, {1008, 759}, {10, 252, 127, 255} }},
- {{ {-68, -45, -24}, 0, {1008, 759}, {35, 238, 121, 255} }},
- {{ {46, 58, -44}, 0, {1008, 156}, {15, 248, 126, 255} }},
- {{ {92, 17, -39}, 0, {1008, 346}, {240, 6, 126, 255} }},
- {{ {105, 55, -40}, 0, {1008, 156}, {240, 6, 126, 255} }},
+ { { { 117, 89, -40 }, 0, { 1008, -16 }, { 238, 5, 126, 255 } } },
+ { { { 164, 69, -30 }, 0, { 1008, 156 }, { 233, 7, 125, 255 } } },
+ { { { 173, 104, -29 }, 0, { 1008, -16 }, { 232, 5, 125, 255 } } },
+ { { { 105, 55, -40 }, 0, { 1008, 156 }, { 240, 6, 126, 255 } } },
+ { { { -193, -16, -13 }, 0, { 1008, 759 }, { 237, 11, 125, 255 } } },
+ { { { -222, -61, -13 }, 0, { 1008, 1008 }, { 235, 11, 125, 255 } } },
+ { { { -158, -73, -3 }, 0, { 1008, 1008 }, { 4, 254, 127, 255 } } },
+ { { { -131, -27, -4 }, 0, { 1008, 759 }, { 10, 252, 127, 255 } } },
+ { { { -68, -45, -24 }, 0, { 1008, 759 }, { 35, 238, 121, 255 } } },
+ { { { -91, -91, -24 }, 0, { 1008, 1008 }, { 35, 238, 121, 255 } } },
+ { { { -22, -109, -47 }, 0, { 1008, 1008 }, { 14, 249, 126, 255 } } },
+ { { { -2, -60, -46 }, 0, { 1008, 759 }, { 11, 250, 126, 255 } } },
+ { { { 64, -66, -38 }, 0, { 1008, 759 }, { 239, 6, 126, 255 } } },
+ { { { 47, -116, -38 }, 0, { 1008, 1008 }, { 239, 6, 126, 255 } } },
+ { { { 119, -105, -27 }, 0, { 1008, 1008 }, { 236, 8, 125, 255 } } },
+ { { { 132, -54, -28 }, 0, { 1008, 759 }, { 236, 8, 125, 255 } } },
+ { { { 5, 101, -24 }, 0, { 1008, -16 }, { 37, 238, 120, 255 } } },
+ { { { 46, 58, -44 }, 0, { 1008, 156 }, { 15, 248, 126, 255 } } },
+ { { { 60, 91, -44 }, 0, { 1008, -16 }, { 12, 251, 126, 255 } } },
+ { { { -11, 69, -24 }, 0, { 1008, 156 }, { 37, 238, 120, 255 } } },
+ { { { -101, 122, -10 }, 0, { 1008, -16 }, { 242, 8, 126, 255 } } },
+ { { { -66, 84, -6 }, 0, { 1008, 156 }, { 13, 250, 126, 255 } } },
+ { { { -48, 115, -6 }, 0, { 1008, -16 }, { 19, 247, 125, 255 } } },
+ { { { -122, 92, -11 }, 0, { 1008, 156 }, { 239, 10, 125, 255 } } },
+ { { { -195, 59, -21 }, 0, { -16, 346 }, { 233, 13, 124, 255 } } },
+ { { { -170, 92, -20 }, 0, { -16, 156 }, { 233, 13, 124, 255 } } },
+ { { { -144, 58, -11 }, 0, { 1008, 346 }, { 238, 11, 125, 255 } } },
+ { { { -248, -13, -23 }, 0, { -16, 759 }, { 233, 12, 124, 255 } } },
+ { { { -167, 23, -12 }, 0, { 1008, 538 }, { 237, 11, 125, 255 } } },
+ { { { -219, 25, -22 }, 0, { -16, 538 }, { 234, 13, 124, 255 } } },
+ { { { 92, 17, -39 }, 0, { 1008, 346 }, { 240, 6, 126, 255 } } },
+ { { { 144, -9, -29 }, 0, { 1008, 538 }, { 235, 8, 125, 255 } } },
+ { { { 154, 31, -30 }, 0, { 1008, 346 }, { 234, 9, 125, 255 } } },
+ { { { 79, -22, -39 }, 0, { 1008, 538 }, { 239, 6, 126, 255 } } },
+ { { { -193, -16, -13 }, 0, { 1008, 759 }, { 237, 11, 125, 255 } } },
+ { { { -222, -61, -13 }, 0, { 1008, 1008 }, { 235, 11, 125, 255 } } },
+ { { { -158, -73, -3 }, 0, { 1008, 1008 }, { 4, 254, 127, 255 } } },
+ { { { -131, -27, -4 }, 0, { 1008, 759 }, { 10, 252, 127, 255 } } },
+ { { { -68, -45, -24 }, 0, { 1008, 759 }, { 35, 238, 121, 255 } } },
+ { { { -91, -91, -24 }, 0, { 1008, 1008 }, { 35, 238, 121, 255 } } },
+ { { { -22, -109, -47 }, 0, { 1008, 1008 }, { 14, 249, 126, 255 } } },
+ { { { -2, -60, -46 }, 0, { 1008, 759 }, { 11, 250, 126, 255 } } },
+ { { { 64, -66, -38 }, 0, { 1008, 759 }, { 239, 6, 126, 255 } } },
+ { { { 47, -116, -38 }, 0, { 1008, 1008 }, { 239, 6, 126, 255 } } },
+ { { { 119, -105, -27 }, 0, { 1008, 1008 }, { 236, 8, 125, 255 } } },
+ { { { 132, -54, -28 }, 0, { 1008, 759 }, { 236, 8, 125, 255 } } },
+ { { { 5, 101, -24 }, 0, { 1008, -16 }, { 37, 238, 120, 255 } } },
+ { { { 46, 58, -44 }, 0, { 1008, 156 }, { 15, 248, 126, 255 } } },
+ { { { 60, 91, -44 }, 0, { 1008, -16 }, { 12, 251, 126, 255 } } },
+ { { { -11, 69, -24 }, 0, { 1008, 156 }, { 37, 238, 120, 255 } } },
+ { { { -101, 122, -10 }, 0, { 1008, -16 }, { 242, 8, 126, 255 } } },
+ { { { -66, 84, -6 }, 0, { 1008, 156 }, { 13, 250, 126, 255 } } },
+ { { { -48, 115, -6 }, 0, { 1008, -16 }, { 19, 247, 125, 255 } } },
+ { { { -122, 92, -11 }, 0, { 1008, 156 }, { 239, 10, 125, 255 } } },
+ { { { -195, 59, -21 }, 0, { -16, 346 }, { 233, 13, 124, 255 } } },
+ { { { -170, 92, -20 }, 0, { -16, 156 }, { 233, 13, 124, 255 } } },
+ { { { -144, 58, -11 }, 0, { 1008, 346 }, { 238, 11, 125, 255 } } },
+ { { { -248, -13, -23 }, 0, { -16, 759 }, { 233, 12, 124, 255 } } },
+ { { { -167, 23, -12 }, 0, { 1008, 538 }, { 237, 11, 125, 255 } } },
+ { { { -219, 25, -22 }, 0, { -16, 538 }, { 234, 13, 124, 255 } } },
+ { { { 31, 21, -45 }, 0, { 1008, 346 }, { 13, 248, 126, 255 } } },
+ { { { 105, 55, -40 }, 0, { 1008, 156 }, { 240, 6, 126, 255 } } },
+ { { { -66, 84, -6 }, 0, { 1008, 156 }, { 13, 250, 126, 255 } } },
+ { { { -87, 49, -5 }, 0, { 1008, 346 }, { 12, 251, 126, 255 } } },
+ { { { -29, 33, -24 }, 0, { 1008, 346 }, { 36, 238, 120, 255 } } },
+ { { { -11, 69, -24 }, 0, { 1008, 156 }, { 37, 238, 120, 255 } } },
+ { { { -47, -3, -24 }, 0, { 1008, 538 }, { 36, 238, 120, 255 } } },
+ { { { 16, -17, -46 }, 0, { 1008, 538 }, { 12, 249, 126, 255 } } },
+ { { { 31, 21, -45 }, 0, { 1008, 346 }, { 13, 248, 126, 255 } } },
+ { { { -144, 58, -11 }, 0, { 1008, 346 }, { 238, 11, 125, 255 } } },
+ { { { -167, 23, -12 }, 0, { 1008, 538 }, { 237, 11, 125, 255 } } },
+ { { { -107, 14, -4 }, 0, { 1008, 538 }, { 11, 251, 126, 255 } } },
+ { { { -2, -60, -46 }, 0, { 1008, 759 }, { 11, 250, 126, 255 } } },
+ { { { 64, -66, -38 }, 0, { 1008, 759 }, { 239, 6, 126, 255 } } },
+ { { { 79, -22, -39 }, 0, { 1008, 538 }, { 239, 6, 126, 255 } } },
+ { { { -131, -27, -4 }, 0, { 1008, 759 }, { 10, 252, 127, 255 } } },
+ { { { -68, -45, -24 }, 0, { 1008, 759 }, { 35, 238, 121, 255 } } },
+ { { { 46, 58, -44 }, 0, { 1008, 156 }, { 15, 248, 126, 255 } } },
+ { { { 92, 17, -39 }, 0, { 1008, 346 }, { 240, 6, 126, 255 } } },
+ { { { 105, 55, -40 }, 0, { 1008, 156 }, { 240, 6, 126, 255 } } },
};
Gfx ok64_Plane_001_mesh_tri_0[] = {
- gsSPVertex(ok64_Plane_001_mesh_vtx_0 + 0, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 19, 17, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 23, 21, 0),
- gsSP2Triangles(24, 23, 25, 0, 24, 26, 23, 0),
- gsSP2Triangles(27, 28, 29, 0, 27, 4, 28, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_0 + 30, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 19, 17, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 23, 21, 0),
- gsSP2Triangles(24, 23, 25, 0, 24, 26, 23, 0),
- gsSP2Triangles(27, 28, 29, 0, 27, 4, 28, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
- gsSP2Triangles(17, 30, 0, 0, 17, 0, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_0 + 62, 18, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(2, 4, 5, 0, 2, 5, 6, 0),
- gsSP2Triangles(7, 8, 9, 0, 7, 9, 1, 0),
- gsSP2Triangles(5, 10, 11, 0, 5, 11, 12, 0),
- gsSP2Triangles(9, 13, 14, 0, 9, 14, 4, 0),
- gsSP2Triangles(15, 6, 16, 0, 15, 16, 17, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(2, 4, 5, 0, 2, 5, 6, 0),
- gsSP2Triangles(7, 8, 9, 0, 7, 9, 1, 0),
- gsSP2Triangles(5, 10, 11, 0, 5, 11, 12, 0),
- gsSP2Triangles(9, 13, 14, 0, 9, 14, 4, 0),
- gsSPEndDisplayList(),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_0 + 0, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 19, 17, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 23, 21, 0),
+ gsSP2Triangles(24, 23, 25, 0, 24, 26, 23, 0),
+ gsSP2Triangles(27, 28, 29, 0, 27, 4, 28, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_0 + 30, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 19, 17, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 23, 21, 0),
+ gsSP2Triangles(24, 23, 25, 0, 24, 26, 23, 0),
+ gsSP2Triangles(27, 28, 29, 0, 27, 4, 28, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
+ gsSP2Triangles(17, 30, 0, 0, 17, 0, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_0 + 62, 18, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(2, 4, 5, 0, 2, 5, 6, 0),
+ gsSP2Triangles(7, 8, 9, 0, 7, 9, 1, 0),
+ gsSP2Triangles(5, 10, 11, 0, 5, 11, 12, 0),
+ gsSP2Triangles(9, 13, 14, 0, 9, 14, 4, 0),
+ gsSP2Triangles(15, 6, 16, 0, 15, 16, 17, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(2, 4, 5, 0, 2, 5, 6, 0),
+ gsSP2Triangles(7, 8, 9, 0, 7, 9, 1, 0),
+ gsSP2Triangles(5, 10, 11, 0, 5, 11, 12, 0),
+ gsSP2Triangles(9, 13, 14, 0, 9, 14, 4, 0),
+ gsSPEndDisplayList(),
};
Vtx ok64_Plane_001_mesh_vtx_1[95] = {
- {{ {-170, 92, -20}, 0, {-16, 156}, {233, 13, 124, 255} }},
- {{ {-122, 92, -11}, 0, {1008, 156}, {239, 10, 125, 255} }},
- {{ {-101, 122, -10}, 0, {1008, -16}, {242, 8, 126, 255} }},
- {{ {-148, 122, -19}, 0, {-16, -16}, {233, 13, 124, 255} }},
- {{ {-131, -27, -4}, 0, {1008, 759}, {10, 252, 127, 255} }},
- {{ {-158, -73, -3}, 0, {1008, 1008}, {4, 254, 127, 255} }},
- {{ {-91, -91, -24}, 0, {1008, 1008}, {35, 238, 121, 255} }},
- {{ {-68, -45, -24}, 0, {1008, 759}, {35, 238, 121, 255} }},
- {{ {-2, -60, -46}, 0, {1008, 759}, {11, 250, 126, 255} }},
- {{ {-22, -109, -47}, 0, {1008, 1008}, {14, 249, 126, 255} }},
- {{ {47, -116, -38}, 0, {1008, 1008}, {239, 6, 126, 255} }},
- {{ {64, -66, -38}, 0, {1008, 759}, {239, 6, 126, 255} }},
- {{ {60, 91, -44}, 0, {1008, -16}, {12, 251, 126, 255} }},
- {{ {46, 58, -44}, 0, {1008, 156}, {15, 248, 126, 255} }},
- {{ {105, 55, -40}, 0, {1008, 156}, {240, 6, 126, 255} }},
- {{ {117, 89, -40}, 0, {1008, -16}, {238, 5, 126, 255} }},
- {{ {-48, 115, -6}, 0, {1008, -16}, {19, 247, 125, 255} }},
- {{ {-66, 84, -6}, 0, {1008, 156}, {13, 250, 126, 255} }},
- {{ {-11, 69, -24}, 0, {1008, 156}, {37, 238, 120, 255} }},
- {{ {5, 101, -24}, 0, {1008, -16}, {37, 238, 120, 255} }},
- {{ {-219, 25, -22}, 0, {-16, 538}, {234, 13, 124, 255} }},
- {{ {-167, 23, -12}, 0, {1008, 538}, {237, 11, 125, 255} }},
- {{ {-144, 58, -11}, 0, {1008, 346}, {238, 11, 125, 255} }},
- {{ {-195, 59, -21}, 0, {-16, 346}, {233, 13, 124, 255} }},
- {{ {92, 17, -39}, 0, {1008, 346}, {240, 6, 126, 255} }},
- {{ {154, 31, -30}, 0, {1008, 346}, {234, 9, 125, 255} }},
- {{ {164, 69, -30}, 0, {1008, 156}, {233, 7, 125, 255} }},
- {{ {-29, 33, -24}, 0, {1008, 346}, {36, 238, 120, 255} }},
- {{ {31, 21, -45}, 0, {1008, 346}, {13, 248, 126, 255} }},
- {{ {-87, 49, -5}, 0, {1008, 346}, {12, 251, 126, 255} }},
- {{ {16, -17, -46}, 0, {1008, 538}, {12, 249, 126, 255} }},
- {{ {79, -22, -39}, 0, {1008, 538}, {239, 6, 126, 255} }},
- {{ {-87, 49, -5}, 0, {1008, 346}, {12, 251, 126, 255} }},
- {{ {-107, 14, -4}, 0, {1008, 538}, {11, 251, 126, 255} }},
- {{ {-47, -3, -24}, 0, {1008, 538}, {36, 238, 120, 255} }},
- {{ {-29, 33, -24}, 0, {1008, 346}, {36, 238, 120, 255} }},
- {{ {-279, -57, -25}, 0, {-16, 1008}, {233, 12, 124, 255} }},
- {{ {-222, -61, -13}, 0, {1008, 1008}, {235, 11, 125, 255} }},
- {{ {-193, -16, -13}, 0, {1008, 759}, {237, 11, 125, 255} }},
- {{ {-248, -13, -23}, 0, {-16, 759}, {233, 12, 124, 255} }},
- {{ {79, -22, -39}, 0, {1008, 538}, {239, 6, 126, 255} }},
- {{ {64, -66, -38}, 0, {1008, 759}, {239, 6, 126, 255} }},
- {{ {132, -54, -28}, 0, {1008, 759}, {236, 8, 125, 255} }},
- {{ {144, -9, -29}, 0, {1008, 538}, {235, 8, 125, 255} }},
- {{ {-68, -45, -24}, 0, {1008, 759}, {35, 238, 121, 255} }},
- {{ {-2, -60, -46}, 0, {1008, 759}, {11, 250, 126, 255} }},
- {{ {16, -17, -46}, 0, {1008, 538}, {12, 249, 126, 255} }},
- {{ {-167, 23, -12}, 0, {1008, 538}, {237, 11, 125, 255} }},
- {{ {-131, -27, -4}, 0, {1008, 759}, {10, 252, 127, 255} }},
- {{ {-170, 92, -20}, 0, {-16, 156}, {233, 13, 124, 255} }},
- {{ {-122, 92, -11}, 0, {1008, 156}, {239, 10, 125, 255} }},
- {{ {-101, 122, -10}, 0, {1008, -16}, {242, 8, 126, 255} }},
- {{ {-148, 122, -19}, 0, {-16, -16}, {233, 13, 124, 255} }},
- {{ {-158, -73, -3}, 0, {1008, 1008}, {4, 254, 127, 255} }},
- {{ {-91, -91, -24}, 0, {1008, 1008}, {35, 238, 121, 255} }},
- {{ {-22, -109, -47}, 0, {1008, 1008}, {14, 249, 126, 255} }},
- {{ {47, -116, -38}, 0, {1008, 1008}, {239, 6, 126, 255} }},
- {{ {60, 91, -44}, 0, {1008, -16}, {12, 251, 126, 255} }},
- {{ {46, 58, -44}, 0, {1008, 156}, {15, 248, 126, 255} }},
- {{ {105, 55, -40}, 0, {1008, 156}, {240, 6, 126, 255} }},
- {{ {117, 89, -40}, 0, {1008, -16}, {238, 5, 126, 255} }},
- {{ {-48, 115, -6}, 0, {1008, -16}, {19, 247, 125, 255} }},
- {{ {-66, 84, -6}, 0, {1008, 156}, {13, 250, 126, 255} }},
- {{ {-11, 69, -24}, 0, {1008, 156}, {37, 238, 120, 255} }},
- {{ {-48, 115, -6}, 0, {1008, -16}, {19, 247, 125, 255} }},
- {{ {-11, 69, -24}, 0, {1008, 156}, {37, 238, 120, 255} }},
- {{ {5, 101, -24}, 0, {1008, -16}, {37, 238, 120, 255} }},
- {{ {-219, 25, -22}, 0, {-16, 538}, {234, 13, 124, 255} }},
- {{ {-167, 23, -12}, 0, {1008, 538}, {237, 11, 125, 255} }},
- {{ {-144, 58, -11}, 0, {1008, 346}, {238, 11, 125, 255} }},
- {{ {-195, 59, -21}, 0, {-16, 346}, {233, 13, 124, 255} }},
- {{ {105, 55, -40}, 0, {1008, 156}, {240, 6, 126, 255} }},
- {{ {92, 17, -39}, 0, {1008, 346}, {240, 6, 126, 255} }},
- {{ {154, 31, -30}, 0, {1008, 346}, {234, 9, 125, 255} }},
- {{ {164, 69, -30}, 0, {1008, 156}, {233, 7, 125, 255} }},
- {{ {-29, 33, -24}, 0, {1008, 346}, {36, 238, 120, 255} }},
- {{ {31, 21, -45}, 0, {1008, 346}, {13, 248, 126, 255} }},
- {{ {46, 58, -44}, 0, {1008, 156}, {15, 248, 126, 255} }},
- {{ {-122, 92, -11}, 0, {1008, 156}, {239, 10, 125, 255} }},
- {{ {-87, 49, -5}, 0, {1008, 346}, {12, 251, 126, 255} }},
- {{ {-66, 84, -6}, 0, {1008, 156}, {13, 250, 126, 255} }},
- {{ {16, -17, -46}, 0, {1008, 538}, {12, 249, 126, 255} }},
- {{ {79, -22, -39}, 0, {1008, 538}, {239, 6, 126, 255} }},
- {{ {-107, 14, -4}, 0, {1008, 538}, {11, 251, 126, 255} }},
- {{ {-47, -3, -24}, 0, {1008, 538}, {36, 238, 120, 255} }},
- {{ {-279, -57, -25}, 0, {-16, 1008}, {233, 12, 124, 255} }},
- {{ {-222, -61, -13}, 0, {1008, 1008}, {235, 11, 125, 255} }},
- {{ {-193, -16, -13}, 0, {1008, 759}, {237, 11, 125, 255} }},
- {{ {-248, -13, -23}, 0, {-16, 759}, {233, 12, 124, 255} }},
- {{ {64, -66, -38}, 0, {1008, 759}, {239, 6, 126, 255} }},
- {{ {132, -54, -28}, 0, {1008, 759}, {236, 8, 125, 255} }},
- {{ {144, -9, -29}, 0, {1008, 538}, {235, 8, 125, 255} }},
- {{ {-68, -45, -24}, 0, {1008, 759}, {35, 238, 121, 255} }},
- {{ {-2, -60, -46}, 0, {1008, 759}, {11, 250, 126, 255} }},
- {{ {-131, -27, -4}, 0, {1008, 759}, {10, 252, 127, 255} }},
+ { { { -170, 92, -20 }, 0, { -16, 156 }, { 233, 13, 124, 255 } } },
+ { { { -122, 92, -11 }, 0, { 1008, 156 }, { 239, 10, 125, 255 } } },
+ { { { -101, 122, -10 }, 0, { 1008, -16 }, { 242, 8, 126, 255 } } },
+ { { { -148, 122, -19 }, 0, { -16, -16 }, { 233, 13, 124, 255 } } },
+ { { { -131, -27, -4 }, 0, { 1008, 759 }, { 10, 252, 127, 255 } } },
+ { { { -158, -73, -3 }, 0, { 1008, 1008 }, { 4, 254, 127, 255 } } },
+ { { { -91, -91, -24 }, 0, { 1008, 1008 }, { 35, 238, 121, 255 } } },
+ { { { -68, -45, -24 }, 0, { 1008, 759 }, { 35, 238, 121, 255 } } },
+ { { { -2, -60, -46 }, 0, { 1008, 759 }, { 11, 250, 126, 255 } } },
+ { { { -22, -109, -47 }, 0, { 1008, 1008 }, { 14, 249, 126, 255 } } },
+ { { { 47, -116, -38 }, 0, { 1008, 1008 }, { 239, 6, 126, 255 } } },
+ { { { 64, -66, -38 }, 0, { 1008, 759 }, { 239, 6, 126, 255 } } },
+ { { { 60, 91, -44 }, 0, { 1008, -16 }, { 12, 251, 126, 255 } } },
+ { { { 46, 58, -44 }, 0, { 1008, 156 }, { 15, 248, 126, 255 } } },
+ { { { 105, 55, -40 }, 0, { 1008, 156 }, { 240, 6, 126, 255 } } },
+ { { { 117, 89, -40 }, 0, { 1008, -16 }, { 238, 5, 126, 255 } } },
+ { { { -48, 115, -6 }, 0, { 1008, -16 }, { 19, 247, 125, 255 } } },
+ { { { -66, 84, -6 }, 0, { 1008, 156 }, { 13, 250, 126, 255 } } },
+ { { { -11, 69, -24 }, 0, { 1008, 156 }, { 37, 238, 120, 255 } } },
+ { { { 5, 101, -24 }, 0, { 1008, -16 }, { 37, 238, 120, 255 } } },
+ { { { -219, 25, -22 }, 0, { -16, 538 }, { 234, 13, 124, 255 } } },
+ { { { -167, 23, -12 }, 0, { 1008, 538 }, { 237, 11, 125, 255 } } },
+ { { { -144, 58, -11 }, 0, { 1008, 346 }, { 238, 11, 125, 255 } } },
+ { { { -195, 59, -21 }, 0, { -16, 346 }, { 233, 13, 124, 255 } } },
+ { { { 92, 17, -39 }, 0, { 1008, 346 }, { 240, 6, 126, 255 } } },
+ { { { 154, 31, -30 }, 0, { 1008, 346 }, { 234, 9, 125, 255 } } },
+ { { { 164, 69, -30 }, 0, { 1008, 156 }, { 233, 7, 125, 255 } } },
+ { { { -29, 33, -24 }, 0, { 1008, 346 }, { 36, 238, 120, 255 } } },
+ { { { 31, 21, -45 }, 0, { 1008, 346 }, { 13, 248, 126, 255 } } },
+ { { { -87, 49, -5 }, 0, { 1008, 346 }, { 12, 251, 126, 255 } } },
+ { { { 16, -17, -46 }, 0, { 1008, 538 }, { 12, 249, 126, 255 } } },
+ { { { 79, -22, -39 }, 0, { 1008, 538 }, { 239, 6, 126, 255 } } },
+ { { { -87, 49, -5 }, 0, { 1008, 346 }, { 12, 251, 126, 255 } } },
+ { { { -107, 14, -4 }, 0, { 1008, 538 }, { 11, 251, 126, 255 } } },
+ { { { -47, -3, -24 }, 0, { 1008, 538 }, { 36, 238, 120, 255 } } },
+ { { { -29, 33, -24 }, 0, { 1008, 346 }, { 36, 238, 120, 255 } } },
+ { { { -279, -57, -25 }, 0, { -16, 1008 }, { 233, 12, 124, 255 } } },
+ { { { -222, -61, -13 }, 0, { 1008, 1008 }, { 235, 11, 125, 255 } } },
+ { { { -193, -16, -13 }, 0, { 1008, 759 }, { 237, 11, 125, 255 } } },
+ { { { -248, -13, -23 }, 0, { -16, 759 }, { 233, 12, 124, 255 } } },
+ { { { 79, -22, -39 }, 0, { 1008, 538 }, { 239, 6, 126, 255 } } },
+ { { { 64, -66, -38 }, 0, { 1008, 759 }, { 239, 6, 126, 255 } } },
+ { { { 132, -54, -28 }, 0, { 1008, 759 }, { 236, 8, 125, 255 } } },
+ { { { 144, -9, -29 }, 0, { 1008, 538 }, { 235, 8, 125, 255 } } },
+ { { { -68, -45, -24 }, 0, { 1008, 759 }, { 35, 238, 121, 255 } } },
+ { { { -2, -60, -46 }, 0, { 1008, 759 }, { 11, 250, 126, 255 } } },
+ { { { 16, -17, -46 }, 0, { 1008, 538 }, { 12, 249, 126, 255 } } },
+ { { { -167, 23, -12 }, 0, { 1008, 538 }, { 237, 11, 125, 255 } } },
+ { { { -131, -27, -4 }, 0, { 1008, 759 }, { 10, 252, 127, 255 } } },
+ { { { -170, 92, -20 }, 0, { -16, 156 }, { 233, 13, 124, 255 } } },
+ { { { -122, 92, -11 }, 0, { 1008, 156 }, { 239, 10, 125, 255 } } },
+ { { { -101, 122, -10 }, 0, { 1008, -16 }, { 242, 8, 126, 255 } } },
+ { { { -148, 122, -19 }, 0, { -16, -16 }, { 233, 13, 124, 255 } } },
+ { { { -158, -73, -3 }, 0, { 1008, 1008 }, { 4, 254, 127, 255 } } },
+ { { { -91, -91, -24 }, 0, { 1008, 1008 }, { 35, 238, 121, 255 } } },
+ { { { -22, -109, -47 }, 0, { 1008, 1008 }, { 14, 249, 126, 255 } } },
+ { { { 47, -116, -38 }, 0, { 1008, 1008 }, { 239, 6, 126, 255 } } },
+ { { { 60, 91, -44 }, 0, { 1008, -16 }, { 12, 251, 126, 255 } } },
+ { { { 46, 58, -44 }, 0, { 1008, 156 }, { 15, 248, 126, 255 } } },
+ { { { 105, 55, -40 }, 0, { 1008, 156 }, { 240, 6, 126, 255 } } },
+ { { { 117, 89, -40 }, 0, { 1008, -16 }, { 238, 5, 126, 255 } } },
+ { { { -48, 115, -6 }, 0, { 1008, -16 }, { 19, 247, 125, 255 } } },
+ { { { -66, 84, -6 }, 0, { 1008, 156 }, { 13, 250, 126, 255 } } },
+ { { { -11, 69, -24 }, 0, { 1008, 156 }, { 37, 238, 120, 255 } } },
+ { { { -48, 115, -6 }, 0, { 1008, -16 }, { 19, 247, 125, 255 } } },
+ { { { -11, 69, -24 }, 0, { 1008, 156 }, { 37, 238, 120, 255 } } },
+ { { { 5, 101, -24 }, 0, { 1008, -16 }, { 37, 238, 120, 255 } } },
+ { { { -219, 25, -22 }, 0, { -16, 538 }, { 234, 13, 124, 255 } } },
+ { { { -167, 23, -12 }, 0, { 1008, 538 }, { 237, 11, 125, 255 } } },
+ { { { -144, 58, -11 }, 0, { 1008, 346 }, { 238, 11, 125, 255 } } },
+ { { { -195, 59, -21 }, 0, { -16, 346 }, { 233, 13, 124, 255 } } },
+ { { { 105, 55, -40 }, 0, { 1008, 156 }, { 240, 6, 126, 255 } } },
+ { { { 92, 17, -39 }, 0, { 1008, 346 }, { 240, 6, 126, 255 } } },
+ { { { 154, 31, -30 }, 0, { 1008, 346 }, { 234, 9, 125, 255 } } },
+ { { { 164, 69, -30 }, 0, { 1008, 156 }, { 233, 7, 125, 255 } } },
+ { { { -29, 33, -24 }, 0, { 1008, 346 }, { 36, 238, 120, 255 } } },
+ { { { 31, 21, -45 }, 0, { 1008, 346 }, { 13, 248, 126, 255 } } },
+ { { { 46, 58, -44 }, 0, { 1008, 156 }, { 15, 248, 126, 255 } } },
+ { { { -122, 92, -11 }, 0, { 1008, 156 }, { 239, 10, 125, 255 } } },
+ { { { -87, 49, -5 }, 0, { 1008, 346 }, { 12, 251, 126, 255 } } },
+ { { { -66, 84, -6 }, 0, { 1008, 156 }, { 13, 250, 126, 255 } } },
+ { { { 16, -17, -46 }, 0, { 1008, 538 }, { 12, 249, 126, 255 } } },
+ { { { 79, -22, -39 }, 0, { 1008, 538 }, { 239, 6, 126, 255 } } },
+ { { { -107, 14, -4 }, 0, { 1008, 538 }, { 11, 251, 126, 255 } } },
+ { { { -47, -3, -24 }, 0, { 1008, 538 }, { 36, 238, 120, 255 } } },
+ { { { -279, -57, -25 }, 0, { -16, 1008 }, { 233, 12, 124, 255 } } },
+ { { { -222, -61, -13 }, 0, { 1008, 1008 }, { 235, 11, 125, 255 } } },
+ { { { -193, -16, -13 }, 0, { 1008, 759 }, { 237, 11, 125, 255 } } },
+ { { { -248, -13, -23 }, 0, { -16, 759 }, { 233, 12, 124, 255 } } },
+ { { { 64, -66, -38 }, 0, { 1008, 759 }, { 239, 6, 126, 255 } } },
+ { { { 132, -54, -28 }, 0, { 1008, 759 }, { 236, 8, 125, 255 } } },
+ { { { 144, -9, -29 }, 0, { 1008, 538 }, { 235, 8, 125, 255 } } },
+ { { { -68, -45, -24 }, 0, { 1008, 759 }, { 35, 238, 121, 255 } } },
+ { { { -2, -60, -46 }, 0, { 1008, 759 }, { 11, 250, 126, 255 } } },
+ { { { -131, -27, -4 }, 0, { 1008, 759 }, { 10, 252, 127, 255 } } },
};
Gfx ok64_Plane_001_mesh_tri_1[] = {
- gsSPVertex(ok64_Plane_001_mesh_vtx_1 + 0, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(14, 24, 25, 0, 14, 25, 26, 0),
- gsSP2Triangles(18, 27, 28, 0, 18, 28, 13, 0),
- gsSP2Triangles(1, 22, 29, 0, 1, 29, 17, 0),
- gsSP2Triangles(28, 30, 31, 0, 28, 31, 24, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_1 + 32, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(2, 12, 13, 0, 2, 13, 14, 0),
- gsSP2Triangles(15, 6, 16, 0, 15, 16, 1, 0),
- gsSP2Triangles(17, 18, 19, 0, 17, 19, 20, 0),
- gsSP2Triangles(16, 21, 22, 0, 16, 22, 12, 0),
- gsSP2Triangles(13, 23, 24, 0, 13, 24, 9, 0),
- gsSP2Triangles(25, 26, 27, 0, 25, 27, 28, 0),
- gsSP1Triangle(29, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_1 + 64, 31, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
- gsSP2Triangles(7, 9, 10, 0, 1, 11, 12, 0),
- gsSP2Triangles(1, 12, 13, 0, 14, 5, 15, 0),
- gsSP2Triangles(14, 15, 16, 0, 12, 17, 18, 0),
- gsSP2Triangles(12, 18, 8, 0, 15, 19, 20, 0),
- gsSP2Triangles(15, 20, 11, 0, 21, 22, 23, 0),
- gsSP2Triangles(21, 23, 24, 0, 18, 25, 26, 0),
- gsSP2Triangles(18, 26, 27, 0, 20, 28, 29, 0),
- gsSP2Triangles(20, 29, 17, 0, 4, 23, 30, 0),
- gsSP1Triangle(4, 30, 19, 0),
- gsSPEndDisplayList(),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_1 + 0, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(14, 24, 25, 0, 14, 25, 26, 0),
+ gsSP2Triangles(18, 27, 28, 0, 18, 28, 13, 0),
+ gsSP2Triangles(1, 22, 29, 0, 1, 29, 17, 0),
+ gsSP2Triangles(28, 30, 31, 0, 28, 31, 24, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_1 + 32, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(2, 12, 13, 0, 2, 13, 14, 0),
+ gsSP2Triangles(15, 6, 16, 0, 15, 16, 1, 0),
+ gsSP2Triangles(17, 18, 19, 0, 17, 19, 20, 0),
+ gsSP2Triangles(16, 21, 22, 0, 16, 22, 12, 0),
+ gsSP2Triangles(13, 23, 24, 0, 13, 24, 9, 0),
+ gsSP2Triangles(25, 26, 27, 0, 25, 27, 28, 0),
+ gsSP1Triangle(29, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_1 + 64, 31, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
+ gsSP2Triangles(7, 9, 10, 0, 1, 11, 12, 0),
+ gsSP2Triangles(1, 12, 13, 0, 14, 5, 15, 0),
+ gsSP2Triangles(14, 15, 16, 0, 12, 17, 18, 0),
+ gsSP2Triangles(12, 18, 8, 0, 15, 19, 20, 0),
+ gsSP2Triangles(15, 20, 11, 0, 21, 22, 23, 0),
+ gsSP2Triangles(21, 23, 24, 0, 18, 25, 26, 0),
+ gsSP2Triangles(18, 26, 27, 0, 20, 28, 29, 0),
+ gsSP2Triangles(20, 29, 17, 0, 4, 23, 30, 0),
+ gsSP1Triangle(4, 30, 19, 0),
+ gsSPEndDisplayList(),
};
Vtx ok64_Plane_001_mesh_vtx_2[583] = {
- {{ {-211, -36, 18}, 0, {109, 946}, {0, 0, 127, 255} }},
- {{ {-205, 55, 18}, 0, {155, 45}, {0, 0, 127, 255} }},
- {{ {-223, 53, 18}, 0, {22, 69}, {0, 0, 127, 255} }},
- {{ {-204, -20, 18}, 0, {162, 791}, {0, 0, 127, 255} }},
- {{ {-198, -34, 18}, 0, {199, 927}, {0, 0, 127, 255} }},
- {{ {-167, 50, 18}, 0, {427, 103}, {0, 0, 127, 255} }},
- {{ {-149, 34, 18}, 0, {553, 255}, {0, 0, 127, 255} }},
- {{ {-131, 26, 18}, 0, {687, 338}, {0, 0, 127, 255} }},
- {{ {-107, 7, 18}, 0, {858, 528}, {0, 0, 127, 255} }},
- {{ {-105, 24, 18}, 0, {867, 359}, {0, 0, 127, 255} }},
- {{ {-133, 1, 18}, 0, {668, 583}, {0, 0, 127, 255} }},
- {{ {-131, 41, 18}, 0, {687, 189}, {0, 0, 127, 255} }},
- {{ {-148, 53, 18}, 0, {562, 69}, {0, 0, 127, 255} }},
- {{ {-103, 57, 18}, 0, {886, 35}, {0, 0, 127, 255} }},
- {{ {-103, 46, 18}, 0, {882, 138}, {0, 0, 127, 255} }},
- {{ {-129, -20, 18}, 0, {701, 795}, {0, 0, 127, 255} }},
- {{ {-150, -32, 18}, 0, {546, 913}, {0, 0, 127, 255} }},
- {{ {-91, -26, 18}, 0, {974, 848}, {0, 0, 127, 255} }},
- {{ {-91, -37, 18}, 0, {973, 958}, {0, 0, 127, 255} }},
- {{ {-69, 3, 24}, 0, {244, 507}, {0, 0, 127, 255} }},
- {{ {-86, -32, 24}, 0, {41, 885}, {0, 0, 127, 255} }},
- {{ {-72, -32, 24}, 0, {202, 878}, {0, 0, 127, 255} }},
- {{ {-86, 47, 24}, 0, {41, 35}, {0, 0, 127, 255} }},
- {{ {-66, 44, 24}, 0, {276, 75}, {0, 0, 127, 255} }},
- {{ {-51, 47, 24}, 0, {453, 37}, {0, 0, 127, 255} }},
- {{ {-40, 25, 24}, 0, {586, 273}, {0, 0, 127, 255} }},
- {{ {-22, 36, 24}, 0, {806, 153}, {0, 0, 127, 255} }},
- {{ {-39, 13, 24}, 0, {596, 402}, {0, 0, 127, 255} }},
- {{ {-22, 11, 24}, 0, {804, 420}, {0, 0, 127, 255} }},
- {{ {-48, -3, 24}, 0, {498, 568}, {0, 0, 127, 255} }},
- {{ {-25, -37, 24}, 0, {768, 939}, {0, 0, 127, 255} }},
- {{ {-13, -26, 24}, 0, {917, 814}, {0, 0, 127, 255} }},
- {{ {16, -40, 23}, 0, {84, 962}, {0, 0, 127, 255} }},
- {{ {34, -41, 23}, 0, {291, 968}, {0, 0, 127, 255} }},
- {{ {30, 14, 23}, 0, {244, 520}, {0, 0, 127, 255} }},
- {{ {15, 1, 23}, 0, {75, 631}, {0, 0, 127, 255} }},
- {{ {35, 22, 23}, 0, {310, 458}, {0, 0, 127, 255} }},
- {{ {76, -33, 23}, 0, {779, 905}, {0, 0, 127, 255} }},
- {{ {89, -20, 23}, 0, {927, 799}, {0, 0, 127, 255} }},
- {{ {13, 40, 23}, 0, {57, 307}, {0, 0, 127, 255} }},
- {{ {31, 28, 23}, 0, {259, 404}, {0, 0, 127, 255} }},
- {{ {76, 51, 23}, 0, {776, 219}, {0, 0, 127, 255} }},
- {{ {66, 65, 23}, 0, {664, 111}, {0, 0, 127, 255} }},
- {{ {31, 75, 23}, 0, {265, 22}, {0, 0, 127, 255} }},
- {{ {12, 75, 23}, 0, {40, 22}, {0, 0, 127, 255} }},
- {{ {74, -32, 18}, 0, {143, 940}, {0, 0, 127, 255} }},
- {{ {86, 21, 18}, 0, {240, 427}, {0, 0, 127, 255} }},
- {{ {60, -19, 18}, 0, {33, 812}, {0, 0, 127, 255} }},
- {{ {94, -8, 18}, 0, {308, 702}, {0, 0, 127, 255} }},
- {{ {99, 12, 18}, 0, {344, 510}, {0, 0, 127, 255} }},
- {{ {136, 9, 18}, 0, {650, 542}, {0, 0, 127, 255} }},
- {{ {145, -13, 18}, 0, {717, 750}, {0, 0, 127, 255} }},
- {{ {155, 14, 18}, 0, {805, 489}, {0, 0, 127, 255} }},
- {{ {174, -29, 18}, 0, {952, 906}, {0, 0, 127, 255} }},
- {{ {150, -31, 18}, 0, {760, 926}, {0, 0, 127, 255} }},
- {{ {136, 60, 18}, 0, {646, 42}, {0, 0, 127, 255} }},
- {{ {124, 49, 18}, 0, {552, 149}, {0, 0, 127, 255} }},
- {{ {112, 61, 18}, 0, {451, 31}, {0, 0, 127, 255} }},
- {{ {189, 12, 24}, 0, {249, 513}, {0, 0, 127, 255} }},
- {{ {172, -30, 24}, 0, {50, 896}, {0, 0, 127, 255} }},
- {{ {185, -31, 24}, 0, {204, 897}, {0, 0, 127, 255} }},
- {{ {171, 65, 24}, 0, {40, 29}, {0, 0, 127, 255} }},
- {{ {189, 58, 24}, 0, {258, 90}, {0, 0, 127, 255} }},
- {{ {204, 65, 24}, 0, {437, 27}, {0, 0, 127, 255} }},
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+ { { { 211, 36, 13 }, 0, { 515, 293 }, { 0, 0, 129, 255 } } },
+ { { { 239, 56, 13 }, 0, { 850, 114 }, { 0, 0, 129, 255 } } },
+ { { { 212, 29, 13 }, 0, { 523, 355 }, { 0, 0, 129, 255 } } },
+ { { { 211, 36, 13 }, 0, { 515, 293 }, { 0, 0, 129, 255 } } },
+ { { { 239, 56, 13 }, 0, { 850, 114 }, { 0, 0, 129, 255 } } },
+ { { { 240, 19, 13 }, 0, { 858, 447 }, { 0, 0, 129, 255 } } },
+ { { { 194, 19, 13 }, 0, { 310, 449 }, { 0, 0, 129, 255 } } },
+ { { { 218, 4, 13 }, 0, { 598, 579 }, { 0, 0, 129, 255 } } },
+ { { { 192, 1, 13 }, 0, { 290, 607 }, { 0, 0, 129, 255 } } },
+ { { { 231, -43, 13 }, 0, { 746, 1008 }, { 0, 0, 129, 255 } } },
+ { { { 253, -21, 13 }, 0, { 1008, 810 }, { 0, 0, 129, 255 } } },
+ { { { 233, 48, 8 }, 0, { -10, 220 }, { 0, 0, 129, 255 } } },
+ { { { 233, 71, 8 }, 0, { -16, 6 }, { 0, 0, 129, 255 } } },
+ { { { 281, 73, 8 }, 0, { 523, -13 }, { 0, 0, 129, 255 } } },
+ { { { 270, 47, 8 }, 0, { 408, 230 }, { 0, 0, 129, 255 } } },
+ { { { 294, 45, 8 }, 0, { 671, 247 }, { 0, 0, 129, 255 } } },
+ { { { 324, 43, 8 }, 0, { 1008, 263 }, { 0, 0, 129, 255 } } },
+ { { { 323, 73, 8 }, 0, { 992, -16 }, { 0, 0, 129, 255 } } },
+ { { { 295, -36, 8 }, 0, { 686, 1008 }, { 0, 0, 129, 255 } } },
+ { { { 258, -35, 8 }, 0, { 269, 999 }, { 0, 0, 129, 255 } } },
+ { { { -296, -40, 24 }, 0, { 316, 961 }, { 0, 0, 127, 255 } } },
+ { { { -274, 1, 24 }, 0, { 514, 589 }, { 0, 0, 127, 255 } } },
+ { { { -287, 11, 24 }, 0, { 389, 506 }, { 0, 0, 127, 255 } } },
+ { { { -232, -24, 24 }, 0, { 886, 819 }, { 0, 0, 127, 255 } } },
+ { { { -261, 7, 24 }, 0, { 624, 536 }, { 0, 0, 127, 255 } } },
+ { { { -224, 39, 24 }, 0, { 962, 255 }, { 0, 0, 127, 255 } } },
+ { { { -261, 20, 24 }, 0, { 627, 423 }, { 0, 0, 127, 255 } } },
+ { { { -260, 63, 24 }, 0, { 634, 38 }, { 0, 0, 127, 255 } } },
+ { { { -267, 31, 24 }, 0, { 576, 325 }, { 0, 0, 127, 255 } } },
+ { { { -287, 29, 24 }, 0, { 396, 340 }, { 0, 0, 127, 255 } } },
+ { { { -304, 64, 24 }, 0, { 242, 27 }, { 0, 0, 127, 255 } } },
+ { { { -326, 51, 24 }, 0, { 43, 144 }, { 0, 0, 127, 255 } } },
+ { { { -328, -10, 24 }, 0, { 27, 690 }, { 0, 0, 127, 255 } } },
+ { { { -332, -12, 14 }, 0, { -16, 708 }, { 0, 0, 129, 255 } } },
+ { { { -283, 13, 14 }, 0, { 432, 484 }, { 0, 0, 129, 255 } } },
+ { { { -273, 7, 14 }, 0, { 518, 540 }, { 0, 0, 129, 255 } } },
+ { { { -330, 54, 14 }, 0, { 1, 119 }, { 0, 0, 129, 255 } } },
+ { { { -282, 25, 14 }, 0, { 437, 379 }, { 0, 0, 129, 255 } } },
+ { { { -305, 69, 14 }, 0, { 231, -16 }, { 0, 0, 129, 255 } } },
+ { { { -259, 67, 14 }, 0, { 648, -4 }, { 0, 0, 129, 255 } } },
+ { { { -269, 26, 14 }, 0, { 551, 370 }, { 0, 0, 129, 255 } } },
+ { { { -266, 19, 14 }, 0, { 584, 433 }, { 0, 0, 129, 255 } } },
+ { { { -219, 41, 14 }, 0, { 1008, 234 }, { 0, 0, 129, 255 } } },
+ { { { -228, -28, 14 }, 0, { 925, 854 }, { 0, 0, 129, 255 } } },
+ { { { -266, 10, 14 }, 0, { 582, 509 }, { 0, 0, 129, 255 } } },
+ { { { -297, -45, 14 }, 0, { 304, 1008 }, { 0, 0, 129, 255 } } },
};
Gfx ok64_Plane_001_mesh_tri_2[] = {
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 0, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
- gsSP2Triangles(3, 0, 4, 0, 5, 3, 4, 0),
- gsSP2Triangles(5, 4, 6, 0, 7, 8, 9, 0),
- gsSP2Triangles(7, 10, 8, 0, 6, 10, 7, 0),
- gsSP2Triangles(7, 11, 6, 0, 12, 6, 11, 0),
- gsSP2Triangles(11, 13, 12, 0, 11, 14, 13, 0),
- gsSP2Triangles(15, 10, 6, 0, 15, 6, 16, 0),
- gsSP2Triangles(17, 15, 16, 0, 17, 16, 18, 0),
- gsSP2Triangles(19, 20, 21, 0, 20, 19, 22, 0),
- gsSP2Triangles(22, 19, 23, 0, 23, 24, 22, 0),
- gsSP2Triangles(25, 24, 23, 0, 25, 26, 24, 0),
- gsSP2Triangles(27, 26, 25, 0, 27, 28, 26, 0),
- gsSP2Triangles(19, 28, 27, 0, 19, 29, 28, 0),
- gsSP2Triangles(30, 29, 19, 0, 30, 31, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 32, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(3, 2, 4, 0, 5, 4, 2, 0),
- gsSP2Triangles(5, 6, 4, 0, 7, 3, 4, 0),
- gsSP2Triangles(4, 8, 7, 0, 9, 8, 4, 0),
- gsSP2Triangles(9, 10, 8, 0, 11, 7, 8, 0),
- gsSP2Triangles(11, 12, 7, 0, 13, 14, 15, 0),
- gsSP2Triangles(13, 16, 14, 0, 16, 17, 14, 0),
- gsSP2Triangles(16, 18, 17, 0, 16, 19, 18, 0),
- gsSP2Triangles(19, 20, 18, 0, 21, 20, 19, 0),
- gsSP2Triangles(21, 19, 22, 0, 18, 20, 23, 0),
- gsSP2Triangles(18, 23, 24, 0, 23, 25, 24, 0),
- gsSP2Triangles(14, 24, 25, 0, 14, 17, 24, 0),
- gsSP2Triangles(26, 27, 28, 0, 27, 26, 29, 0),
- gsSP2Triangles(29, 26, 30, 0, 30, 31, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 64, 31, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
- gsSP2Triangles(4, 3, 0, 0, 4, 5, 3, 0),
- gsSP2Triangles(6, 5, 4, 0, 6, 7, 5, 0),
- gsSP2Triangles(8, 7, 6, 0, 8, 9, 7, 0),
- gsSP2Triangles(10, 11, 12, 0, 10, 12, 13, 0),
- gsSP2Triangles(13, 12, 14, 0, 15, 14, 12, 0),
- gsSP2Triangles(15, 16, 14, 0, 14, 17, 13, 0),
- gsSP2Triangles(14, 18, 17, 0, 19, 20, 21, 0),
- gsSP2Triangles(19, 21, 22, 0, 23, 24, 25, 0),
- gsSP2Triangles(23, 25, 26, 0, 27, 28, 29, 0),
- gsSP1Triangle(27, 29, 30, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 95, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 127, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 159, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 191, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 223, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 255, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 287, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 319, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 20, 23, 0, 24, 23, 25, 0),
- gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 349, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
- gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
- gsSP2Triangles(10, 11, 12, 0, 10, 12, 13, 0),
- gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
- gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
- gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
- gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 379, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 411, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 443, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 23, 22, 0, 25, 24, 22, 0),
- gsSP2Triangles(25, 26, 24, 0, 26, 25, 27, 0),
- gsSP2Triangles(27, 28, 26, 0, 27, 29, 28, 0),
- gsSP2Triangles(29, 27, 30, 0, 30, 31, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 475, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(3, 5, 6, 0, 5, 7, 6, 0),
- gsSP2Triangles(5, 8, 7, 0, 6, 9, 3, 0),
- gsSP2Triangles(9, 10, 3, 0, 9, 11, 10, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 15, 13, 0),
- gsSP2Triangles(16, 15, 12, 0, 16, 12, 17, 0),
- gsSP2Triangles(17, 12, 18, 0, 19, 18, 12, 0),
- gsSP2Triangles(19, 12, 20, 0, 17, 18, 21, 0),
- gsSP2Triangles(22, 21, 18, 0, 23, 21, 22, 0),
- gsSP2Triangles(24, 23, 22, 0, 16, 23, 24, 0),
- gsSP2Triangles(16, 24, 25, 0, 25, 15, 16, 0),
- gsSP2Triangles(26, 27, 28, 0, 26, 29, 27, 0),
- gsSP2Triangles(29, 26, 30, 0, 30, 26, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 507, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 4, 0),
- gsSP2Triangles(3, 5, 4, 0, 6, 5, 3, 0),
- gsSP2Triangles(6, 3, 7, 0, 4, 5, 8, 0),
- gsSP2Triangles(4, 8, 9, 0, 10, 11, 12, 0),
- gsSP2Triangles(10, 12, 13, 0, 13, 14, 10, 0),
- gsSP2Triangles(13, 15, 14, 0, 13, 16, 15, 0),
- gsSP2Triangles(17, 15, 16, 0, 18, 15, 17, 0),
- gsSP2Triangles(18, 17, 19, 0, 20, 18, 19, 0),
- gsSP2Triangles(21, 20, 19, 0, 21, 22, 20, 0),
- gsSP2Triangles(10, 18, 20, 0, 10, 14, 18, 0),
- gsSP2Triangles(23, 24, 25, 0, 23, 26, 24, 0),
- gsSP2Triangles(27, 24, 26, 0, 27, 26, 28, 0),
- gsSP2Triangles(26, 29, 28, 0, 30, 28, 29, 0),
- gsSP1Triangle(30, 29, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 539, 31, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
- gsSP2Triangles(5, 6, 4, 0, 7, 6, 5, 0),
- gsSP2Triangles(7, 5, 8, 0, 9, 10, 11, 0),
- gsSP2Triangles(9, 11, 12, 0, 11, 13, 12, 0),
- gsSP2Triangles(11, 14, 13, 0, 11, 15, 14, 0),
- gsSP2Triangles(12, 13, 16, 0, 12, 16, 17, 0),
- gsSP2Triangles(18, 19, 20, 0, 19, 18, 21, 0),
- gsSP2Triangles(19, 21, 22, 0, 22, 21, 23, 0),
- gsSP2Triangles(22, 23, 24, 0, 24, 23, 25, 0),
- gsSP2Triangles(24, 25, 26, 0, 27, 26, 25, 0),
- gsSP2Triangles(27, 25, 28, 0, 29, 27, 28, 0),
- gsSP2Triangles(30, 27, 29, 0, 30, 20, 27, 0),
- gsSP1Triangle(18, 20, 30, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 570, 13, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 1, 0, 0),
- gsSP2Triangles(3, 4, 1, 0, 5, 4, 3, 0),
- gsSP2Triangles(6, 4, 5, 0, 6, 7, 4, 0),
- gsSP2Triangles(6, 8, 7, 0, 6, 9, 8, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(10, 2, 11, 0, 10, 12, 2, 0),
- gsSP1Triangle(0, 2, 12, 0),
- gsSPEndDisplayList(),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 0, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
+ gsSP2Triangles(3, 0, 4, 0, 5, 3, 4, 0),
+ gsSP2Triangles(5, 4, 6, 0, 7, 8, 9, 0),
+ gsSP2Triangles(7, 10, 8, 0, 6, 10, 7, 0),
+ gsSP2Triangles(7, 11, 6, 0, 12, 6, 11, 0),
+ gsSP2Triangles(11, 13, 12, 0, 11, 14, 13, 0),
+ gsSP2Triangles(15, 10, 6, 0, 15, 6, 16, 0),
+ gsSP2Triangles(17, 15, 16, 0, 17, 16, 18, 0),
+ gsSP2Triangles(19, 20, 21, 0, 20, 19, 22, 0),
+ gsSP2Triangles(22, 19, 23, 0, 23, 24, 22, 0),
+ gsSP2Triangles(25, 24, 23, 0, 25, 26, 24, 0),
+ gsSP2Triangles(27, 26, 25, 0, 27, 28, 26, 0),
+ gsSP2Triangles(19, 28, 27, 0, 19, 29, 28, 0),
+ gsSP2Triangles(30, 29, 19, 0, 30, 31, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 32, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(3, 2, 4, 0, 5, 4, 2, 0),
+ gsSP2Triangles(5, 6, 4, 0, 7, 3, 4, 0),
+ gsSP2Triangles(4, 8, 7, 0, 9, 8, 4, 0),
+ gsSP2Triangles(9, 10, 8, 0, 11, 7, 8, 0),
+ gsSP2Triangles(11, 12, 7, 0, 13, 14, 15, 0),
+ gsSP2Triangles(13, 16, 14, 0, 16, 17, 14, 0),
+ gsSP2Triangles(16, 18, 17, 0, 16, 19, 18, 0),
+ gsSP2Triangles(19, 20, 18, 0, 21, 20, 19, 0),
+ gsSP2Triangles(21, 19, 22, 0, 18, 20, 23, 0),
+ gsSP2Triangles(18, 23, 24, 0, 23, 25, 24, 0),
+ gsSP2Triangles(14, 24, 25, 0, 14, 17, 24, 0),
+ gsSP2Triangles(26, 27, 28, 0, 27, 26, 29, 0),
+ gsSP2Triangles(29, 26, 30, 0, 30, 31, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 64, 31, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
+ gsSP2Triangles(4, 3, 0, 0, 4, 5, 3, 0),
+ gsSP2Triangles(6, 5, 4, 0, 6, 7, 5, 0),
+ gsSP2Triangles(8, 7, 6, 0, 8, 9, 7, 0),
+ gsSP2Triangles(10, 11, 12, 0, 10, 12, 13, 0),
+ gsSP2Triangles(13, 12, 14, 0, 15, 14, 12, 0),
+ gsSP2Triangles(15, 16, 14, 0, 14, 17, 13, 0),
+ gsSP2Triangles(14, 18, 17, 0, 19, 20, 21, 0),
+ gsSP2Triangles(19, 21, 22, 0, 23, 24, 25, 0),
+ gsSP2Triangles(23, 25, 26, 0, 27, 28, 29, 0),
+ gsSP1Triangle(27, 29, 30, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 95, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 127, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 159, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 191, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 223, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 255, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 287, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 319, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 20, 23, 0, 24, 23, 25, 0),
+ gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 349, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
+ gsSP2Triangles(6, 7, 8, 0, 6, 8, 9, 0),
+ gsSP2Triangles(10, 11, 12, 0, 10, 12, 13, 0),
+ gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
+ gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
+ gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
+ gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 379, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 411, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 443, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 23, 22, 0, 25, 24, 22, 0),
+ gsSP2Triangles(25, 26, 24, 0, 26, 25, 27, 0),
+ gsSP2Triangles(27, 28, 26, 0, 27, 29, 28, 0),
+ gsSP2Triangles(29, 27, 30, 0, 30, 31, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 475, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(3, 5, 6, 0, 5, 7, 6, 0),
+ gsSP2Triangles(5, 8, 7, 0, 6, 9, 3, 0),
+ gsSP2Triangles(9, 10, 3, 0, 9, 11, 10, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 15, 13, 0),
+ gsSP2Triangles(16, 15, 12, 0, 16, 12, 17, 0),
+ gsSP2Triangles(17, 12, 18, 0, 19, 18, 12, 0),
+ gsSP2Triangles(19, 12, 20, 0, 17, 18, 21, 0),
+ gsSP2Triangles(22, 21, 18, 0, 23, 21, 22, 0),
+ gsSP2Triangles(24, 23, 22, 0, 16, 23, 24, 0),
+ gsSP2Triangles(16, 24, 25, 0, 25, 15, 16, 0),
+ gsSP2Triangles(26, 27, 28, 0, 26, 29, 27, 0),
+ gsSP2Triangles(29, 26, 30, 0, 30, 26, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 507, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 4, 0),
+ gsSP2Triangles(3, 5, 4, 0, 6, 5, 3, 0),
+ gsSP2Triangles(6, 3, 7, 0, 4, 5, 8, 0),
+ gsSP2Triangles(4, 8, 9, 0, 10, 11, 12, 0),
+ gsSP2Triangles(10, 12, 13, 0, 13, 14, 10, 0),
+ gsSP2Triangles(13, 15, 14, 0, 13, 16, 15, 0),
+ gsSP2Triangles(17, 15, 16, 0, 18, 15, 17, 0),
+ gsSP2Triangles(18, 17, 19, 0, 20, 18, 19, 0),
+ gsSP2Triangles(21, 20, 19, 0, 21, 22, 20, 0),
+ gsSP2Triangles(10, 18, 20, 0, 10, 14, 18, 0),
+ gsSP2Triangles(23, 24, 25, 0, 23, 26, 24, 0),
+ gsSP2Triangles(27, 24, 26, 0, 27, 26, 28, 0),
+ gsSP2Triangles(26, 29, 28, 0, 30, 28, 29, 0),
+ gsSP1Triangle(30, 29, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 539, 31, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
+ gsSP2Triangles(5, 6, 4, 0, 7, 6, 5, 0),
+ gsSP2Triangles(7, 5, 8, 0, 9, 10, 11, 0),
+ gsSP2Triangles(9, 11, 12, 0, 11, 13, 12, 0),
+ gsSP2Triangles(11, 14, 13, 0, 11, 15, 14, 0),
+ gsSP2Triangles(12, 13, 16, 0, 12, 16, 17, 0),
+ gsSP2Triangles(18, 19, 20, 0, 19, 18, 21, 0),
+ gsSP2Triangles(19, 21, 22, 0, 22, 21, 23, 0),
+ gsSP2Triangles(22, 23, 24, 0, 24, 23, 25, 0),
+ gsSP2Triangles(24, 25, 26, 0, 27, 26, 25, 0),
+ gsSP2Triangles(27, 25, 28, 0, 29, 27, 28, 0),
+ gsSP2Triangles(30, 27, 29, 0, 30, 20, 27, 0),
+ gsSP1Triangle(18, 20, 30, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_2 + 570, 13, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 1, 0, 0),
+ gsSP2Triangles(3, 4, 1, 0, 5, 4, 3, 0),
+ gsSP2Triangles(6, 4, 5, 0, 6, 7, 4, 0),
+ gsSP2Triangles(6, 8, 7, 0, 6, 9, 8, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(10, 2, 11, 0, 10, 12, 2, 0),
+ gsSP1Triangle(0, 2, 12, 0),
+ gsSPEndDisplayList(),
};
Vtx ok64_Plane_001_mesh_vtx_3[772] = {
- {{ {-330, 53, 30}, 0, {43, 144}, {2, 253, 129, 255} }},
- {{ {-305, 68, 30}, 0, {242, 27}, {2, 253, 129, 255} }},
- {{ {-285, 28, 32}, 0, {396, 340}, {2, 253, 129, 255} }},
- {{ {-204, -20, 26}, 0, {162, 791}, {254, 12, 130, 255} }},
- {{ {-196, -38, 24}, 0, {199, 927}, {254, 12, 130, 255} }},
- {{ {-214, -39, 24}, 0, {109, 946}, {254, 12, 130, 255} }},
- {{ {-129, 27, 26}, 0, {687, 338}, {254, 255, 129, 255} }},
- {{ {-150, 35, 26}, 0, {553, 255}, {254, 255, 129, 255} }},
- {{ {-129, 39, 26}, 0, {687, 189}, {254, 255, 129, 255} }},
- {{ {-150, 35, 26}, 0, {553, 255}, {254, 0, 129, 255} }},
- {{ {-129, 27, 26}, 0, {687, 338}, {254, 0, 129, 255} }},
- {{ {-131, 0, 26}, 0, {668, 583}, {254, 0, 129, 255} }},
- {{ {-89, -36, 29}, 0, {41, 885}, {9, 0, 129, 255} }},
- {{ {-89, 51, 29}, 0, {41, 35}, {9, 0, 129, 255} }},
- {{ {-68, 3, 31}, 0, {244, 507}, {9, 0, 129, 255} }},
- {{ {-68, 3, 31}, 0, {244, 507}, {254, 6, 129, 255} }},
- {{ {-69, -35, 29}, 0, {202, 878}, {254, 6, 129, 255} }},
- {{ {-89, -36, 29}, 0, {41, 885}, {254, 6, 129, 255} }},
- {{ {-66, 43, 31}, 0, {276, 75}, {1, 233, 131, 255} }},
- {{ {-89, 51, 29}, 0, {41, 35}, {1, 233, 131, 255} }},
- {{ {-51, 52, 30}, 0, {453, 37}, {1, 233, 131, 255} }},
- {{ {-89, 51, 29}, 0, {41, 35}, {9, 0, 129, 255} }},
- {{ {-66, 43, 31}, 0, {276, 75}, {9, 0, 129, 255} }},
- {{ {-68, 3, 31}, 0, {244, 507}, {9, 0, 129, 255} }},
- {{ {37, 22, 30}, 0, {310, 458}, {14, 14, 131, 255} }},
- {{ {9, 40, 29}, 0, {57, 307}, {14, 14, 131, 255} }},
- {{ {31, 29, 31}, 0, {259, 404}, {14, 14, 131, 255} }},
- {{ {9, 40, 29}, 0, {57, 307}, {5, 0, 129, 255} }},
- {{ {37, 22, 30}, 0, {310, 458}, {5, 0, 129, 255} }},
- {{ {11, 0, 29}, 0, {75, 631}, {5, 0, 129, 255} }},
- {{ {11, 0, 29}, 0, {75, 631}, {26, 231, 134, 255} }},
- {{ {37, 22, 30}, 0, {310, 458}, {26, 231, 134, 255} }},
- {{ {30, 14, 31}, 0, {244, 520}, {26, 231, 134, 255} }},
- {{ {95, -10, 25}, 0, {308, 702}, {9, 1, 129, 255} }},
- {{ {82, 23, 25}, 0, {240, 427}, {9, 1, 129, 255} }},
- {{ {100, 12, 26}, 0, {344, 510}, {9, 1, 129, 255} }},
- {{ {143, -15, 26}, 0, {717, 750}, {250, 0, 129, 255} }},
- {{ {135, 10, 26}, 0, {650, 542}, {250, 0, 129, 255} }},
- {{ {159, 16, 25}, 0, {805, 489}, {250, 0, 129, 255} }},
- {{ {139, 64, 24}, 0, {646, 42}, {255, 243, 130, 255} }},
- {{ {124, 48, 26}, 0, {552, 149}, {255, 243, 130, 255} }},
- {{ {110, 65, 24}, 0, {451, 31}, {255, 243, 130, 255} }},
- {{ {168, -34, 29}, 0, {50, 896}, {10, 0, 129, 255} }},
- {{ {167, 68, 29}, 0, {40, 29}, {10, 0, 129, 255} }},
- {{ {189, 12, 31}, 0, {249, 513}, {10, 0, 129, 255} }},
- {{ {189, 12, 31}, 0, {249, 513}, {255, 5, 129, 255} }},
- {{ {188, -34, 29}, 0, {204, 897}, {255, 5, 129, 255} }},
- {{ {168, -34, 29}, 0, {50, 896}, {255, 5, 129, 255} }},
- {{ {190, 58, 31}, 0, {258, 90}, {1, 239, 130, 255} }},
- {{ {167, 68, 29}, 0, {40, 29}, {1, 239, 130, 255} }},
- {{ {205, 70, 30}, 0, {437, 27}, {1, 239, 130, 255} }},
- {{ {167, 68, 29}, 0, {40, 29}, {9, 0, 129, 255} }},
- {{ {190, 58, 31}, 0, {258, 90}, {9, 0, 129, 255} }},
- {{ {189, 12, 31}, 0, {249, 513}, {9, 0, 129, 255} }},
- {{ {275, 50, 26}, 0, {469, 187}, {255, 250, 129, 255} }},
- {{ {281, 72, 25}, 0, {524, 32}, {255, 250, 129, 255} }},
- {{ {290, 49, 26}, 0, {617, 200}, {255, 250, 129, 255} }},
- {{ {-42, 14, 31}, 0, {596, 402}, {120, 17, 220, 255} }},
- {{ {-49, 19, 8}, 0, {531, 300}, {120, 17, 220, 255} }},
- {{ {-43, 24, 30}, 0, {586, 273}, {120, 17, 220, 255} }},
- {{ {214, 28, 31}, 0, {582, 379}, {122, 21, 228, 255} }},
- {{ {208, 32, 8}, 0, {515, 293}, {122, 21, 228, 255} }},
- {{ {213, 37, 30}, 0, {568, 271}, {122, 21, 228, 255} }},
- {{ {-307, 75, 11}, 0, {231, -16}, {4, 253, 127, 255} }},
- {{ {-336, 57, 11}, 0, {1, 119}, {4, 253, 127, 255} }},
- {{ {-279, 21, 8}, 0, {437, 379}, {4, 253, 127, 255} }},
- {{ {-192, -44, 5}, 0, {219, 971}, {3, 9, 127, 255} }},
- {{ {-196, 10, 1}, 0, {194, 608}, {3, 9, 127, 255} }},
- {{ {-219, -47, 6}, 0, {81, 999}, {3, 9, 127, 255} }},
- {{ {-157, 55, 1}, 0, {524, 177}, {251, 255, 127, 255} }},
- {{ {-157, 13, 1}, 0, {518, 373}, {251, 255, 127, 255} }},
- {{ {-122, 33, 3}, 0, {721, 295}, {251, 255, 127, 255} }},
- {{ {-157, 13, 1}, 0, {518, 373}, {42, 0, 120, 255} }},
- {{ {-157, 55, 1}, 0, {524, 177}, {42, 0, 120, 255} }},
- {{ {-169, 65, 6}, 0, {420, 24}, {42, 0, 120, 255} }},
- {{ {-157, 55, 1}, 0, {524, 177}, {242, 241, 125, 255} }},
- {{ {-122, 33, 3}, 0, {721, 295}, {242, 241, 125, 255} }},
- {{ {-122, 34, 3}, 0, {721, 227}, {242, 241, 125, 255} }},
- {{ {-123, -6, 2}, 0, {708, 619}, {2, 9, 127, 255} }},
- {{ {-160, -41, 6}, 0, {511, 956}, {2, 9, 127, 255} }},
- {{ {-121, -12, 3}, 0, {729, 754}, {2, 9, 127, 255} }},
- {{ {-49, 19, 8}, 0, {537, 371}, {249, 0, 127, 255} }},
- {{ {-12, 5, 10}, 0, {861, 450}, {249, 0, 127, 255} }},
- {{ {-11, 44, 10}, 0, {863, 118}, {249, 0, 127, 255} }},
- {{ {-12, 5, 10}, 0, {861, 450}, {243, 241, 125, 255} }},
- {{ {-49, 19, 8}, 0, {537, 371}, {243, 241, 125, 255} }},
- {{ {-35, -3, 7}, 0, {608, 572}, {243, 241, 125, 255} }},
- {{ {-11, 44, 10}, 0, {863, 118}, {252, 251, 127, 255} }},
- {{ {-49, 58, 10}, 0, {463, -14}, {252, 251, 127, 255} }},
- {{ {-49, 19, 8}, 0, {531, 300}, {252, 251, 127, 255} }},
- {{ {-49, 19, 8}, 0, {531, 300}, {232, 251, 125, 255} }},
- {{ {-49, 58, 10}, 0, {463, -14}, {232, 251, 125, 255} }},
- {{ {-58, 29, 7}, 0, {334, 174}, {232, 251, 125, 255} }},
- {{ {-49, 58, 10}, 0, {463, -14}, {3, 243, 126, 255} }},
- {{ {-95, 57, 11}, 0, {-16, -16}, {3, 243, 126, 255} }},
- {{ {-58, 29, 7}, 0, {334, 174}, {3, 243, 126, 255} }},
- {{ {-95, -42, 7}, 0, {-16, 938}, {241, 15, 125, 255} }},
- {{ {-63, -41, 10}, 0, {258, 926}, {241, 15, 125, 255} }},
- {{ {-65, -11, 6}, 0, {263, 595}, {241, 15, 125, 255} }},
- {{ {-58, 12, 7}, 0, {337, 453}, {15, 2, 126, 255} }},
- {{ {-58, 29, 7}, 0, {334, 174}, {15, 2, 126, 255} }},
- {{ {-95, 57, 11}, 0, {-16, -16}, {15, 2, 126, 255} }},
- {{ {-58, 12, 7}, 0, {337, 453}, {7, 251, 127, 255} }},
- {{ {-95, 57, 11}, 0, {-16, -16}, {7, 251, 127, 255} }},
- {{ {-65, -11, 6}, 0, {263, 595}, {7, 251, 127, 255} }},
- {{ {-95, -42, 7}, 0, {-16, 938}, {6, 251, 127, 255} }},
- {{ {-65, -11, 6}, 0, {263, 595}, {6, 251, 127, 255} }},
- {{ {-95, 57, 11}, 0, {-16, -16}, {6, 251, 127, 255} }},
- {{ {47, 22, 7}, 0, {400, 459}, {10, 249, 126, 255} }},
- {{ {4, 0, 9}, 0, {21, 632}, {10, 249, 126, 255} }},
- {{ {38, -5, 6}, 0, {309, 622}, {10, 249, 126, 255} }},
- {{ {4, 0, 9}, 0, {21, 632}, {6, 0, 127, 255} }},
- {{ {47, 22, 7}, 0, {400, 459}, {6, 0, 127, 255} }},
- {{ {2, 40, 9}, 0, {3, 308}, {6, 0, 127, 255} }},
- {{ {2, 40, 9}, 0, {3, 308}, {9, 7, 126, 255} }},
- {{ {47, 22, 7}, 0, {400, 459}, {9, 7, 126, 255} }},
- {{ {38, 46, 6}, 0, {314, 309}, {9, 7, 126, 255} }},
- {{ {138, -21, 3}, 0, {688, 793}, {248, 1, 127, 255} }},
- {{ {166, 18, 4}, 0, {840, 471}, {248, 1, 127, 255} }},
- {{ {127, 16, 2}, 0, {597, 490}, {248, 1, 127, 255} }},
- {{ {76, 26, 4}, 0, {207, 402}, {10, 2, 127, 255} }},
- {{ {98, -18, 3}, 0, {324, 750}, {10, 2, 127, 255} }},
- {{ {110, 18, 2}, 0, {413, 471}, {10, 2, 127, 255} }},
- {{ {143, 70, 5}, 0, {671, -3}, {255, 243, 126, 255} }},
- {{ {106, 72, 5}, 0, {431, -16}, {255, 243, 126, 255} }},
- {{ {122, 35, 2}, 0, {538, 254}, {255, 243, 126, 255} }},
- {{ {222, 4, 7}, 0, {598, 579}, {254, 255, 127, 255} }},
- {{ {197, 23, 7}, 0, {310, 449}, {254, 255, 127, 255} }},
- {{ {193, -1, 6}, 0, {290, 607}, {254, 255, 127, 255} }},
- {{ {161, 75, 11}, 0, {-16, -14}, {3, 243, 126, 255} }},
- {{ {196, 43, 7}, 0, {313, 176}, {3, 243, 126, 255} }},
- {{ {207, 76, 10}, 0, {448, -16}, {3, 243, 126, 255} }},
- {{ {208, 32, 8}, 0, {523, 355}, {254, 10, 127, 255} }},
- {{ {246, 16, 10}, 0, {858, 447}, {254, 10, 127, 255} }},
- {{ {245, 59, 7}, 0, {850, 114}, {254, 10, 127, 255} }},
- {{ {281, 79, 4}, 0, {523, -13}, {255, 249, 127, 255} }},
- {{ {267, 44, 2}, 0, {408, 230}, {255, 249, 127, 255} }},
- {{ {297, 42, 2}, 0, {671, 247}, {255, 249, 127, 255} }},
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+ { { { -123, -6, 2 }, 0, { 708, 619 }, { 255, 6, 127, 255 } } },
+ { { { -122, 33, 3 }, 0, { 721, 295 }, { 255, 6, 127, 255 } } },
+ { { { -157, 13, 1 }, 0, { 518, 373 }, { 255, 6, 127, 255 } } },
+ { { { -121, -12, 3 }, 0, { 729, 754 }, { 254, 8, 127, 255 } } },
+ { { { -160, -41, 6 }, 0, { 511, 956 }, { 254, 8, 127, 255 } } },
+ { { { -81, -47, 6 }, 0, { 1006, 1008 }, { 254, 8, 127, 255 } } },
+ { { { -121, -12, 3 }, 0, { 729, 754 }, { 254, 8, 127, 255 } } },
+ { { { -81, -47, 6 }, 0, { 1006, 1008 }, { 254, 8, 127, 255 } } },
+ { { { -81, -17, 5 }, 0, { 1008, 808 }, { 254, 8, 127, 255 } } },
+ { { { -65, -11, 6 }, 0, { 263, 595 }, { 249, 9, 127, 255 } } },
+ { { { -25, -51, 11 }, 0, { 768, 1008 }, { 249, 9, 127, 255 } } },
+ { { { 2, -24, 11 }, 0, { 1008, 806 }, { 249, 9, 127, 255 } } },
+ { { { -35, -3, 7 }, 0, { 608, 572 }, { 249, 9, 127, 255 } } },
+ { { { -49, 19, 8 }, 0, { 537, 371 }, { 253, 251, 127, 255 } } },
+ { { { -58, 12, 7 }, 0, { 337, 453 }, { 253, 251, 127, 255 } } },
+ { { { -65, -11, 6 }, 0, { 263, 595 }, { 253, 251, 127, 255 } } },
+ { { { -35, -3, 7 }, 0, { 608, 572 }, { 253, 251, 127, 255 } } },
+ { { { 38, -5, 6 }, 0, { 309, 622 }, { 254, 5, 127, 255 } } },
+ { { { 75, -47, 10 }, 0, { 778, 959 }, { 254, 5, 127, 255 } } },
+ { { { 100, -20, 8 }, 0, { 1008, 795 }, { 254, 5, 127, 255 } } },
+ { { { 47, 22, 7 }, 0, { 400, 459 }, { 254, 5, 127, 255 } } },
+ { { { 4, 0, 9 }, 0, { 21, 632 }, { 6, 8, 127, 255 } } },
+ { { { 6, -50, 10 }, 0, { 31, 999 }, { 6, 8, 127, 255 } } },
+ { { { 44, -51, 10 }, 0, { 350, 1008 }, { 6, 8, 127, 255 } } },
+ { { { 38, -5, 6 }, 0, { 309, 622 }, { 6, 8, 127, 255 } } },
+ { { { 47, 22, 7 }, 0, { 400, 459 }, { 246, 251, 127, 255 } } },
+ { { { 89, 49, 10 }, 0, { 852, 227 }, { 246, 251, 127, 255 } } },
+ { { { 67, 79, 10 }, 0, { 670, 52 }, { 246, 251, 127, 255 } } },
+ { { { 38, 46, 6 }, 0, { 314, 309 }, { 246, 251, 127, 255 } } },
+ { { { 41, 85, 10 }, 0, { 319, -16 }, { 6, 248, 127, 255 } } },
+ { { { 2, 85, 10 }, 0, { -16, -16 }, { 6, 248, 127, 255 } } },
+ { { { 2, 40, 9 }, 0, { 3, 308 }, { 6, 248, 127, 255 } } },
+ { { { 38, 46, 6 }, 0, { 314, 309 }, { 6, 248, 127, 255 } } },
+ { { { 98, -18, 3 }, 0, { 324, 750 }, { 5, 2, 127, 255 } } },
+ { { { 76, 26, 4 }, 0, { 207, 402 }, { 5, 2, 127, 255 } } },
+ { { { 47, -20, 5 }, 0, { -16, 819 }, { 5, 2, 127, 255 } } },
+ { { { 75, -46, 6 }, 0, { 146, 1008 }, { 5, 2, 127, 255 } } },
+ { { { 187, -36, 6 }, 0, { 1008, 946 }, { 250, 5, 127, 255 } } },
+ { { { 166, 18, 4 }, 0, { 840, 471 }, { 250, 5, 127, 255 } } },
+ { { { 138, -21, 3 }, 0, { 688, 793 }, { 250, 5, 127, 255 } } },
+ { { { 143, -41, 5 }, 0, { 732, 976 }, { 250, 5, 127, 255 } } },
+ { { { 98, -18, 3 }, 0, { 324, 750 }, { 1, 4, 127, 255 } } },
+ { { { 138, -21, 3 }, 0, { 688, 793 }, { 1, 4, 127, 255 } } },
+ { { { 127, 16, 2 }, 0, { 597, 490 }, { 1, 4, 127, 255 } } },
+ { { { 110, 18, 2 }, 0, { 413, 471 }, { 1, 4, 127, 255 } } },
+ { { { 76, 26, 4 }, 0, { 207, 402 }, { 9, 249, 126, 255 } } },
+ { { { 110, 18, 2 }, 0, { 413, 471 }, { 9, 249, 126, 255 } } },
+ { { { 122, 35, 2 }, 0, { 538, 254 }, { 9, 249, 126, 255 } } },
+ { { { 106, 72, 5 }, 0, { 431, -16 }, { 9, 249, 126, 255 } } },
+ { { { 127, 16, 2 }, 0, { 597, 490 }, { 246, 251, 127, 255 } } },
+ { { { 166, 18, 4 }, 0, { 840, 471 }, { 246, 251, 127, 255 } } },
+ { { { 143, 70, 5 }, 0, { 671, -3 }, { 246, 251, 127, 255 } } },
+ { { { 122, 35, 2 }, 0, { 538, 254 }, { 246, 251, 127, 255 } } },
+ { { { 162, -40, 6 }, 0, { -6, 938 }, { 254, 255, 127, 255 } } },
+ { { { 194, -40, 10 }, 0, { 256, 940 }, { 254, 255, 127, 255 } } },
+ { { { 193, -1, 6 }, 0, { 290, 607 }, { 254, 255, 127, 255 } } },
+ { { { 161, 75, 11 }, 0, { -16, -14 }, { 254, 255, 127, 255 } } },
+ { { { 230, -50, 11 }, 0, { 746, 1008 }, { 250, 8, 127, 255 } } },
+ { { { 260, -21, 11 }, 0, { 1008, 810 }, { 250, 8, 127, 255 } } },
+ { { { 222, 4, 7 }, 0, { 598, 579 }, { 250, 8, 127, 255 } } },
+ { { { 193, -1, 6 }, 0, { 290, 607 }, { 250, 8, 127, 255 } } },
+ { { { 197, 23, 7 }, 0, { 310, 449 }, { 246, 246, 126, 255 } } },
+ { { { 222, 4, 7 }, 0, { 598, 579 }, { 246, 246, 126, 255 } } },
+ { { { 246, 16, 10 }, 0, { 858, 447 }, { 246, 246, 126, 255 } } },
+ { { { 208, 32, 8 }, 0, { 523, 355 }, { 246, 246, 126, 255 } } },
+ { { { 197, 23, 7 }, 0, { 310, 449 }, { 12, 255, 126, 255 } } },
+ { { { 196, 43, 7 }, 0, { 313, 176 }, { 12, 255, 126, 255 } } },
+ { { { 161, 75, 11 }, 0, { -16, -14 }, { 12, 255, 126, 255 } } },
+ { { { 193, -1, 6 }, 0, { 290, 607 }, { 12, 255, 126, 255 } } },
+ { { { 208, 32, 8 }, 0, { 515, 293 }, { 1, 252, 127, 255 } } },
+ { { { 245, 59, 7 }, 0, { 850, 114 }, { 1, 252, 127, 255 } } },
+ { { { 207, 76, 10 }, 0, { 448, -16 }, { 1, 252, 127, 255 } } },
+ { { { 196, 43, 7 }, 0, { 313, 176 }, { 1, 252, 127, 255 } } },
+ { { { 228, 43, 6 }, 0, { -10, 220 }, { 7, 251, 127, 255 } } },
+ { { { 267, 44, 2 }, 0, { 408, 230 }, { 7, 251, 127, 255 } } },
+ { { { 281, 79, 4 }, 0, { 523, -13 }, { 7, 251, 127, 255 } } },
+ { { { 228, 75, 6 }, 0, { -16, 6 }, { 7, 251, 127, 255 } } },
+ { { { 281, 79, 4 }, 0, { 523, -13 }, { 248, 251, 127, 255 } } },
+ { { { 297, 42, 2 }, 0, { 671, 247 }, { 248, 251, 127, 255 } } },
+ { { { 329, 38, 6 }, 0, { 1008, 263 }, { 248, 251, 127, 255 } } },
+ { { { 327, 78, 6 }, 0, { 992, -16 }, { 248, 251, 127, 255 } } },
+ { { { 267, 44, 2 }, 0, { 408, 230 }, { 0, 5, 127, 255 } } },
+ { { { 253, -40, 6 }, 0, { 269, 999 }, { 0, 5, 127, 255 } } },
+ { { { 300, -41, 6 }, 0, { 686, 1008 }, { 0, 5, 127, 255 } } },
+ { { { 297, 42, 2 }, 0, { 671, 247 }, { 0, 5, 127, 255 } } },
};
Gfx ok64_Plane_001_mesh_tri_3[] = {
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 0, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
- gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 30, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
- gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 60, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
- gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 90, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
- gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 120, 30, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
- gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
- gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
- gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 150, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 30, 31, 28, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 182, 31, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
- gsSP2Triangles(7, 9, 10, 0, 11, 12, 13, 0),
- gsSP2Triangles(11, 13, 14, 0, 15, 16, 17, 0),
- gsSP2Triangles(15, 17, 18, 0, 19, 20, 21, 0),
- gsSP2Triangles(19, 21, 22, 0, 23, 24, 25, 0),
- gsSP2Triangles(23, 25, 26, 0, 27, 28, 29, 0),
- gsSP1Triangle(27, 29, 30, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 213, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 245, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 277, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 309, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 341, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 373, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 405, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 437, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 469, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 501, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 533, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 565, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 597, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 629, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 661, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 18, 19, 16, 0),
- gsSP2Triangles(18, 20, 19, 0, 21, 22, 23, 0),
- gsSP2Triangles(21, 23, 24, 0, 25, 26, 27, 0),
- gsSP2Triangles(25, 27, 28, 0, 29, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 693, 31, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
- gsSP2Triangles(7, 9, 10, 0, 11, 12, 13, 0),
- gsSP2Triangles(11, 13, 14, 0, 15, 16, 17, 0),
- gsSP2Triangles(15, 17, 18, 0, 19, 20, 21, 0),
- gsSP2Triangles(19, 21, 22, 0, 23, 24, 25, 0),
- gsSP2Triangles(23, 25, 26, 0, 27, 28, 29, 0),
- gsSP1Triangle(27, 29, 30, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 724, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 756, 16, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSPEndDisplayList(),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 0, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
+ gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 30, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
+ gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 60, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
+ gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 90, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
+ gsSP2Triangles(18, 19, 20, 0, 21, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 27, 28, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 120, 30, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(6, 7, 8, 0, 9, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 15, 16, 17, 0),
+ gsSP2Triangles(18, 19, 20, 0, 18, 20, 21, 0),
+ gsSP2Triangles(22, 23, 24, 0, 22, 24, 25, 0),
+ gsSP2Triangles(26, 27, 28, 0, 26, 28, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 150, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 30, 31, 28, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 182, 31, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
+ gsSP2Triangles(7, 9, 10, 0, 11, 12, 13, 0),
+ gsSP2Triangles(11, 13, 14, 0, 15, 16, 17, 0),
+ gsSP2Triangles(15, 17, 18, 0, 19, 20, 21, 0),
+ gsSP2Triangles(19, 21, 22, 0, 23, 24, 25, 0),
+ gsSP2Triangles(23, 25, 26, 0, 27, 28, 29, 0),
+ gsSP1Triangle(27, 29, 30, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 213, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 245, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 277, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 309, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 341, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 373, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 405, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 437, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 469, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 501, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 533, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 565, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 597, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 629, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 661, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 18, 19, 16, 0),
+ gsSP2Triangles(18, 20, 19, 0, 21, 22, 23, 0),
+ gsSP2Triangles(21, 23, 24, 0, 25, 26, 27, 0),
+ gsSP2Triangles(25, 27, 28, 0, 29, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 693, 31, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(3, 5, 6, 0, 7, 8, 9, 0),
+ gsSP2Triangles(7, 9, 10, 0, 11, 12, 13, 0),
+ gsSP2Triangles(11, 13, 14, 0, 15, 16, 17, 0),
+ gsSP2Triangles(15, 17, 18, 0, 19, 20, 21, 0),
+ gsSP2Triangles(19, 21, 22, 0, 23, 24, 25, 0),
+ gsSP2Triangles(23, 25, 26, 0, 27, 28, 29, 0),
+ gsSP1Triangle(27, 29, 30, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 724, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_3 + 756, 16, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSPEndDisplayList(),
};
Vtx ok64_Plane_001_mesh_vtx_4[267] = {
- {{ {38, -151, 25}, 0, {487, 380}, {0, 0, 127, 255} }},
- {{ {67, -126, 25}, 0, {503, -411}, {0, 0, 127, 255} }},
- {{ {49, -138, 25}, 0, {451, 26}, {0, 0, 127, 255} }},
- {{ {18, -139, 25}, 0, {-27, 261}, {0, 0, 127, 255} }},
- {{ {-19, -151, 25}, 0, {-437, 434}, {0, 0, 127, 255} }},
- {{ {38, -151, 25}, 0, {491, 434}, {0, 0, 127, 255} }},
- {{ {49, -109, 25}, 0, {-40, -198}, {0, 0, 127, 255} }},
- {{ {67, -67, 25}, 0, {-438, -467}, {0, 0, 127, 255} }},
- {{ {67, -126, 25}, 0, {502, -421}, {0, 0, 127, 255} }},
- {{ {49, -109, 25}, 0, {-48, -299}, {0, 0, 127, 255} }},
- {{ {49, -138, 25}, 0, {453, 61}, {0, 0, 127, 255} }},
- {{ {18, -139, 25}, 0, {-19, 362}, {0, 0, 127, 255} }},
- {{ {38, -151, 25}, 0, {487, 389}, {0, 0, 127, 255} }},
- {{ {-19, -151, 25}, 0, {-437, 430}, {0, 0, 127, 255} }},
- {{ {49, -109, 25}, 0, {-40, -197}, {0, 0, 127, 255} }},
- {{ {67, -126, 25}, 0, {499, -467}, {0, 0, 127, 255} }},
- {{ {-57, -95, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-31, -77, 25}, 0, {427, -351}, {0, 0, 127, 255} }},
- {{ {-53, -69, 25}, 0, {-1274, -416}, {0, 0, 127, 255} }},
- {{ {-45, -98, 25}, 0, {538, 362}, {0, 0, 127, 255} }},
- {{ {-22, -81, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-38, -104, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-11, -90, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-5, -100, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-4, -115, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-7, -127, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-35, -114, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-22, -141, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-45, -122, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-42, -150, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-58, -123, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-73, -150, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-68, -122, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-73, -150, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-58, -123, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-97, -143, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-78, -118, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-117, -122, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-86, -109, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-117, -102, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-79, -101, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-106, -83, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-70, -97, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-90, -68, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-53, -69, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-57, -95, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-67, -50, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-19, -52, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-48, -38, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {67, -169, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {38, -151, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {38, -169, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {67, -151, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {67, -126, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {91, -126, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {82, -151, 25}, 0, {-529, 495}, {0, 0, 127, 255} }},
- {{ {-45, -98, 25}, 0, {538, 362}, {227, 139, 40, 255} }},
- {{ {-57, -95, 25}, 0, {-529, 495}, {227, 139, 40, 255} }},
- {{ {-57, -99, 13}, 0, {-529, 495}, {227, 139, 40, 255} }},
- {{ {-47, -101, 13}, 0, {495, 495}, {227, 139, 40, 255} }},
- {{ {-53, -69, 25}, 0, {-1274, -416}, {40, 114, 40, 255} }},
- {{ {-31, -77, 25}, 0, {427, -351}, {40, 114, 40, 255} }},
- {{ {-30, -73, 13}, 0, {495, -529}, {40, 114, 40, 255} }},
- {{ {-43, -69, 13}, 0, {-529, -529}, {40, 114, 40, 255} }},
- {{ {-31, -77, 25}, 0, {427, -351}, {47, 111, 40, 255} }},
- {{ {-22, -81, 25}, 0, {-529, 495}, {47, 111, 40, 255} }},
- {{ {-20, -77, 13}, 0, {-529, 495}, {47, 111, 40, 255} }},
- {{ {-30, -73, 13}, 0, {495, -529}, {47, 111, 40, 255} }},
- {{ {-22, -81, 25}, 0, {-529, 495}, {74, 95, 40, 255} }},
- {{ {-11, -90, 25}, 0, {-529, 495}, {74, 95, 40, 255} }},
- {{ {-7, -87, 13}, 0, {-529, 495}, {74, 95, 40, 255} }},
- {{ {-20, -77, 13}, 0, {-529, 495}, {74, 95, 40, 255} }},
- {{ {-11, -90, 25}, 0, {-529, 495}, {107, 56, 40, 255} }},
- {{ {-5, -100, 25}, 0, {-529, 495}, {107, 56, 40, 255} }},
- {{ {-1, -99, 13}, 0, {-529, 495}, {107, 56, 40, 255} }},
- {{ {-7, -87, 13}, 0, {-529, 495}, {107, 56, 40, 255} }},
- {{ {-38, -104, 25}, 0, {-529, 495}, {181, 162, 40, 255} }},
- {{ {-45, -98, 25}, 0, {538, 362}, {181, 162, 40, 255} }},
- {{ {-47, -101, 13}, 0, {495, 495}, {181, 162, 40, 255} }},
- {{ {-41, -106, 13}, 0, {-529, 495}, {181, 162, 40, 255} }},
- {{ {-35, -114, 25}, 0, {-529, 495}, {139, 228, 40, 255} }},
- {{ {-38, -104, 25}, 0, {-529, 495}, {139, 228, 40, 255} }},
- {{ {-41, -106, 13}, 0, {-529, 495}, {139, 228, 40, 255} }},
- {{ {-40, -112, 13}, 0, {-529, 495}, {139, 228, 40, 255} }},
- {{ {-45, -122, 25}, 0, {-529, 495}, {182, 95, 40, 255} }},
- {{ {-35, -114, 25}, 0, {-529, 495}, {182, 95, 40, 255} }},
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+ { { { -41, -106, 13 }, 0, { -529, 495 }, { 139, 228, 40, 255 } } },
+ { { { -40, -112, 13 }, 0, { -529, 495 }, { 139, 228, 40, 255 } } },
+ { { { -45, -122, 25 }, 0, { -529, 495 }, { 182, 95, 40, 255 } } },
+ { { { -35, -114, 25 }, 0, { -529, 495 }, { 182, 95, 40, 255 } } },
+ { { { -40, -112, 13 }, 0, { -529, 495 }, { 182, 95, 40, 255 } } },
+ { { { -47, -118, 13 }, 0, { -529, 495 }, { 182, 95, 40, 255 } } },
+ { { { -58, -123, 25 }, 0, { -529, 495 }, { 243, 120, 40, 255 } } },
+ { { { -45, -122, 25 }, 0, { -529, 495 }, { 243, 120, 40, 255 } } },
+ { { { -47, -118, 13 }, 0, { -529, 495 }, { 243, 120, 40, 255 } } },
+ { { { -58, -119, 13 }, 0, { -529, 495 }, { 243, 120, 40, 255 } } },
+ { { { -68, -122, 25 }, 0, { -529, 495 }, { 9, 120, 40, 255 } } },
+ { { { -58, -123, 25 }, 0, { -529, 495 }, { 9, 120, 40, 255 } } },
+ { { { -58, -119, 13 }, 0, { -529, 495 }, { 9, 120, 40, 255 } } },
+ { { { -67, -119, 13 }, 0, { -529, 495 }, { 9, 120, 40, 255 } } },
+ { { { -78, -118, 25 }, 0, { -529, 495 }, { 52, 108, 40, 255 } } },
+ { { { -68, -122, 25 }, 0, { -529, 495 }, { 52, 108, 40, 255 } } },
+ { { { -67, -119, 13 }, 0, { -529, 495 }, { 52, 108, 40, 255 } } },
+ { { { -75, -115, 13 }, 0, { -529, 495 }, { 52, 108, 40, 255 } } },
+ { { { -86, -109, 25 }, 0, { -529, 495 }, { 87, 83, 40, 255 } } },
+ { { { -78, -118, 25 }, 0, { -529, 495 }, { 87, 83, 40, 255 } } },
+ { { { -75, -115, 13 }, 0, { -529, 495 }, { 87, 83, 40, 255 } } },
+ { { { -80, -109, 13 }, 0, { -529, 495 }, { 87, 83, 40, 255 } } },
+ { { { -79, -101, 25 }, 0, { -529, 495 }, { 94, 181, 40, 255 } } },
+ { { { -86, -109, 25 }, 0, { -529, 495 }, { 94, 181, 40, 255 } } },
+ { { { -80, -109, 13 }, 0, { -529, 495 }, { 94, 181, 40, 255 } } },
+ { { { -76, -104, 13 }, 0, { -529, 495 }, { 94, 181, 40, 255 } } },
+ { { { -70, -97, 25 }, 0, { -529, 495 }, { 51, 147, 40, 255 } } },
+ { { { -79, -101, 25 }, 0, { -529, 495 }, { 51, 147, 40, 255 } } },
+ { { { -76, -104, 13 }, 0, { -529, 495 }, { 51, 147, 40, 255 } } },
+ { { { -68, -100, 13 }, 0, { -529, 495 }, { 51, 147, 40, 255 } } },
+ { { { -57, -95, 25 }, 0, { -529, 495 }, { 16, 137, 40, 255 } } },
+ { { { -70, -97, 25 }, 0, { -529, 495 }, { 16, 137, 40, 255 } } },
+ { { { -68, -100, 13 }, 0, { -529, 495 }, { 16, 137, 40, 255 } } },
+ { { { -57, -99, 13 }, 0, { -529, 495 }, { 16, 137, 40, 255 } } },
+ { { { -5, -100, 25 }, 0, { -529, 495 }, { 120, 8, 40, 255 } } },
+ { { { -4, -115, 25 }, 0, { -529, 495 }, { 120, 8, 40, 255 } } },
+ { { { 0, -115, 13 }, 0, { -529, 495 }, { 120, 8, 40, 255 } } },
+ { { { -1, -99, 13 }, 0, { -529, 495 }, { 120, 8, 40, 255 } } },
+ { { { -4, -115, 25 }, 0, { -529, 495 }, { 116, 224, 40, 255 } } },
+ { { { -7, -127, 25 }, 0, { -529, 495 }, { 116, 224, 40, 255 } } },
+ { { { -4, -129, 13 }, 0, { -529, 495 }, { 116, 224, 40, 255 } } },
+ { { { 0, -115, 13 }, 0, { -529, 495 }, { 116, 224, 40, 255 } } },
+ { { { -7, -127, 25 }, 0, { -529, 495 }, { 85, 171, 40, 255 } } },
+ { { { -22, -141, 25 }, 0, { -529, 495 }, { 85, 171, 40, 255 } } },
+ { { { -20, -145, 13 }, 0, { -529, 495 }, { 85, 171, 40, 255 } } },
+ { { { -4, -129, 13 }, 0, { -529, 495 }, { 85, 171, 40, 255 } } },
+ { { { -22, -141, 25 }, 0, { -529, 495 }, { 46, 145, 40, 255 } } },
+ { { { -42, -150, 25 }, 0, { -529, 495 }, { 46, 145, 40, 255 } } },
+ { { { -41, -153, 13 }, 0, { -529, 495 }, { 46, 145, 40, 255 } } },
+ { { { -20, -145, 13 }, 0, { -529, 495 }, { 46, 145, 40, 255 } } },
+ { { { -42, -150, 25 }, 0, { -529, 495 }, { 2, 136, 40, 255 } } },
+ { { { -73, -150, 25 }, 0, { -529, 495 }, { 2, 136, 40, 255 } } },
+ { { { -73, -154, 13 }, 0, { -529, 495 }, { 2, 136, 40, 255 } } },
+ { { { -41, -153, 13 }, 0, { -529, 495 }, { 2, 136, 40, 255 } } },
+ { { { -73, -150, 25 }, 0, { -529, 495 }, { 223, 140, 40, 255 } } },
+ { { { -97, -143, 25 }, 0, { -529, 495 }, { 223, 140, 40, 255 } } },
+ { { { -99, -146, 13 }, 0, { -529, 495 }, { 223, 140, 40, 255 } } },
+ { { { -73, -154, 13 }, 0, { -529, 495 }, { 223, 140, 40, 255 } } },
+ { { { -97, -143, 25 }, 0, { -529, 495 }, { 169, 173, 40, 255 } } },
+ { { { -117, -122, 25 }, 0, { -529, 495 }, { 169, 173, 40, 255 } } },
+ { { { -121, -124, 13 }, 0, { -529, 495 }, { 169, 173, 40, 255 } } },
+ { { { -99, -146, 13 }, 0, { -529, 495 }, { 169, 173, 40, 255 } } },
+ { { { -117, -122, 25 }, 0, { -529, 495 }, { 136, 0, 40, 255 } } },
+ { { { -117, -102, 25 }, 0, { -529, 495 }, { 136, 0, 40, 255 } } },
+ { { { -121, -101, 13 }, 0, { -529, 495 }, { 136, 0, 40, 255 } } },
+ { { { -121, -124, 13 }, 0, { -529, 495 }, { 136, 0, 40, 255 } } },
+ { { { -117, -102, 25 }, 0, { -529, 495 }, { 153, 62, 40, 255 } } },
+ { { { -106, -83, 25 }, 0, { -529, 495 }, { 153, 62, 40, 255 } } },
+ { { { -109, -80, 13 }, 0, { -529, 495 }, { 153, 62, 40, 255 } } },
+ { { { -121, -101, 13 }, 0, { -529, 495 }, { 153, 62, 40, 255 } } },
+ { { { -106, -83, 25 }, 0, { -529, 495 }, { 173, 88, 40, 255 } } },
+ { { { -90, -68, 25 }, 0, { -529, 495 }, { 173, 88, 40, 255 } } },
+ { { { -93, -65, 13 }, 0, { -529, 495 }, { 173, 88, 40, 255 } } },
+ { { { -109, -80, 13 }, 0, { -529, 495 }, { 173, 88, 40, 255 } } },
+ { { { -90, -68, 25 }, 0, { -529, 495 }, { 181, 94, 40, 255 } } },
+ { { { -67, -50, 25 }, 0, { -529, 495 }, { 181, 94, 40, 255 } } },
+ { { { -69, -46, 13 }, 0, { -529, 495 }, { 181, 94, 40, 255 } } },
+ { { { -93, -65, 13 }, 0, { -529, 495 }, { 181, 94, 40, 255 } } },
+ { { { -67, -50, 25 }, 0, { -529, 495 }, { 193, 103, 40, 255 } } },
+ { { { -48, -38, 25 }, 0, { -529, 495 }, { 193, 103, 40, 255 } } },
+ { { { -49, -34, 13 }, 0, { -529, 495 }, { 193, 103, 40, 255 } } },
+ { { { -69, -46, 13 }, 0, { -529, 495 }, { 193, 103, 40, 255 } } },
+ { { { -48, -38, 25 }, 0, { -529, 495 }, { 50, 110, 40, 255 } } },
+ { { { -19, -52, 25 }, 0, { -529, 495 }, { 50, 110, 40, 255 } } },
+ { { { -10, -52, 13 }, 0, { -529, 495 }, { 50, 110, 40, 255 } } },
+ { { { -49, -34, 13 }, 0, { -529, 495 }, { 50, 110, 40, 255 } } },
+ { { { -19, -52, 25 }, 0, { -529, 495 }, { 55, 149, 40, 255 } } },
+ { { { -53, -69, 25 }, 0, { -529, 495 }, { 55, 149, 40, 255 } } },
+ { { { -43, -69, 13 }, 0, { -529, 495 }, { 55, 149, 40, 255 } } },
+ { { { -10, -52, 13 }, 0, { -529, 495 }, { 55, 149, 40, 255 } } },
+ { { { -19, -151, 25 }, 0, { -437, 434 }, { 172, 87, 40, 255 } } },
+ { { { 67, -67, 25 }, 0, { -438, -467 }, { 172, 87, 40, 255 } } },
+ { { { 71, -58, 13 }, 0, { -529, -529 }, { 172, 87, 40, 255 } } },
+ { { { -29, -155, 13 }, 0, { -529, 495 }, { 172, 87, 40, 255 } } },
+ { { { 38, -151, 25 }, 0, { 491, 434 }, { 0, 136, 40, 255 } } },
+ { { { -19, -151, 25 }, 0, { -437, 434 }, { 0, 136, 40, 255 } } },
+ { { { -29, -155, 13 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 34, -155, 13 }, 0, { 495, 495 }, { 0, 136, 40, 255 } } },
+ { { { 67, -67, 25 }, 0, { -438, -467 }, { 120, 255, 40, 255 } } },
+ { { { 67, -126, 25 }, 0, { 499, -467 }, { 120, 255, 40, 255 } } },
+ { { { 71, -122, 13 }, 0, { 495, -529 }, { 120, 255, 40, 255 } } },
+ { { { 71, -58, 13 }, 0, { -529, -529 }, { 120, 255, 40, 255 } } },
+ { { { 67, -126, 25 }, 0, { -529, 495 }, { 0, 120, 40, 255 } } },
+ { { { 91, -126, 25 }, 0, { -529, 495 }, { 0, 120, 40, 255 } } },
+ { { { 97, -122, 13 }, 0, { -529, 495 }, { 0, 120, 40, 255 } } },
+ { { { 71, -122, 13 }, 0, { -529, 495 }, { 0, 120, 40, 255 } } },
+ { { { 91, -126, 25 }, 0, { -529, 495 }, { 113, 214, 40, 255 } } },
+ { { { 82, -151, 25 }, 0, { -529, 495 }, { 113, 214, 40, 255 } } },
+ { { { 85, -155, 13 }, 0, { -529, 495 }, { 113, 214, 40, 255 } } },
+ { { { 97, -122, 13 }, 0, { -529, 495 }, { 113, 214, 40, 255 } } },
+ { { { 82, -151, 25 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 67, -151, 25 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 71, -155, 13 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 85, -155, 13 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 67, -151, 25 }, 0, { -529, 495 }, { 120, 254, 40, 255 } } },
+ { { { 67, -169, 25 }, 0, { -529, 495 }, { 120, 254, 40, 255 } } },
+ { { { 71, -173, 13 }, 0, { -529, 495 }, { 120, 254, 40, 255 } } },
+ { { { 71, -155, 13 }, 0, { -529, 495 }, { 120, 254, 40, 255 } } },
+ { { { 67, -169, 25 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 38, -169, 25 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 34, -173, 13 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 71, -173, 13 }, 0, { -529, 495 }, { 0, 136, 40, 255 } } },
+ { { { 38, -169, 25 }, 0, { -529, 495 }, { 136, 254, 40, 255 } } },
+ { { { 38, -151, 25 }, 0, { -529, 495 }, { 136, 254, 40, 255 } } },
+ { { { 34, -155, 13 }, 0, { -529, 495 }, { 136, 254, 40, 255 } } },
+ { { { 34, -173, 13 }, 0, { -529, 495 }, { 136, 254, 40, 255 } } },
+ { { { 49, -109, 25 }, 0, { -48, -299 }, { 84, 170, 40, 255 } } },
+ { { { 18, -139, 25 }, 0, { -19, 362 }, { 84, 170, 40, 255 } } },
+ { { { 28, -135, 13 }, 0, { 64, 193 }, { 84, 170, 40, 255 } } },
+ { { { 45, -118, 13 }, 0, { 51, -137 }, { 84, 170, 40, 255 } } },
+ { { { 49, -138, 25 }, 0, { 453, 61 }, { 136, 0, 40, 255 } } },
+ { { { 49, -109, 25 }, 0, { -48, -299 }, { 136, 0, 40, 255 } } },
+ { { { 45, -118, 13 }, 0, { 51, -137 }, { 136, 0, 40, 255 } } },
+ { { { 45, -134, 13 }, 0, { 325, 27 }, { 136, 0, 40, 255 } } },
+ { { { 18, -139, 25 }, 0, { -19, 362 }, { 251, 120, 40, 255 } } },
+ { { { 49, -138, 25 }, 0, { 453, 61 }, { 251, 120, 40, 255 } } },
+ { { { 45, -134, 13 }, 0, { 325, 27 }, { 251, 120, 40, 255 } } },
+ { { { 28, -135, 13 }, 0, { 64, 193 }, { 251, 120, 40, 255 } } },
+ { { { -49, -34, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -10, -52, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -43, -69, 13 }, 0, { -529, -529 }, { 0, 0, 129, 255 } } },
+ { { { -69, -46, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -93, -65, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -69, -46, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -43, -69, 13 }, 0, { -529, -529 }, { 0, 0, 129, 255 } } },
+ { { { -68, -100, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -57, -99, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -47, -101, 13 }, 0, { 495, 495 }, { 0, 0, 129, 255 } } },
+ { { { -30, -73, 13 }, 0, { 495, -529 }, { 0, 0, 129, 255 } } },
+ { { { -41, -106, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -20, -77, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -7, -87, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -1, -99, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -40, -112, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 0, -115, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -4, -129, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -20, -145, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -47, -118, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -41, -153, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -58, -119, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -73, -154, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -67, -119, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -75, -115, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -99, -146, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -80, -109, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -121, -124, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -121, -101, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -109, -80, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -76, -104, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 71, -122, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 97, -122, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 85, -155, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 71, -155, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 34, -155, 13 }, 0, { 495, 495 }, { 0, 0, 129, 255 } } },
+ { { { 34, -173, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 34, -155, 13 }, 0, { 495, 495 }, { 0, 0, 129, 255 } } },
+ { { { 71, -155, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 71, -173, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 45, -134, 13 }, 0, { 325, 27 }, { 0, 0, 129, 255 } } },
+ { { { 71, -122, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { -29, -155, 13 }, 0, { -529, 495 }, { 0, 0, 129, 255 } } },
+ { { { 28, -135, 13 }, 0, { 64, 193 }, { 0, 0, 129, 255 } } },
+ { { { 71, -58, 13 }, 0, { -529, -529 }, { 0, 0, 129, 255 } } },
+ { { { 45, -118, 13 }, 0, { 51, -137 }, { 0, 0, 129, 255 } } },
+ { { { 71, -122, 13 }, 0, { 495, -529 }, { 0, 0, 129, 255 } } },
};
Gfx ok64_Plane_001_mesh_tri_4[] = {
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 0, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
- gsSP2Triangles(6, 7, 4, 0, 8, 9, 10, 0),
- gsSP2Triangles(10, 11, 12, 0, 13, 11, 9, 0),
- gsSP2Triangles(14, 15, 7, 0, 16, 17, 18, 0),
- gsSP2Triangles(16, 19, 17, 0, 19, 20, 17, 0),
- gsSP2Triangles(19, 21, 20, 0, 22, 20, 21, 0),
- gsSP2Triangles(23, 22, 21, 0, 21, 24, 23, 0),
- gsSP2Triangles(25, 24, 21, 0, 26, 25, 21, 0),
- gsSP2Triangles(26, 27, 25, 0, 28, 27, 26, 0),
- gsSP2Triangles(28, 29, 27, 0, 30, 29, 28, 0),
- gsSP1Triangle(30, 31, 29, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 32, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
- gsSP2Triangles(4, 3, 0, 0, 4, 5, 3, 0),
- gsSP2Triangles(6, 5, 4, 0, 6, 7, 5, 0),
- gsSP2Triangles(8, 7, 6, 0, 8, 9, 7, 0),
- gsSP2Triangles(10, 9, 8, 0, 10, 11, 9, 0),
- gsSP2Triangles(12, 11, 10, 0, 12, 10, 13, 0),
- gsSP2Triangles(11, 12, 14, 0, 14, 12, 15, 0),
- gsSP2Triangles(14, 15, 16, 0, 17, 18, 19, 0),
- gsSP2Triangles(17, 20, 18, 0, 18, 20, 21, 0),
- gsSP2Triangles(22, 21, 20, 0, 22, 20, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 64, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 96, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 128, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 160, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 192, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
- gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
- gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
- gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
- gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
- gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
- gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
- gsSP2Triangles(28, 29, 30, 0, 31, 28, 30, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 224, 32, 0),
- gsSP2Triangles(0, 1, 2, 0, 2, 3, 0, 0),
- gsSP2Triangles(4, 3, 2, 0, 4, 2, 5, 0),
- gsSP2Triangles(2, 6, 5, 0, 5, 6, 7, 0),
- gsSP2Triangles(6, 8, 7, 0, 8, 9, 7, 0),
- gsSP2Triangles(9, 10, 7, 0, 10, 11, 7, 0),
- gsSP2Triangles(10, 12, 11, 0, 12, 13, 11, 0),
- gsSP2Triangles(13, 14, 11, 0, 14, 15, 11, 0),
- gsSP2Triangles(14, 16, 15, 0, 16, 17, 15, 0),
- gsSP2Triangles(16, 18, 17, 0, 17, 18, 19, 0),
- gsSP2Triangles(20, 19, 18, 0, 18, 21, 20, 0),
- gsSP2Triangles(22, 20, 21, 0, 21, 23, 22, 0),
- gsSP2Triangles(23, 24, 22, 0, 24, 25, 22, 0),
- gsSP2Triangles(26, 22, 25, 0, 25, 0, 26, 0),
- gsSP2Triangles(3, 26, 0, 0, 27, 28, 29, 0),
- gsSP2Triangles(27, 29, 30, 0, 27, 30, 31, 0),
- gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 256, 11, 0),
- gsSP2Triangles(0, 1, 2, 0, 3, 0, 2, 0),
- gsSP2Triangles(4, 5, 1, 0, 6, 4, 1, 0),
- gsSP2Triangles(6, 7, 4, 0, 8, 7, 6, 0),
- gsSP2Triangles(8, 9, 7, 0, 10, 9, 8, 0),
- gsSP1Triangle(10, 4, 9, 0),
- gsSPEndDisplayList(),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 0, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 4, 5, 0),
+ gsSP2Triangles(6, 7, 4, 0, 8, 9, 10, 0),
+ gsSP2Triangles(10, 11, 12, 0, 13, 11, 9, 0),
+ gsSP2Triangles(14, 15, 7, 0, 16, 17, 18, 0),
+ gsSP2Triangles(16, 19, 17, 0, 19, 20, 17, 0),
+ gsSP2Triangles(19, 21, 20, 0, 22, 20, 21, 0),
+ gsSP2Triangles(23, 22, 21, 0, 21, 24, 23, 0),
+ gsSP2Triangles(25, 24, 21, 0, 26, 25, 21, 0),
+ gsSP2Triangles(26, 27, 25, 0, 28, 27, 26, 0),
+ gsSP2Triangles(28, 29, 27, 0, 30, 29, 28, 0),
+ gsSP1Triangle(30, 31, 29, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 32, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
+ gsSP2Triangles(4, 3, 0, 0, 4, 5, 3, 0),
+ gsSP2Triangles(6, 5, 4, 0, 6, 7, 5, 0),
+ gsSP2Triangles(8, 7, 6, 0, 8, 9, 7, 0),
+ gsSP2Triangles(10, 9, 8, 0, 10, 11, 9, 0),
+ gsSP2Triangles(12, 11, 10, 0, 12, 10, 13, 0),
+ gsSP2Triangles(11, 12, 14, 0, 14, 12, 15, 0),
+ gsSP2Triangles(14, 15, 16, 0, 17, 18, 19, 0),
+ gsSP2Triangles(17, 20, 18, 0, 18, 20, 21, 0),
+ gsSP2Triangles(22, 21, 20, 0, 22, 20, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 64, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 96, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 128, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 160, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 28, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 192, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
+ gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
+ gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
+ gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
+ gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
+ gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
+ gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
+ gsSP2Triangles(28, 29, 30, 0, 31, 28, 30, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 224, 32, 0),
+ gsSP2Triangles(0, 1, 2, 0, 2, 3, 0, 0),
+ gsSP2Triangles(4, 3, 2, 0, 4, 2, 5, 0),
+ gsSP2Triangles(2, 6, 5, 0, 5, 6, 7, 0),
+ gsSP2Triangles(6, 8, 7, 0, 8, 9, 7, 0),
+ gsSP2Triangles(9, 10, 7, 0, 10, 11, 7, 0),
+ gsSP2Triangles(10, 12, 11, 0, 12, 13, 11, 0),
+ gsSP2Triangles(13, 14, 11, 0, 14, 15, 11, 0),
+ gsSP2Triangles(14, 16, 15, 0, 16, 17, 15, 0),
+ gsSP2Triangles(16, 18, 17, 0, 17, 18, 19, 0),
+ gsSP2Triangles(20, 19, 18, 0, 18, 21, 20, 0),
+ gsSP2Triangles(22, 20, 21, 0, 21, 23, 22, 0),
+ gsSP2Triangles(23, 24, 22, 0, 24, 25, 22, 0),
+ gsSP2Triangles(26, 22, 25, 0, 25, 0, 26, 0),
+ gsSP2Triangles(3, 26, 0, 0, 27, 28, 29, 0),
+ gsSP2Triangles(27, 29, 30, 0, 27, 30, 31, 0),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_4 + 256, 11, 0),
+ gsSP2Triangles(0, 1, 2, 0, 3, 0, 2, 0),
+ gsSP2Triangles(4, 5, 1, 0, 6, 4, 1, 0),
+ gsSP2Triangles(6, 7, 4, 0, 8, 7, 6, 0),
+ gsSP2Triangles(8, 9, 7, 0, 10, 9, 8, 0),
+ gsSP1Triangle(10, 4, 9, 0),
+ gsSPEndDisplayList(),
};
Gfx mat_ok64_white[] = {
- // gsSPSetGeometryMode(G_FOG),
- gsSPClearGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
- gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
- gsSPTexture(65535, 65535, 0, 0, 1),
- gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
- gsSPEndDisplayList(),
+ // gsSPSetGeometryMode(G_FOG),
+ gsSPClearGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
+ gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
+ gsSPTexture(65535, 65535, 0, 0, 1),
+ gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
+ gsSPEndDisplayList(),
};
Gfx mat_revert_ok64_white[] = {
- gsSPClearGeometryMode(G_FOG),
- gsSPSetGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsSPEndDisplayList(),
+ gsSPClearGeometryMode(G_FOG),
+ gsSPSetGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsSPEndDisplayList(),
};
Gfx mat_ok64_black[] = {
- // gsSPSetGeometryMode(G_FOG),
- gsSPClearGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
- gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
- gsSPTexture(65535, 65535, 0, 0, 1),
- gsDPSetPrimColor(0, 0, 15, 15, 15, 255),
- gsSPEndDisplayList(),
+ // gsSPSetGeometryMode(G_FOG),
+ gsSPClearGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
+ gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
+ gsSPTexture(65535, 65535, 0, 0, 1),
+ gsDPSetPrimColor(0, 0, 15, 15, 15, 255),
+ gsSPEndDisplayList(),
};
Gfx mat_revert_ok64_black[] = {
- gsSPClearGeometryMode(G_FOG),
- gsSPSetGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsSPEndDisplayList(),
+ gsSPClearGeometryMode(G_FOG),
+ gsSPSetGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsSPEndDisplayList(),
};
Gfx mat_ok64_f3dlite_material_001[] = {
- // gsSPSetGeometryMode(G_FOG),
- gsSPClearGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
- gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF2, G_RM_AA_ZB_OPA_SURF2),
- gsSPTexture(65535, 65535, 0, 0, 1),
- gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
- gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, ok64_ok64_rgba16),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
- gsDPLoadBlock(7, 0, 0, 1023, 256),
- gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
- gsDPSetTileSize(0, 0, 0, 124, 124),
- gsSPEndDisplayList(),
+ // gsSPSetGeometryMode(G_FOG),
+ gsSPClearGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
+ gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF2, G_RM_AA_ZB_OPA_SURF2),
+ gsSPTexture(65535, 65535, 0, 0, 1),
+ gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
+ gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, ok64_ok64_rgba16),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0,
+ G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
+ gsDPLoadBlock(7, 0, 0, 1023, 256),
+ gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR,
+ 5, 0),
+ gsDPSetTileSize(0, 0, 0, 124, 124),
+ gsSPEndDisplayList(),
};
Gfx mat_revert_ok64_f3dlite_material_001[] = {
- gsSPClearGeometryMode(G_FOG),
- gsSPSetGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsSPEndDisplayList(),
+ gsSPClearGeometryMode(G_FOG),
+ gsSPSetGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsSPEndDisplayList(),
};
Gfx mat_ok64_f3dlite_material_002[] = {
- // gsSPSetGeometryMode(G_FOG),
- gsSPClearGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
- gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
- gsSPTexture(65535, 65535, 0, 0, 1),
- gsDPSetPrimColor(0, 0, 17, 17, 17, 255),
- gsSPEndDisplayList(),
+ // gsSPSetGeometryMode(G_FOG),
+ gsSPClearGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
+ gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
+ gsSPTexture(65535, 65535, 0, 0, 1),
+ gsDPSetPrimColor(0, 0, 17, 17, 17, 255),
+ gsSPEndDisplayList(),
};
Gfx mat_revert_ok64_f3dlite_material_002[] = {
- gsSPClearGeometryMode(G_FOG),
- gsSPSetGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsSPEndDisplayList(),
+ gsSPClearGeometryMode(G_FOG),
+ gsSPSetGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsSPEndDisplayList(),
};
Gfx mat_ok64_f3dlite_material_003[] = {
- // gsSPSetGeometryMode(G_FOG),
- gsSPClearGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
- gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
- gsSPTexture(1984, 1984, 0, 0, 1),
- gsDPSetPrimColor(0, 0, 233, 11, 0, 255),
- gsSPEndDisplayList(),
+ // gsSPSetGeometryMode(G_FOG),
+ gsSPClearGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
+ gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
+ gsSPTexture(1984, 1984, 0, 0, 1),
+ gsDPSetPrimColor(0, 0, 233, 11, 0, 255),
+ gsSPEndDisplayList(),
};
Gfx mat_revert_ok64_f3dlite_material_003[] = {
- gsSPClearGeometryMode(G_FOG),
- gsSPSetGeometryMode(G_CLIPPING),
- gsDPPipeSync(),
- gsSPEndDisplayList(),
+ gsSPClearGeometryMode(G_FOG),
+ gsSPSetGeometryMode(G_CLIPPING),
+ gsDPPipeSync(),
+ gsSPEndDisplayList(),
};
Gfx ok64_Plane_001_mesh[] = {
- gsSPClearGeometryMode(G_LIGHTING),
- gsSPVertex(ok64_Plane_001_mesh_vtx_cull + 0, 8, 0),
- gsSPSetGeometryMode(G_LIGHTING),
- gsSPCullDisplayList(0, 7),
- gsSPDisplayList(mat_ok64_white),
- gsSPDisplayList(ok64_Plane_001_mesh_tri_0),
- gsSPDisplayList(mat_revert_ok64_white),
- gsSPDisplayList(mat_ok64_black),
- gsSPDisplayList(ok64_Plane_001_mesh_tri_1),
- gsSPDisplayList(mat_revert_ok64_black),
- gsSPDisplayList(mat_ok64_f3dlite_material_001),
- gsSPDisplayList(ok64_Plane_001_mesh_tri_2),
- gsSPDisplayList(mat_revert_ok64_f3dlite_material_001),
- gsSPDisplayList(mat_ok64_f3dlite_material_002),
- gsSPDisplayList(ok64_Plane_001_mesh_tri_3),
- gsSPDisplayList(mat_revert_ok64_f3dlite_material_002),
- gsSPDisplayList(mat_ok64_f3dlite_material_003),
- gsSPDisplayList(ok64_Plane_001_mesh_tri_4),
- gsSPDisplayList(mat_revert_ok64_f3dlite_material_003),
- gsDPPipeSync(),
- gsSPSetGeometryMode(G_LIGHTING),
- gsSPClearGeometryMode(G_TEXTURE_GEN),
- gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
- gsSPTexture(65535, 65535, 0, 0, 0),
- gsSPEndDisplayList(),
+ gsSPClearGeometryMode(G_LIGHTING),
+ gsSPVertex(ok64_Plane_001_mesh_vtx_cull + 0, 8, 0),
+ gsSPSetGeometryMode(G_LIGHTING),
+ gsSPCullDisplayList(0, 7),
+ gsSPDisplayList(mat_ok64_white),
+ gsSPDisplayList(ok64_Plane_001_mesh_tri_0),
+ gsSPDisplayList(mat_revert_ok64_white),
+ gsSPDisplayList(mat_ok64_black),
+ gsSPDisplayList(ok64_Plane_001_mesh_tri_1),
+ gsSPDisplayList(mat_revert_ok64_black),
+ gsSPDisplayList(mat_ok64_f3dlite_material_001),
+ gsSPDisplayList(ok64_Plane_001_mesh_tri_2),
+ gsSPDisplayList(mat_revert_ok64_f3dlite_material_001),
+ gsSPDisplayList(mat_ok64_f3dlite_material_002),
+ gsSPDisplayList(ok64_Plane_001_mesh_tri_3),
+ gsSPDisplayList(mat_revert_ok64_f3dlite_material_002),
+ gsSPDisplayList(mat_ok64_f3dlite_material_003),
+ gsSPDisplayList(ok64_Plane_001_mesh_tri_4),
+ gsSPDisplayList(mat_revert_ok64_f3dlite_material_003),
+ gsDPPipeSync(),
+ gsSPSetGeometryMode(G_LIGHTING),
+ gsSPClearGeometryMode(G_TEXTURE_GEN),
+ gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
+ gsSPTexture(65535, 65535, 0, 0, 0),
+ gsSPEndDisplayList(),
};
-
diff --git a/src/harbour_masters.h b/src/harbour_masters.h
index 0767278c5..ae2bec7a7 100644
--- a/src/harbour_masters.h
+++ b/src/harbour_masters.h
@@ -28,4 +28,4 @@ extern Gfx mat_ok64_f3dlite_material_003[];
extern Gfx mat_revert_ok64_f3dlite_material_003[];
extern Gfx ok64_Plane_001_mesh[];
-#endif // _HABOUR_MASTERS_MODELS_H \ No newline at end of file
+#endif // _HABOUR_MASTERS_MODELS_H
diff --git a/src/main.c b/src/main.c
index 7b7e05cda..8220fc7f9 100644
--- a/src/main.c
+++ b/src/main.c
@@ -118,7 +118,7 @@ u8 gControllerBits;
CollisionGrid gCollisionGrid[1024];
u16 gNumActors;
u16 gMatrixObjectCount;
-s32 gTickLogic; // Tick game physics at 60fps
+s32 gTickLogic; // Tick game physics at 60fps
s32 gTickVisuals; // Tick animations at 30fps
s32 gTickGame;
f32 D_80150118;
@@ -641,8 +641,8 @@ void calculate_updaterate(void) {
static u32 remainder = 0;
static u32 logicAccumulator = 0;
static u32 visualsAccumulator = 0;
- static u32 frameCounter = 0; // For tracking frames for logic updates
- u32 now = SDL_GetTicks(); // Replaces osGetTime()
+ static u32 frameCounter = 0; // For tracking frames for logic updates
+ u32 now = SDL_GetTicks(); // Replaces osGetTime()
u32 frameRate = 0;
s32 total;
@@ -666,9 +666,9 @@ void calculate_updaterate(void) {
// Avoid division by zero
if (total > 0) {
// Calculate approximate frame rate (milliseconds per frame)
- frameRate = 1000 / total; // Frame rate in frames per second
+ frameRate = 1000 / total; // Frame rate in frames per second
} else {
- frameRate = targetFPS; // Fallback to target FPS
+ frameRate = targetFPS; // Fallback to target FPS
}
// Default both to no updates
@@ -676,25 +676,25 @@ void calculate_updaterate(void) {
gTickVisuals = 0;
// Calculate the update rates based on target FPS
- s32 logicUpdateInterval = 1000 / 60; // Time in ms between logic updates
+ s32 logicUpdateInterval = 1000 / 60; // Time in ms between logic updates
s32 visualsUpdateInterval = 1000 / 30; // 30 FPS for visuals
- // Accumulate time for logic updates
+ // Accumulate time for logic updates
logicAccumulator += total;
if (logicAccumulator >= logicUpdateInterval) {
- logicAccumulator -= logicUpdateInterval; // Subtract full interval
+ logicAccumulator -= logicUpdateInterval; // Subtract full interval
if (targetFPS < 60) {
gTickLogic = 2;
} else {
- gTickLogic = 1; // Perform logic update
+ gTickLogic = 1; // Perform logic update
}
}
// Visual updates (based on 30 FPS equivalent)
- visualsAccumulator += total; // Increment for each frame
- if (visualsAccumulator >= visualsUpdateInterval) { // Check if it's time to update visuals
+ visualsAccumulator += total; // Increment for each frame
+ if (visualsAccumulator >= visualsUpdateInterval) { // Check if it's time to update visuals
visualsAccumulator -= visualsUpdateInterval;
- gTickVisuals = 1; // Perform visual update
+ gTickVisuals = 1; // Perform visual update
}
}
@@ -703,28 +703,26 @@ void display_debug_info(void) {
if (!gEnableDebugMode) {
D_800DC514 = false;
} else if (D_800DC514) {
- if ((gControllerOne->buttonPressed & R_TRIG) &&
- (gControllerOne->button & A_BUTTON) &&
+ if ((gControllerOne->buttonPressed & R_TRIG) && (gControllerOne->button & A_BUTTON) &&
(gControllerOne->button & B_BUTTON)) {
D_800DC514 = false;
}
rotY = camera1->rot[1];
gDebugPathCount = D_800DC5EC->pathCounter;
- if (rotY < 0x2000) {
- func_80057A50(40, 100, "SOUTH ", gDebugPathCount);
- } else if (rotY < 0x6000) {
- func_80057A50(40, 100, "EAST ", gDebugPathCount);
- } else if (rotY < 0xA000) {
- func_80057A50(40, 100, "NORTH ", gDebugPathCount);
- } else if (rotY < 0xE000) {
- func_80057A50(40, 100, "WEST ", gDebugPathCount);
- } else {
- func_80057A50(40, 100, "SOUTH ", gDebugPathCount);
- }
+ if (rotY < 0x2000) {
+ func_80057A50(40, 100, "SOUTH ", gDebugPathCount);
+ } else if (rotY < 0x6000) {
+ func_80057A50(40, 100, "EAST ", gDebugPathCount);
+ } else if (rotY < 0xA000) {
+ func_80057A50(40, 100, "NORTH ", gDebugPathCount);
+ } else if (rotY < 0xE000) {
+ func_80057A50(40, 100, "WEST ", gDebugPathCount);
+ } else {
+ func_80057A50(40, 100, "SOUTH ", gDebugPathCount);
+ }
- } else if ((gControllerOne->buttonPressed & L_TRIG) &&
- (gControllerOne->button & A_BUTTON) &&
+ } else if ((gControllerOne->buttonPressed & L_TRIG) && (gControllerOne->button & A_BUTTON) &&
(gControllerOne->button & B_BUTTON)) {
D_800DC514 = true;
}
@@ -734,13 +732,11 @@ void display_debug_info(void) {
} else {
if (gEnableResourceMeters) {
resource_display();
- if (!(gControllerOne->button & L_TRIG) &&
- (gControllerOne->button & R_TRIG) &&
- (gControllerOne->buttonPressed & B_BUTTON)) {
+ if (!(gControllerOne->button & L_TRIG) && (gControllerOne->button & R_TRIG) &&
+ (gControllerOne->buttonPressed & B_BUTTON)) {
gEnableResourceMeters = 0;
}
- } else if (!(gControllerOne->button & L_TRIG) &&
- (gControllerOne->button & R_TRIG) &&
+ } else if (!(gControllerOne->button & L_TRIG) && (gControllerOne->button & R_TRIG) &&
(gControllerOne->buttonPressed & B_BUTTON)) {
gEnableResourceMeters = 1;
}
@@ -765,7 +761,7 @@ void process_game_tick(void) {
return;
}
- switch(gActiveScreenMode) {
+ switch (gActiveScreenMode) {
case SCREEN_MODE_1P:
func_80028F70();
break;
@@ -847,7 +843,7 @@ void race_logic_loop(void) {
select_framebuffer();
}
- switch(gActiveScreenMode) {
+ switch (gActiveScreenMode) {
case SCREEN_MODE_1P:
render_screens(RENDER_SCREEN_MODE_1P_PLAYER_ONE, 0, 0);
break;
@@ -1278,9 +1274,9 @@ void thread5_iteration(void) {
FB_CreateFramebuffers();
read_controllers();
game_state_handler();
-
- //call_render_hook();
-
+
+ // call_render_hook();
+
end_master_display_list();
display_and_vsync();
}
diff --git a/src/math_util_2.c b/src/math_util_2.c
index 444f3e4c6..4dcf737cf 100644
--- a/src/math_util_2.c
+++ b/src/math_util_2.c
@@ -687,13 +687,13 @@ UNUSED void func_800421FC(s32 x, s32 y, f32 scale) {
void func_80042330(s32 x, s32 y, u16 angle, f32 scale) {
Mat4 matrix;
- //printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
+ // printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
if (gHUDModes != 2) {
if (x < (SCREEN_WIDTH / 2)) {
- x = (s32)OTRGetDimensionFromLeftEdge(x);
+ x = (s32) OTRGetDimensionFromLeftEdge(x);
} else {
- x = (s32)OTRGetDimensionFromRightEdge(x);
+ x = (s32) OTRGetDimensionFromRightEdge(x);
}
}
@@ -707,7 +707,7 @@ void func_80042330(s32 x, s32 y, u16 angle, f32 scale) {
void func_80042330_unchanged(s32 x, s32 y, u16 angle, f32 scale) {
Mat4 matrix;
- //printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
+ // printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
mtxf_translation_x_y_rotate_z_scale_x_y(matrix, x, y, angle, scale);
// convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], matrix);
@@ -720,13 +720,13 @@ void func_80042330_unchanged(s32 x, s32 y, u16 angle, f32 scale) {
// Allows a different way of lining up the portraits at the end of race sequence
void func_80042330_portrait(s32 x, s32 y, u16 angle, f32 scale, s16 lapCount) {
Mat4 matrix;
- //printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
+ // printf("panel %d %d %d\n", x, (s32)OTRGetDimensionFromLeftEdge(x), (s32)OTRGetDimensionFromLeftEdge(0));
if ((gHUDModes != 2) && (D_801657E2 == 0) || (CVarGetInteger("gImprovements", 0) == true)) {
if (x < (SCREEN_WIDTH / 2)) {
- x = (s32)OTRGetDimensionFromLeftEdge(x);
+ x = (s32) OTRGetDimensionFromLeftEdge(x);
} else {
- x = (s32)OTRGetDimensionFromRightEdge(x);
+ x = (s32) OTRGetDimensionFromRightEdge(x);
}
}
@@ -742,9 +742,9 @@ void func_80042330_wide(s32 x, s32 y, u16 angle, f32 scale) {
Mat4 matrix;
if (x < (SCREEN_WIDTH / 2)) {
- x = (s32)OTRGetDimensionFromLeftEdge(x);
+ x = (s32) OTRGetDimensionFromLeftEdge(x);
} else {
- x = (s32)OTRGetDimensionFromRightEdge(x);
+ x = (s32) OTRGetDimensionFromRightEdge(x);
}
mtxf_translation_x_y_rotate_z_scale_x_y(matrix, x, y, angle, scale);
diff --git a/src/menu_items.c b/src/menu_items.c
index 713250882..91f963d67 100644
--- a/src/menu_items.c
+++ b/src/menu_items.c
@@ -4524,8 +4524,8 @@ Gfx* func_8009C434(Gfx* arg0, struct_8018DEE0_entry* arg1, s32 arg2, s32 arg3, s
switch (arg4) {
case -1:
arg0 = func_80095E10(arg0, var_t1, 0x00000400, 0x00000400, 0, 0, var_s0->width, var_s0->height,
- var_s0->dX + arg2, var_s0->dY + arg3, (u8*) var_s0->textureData,
- var_s0->width, var_s0->height);
+ var_s0->dX + arg2, var_s0->dY + arg3, (u8*) var_s0->textureData, var_s0->width,
+ var_s0->height);
break;
case -2:
arg0 = func_800963F0(arg0, var_t1, 0x00000400, 0x00000400, 0.5f, 0.5f, 0, 0, var_s0->width,
@@ -8345,9 +8345,12 @@ void pause_menu_item_box_cursor(MenuItem* arg0, Unk_D_800E70A0* arg1) {
z2 += z1;
// clang-format off
- if (x2);
- if (y2);
- if (z2);
+ if (x2) {;
+}
+ if (y2) {;
+}
+ if (z2) {;
+}
// clang-format on
guScale(mtx, 1.2f, 1.2f, 1.2f);
diff --git a/src/menu_items.h b/src/menu_items.h
index 39de188eb..7d5e246ec 100644
--- a/src/menu_items.h
+++ b/src/menu_items.h
@@ -455,7 +455,8 @@ Gfx* func_8009B9D0(Gfx*, MenuTexture*);
Gfx* render_menu_textures(Gfx*, MenuTexture*, s32, s32);
Gfx* func_8009BC9C(Gfx*, MenuTexture*, s32, s32, s32, s32);
Gfx* print_letter(Gfx*, MenuTexture*, f32, f32, s32, f32, f32);
-Gfx* print_letter_wide_right(Gfx* arg0, MenuTexture* glyphTexture, f32 arg2, f32 arg3, s32 mode, f32 scaleX, f32 scaleY);
+Gfx* print_letter_wide_right(Gfx* arg0, MenuTexture* glyphTexture, f32 arg2, f32 arg3, s32 mode, f32 scaleX,
+ f32 scaleY);
Gfx* func_8009C204(Gfx*, MenuTexture*, s32, s32, s32);
Gfx* func_8009C434(Gfx*, struct_8018DEE0_entry*, s32, s32, s32);
Gfx* func_8009C708(Gfx*, struct_8018DEE0_entry*, s32, s32, s32, s32);
diff --git a/src/menus.c b/src/menus.c
index d921ac740..e710440b7 100644
--- a/src/menus.c
+++ b/src/menus.c
@@ -42,10 +42,11 @@ s8 gScreenModeListIndex; // 0-4 index, selects a screen mode in sScreenModePlaye
u8 gSoundMode;
s8 gPlayerCount;
s8 gVersusResultCursorSelection; // 4 options indexed (10-13), gets set when selecting an option
-s8 gTimeTrialsResultCursorSelection; // 5 options indexed (5-9), gets set when selecting an option (excluding Save Ghost)
+s8 gTimeTrialsResultCursorSelection; // 5 options indexed (5-9), gets set when selecting an option (excluding Save
+ // Ghost)
s8 gBattleResultCursorSelection; // 4 options indexed (10-13), gets set when selecting an option
s8 gTimeTrialDataCourseIndex;
-s8 gCourseRecordsMenuSelection; // Used for selecting an option in course record data
+s8 gCourseRecordsMenuSelection; // Used for selecting an option in course record data
s8 gCourseRecordsSubMenuSelection; // Used for erase records and ghosts (Quit - Erase)
s8 gDebugGotoScene;
bool gGhostPlayerInit;
@@ -87,13 +88,9 @@ u32 sVIGammaOffDitherOn = (OS_VI_GAMMA_OFF | OS_VI_DITHER_FILTER_ON);
/** Rodata **/
// Sets the actual screen mode based on values set in sScreenModePlayerCount
-const s8 sScreenModePlayerTable[] = {
- SCREEN_MODE_1P,
- SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL,
- SCREEN_MODE_2P_SPLITSCREEN_VERTICAL,
- SCREEN_MODE_3P_4P_SPLITSCREEN,
- SCREEN_MODE_3P_4P_SPLITSCREEN
-};
+const s8 sScreenModePlayerTable[] = { SCREEN_MODE_1P, SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL,
+ SCREEN_MODE_2P_SPLITSCREEN_VERTICAL, SCREEN_MODE_3P_4P_SPLITSCREEN,
+ SCREEN_MODE_3P_4P_SPLITSCREEN };
// Sets how many players can load on each screen mode set in sScreenModePlayerTable
const s8 sScreenModePlayerCount[] = { 1, 2, 2, 3, 4 };
@@ -439,7 +436,8 @@ void options_menu_act(struct Controller* controller, u16 controllerIdx) {
}
case SUB_MENU_COPY_PAK_FROM_GHOST1_1P:
case SUB_MENU_COPY_PAK_FROM_GHOST2_1P: {
- if ((btnAndStick & D_JPAD) && (gSubMenuSelection < SUB_MENU_COPY_PAK_FROM_GHOST_MAX) && (sp30[PLAYER_TWO].ghostDataSaved)) {
+ if ((btnAndStick & D_JPAD) && (gSubMenuSelection < SUB_MENU_COPY_PAK_FROM_GHOST_MAX) &&
+ (sp30[PLAYER_TWO].ghostDataSaved)) {
gSubMenuSelection += 1;
play_sound2(SOUND_MENU_CURSOR_MOVE);
if (sp38->paramf < 4.2) {
@@ -447,7 +445,8 @@ void options_menu_act(struct Controller* controller, u16 controllerIdx) {
}
sp38->subState = 1;
}
- if ((btnAndStick & U_JPAD) && (gSubMenuSelection > SUB_MENU_COPY_PAK_FROM_GHOST_MIN) && sp30[PLAYER_ONE].ghostDataSaved) {
+ if ((btnAndStick & U_JPAD) && (gSubMenuSelection > SUB_MENU_COPY_PAK_FROM_GHOST_MIN) &&
+ sp30[PLAYER_ONE].ghostDataSaved) {
gSubMenuSelection -= 1;
play_sound2(SOUND_MENU_CURSOR_MOVE);
if (sp38->paramf < 4.2) {
@@ -462,7 +461,8 @@ void options_menu_act(struct Controller* controller, u16 controllerIdx) {
}
if (btnAndStick & A_BUTTON) {
sp38->param2 = gSubMenuSelection - SUB_MENU_COPY_PAK_FROM_GHOST_MIN;
- if (sp30[sp38->param2].courseIndex == D_8018EE10[PLAYER_TWO].courseIndex && D_8018EE10[PLAYER_TWO].ghostDataSaved) {
+ if (sp30[sp38->param2].courseIndex == D_8018EE10[PLAYER_TWO].courseIndex &&
+ D_8018EE10[PLAYER_TWO].ghostDataSaved) {
gSubMenuSelection = SUB_MENU_COPY_PAK_TO_GHOST2_2P;
} else {
gSubMenuSelection = SUB_MENU_COPY_PAK_TO_GHOST1_2P;
@@ -474,7 +474,8 @@ void options_menu_act(struct Controller* controller, u16 controllerIdx) {
case SUB_MENU_COPY_PAK_TO_GHOST1_2P:
case SUB_MENU_COPY_PAK_TO_GHOST2_2P: {
// bit of a fake match, but if it works it works?
- if ((sp30[sp38->param2].courseIndex != ((0, (D_8018EE10 + (gSubMenuSelection - SUB_MENU_COPY_PAK_TO_GHOST_MIN))->courseIndex))) ||
+ if ((sp30[sp38->param2].courseIndex !=
+ ((0, (D_8018EE10 + (gSubMenuSelection - SUB_MENU_COPY_PAK_TO_GHOST_MIN))->courseIndex))) ||
((D_8018EE10 + (gSubMenuSelection - SUB_MENU_COPY_PAK_TO_GHOST_MIN))->ghostDataSaved == 0)) {
if ((btnAndStick & D_JPAD) && (gSubMenuSelection < SUB_MENU_COPY_PAK_TO_GHOST_MAX)) {
gSubMenuSelection += 1;
@@ -1428,11 +1429,13 @@ void main_menu_act(struct Controller* controller, u16 controllerIdx) {
if (btnAndStick & D_JPAD) {
cursorMoved = false;
if (has_unlocked_extra_mode()) {
- if (subMode < sGameModePlayerColumnExtra[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]) {
+ if (subMode <
+ sGameModePlayerColumnExtra[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]) {
cursorMoved = true;
}
} else {
- if (subMode < sGameModePlayerColumnDefault[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]) {
+ if (subMode <
+ sGameModePlayerColumnDefault[gPlayerCount - 1][gGameModeMenuColumn[gPlayerCount - 1]]) {
cursorMoved = true;
}
}
@@ -1643,8 +1646,9 @@ void player_select_menu_act(struct Controller* controller, u16 controllerIdx) {
}
// L800B38FC
if (btnAndStick & CONT_RIGHT) {
- if (savedSelection == 4 || savedSelection == 8)
+ if (savedSelection == 4 || savedSelection == 8) {
return;
+ }
savedSelection += 1;
do {
// L800B391C
@@ -1654,15 +1658,17 @@ void player_select_menu_act(struct Controller* controller, u16 controllerIdx) {
break;
}
savedSelection += 1;
- if ((savedSelection == 5) || (savedSelection == 9))
+ if ((savedSelection == 5) || (savedSelection == 9)) {
return;
+ }
} while (savedSelection < 10);
return;
}
// L800B3978
if (btnAndStick & CONT_LEFT) {
- if (savedSelection == 1 || savedSelection == 5)
+ if (savedSelection == 1 || savedSelection == 5) {
return;
+ }
savedSelection -= 1;
do {
if (is_character_spot_free(savedSelection)) {
@@ -1671,8 +1677,9 @@ void player_select_menu_act(struct Controller* controller, u16 controllerIdx) {
break;
}
savedSelection -= 1;
- if ((savedSelection == 0) || (savedSelection == 4))
+ if ((savedSelection == 0) || (savedSelection == 4)) {
return;
+ }
} while (savedSelection >= 0);
return;
}
@@ -1747,14 +1754,14 @@ void course_select_menu_act(struct Controller* controller, u16 controllerIdx) {
if ((btnAndStick & R_JPAD) != 0) {
sTempCupSelection = WorldNextCup();
//++gCupSelection;
- //reset_cycle_flash_menu();
- //play_sound2(SOUND_MENU_CURSOR_MOVE);
+ // reset_cycle_flash_menu();
+ // play_sound2(SOUND_MENU_CURSOR_MOVE);
}
if (((btnAndStick & L_JPAD) != 0)) {
sTempCupSelection = WorldPreviousCup();
//--gCupSelection;
- //reset_cycle_flash_menu();
- //play_sound2(SOUND_MENU_CURSOR_MOVE);
+ // reset_cycle_flash_menu();
+ // play_sound2(SOUND_MENU_CURSOR_MOVE);
}
D_800DC540 = GetCupIndex();
@@ -1814,7 +1821,8 @@ void course_select_menu_act(struct Controller* controller, u16 controllerIdx) {
}
break;
case SUB_MENU_MAP_SELECT_OK:
- if ((controllerIdx == PLAYER_ONE) && ((++gMenuTimingCounter == 0x3C) || ((gMenuTimingCounter % 300) == 0))) {
+ if ((controllerIdx == PLAYER_ONE) &&
+ ((++gMenuTimingCounter == 0x3C) || ((gMenuTimingCounter % 300) == 0))) {
play_sound2(SOUND_MENU_OK);
}
diff --git a/src/player_controller.c b/src/player_controller.c
index df4b794bb..9e67e0439 100644
--- a/src/player_controller.c
+++ b/src/player_controller.c
@@ -585,8 +585,8 @@ void func_80028C44(Player* player, Camera* camera, s8 playerId, s8 screenId) {
}
void func_80028D3C(Player* player, Camera* camera, s8 playerId, s8 screenId) {
- if ((((player->type & PLAYER_START_SEQUENCE) == 0) && (gRaceState != RACE_FINISHED)) || (player->unk_0CA & 2) != 0 ||
- (player->unk_0CA & 8) != 0 || (player->effects & 0x4F010CC0) != 0) {
+ if ((((player->type & PLAYER_START_SEQUENCE) == 0) && (gRaceState != RACE_FINISHED)) ||
+ (player->unk_0CA & 2) != 0 || (player->unk_0CA & 8) != 0 || (player->effects & 0x4F010CC0) != 0) {
player->effects &= ~0x1000;
if (((player->effects & 0x80) == 0x80) || ((player->effects & 0x40) == 0x40) ||
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index 788af51ab..403d0ce10 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -26,7 +26,7 @@
#include <graphic/Fast3D/Fast3dWindow.h>
#include <graphic/Fast3D/interpreter.h>
-//#include <Fast3D/gfx_rendering_api.h>
+// #include <Fast3D/gfx_rendering_api.h>
#include <SDL2/SDL.h>
#include <utility>
@@ -51,9 +51,9 @@ float gInterpolationStep = 0.0f;
Fast::Interpreter* GetInterpreter() {
return static_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow())
- ->GetInterpreterWeak()
- .lock()
- .get();
+ ->GetInterpreterWeak()
+ .lock()
+ .get();
}
GameEngine* GameEngine::Instance;
@@ -62,7 +62,7 @@ GameEngine::GameEngine() {
const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("mk64.o2r");
const std::string assets_path = Ship::Context::LocateFileAcrossAppDirs("spaghetti.o2r");
-
+
std::vector<std::string> archiveFiles;
#ifdef __SWITCH__
@@ -70,7 +70,6 @@ GameEngine::GameEngine() {
Ship::Switch::Init(Ship::PostInitPhase);
#endif
-
#ifdef _WIN32
AllocConsole();
#endif
@@ -79,7 +78,7 @@ GameEngine::GameEngine() {
archiveFiles.push_back(main_path);
} else {
if (ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) {
- if(!GenAssetFile()){
+ if (!GenAssetFile()) {
ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting...");
exit(1);
} else {
@@ -106,11 +105,11 @@ GameEngine::GameEngine() {
}
}
- this->context =
- Ship::Context::CreateUninitializedInstance("Spaghetti Kart", "spaghettify", "spaghettify.cfg.json");
+ this->context = Ship::Context::CreateUninitializedInstance("Spaghetti Kart", "spaghettify", "spaghettify.cfg.json");
- this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload()
- this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig()
+ this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload()
+ this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in
+ // ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig()
auto controlDeck = std::make_shared<LUS::ControlDeck>();
@@ -120,8 +119,8 @@ GameEngine::GameEngine() {
auto gui = std::make_shared<Ship::SpaghettiGui>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
auto wnd = std::make_shared<Fast::Fast3dWindow>(gui);
- //auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
- //auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
+ // auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
+ // auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
this->context->Init(archiveFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);
@@ -158,8 +157,9 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
static_cast<uint32_t>(Fast::ResourceType::Vertex), 0);
- loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
- "DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
+ loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(),
+ RESOURCE_FORMAT_BINARY, "DisplayList",
+ static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML,
"DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
@@ -178,24 +178,21 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
RESOURCE_FORMAT_BINARY, "TrackSections",
static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(),
- RESOURCE_FORMAT_XML, "TrackSections",
- static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackSectionsV0>(), RESOURCE_FORMAT_XML,
+ "TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
RESOURCE_FORMAT_BINARY, "Waypoints",
static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(),
- RESOURCE_FORMAT_XML, "Paths",
- static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryXMLTrackWaypointsV0>(), RESOURCE_FORMAT_XML,
+ "Paths", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "SpawnData",
static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "UnkSpawnData",
static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
- loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(),
- RESOURCE_FORMAT_BINARY, "Minimap",
- static_cast<uint32_t>(MK64::ResourceType::Minimap), 0);
+ loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryMinimapV0>(), RESOURCE_FORMAT_BINARY,
+ "Minimap", static_cast<uint32_t>(MK64::ResourceType::Minimap), 0);
fontMono = CreateFontWithSize(16.0f, "fonts/Inconsolata-Regular.ttf");
fontMonoLarger = CreateFontWithSize(20.0f, "fonts/Inconsolata-Regular.ttf");
@@ -216,11 +213,13 @@ bool GameEngine::GenAssetFile() {
auto game = extractor->ValidateChecksum();
if (!game.has_value()) {
- ShowMessage("Unsupported ROM", "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions.");
+ ShowMessage("Unsupported ROM",
+ "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions.");
exit(1);
}
- ShowMessage(("Found " + game.value()).c_str(), "The extraction process will now begin.\n\nThis may take a few minutes.", SDL_MESSAGEBOX_INFORMATION);
+ ShowMessage(("Found " + game.value()).c_str(),
+ "The extraction process will now begin.\n\nThis may take a few minutes.", SDL_MESSAGEBOX_INFORMATION);
return extractor->GenerateOTR();
}
@@ -635,14 +634,14 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
/**
* Centers an item in a given area.
- *
+ *
* Adds the number of extended screen pixels to the location to center.
* This allows stretching the game window really wide, and the item will stay in-place.
- *
+ *
* This is not for centering in the direct center of the screen.
- *
+ *
* How to use:
- *
+ *
* s32 center = OTRCalculateCenterOfAreaFromRightEdge((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
* x = center - (texWidth / 2)
* x2 = center + (texWidth / 2)
@@ -671,4 +670,4 @@ extern "C" uint32_t OTRGetGameViewportWidth() {
extern "C" uint32_t OTRGetGameViewportHeight() {
return GetInterpreter()->mGameWindowViewport.height;
-} \ No newline at end of file
+}
diff --git a/src/port/Engine.h b/src/port/Engine.h
index bd6cf1ce0..60b1b30c3 100644
--- a/src/port/Engine.h
+++ b/src/port/Engine.h
@@ -1,13 +1,13 @@
#pragma once
#define LOAD_ASSET(path) \
-(path == NULL ? NULL \
- : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
- #define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
-
- #ifdef __cplusplus
- #include <vector>
- #include <SDL2/SDL.h>
+ (path == NULL ? NULL \
+ : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
+#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
+
+#ifdef __cplusplus
+#include <vector>
+#include <SDL2/SDL.h>
#include <graphic/Fast3D/Fast3dWindow.h>
#include <graphic/Fast3D/interpreter.h>
#include "libultraship/src/Context.h"
@@ -78,6 +78,7 @@ class GameEngine {
uint32_t OTRGetGameViewportHeight();
uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center);
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center);
+
private:
ImFont* CreateFontWithSize(float size, std::string fontPath = "");
};
@@ -113,4 +114,3 @@ uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center);
#ifdef __cplusplus
}
#endif
-
diff --git a/src/port/Game.cpp b/src/port/Game.cpp
index 2c0ec3a0a..419c3d53e 100644
--- a/src/port/Game.cpp
+++ b/src/port/Game.cpp
@@ -216,8 +216,8 @@ void CM_SpawnFromLevelProps() {
// Spawning actors needs to be delayed to the correct time.
// And loadlevel needs to happen asap
- //Editor::LoadLevel(nullptr);
- // Editor::SpawnFromLevelProps();
+ // Editor::LoadLevel(nullptr);
+ // Editor::SpawnFromLevelProps();
}
World* GetWorld(void) {
@@ -354,8 +354,8 @@ void CM_RenderCourse(struct UnkStruct_800DC5EC* arg0) {
if (gWorldInstance.CurrentCourse->IsMod() == false) {
if ((CVarGetInteger("gFreecam", 0) == true)) {
// Render credits courses
- //gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
- //gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
+ // gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
+ // gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
render_credits();
return;
}
@@ -698,7 +698,7 @@ void CM_AddEditorObject(struct Actor* actor, const char* name) {
void Editor_AddLight(s8* direction) {
static size_t i = 0;
- gEditor.AddLight(("Light "+std::to_string(i)).c_str(), nullptr, direction);
+ gEditor.AddLight(("Light " + std::to_string(i)).c_str(), nullptr, direction);
i += 1;
}
@@ -719,7 +719,7 @@ void CM_ActorCollision(Player* player, Actor* actor) {
}
f32 CM_GetWaterLevel(Vec3f pos, Collision* collision) {
- FVector fPos = {pos[0], pos[1], pos[2]};
+ FVector fPos = { pos[0], pos[1], pos[2] };
return gWorldInstance.CurrentCourse->GetWaterLevel(fPos, collision);
}
diff --git a/src/port/Game.h b/src/port/Game.h
index 2102cb7ea..3364e2cb9 100644
--- a/src/port/Game.h
+++ b/src/port/Game.h
@@ -215,4 +215,4 @@ void CM_RunGarbageCollector(void);
}
#endif
-#endif // _GAME_H \ No newline at end of file
+#endif // _GAME_H
diff --git a/src/port/GameExtractor.cpp b/src/port/GameExtractor.cpp
index 0182241be..669175f27 100644
--- a/src/port/GameExtractor.cpp
+++ b/src/port/GameExtractor.cpp
@@ -29,7 +29,7 @@ bool GameExtractor::SelectGameFromUI() {
#endif
std::ifstream file(this->mGamePath, std::ios::binary);
- this->mGameData = std::vector<uint8_t>( std::istreambuf_iterator( file ), {} );
+ this->mGameData = std::vector<uint8_t>(std::istreambuf_iterator(file), {});
file.close();
return true;
}
@@ -38,7 +38,7 @@ std::optional<std::string> GameExtractor::ValidateChecksum() const {
const auto rom = new N64::Cartridge(this->mGameData);
rom->Initialize();
auto hash = rom->GetHash();
-
+
if (mGameList.find(hash) == mGameList.end()) {
return std::nullopt;
}
@@ -51,9 +51,7 @@ bool GameExtractor::GenerateOTR() const {
try {
Companion::Instance->Init(ExportType::Binary);
- } catch (const std::exception& e) {
- return false;
- }
+ } catch (const std::exception& e) { return false; }
return true;
}
diff --git a/src/port/GameExtractor.h b/src/port/GameExtractor.h
index e51e83aae..75b97904c 100644
--- a/src/port/GameExtractor.h
+++ b/src/port/GameExtractor.h
@@ -6,12 +6,13 @@
#include <cstdint>
class GameExtractor {
-public:
+ public:
static bool GenAssetFile();
std::optional<std::string> ValidateChecksum() const;
bool SelectGameFromUI();
bool GenerateOTR() const;
-private:
+
+ private:
fs::path mGamePath;
std::vector<uint8_t> mGameData;
};
diff --git a/src/port/SpaghettiGui.cpp b/src/port/SpaghettiGui.cpp
index 3f096c5fa..d150fc9d7 100644
--- a/src/port/SpaghettiGui.cpp
+++ b/src/port/SpaghettiGui.cpp
@@ -40,120 +40,120 @@ namespace Ship {
#define TOGGLE_BTN ImGuiKey_F1
#define TOGGLE_PAD_BTN ImGuiKey_GamepadBack
- void SpaghettiGui::DrawMenu() {
- const std::shared_ptr<Window> wnd = Context::GetInstance()->GetWindow();
- const std::shared_ptr<Config> conf = Context::GetInstance()->GetConfig();
+void SpaghettiGui::DrawMenu() {
+ const std::shared_ptr<Window> wnd = Context::GetInstance()->GetWindow();
+ const std::shared_ptr<Config> conf = Context::GetInstance()->GetConfig();
- ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
- ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
- ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus |
- ImGuiWindowFlags_NoResize;
+ ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
+ ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
+ ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus |
+ ImGuiWindowFlags_NoResize;
- if (GetMenuBar() && GetMenuBar()->IsVisible()) {
- windowFlags |= ImGuiWindowFlags_MenuBar;
- }
+ if (GetMenuBar() && GetMenuBar()->IsVisible()) {
+ windowFlags |= ImGuiWindowFlags_MenuBar;
+ }
- const ImGuiViewport* viewport = ImGui::GetMainViewport();
- ImGui::SetNextWindowPos(viewport->WorkPos);
- ImGui::SetNextWindowSize(ImVec2((int)wnd->GetWidth(), (int)wnd->GetHeight()));
- ImGui::SetNextWindowViewport(viewport->ID);
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
- ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
- ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
- ImGui::Begin("Main - Deck", nullptr, windowFlags);
- ImGui::PopStyleVar(3);
+ const ImGuiViewport* viewport = ImGui::GetMainViewport();
+ ImGui::SetNextWindowPos(viewport->WorkPos);
+ ImGui::SetNextWindowSize(ImVec2((int) wnd->GetWidth(), (int) wnd->GetHeight()));
+ ImGui::SetNextWindowViewport(viewport->ID);
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
+ ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
+ ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
+ ImGui::Begin("Main - Deck", nullptr, windowFlags);
+ ImGui::PopStyleVar(3);
- mTemporaryWindowPos = ImGui::GetWindowPos();
+ mTemporaryWindowPos = ImGui::GetWindowPos();
- const ImGuiID dockId = ImGui::GetID("main_dock");
- if (!ImGui::DockBuilderGetNode(dockId)) {
- ImGui::DockBuilderRemoveNode(dockId);
- ImGui::DockBuilderAddNode(dockId, ImGuiDockNodeFlags_NoTabBar);
- ImGui::DockBuilderSetNodeSize(dockId, ImVec2(viewport->Size.x, viewport->Size.y));
+ const ImGuiID dockId = ImGui::GetID("main_dock");
+ if (!ImGui::DockBuilderGetNode(dockId)) {
+ ImGui::DockBuilderRemoveNode(dockId);
+ ImGui::DockBuilderAddNode(dockId, ImGuiDockNodeFlags_NoTabBar);
+ ImGui::DockBuilderSetNodeSize(dockId, ImVec2(viewport->Size.x, viewport->Size.y));
- ImGui::DockBuilderDockWindow("Main Game", dockId);
+ ImGui::DockBuilderDockWindow("Main Game", dockId);
- const ImGuiViewport* viewport = ImGui::GetMainViewport();
- const ImGuiID dockId = ImGui::GetID("main_dock");
+ const ImGuiViewport* viewport = ImGui::GetMainViewport();
+ const ImGuiID dockId = ImGui::GetID("main_dock");
- ImGuiID topId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Up, 0.15f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(topId, ImVec2(viewport->Size.x, 40));
+ ImGuiID topId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Up, 0.15f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(topId, ImVec2(viewport->Size.x, 40));
- ImGuiID bottomId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
+ ImGuiID bottomId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
- ImGuiID bottomLeftId = ImGui::DockBuilderSplitNode(bottomId, ImGuiDir_Left, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
+ ImGuiID bottomLeftId = ImGui::DockBuilderSplitNode(bottomId, ImGuiDir_Left, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(bottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.1f));
- ImGuiID rightId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Right, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(rightId, ImVec2(viewport->Size.x * 0.15f, viewport->Size.y));
+ ImGuiID rightId = ImGui::DockBuilderSplitNode(dockId, ImGuiDir_Right, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(rightId, ImVec2(viewport->Size.x * 0.15f, viewport->Size.y));
- // Order of operations matters here for the properties window to be in the right spot
- ImGui::DockBuilderDockWindow("Scene Explorer", rightId);
- ImGui::DockBuilderDockWindow("Track Properties", rightId); // Attach as second tab
+ // Order of operations matters here for the properties window to be in the right spot
+ ImGui::DockBuilderDockWindow("Scene Explorer", rightId);
+ ImGui::DockBuilderDockWindow("Track Properties", rightId); // Attach as second tab
- ImGuiID rightBottomId = ImGui::DockBuilderSplitNode(rightId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
- ImGui::DockBuilderSetNodeSize(rightBottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.25));
+ ImGuiID rightBottomId = ImGui::DockBuilderSplitNode(rightId, ImGuiDir_Down, 0.25f, nullptr, nullptr);
+ ImGui::DockBuilderSetNodeSize(rightBottomId, ImVec2(viewport->Size.x, viewport->Size.y * 0.25));
- ImGui::DockBuilderDockWindow("Properties", rightBottomId);
- ImGui::DockBuilderDockWindow("Tools", topId);
- ImGui::DockBuilderDockWindow("Content Browser", bottomLeftId);
+ ImGui::DockBuilderDockWindow("Properties", rightBottomId);
+ ImGui::DockBuilderDockWindow("Tools", topId);
+ ImGui::DockBuilderDockWindow("Content Browser", bottomLeftId);
- ImGui::DockBuilderFinish(dockId);
- }
+ ImGui::DockBuilderFinish(dockId);
+ }
- ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_NoDockingInCentralNode);
-
- if (ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(ImGuiKey_Escape) ||
- (ImGui::IsKeyPressed(TOGGLE_PAD_BTN) && CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0))) {
- if ((ImGui::IsKeyPressed(ImGuiKey_Escape) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenu()) {
- GetMenu()->ToggleVisibility();
- } else if ((ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenuBar()) {
- Gui::GetMenuBar()->ToggleVisibility();
- }
- if (wnd->IsFullscreen()) {
- Context::GetInstance()->GetWindow()->SetMouseCapture(
- !(GetMenuOrMenubarVisible() || wnd->ShouldForceCursorVisibility()));
- }
- if (CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0) && GetMenuOrMenubarVisible()) {
- mImGuiIo->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
- } else {
- mImGuiIo->ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
- }
- }
+ ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_NoDockingInCentralNode);
- #if __APPLE__
- if ((ImGui::IsKeyDown(ImGuiKey_LeftSuper) || ImGui::IsKeyDown(ImGuiKey_RightSuper)) &&
- ImGui::IsKeyPressed(ImGuiKey_R, false)) {
- std::reinterpret_pointer_cast<ConsoleWindow>(
- Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
- ->Dispatch("reset");
+ if (ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(ImGuiKey_Escape) ||
+ (ImGui::IsKeyPressed(TOGGLE_PAD_BTN) && CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0))) {
+ if ((ImGui::IsKeyPressed(ImGuiKey_Escape) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenu()) {
+ GetMenu()->ToggleVisibility();
+ } else if ((ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) && GetMenuBar()) {
+ Gui::GetMenuBar()->ToggleVisibility();
}
- #else
- if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
- ImGui::IsKeyPressed(ImGuiKey_R, false)) {
- std::reinterpret_pointer_cast<ConsoleWindow>(
- Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
- ->Dispatch("reset");
+ if (wnd->IsFullscreen()) {
+ Context::GetInstance()->GetWindow()->SetMouseCapture(
+ !(GetMenuOrMenubarVisible() || wnd->ShouldForceCursorVisibility()));
}
- #endif
-
- if (GetMenuBar()) {
- GetMenuBar()->Update();
- GetMenuBar()->Draw();
+ if (CVarGetInteger(CVAR_IMGUI_CONTROLLER_NAV, 0) && GetMenuOrMenubarVisible()) {
+ mImGuiIo->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
+ } else {
+ mImGuiIo->ConfigFlags &= ~ImGuiConfigFlags_NavEnableGamepad;
}
+ }
- if (GetMenu()) {
- GetMenu()->Update();
- GetMenu()->Draw();
- }
+#if __APPLE__
+ if ((ImGui::IsKeyDown(ImGuiKey_LeftSuper) || ImGui::IsKeyDown(ImGuiKey_RightSuper)) &&
+ ImGui::IsKeyPressed(ImGuiKey_R, false)) {
+ std::reinterpret_pointer_cast<ConsoleWindow>(
+ Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
+ ->Dispatch("reset");
+ }
+#else
+ if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) &&
+ ImGui::IsKeyPressed(ImGuiKey_R, false)) {
+ std::reinterpret_pointer_cast<ConsoleWindow>(
+ Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))
+ ->Dispatch("reset");
+ }
+#endif
- for (auto& windowIter : mGuiWindows) {
- windowIter.second->Update();
- windowIter.second->Draw();
- }
+ if (GetMenuBar()) {
+ GetMenuBar()->Update();
+ GetMenuBar()->Draw();
+ }
- ImGui::End();
+ if (GetMenu()) {
+ GetMenu()->Update();
+ GetMenu()->Draw();
}
-} \ No newline at end of file
+ for (auto& windowIter : mGuiWindows) {
+ windowIter.second->Update();
+ windowIter.second->Draw();
+ }
+
+ ImGui::End();
+}
+
+} // namespace Ship
diff --git a/src/port/SpaghettiGui.h b/src/port/SpaghettiGui.h
index aa9988784..117ee08ac 100644
--- a/src/port/SpaghettiGui.h
+++ b/src/port/SpaghettiGui.h
@@ -5,15 +5,17 @@
#include "libultraship/src/window/Window.h"
class Gui; // <-- forward declare
-//class Window;
+// class Window;
namespace Ship {
- class SpaghettiGui : public Gui {
- public:
- SpaghettiGui() : Gui() {}
- SpaghettiGui(std::vector<std::shared_ptr<GuiWindow>> guiWindows) : Gui(guiWindows) {}
+class SpaghettiGui : public Gui {
+ public:
+ SpaghettiGui() : Gui() {
+ }
+ SpaghettiGui(std::vector<std::shared_ptr<GuiWindow>> guiWindows) : Gui(guiWindows) {
+ }
- protected:
- virtual void DrawMenu() override;
- };
-} \ No newline at end of file
+ protected:
+ virtual void DrawMenu() override;
+};
+} // namespace Ship
diff --git a/src/port/resource/importers/ArrayFactory.cpp b/src/port/resource/importers/ArrayFactory.cpp
index dfec6bc86..a163949df 100644
--- a/src/port/resource/importers/ArrayFactory.cpp
+++ b/src/port/resource/importers/ArrayFactory.cpp
@@ -14,7 +14,7 @@ ResourceFactoryBinaryArrayV0::ReadResource(std::shared_ptr<Ship::File> file,
auto array = std::make_shared<Array>(initData);
auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
- array->ArrayType = (ArrayResourceType)reader->ReadUInt32();
+ array->ArrayType = (ArrayResourceType) reader->ReadUInt32();
array->ArrayCount = reader->ReadUInt32();
for (uint32_t i = 0; i < array->ArrayCount; i++) {
diff --git a/src/port/resource/importers/ArrayFactory.h b/src/port/resource/importers/ArrayFactory.h
index 5b1fff4cb..c4c1d68c3 100644
--- a/src/port/resource/importers/ArrayFactory.h
+++ b/src/port/resource/importers/ArrayFactory.h
@@ -6,6 +6,7 @@
namespace MK64 {
class ResourceFactoryBinaryArrayV0 : public Ship::ResourceFactoryBinary {
public:
- std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file, std::shared_ptr<Ship::ResourceInitData> initData) override;
+ std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file,
+ std::shared_ptr<Ship::ResourceInitData> initData) override;
};
} // namespace MK64
diff --git a/src/port/resource/importers/AudioBankFactory.cpp b/src/port/resource/importers/AudioBankFactory.cpp
index ee400c1b5..affe7f9df 100644
--- a/src/port/resource/importers/AudioBankFactory.cpp
+++ b/src/port/resource/importers/AudioBankFactory.cpp
@@ -17,10 +17,10 @@ SM64::AudioBankFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
uint8_t bankId = reader->ReadUInt32();
uint32_t instrumentCount = reader->ReadUInt32();
- for(size_t i = 0; i < instrumentCount; i++){
+ for (size_t i = 0; i < instrumentCount; i++) {
auto* instrument = new Instrument();
bool valid = reader->ReadUByte();
- if(!valid){
+ if (!valid) {
bank->instruments.push_back(nullptr);
continue;
}
@@ -30,9 +30,9 @@ SM64::AudioBankFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
instrument->normalRangeHi = reader->ReadUByte();
uint32_t envelopeSize = reader->ReadUInt32();
- if(envelopeSize != 0){
+ if (envelopeSize != 0) {
instrument->envelope = new AdsrEnvelope[envelopeSize];
- for(size_t j = 0; j < envelopeSize; j++){
+ for (size_t j = 0; j < envelopeSize; j++) {
instrument->envelope[j].delay = BSWAP16(reader->ReadInt16());
instrument->envelope[j].arg = BSWAP16(reader->ReadInt16());
}
@@ -43,19 +43,19 @@ SM64::AudioBankFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
bool hasMed = soundFlags & (1 << 1);
bool hasHi = soundFlags & (1 << 2);
- if(hasLo){
+ if (hasLo) {
std::string lowSampleName = reader->ReadString();
instrument->lowNotesSound.sample = LoadChild<AudioBankSample*>(lowSampleName.c_str());
instrument->lowNotesSound.tuning = reader->ReadFloat();
}
- if(hasMed){
+ if (hasMed) {
std::string normalSampleName = reader->ReadString();
instrument->normalNotesSound.sample = LoadChild<AudioBankSample*>(normalSampleName.c_str());
instrument->normalNotesSound.tuning = reader->ReadFloat();
}
- if(hasHi){
+ if (hasHi) {
std::string highSampleName = reader->ReadString();
instrument->highNotesSound.sample = LoadChild<AudioBankSample*>(highSampleName.c_str());
instrument->highNotesSound.tuning = reader->ReadFloat();
@@ -66,16 +66,16 @@ SM64::AudioBankFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
uint32_t drumCount = reader->ReadUInt32();
- for(size_t i = 0; i < drumCount; i++){
+ for (size_t i = 0; i < drumCount; i++) {
auto* drum = new Drum();
drum->releaseRate = reader->ReadUByte();
drum->pan = reader->ReadUByte();
drum->loaded = 1;
uint32_t envelopeSize = reader->ReadUInt32();
- if(envelopeSize != 0){
+ if (envelopeSize != 0) {
drum->envelope = new AdsrEnvelope[envelopeSize];
- for(size_t j = 0; j < envelopeSize; j++){
+ for (size_t j = 0; j < envelopeSize; j++) {
drum->envelope[j].delay = BSWAP16(reader->ReadInt16());
drum->envelope[j].arg = BSWAP16(reader->ReadInt16());
}
@@ -95,4 +95,4 @@ SM64::AudioBankFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
bank->mData.drums = bank->drums.data();
return bank;
-} \ No newline at end of file
+}
diff --git a/src/port/resource/importers/AudioBankFactory.h b/src/port/resource/importers/AudioBankFactory.h
index eddf256e9..49796dace 100644
--- a/src/port/resource/importers/AudioBankFactory.h
+++ b/src/port/resource/importers/AudioBankFactory.h
@@ -9,4 +9,4 @@ class AudioBankFactoryV0 : public Ship::ResourceFactoryBinary {
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file,
std::shared_ptr<Ship::ResourceInitData> initData) override;
};
-}
+} // namespace SM64
diff --git a/src/port/resource/importers/AudioSampleFactory.cpp b/src/port/resource/importers/AudioSampleFactory.cpp
index a253c533d..594d55b1f 100644
--- a/src/port/resource/importers/AudioSampleFactory.cpp
+++ b/src/port/resource/importers/AudioSampleFactory.cpp
@@ -20,7 +20,7 @@ SM64::AudioSampleFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
uint32_t stateSize = reader->ReadUInt32();
std::vector<int16_t> state;
- if(stateSize > 0){
+ if (stateSize > 0) {
bank->loop.state = new int16_t[stateSize];
reader->Read((char*) bank->loop.state, stateSize * sizeof(int16_t));
} else {
@@ -46,4 +46,4 @@ SM64::AudioSampleFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
bank->mData.sampleSize = sampleSize;
return bank;
-} \ No newline at end of file
+}
diff --git a/src/port/resource/importers/AudioSampleFactory.h b/src/port/resource/importers/AudioSampleFactory.h
index b1fe50455..5c46449bf 100644
--- a/src/port/resource/importers/AudioSampleFactory.h
+++ b/src/port/resource/importers/AudioSampleFactory.h
@@ -9,4 +9,4 @@ class AudioSampleFactoryV0 : public Ship::ResourceFactoryBinary {
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file,
std::shared_ptr<Ship::ResourceInitData> initData) override;
};
-}
+} // namespace SM64
diff --git a/src/port/resource/importers/AudioSequenceFactory.cpp b/src/port/resource/importers/AudioSequenceFactory.cpp
index c8b421d46..6ae42216b 100644
--- a/src/port/resource/importers/AudioSequenceFactory.cpp
+++ b/src/port/resource/importers/AudioSequenceFactory.cpp
@@ -16,13 +16,13 @@ SM64::AudioSequenceFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
uint8_t id = reader->ReadUInt32();
size_t bankCount = reader->ReadUInt32();
- for(size_t i = 0; i < bankCount; i++){
+ for (size_t i = 0; i < bankCount; i++) {
std::string bankName = reader->ReadString();
bank->banks.push_back(GameEngine::GetBankIdByName(bankName));
}
size_t sampleSize = reader->ReadUInt32();
- for(size_t i = 0; i < sampleSize; i++){
+ for (size_t i = 0; i < sampleSize; i++) {
bank->sampleData.push_back(reader->ReadUByte());
}
@@ -32,4 +32,4 @@ SM64::AudioSequenceFactoryV0::ReadResource(std::shared_ptr<Ship::File> file,
bank->mData.id = id;
return bank;
-} \ No newline at end of file
+}
diff --git a/src/port/resource/importers/AudioSequenceFactory.h b/src/port/resource/importers/AudioSequenceFactory.h
index 1132b78fb..b65c33a80 100644
--- a/src/port/resource/importers/AudioSequenceFactory.h
+++ b/src/port/resource/importers/AudioSequenceFactory.h
@@ -10,4 +10,4 @@ class AudioSequenceFactoryV0 : public Ship::ResourceFactoryBinary {
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file,
std::shared_ptr<Ship::ResourceInitData> initData) override;
};
-}
+} // namespace SM64
diff --git a/src/port/resource/importers/MinimapFactory.cpp b/src/port/resource/importers/MinimapFactory.cpp
index 011789f67..9de6f92c0 100644
--- a/src/port/resource/importers/MinimapFactory.cpp
+++ b/src/port/resource/importers/MinimapFactory.cpp
@@ -7,7 +7,7 @@ namespace MK64 {
std::shared_ptr<Ship::IResource>
ResourceFactoryBinaryMinimapV0::ReadResource(std::shared_ptr<Ship::File> file,
- std::shared_ptr<Ship::ResourceInitData> initData) {
+ std::shared_ptr<Ship::ResourceInitData> initData) {
if (!FileHasValidFormatAndReader(file, initData)) {
return nullptr;
}
@@ -16,7 +16,8 @@ ResourceFactoryBinaryMinimapV0::ReadResource(std::shared_ptr<Ship::File> file,
auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
int width = 0, height = 0;
- stbi_uc* data = stbi_load_from_memory(reinterpret_cast<const stbi_uc*>(file->Buffer->data()), file->Buffer->size(), &width, &height, nullptr, 1);
+ stbi_uc* data = stbi_load_from_memory(reinterpret_cast<const stbi_uc*>(file->Buffer->data()), file->Buffer->size(),
+ &width, &height, nullptr, 1);
if (data == nullptr) {
SPDLOG_ERROR("MinimapFactory.cpp: Error loading minimap texture {}", stbi_failure_reason());
@@ -51,4 +52,4 @@ ResourceFactoryBinaryMinimapV0::ReadResource(std::shared_ptr<Ship::File> file,
return texture;
}
-}
+} // namespace MK64
diff --git a/src/port/resource/importers/ResourceUtil.h b/src/port/resource/importers/ResourceUtil.h
index 55ab0624a..e5a7ac3f7 100644
--- a/src/port/resource/importers/ResourceUtil.h
+++ b/src/port/resource/importers/ResourceUtil.h
@@ -20,4 +20,4 @@ template <typename T> T LoadChild(const char* path) {
auto asset = Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(path);
return asset ? static_cast<T>(asset->GetRawPointer()) : nullptr;
}
-}
+} // namespace SM64
diff --git a/src/port/resource/importers/TrackSectionsFactory.cpp b/src/port/resource/importers/TrackSectionsFactory.cpp
index 2abce35d4..ef4fe3e3f 100644
--- a/src/port/resource/importers/TrackSectionsFactory.cpp
+++ b/src/port/resource/importers/TrackSectionsFactory.cpp
@@ -5,7 +5,7 @@
#include "tinyxml2.h"
extern "C" {
-//#include "memory.h" // Removed to prevent C linkage errors likely related with #include common_structs.h
+// #include "memory.h" // Removed to prevent C linkage errors likely related with #include common_structs.h
void* segmented_uintptr_t_to_virtual(uintptr_t);
}
@@ -39,12 +39,12 @@ ResourceFactoryBinaryTrackSectionsV0::ReadResource(std::shared_ptr<Ship::File> f
std::shared_ptr<Ship::IResource>
ResourceFactoryXMLTrackSectionsV0::ReadResource(std::shared_ptr<Ship::File> file,
- std::shared_ptr<Ship::ResourceInitData> initData) {
+ std::shared_ptr<Ship::ResourceInitData> initData) {
if (!FileHasValidFormatAndReader(file, initData)) {
return nullptr;
}
-
+
auto section = std::make_shared<TrackSectionsO2RClass>(initData);
auto child = std::get<std::shared_ptr<tinyxml2::XMLDocument>>(file->Reader)->FirstChildElement("TrackSections");
diff --git a/src/port/resource/importers/TrackWaypointFactory.cpp b/src/port/resource/importers/TrackWaypointFactory.cpp
index fab0428e3..27a6ffab7 100644
--- a/src/port/resource/importers/TrackWaypointFactory.cpp
+++ b/src/port/resource/importers/TrackWaypointFactory.cpp
@@ -33,7 +33,7 @@ ResourceFactoryBinaryTrackWaypointsV0::ReadResource(std::shared_ptr<Ship::File>
std::shared_ptr<Ship::IResource>
ResourceFactoryXMLTrackWaypointsV0::ReadResource(std::shared_ptr<Ship::File> file,
- std::shared_ptr<Ship::ResourceInitData> initData) {
+ std::shared_ptr<Ship::ResourceInitData> initData) {
if (!FileHasValidFormatAndReader(file, initData)) {
return nullptr;
}
diff --git a/src/port/resource/type/Array.h b/src/port/resource/type/Array.h
index 2dbb7a8ed..8366a1b54 100644
--- a/src/port/resource/type/Array.h
+++ b/src/port/resource/type/Array.h
@@ -3,7 +3,7 @@
#include "resource/Resource.h"
namespace Fast {
- union F3DVtx;
+union F3DVtx;
}
namespace MK64 {
diff --git a/src/port/resource/type/AudioBank.cpp b/src/port/resource/type/AudioBank.cpp
index f91b767d2..a63c7fbf8 100644
--- a/src/port/resource/type/AudioBank.cpp
+++ b/src/port/resource/type/AudioBank.cpp
@@ -8,4 +8,4 @@ CtlEntry* AudioBank::GetPointer() {
size_t AudioBank::GetPointerSize() {
return sizeof(mData);
}
-} \ No newline at end of file
+} // namespace SM64
diff --git a/src/port/resource/type/AudioBank.h b/src/port/resource/type/AudioBank.h
index a8541fe84..2c9895c44 100644
--- a/src/port/resource/type/AudioBank.h
+++ b/src/port/resource/type/AudioBank.h
@@ -5,7 +5,7 @@
#include "resource/Resource.h"
struct AudioBankSound {
- AudioBankSample *sample;
+ AudioBankSample* sample;
float tuning; // frequency scale factor
}; // size = 0x8
@@ -19,7 +19,7 @@ struct Instrument {
/*0x01*/ uint8_t normalRangeLo;
/*0x02*/ uint8_t normalRangeHi;
/*0x03*/ uint8_t releaseRate;
- /*0x04*/ AdsrEnvelope *envelope;
+ /*0x04*/ AdsrEnvelope* envelope;
/*0x08*/ AudioBankSound lowNotesSound;
/*0x10*/ AudioBankSound normalNotesSound;
/*0x18*/ AudioBankSound highNotesSound;
@@ -30,15 +30,15 @@ struct Drum {
uint8_t pan;
uint8_t loaded;
AudioBankSound sound;
- AdsrEnvelope *envelope;
+ AdsrEnvelope* envelope;
};
struct CtlEntry {
uint8_t bankId;
uint8_t numInstruments;
uint8_t numDrums;
- struct Instrument **instruments;
- struct Drum **drums;
+ struct Instrument** instruments;
+ struct Drum** drums;
}; // size = 0xC
namespace SM64 {
@@ -46,7 +46,8 @@ class AudioBank : public Ship::Resource<CtlEntry> {
public:
using Resource::Resource;
- AudioBank() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {}
+ AudioBank() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
+ }
CtlEntry* GetPointer();
size_t GetPointerSize();
@@ -56,4 +57,4 @@ class AudioBank : public Ship::Resource<CtlEntry> {
std::vector<Instrument*> instruments;
std::vector<Drum*> drums;
};
-} \ No newline at end of file
+} // namespace SM64
diff --git a/src/port/resource/type/AudioSample.cpp b/src/port/resource/type/AudioSample.cpp
index cbdbd6573..df5ab7af4 100644
--- a/src/port/resource/type/AudioSample.cpp
+++ b/src/port/resource/type/AudioSample.cpp
@@ -8,4 +8,4 @@ AudioBankSample* AudioSample::GetPointer() {
size_t AudioSample::GetPointerSize() {
return sizeof(mData);
}
-} \ No newline at end of file
+} // namespace SM64
diff --git a/src/port/resource/type/AudioSample.h b/src/port/resource/type/AudioSample.h
index 35f1d8d33..cacec13eb 100644
--- a/src/port/resource/type/AudioSample.h
+++ b/src/port/resource/type/AudioSample.h
@@ -20,20 +20,20 @@ struct AdpcmBook {
struct AudioBankSample {
uint8_t unused;
uint8_t loaded;
- uint8_t *sampleAddr;
- AdpcmLoop *loop;
- AdpcmBook *book;
+ uint8_t* sampleAddr;
+ AdpcmLoop* loop;
+ AdpcmBook* book;
uint32_t sampleSize; // never read. either 0 or 1 mod 9, depending on padding
};
namespace SM64 {
-
class AudioSample : public Ship::Resource<AudioBankSample> {
public:
using Resource::Resource;
- AudioSample() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {}
+ AudioSample() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
+ }
AudioBankSample* GetPointer();
size_t GetPointerSize();
@@ -44,4 +44,4 @@ class AudioSample : public Ship::Resource<AudioBankSample> {
AdpcmBook book;
std::vector<uint8_t> sampleAddr;
};
-} \ No newline at end of file
+} // namespace SM64
diff --git a/src/port/resource/type/AudioSequence.cpp b/src/port/resource/type/AudioSequence.cpp
index 263530cfa..c53ee36eb 100644
--- a/src/port/resource/type/AudioSequence.cpp
+++ b/src/port/resource/type/AudioSequence.cpp
@@ -1,11 +1,12 @@
#include "AudioSequence.h"
-namespace SM64 {
-AudioSequenceData* AudioSequence::GetPointer() {
- return &mData;
-}
+namespace SM64;
+{
+ AudioSequenceData* AudioSequence::GetPointer() {
+ return &mData;
+ }
-size_t AudioSequence::GetPointerSize() {
- return sizeof(mData);
-}
-} \ No newline at end of file
+ size_t AudioSequence::GetPointerSize() {
+ return sizeof(mData);
+ }
+} // namespace SM64
diff --git a/src/port/resource/type/AudioSequence.h b/src/port/resource/type/AudioSequence.h
index 44ab130eb..08a1a619a 100644
--- a/src/port/resource/type/AudioSequence.h
+++ b/src/port/resource/type/AudioSequence.h
@@ -19,7 +19,8 @@ class AudioSequence : public Ship::Resource<AudioSequenceData> {
public:
using Resource::Resource;
- AudioSequence() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {}
+ AudioSequence() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
+ }
AudioSequenceData* GetPointer();
size_t GetPointerSize();
@@ -28,5 +29,5 @@ class AudioSequence : public Ship::Resource<AudioSequenceData> {
std::vector<uint8_t> banks;
std::vector<uint8_t> sampleData;
};
-}
-#endif \ No newline at end of file
+} // namespace SM64
+#endif
diff --git a/src/port/resource/type/ResourceType.h b/src/port/resource/type/ResourceType.h
index 72876e626..aef79fd72 100644
--- a/src/port/resource/type/ResourceType.h
+++ b/src/port/resource/type/ResourceType.h
@@ -1,39 +1,41 @@
#pragma once
-namespace SF64 {
-enum class ResourceType {
- // SF64
- AnimData = 0x414E494D, // ANIM
- ColPoly = 0x43504C59, // CPLY
- EnvSettings = 0x454E5653, // ENVS
- Limb = 0x4C494D42, // LIMB
- Message = 0x4D534720, // MSG
- MessageTable = 0x4D534754, // MSGT
- Skeleton = 0x534B454C, // SKEL
- Script = 0x53435250, // SCRP
- ScriptCmd = 0x53434D44, // SCMD
- Hitbox = 0x48544258, // HTBX
- ObjectInit = 0x4F42494E, // OBIN
- Vec3f = 0x56433346, // VC3F
- Vec3s = 0x56433353, // VC3S
- GenericArray = 0x47415252, // GARR
- // NAudio v0
- Bank = 0x42414E4B, // BANK
- Sample = 0x41554643, // AIFC
- Sequence = 0x53455143, // SEQC
-};
+namespace SF64;
+{
+ enum class ResourceType {
+ // SF64
+ AnimData = 0x414E494D, // ANIM
+ ColPoly = 0x43504C59, // CPLY
+ EnvSettings = 0x454E5653, // ENVS
+ Limb = 0x4C494D42, // LIMB
+ Message = 0x4D534720, // MSG
+ MessageTable = 0x4D534754, // MSGT
+ Skeleton = 0x534B454C, // SKEL
+ Script = 0x53435250, // SCRP
+ ScriptCmd = 0x53434D44, // SCMD
+ Hitbox = 0x48544258, // HTBX
+ ObjectInit = 0x4F42494E, // OBIN
+ Vec3f = 0x56433346, // VC3F
+ Vec3s = 0x56433353, // VC3S
+ GenericArray = 0x47415252, // GARR
+ // NAudio v0
+ Bank = 0x42414E4B, // BANK
+ Sample = 0x41554643, // AIFC
+ Sequence = 0x53455143, // SEQC
+ };
} // namespace SF64
-namespace MK64 {
-enum class ResourceType {
- MK_Array = 0x4F415252, // OARR
- CourseVertex = 0x43565458, // CVTX
- TrackSection = 0x5343544E, // SCTN
- Waypoints = 0x57505453, // WPTS
- Metadata = 0x4D444154, // MDAT
- SpawnData = 0x53444154, // SDAT
- UnkSpawnData = 0x55534454, // USDT
- KartAI = 0x44424856, // DBHV
- Minimap = 0x4D4D4150, // MMAP
-};
+namespace MK64;
+{
+ enum class ResourceType {
+ MK_Array = 0x4F415252, // OARR
+ CourseVertex = 0x43565458, // CVTX
+ TrackSection = 0x5343544E, // SCTN
+ Waypoints = 0x57505453, // WPTS
+ Metadata = 0x4D444154, // MDAT
+ SpawnData = 0x53444154, // SDAT
+ UnkSpawnData = 0x55534454, // USDT
+ KartAI = 0x44424856, // DBHV
+ Minimap = 0x4D4D4150, // MMAP
+ };
}
diff --git a/src/port/resource/type/TrackWaypoint.cpp b/src/port/resource/type/TrackWaypoint.cpp
index 0492c7285..2ef106565 100644
--- a/src/port/resource/type/TrackWaypoint.cpp
+++ b/src/port/resource/type/TrackWaypoint.cpp
@@ -13,7 +13,6 @@ size_t TrackWaypoints::GetPointerSize() {
return TrackWaypointList.size() * sizeof(TrackWaypointData);
}
-
Paths::Paths() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
}
diff --git a/src/port/ui/ContentBrowser.cpp b/src/port/ui/ContentBrowser.cpp
index 826477ea5..fc6099eae 100644
--- a/src/port/ui/ContentBrowser.cpp
+++ b/src/port/ui/ContentBrowser.cpp
@@ -21,268 +21,282 @@
namespace Editor {
- ContentBrowserWindow::~ContentBrowserWindow() {
- SPDLOG_TRACE("destruct content browser window");
- }
+ContentBrowserWindow::~ContentBrowserWindow() {
+ SPDLOG_TRACE("destruct content browser window");
+}
- void ContentBrowserWindow::DrawElement() {
- if (ImGui::Button(ICON_FA_REFRESH)) {
- Refresh = true;
- }
+void ContentBrowserWindow::DrawElement() {
+ if (ImGui::Button(ICON_FA_REFRESH)) {
+ Refresh = true;
+ }
- // Query content in o2r and add them to Content
- if (Refresh) {
- Refresh = false;
- RemoveCustomTracksFromTrackList();
- Tracks.clear();
- Content.clear();
- FindTracks();
- FindContent();
- return;
- }
+ // Query content in o2r and add them to Content
+ if (Refresh) {
+ Refresh = false;
+ RemoveCustomTracksFromTrackList();
+ Tracks.clear();
+ Content.clear();
+ FindTracks();
+ FindContent();
+ return;
+ }
- ImGui::BeginChild("LeftPanel", ImVec2(120, 0), true, ImGuiWindowFlags_None);
-
- ContentBrowserWindow::FolderButton("Tracks", TrackContent);
- ContentBrowserWindow::FolderButton("Actors", ActorContent);
- ContentBrowserWindow::FolderButton("Objects", ObjectContent);
- ContentBrowserWindow::FolderButton("Custom", CustomContent);
- ImGui::EndChild();
- ImGui::SameLine();
- ImGui::BeginChild("RightPanel", ImVec2(0, 0), true, ImGuiWindowFlags_None);
- if (TrackContent) {
- AddTrackContent();
- }
+ ImGui::BeginChild("LeftPanel", ImVec2(120, 0), true, ImGuiWindowFlags_None);
+
+ ContentBrowserWindow::FolderButton("Tracks", TrackContent);
+ ContentBrowserWindow::FolderButton("Actors", ActorContent);
+ ContentBrowserWindow::FolderButton("Objects", ObjectContent);
+ ContentBrowserWindow::FolderButton("Custom", CustomContent);
+ ImGui::EndChild();
+ ImGui::SameLine();
+ ImGui::BeginChild("RightPanel", ImVec2(0, 0), true, ImGuiWindowFlags_None);
+ if (TrackContent) {
+ AddTrackContent();
+ }
- if (ActorContent) {
- AddActorContent();
- }
+ if (ActorContent) {
+ AddActorContent();
+ }
- if (ObjectContent) {
- AddObjectContent();
- }
+ if (ObjectContent) {
+ AddObjectContent();
+ }
- if (CustomContent) {
- AddCustomContent();
- }
- ImGui::EndChild();
+ if (CustomContent) {
+ AddCustomContent();
}
+ ImGui::EndChild();
+}
- void ContentBrowserWindow::FolderButton(const char* label, bool& contentFlag, const ImVec2& size) {
- std::string buttonText = fmt::format("{0} {1}", contentFlag ? ICON_FA_FOLDER_OPEN_O : ICON_FA_FOLDER_O, label);
- if (ImGui::Button(buttonText.c_str(), size)) {
- TrackContent = false;
- ActorContent = false;
- ObjectContent = false;
- CustomContent = false;
- contentFlag = !contentFlag;
- }
+void ContentBrowserWindow::FolderButton(const char* label, bool& contentFlag, const ImVec2& size) {
+ std::string buttonText = fmt::format("{0} {1}", contentFlag ? ICON_FA_FOLDER_OPEN_O : ICON_FA_FOLDER_O, label);
+ if (ImGui::Button(buttonText.c_str(), size)) {
+ TrackContent = false;
+ ActorContent = false;
+ ObjectContent = false;
+ CustomContent = false;
+ contentFlag = !contentFlag;
}
+}
- std::unordered_map<std::string, std::function<AActor*(const FVector&)>> ActorList = {
- { "Mario Sign", [](const FVector& pos) { return new AMarioSign(pos); } },
- { "Wario Sign", [](const FVector& pos) { return new AWarioSign(pos); } },
- { "Cloud", [](const FVector& pos) { return new ACloud(pos); } },
- { "Finishline", [](const FVector& pos) { return new AFinishline(pos); } },
- { "Ghostship", [](const FVector& pos) { return new AShip(pos, AShip::Skin::GHOSTSHIP); } },
- { "Ship_1", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP2); } },
- { "Ship_2", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP3); } },
- { "SpaghettiShip", [](const FVector& pos) { return new ASpaghettiShip(pos); } },
- { "Starship", [](const FVector& pos) { return new AStarship(pos); } },
- { "Train", [](const FVector& pos) { return new ATrain(ATrain::TenderStatus::HAS_TENDER, 4, 2.5f, 0); } },
- { "Boat", [](const FVector& pos) { return new ABoat((0.6666666f)/4, 0); } },
- { "Bus", [](const FVector& pos) { return new ABus(2.0f, 2.5f, &D_80164550[0][0], 0); } },
- { "Car", [](const FVector& pos) { return new ACar(2.0f, 2.5f, &D_80164550[0][0], 0); } },
- { "Truck", [](const FVector& pos) { return new ATruck(2.0f, 2.5f, &D_80164550[0][0], 0); } },
- { "Tanker Truck", [](const FVector& pos) { return new ATankerTruck(2.0f, 2.5f, &D_80164550[0][0], 0); } },
- };
-
- std::unordered_map<std::string, std::function<OObject*(const FVector&)>> ObjectList = {
- { "Bat", [](const FVector& pos) { return new OBat(pos, IRotator(0, 0, 0)); } },
- { "Bomb Kart", [](const FVector& pos) { return new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } },
- // { "Boos", [](const FVector& pos) { return new OBoos(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } },
- { "CheepCheep", [](const FVector& pos) { return new OCheepCheep(pos, OCheepCheep::CheepType::RACE, IPathSpan(0, 10)); } },
- { "Crab", [](const FVector& pos) { return new OCrab(FVector2D(0, 10), FVector2D(20, 10)); } },
- { "ChainChomp", [](const FVector& pos) { return new OChainChomp(); } },
- { "Flagpole", [](const FVector& pos) { return new OFlagpole(pos, 0); } },
- { "Hedgehog", [](const FVector& pos) { return new OHedgehog(pos, FVector2D(0, 10), 0); } },
- { "HotAirBalloon", [](const FVector& pos) { return new OHotAirBalloon(pos); } },
- { "Lakitu", [](const FVector& pos) { return new OLakitu(0, OLakitu::LakituType::STARTER); } },
- // { "Mole", [](const FVector& pos) { return new OMole(pos, ); } }, // <-- Needs a group
- { "Chick Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3); } },
- { "Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE); } },
- { "Emperor Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT); } },
- { "Seagull", [](const FVector& pos) { return new OSeagull(pos); } },
- { "Thwomp", [](const FVector& pos) { return new OThwomp(pos.x, pos.z, 0, 1.0f, 0, 0, 2.0f); } },
- { "Trashbin", [](const FVector& pos) { return new OTrashBin(pos, IRotator(0, 0, 0), 1.0f, OTrashBin::Behaviour::MUNCHING); } },
- { "Trophy", [](const FVector& pos) { return new OTrophy(pos, OTrophy::TrophyType::GOLD_150, OTrophy::Behaviour::ROTATE2); } },
- { "Snowman", [](const FVector& pos) { return new OSnowman(pos); } },
- { "Podium", [](const FVector& pos) { return new OPodium(pos); } },
- { "Balloons", [](const FVector& pos) { return new OGrandPrixBalloons(pos); } },
- };
-
- void ContentBrowserWindow::AddTrackContent() {
- size_t i_track = 0;
- for (auto& track : Tracks) {
- if (!track.SceneFile.empty()) { // has scene file
- std::string label = fmt::format("{}##{}", track.Name, i_track);
- if (ImGui::Button(label.c_str())) {
- SetCourseByClass(track.course);
- gGamestateNext = RACING;
- SetSceneFile(track.Archive, track.SceneFile);
- break;
- }
- } else { // no scene file
- std::string label = fmt::format("{} {}", ICON_FA_EXCLAMATION_TRIANGLE, track.Name);
- if (ImGui::Button(label.c_str())) {
- track.SceneFile = track.Dir + "/scene.json";
- SetCourseByClass(track.course);
- SetSceneFile(track.Archive, track.SceneFile);
- SaveLevel();
- Refresh = true;
- }
+std::unordered_map<std::string, std::function<AActor*(const FVector&)>> ActorList = {
+ { "Mario Sign", [](const FVector& pos) { return new AMarioSign(pos); } },
+ { "Wario Sign", [](const FVector& pos) { return new AWarioSign(pos); } },
+ { "Cloud", [](const FVector& pos) { return new ACloud(pos); } },
+ { "Finishline", [](const FVector& pos) { return new AFinishline(pos); } },
+ { "Ghostship", [](const FVector& pos) { return new AShip(pos, AShip::Skin::GHOSTSHIP); } },
+ { "Ship_1", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP2); } },
+ { "Ship_2", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP3); } },
+ { "SpaghettiShip", [](const FVector& pos) { return new ASpaghettiShip(pos); } },
+ { "Starship", [](const FVector& pos) { return new AStarship(pos); } },
+ { "Train", [](const FVector& pos) { return new ATrain(ATrain::TenderStatus::HAS_TENDER, 4, 2.5f, 0); } },
+ { "Boat", [](const FVector& pos) { return new ABoat((0.6666666f) / 4, 0); } },
+ { "Bus", [](const FVector& pos) { return new ABus(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+ { "Car", [](const FVector& pos) { return new ACar(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+ { "Truck", [](const FVector& pos) { return new ATruck(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+ { "Tanker Truck", [](const FVector& pos) { return new ATankerTruck(2.0f, 2.5f, &D_80164550[0][0], 0); } },
+};
+
+std::unordered_map<std::string, std::function<OObject*(const FVector&)>> ObjectList = {
+ { "Bat", [](const FVector& pos) { return new OBat(pos, IRotator(0, 0, 0)); } },
+ { "Bomb Kart", [](const FVector& pos) { return new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } },
+ // { "Boos", [](const FVector& pos) { return new OBoos(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } },
+ { "CheepCheep",
+ [](const FVector& pos) { return new OCheepCheep(pos, OCheepCheep::CheepType::RACE, IPathSpan(0, 10)); } },
+ { "Crab", [](const FVector& pos) { return new OCrab(FVector2D(0, 10), FVector2D(20, 10)); } },
+ { "ChainChomp", [](const FVector& pos) { return new OChainChomp(); } },
+ { "Flagpole", [](const FVector& pos) { return new OFlagpole(pos, 0); } },
+ { "Hedgehog", [](const FVector& pos) { return new OHedgehog(pos, FVector2D(0, 10), 0); } },
+ { "HotAirBalloon", [](const FVector& pos) { return new OHotAirBalloon(pos); } },
+ { "Lakitu", [](const FVector& pos) { return new OLakitu(0, OLakitu::LakituType::STARTER); } },
+ // { "Mole", [](const FVector& pos) { return new OMole(pos, ); } }, // <-- Needs a group
+ { "Chick Penguin",
+ [](const FVector& pos) {
+ return new OPenguin(pos, 0, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3);
+ } },
+ { "Penguin",
+ [](const FVector& pos) {
+ return new OPenguin(pos, 0, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE);
+ } },
+ { "Emperor Penguin",
+ [](const FVector& pos) {
+ return new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT);
+ } },
+ { "Seagull", [](const FVector& pos) { return new OSeagull(pos); } },
+ { "Thwomp", [](const FVector& pos) { return new OThwomp(pos.x, pos.z, 0, 1.0f, 0, 0, 2.0f); } },
+ { "Trashbin",
+ [](const FVector& pos) { return new OTrashBin(pos, IRotator(0, 0, 0), 1.0f, OTrashBin::Behaviour::MUNCHING); } },
+ { "Trophy",
+ [](const FVector& pos) { return new OTrophy(pos, OTrophy::TrophyType::GOLD_150, OTrophy::Behaviour::ROTATE2); } },
+ { "Snowman", [](const FVector& pos) { return new OSnowman(pos); } },
+ { "Podium", [](const FVector& pos) { return new OPodium(pos); } },
+ { "Balloons", [](const FVector& pos) { return new OGrandPrixBalloons(pos); } },
+};
+
+void ContentBrowserWindow::AddTrackContent() {
+ size_t i_track = 0;
+ for (auto& track : Tracks) {
+ if (!track.SceneFile.empty()) { // has scene file
+ std::string label = fmt::format("{}##{}", track.Name, i_track);
+ if (ImGui::Button(label.c_str())) {
+ SetCourseByClass(track.course);
+ gGamestateNext = RACING;
+ SetSceneFile(track.Archive, track.SceneFile);
+ break;
+ }
+ } else { // no scene file
+ std::string label = fmt::format("{} {}", ICON_FA_EXCLAMATION_TRIANGLE, track.Name);
+ if (ImGui::Button(label.c_str())) {
+ track.SceneFile = track.Dir + "/scene.json";
+ SetCourseByClass(track.course);
+ SetSceneFile(track.Archive, track.SceneFile);
+ SaveLevel();
+ Refresh = true;
}
-
- i_track += 1;
}
+
+ i_track += 1;
}
+}
- void ContentBrowserWindow::RemoveCustomTracksFromTrackList() {
- for (auto& track : Tracks) {
- auto it = gWorldInstance.Courses.begin();
- while (it != gWorldInstance.Courses.end()) {
- if (track.course == *it) {
- delete *it;
- it = gWorldInstance.Courses.erase(it);
- } else {
- ++it;
- }
+void ContentBrowserWindow::RemoveCustomTracksFromTrackList() {
+ for (auto& track : Tracks) {
+ auto it = gWorldInstance.Courses.begin();
+ while (it != gWorldInstance.Courses.end()) {
+ if (track.course == *it) {
+ delete *it;
+ it = gWorldInstance.Courses.erase(it);
+ } else {
+ ++it;
}
}
}
+}
- void ContentBrowserWindow::AddActorContent() {
- FVector pos = GetPositionAheadOfCamera(300.0f);
+void ContentBrowserWindow::AddActorContent() {
+ FVector pos = GetPositionAheadOfCamera(300.0f);
- size_t i_actor = 0;
- for (const auto& actor : ActorList) {
- if ((i_actor != 0) && (i_actor % 10 == 0)) {
- } else {
- ImGui::SameLine();
- }
+ size_t i_actor = 0;
+ for (const auto& actor : ActorList) {
+ if ((i_actor != 0) && (i_actor % 10 == 0)) {
+ } else {
+ ImGui::SameLine();
+ }
- std::string label = fmt::format("{}##{}", actor.first, i_actor);
- if (ImGui::Button(label.c_str())) {
- gWorldInstance.AddActor(actor.second(pos));
- }
- i_actor += 1;
+ std::string label = fmt::format("{}##{}", actor.first, i_actor);
+ if (ImGui::Button(label.c_str())) {
+ gWorldInstance.AddActor(actor.second(pos));
}
+ i_actor += 1;
}
+}
- void ContentBrowserWindow::AddObjectContent() {
- FVector pos = GetPositionAheadOfCamera(300.0f);
+void ContentBrowserWindow::AddObjectContent() {
+ FVector pos = GetPositionAheadOfCamera(300.0f);
- size_t i_object = 0;
- for (auto& object : ObjectList) {
- if ((i_object != 0) && (i_object % 10 == 0)) {
- } else {
- ImGui::SameLine();
- }
+ size_t i_object = 0;
+ for (auto& object : ObjectList) {
+ if ((i_object != 0) && (i_object % 10 == 0)) {
+ } else {
+ ImGui::SameLine();
+ }
- std::string label = fmt::format("{}##{}", object.first, i_object);
- if (ImGui::Button(label.c_str())) {
- gWorldInstance.AddObject(object.second(pos));
- }
- i_object += 1;
+ std::string label = fmt::format("{}##{}", object.first, i_object);
+ if (ImGui::Button(label.c_str())) {
+ gWorldInstance.AddObject(object.second(pos));
}
+ i_object += 1;
}
+}
- void ContentBrowserWindow::AddCustomContent() {
- FVector pos = GetPositionAheadOfCamera(300.0f);
-
- size_t i_custom = 0;
- for (const auto& file : Content) {
- if ((i_custom != 0) && (i_custom % 10 == 0)) {
- } else {
- ImGui::SameLine();
- }
+void ContentBrowserWindow::AddCustomContent() {
+ FVector pos = GetPositionAheadOfCamera(300.0f);
- std::string label = fmt::format("{}##{}", file, i_custom);
- if (ImGui::Button(label.c_str())) {
- int coll;
- //printf("ContentBrowser.cpp: name: %s\n", test.c_str());
- std::string name = file.substr(file.find_last_of('/') + 1);
- auto actor = gWorldInstance.AddStaticMeshActor(name, FVector(pos), IRotator(0, 0, 0), FVector(1, 1, 1), "__OTR__" + file, &coll);
- // This is required because ptr gets cleaned up.
- actor->Model = "__OTR__" + file;
+ size_t i_custom = 0;
+ for (const auto& file : Content) {
+ if ((i_custom != 0) && (i_custom % 10 == 0)) {
+ } else {
+ ImGui::SameLine();
+ }
- }
- i_custom += 1;
+ std::string label = fmt::format("{}##{}", file, i_custom);
+ if (ImGui::Button(label.c_str())) {
+ int coll;
+ // printf("ContentBrowser.cpp: name: %s\n", test.c_str());
+ std::string name = file.substr(file.find_last_of('/') + 1);
+ auto actor = gWorldInstance.AddStaticMeshActor(name, FVector(pos), IRotator(0, 0, 0), FVector(1, 1, 1),
+ "__OTR__" + file, &coll);
+ // This is required because ptr gets cleaned up.
+ actor->Model = "__OTR__" + file;
}
+ i_custom += 1;
}
+}
- // Finds modded archives only. For discovering tracks
- void ContentBrowserWindow::FindTracks() {
- auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager();
-
- auto ptr2 = manager->ListDirectories("tracks/*");
- if (ptr2) {
- auto dirs = *ptr2;
-
- for (const std::string& dir : dirs) {
- std::string name = dir.substr(dir.find_last_of('/') + 1);
- std::string sceneFile = dir + "/scene.json";
- std::string minimapFile = dir + "/minimap.png";
- if (manager->HasFile(sceneFile)) {
- auto archive = manager->GetArchiveFromFile(sceneFile);
-
- Course* course = new Course();
- course->LoadO2R(dir);
- gWorldInstance.Courses.push_back(course);
- LoadLevel(archive, course, sceneFile);
- LoadMinimap(archive, course, minimapFile);
- Tracks.push_back({course, sceneFile, name, dir, archive});
- } else {
- const std::string file = dir + "/data_track_sections";
-
- if (manager->HasFile(file)) {
+// Finds modded archives only. For discovering tracks
+void ContentBrowserWindow::FindTracks() {
+ auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager();
+
+ auto ptr2 = manager->ListDirectories("tracks/*");
+ if (ptr2) {
+ auto dirs = *ptr2;
+
+ for (const std::string& dir : dirs) {
+ std::string name = dir.substr(dir.find_last_of('/') + 1);
+ std::string sceneFile = dir + "/scene.json";
+ std::string minimapFile = dir + "/minimap.png";
+ if (manager->HasFile(sceneFile)) {
+ auto archive = manager->GetArchiveFromFile(sceneFile);
+
+ Course* course = new Course();
+ course->LoadO2R(dir);
+ gWorldInstance.Courses.push_back(course);
+ LoadLevel(archive, course, sceneFile);
+ LoadMinimap(archive, course, minimapFile);
+ Tracks.push_back({ course, sceneFile, name, dir, archive });
+ } else {
+ const std::string file = dir + "/data_track_sections";
- Course* course = new Course();
- course->Id = (std::string("mods:") + name).c_str();
- course->Props.SetText(course->Props.Name, name.c_str(), sizeof(course->Props.Name));
- course->Props.SetText(course->Props.DebugName, name.c_str(), sizeof(course->Props.Name));
+ if (manager->HasFile(file)) {
- auto archive = manager->GetArchiveFromFile(file);
- Tracks.push_back({course, "", name, dir, archive});
- } else {
- printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
- }
+ Course* course = new Course();
+ course->Id = (std::string("mods:") + name).c_str();
+ course->Props.SetText(course->Props.Name, name.c_str(), sizeof(course->Props.Name));
+ course->Props.SetText(course->Props.DebugName, name.c_str(), sizeof(course->Props.Name));
+ auto archive = manager->GetArchiveFromFile(file);
+ Tracks.push_back({ course, "", name, dir, archive });
+ } else {
+ printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing "
+ "%s/data_track_sections file\n",
+ name.c_str(), dir.c_str());
}
}
}
}
+}
- void ContentBrowserWindow::FindContent() {
- auto ptr = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->ListFiles({"hmintro/*", "*tracks/*","actors/*", "objects/*"}, {""});
- if (ptr) {
- auto files = *ptr;
- for (const auto& file : files) {
- if (file.find("/mat_") != std::string::npos) {
- continue;
- } else if (file.size() >= 6 && file.substr(file.size() - 6, 5) == "_tri_" && isdigit(file.back())) {
- // ends with _tri_#
- continue;
- } else if (file.find("_vtx_") != std::string::npos) {
- // Has _vtx_
- continue;
- } else if (file.find('.') != std::string::npos) {
- // File has an extension
- continue;
- }
-
- Content.push_back(file);
+void ContentBrowserWindow::FindContent() {
+ auto ptr = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->ListFiles(
+ { "hmintro/*", "*tracks/*", "actors/*", "objects/*" }, { "" });
+ if (ptr) {
+ auto files = *ptr;
+ for (const auto& file : files) {
+ if (file.find("/mat_") != std::string::npos) {
+ continue;
+ } else if (file.size() >= 6 && file.substr(file.size() - 6, 5) == "_tri_" && isdigit(file.back())) {
+ // ends with _tri_#
+ continue;
+ } else if (file.find("_vtx_") != std::string::npos) {
+ // Has _vtx_
+ continue;
+ } else if (file.find('.') != std::string::npos) {
+ // File has an extension
+ continue;
}
+
+ Content.push_back(file);
}
}
}
+} // namespace Editor
diff --git a/src/port/ui/ContentBrowser.h b/src/port/ui/ContentBrowser.h
index f077f7283..ee8fd0d55 100644
--- a/src/port/ui/ContentBrowser.h
+++ b/src/port/ui/ContentBrowser.h
@@ -5,7 +5,7 @@
namespace Editor {
class ContentBrowserWindow : public Ship::GuiWindow {
-public:
+ public:
using Ship::GuiWindow::GuiWindow;
~ContentBrowserWindow();
@@ -27,7 +27,8 @@ public:
bool ObjectContent = false;
bool CustomContent = false;
bool TrackContent = false;
-protected:
+
+ protected:
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
@@ -40,4 +41,4 @@ protected:
void FindContent();
void FolderButton(const char* label, bool& contentFlag, const ImVec2& size = ImVec2(80, 32));
};
-}
+} // namespace Editor
diff --git a/src/port/ui/FreecamWindow.cpp b/src/port/ui/FreecamWindow.cpp
index 162bc4421..a1a335250 100644
--- a/src/port/ui/FreecamWindow.cpp
+++ b/src/port/ui/FreecamWindow.cpp
@@ -40,7 +40,7 @@ namespace Freecam {
static s32 sReadyUpBool = false;
int32_t controllerType = 0;
-std::unordered_map<int32_t, const char*> controlType = {{ 0, "Mouse/Keyboard" }, { 1, "Controller" }};
+std::unordered_map<int32_t, const char*> controlType = { { 0, "Mouse/Keyboard" }, { 1, "Controller" } };
uint32_t focusPlayer;
@@ -51,23 +51,29 @@ bool IsPlayerValid(const char* string) {
void RegisterFreecamWidgets() {
mPortMenu->AddSidebarEntry("Enhancements", "Freecam", 2);
WidgetPath path = { "Enhancements", "Freecam", SECTION_COLUMN_1 };
- //const float framerate = ImGui::GetIO().Framerate;
- //const float deltatime = ImGui::GetIO().DeltaTime;
- //ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
+ // const float framerate = ImGui::GetIO().Framerate;
+ // const float deltatime = ImGui::GetIO().DeltaTime;
+ // ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
- //mPortMenu->AddWidget(path, "Controller mode is not configured yet.", WIDGET_TEXT);
+ // mPortMenu->AddWidget(path, "Controller mode is not configured yet.", WIDGET_TEXT);
- //static int current_item = 0;
+ // static int current_item = 0;
mPortMenu->AddWidget(path, "Human Interface Device", WIDGET_COMBOBOX)
.ValuePointer(&controllerType)
- .Callback([](WidgetInfo& info) { bFreecamUseController = (uint32_t)*std::get<int32_t*>(info.valuePointer); })
+ .Callback([](WidgetInfo& info) { bFreecamUseController = (uint32_t) *std::get<int32_t*>(info.valuePointer); })
.Options(UIWidgets::ComboboxOptions().ComboMap(controlType));
- mPortMenu->AddWidget(path, "Keyboard: Move: W,A,S,D, Up: Space, Down: Shift\n Faster: Ctrl, Look: Right-mouse button\n Target Player Mode: F, Next: M, Previous: N", WIDGET_TEXT);
- mPortMenu->AddWidget(path, "Controller: Up: A, Down: B, Faster: Z\n Target Player Mode: R, Next: Right DPad, Previous: Left DPad\n Driving Mode: L and R Buttons", WIDGET_TEXT);
+ mPortMenu->AddWidget(path,
+ "Keyboard: Move: W,A,S,D, Up: Space, Down: Shift\n Faster: Ctrl, Look: Right-mouse button\n "
+ "Target Player Mode: F, Next: M, Previous: N",
+ WIDGET_TEXT);
+ mPortMenu->AddWidget(path,
+ "Controller: Up: A, Down: B, Faster: Z\n Target Player Mode: R, Next: Right DPad, Previous: "
+ "Left DPad\n Driving Mode: L and R Buttons",
+ WIDGET_TEXT);
mPortMenu->AddWidget(path, "Enable Freecam", WIDGET_CVAR_CHECKBOX)
.CVar("gFreecam")
- .Options(UIWidgets::CheckboxOptions({{ .tooltip = "Allows you to fly around the course"}}));
+ .Options(UIWidgets::CheckboxOptions({ { .tooltip = "Allows you to fly around the course" } }));
mPortMenu->AddWidget(path, "Camera Damping", WIDGET_SLIDER_FLOAT)
.ValuePointer(&gDampValue)
@@ -86,8 +92,7 @@ void RegisterFreecamWidgets() {
.Options(UIWidgets::FloatSliderOptions().Min(0.0f).Max(1.0f).Step(0.01f).Format("%.2f"));
mPortMenu->AddWidget(path, "Target Player", WIDGET_TEXT);
- mPortMenu->AddWidget(path, "None", WIDGET_BUTTON)
- .Callback([](WidgetInfo& info) { fTargetPlayer = false; });
+ mPortMenu->AddWidget(path, "None", WIDGET_BUTTON).Callback([](WidgetInfo& info) { fTargetPlayer = false; });
mPortMenu->AddWidget(path, "Player 1", WIDGET_BUTTON)
.PreFunc([](WidgetInfo& info) {
diff --git a/src/port/ui/FreecamWindow.h b/src/port/ui/FreecamWindow.h
index 4418b8d61..7a558e71f 100644
--- a/src/port/ui/FreecamWindow.h
+++ b/src/port/ui/FreecamWindow.h
@@ -2,5 +2,4 @@
#include <libultraship/libultraship.h>
-namespace Freecam {
-} // namespace Freecam
+namespace Freecam {} // namespace Freecam
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index 237e8d27f..d21587566 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -21,10 +21,10 @@
#include "PortMenu.h"
extern "C" {
- extern s32 gGamestateNext;
- extern s32 gMenuSelection;
- #include "audio/external.h"
- #include "defines.h"
+extern s32 gGamestateNext;
+extern s32 gMenuSelection;
+#include "audio/external.h"
+#include "defines.h"
}
namespace GameUI {
@@ -50,10 +50,10 @@ void SetupGuiElements() {
mPortMenu = std::make_shared<PortMenu>("gOpenMenu", "Port Menu");
gui->SetMenu(mPortMenu);
- //mMultiplayerWindow = gui->GetGuiWindow("Multiplayer");
- //if (mMultiplayerWindow == nullptr) {
- // SPDLOG_ERROR("Could not find multiplayer window");
- //}
+ // mMultiplayerWindow = gui->GetGuiWindow("Multiplayer");
+ // if (mMultiplayerWindow == nullptr) {
+ // SPDLOG_ERROR("Could not find multiplayer window");
+ // }
mStatsWindow = gui->GetGuiWindow("Stats");
if (mStatsWindow == nullptr) {
@@ -77,7 +77,7 @@ void SetupGuiElements() {
}
mToolsWindow = std::make_shared<Editor::ToolsWindow>("gEditorEnabled", "Tools", ImVec2(100, 100),
- (ImGuiWindowFlags_NoTitleBar));
+ (ImGuiWindowFlags_NoTitleBar));
gui->AddGuiWindow(mToolsWindow);
mSceneExplorerWindow = std::make_shared<Editor::SceneExplorerWindow>("gEditorEnabled", "Scene Explorer");
@@ -89,8 +89,7 @@ void SetupGuiElements() {
mTrackPropertiesWindow = std::make_shared<Editor::TrackPropertiesWindow>("gEditorEnabled", "Track Properties");
gui->AddGuiWindow(mTrackPropertiesWindow);
- mContentBrowserWindow =
- std::make_shared<Editor::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
+ mContentBrowserWindow = std::make_shared<Editor::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
gui->AddGuiWindow(mContentBrowserWindow);
}
@@ -128,294 +127,308 @@ static const char* filters[3] = {
};
void DrawSettingsMenu() {
-// if (UIWidgets::BeginMenu("Settings")) {
-// if (UIWidgets::BeginMenu("Audio")) {
-// UIWidgets::CVarSliderFloat("Master Volume", "gGameMasterVolume", 0.0f, 1.0f, 1.0f, {
-// .format = "%.0f%%",
-// .isPercentage = true,
-// });
-// if (UIWidgets::CVarSliderFloat("Main Music Volume", "gMainMusicVolume", 0.0f, 1.0f, 1.0f,
-// {
-// .format = "%.0f%%",
-// .isPercentage = true,
-// })) {
-// audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f));
-// }
-// if (UIWidgets::CVarSliderFloat("Sound Effects Volume", "gSFXMusicVolume",
-// 0.0f, 1.0f, 1.0f, {
-// .format = "%.0f%%",
-// .isPercentage = true,
-// })) {
-// audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
-// }
-// if (UIWidgets::CVarSliderFloat("Environment Volume", "gEnvironmentVolume",
-// 0.0f, 1.0f, 1.0f, {
-// .format = "%.0f%%",
-// .isPercentage = true,
-// })) {
-// audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
-// }
-//
-// static std::unordered_map<Ship::AudioBackend, const char*> audioBackendNames = {
-// { Ship::AudioBackend::WASAPI, "Windows Audio Session API" },
-// { Ship::AudioBackend::SDL, "SDL" },
-// };
-//
-// ImGui::Text("Audio API (Needs reload)");
-// auto currentAudioBackend = Ship::Context::GetInstance()->GetAudio()->GetCurrentAudioBackend();
-//
-// if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
-// UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
-// }
-// if (ImGui::BeginCombo("##AApi", audioBackendNames[currentAudioBackend])) {
-// for (uint8_t i = 0; i <
-// Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size(); i++) {
-// auto backend = Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->data()[i];
-// if (ImGui::Selectable(audioBackendNames[backend], backend == currentAudioBackend)) {
-// Ship::Context::GetInstance()->GetAudio()->SetCurrentAudioBackend(backend);
-// }
-// }
-// ImGui::EndCombo();
-// }
-// if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
-// UIWidgets::ReEnableComponent("");
-// }
-//
-// ImGui::EndMenu();
-// }
-//
-// UIWidgets::Spacer(0);
-//
-// if (UIWidgets::BeginMenu("Controller")) {
-// UIWidgets::WindowButton("Controller Mapping", "gInputEditorWindow", GameUI::mInputEditorWindow);
-//
-// UIWidgets::Spacer(0);
-//
-//#ifndef __SWITCH__
-// UIWidgets::CVarCheckbox(
-// "Menubar Controller Navigation", "gControlNav",
-// { .tooltip = "Allows controller navigation of the SOH menu bar (Settings, Enhancements,...)\nCAUTION: "
-// "This will disable game inputs while the menubar is visible.\n\nD-pad to move between "
-// "items, A to select, and X to grab focus on the menu bar" });
-//#endif
-// UIWidgets::CVarCheckbox("Show Inputs", "gInputEnabled",
-// { .tooltip = "Shows currently pressed inputs on the bottom right of the screen" });
-// if (CVarGetInteger("gInputEnabled", 0)) {
-// UIWidgets::CVarSliderFloat(
-// "Input Scale", "gInputScale", 1.0f, 3.0f, 1.0f,
-// {
-// .tooltip = "Sets the on screen size of the displayed inputs from the Show Inputs setting",
-// .format = "%.1fx",
-// });
-// }
-//
-// ImGui::EndMenu();
-// }
-//
-// ImGui::EndMenu();
-// }
-//
-// ImGui::SetCursorPosY(0.0f);
-// if (UIWidgets::BeginMenu("Graphics")) {
-// UIWidgets::WindowButton("Resolution Editor", "gAdvancedResolutionEditorEnabled",
-// GameUI::mAdvancedResolutionSettingsWindow);
-//
-// UIWidgets::Spacer(0);
-//
-// // Previously was running every frame, and nothing was setting it? Maybe a bad copy/paste?
-// // Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(CVarGetFloat("gInternalResolution", 1));
-// // UIWidgets::Tooltip("Multiplies your output resolution by the value inputted, as a more intensive but
-// // effective form of anti-aliasing");
-//#ifndef __WIIU__
-// if (UIWidgets::CVarSliderInt(
-// "MSAA: %d", "gMSAAValue", 1, 8, 1,
-// { .tooltip =
-// "Activates multi-sample anti-aliasing when above 1x up to 8x for 8 samples for every pixel" })) {
-// Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger("gMSAAValue", 1));
-// }
-//#endif
-//
-// { // FPS Slider
-// const int minFps = 30;
-// static int maxFps;
-// if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
-// Ship::WindowBackend::FAST3D_DXGI_DX11) {
-// maxFps = 360;
-// } else {
-// maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
-// }
-// int currentFps = 0;
-//#ifdef __WIIU__
-// UIWidgets::Spacer(0);
-// // only support divisors of 60 on the Wii U
-// if (currentFps > 60) {
-// currentFps = 60;
-// } else {
-// currentFps = 60 / (60 / currentFps);
-// }
-//
-// int fpsSlider = 1;
-// if (currentFps == 30) {
-// ImGui::Text("FPS: Original (30)");
-// } else {
-// ImGui::Text("FPS: %d", currentFps);
-// if (currentFps == 30) {
-// fpsSlider = 2;
-// } else { // currentFps == 60
-// fpsSlider = 3;
-// }
-// }
-// if (CVarGetInteger("gMatchRefreshRate", 0)) {
-// UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
-// }
-//
-// if (ImGui::Button(" - ##WiiUFPS")) {
-// fpsSlider--;
-// }
-// ImGui::SameLine();
-// ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
-//
-// UIWidgets::Spacer(0);
-//
-// ImGui::PushItemWidth(std::min((ImGui::GetContentRegionAvail().x - 60.0f), 260.0f));
-// ImGui::SliderInt("##WiiUFPSSlider", &fpsSlider, 1, 3, "", ImGuiSliderFlags_AlwaysClamp);
-// ImGui::PopItemWidth();
-//
-// ImGui::SameLine();
-// ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
-// if (ImGui::Button(" + ##WiiUFPS")) {
-// fpsSlider++;
-// }
-//
-// if (CVarGetInteger("gMatchRefreshRate", 0)) {
-// UIWidgets::ReEnableComponent("");
-// }
-// if (fpsSlider > 3) {
-// fpsSlider = 3;
-// } else if (fpsSlider < 1) {
-// fpsSlider = 1;
-// }
-//
-// if (fpsSlider == 1) {
-// currentFps = 20;
-// } else if (fpsSlider == 2) {
-// currentFps = 30;
-// } else if (fpsSlider == 3) {
-// currentFps = 60;
-// }
-// CVarSetInteger("gInterpolationFPS", currentFps);
-// Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
-//#else
-// bool matchingRefreshRate =
-// CVarGetInteger("gMatchRefreshRate", 0) &&
-// Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::FAST3D_DXGI_DX11;
-// UIWidgets::CVarSliderInt((currentFps == 20) ? "FPS: Original (20)" : "FPS: %d", "gInterpolationFPS", minFps,
-// maxFps, 1, { .disabled = matchingRefreshRate });
-//#endif
-// if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
-// Ship::WindowBackend::FAST3D_DXGI_DX11) {
-// UIWidgets::Tooltip(
-// "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. "
-// "This is purely "
-// "visual and does not impact game logic, execution of glitches etc.\n\n"
-// "A higher target FPS than your monitor's refresh rate will waste resources, and might give a worse "
-// "result.");
-// } else {
-// UIWidgets::Tooltip(
-// "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is purely "
-// "visual and does not impact game logic, execution of glitches etc.");
-// }
-// } // END FPS Slider
-//
-// if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
-// UIWidgets::Spacer(0);
-// if (ImGui::Button("Match Refresh Rate")) {
-// int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
-// if (hz >= 30 && hz <= 360) {
-// CVarSetInteger("gInterpolationFPS", hz);
-// Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
-// }
-// }
-// } else {
-// UIWidgets::PaddedEnhancementCheckbox("Match Refresh Rate", "gMatchRefreshRate", true, false);
-// }
-//
-// UIWidgets::Tooltip("Matches interpolation value to the current game's window refresh rate");
-//
-// if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
-// UIWidgets::PaddedEnhancementSliderInt(
-// CVarGetInteger("gExtraLatencyThreshold", 0) == 0 ? "Jitter fix: Off" : "Jitter fix: >= %d FPS",
-// "##ExtraLatencyThreshold", "gExtraLatencyThreshold", 0, 360, "", 0, true, true, false);
-// UIWidgets::Tooltip("When Interpolation FPS setting is at least this threshold, add one frame of input lag "
-// "(e.g. 16.6 ms for 60 FPS) in order to avoid jitter. This setting allows the CPU to "
-// "work on one frame while GPU works on the previous frame.\nThis setting should be used "
-// "when your computer is too slow to do CPU + GPU work in time.");
-// }
-//
-// UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
-//
-// static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
-// { Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
-// { Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL" },
-// { Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
-// };
-//
-// ImGui::Text("Renderer API (Needs reload)");
-// Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
-// Ship::WindowBackend configWindowBackend;
-// int configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
-// if (Ship::Context::GetInstance()->GetWindow()->IsAvailableWindowBackend(configWindowBackendId)) {
-// configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
-// } else {
-// configWindowBackend = runningWindowBackend;
-// }
-//
-// if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
-// UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
-// }
-// if (ImGui::BeginCombo("##RApi", windowBackendNames[configWindowBackend])) {
-// for (size_t i = 0; i < Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size();
-// i++) {
-// auto backend = Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->data()[i];
-// if (ImGui::Selectable(windowBackendNames[backend], backend == configWindowBackend)) {
-// Ship::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend));
-// Ship::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name",
-// windowBackendNames[backend]);
-// Ship::Context::GetInstance()->GetConfig()->Save();
-// }
-// }
-// ImGui::EndCombo();
-// }
-// if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
-// UIWidgets::ReEnableComponent("");
-// }
-//
-// if (Ship::Context::GetInstance()->GetWindow()->CanDisableVerticalSync()) {
-// UIWidgets::PaddedEnhancementCheckbox("Enable Vsync", "gVsyncEnabled", true, false);
-// }
-//
-// if (Ship::Context::GetInstance()->GetWindow()->SupportsWindowedFullscreen()) {
-// UIWidgets::PaddedEnhancementCheckbox("Windowed fullscreen", "gSdlWindowedFullscreen", true, false);
-// }
-//
-// if (Ship::Context::GetInstance()->GetWindow()->GetGui()->SupportsViewports()) {
-// UIWidgets::PaddedEnhancementCheckbox("Allow multi-windows", "gEnableMultiViewports", true, false, false, "",
-// UIWidgets::CheckboxGraphics::Cross, true);
-// UIWidgets::Tooltip("Allows windows to be able to be dragged off of the main game window. Requires a reload "
-// "to take effect.");
-// }
-//
-// // If more filters are added to LUS, make sure to add them to the filters list here
-// ImGui::Text("Texture Filter (Needs reload)");
-//
-// UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0);
-//
-// UIWidgets::Spacer(0);
-//
-// Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->DrawSettings();
-//
-// ImGui::EndMenu();
-// }
+ // if (UIWidgets::BeginMenu("Settings")) {
+ // if (UIWidgets::BeginMenu("Audio")) {
+ // UIWidgets::CVarSliderFloat("Master Volume", "gGameMasterVolume", 0.0f, 1.0f, 1.0f, {
+ // .format = "%.0f%%",
+ // .isPercentage = true,
+ // });
+ // if (UIWidgets::CVarSliderFloat("Main Music Volume", "gMainMusicVolume", 0.0f, 1.0f, 1.0f,
+ // {
+ // .format = "%.0f%%",
+ // .isPercentage = true,
+ // })) {
+ // audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f));
+ // }
+ // if (UIWidgets::CVarSliderFloat("Sound Effects Volume", "gSFXMusicVolume",
+ // 0.0f, 1.0f, 1.0f, {
+ // .format = "%.0f%%",
+ // .isPercentage = true,
+ // })) {
+ // audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
+ // }
+ // if (UIWidgets::CVarSliderFloat("Environment Volume", "gEnvironmentVolume",
+ // 0.0f, 1.0f, 1.0f, {
+ // .format = "%.0f%%",
+ // .isPercentage = true,
+ // })) {
+ // audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
+ // }
+ //
+ // static std::unordered_map<Ship::AudioBackend, const char*> audioBackendNames = {
+ // { Ship::AudioBackend::WASAPI, "Windows Audio Session API" },
+ // { Ship::AudioBackend::SDL, "SDL" },
+ // };
+ //
+ // ImGui::Text("Audio API (Needs reload)");
+ // auto currentAudioBackend = Ship::Context::GetInstance()->GetAudio()->GetCurrentAudioBackend();
+ //
+ // if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
+ // UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
+ // }
+ // if (ImGui::BeginCombo("##AApi", audioBackendNames[currentAudioBackend])) {
+ // for (uint8_t i = 0; i <
+ // Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size(); i++) {
+ // auto backend =
+ // Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->data()[i]; if
+ // (ImGui::Selectable(audioBackendNames[backend], backend == currentAudioBackend)) {
+ // Ship::Context::GetInstance()->GetAudio()->SetCurrentAudioBackend(backend);
+ // }
+ // }
+ // ImGui::EndCombo();
+ // }
+ // if (Ship::Context::GetInstance()->GetAudio()->GetAvailableAudioBackends()->size() <= 1) {
+ // UIWidgets::ReEnableComponent("");
+ // }
+ //
+ // ImGui::EndMenu();
+ // }
+ //
+ // UIWidgets::Spacer(0);
+ //
+ // if (UIWidgets::BeginMenu("Controller")) {
+ // UIWidgets::WindowButton("Controller Mapping", "gInputEditorWindow", GameUI::mInputEditorWindow);
+ //
+ // UIWidgets::Spacer(0);
+ //
+ // #ifndef __SWITCH__
+ // UIWidgets::CVarCheckbox(
+ // "Menubar Controller Navigation", "gControlNav",
+ // { .tooltip = "Allows controller navigation of the SOH menu bar (Settings,
+ // Enhancements,...)\nCAUTION: "
+ // "This will disable game inputs while the menubar is visible.\n\nD-pad to move between
+ // " "items, A to select, and X to grab focus on the menu bar" });
+ // #endif
+ // UIWidgets::CVarCheckbox("Show Inputs", "gInputEnabled",
+ // { .tooltip = "Shows currently pressed inputs on the bottom right of the
+ // screen" });
+ // if (CVarGetInteger("gInputEnabled", 0)) {
+ // UIWidgets::CVarSliderFloat(
+ // "Input Scale", "gInputScale", 1.0f, 3.0f, 1.0f,
+ // {
+ // .tooltip = "Sets the on screen size of the displayed inputs from the Show Inputs setting",
+ // .format = "%.1fx",
+ // });
+ // }
+ //
+ // ImGui::EndMenu();
+ // }
+ //
+ // ImGui::EndMenu();
+ // }
+ //
+ // ImGui::SetCursorPosY(0.0f);
+ // if (UIWidgets::BeginMenu("Graphics")) {
+ // UIWidgets::WindowButton("Resolution Editor", "gAdvancedResolutionEditorEnabled",
+ // GameUI::mAdvancedResolutionSettingsWindow);
+ //
+ // UIWidgets::Spacer(0);
+ //
+ // // Previously was running every frame, and nothing was setting it? Maybe a bad copy/paste?
+ // // Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(CVarGetFloat("gInternalResolution",
+ // 1));
+ // // UIWidgets::Tooltip("Multiplies your output resolution by the value inputted, as a more intensive but
+ // // effective form of anti-aliasing");
+ // #ifndef __WIIU__
+ // if (UIWidgets::CVarSliderInt(
+ // "MSAA: %d", "gMSAAValue", 1, 8, 1,
+ // { .tooltip =
+ // "Activates multi-sample anti-aliasing when above 1x up to 8x for 8 samples for every pixel"
+ // })) {
+ // Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger("gMSAAValue", 1));
+ // }
+ // #endif
+ //
+ // { // FPS Slider
+ // const int minFps = 30;
+ // static int maxFps;
+ // if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ // Ship::WindowBackend::FAST3D_DXGI_DX11) {
+ // maxFps = 360;
+ // } else {
+ // maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
+ // }
+ // int currentFps = 0;
+ // #ifdef __WIIU__
+ // UIWidgets::Spacer(0);
+ // // only support divisors of 60 on the Wii U
+ // if (currentFps > 60) {
+ // currentFps = 60;
+ // } else {
+ // currentFps = 60 / (60 / currentFps);
+ // }
+ //
+ // int fpsSlider = 1;
+ // if (currentFps == 30) {
+ // ImGui::Text("FPS: Original (30)");
+ // } else {
+ // ImGui::Text("FPS: %d", currentFps);
+ // if (currentFps == 30) {
+ // fpsSlider = 2;
+ // } else { // currentFps == 60
+ // fpsSlider = 3;
+ // }
+ // }
+ // if (CVarGetInteger("gMatchRefreshRate", 0)) {
+ // UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
+ // }
+ //
+ // if (ImGui::Button(" - ##WiiUFPS")) {
+ // fpsSlider--;
+ // }
+ // ImGui::SameLine();
+ // ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
+ //
+ // UIWidgets::Spacer(0);
+ //
+ // ImGui::PushItemWidth(std::min((ImGui::GetContentRegionAvail().x - 60.0f), 260.0f));
+ // ImGui::SliderInt("##WiiUFPSSlider", &fpsSlider, 1, 3, "", ImGuiSliderFlags_AlwaysClamp);
+ // ImGui::PopItemWidth();
+ //
+ // ImGui::SameLine();
+ // ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
+ // if (ImGui::Button(" + ##WiiUFPS")) {
+ // fpsSlider++;
+ // }
+ //
+ // if (CVarGetInteger("gMatchRefreshRate", 0)) {
+ // UIWidgets::ReEnableComponent("");
+ // }
+ // if (fpsSlider > 3) {
+ // fpsSlider = 3;
+ // } else if (fpsSlider < 1) {
+ // fpsSlider = 1;
+ // }
+ //
+ // if (fpsSlider == 1) {
+ // currentFps = 20;
+ // } else if (fpsSlider == 2) {
+ // currentFps = 30;
+ // } else if (fpsSlider == 3) {
+ // currentFps = 60;
+ // }
+ // CVarSetInteger("gInterpolationFPS", currentFps);
+ // Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ // #else
+ // bool matchingRefreshRate =
+ // CVarGetInteger("gMatchRefreshRate", 0) &&
+ // Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() !=
+ // Ship::WindowBackend::FAST3D_DXGI_DX11;
+ // UIWidgets::CVarSliderInt((currentFps == 20) ? "FPS: Original (20)" : "FPS: %d", "gInterpolationFPS",
+ // minFps,
+ // maxFps, 1, { .disabled = matchingRefreshRate });
+ // #endif
+ // if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ // Ship::WindowBackend::FAST3D_DXGI_DX11) {
+ // UIWidgets::Tooltip(
+ // "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. "
+ // "This is purely "
+ // "visual and does not impact game logic, execution of glitches etc.\n\n"
+ // "A higher target FPS than your monitor's refresh rate will waste resources, and might give a
+ // worse " "result.");
+ // } else {
+ // UIWidgets::Tooltip(
+ // "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is
+ // purely " "visual and does not impact game logic, execution of glitches etc.");
+ // }
+ // } // END FPS Slider
+ //
+ // if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ // Ship::WindowBackend::FAST3D_DXGI_DX11) {
+ // UIWidgets::Spacer(0);
+ // if (ImGui::Button("Match Refresh Rate")) {
+ // int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
+ // if (hz >= 30 && hz <= 360) {
+ // CVarSetInteger("gInterpolationFPS", hz);
+ // Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ // }
+ // }
+ // } else {
+ // UIWidgets::PaddedEnhancementCheckbox("Match Refresh Rate", "gMatchRefreshRate", true, false);
+ // }
+ //
+ // UIWidgets::Tooltip("Matches interpolation value to the current game's window refresh rate");
+ //
+ // if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
+ // Ship::WindowBackend::FAST3D_DXGI_DX11) {
+ // UIWidgets::PaddedEnhancementSliderInt(
+ // CVarGetInteger("gExtraLatencyThreshold", 0) == 0 ? "Jitter fix: Off" : "Jitter fix: >= %d FPS",
+ // "##ExtraLatencyThreshold", "gExtraLatencyThreshold", 0, 360, "", 0, true, true, false);
+ // UIWidgets::Tooltip("When Interpolation FPS setting is at least this threshold, add one frame of input
+ // lag "
+ // "(e.g. 16.6 ms for 60 FPS) in order to avoid jitter. This setting allows the CPU to
+ // " "work on one frame while GPU works on the previous frame.\nThis setting should be
+ // used " "when your computer is too slow to do CPU + GPU work in time.");
+ // }
+ //
+ // UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
+ //
+ // static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
+ // { Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
+ // { Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL" },
+ // { Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
+ // };
+ //
+ // ImGui::Text("Renderer API (Needs reload)");
+ // Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
+ // Ship::WindowBackend configWindowBackend;
+ // int configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
+ // if (Ship::Context::GetInstance()->GetWindow()->IsAvailableWindowBackend(configWindowBackendId)) {
+ // configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
+ // } else {
+ // configWindowBackend = runningWindowBackend;
+ // }
+ //
+ // if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
+ // UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
+ // }
+ // if (ImGui::BeginCombo("##RApi", windowBackendNames[configWindowBackend])) {
+ // for (size_t i = 0; i <
+ // Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size();
+ // i++) {
+ // auto backend = Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->data()[i];
+ // if (ImGui::Selectable(windowBackendNames[backend], backend == configWindowBackend)) {
+ // Ship::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id",
+ // static_cast<int>(backend));
+ // Ship::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name",
+ // windowBackendNames[backend]);
+ // Ship::Context::GetInstance()->GetConfig()->Save();
+ // }
+ // }
+ // ImGui::EndCombo();
+ // }
+ // if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
+ // UIWidgets::ReEnableComponent("");
+ // }
+ //
+ // if (Ship::Context::GetInstance()->GetWindow()->CanDisableVerticalSync()) {
+ // UIWidgets::PaddedEnhancementCheckbox("Enable Vsync", "gVsyncEnabled", true, false);
+ // }
+ //
+ // if (Ship::Context::GetInstance()->GetWindow()->SupportsWindowedFullscreen()) {
+ // UIWidgets::PaddedEnhancementCheckbox("Windowed fullscreen", "gSdlWindowedFullscreen", true, false);
+ // }
+ //
+ // if (Ship::Context::GetInstance()->GetWindow()->GetGui()->SupportsViewports()) {
+ // UIWidgets::PaddedEnhancementCheckbox("Allow multi-windows", "gEnableMultiViewports", true, false,
+ // false, "",
+ // UIWidgets::CheckboxGraphics::Cross, true);
+ // UIWidgets::Tooltip("Allows windows to be able to be dragged off of the main game window. Requires a
+ // reload "
+ // "to take effect.");
+ // }
+ //
+ // // If more filters are added to LUS, make sure to add them to the filters list here
+ // ImGui::Text("Texture Filter (Needs reload)");
+ //
+ // UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0);
+ //
+ // UIWidgets::Spacer(0);
+ //
+ // Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->DrawSettings();
+ //
+ // ImGui::EndMenu();
+ // }
}
void DrawMenuBarIcon() {
@@ -445,13 +458,11 @@ void DrawMenuBarIcon() {
}
void DrawGameMenu() {
-
}
void DrawEnhancementsMenu() {
if (UIWidgets::BeginMenu("Enhancements")) {
-
if (UIWidgets::BeginMenu("Gameplay")) {
ImGui::EndMenu();
@@ -462,7 +473,6 @@ void DrawEnhancementsMenu() {
}
void DrawCheatsMenu() {
-
}
const char* debugInfoPages[6] = {
@@ -470,7 +480,6 @@ const char* debugInfoPages[6] = {
};
void DrawDebugMenu() {
-
}
void GameMenuBar::DrawElement() {
@@ -481,19 +490,19 @@ void GameMenuBar::DrawElement() {
ImGui::SetCursorPosY(0.0f);
- //DrawSettingsMenu();
+ // DrawSettingsMenu();
ImGui::SetCursorPosY(0.0f);
- //DrawEnhancementsMenu();
+ // DrawEnhancementsMenu();
ImGui::SetCursorPosY(0.0f);
- //DrawCheatsMenu();
+ // DrawCheatsMenu();
ImGui::SetCursorPosY(0.0f);
- //DrawDebugMenu();
+ // DrawDebugMenu();
ImGui::EndMenuBar();
}
diff --git a/src/port/ui/Menu.cpp b/src/port/ui/Menu.cpp
index 670e304fc..01eba78ae 100644
--- a/src/port/ui/Menu.cpp
+++ b/src/port/ui/Menu.cpp
@@ -9,10 +9,10 @@
#include <tuple>
extern "C" {
- extern s32 gGamestateNext;
- extern s32 gMenuSelection;
- #include "audio/external.h"
- #include "defines.h"
+extern s32 gGamestateNext;
+extern s32 gMenuSelection;
+#include "audio/external.h"
+#include "defines.h"
}
std::vector<ImVec2> windowTypeSizes = { {} };
@@ -181,8 +181,8 @@ uint32_t Menu::DrawSearchResults(std::string& menuSearchText) {
for (int i = 0; i < sidebar.columnWidgets.size(); i++) {
auto& column = sidebar.columnWidgets.at(i);
for (auto& info : column) {
- if (info.type == WIDGET_SEARCH || info.type == WIDGET_SEPARATOR || info.type == WIDGET_SEPARATOR_TEXT ||
- info.isHidden) {
+ if (info.type == WIDGET_SEARCH || info.type == WIDGET_SEPARATOR ||
+ info.type == WIDGET_SEPARATOR_TEXT || info.isHidden) {
continue;
}
const char* tooltip = info.options->tooltip;
@@ -288,7 +288,7 @@ void Menu::MenuDrawItem(WidgetInfo& widget, uint32_t width, UIWidgets::Colors me
if (UIWidgets::Combobox("Renderer API (Needs reload)", &configWindowBackend, availableWindowBackendsMap,
options)) {
Ship::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id",
- (int32_t)(configWindowBackend));
+ (int32_t) (configWindowBackend));
Ship::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name",
windowBackendsMap.at(configWindowBackend));
Ship::Context::GetInstance()->GetConfig()->Save();
diff --git a/src/port/ui/Menu.h b/src/port/ui/Menu.h
index 9857737e6..429697433 100644
--- a/src/port/ui/Menu.h
+++ b/src/port/ui/Menu.h
@@ -19,7 +19,8 @@ class Menu : public GuiWindow {
Menu(const std::string& cVar, const std::string& name, uint8_t searchSidebarIndex_ = 0,
UIWidgets::Colors menuThemeIndex_ = UIWidgets::Colors::LightBlue);
- virtual ~Menu() {}
+ virtual ~Menu() {
+ }
void InitElement() override;
void DrawElement() override;
@@ -57,12 +58,12 @@ class Menu : public GuiWindow {
"Searches all menus for the given text, including tooltips.")) } } }
};
virtual void ProcessReset() {
- gGamestateNext = MAIN_MENU_FROM_QUIT;
- if (CVarGetInteger("gEnableDebugMode", 0) == true) {
- gMenuSelection = START_MENU;
- } else {
- gMenuSelection = LOGO_INTRO_MENU;
- }
+ gGamestateNext = MAIN_MENU_FROM_QUIT;
+ if (CVarGetInteger("gEnableDebugMode", 0) == true) {
+ gMenuSelection = START_MENU;
+ } else {
+ gMenuSelection = LOGO_INTRO_MENU;
+ }
}
private:
diff --git a/src/port/ui/MenuTypes.h b/src/port/ui/MenuTypes.h
index 653c6955d..cbea802c5 100644
--- a/src/port/ui/MenuTypes.h
+++ b/src/port/ui/MenuTypes.h
@@ -19,7 +19,7 @@ typedef enum {
DISABLE_FOR_ADVANCED_RESOLUTION_ON,
DISABLE_FOR_VERTICAL_RES_TOGGLE_ON,
DISABLE_FOR_LOW_RES_MODE_ON,
- //DISABLE_FOR_MULTIPLAYER_CONNECTED,
+ // DISABLE_FOR_MULTIPLAYER_CONNECTED,
} DisableOption;
struct WidgetInfo;
diff --git a/src/port/ui/MultiplayerWindow.cpp b/src/port/ui/MultiplayerWindow.cpp
index a7552bcd3..fc2516f5a 100644
--- a/src/port/ui/MultiplayerWindow.cpp
+++ b/src/port/ui/MultiplayerWindow.cpp
@@ -113,7 +113,7 @@ void DrawColumn2(WidgetInfo& info) {
for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
ImGui::Text("Slot %d: char: %d, hasAuthority: %d", clients[i].slot, clients[i].character,
- gPlayers[i].nHasAuthority);
+ gPlayers[i].nHasAuthority);
}
/* Stick UI to the bottom of the panel */
@@ -121,8 +121,7 @@ void DrawColumn2(WidgetInfo& info) {
float windowHeight = ImGui::GetWindowHeight();
// Move the cursor to a position relative to the bottom of the window
- ImGui::SetCursorPosY(windowHeight -
- ImGui::GetFrameHeightWithSpacing() * 2); // Adjust Y position for two buttons
+ ImGui::SetCursorPosY(windowHeight - ImGui::GetFrameHeightWithSpacing() * 2); // Adjust Y position for two buttons
char buttonLabel[32];
diff --git a/src/port/ui/MultiplayerWindow.h b/src/port/ui/MultiplayerWindow.h
index d196c33c0..f3bf39753 100644
--- a/src/port/ui/MultiplayerWindow.h
+++ b/src/port/ui/MultiplayerWindow.h
@@ -2,5 +2,4 @@
#include <libultraship/libultraship.h>
-namespace Multiplayer {
-} // namespace Multiplayer
+namespace Multiplayer {} // namespace Multiplayer
diff --git a/src/port/ui/PortMenu.cpp b/src/port/ui/PortMenu.cpp
index b21ddc1fa..d8411e24b 100644
--- a/src/port/ui/PortMenu.cpp
+++ b/src/port/ui/PortMenu.cpp
@@ -15,10 +15,10 @@
#endif
extern "C" {
- extern s32 gGamestateNext;
- extern s32 gMenuSelection;
- #include "audio/external.h"
- #include "defines.h"
+extern s32 gGamestateNext;
+extern s32 gMenuSelection;
+#include "audio/external.h"
+#include "defines.h"
}
namespace GameUI {
@@ -158,9 +158,8 @@ void PortMenu::AddSettings() {
.IsPercentage());
AddWidget(path, "Main Music Volume: %.0f%%", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gMainMusicVolume")
- .Callback([](WidgetInfo& info) {
- audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f));
- })
+ .Callback(
+ [](WidgetInfo& info) { audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f)); })
.Options(FloatSliderOptions()
.Tooltip("Adjust the background music volume.")
.ShowButtons(false)
@@ -168,16 +167,17 @@ void PortMenu::AddSettings() {
.IsPercentage());
AddWidget(path, "Sound Effects Volume: %.0f%%", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gSFXMusicVolume")
- .Callback([](WidgetInfo& info) {
- audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
- })
- .Options(
- FloatSliderOptions().Tooltip("Adjust the sound effects volume.").ShowButtons(false).Format("").IsPercentage());
+ .Callback(
+ [](WidgetInfo& info) { audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f)); })
+ .Options(FloatSliderOptions()
+ .Tooltip("Adjust the sound effects volume.")
+ .ShowButtons(false)
+ .Format("")
+ .IsPercentage());
AddWidget(path, "Sound Effects Volume: %.0f%%", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gEnvironmentVolume")
- .Callback([](WidgetInfo& info) {
- audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
- })
+ .Callback(
+ [](WidgetInfo& info) { audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f)); })
.Options(FloatSliderOptions()
.Tooltip("Adjust the environment volume.")
.ShowButtons(false)
@@ -332,31 +332,36 @@ void PortMenu::AddEnhancements() {
AddMenuEntry("Enhancements", "gSettings.Menu.EnhancementsSidebarSection");
WidgetPath path = { "Enhancements", "General", SECTION_COLUMN_1 };
AddSidebarEntry("Enhancements", "General", 3);
- //UIWidgets::WindowButton("Multiplayer", "gMultiplayerWindowEnabled", GameUI::mMultiplayerWindow,
- // { .tooltip = "Shows the multiplayer window" });
- // UIWidgets::WindowButton("Freecam", "gFreecam", GameUI::mFreecamWindow,
- // { .tooltip = "Allows you to fly around the course" });
+ // UIWidgets::WindowButton("Multiplayer", "gMultiplayerWindowEnabled", GameUI::mMultiplayerWindow,
+ // { .tooltip = "Shows the multiplayer window" });
+ // UIWidgets::WindowButton("Freecam", "gFreecam", GameUI::mFreecamWindow,
+ // { .tooltip = "Allows you to fly around the course" });
AddWidget(path, "No multiplayer feature cuts", WIDGET_CVAR_CHECKBOX)
.CVar("gMultiplayerNoFeatureCuts")
.Options(CheckboxOptions().Tooltip("Allows full train and jumbotron in multiplayer, etc."));
AddWidget(path, "General Improvements", WIDGET_CVAR_CHECKBOX)
- .CVar("gImprovements").Options(CheckboxOptions().Tooltip("General improvements to the game experience."));
+ .CVar("gImprovements")
+ .Options(CheckboxOptions().Tooltip("General improvements to the game experience."));
AddWidget(path, "No Level of Detail (LOD)", WIDGET_CVAR_CHECKBOX)
.CVar("gDisableLod")
- .Options(CheckboxOptions().Tooltip("Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance"));
+ .Options(CheckboxOptions().Tooltip(
+ "Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance"));
AddWidget(path, "Disable Culling", WIDGET_CVAR_CHECKBOX)
- .CVar("gNoCulling").Options(CheckboxOptions().Tooltip("Disable original culling of mk64"));
+ .CVar("gNoCulling")
+ .Options(CheckboxOptions().Tooltip("Disable original culling of mk64"));
AddWidget(path, "Far Frustrum", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gFarFrustrum")
- .Options(FloatSliderOptions().Min(0.0f).Max(10000.0f).DefaultValue(10000.0f)
- .Tooltip("Say how Far the Frustrum are when 'Disable Culling' are enable").Step(10.0f));
+ .Options(FloatSliderOptions()
+ .Min(0.0f)
+ .Max(10000.0f)
+ .DefaultValue(10000.0f)
+ .Tooltip("Say how Far the Frustrum are when 'Disable Culling' are enable")
+ .Step(10.0f));
path = { "Enhancements", "Cheats", SECTION_COLUMN_1 };
AddSidebarEntry("Enhancements", "Cheats", 3);
- AddWidget(path, "Moon Jump", WIDGET_CVAR_CHECKBOX)
- .CVar("gEnableMoonJump");
- AddWidget(path, "Enable Custom CC", WIDGET_CVAR_CHECKBOX)
- .CVar("gEnableCustomCC");
+ AddWidget(path, "Moon Jump", WIDGET_CVAR_CHECKBOX).CVar("gEnableMoonJump");
+ AddWidget(path, "Enable Custom CC", WIDGET_CVAR_CHECKBOX).CVar("gEnableCustomCC");
AddWidget(path, "Custom CC", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gCustomCC")
.Options(FloatSliderOptions().Min(0.0f).Max(1000.0f).DefaultValue(150.0f).Step(10.0f));
@@ -365,21 +370,21 @@ void PortMenu::AddEnhancements() {
.Options(CheckboxOptions().Tooltip("Disable wall collision."));
AddWidget(path, "Min Height", WIDGET_CVAR_SLIDER_FLOAT)
.CVar("gMinHeight")
- .Options(FloatSliderOptions().Min(-50.0f).Max(50.0f).DefaultValue(0.0f)
- .Tooltip("When Disable Wall Collision are enable what is the minimal height you can get."));
+ .Options(FloatSliderOptions().Min(-50.0f).Max(50.0f).DefaultValue(0.0f).Tooltip(
+ "When Disable Wall Collision are enable what is the minimal height you can get."));
path = { "Enhancements", "HM64 Lab", SECTION_COLUMN_1 };
AddSidebarEntry("Enhancements", "HM64 Lab", 4);
AddWidget(path, "Enable HM64 Labs", WIDGET_CVAR_CHECKBOX)
- .CVar("gEditorEnabled")
- .Callback([](WidgetInfo& info) {
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Tools")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Scene Explorer")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Content Browser")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Track Properties")->ToggleVisibility();
- Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Properties")->ToggleVisibility();
- })
- .Options(UIWidgets::CheckboxOptions({{ .tooltip = "Edit the universe!"}}));
+ .CVar("gEditorEnabled")
+ .Callback([](WidgetInfo& info) {
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Tools")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Scene Explorer")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Content Browser")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Track Properties")->ToggleVisibility();
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Properties")->ToggleVisibility();
+ })
+ .Options(UIWidgets::CheckboxOptions({ { .tooltip = "Edit the universe!" } }));
}
#ifdef __SWITCH__
@@ -400,11 +405,11 @@ void PortMenu::AddDevTools() {
WidgetPath path = { "Developer", "General", SECTION_COLUMN_1 };
#ifdef __SWITCH__
AddWidget(path, "Switch CPU Profile", WIDGET_CVAR_COMBOBOX)
- .CVar("gSwitchPerfMode")
- .Options(ComboboxOptions()
- .Tooltip("Switches the CPU profile to a different one")
- .ComboMap(switchCPUProfiles)
- .DefaultIndex(Ship::SwitchProfiles::STOCK))
+ .CVar("gSwitchPerfMode")
+ .Options(ComboboxOptions()
+ .Tooltip("Switches the CPU profile to a different one")
+ .ComboMap(switchCPUProfiles)
+ .DefaultIndex(Ship::SwitchProfiles::STOCK))
.Callback([](WidgetInfo& info) { Ship::Switch::ApplyOverclock(); });
#endif
AddWidget(path, "Popout Menu", WIDGET_CVAR_CHECKBOX)
@@ -429,7 +434,8 @@ void PortMenu::AddDevTools() {
AddSidebarEntry("Developer", "Stats", 1);
AddWidget(path, "Popout Stats", WIDGET_WINDOW_BUTTON)
.CVar("gStatsEnabled")
- .Options(ButtonOptions().Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on"))
+ .Options(ButtonOptions().Tooltip(
+ "Shows the stats window, with your FPS and frametimes, and the OS you're playing on"))
.WindowName("Stats");
path = { "Developer", "Console", SECTION_COLUMN_1 };
@@ -445,9 +451,9 @@ PortMenu::PortMenu(const std::string& consoleVariable, const std::string& name)
: Menu(consoleVariable, name, 0, UIWidgets::Colors::LightBlue) {
}
-//bool CheckNetworkConnected(disabledInfo& info) {
-// return gNetwork.isConnected;
-//}
+// bool CheckNetworkConnected(disabledInfo& info) {
+// return gNetwork.isConnected;
+// }
void PortMenu::InitElement() {
Ship::Menu::InitElement();
@@ -531,4 +537,4 @@ void PortMenu::Draw() {
void PortMenu::DrawElement() {
Ship::Menu::DrawElement();
}
-} // namespace BenGui
+} // namespace GameUI
diff --git a/src/port/ui/PortMenu.h b/src/port/ui/PortMenu.h
index 12eb60379..1e678b6bb 100644
--- a/src/port/ui/PortMenu.h
+++ b/src/port/ui/PortMenu.h
@@ -6,7 +6,6 @@
#include "Menu.h"
#include "Fast3D/backends/gfx_rendering_api.h"
-
namespace GameUI {
static const std::unordered_map<int32_t, const char*> menuThemeOptions = {
@@ -47,7 +46,8 @@ static const std::unordered_map<int32_t, const char*> logLevels = {
class PortMenu : public Ship::Menu {
public:
PortMenu(const std::string& consoleVariable, const std::string& name);
- ~PortMenu() {}
+ ~PortMenu() {
+ }
void InitElement() override;
void DrawElement() override;
@@ -60,6 +60,6 @@ class PortMenu : public Ship::Menu {
void AddEnhancements();
void AddDevTools();
};
-} // namespace BenGui
+} // namespace GameUI
#endif // PORTMENU_H
diff --git a/src/port/ui/Properties.cpp b/src/port/ui/Properties.cpp
index 0368231d9..86d32fd43 100644
--- a/src/port/ui/Properties.cpp
+++ b/src/port/ui/Properties.cpp
@@ -17,91 +17,89 @@
namespace Editor {
- PropertiesWindow::~PropertiesWindow() {
- SPDLOG_TRACE("destruct properties window");
+PropertiesWindow::~PropertiesWindow() {
+ SPDLOG_TRACE("destruct properties window");
+}
+
+void PropertiesWindow::DrawElement() {
+ GameObject* selected = gEditor.eObjectPicker.eGizmo._selected;
+
+ if (nullptr == selected) {
+ return;
}
- void PropertiesWindow::DrawElement() {
- GameObject* selected = gEditor.eObjectPicker.eGizmo._selected;
+ ImGui::Begin("Properties");
+
+ if (selected->Pos) {
+ ImGui::Text("Location");
+ ImGui::SameLine();
+
+ bool positionChanged = ImGui::DragFloat3("##Location", &selected->Pos->x, 0.1f);
- if (nullptr == selected) {
- return;
+ ImGui::SameLine();
+ if (ImGui::Button(ICON_FA_UNDO "##ResetPos")) {
+ selected->Pos->x = 0.0f;
+ selected->Pos->y = 0.0f;
+ selected->Pos->z = 0.0f;
+ positionChanged = true; // also counts as a change
}
- ImGui::Begin("Properties");
+ if (positionChanged) {
+ gEditor.eObjectPicker.eGizmo.Pos = *selected->Pos;
+ }
+ }
- if (selected->Pos) {
- ImGui::Text("Location");
- ImGui::SameLine();
+ if (selected->Rot) {
+ ImGui::Text("Rotation");
+ ImGui::SameLine();
- bool positionChanged = ImGui::DragFloat3("##Location", &selected->Pos->x, 0.1f);
+ // Convert to temporary int values (to prevent writing 32bit values to 16bit variables)
+ int rot[3] = { selected->Rot->pitch, selected->Rot->yaw, selected->Rot->roll };
- ImGui::SameLine();
- if (ImGui::Button(ICON_FA_UNDO "##ResetPos")) {
- selected->Pos->x = 0.0f;
- selected->Pos->y = 0.0f;
- selected->Pos->z = 0.0f;
- positionChanged = true; // also counts as a change
+ if (ImGui::DragInt3("##Rotation", rot, 5.0f)) {
+ for (int i = 0; i < 3; i++) {
+ // Wrap around 0–65535
+ rot[i] = (rot[i] % 65536 + 65536) % 65536;
}
- if (positionChanged) {
- gEditor.eObjectPicker.eGizmo.Pos = *selected->Pos;
- }
+ selected->Rot->pitch = static_cast<uint16_t>(rot[0]);
+ selected->Rot->yaw = static_cast<uint16_t>(rot[1]);
+ selected->Rot->roll = static_cast<uint16_t>(rot[2]);
}
- if (selected->Rot) {
- ImGui::Text("Rotation");
- ImGui::SameLine();
-
- // Convert to temporary int values (to prevent writing 32bit values to 16bit variables)
- int rot[3] = {
- selected->Rot->pitch,
- selected->Rot->yaw,
- selected->Rot->roll
- };
-
- if (ImGui::DragInt3("##Rotation", rot, 5.0f)) {
- for (int i = 0; i < 3; i++) {
- // Wrap around 0–65535
- rot[i] = (rot[i] % 65536 + 65536) % 65536;
- }
-
- selected->Rot->pitch = static_cast<uint16_t>(rot[0]);
- selected->Rot->yaw = static_cast<uint16_t>(rot[1]);
- selected->Rot->roll = static_cast<uint16_t>(rot[2]);
- }
-
- ImGui::SameLine();
- if (ImGui::Button(ICON_FA_UNDO "##ResetRot")) {
- selected->Rot->pitch = 0;
- selected->Rot->yaw = 0;
- selected->Rot->roll = 0;
- }
+ ImGui::SameLine();
+ if (ImGui::Button(ICON_FA_UNDO "##ResetRot")) {
+ selected->Rot->pitch = 0;
+ selected->Rot->yaw = 0;
+ selected->Rot->roll = 0;
}
+ }
- if (selected->Scale) {
- ImGui::Text("Scale ");
- ImGui::SameLine();
+ if (selected->Scale) {
+ ImGui::Text("Scale ");
+ ImGui::SameLine();
- ImGui::DragFloat3("##Scale", &selected->Scale->x, 0.1f);
- ImGui::SameLine();
- if (ImGui::Button(ICON_FA_UNDO "##ResetScale")) {
- selected->Scale->x = 1.0f;
- selected->Scale->y = 1.0f;
- selected->Scale->z = 1.0f;
- }
+ ImGui::DragFloat3("##Scale", &selected->Scale->x, 0.1f);
+ ImGui::SameLine();
+ if (ImGui::Button(ICON_FA_UNDO "##ResetScale")) {
+ selected->Scale->x = 1.0f;
+ selected->Scale->y = 1.0f;
+ selected->Scale->z = 1.0f;
}
+ }
- if (selected->Collision == GameObject::CollisionType::BOUNDING_BOX) {
- ImGui::Separator();
- ImGui::Text("Editor Bounding Box Size:");
- ImGui::PushID("BoundingBoxSize");
- ImGui::DragFloat("##BoundingBoxSize", &selected->BoundingBoxSize, 0.1f);
- ImGui::SameLine();
- if (ImGui::Button(ICON_FA_UNDO)) { selected->BoundingBoxSize = 2.0f; }
- ImGui::PopID();
+ if (selected->Collision == GameObject::CollisionType::BOUNDING_BOX) {
+ ImGui::Separator();
+ ImGui::Text("Editor Bounding Box Size:");
+ ImGui::PushID("BoundingBoxSize");
+ ImGui::DragFloat("##BoundingBoxSize", &selected->BoundingBoxSize, 0.1f);
+ ImGui::SameLine();
+ if (ImGui::Button(ICON_FA_UNDO)) {
+ selected->BoundingBoxSize = 2.0f;
}
-
- ImGui::End();
+ ImGui::PopID();
}
-} \ No newline at end of file
+
+ ImGui::End();
+}
+} // namespace Editor
diff --git a/src/port/ui/Properties.h b/src/port/ui/Properties.h
index 260f89179..f05b15531 100644
--- a/src/port/ui/Properties.h
+++ b/src/port/ui/Properties.h
@@ -3,15 +3,15 @@
#include <libultraship/libultraship.h>
#include "port/Game.h"
-
namespace Editor {
class PropertiesWindow : public Ship::GuiWindow {
-public:
+ public:
using Ship::GuiWindow::GuiWindow;
~PropertiesWindow();
-protected:
+
+ protected:
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
};
-} \ No newline at end of file
+} // namespace Editor
diff --git a/src/port/ui/ResolutionEditor.cpp b/src/port/ui/ResolutionEditor.cpp
index ca47cb15e..63cb1e41f 100644
--- a/src/port/ui/ResolutionEditor.cpp
+++ b/src/port/ui/ResolutionEditor.cpp
@@ -102,8 +102,8 @@ void RegisterResolutionWidgets() {
});
mPortMenu->AddWidget(path, "Internal resolution: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
auto captured_current_dimensions = GetInterpreter()->mCurDimensions;
- info.name =
- fmt::format("Internal resolution: {} x {}", captured_current_dimensions.width, captured_current_dimensions.height);
+ info.name = fmt::format("Internal resolution: {} x {}", captured_current_dimensions.width,
+ captured_current_dimensions.height);
});
// UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
@@ -177,7 +177,7 @@ void RegisterResolutionWidgets() {
auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
ImGui::Dummy({ 0, 2 });
- const float resolvedAspectRatio = (float)gfx_current_dimensions.width / gfx_current_dimensions.height;
+ const float resolvedAspectRatio = (float) gfx_current_dimensions.width / gfx_current_dimensions.height;
ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio);
}
}
@@ -314,7 +314,7 @@ void RegisterResolutionWidgets() {
// if (ImGui::CollapsingHeader("Additional Settings")) {
// UIWidgets::Spacer(0);
//
- //#if defined(__SWITCH__) || defined(__WIIU__)
+ // #if defined(__SWITCH__) || defined(__WIIU__)
// // Disable aspect correction, stretching the framebuffer to fill the viewport.
// // This option is only really needed on systems limited to 16:9 TV resolutions, such as consoles.
// // The associated cvar is still functional on PC platforms if you want to use it though.
@@ -326,7 +326,7 @@ void RegisterResolutionWidgets() {
// ".PixelPerfectMode", 0) ||
// disabled_everything,
// "", UIWidgets::CheckboxGraphics::Cross, false);
- //#else
+ // #else
// if (CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".IgnoreAspectCorrection", 0)) {
// // This setting is intentionally not exposed on PC platforms,
// // but may be accidentally activated for varying reasons.
@@ -339,7 +339,7 @@ void RegisterResolutionWidgets() {
// }
// UIWidgets::Spacer(2);
// }
- //#endif
+ // #endif
//
// // A requested addition; an alternative way of displaying the resolution field.
// if (ImGui::Checkbox("Show a horizontal resolution field, instead of aspect ratio.",
@@ -504,8 +504,8 @@ void UpdateResolutionVars() {
// This is mostly just for UX purposes, as Fit Automatically logic is part of LUS.
auto gfx_current_game_window_viewport = GetInterpreter()->mGameWindowViewport;
auto gfx_current_dimensions = GetInterpreter()->mCurDimensions;
- if (((float)gfx_current_game_window_viewport.width / gfx_current_game_window_viewport.height) >
- ((float)gfx_current_dimensions.width / gfx_current_dimensions.height)) {
+ if (((float) gfx_current_game_window_viewport.width / gfx_current_game_window_viewport.height) >
+ ((float) gfx_current_dimensions.width / gfx_current_dimensions.height)) {
// Scale to window height
integerScale_maximumBounds = gfx_current_game_window_viewport.height / gfx_current_game_window_viewport.height;
} else {
@@ -546,4 +546,4 @@ bool IsDroppingFrames() {
static RegisterMenuUpdateFunc updateFunc(UpdateResolutionVars, "Settings", "Graphics");
static RegisterMenuInitFunc initFunc(RegisterResolutionWidgets);
-} // namespace BenGui
+} // namespace GameUI
diff --git a/src/port/ui/ResolutionEditor.h b/src/port/ui/ResolutionEditor.h
index 6a1cff80b..735b1b1a7 100644
--- a/src/port/ui/ResolutionEditor.h
+++ b/src/port/ui/ResolutionEditor.h
@@ -9,6 +9,6 @@ namespace GameUI {
bool IsDroppingFrames();
void RegisterResolutionWidgets();
void UpdateResolutionVars();
-} // namespace BenGui
+} // namespace GameUI
#endif // RESOLUTIONEDITOR_H
diff --git a/src/port/ui/SceneExplorer.cpp b/src/port/ui/SceneExplorer.cpp
index 79b9c08e0..9e084280b 100644
--- a/src/port/ui/SceneExplorer.cpp
+++ b/src/port/ui/SceneExplorer.cpp
@@ -16,25 +16,25 @@
namespace Editor {
- SceneExplorerWindow::~SceneExplorerWindow() {
- SPDLOG_TRACE("destruct scene explorer window");
- }
+SceneExplorerWindow::~SceneExplorerWindow() {
+ SPDLOG_TRACE("destruct scene explorer window");
+}
- void SceneExplorerWindow::DrawElement() {
- ImGui::Text("Scene");
+void SceneExplorerWindow::DrawElement() {
+ ImGui::Text("Scene");
- size_t id = 0; // id for now because we don't have unique names atm
- for (auto& object : gEditor.eGameObjects) {
- // Convert const char* to std::string before formatting
- std::string objectName = object->Name ? object->Name : "Obj";
+ size_t id = 0; // id for now because we don't have unique names atm
+ for (auto& object : gEditor.eGameObjects) {
+ // Convert const char* to std::string before formatting
+ std::string objectName = object->Name ? object->Name : "Obj";
- // Ensure unique label using index
- std::string label = fmt::format("{}##{}", objectName, id);
+ // Ensure unique label using index
+ std::string label = fmt::format("{}##{}", objectName, id);
- if (ImGui::Button(label.c_str())) {
- gEditor.SelectObjectFromSceneExplorer(object);
- }
- id += 1;
+ if (ImGui::Button(label.c_str())) {
+ gEditor.SelectObjectFromSceneExplorer(object);
}
+ id += 1;
}
}
+} // namespace Editor
diff --git a/src/port/ui/SceneExplorer.h b/src/port/ui/SceneExplorer.h
index f9e926148..eca9d1b20 100644
--- a/src/port/ui/SceneExplorer.h
+++ b/src/port/ui/SceneExplorer.h
@@ -3,15 +3,15 @@
#include <libultraship/libultraship.h>
#include "port/Game.h"
-
namespace Editor {
class SceneExplorerWindow : public Ship::GuiWindow {
-public:
+ public:
using Ship::GuiWindow::GuiWindow;
~SceneExplorerWindow();
-protected:
+
+ protected:
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
};
-}
+} // namespace Editor
diff --git a/src/port/ui/Tools.cpp b/src/port/ui/Tools.cpp
index 9bfdda26b..a41710681 100644
--- a/src/port/ui/Tools.cpp
+++ b/src/port/ui/Tools.cpp
@@ -20,141 +20,139 @@ extern "C" {
namespace Editor {
- ToolsWindow::~ToolsWindow() {
- SPDLOG_TRACE("destruct tools window");
- }
+ToolsWindow::~ToolsWindow() {
+ SPDLOG_TRACE("destruct tools window");
+}
+
+void ToolsWindow::InitElement() {
+}
+
+void ToolsWindow::DrawElement() {
+ static bool toggleGroundSnap = CVarGetInteger("gEditorSnapToGround", 0);
+ static bool toggleBoundary = CVarGetInteger("gEditorBoundary", 0);
+ static int selectedTool = 0; // 0: Move, 1: Rotate, 2: Scale
- void ToolsWindow::InitElement() {
-
+ // Save button
+ if (ImGui::Button(ICON_FA_FLOPPY_O, ImVec2(50, 25))) {
+ SaveLevel();
}
- void ToolsWindow::DrawElement() {
- static bool toggleGroundSnap = CVarGetInteger("gEditorSnapToGround", 0);
- static bool toggleBoundary = CVarGetInteger("gEditorBoundary", 0);
- static int selectedTool = 0; // 0: Move, 1: Rotate, 2: Scale
+ ImGui::SameLine();
- // Save button
- if (ImGui::Button(ICON_FA_FLOPPY_O, ImVec2(50, 25))) {
- SaveLevel();
- }
+ ImVec4 defaultColor = ImGui::GetStyle().Colors[ImGuiCol_Button];
+ // Function to check and highlight the selected button
+ auto ToolButton = [&](const char* label, int id) {
+ bool isSelected = (selectedTool == id);
+ ImGui::PushStyleColor(ImGuiCol_Button, isSelected ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
- ImGui::SameLine();
-
- ImVec4 defaultColor = ImGui::GetStyle().Colors[ImGuiCol_Button];
- // Function to check and highlight the selected button
- auto ToolButton = [&](const char* label, int id) {
- bool isSelected = (selectedTool == id);
- ImGui::PushStyleColor(ImGuiCol_Button, isSelected ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
-
- if (ImGui::Button(label, ImVec2(50, 25))) {
- selectedTool = id; // Set the selected tool
- CVarSetInteger("eGizmoMode", id);
- }
-
- ImGui::PopStyleColor();
- };
-
- // Draw buttons
- ToolButton(ICON_FA_ARROWS, 0);
- if (ImGui::IsItemHovered()) {
- ImGui::BeginTooltip();
- ImGui::Text("Translate");
- ImGui::EndTooltip();
- }
- ImGui::SameLine();
- ToolButton(ICON_FA_REPEAT, 1);
- if (ImGui::IsItemHovered()) {
- ImGui::BeginTooltip();
- ImGui::Text("Rotate");
- ImGui::EndTooltip();
- }
- ImGui::SameLine();
- ToolButton(ICON_FA_EXPAND, 2);
- if (ImGui::IsItemHovered()) {
- ImGui::BeginTooltip();
- ImGui::Text("Scale");
- ImGui::EndTooltip();
+ if (ImGui::Button(label, ImVec2(50, 25))) {
+ selectedTool = id; // Set the selected tool
+ CVarSetInteger("eGizmoMode", id);
}
- ImGui::SameLine();
+ ImGui::PopStyleColor();
+ };
+
+ // Draw buttons
+ ToolButton(ICON_FA_ARROWS, 0);
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Translate");
+ ImGui::EndTooltip();
+ }
+ ImGui::SameLine();
+ ToolButton(ICON_FA_REPEAT, 1);
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Rotate");
+ ImGui::EndTooltip();
+ }
+ ImGui::SameLine();
+ ToolButton(ICON_FA_EXPAND, 2);
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Scale");
+ ImGui::EndTooltip();
+ }
- // Snap to ground
- ImGui::PushStyleColor(ImGuiCol_Button, toggleGroundSnap ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
+ ImGui::SameLine();
- if (ImGui::Button(ICON_FA_LINK, ImVec2(50, 25))) {
- toggleGroundSnap = !toggleGroundSnap;
+ // Snap to ground
+ ImGui::PushStyleColor(ImGuiCol_Button, toggleGroundSnap ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
- CVarSetInteger("gEditorSnapToGround", toggleGroundSnap);
- }
- ImGui::PopStyleColor();
- if (ImGui::IsItemHovered()) {
- ImGui::BeginTooltip();
- ImGui::Text("Snap object to surface");
- ImGui::EndTooltip();
- }
+ if (ImGui::Button(ICON_FA_LINK, ImVec2(50, 25))) {
+ toggleGroundSnap = !toggleGroundSnap;
- ImGui::SameLine();
+ CVarSetInteger("gEditorSnapToGround", toggleGroundSnap);
+ }
+ ImGui::PopStyleColor();
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Snap object to surface");
+ ImGui::EndTooltip();
+ }
- // Boundary
- ImGui::PushStyleColor(ImGuiCol_Button, toggleBoundary ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
- if (ImGui::Button(toggleBoundary ? "Map Boundaries" : "Map Boundaries", ImVec2(125, 25))) {
- toggleBoundary = !toggleBoundary;
+ ImGui::SameLine();
- CVarSetInteger("gEditorBoundary", toggleBoundary);
- }
- ImGui::PopStyleColor();
- if (ImGui::IsItemHovered()) {
- ImGui::BeginTooltip();
- ImGui::Text("Stops translated objects from leaving the track area.");
- ImGui::Text("This helps prevent moving objects really far away off the level.");
- ImGui::EndTooltip();
- }
+ // Boundary
+ ImGui::PushStyleColor(ImGuiCol_Button, toggleBoundary ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
+ if (ImGui::Button(toggleBoundary ? "Map Boundaries" : "Map Boundaries", ImVec2(125, 25))) {
+ toggleBoundary = !toggleBoundary;
- ImGui::SameLine();
+ CVarSetInteger("gEditorBoundary", toggleBoundary);
+ }
+ ImGui::PopStyleColor();
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Stops translated objects from leaving the track area.");
+ ImGui::Text("This helps prevent moving objects really far away off the level.");
+ ImGui::EndTooltip();
+ }
- // Toggle player human/ai
- bool playerToggle = (gPlayerOne->type & PLAYER_KART_AI);
- ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
- if (ImGui::Button(playerToggle ? ICON_FA_DESKTOP : ICON_FA_GAMEPAD, ImVec2(50, 25))) {
- if (playerToggle) {
- gPlayerOne->type &= ~PLAYER_KART_AI;
- } else {
- gPlayerOne->type |= PLAYER_KART_AI;
- }
+ ImGui::SameLine();
+ // Toggle player human/ai
+ bool playerToggle = (gPlayerOne->type & PLAYER_KART_AI);
+ ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
+ if (ImGui::Button(playerToggle ? ICON_FA_DESKTOP : ICON_FA_GAMEPAD, ImVec2(50, 25))) {
+ if (playerToggle) {
+ gPlayerOne->type &= ~PLAYER_KART_AI;
+ } else {
+ gPlayerOne->type |= PLAYER_KART_AI;
}
- ImGui::PopStyleColor();
- if (ImGui::IsItemHovered()) {
- ImGui::BeginTooltip();
- ImGui::Text("Toggle player 1's AI or human player state.");
- ImGui::EndTooltip();
- }
+ }
+ ImGui::PopStyleColor();
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Toggle player 1's AI or human player state.");
+ ImGui::EndTooltip();
+ }
- ImGui::SameLine();
+ ImGui::SameLine();
- // Play/pause button
- ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
- if (ImGui::Button(gIsEditorPaused ? ICON_FA_PLAY : ICON_FA_PAUSE, ImVec2(50, 25))) {
+ // Play/pause button
+ ImGui::PushStyleColor(ImGuiCol_Button, defaultColor);
+ if (ImGui::Button(gIsEditorPaused ? ICON_FA_PLAY : ICON_FA_PAUSE, ImVec2(50, 25))) {
- gIsEditorPaused = !gIsEditorPaused;
- }
- ImGui::PopStyleColor();
+ gIsEditorPaused = !gIsEditorPaused;
+ }
+ ImGui::PopStyleColor();
- ImGui::SameLine();
+ ImGui::SameLine();
- // Toggle hud
- ImGui::PushStyleColor(ImGuiCol_Button, gIsHUDVisible ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
- if (ImGui::Button("Toggle HUD", ImVec2(150, 25))) {
+ // Toggle hud
+ ImGui::PushStyleColor(ImGuiCol_Button, gIsHUDVisible ? ImVec4(0.4f, 0.7f, 0.9f, 1.0f) : defaultColor);
+ if (ImGui::Button("Toggle HUD", ImVec2(150, 25))) {
- gIsHUDVisible = !gIsHUDVisible;
- }
- ImGui::PopStyleColor();
+ gIsHUDVisible = !gIsHUDVisible;
+ }
+ ImGui::PopStyleColor();
- ImGui::SameLine();
+ ImGui::SameLine();
- // Delete
- if (ImGui::Button(ICON_FA_TRASH_O, ImVec2(50, 25))) {
- gEditor.DeleteObject();
- }
+ // Delete
+ if (ImGui::Button(ICON_FA_TRASH_O, ImVec2(50, 25))) {
+ gEditor.DeleteObject();
}
}
+} // namespace Editor
diff --git a/src/port/ui/Tools.h b/src/port/ui/Tools.h
index b1afccf18..9aa67a601 100644
--- a/src/port/ui/Tools.h
+++ b/src/port/ui/Tools.h
@@ -4,13 +4,14 @@
namespace Editor {
class ToolsWindow : public Ship::GuiWindow {
-public:
+ public:
using Ship::GuiWindow::GuiWindow;
~ToolsWindow();
-protected:
+
+ protected:
void InitElement() override;
void DrawElement() override;
void UpdateElement() override {};
};
-}
+} // namespace Editor
diff --git a/src/port/ui/TrackProperties.cpp b/src/port/ui/TrackProperties.cpp
index 9f1f45198..9bf9ae060 100644
--- a/src/port/ui/TrackProperties.cpp
+++ b/src/port/ui/TrackProperties.cpp
@@ -23,261 +23,313 @@ extern "C" {
namespace Editor {
- TrackPropertiesWindow::~TrackPropertiesWindow() {
- SPDLOG_TRACE("destruct track properties window");
- }
+TrackPropertiesWindow::~TrackPropertiesWindow() {
+ SPDLOG_TRACE("destruct track properties window");
+}
- void TrackPropertiesWindow::DrawElement() {
- static char idBuffer[256] = "mk:mario_raceway";
- static char nameBuffer[256] = "Mario Raceway";
- static char debugNameBuffer[256] = "m circuit";
- static char lengthBuffer[256] = "567m";
-
- ImGui::InputText("ID", idBuffer, IM_ARRAYSIZE(idBuffer));
- ImGui::InputText("Name", gWorldInstance.CurrentCourse->Props.Name, IM_ARRAYSIZE(nameBuffer));
- ImGui::InputText("Debug Name", gWorldInstance.CurrentCourse->Props.DebugName, IM_ARRAYSIZE(debugNameBuffer));
- ImGui::InputText("Course Length", gWorldInstance.CurrentCourse->Props.CourseLength, IM_ARRAYSIZE(lengthBuffer));
- ImGui::InputFloat("Water Level", &gWorldInstance.CurrentCourse->Props.WaterLevel);
-
- if (ImGui::CollapsingHeader("Camera")) {
- ImGui::InputFloat("Near Perspective", &gWorldInstance.CurrentCourse->Props.NearPersp);
- ImGui::InputFloat("Far Perspective", &gWorldInstance.CurrentCourse->Props.FarPersp);
- if (ImGui::IsItemHovered()) {
- ImGui::BeginTooltip();
- ImGui::Text("Controls the far clipping distance for perspective rendering.");
- ImGui::Text("Disable culling enhancement needs to be off to see a difference.");
- ImGui::EndTooltip();
- }
+void TrackPropertiesWindow::DrawElement() {
+ static char idBuffer[256] = "mk:mario_raceway";
+ static char nameBuffer[256] = "Mario Raceway";
+ static char debugNameBuffer[256] = "m circuit";
+ static char lengthBuffer[256] = "567m";
+
+ ImGui::InputText("ID", idBuffer, IM_ARRAYSIZE(idBuffer));
+ ImGui::InputText("Name", gWorldInstance.CurrentCourse->Props.Name, IM_ARRAYSIZE(nameBuffer));
+ ImGui::InputText("Debug Name", gWorldInstance.CurrentCourse->Props.DebugName, IM_ARRAYSIZE(debugNameBuffer));
+ ImGui::InputText("Course Length", gWorldInstance.CurrentCourse->Props.CourseLength, IM_ARRAYSIZE(lengthBuffer));
+ ImGui::InputFloat("Water Level", &gWorldInstance.CurrentCourse->Props.WaterLevel);
+
+ if (ImGui::CollapsingHeader("Camera")) {
+ ImGui::InputFloat("Near Perspective", &gWorldInstance.CurrentCourse->Props.NearPersp);
+ ImGui::InputFloat("Far Perspective", &gWorldInstance.CurrentCourse->Props.FarPersp);
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Controls the far clipping distance for perspective rendering.");
+ ImGui::Text("Disable culling enhancement needs to be off to see a difference.");
+ ImGui::EndTooltip();
}
+ }
- if (ImGui::CollapsingHeader("Environment")) {
- TrackPropertiesWindow::DrawLight();
- }
+ if (ImGui::CollapsingHeader("Environment")) {
+ TrackPropertiesWindow::DrawLight();
+ }
- if (ImGui::CollapsingHeader("AI")) {
+ if (ImGui::CollapsingHeader("AI")) {
- ImGui::InputFloat("AI Max Separation", &gWorldInstance.CurrentCourse->Props.AIMaximumSeparation);
- ImGui::InputFloat("AI Min Separation", &gWorldInstance.CurrentCourse->Props.AIMinimumSeparation);
- ImGui::InputInt("AI Steering Sensitivity", (int*)&gWorldInstance.CurrentCourse->Props.AISteeringSensitivity);
+ ImGui::InputFloat("AI Max Separation", &gWorldInstance.CurrentCourse->Props.AIMaximumSeparation);
+ ImGui::InputFloat("AI Min Separation", &gWorldInstance.CurrentCourse->Props.AIMinimumSeparation);
+ ImGui::InputInt("AI Steering Sensitivity", (int*) &gWorldInstance.CurrentCourse->Props.AISteeringSensitivity);
- ImGui::Separator();
+ ImGui::Separator();
- for (size_t i = 0; i < 32; i++) {
- ImGui::InputScalar(("Element " + std::to_string(i)).c_str(), ImGuiDataType_S16, &gWorldInstance.CurrentCourse->Props.AIDistance[i]);
- }
+ for (size_t i = 0; i < 32; i++) {
+ ImGui::InputScalar(("Element " + std::to_string(i)).c_str(), ImGuiDataType_S16,
+ &gWorldInstance.CurrentCourse->Props.AIDistance[i]);
}
+ }
- if (ImGui::CollapsingHeader("Random Junk")) {
- for (size_t i = 0; i < 4; i++) {
- ImGui::InputFloat(fmt::format("D_0D009418[{}]", i).c_str(), &gWorldInstance.CurrentCourse->Props.D_0D009418[i]);
- }
-
- ImGui::Separator();
+ if (ImGui::CollapsingHeader("Random Junk")) {
+ for (size_t i = 0; i < 4; i++) {
+ ImGui::InputFloat(fmt::format("D_0D009418[{}]", i).c_str(),
+ &gWorldInstance.CurrentCourse->Props.D_0D009418[i]);
+ }
+ ImGui::Separator();
- for (size_t i = 0; i < 4; i++) {
- ImGui::InputFloat(fmt::format("D_0D009568[{}]", i).c_str(), &gWorldInstance.CurrentCourse->Props.D_0D009568[i]);
- }
-
- ImGui::Separator();
+ for (size_t i = 0; i < 4; i++) {
+ ImGui::InputFloat(fmt::format("D_0D009568[{}]", i).c_str(),
+ &gWorldInstance.CurrentCourse->Props.D_0D009568[i]);
+ }
+ ImGui::Separator();
- for (size_t i = 0; i < 4; i++) {
- ImGui::InputFloat(fmt::format("D_0D0096B8[{}]", i).c_str(), &gWorldInstance.CurrentCourse->Props.D_0D0096B8[i]);
- }
+ for (size_t i = 0; i < 4; i++) {
+ ImGui::InputFloat(fmt::format("D_0D0096B8[{}]", i).c_str(),
+ &gWorldInstance.CurrentCourse->Props.D_0D0096B8[i]);
+ }
- ImGui::Separator();
+ ImGui::Separator();
- for (size_t i = 0; i < 4; i++) {
- ImGui::InputFloat(fmt::format("D_0D009808[{}]", i).c_str(), &gWorldInstance.CurrentCourse->Props.D_0D009808[i]);
- }
+ for (size_t i = 0; i < 4; i++) {
+ ImGui::InputFloat(fmt::format("D_0D009808[{}]", i).c_str(),
+ &gWorldInstance.CurrentCourse->Props.D_0D009808[i]);
}
+ }
- float minimapColour[3];
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Minimap.Colour, minimapColour);
-
- if (ImGui::CollapsingHeader("Minimap")) {
- ImGui::Text("Position");
- ImGui::SameLine();
+ float minimapColour[3];
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Minimap.Colour, minimapColour);
+ if (ImGui::CollapsingHeader("Minimap")) {
+ ImGui::Text("Position");
+ ImGui::SameLine();
- if (ImGui::DragInt2("##MinimapPosition", &gWorldInstance.CurrentCourse->Props.Minimap.Pos[0].X, 1.0f)) {
- }
- ImGui::Text("P2 Position");
- ImGui::SameLine();
- if (ImGui::DragInt2("##MinimapPosition2p", &gWorldInstance.CurrentCourse->Props.Minimap.Pos[1].X, 1.0f)) {
- }
+ if (ImGui::DragInt2("##MinimapPosition", &gWorldInstance.CurrentCourse->Props.Minimap.Pos[0].X, 1.0f)) {}
+ ImGui::Text("P2 Position");
+ ImGui::SameLine();
+ if (ImGui::DragInt2("##MinimapPosition2p", &gWorldInstance.CurrentCourse->Props.Minimap.Pos[1].X, 1.0f)) {}
- ImGui::Text("Player Markers");
- ImGui::SameLine();
- if (ImGui::DragInt2("##MinimapPlayers", &gWorldInstance.CurrentCourse->Props.Minimap.PlayerX, 1.0f)) {
- }
+ ImGui::Text("Player Markers");
+ ImGui::SameLine();
+ if (ImGui::DragInt2("##MinimapPlayers", &gWorldInstance.CurrentCourse->Props.Minimap.PlayerX, 1.0f)) {}
- ImGui::Text("Player Scale Factor");
- ImGui::SameLine();
- if (ImGui::DragFloat("##MinimapScaleFactor", &gWorldInstance.CurrentCourse->Props.Minimap.PlayerScaleFactor, 0.0001f)) {
- }
+ ImGui::Text("Player Scale Factor");
+ ImGui::SameLine();
+ if (ImGui::DragFloat("##MinimapScaleFactor", &gWorldInstance.CurrentCourse->Props.Minimap.PlayerScaleFactor,
+ 0.0001f)) {}
- ImGui::Text("Finishline");
- ImGui::SameLine();
- ImGui::DragFloat2("##MinimapFinishlineX", &gWorldInstance.CurrentCourse->Props.Minimap.FinishlineX, 1.0f);
+ ImGui::Text("Finishline");
+ ImGui::SameLine();
+ ImGui::DragFloat2("##MinimapFinishlineX", &gWorldInstance.CurrentCourse->Props.Minimap.FinishlineX, 1.0f);
- ImGui::Text("Colour");
- ImGui::SameLine();
- ImGui::ColorEdit3("##MinimapColour", minimapColour, 1.0f);
- }
-
- FloatToRGB8(minimapColour, (u8*)&gWorldInstance.CurrentCourse->Props.Minimap.Colour);
-
- // Convert and pass to ImGui ColorEdit3
- float topRight[3], bottomRight[3], bottomLeft[3], topLeft[3];
- float floorTopRight[3], floorBottomRight[3], floorBottomLeft[3], floorTopLeft[3];
-
- // Convert RGB8 (0-255) to float (0.0f to 1.0f)
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.TopRight, topRight);
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.BottomRight, bottomRight);
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.BottomLeft, bottomLeft);
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.TopLeft, topLeft);
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorTopRight, floorTopRight);
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomRight, floorBottomRight);
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomLeft, floorBottomLeft);
- RGB8ToFloat((u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorTopLeft, floorTopLeft);
-
- if (ImGui::CollapsingHeader("Skybox")) {
- ImGui::ColorEdit3("Skybox Top Right", topRight);
- ImGui::ColorEdit3("Skybox Bottom Right", bottomRight);
- ImGui::ColorEdit3("Skybox Bottom Left", bottomLeft);
- ImGui::ColorEdit3("Skybox Top Left", topLeft);
- ImGui::ColorEdit3("Skybox Floor Top Right", floorTopRight);
- ImGui::ColorEdit3("Skybox Floor Bottom Right", floorBottomRight);
- ImGui::ColorEdit3("Skybox Floor Bottom Left", floorBottomLeft);
- ImGui::ColorEdit3("Skybox Floor Top Left", floorTopLeft);
- }
+ ImGui::Text("Colour");
+ ImGui::SameLine();
+ ImGui::ColorEdit3("##MinimapColour", minimapColour, 1.0f);
+ }
- // Convert the modified float values back to RGB8 (0-255)
- FloatToRGB8(topRight, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.TopRight);
- FloatToRGB8(bottomRight, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.BottomRight);
- FloatToRGB8(bottomLeft, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.BottomLeft);
- FloatToRGB8(topLeft, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.TopLeft);
- FloatToRGB8(floorTopRight, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorTopRight);
- FloatToRGB8(floorBottomRight, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomRight);
- FloatToRGB8(floorBottomLeft, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomLeft);
- FloatToRGB8(floorTopLeft, (u8*)&gWorldInstance.CurrentCourse->Props.Skybox.FloorTopLeft);
-
- TrackPropertiesWindow::DrawMusic();
+ FloatToRGB8(minimapColour, (u8*) &gWorldInstance.CurrentCourse->Props.Minimap.Colour);
+
+ // Convert and pass to ImGui ColorEdit3
+ float topRight[3], bottomRight[3], bottomLeft[3], topLeft[3];
+ float floorTopRight[3], floorBottomRight[3], floorBottomLeft[3], floorTopLeft[3];
+
+ // Convert RGB8 (0-255) to float (0.0f to 1.0f)
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.TopRight, topRight);
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.BottomRight, bottomRight);
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.BottomLeft, bottomLeft);
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.TopLeft, topLeft);
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorTopRight, floorTopRight);
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomRight, floorBottomRight);
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomLeft, floorBottomLeft);
+ RGB8ToFloat((u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorTopLeft, floorTopLeft);
+
+ if (ImGui::CollapsingHeader("Skybox")) {
+ ImGui::ColorEdit3("Skybox Top Right", topRight);
+ ImGui::ColorEdit3("Skybox Bottom Right", bottomRight);
+ ImGui::ColorEdit3("Skybox Bottom Left", bottomLeft);
+ ImGui::ColorEdit3("Skybox Top Left", topLeft);
+ ImGui::ColorEdit3("Skybox Floor Top Right", floorTopRight);
+ ImGui::ColorEdit3("Skybox Floor Bottom Right", floorBottomRight);
+ ImGui::ColorEdit3("Skybox Floor Bottom Left", floorBottomLeft);
+ ImGui::ColorEdit3("Skybox Floor Top Left", floorTopLeft);
}
- void TrackPropertiesWindow::DrawMusic() {
- const char* items[] = {
- "None", "Title Screen", "Main Menu", "Raceways Wario Stadium", "Moo Moo Farm / Yoshi Valley",
- "Choco Mountain", "Koopa Troopa Beach", "Banshee Boardwalk", "Frappe Snowland", "Bowser's Castle",
- "Kalimari Desert", "Start Grid GP/VS", "Final Lap Fanfare", "Finish 1st Place", "Finish 2nd-4th Place",
- "Finish 5th-8th Place", "16", "Star Jingle", "Rainbow Road", "DK Jungle", "Game Over", "Toad's Turnpike",
- "Start Grid Time Attack", "VS Battle Results", "Losing Results", "Battle Arenas", "Award Ceremony Buildup",
- "Award Ceremony 1st-3rd", "Staff Roll", "Award Ceremony 4th-8th"
- };
-
- const char* currentItem = MusicSeqToString(gWorldInstance.CurrentCourse->Props.Sequence); // Get the current selected value's string
-
- if (ImGui::BeginCombo("Music Sequence", currentItem)) {
- for (int i = 0; i < IM_ARRAYSIZE(items); ++i) {
- bool isSelected = (currentItem == items[i]);
- if (ImGui::Selectable(items[i], isSelected)) {
- // Update the sequence when an option is selected
- gWorldInstance.CurrentCourse->Props.Sequence = static_cast<MusicSeq>(i);
- play_sequence(gWorldInstance.CurrentCourse->Props.Sequence); // Call play_sequence with the updated sequence
-
- // Update currentItem after selection is made
- currentItem = items[i];
- }
- if (isSelected) {
- ImGui::SetItemDefaultFocus();
- }
+ // Convert the modified float values back to RGB8 (0-255)
+ FloatToRGB8(topRight, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.TopRight);
+ FloatToRGB8(bottomRight, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.BottomRight);
+ FloatToRGB8(bottomLeft, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.BottomLeft);
+ FloatToRGB8(topLeft, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.TopLeft);
+ FloatToRGB8(floorTopRight, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorTopRight);
+ FloatToRGB8(floorBottomRight, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomRight);
+ FloatToRGB8(floorBottomLeft, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorBottomLeft);
+ FloatToRGB8(floorTopLeft, (u8*) &gWorldInstance.CurrentCourse->Props.Skybox.FloorTopLeft);
+
+ TrackPropertiesWindow::DrawMusic();
+}
+
+void TrackPropertiesWindow::DrawMusic() {
+ const char* items[] = { "None",
+ "Title Screen",
+ "Main Menu",
+ "Raceways Wario Stadium",
+ "Moo Moo Farm / Yoshi Valley",
+ "Choco Mountain",
+ "Koopa Troopa Beach",
+ "Banshee Boardwalk",
+ "Frappe Snowland",
+ "Bowser's Castle",
+ "Kalimari Desert",
+ "Start Grid GP/VS",
+ "Final Lap Fanfare",
+ "Finish 1st Place",
+ "Finish 2nd-4th Place",
+ "Finish 5th-8th Place",
+ "16",
+ "Star Jingle",
+ "Rainbow Road",
+ "DK Jungle",
+ "Game Over",
+ "Toad's Turnpike",
+ "Start Grid Time Attack",
+ "VS Battle Results",
+ "Losing Results",
+ "Battle Arenas",
+ "Award Ceremony Buildup",
+ "Award Ceremony 1st-3rd",
+ "Staff Roll",
+ "Award Ceremony 4th-8th" };
+
+ const char* currentItem =
+ MusicSeqToString(gWorldInstance.CurrentCourse->Props.Sequence); // Get the current selected value's string
+
+ if (ImGui::BeginCombo("Music Sequence", currentItem)) {
+ for (int i = 0; i < IM_ARRAYSIZE(items); ++i) {
+ bool isSelected = (currentItem == items[i]);
+ if (ImGui::Selectable(items[i], isSelected)) {
+ // Update the sequence when an option is selected
+ gWorldInstance.CurrentCourse->Props.Sequence = static_cast<MusicSeq>(i);
+ play_sequence(
+ gWorldInstance.CurrentCourse->Props.Sequence); // Call play_sequence with the updated sequence
+
+ // Update currentItem after selection is made
+ currentItem = items[i];
+ }
+ if (isSelected) {
+ ImGui::SetItemDefaultFocus();
}
- ImGui::EndCombo();
}
+ ImGui::EndCombo();
}
+}
- // Enum to string conversion
- const char* TrackPropertiesWindow::MusicSeqToString(MusicSeq seq) {
- switch (seq) {
- case MUSIC_SEQ_00: return "None";
- case MUSIC_SEQ_TITLE_SCREEN: return "Title Screen";
- case MUSIC_SEQ_MAIN_MENU: return "Main Menu";
- case MUSIC_SEQ_RACEWAYS_WARIO_STADIUM: return "Raceways Wario Stadium";
- case MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY: return "Moo Moo Farm / Yoshi Valley";
- case MUSIC_SEQ_CHOCO_MOUNTAIN: return "Choco Mountain";
- case MUSIC_SEQ_KOOPA_TROOPA_BEACH: return "Koopa Troopa Beach";
- case MUSIC_SEQ_BANSHEE_BOARDWALK: return "Banshee Boardwalk";
- case MUSIC_SEQ_FRAPPE_SNOWLAND: return "Frappe Snowland";
- case MUSIC_SEQ_BOWSERS_CASTLE: return "Bowser's Castle";
- case MUSIC_SEQ_KALIMARI_DESERT: return "Kalimari Desert";
- case MUSIC_SEQ_START_GRID_GP_VS: return "Start Grid GP/VS";
- case MUSIC_SEQ_FINAL_LAP_FANFARE: return "Final Lap Fanfare";
- case MUSIC_SEQ_FINISH_1ST_PLACE: return "Finish 1st Place";
- case MUSIC_SEQ_FINISH_2ND_4TH_PLACE: return "Finish 2nd-4th Place";
- case MUSIC_SEQ_FINISH_5TH_8TH_PLACE: return "Finish 5th-8th Place";
- case MUSIC_SEQ_16: return "16";
- case MUSIC_SEQ_STAR_JINGLE: return "Star Jingle";
- case MUSIC_SEQ_RAINBOW_ROAD: return "Rainbow Road";
- case MUSIC_SEQ_DK_JUNGLE: return "DK Jungle";
- case MUSIC_SEQ_GAME_OVER: return "Game Over";
- case MUSIC_SEQ_TOADS_TURNPIKE: return "Toad's Turnpike";
- case MUSIC_SEQ_START_GIRD_TIME_ATTACK: return "Start Grid Time Attack";
- case MUSIC_SEQ_VS_BATTLE_RESULTS: return "VS Battle Results";
- case MUSIC_SEQ_LOSING_RESULTS: return "Losing Results";
- case MUSIC_SEQ_BATTLE_ARENAS: return "Battle Arenas";
- case MUSIC_SEQ_AWARD_CEREMONY_BUILDUP: return "Award Ceremony Buildup";
- case MUSIC_SEQ_AWARD_CEREMONY_1ST_3RD: return "Award Ceremony 1st-3rd";
- case MUSIC_SEQ_STAFF_ROLL: return "Staff Roll";
- case MUSIC_SEQ_AWARD_CEREMONY_4TH_8TH: return "Award Ceremony 4th-8th";
- default: return "None";
- }
+// Enum to string conversion
+const char* TrackPropertiesWindow::MusicSeqToString(MusicSeq seq) {
+ switch (seq) {
+ case MUSIC_SEQ_00:
+ return "None";
+ case MUSIC_SEQ_TITLE_SCREEN:
+ return "Title Screen";
+ case MUSIC_SEQ_MAIN_MENU:
+ return "Main Menu";
+ case MUSIC_SEQ_RACEWAYS_WARIO_STADIUM:
+ return "Raceways Wario Stadium";
+ case MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY:
+ return "Moo Moo Farm / Yoshi Valley";
+ case MUSIC_SEQ_CHOCO_MOUNTAIN:
+ return "Choco Mountain";
+ case MUSIC_SEQ_KOOPA_TROOPA_BEACH:
+ return "Koopa Troopa Beach";
+ case MUSIC_SEQ_BANSHEE_BOARDWALK:
+ return "Banshee Boardwalk";
+ case MUSIC_SEQ_FRAPPE_SNOWLAND:
+ return "Frappe Snowland";
+ case MUSIC_SEQ_BOWSERS_CASTLE:
+ return "Bowser's Castle";
+ case MUSIC_SEQ_KALIMARI_DESERT:
+ return "Kalimari Desert";
+ case MUSIC_SEQ_START_GRID_GP_VS:
+ return "Start Grid GP/VS";
+ case MUSIC_SEQ_FINAL_LAP_FANFARE:
+ return "Final Lap Fanfare";
+ case MUSIC_SEQ_FINISH_1ST_PLACE:
+ return "Finish 1st Place";
+ case MUSIC_SEQ_FINISH_2ND_4TH_PLACE:
+ return "Finish 2nd-4th Place";
+ case MUSIC_SEQ_FINISH_5TH_8TH_PLACE:
+ return "Finish 5th-8th Place";
+ case MUSIC_SEQ_16:
+ return "16";
+ case MUSIC_SEQ_STAR_JINGLE:
+ return "Star Jingle";
+ case MUSIC_SEQ_RAINBOW_ROAD:
+ return "Rainbow Road";
+ case MUSIC_SEQ_DK_JUNGLE:
+ return "DK Jungle";
+ case MUSIC_SEQ_GAME_OVER:
+ return "Game Over";
+ case MUSIC_SEQ_TOADS_TURNPIKE:
+ return "Toad's Turnpike";
+ case MUSIC_SEQ_START_GIRD_TIME_ATTACK:
+ return "Start Grid Time Attack";
+ case MUSIC_SEQ_VS_BATTLE_RESULTS:
+ return "VS Battle Results";
+ case MUSIC_SEQ_LOSING_RESULTS:
+ return "Losing Results";
+ case MUSIC_SEQ_BATTLE_ARENAS:
+ return "Battle Arenas";
+ case MUSIC_SEQ_AWARD_CEREMONY_BUILDUP:
+ return "Award Ceremony Buildup";
+ case MUSIC_SEQ_AWARD_CEREMONY_1ST_3RD:
+ return "Award Ceremony 1st-3rd";
+ case MUSIC_SEQ_STAFF_ROLL:
+ return "Staff Roll";
+ case MUSIC_SEQ_AWARD_CEREMONY_4TH_8TH:
+ return "Award Ceremony 4th-8th";
+ default:
+ return "None";
}
+}
- void TrackPropertiesWindow::DrawLight() {
- // Convert and pass to ImGui ColorEdit3
-
-
- for (int i = 0; i < 2; ++i) {
- float ambient[3], diffuse[3], direction[3];
-
- RGB8ToFloat((u8*)&D_800DC610[i].a.l.col, ambient);
- RGB8ToFloat((u8*)&D_800DC610[i].l->l.col, diffuse);
- RGB8ToFloat((u8*)&D_800DC610[i].l->l.dir, direction);
-
- // Edit the ambient RGB color
- ImGui::Text("Light %d - Ambient Color", i + 1);
- ImGui::ColorEdit3(("Ambient Color " + std::to_string(i)).c_str(), ambient); // Modify ambient color
-
- // Edit the diffuse RGB color
- ImGui::Text("Light %d - Diffuse Color", i + 1);
- ImGui::ColorEdit3(("Diffuse Color " + std::to_string(i)).c_str(), diffuse); // Modify diffuse color
-
- // Edit the direction RGB color (this could be represented as a direction vector)
- ImGui::Text("Light %d - Direction", i + 1);
- ImGui::ColorEdit3(("Direction Color " + std::to_string(i)).c_str(), direction); // Modify direction vector color
-
- FloatToRGB8(ambient, (u8*)&D_800DC610[i].a.l.col);
- FloatToRGB8(ambient, (u8*)&D_800DC610[i].a.l.colc);
- FloatToRGB8(diffuse, (u8*)&D_800DC610[i].l->l.col);
- FloatToRGB8(diffuse, (u8*)&D_800DC610[i].l->l.colc);
- FloatToRGB8(direction, (u8*)&D_800DC610[i].l->l.dir);
+void TrackPropertiesWindow::DrawLight() {
+ // Convert and pass to ImGui ColorEdit3
- }
- }
+ for (int i = 0; i < 2; ++i) {
+ float ambient[3], diffuse[3], direction[3];
- // Convert s16 color values to float (normalized to [0, 1] range)
- void TrackPropertiesWindow::RGB8ToFloat(const u8* src, float* dst) {
- for (int i = 0; i < 3; ++i) {
- dst[i] = src[i] / 255.0f; // Normalize to the range [0.0f, 1.0f]
- }
+ RGB8ToFloat((u8*) &D_800DC610[i].a.l.col, ambient);
+ RGB8ToFloat((u8*) &D_800DC610[i].l->l.col, diffuse);
+ RGB8ToFloat((u8*) &D_800DC610[i].l->l.dir, direction);
+
+ // Edit the ambient RGB color
+ ImGui::Text("Light %d - Ambient Color", i + 1);
+ ImGui::ColorEdit3(("Ambient Color " + std::to_string(i)).c_str(), ambient); // Modify ambient color
+
+ // Edit the diffuse RGB color
+ ImGui::Text("Light %d - Diffuse Color", i + 1);
+ ImGui::ColorEdit3(("Diffuse Color " + std::to_string(i)).c_str(), diffuse); // Modify diffuse color
+
+ // Edit the direction RGB color (this could be represented as a direction vector)
+ ImGui::Text("Light %d - Direction", i + 1);
+ ImGui::ColorEdit3(("Direction Color " + std::to_string(i)).c_str(), direction); // Modify direction vector color
+
+ FloatToRGB8(ambient, (u8*) &D_800DC610[i].a.l.col);
+ FloatToRGB8(ambient, (u8*) &D_800DC610[i].a.l.colc);
+ FloatToRGB8(diffuse, (u8*) &D_800DC610[i].l->l.col);
+ FloatToRGB8(diffuse, (u8*) &D_800DC610[i].l->l.colc);
+ FloatToRGB8(direction, (u8*) &D_800DC610[i].l->l.dir);
}
+}
- void TrackPropertiesWindow::FloatToRGB8(const float* src, u8* dst) {
- for (int i = 0; i < 3; ++i) {
- dst[i] = static_cast<u8>(src[i] * 255.0f); // Scale to [0, 255] range
- }
+// Convert s16 color values to float (normalized to [0, 1] range)
+void TrackPropertiesWindow::RGB8ToFloat(const u8* src, float* dst) {
+ for (int i = 0; i < 3; ++i) {
+ dst[i] = src[i] / 255.0f; // Normalize to the range [0.0f, 1.0f]
}
+}
+void TrackPropertiesWindow::FloatToRGB8(const float* src, u8* dst) {
+ for (int i = 0; i < 3; ++i) {
+ dst[i] = static_cast<u8>(src[i] * 255.0f); // Scale to [0, 255] range
+ }
}
+
+} // namespace Editor
diff --git a/src/port/ui/TrackProperties.h b/src/port/ui/TrackProperties.h
index 509ff2e70..a6788907b 100644
--- a/src/port/ui/TrackProperties.h
+++ b/src/port/ui/TrackProperties.h
@@ -8,11 +8,12 @@ extern "C" {
namespace Editor {
class TrackPropertiesWindow : public Ship::GuiWindow {
-public:
+ public:
using Ship::GuiWindow::GuiWindow;
~TrackPropertiesWindow();
-protected:
+
+ protected:
void InitElement() override {};
void DrawElement() override;
void DrawMusic();
@@ -22,4 +23,4 @@ protected:
void FloatToRGB8(const float* src, u8* dst);
const char* MusicSeqToString(MusicSeq seq);
};
-}
+} // namespace Editor
diff --git a/src/port/ui/UIWidgets.cpp b/src/port/ui/UIWidgets.cpp
index 2495aef4e..7db2772a0 100644
--- a/src/port/ui/UIWidgets.cpp
+++ b/src/port/ui/UIWidgets.cpp
@@ -288,7 +288,7 @@ bool Checkbox(const char* _label, bool* value, const CheckboxOptions& options) {
bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options) {
bool dirty = false;
- bool value = (bool)CVarGetInteger(cvarName, options.defaultValue);
+ bool value = (bool) CVarGetInteger(cvarName, options.defaultValue);
if (Checkbox(label, &value, options)) {
CVarSetInteger(cvarName, value);
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
@@ -443,8 +443,8 @@ void ClampFloat(float* value, float min, float max, float step) {
} else if (*value > max) {
*value = max;
} else {
- int trunc = (int)std::round(*value * factor);
- *value = (float)trunc / factor;
+ int trunc = (int) std::round(*value * factor);
+ *value = (float) trunc / factor;
}
}
@@ -525,11 +525,11 @@ bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaul
ImVec4 colorVec = ImVec4(color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f);
bool changed = false;
PushStyleCombobox(Colors::Gray);
- if (ImGui::ColorEdit3(label, (float*)&colorVec, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoBorder)) {
- color.r = (uint8_t)(colorVec.x * 255.0f);
- color.g = (uint8_t)(colorVec.y * 255.0f);
- color.b = (uint8_t)(colorVec.z * 255.0f);
- color.a = (uint8_t)(colorVec.w * 255.0f);
+ if (ImGui::ColorEdit3(label, (float*) &colorVec, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoBorder)) {
+ color.r = (uint8_t) (colorVec.x * 255.0f);
+ color.g = (uint8_t) (colorVec.y * 255.0f);
+ color.b = (uint8_t) (colorVec.z * 255.0f);
+ color.a = (uint8_t) (colorVec.w * 255.0f);
CVarSetColor(cvarName, color);
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
changed = true;
diff --git a/src/port/ui/UIWidgets.h b/src/port/ui/UIWidgets.h
index 079c66869..46f8110e7 100644
--- a/src/port/ui/UIWidgets.h
+++ b/src/port/ui/UIWidgets.h
@@ -13,699 +13,704 @@
namespace UIWidgets {
- using SectionFunc = void(*)();
+using SectionFunc = void (*)();
- struct TextFilters {
- static int FilterNumbers(ImGuiInputTextCallbackData* data) {
- if (data->EventChar < 256 && strchr("1234567890", (char)data->EventChar)) {
- return 0;
- }
- return 1;
+struct TextFilters {
+ static int FilterNumbers(ImGuiInputTextCallbackData* data) {
+ if (data->EventChar < 256 && strchr("1234567890", (char) data->EventChar)) {
+ return 0;
}
+ return 1;
+ }
- static int FilterAlphaNum(ImGuiInputTextCallbackData* data) {
- const char* alphanum = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWYZ0123456789";
- if (data->EventChar < 256 && strchr(alphanum, (char)data->EventChar)) {
- return 0;
- }
- return 1;
- }
- };
-
- std::string WrappedText(const char* text, unsigned int charactersPerLine = 60);
- std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 60);
- void Tooltip(const char* text);
-
- // mostly in order for colors usable by the menu without custom text color
- enum Colors {
- Red,
- DarkRed,
- Orange,
- Green,
- DarkGreen,
- LightBlue,
- Blue,
- DarkBlue,
- Indigo,
- Violet,
- Purple,
- Brown,
- Gray,
- DarkGray,
- // not suitable for menu theme use
- Pink,
- Yellow,
- Cyan,
- Black,
- LightGray,
- White,
- NoColor
- };
-
- const std::unordered_map<Colors, ImVec4> ColorValues = {
- { Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) },
- { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
- { Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) },
- { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
- { Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) },
- { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
- { Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) },
- { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
- { Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) },
- { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
- { Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) },
- { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
- { Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) },
- { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
- { Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) },
- { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
- { Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) },
- { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
- { Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f)},
- { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
- { Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)},
- };
-
- namespace Sizes {
- const ImVec2 Inline = ImVec2(0.0f, 0.0f);
- const ImVec2 Fill = ImVec2(-1.0f, 0.0f);
- }
-
- enum LabelPosition {
- Near,
- Far,
- Above,
- None,
- Within,
- };
-
- enum ComponentAlignment {
- Left,
- Right,
- };
-
- struct WidgetOptions{
- const char* tooltip = "";
- bool disabled = false;
- const char* disabledTooltip = "";
- Colors color = Colors::NoColor;
-
- WidgetOptions& Color(Colors color_) {
- color = color = color_;
- return *this;
- }
- WidgetOptions& Tooltip(const char* tooltip_) {
- tooltip = tooltip_;
- return *this;
+ static int FilterAlphaNum(ImGuiInputTextCallbackData* data) {
+ const char* alphanum = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWYZ0123456789";
+ if (data->EventChar < 256 && strchr(alphanum, (char) data->EventChar)) {
+ return 0;
}
- WidgetOptions& Disabled(bool disabled_) {
- disabled = disabled_;
- return *this;
- }
- };
+ return 1;
+ }
+};
+
+std::string WrappedText(const char* text, unsigned int charactersPerLine = 60);
+std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 60);
+void Tooltip(const char* text);
+
+// mostly in order for colors usable by the menu without custom text color
+enum Colors {
+ Red,
+ DarkRed,
+ Orange,
+ Green,
+ DarkGreen,
+ LightBlue,
+ Blue,
+ DarkBlue,
+ Indigo,
+ Violet,
+ Purple,
+ Brown,
+ Gray,
+ DarkGray,
+ // not suitable for menu theme use
+ Pink,
+ Yellow,
+ Cyan,
+ Black,
+ LightGray,
+ White,
+ NoColor
+};
+
+const std::unordered_map<Colors, ImVec4> ColorValues = {
+ { Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) }, { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
+ { Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) }, { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
+ { Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) }, { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
+ { Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) }, { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
+ { Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) }, { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
+ { Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) }, { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
+ { Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) }, { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
+ { Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) }, { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
+ { Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) }, { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
+ { Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f) }, { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
+ { Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f) },
+};
+
+namespace Sizes {
+const ImVec2 Inline = ImVec2(0.0f, 0.0f);
+const ImVec2 Fill = ImVec2(-1.0f, 0.0f);
+} // namespace Sizes
+
+enum LabelPosition {
+ Near,
+ Far,
+ Above,
+ None,
+ Within,
+};
+
+enum ComponentAlignment {
+ Left,
+ Right,
+};
+
+struct WidgetOptions {
+ const char* tooltip = "";
+ bool disabled = false;
+ const char* disabledTooltip = "";
+ Colors color = Colors::NoColor;
+
+ WidgetOptions& Color(Colors color_) {
+ color = color = color_;
+ return *this;
+ }
+ WidgetOptions& Tooltip(const char* tooltip_) {
+ tooltip = tooltip_;
+ return *this;
+ }
+ WidgetOptions& Disabled(bool disabled_) {
+ disabled = disabled_;
+ return *this;
+ }
+};
- struct ButtonOptions : WidgetOptions {
- ImVec2 size = Sizes::Fill;
- Colors color = Colors::Gray;
+struct ButtonOptions : WidgetOptions {
+ ImVec2 size = Sizes::Fill;
+ Colors color = Colors::Gray;
- ButtonOptions& Size(ImVec2 size_) {
- size = size_;
- return *this;
- }
- ButtonOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- ButtonOptions& Color(Colors color_) {
- WidgetOptions::color = color = color_;
- return *this;
- }
- };
+ ButtonOptions& Size(ImVec2 size_) {
+ size = size_;
+ return *this;
+ }
+ ButtonOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ ButtonOptions& Color(Colors color_) {
+ WidgetOptions::color = color = color_;
+ return *this;
+ }
+};
- struct CheckboxOptions : WidgetOptions {
- bool defaultValue = false; // Only applicable to CVarCheckbox
- ComponentAlignment alignment = ComponentAlignment::Left;
- LabelPosition labelPosition = LabelPosition::Near;
- Colors color = WidgetOptions::color = Colors::LightBlue;
+struct CheckboxOptions : WidgetOptions {
+ bool defaultValue = false; // Only applicable to CVarCheckbox
+ ComponentAlignment alignment = ComponentAlignment::Left;
+ LabelPosition labelPosition = LabelPosition::Near;
+ Colors color = WidgetOptions::color = Colors::LightBlue;
- CheckboxOptions& DefaultValue(bool defaultValue_) {
- defaultValue = defaultValue_;
- return *this;
- }
- CheckboxOptions& ComponentAlignment(ComponentAlignment alignment_) {
- alignment = alignment_;
- return *this;
- }
- CheckboxOptions& LabelPosition(LabelPosition labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- CheckboxOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- CheckboxOptions& Color(Colors color_) {
- WidgetOptions::color = color = color_;
- return *this;
- }
- };
-
- struct ComboboxOptions : WidgetOptions {
- std::unordered_map<int32_t, const char*> comboMap = {};
- uint32_t defaultIndex = 0; // Only applicable to CVarCombobox
- ComponentAlignment alignment = ComponentAlignment::Left;
- LabelPosition labelPosition = LabelPosition::Above;
- ImGuiComboFlags flags = 0;
- Colors color = Colors::LightBlue;
-
- ComboboxOptions& ComboMap(std::unordered_map<int32_t, const char*> comboMap_) {
- comboMap = comboMap_;
- return *this;
- }
- ComboboxOptions& DefaultIndex(uint32_t defaultIndex_) {
- defaultIndex = defaultIndex_;
- return *this;
- }
- ComboboxOptions& ComponentAlignment(ComponentAlignment alignment_) {
- alignment = alignment_;
- return *this;
- }
- ComboboxOptions& LabelPosition(LabelPosition labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- ComboboxOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- ComboboxOptions& Color(Colors color_) {
- WidgetOptions::color = color = color_;
- return *this;
- }
- };
-
- struct IntSliderOptions : WidgetOptions {
- bool showButtons = true;
- const char* format = "%d";
- int32_t step = 1;
- int32_t min = 1;
- int32_t max = 10;
- int32_t defaultValue = 1;
- ComponentAlignment alignment = ComponentAlignment::Left;
- LabelPosition labelPosition = LabelPosition::Above;
- Colors color = Colors::Gray;
- ImGuiSliderFlags flags = 0;
-
- IntSliderOptions& ShowButtons(bool showButtons_) {
- showButtons = showButtons_;
- return *this;
- }
- IntSliderOptions& Format(const char* format_) {
- format = format_;
- return *this;
- }
- IntSliderOptions& Step(int32_t step_) {
- step = step_;
- return *this;
- }
- IntSliderOptions& Min(int32_t min_) {
- min = min_;
- return *this;
- }
- IntSliderOptions& Max(int32_t max_) {
- max = max_;
- return *this;
- }
- IntSliderOptions& DefaultValue(int32_t defaultValue_) {
- defaultValue = defaultValue_;
- return *this;
- }
- IntSliderOptions& ComponentAlignment(ComponentAlignment alignment_) {
- alignment = alignment_;
- return *this;
- }
- IntSliderOptions& LabelPosition(LabelPosition labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- IntSliderOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- IntSliderOptions& Color(Colors color_) {
- WidgetOptions::color = color = color_;
- return *this;
- }
- };
-
- struct FloatSliderOptions : WidgetOptions {
- bool showButtons = true;
- const char* format = "%f";
- float step = 0.01f;
- float min = 0.01f;
- float max = 10.0f;
- float defaultValue = 1.0f;
- bool isPercentage = false; // Multiplies visual value by 100
- ComponentAlignment alignment = ComponentAlignment::Left;
- LabelPosition labelPosition = LabelPosition::Above;
- Colors color = Colors::Gray;
- ImGuiSliderFlags flags = 0;
-
- FloatSliderOptions& ShowButtons(bool showButtons_) {
- showButtons = showButtons_;
- return *this;
- }
- FloatSliderOptions& Format(const char* format_) {
- format = format_;
- return *this;
- }
- FloatSliderOptions& Step(float step_) {
- step = step_;
- return *this;
- }
- FloatSliderOptions& Min(float min_) {
- min = min_;
- return *this;
- }
- FloatSliderOptions& Max(float max_) {
- max = max_;
- return *this;
- }
- FloatSliderOptions& DefaultValue(float defaultValue_) {
- defaultValue = defaultValue_;
- return *this;
- }
- FloatSliderOptions& ComponentAlignment(ComponentAlignment alignment_) {
- alignment = alignment_;
- return *this;
- }
- FloatSliderOptions& LabelPosition(LabelPosition labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- FloatSliderOptions& IsPercentage(bool isPercentage_ = true) {
- isPercentage = isPercentage_;
- format = "%.0f";
- min = 0.0f;
- max = 1.0f;
- return *this;
- }
- FloatSliderOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- FloatSliderOptions& Color(Colors color_) {
- WidgetOptions::color = color = color_;
- return *this;
- }
- };
-
- void PushStyleMenu(const ImVec4& color);
- void PushStyleMenu(Colors color = Colors::LightBlue);
- void PopStyleMenu();
- bool BeginMenu(const char* label, Colors color = Colors::LightBlue);
-
- void PushStyleMenuItem(const ImVec4& color);
- void PushStyleMenuItem(Colors color = Colors::LightBlue);
- void PopStyleMenuItem();
- bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue);
-
- void PushStyleButton(const ImVec4& color);
- void PushStyleButton(Colors color = Colors::Gray);
- void PopStyleButton();
- bool Button(const char* label, const ButtonOptions& options = {});
- bool WindowButton(const char* label, const char* cvarName, std::shared_ptr<Ship::GuiWindow> windowPtr, const ButtonOptions& options = {});
-
- void PushStyleCheckbox(const ImVec4& color);
- void PushStyleCheckbox(Colors color = Colors::LightBlue);
- void PopStyleCheckbox();
- void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash);
- bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {});
- bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {});
-
- void PushStyleCombobox(const ImVec4& color);
- void PushStyleCombobox(Colors color = Colors::LightBlue);
- void PopStyleCombobox();
-
- /*using ComboVariant = std::variant<const std::unordered_map<int32_t, const char*>&, const std::vector<const char*>&>;
-
- bool Combobox(const char* label, int32_t* value, ComboVariant comboSource, const ComboboxOptions& options = {}) {
- bool dirty = false;
- float startX = ImGui::GetCursorPosX();
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::Text("%s", label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x - ImGui::GetStyle().ItemSpacing.x * 2);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 4 + ImGui::GetStyle().ItemSpacing.x);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text("%s", label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 4;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- }
+ CheckboxOptions& DefaultValue(bool defaultValue_) {
+ defaultValue = defaultValue_;
+ return *this;
+ }
+ CheckboxOptions& ComponentAlignment(ComponentAlignment alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ CheckboxOptions& LabelPosition(LabelPosition labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ CheckboxOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ CheckboxOptions& Color(Colors color_) {
+ WidgetOptions::color = color = color_;
+ return *this;
+ }
+};
+
+struct ComboboxOptions : WidgetOptions {
+ std::unordered_map<int32_t, const char*> comboMap = {};
+ uint32_t defaultIndex = 0; // Only applicable to CVarCombobox
+ ComponentAlignment alignment = ComponentAlignment::Left;
+ LabelPosition labelPosition = LabelPosition::Above;
+ ImGuiComboFlags flags = 0;
+ Colors color = Colors::LightBlue;
+
+ ComboboxOptions& ComboMap(std::unordered_map<int32_t, const char*> comboMap_) {
+ comboMap = comboMap_;
+ return *this;
+ }
+ ComboboxOptions& DefaultIndex(uint32_t defaultIndex_) {
+ defaultIndex = defaultIndex_;
+ return *this;
+ }
+ ComboboxOptions& ComponentAlignment(ComponentAlignment alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ ComboboxOptions& LabelPosition(LabelPosition labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ ComboboxOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ ComboboxOptions& Color(Colors color_) {
+ WidgetOptions::color = color = color_;
+ return *this;
+ }
+};
+
+struct IntSliderOptions : WidgetOptions {
+ bool showButtons = true;
+ const char* format = "%d";
+ int32_t step = 1;
+ int32_t min = 1;
+ int32_t max = 10;
+ int32_t defaultValue = 1;
+ ComponentAlignment alignment = ComponentAlignment::Left;
+ LabelPosition labelPosition = LabelPosition::Above;
+ Colors color = Colors::Gray;
+ ImGuiSliderFlags flags = 0;
+
+ IntSliderOptions& ShowButtons(bool showButtons_) {
+ showButtons = showButtons_;
+ return *this;
+ }
+ IntSliderOptions& Format(const char* format_) {
+ format = format_;
+ return *this;
+ }
+ IntSliderOptions& Step(int32_t step_) {
+ step = step_;
+ return *this;
+ }
+ IntSliderOptions& Min(int32_t min_) {
+ min = min_;
+ return *this;
+ }
+ IntSliderOptions& Max(int32_t max_) {
+ max = max_;
+ return *this;
+ }
+ IntSliderOptions& DefaultValue(int32_t defaultValue_) {
+ defaultValue = defaultValue_;
+ return *this;
+ }
+ IntSliderOptions& ComponentAlignment(ComponentAlignment alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ IntSliderOptions& LabelPosition(LabelPosition labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ IntSliderOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ IntSliderOptions& Color(Colors color_) {
+ WidgetOptions::color = color = color_;
+ return *this;
+ }
+};
+
+struct FloatSliderOptions : WidgetOptions {
+ bool showButtons = true;
+ const char* format = "%f";
+ float step = 0.01f;
+ float min = 0.01f;
+ float max = 10.0f;
+ float defaultValue = 1.0f;
+ bool isPercentage = false; // Multiplies visual value by 100
+ ComponentAlignment alignment = ComponentAlignment::Left;
+ LabelPosition labelPosition = LabelPosition::Above;
+ Colors color = Colors::Gray;
+ ImGuiSliderFlags flags = 0;
+
+ FloatSliderOptions& ShowButtons(bool showButtons_) {
+ showButtons = showButtons_;
+ return *this;
+ }
+ FloatSliderOptions& Format(const char* format_) {
+ format = format_;
+ return *this;
+ }
+ FloatSliderOptions& Step(float step_) {
+ step = step_;
+ return *this;
+ }
+ FloatSliderOptions& Min(float min_) {
+ min = min_;
+ return *this;
+ }
+ FloatSliderOptions& Max(float max_) {
+ max = max_;
+ return *this;
+ }
+ FloatSliderOptions& DefaultValue(float defaultValue_) {
+ defaultValue = defaultValue_;
+ return *this;
+ }
+ FloatSliderOptions& ComponentAlignment(ComponentAlignment alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ FloatSliderOptions& LabelPosition(LabelPosition labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ FloatSliderOptions& IsPercentage(bool isPercentage_ = true) {
+ isPercentage = isPercentage_;
+ format = "%.0f";
+ min = 0.0f;
+ max = 1.0f;
+ return *this;
+ }
+ FloatSliderOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ FloatSliderOptions& Color(Colors color_) {
+ WidgetOptions::color = color = color_;
+ return *this;
+ }
+};
+
+void PushStyleMenu(const ImVec4& color);
+void PushStyleMenu(Colors color = Colors::LightBlue);
+void PopStyleMenu();
+bool BeginMenu(const char* label, Colors color = Colors::LightBlue);
+
+void PushStyleMenuItem(const ImVec4& color);
+void PushStyleMenuItem(Colors color = Colors::LightBlue);
+void PopStyleMenuItem();
+bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue);
+
+void PushStyleButton(const ImVec4& color);
+void PushStyleButton(Colors color = Colors::Gray);
+void PopStyleButton();
+bool Button(const char* label, const ButtonOptions& options = {});
+bool WindowButton(const char* label, const char* cvarName, std::shared_ptr<Ship::GuiWindow> windowPtr,
+ const ButtonOptions& options = {});
+
+void PushStyleCheckbox(const ImVec4& color);
+void PushStyleCheckbox(Colors color = Colors::LightBlue);
+void PopStyleCheckbox();
+void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash);
+bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {});
+bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {});
+
+void PushStyleCombobox(const ImVec4& color);
+void PushStyleCombobox(Colors color = Colors::LightBlue);
+void PopStyleCombobox();
+
+/*using ComboVariant = std::variant<const std::unordered_map<int32_t, const char*>&, const std::vector<const char*>&>;
+
+bool Combobox(const char* label, int32_t* value, ComboVariant comboSource, const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ float startX = ImGui::GetCursorPosX();
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::Text("%s", label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x -
+ImGui::GetStyle().ItemSpacing.x * 2); } else if (options.labelPosition == LabelPosition::Far || options.labelPosition ==
+LabelPosition::None) { ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboMap.at(*value)).x +
+ImGui::GetStyle().FramePadding.x * 4 + ImGui::GetStyle().ItemSpacing.x);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text("%s", label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
+ float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 4;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
}
- if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (const auto& pair : comboMap) {
- if (strlen(pair.second) > 1) {
- if (ImGui::Selectable(pair.second, pair.first == *value)) {
- *value = pair.first;
- dirty = true;
- }
+ }
+ if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (const auto& pair : comboMap) {
+ if (strlen(pair.second) > 1) {
+ if (ImGui::Selectable(pair.second, pair.first == *value)) {
+ *value = pair.first;
+ dirty = true;
}
}
- ImGui::PopStyleVar();
- ImGui::EndCombo();
}
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine();
- ImGui::Text("%s", label);
- } else if (options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text("%s", label);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(startX);
- ImGui::Text("%s", label);
- }
- }
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
- }
- ImGui::PopID();
- return dirty;
- }
-
- bool CVarCombobox(const char* label, const char* cvarName, ComboVariant comboSource, const ComboboxOptions& options = {}) {
- bool dirty = false;
- int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
- if (Combobox(label, &value, comboSource, options)) {
- CVarSetInteger(cvarName, value);
- Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
- ShipInit::Init(cvarName);
- dirty = true;
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine();
+ ImGui::Text("%s", label);
+ } else if (options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text("%s", label);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(startX);
+ ImGui::Text("%s", label);
}
- return dirty;
- }*/
-
- template <typename T>
- bool Combobox(const char* label, T* value, const std::unordered_map<T, const char*>& comboMap, const ComboboxOptions& options = {}) {
- bool dirty = false;
- float startX = ImGui::GetCursorPosX();
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::Text("%s", label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x - ImGui::GetStyle().ItemSpacing.x * 2);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 4 + ImGui::GetStyle().ItemSpacing.x);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text("%s", label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 4;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- }
+ }
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+!Ship_IsCStringEmpty(options.disabledTooltip)) { ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ }
+ ImGui::PopID();
+ return dirty;
+}
+
+bool CVarCombobox(const char* label, const char* cvarName, ComboVariant comboSource, const ComboboxOptions& options =
+{}) { bool dirty = false; int32_t value = CVarGetInteger(cvarName, options.defaultIndex); if (Combobox(label, &value,
+comboSource, options)) { CVarSetInteger(cvarName, value);
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ ShipInit::Init(cvarName);
+ dirty = true;
+ }
+ return dirty;
+}*/
+
+template <typename T>
+bool Combobox(const char* label, T* value, const std::unordered_map<T, const char*>& comboMap,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ float startX = ImGui::GetCursorPosX();
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::Text("%s", label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x -
+ ImGui::GetStyle().ItemSpacing.x * 2);
+ } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
+ ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 4 +
+ ImGui::GetStyle().ItemSpacing.x);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text("%s", label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
+ float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 4;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
}
- if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (const auto& pair : comboMap) {
- if (strlen(pair.second) > 1) {
- if (ImGui::Selectable(pair.second, pair.first == *value)) {
- *value = pair.first;
- dirty = true;
- }
+ }
+ if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (const auto& pair : comboMap) {
+ if (strlen(pair.second) > 1) {
+ if (ImGui::Selectable(pair.second, pair.first == *value)) {
+ *value = pair.first;
+ dirty = true;
}
}
- ImGui::PopStyleVar();
- ImGui::EndCombo();
}
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine();
- ImGui::Text("%s", label);
- } else if (options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text("%s", label);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(startX);
- ImGui::Text("%s", label);
- }
- }
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine();
+ ImGui::Text("%s", label);
+ } else if (options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text("%s", label);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(startX);
+ ImGui::Text("%s", label);
}
- ImGui::PopID();
- return dirty;
- }
-
- template <typename T = size_t>
- bool Combobox(const char* label, T* value, const std::vector<const char*>& comboVector, const ComboboxOptions& options = {}) {
- bool dirty = false;
- float startX = ImGui::GetCursorPosX();
- size_t currentValueIndex = static_cast<size_t>(*value);
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::Text(label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x - ImGui::GetStyle().ItemSpacing.x * 2);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboVector.at(currentValueIndex)).x + ImGui::GetStyle().FramePadding.x * 4 + ImGui::GetStyle().ItemSpacing.x);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text(label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- float width = ImGui::CalcTextSize(comboVector.at(currentValueIndex)).x + ImGui::GetStyle().FramePadding.x * 4;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- }
+ }
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+ !Ship_IsCStringEmpty(options.disabledTooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ }
+ ImGui::PopID();
+ return dirty;
+}
+
+template <typename T = size_t>
+bool Combobox(const char* label, T* value, const std::vector<const char*>& comboVector,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ float startX = ImGui::GetCursorPosX();
+ size_t currentValueIndex = static_cast<size_t>(*value);
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::Text(label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x -
+ ImGui::GetStyle().ItemSpacing.x * 2);
+ } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
+ ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboVector.at(currentValueIndex)).x +
+ ImGui::GetStyle().FramePadding.x * 4 + ImGui::GetStyle().ItemSpacing.x);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text(label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
+ float width =
+ ImGui::CalcTextSize(comboVector.at(currentValueIndex)).x + ImGui::GetStyle().FramePadding.x * 4;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
}
- if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex), options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (size_t i = 0; i < comboVector.size(); ++i) {
- auto newValue = static_cast<T>(i);
- if (strlen(comboVector.at(i)) > 1) {
- if (ImGui::Selectable(comboVector.at(i), newValue == *value)) {
- *value = newValue;
- dirty = true;
- }
+ }
+ if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex), options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (size_t i = 0; i < comboVector.size(); ++i) {
+ auto newValue = static_cast<T>(i);
+ if (strlen(comboVector.at(i)) > 1) {
+ if (ImGui::Selectable(comboVector.at(i), newValue == *value)) {
+ *value = newValue;
+ dirty = true;
}
}
- ImGui::PopStyleVar();
- ImGui::EndCombo();
}
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine();
- ImGui::Text(label);
- } else if (options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text(label);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(startX);
- ImGui::Text(label);
- }
- }
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine();
+ ImGui::Text(label);
+ } else if (options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text(label);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(startX);
+ ImGui::Text(label);
}
- ImGui::PopID();
- return dirty;
}
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+ !Ship_IsCStringEmpty(options.disabledTooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ }
+ ImGui::PopID();
+ return dirty;
+}
- template <typename T = size_t, size_t N>
- bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
- bool dirty = false;
- float startX = ImGui::GetCursorPosX();
- size_t currentValueIndex = static_cast<size_t>(*value);
- if (currentValueIndex >= N) {
- currentValueIndex = 0;
- }
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::Text("%s", label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x - ImGui::GetStyle().ItemSpacing.x * 2);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboArray[currentValueIndex]).x + ImGui::GetStyle().FramePadding.x * 4 + ImGui::GetStyle().ItemSpacing.x);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text("%s", label);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
- float width = ImGui::CalcTextSize(comboArray[currentValueIndex]).x + ImGui::GetStyle().FramePadding.x * 4;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
- }
+template <typename T = size_t, size_t N>
+bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ float startX = ImGui::GetCursorPosX();
+ size_t currentValueIndex = static_cast<size_t>(*value);
+ if (currentValueIndex >= N) {
+ currentValueIndex = 0;
+ }
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::Text("%s", label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x -
+ ImGui::GetStyle().ItemSpacing.x * 2);
+ } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
+ ImGui::SetNextItemWidth(ImGui::CalcTextSize(comboArray[currentValueIndex]).x +
+ ImGui::GetStyle().FramePadding.x * 4 + ImGui::GetStyle().ItemSpacing.x);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text("%s", label);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine(ImGui::CalcTextSize(label).x + ImGui::GetStyle().ItemSpacing.x * 2);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ } else if (options.labelPosition == LabelPosition::Far || options.labelPosition == LabelPosition::None) {
+ float width = ImGui::CalcTextSize(comboArray[currentValueIndex]).x + ImGui::GetStyle().FramePadding.x * 4;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
}
- if (ImGui::BeginCombo(invisibleLabel, comboArray[currentValueIndex], options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (size_t i = 0; i < N; ++i) {
- auto newValue = static_cast<T>(i);
- if (strlen(comboArray[i]) > 1) {
- if (ImGui::Selectable(comboArray[i], newValue == *value)) {
- *value = newValue;
- dirty = true;
- }
+ }
+ if (ImGui::BeginCombo(invisibleLabel, comboArray[currentValueIndex], options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (size_t i = 0; i < N; ++i) {
+ auto newValue = static_cast<T>(i);
+ if (strlen(comboArray[i]) > 1) {
+ if (ImGui::Selectable(comboArray[i], newValue == *value)) {
+ *value = newValue;
+ dirty = true;
}
}
- ImGui::PopStyleVar();
- ImGui::EndCombo();
- }
- if (options.alignment == ComponentAlignment::Left) {
- if (options.labelPosition == LabelPosition::Near) {
- ImGui::SameLine();
- ImGui::Text("%s", label);
- } else if (options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
- ImGui::Text("%s", label);
- }
- } else if (options.alignment == ComponentAlignment::Right) {
- if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
- ImGui::SameLine(startX);
- ImGui::Text("%s", label);
- }
}
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
- }
- ImGui::PopID();
- return dirty;
- }
-
- template <typename T = int32_t>
- bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map<T, const char*>& comboMap, const ComboboxOptions& options = {}) {
- bool dirty = false;
- int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
- if (Combobox<T>(label, &value, comboMap, options)) {
- CVarSetInteger(cvarName, value);
- Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
- dirty = true;
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
+ if (options.alignment == ComponentAlignment::Left) {
+ if (options.labelPosition == LabelPosition::Near) {
+ ImGui::SameLine();
+ ImGui::Text("%s", label);
+ } else if (options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize(label).x);
+ ImGui::Text("%s", label);
+ }
+ } else if (options.alignment == ComponentAlignment::Right) {
+ if (options.labelPosition == LabelPosition::Near || options.labelPosition == LabelPosition::Far) {
+ ImGui::SameLine(startX);
+ ImGui::Text("%s", label);
}
- return dirty;
}
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+ !Ship_IsCStringEmpty(options.disabledTooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ }
+ ImGui::PopID();
+ return dirty;
+}
+
+template <typename T = int32_t>
+bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map<T, const char*>& comboMap,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
+ if (Combobox<T>(label, &value, comboMap, options)) {
+ CVarSetInteger(cvarName, value);
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ dirty = true;
+ }
+ return dirty;
+}
- template <typename T = int32_t>
- bool CVarCombobox(const char* label, const char* cvarName, const std::vector<const char*>& comboVector, const ComboboxOptions& options = {}) {
- bool dirty = false;
- int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
- if (Combobox<T>(label, &value, comboVector, options)) {
- CVarSetInteger(cvarName, value);
- Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
- dirty = true;
- }
- return dirty;
+template <typename T = int32_t>
+bool CVarCombobox(const char* label, const char* cvarName, const std::vector<const char*>& comboVector,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
+ if (Combobox<T>(label, &value, comboVector, options)) {
+ CVarSetInteger(cvarName, value);
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ dirty = true;
}
+ return dirty;
+}
- template <typename T = int32_t, size_t N>
- bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
- bool dirty = false;
- int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
- if (Combobox<T>(label, &value, comboArray, options)) {
- CVarSetInteger(cvarName, value);
- Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
- dirty = true;
- }
- return dirty;
- }
-
- void PushStyleSlider(Colors color = Colors::LightBlue);
- void PopStyleSlider();
- bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {});
- bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {});
- bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {});
- bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {});
- bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor);
- void DrawFlagArray32(const std::string& name, uint32_t& flags);
- void DrawFlagArray16(const std::string& name, uint16_t& flags);
- void DrawFlagArray8(const std::string& name, uint8_t& flags);
- void DrawFlagArray8Mask(const std::string& name, uint8_t& flags);
+template <typename T = int32_t, size_t N>
+bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N],
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
+ if (Combobox<T>(label, &value, comboArray, options)) {
+ CVarSetInteger(cvarName, value);
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ dirty = true;
+ }
+ return dirty;
}
+void PushStyleSlider(Colors color = Colors::LightBlue);
+void PopStyleSlider();
+bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {});
+bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {});
+bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {});
+bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {});
+bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor);
+void DrawFlagArray32(const std::string& name, uint32_t& flags);
+void DrawFlagArray16(const std::string& name, uint16_t& flags);
+void DrawFlagArray8(const std::string& name, uint8_t& flags);
+void DrawFlagArray8Mask(const std::string& name, uint8_t& flags);
+} // namespace UIWidgets
+
#endif /* UIWidgets_hpp */
diff --git a/src/racing/actors.c b/src/racing/actors.c
index 9344bd3eb..f5bb56484 100644
--- a/src/racing/actors.c
+++ b/src/racing/actors.c
@@ -2645,7 +2645,7 @@ void update_course_actors(void) {
}
const char* get_actor_name(s32 id) {
- switch(id) {
+ switch (id) {
case ACTOR_FALLING_ROCK:
return "Falling Rock";
case ACTOR_GREEN_SHELL:
diff --git a/src/racing/collision.c b/src/racing/collision.c
index a394f0080..eaea9e4c0 100644
--- a/src/racing/collision.c
+++ b/src/racing/collision.c
@@ -1691,7 +1691,7 @@ void add_collision_triangle(Vtx* vtx1, Vtx* vtx2, Vtx* vtx3, s8 surfaceType, u16
void set_vtx_from_triangle(u32 triangle, s8 surfaceType, u16 sectionId) {
u32 vert1 = ((triangle & 0x00FF0000) >> 16) / 2;
u32 vert2 = ((triangle & 0x0000FF00) >> 8) / 2;
- u32 vert3 = (triangle & 0x000000FF) / 2;
+ u32 vert3 = (triangle & 0x000000FF) / 2;
Vtx* vtx1 = vtxBuffer[vert1];
Vtx* vtx2 = vtxBuffer[vert2];
@@ -1987,19 +1987,19 @@ void generate_collision_mesh(Gfx* addr, s8 surfaceType, u16 sectionId) {
// printf("w0 0x%llX\n", lo);
// printf("w1 0x%llX\n", hi);
- switch(opcode) {
+ switch (opcode) {
case G_DL:
// G_DL's hi contains an addr to another DL.
generate_collision_mesh((Gfx*) hi, surfaceType, sectionId);
break;
case G_DL_OTR_FILEPATH:
- generate_collision_mesh(ResourceGetDataByName((const char*)hi), surfaceType, sectionId);
+ generate_collision_mesh(ResourceGetDataByName((const char*) hi), surfaceType, sectionId);
break;
case G_VTX:
set_vtx_buffer((hi), (lo >> 10) & 0x3F, ((lo >> 16) & 0xFF) >> 1);
break;
case G_VTX_OTR_FILEPATH: {
- const char* filePath = (const char*)hi;
+ const char* filePath = (const char*) hi;
// Fast64 outputs garbage data. Lets skip that...
if (is_cull_box(filePath)) {
printf("Skipped cull box\n");
@@ -2010,7 +2010,7 @@ void generate_collision_mesh(Gfx* addr, s8 surfaceType, u16 sectionId) {
size_t count = gfx->words.w0;
size_t index = (gfx->words.w1 >> 16);
size_t vtxDataOff = gfx->words.w1 & 0xFFFF;
- Vtx* vtx = ( (Vtx*)ResourceGetDataByName(filePath) ) + vtxDataOff;
+ Vtx* vtx = ((Vtx*) ResourceGetDataByName(filePath)) + vtxDataOff;
set_vtx_buffer(vtx, count, index);
break;
@@ -2043,7 +2043,6 @@ void generate_collision_mesh(Gfx* addr, s8 surfaceType, u16 sectionId) {
return; // end of loop
}
-
// if (opcode == (G_DL << 24)) {
// // G_DL's hi contains an addr to another DL.
// generate_collision_mesh((Gfx*) hi, surfaceType, sectionId);
diff --git a/src/racing/framebuffer_effects.c b/src/racing/framebuffer_effects.c
index 12b2f0624..3560f97ac 100644
--- a/src/racing/framebuffer_effects.c
+++ b/src/racing/framebuffer_effects.c
@@ -70,7 +70,7 @@ void FB_CopyToFramebuffer(Gfx** gfxP, s32 fb_src, s32 fb_dest, u8 oncePerFrame,
void FB_WriteFramebufferSliceToCPU(Gfx** gfxP, void* buffer, u8 byteSwap) {
Gfx* gfx = *gfxP;
FB_CopyToFramebuffer(&gfx, 0, gReusableFrameBuffer, false, NULL);
-
+
// Set the N64 resolution framebuffer as the draw target (320x240)
gsSPSetFB(gfx++, gN64ResFrameBuffer);
// Reset scissor for new framebuffer
diff --git a/src/racing/math_util.c b/src/racing/math_util.c
index ac34ceda7..f9244ad41 100644
--- a/src/racing/math_util.c
+++ b/src/racing/math_util.c
@@ -53,7 +53,7 @@ s32 render_set_position(Mat4 mtx, s32 arg1) {
if (gMatrixObjectCount >= MTX_OBJECT_POOL_SIZE) {
return 0;
}
- //mtxf_to_mtx(&gGfxPool->mtxObject[gMatrixObjectCount], arg0);
+ // mtxf_to_mtx(&gGfxPool->mtxObject[gMatrixObjectCount], arg0);
switch (arg1) { /* irregular */
case 0:
AddObjectMatrix(mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
diff --git a/src/racing/race_logic.c b/src/racing/race_logic.c
index 4b9cf1af9..7c868fe4d 100644
--- a/src/racing/race_logic.c
+++ b/src/racing/race_logic.c
@@ -419,7 +419,7 @@ void func_8028EC38(s32 arg0) {
void func_8028EC98(s32 arg0) {
// We want music in mutilplayer
- //if (gScreenModeSelection == SCREEN_MODE_3P_4P_SPLITSCREEN) {
+ // if (gScreenModeSelection == SCREEN_MODE_3P_4P_SPLITSCREEN) {
// return;
//}
@@ -427,7 +427,7 @@ void func_8028EC98(s32 arg0) {
enum MusicSeq sequence = CM_GetProps()->Sequence;
- if(sequence != MUSIC_SEQ_UNKNOWN){
+ if (sequence != MUSIC_SEQ_UNKNOWN) {
play_sequence(sequence);
}
}
diff --git a/src/racing/render_courses.c b/src/racing/render_courses.c
index 71b182544..6a6ab4070 100644
--- a/src/racing/render_courses.c
+++ b/src/racing/render_courses.c
@@ -1,4 +1,4 @@
- #include <libultraship.h>
+#include <libultraship.h>
#include <libultra/gbi.h>
#include <macros.h>
#include <mk64.h>
@@ -1000,12 +1000,14 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) {
} else if (temp_s0 < 16) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_13FF8);
} else if (temp_s0 < 19) {
- if (playerDirection != 2)
+ if (playerDirection != 2) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_13FF8);
+ }
} else if (temp_s0 < 20) {
- if (playerDirection == 0)
+ if (playerDirection == 0) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_13FF8);
+ }
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
@@ -1035,8 +1037,9 @@ void render_moo_moo_farm(struct UnkStruct_800DC5EC* arg0) {
} else if (temp_s0 >= 22) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_14060);
} else if (temp_s0 >= 18) {
- if ((playerDirection == 0) || (playerDirection == 3))
+ if ((playerDirection == 0) || (playerDirection == 3)) {
gSPDisplayList(gDisplayListHead++, d_course_moo_moo_farm_dl_14060);
+ }
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
diff --git a/src/render_objects.c b/src/render_objects.c
index cd9d8bf76..0df7dc3a5 100644
--- a/src/render_objects.c
+++ b/src/render_objects.c
@@ -1679,7 +1679,7 @@ void render_texture_rectangle_wide_left(s32 x, s32 y, s32 width, s32 height, s32
if (gPlayerCount == 3) {
// Center item in area of screen
s32 center = (s32) ((OTRGetDimensionFromLeftEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) +
- ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
+ ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
s32 coordX = (s32) (center - (width / 2)) << 2;
s32 coordX2 = (s32) (center + (width / 2)) << 2;
gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5,
@@ -2682,23 +2682,25 @@ void func_8004EB38(s32 playerId) {
}
if ((u8) temp_s0->unk_7E != 0) {
func_8004C9D8_wide((s32) temp_s0->lapAfterImage1X, temp_s0->lapY + 3, 0x00000080, (u8*) common_texture_hud_lap,
- 0x00000020, 8, 0x00000020, 8);
+ 0x00000020, 8, 0x00000020, 8);
func_8004C9D8_wide(temp_s0->lapAfterImage1X + 0x1C, (s32) temp_s0->lapY, 0x00000080,
- (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010);
+ (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020,
+ 0x00000010);
}
if ((u8) temp_s0->unk_7F != 0) {
func_8004C9D8_wide((s32) temp_s0->lapAfterImage2X, temp_s0->lapY + 3, 0x00000050, (u8*) common_texture_hud_lap,
- 0x00000020, 8, 0x00000020, 8);
+ 0x00000020, 8, 0x00000020, 8);
func_8004C9D8_wide(temp_s0->lapAfterImage2X + 0x1C, (s32) temp_s0->lapY, 0x00000050,
- (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010);
+ (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020,
+ 0x00000010);
}
}
void func_8004ED40(s32 arg0) {
func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f,
// RGBA
- CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
- LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
+ CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
+ 0xFF, LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
func_8004A258(D_8018CFEC, D_8018CFF4, D_8016579E, 1.0f, common_texture_speedometer_needle, D_0D005FF0, 0x40, 0x20,
0x40, 0x20);
}
@@ -2708,14 +2710,14 @@ void func_8004EE54(s32 playerId) {
if (gIsMirrorMode != 0) {
func_8004D4E8(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
// RGBA
- CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
- CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
+ CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
+ 0xFF, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
CM_GetProps()->Minimap.Height);
} else {
func_8004D37C(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240,
// RGBA
- CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF,
- CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
+ CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
+ 0xFF, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width,
CM_GetProps()->Minimap.Height);
}
}
@@ -2745,8 +2747,10 @@ void set_minimap_finishline_position(s32 playerId) {
}
// minimap center pos - minimap left edge + offset
- var_f2 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX; // (center - (gMinimapWidth / 2)) + gMinimapPlayerX;
- var_f0 = (CM_GetProps()->Minimap.Pos[playerId].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY; // (gMinimapY[arg0] - (gMinimapHeight / 2)) + gMinimapPlayerY
+ var_f2 = (center - (CM_GetProps()->Minimap.Width / 2)) +
+ CM_GetProps()->Minimap.PlayerX; // (center - (gMinimapWidth / 2)) + gMinimapPlayerX;
+ var_f0 = (CM_GetProps()->Minimap.Pos[playerId].Y - (CM_GetProps()->Minimap.Height / 2)) +
+ CM_GetProps()->Minimap.PlayerY; // (gMinimapY[arg0] - (gMinimapHeight / 2)) + gMinimapPlayerY
var_f2 += CM_GetProps()->Minimap.FinishlineX;
var_f0 += CM_GetProps()->Minimap.FinishlineY;
@@ -2780,7 +2784,8 @@ void func_8004F168(s32 arg0, s32 playerId, s32 characterId) {
}
temp_a0 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX + (s16) (thing0);
- temp_a1 = (CM_GetProps()->Minimap.Pos[arg0].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY + (s16) (thing1);
+ temp_a1 = (CM_GetProps()->Minimap.Pos[arg0].Y - (CM_GetProps()->Minimap.Height / 2)) +
+ CM_GetProps()->Minimap.PlayerY + (s16) (thing1);
if (characterId != 8) {
if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
#if EXPLICIT_AND == 1
@@ -4040,13 +4045,12 @@ void func_800569F4(s32 playerIndex) {
CM_DisplayBattleBombKart(playerIndex, 0);
}
-
void func_80056A40(s32 playerIndex, s32 arg1) {
CM_DisplayBattleBombKart(playerIndex, arg1);
}
void func_80056A94(s32 playerIndex) {
- //func_80072428(gIndexObjectBombKart[playerIndex]);
+ // func_80072428(gIndexObjectBombKart[playerIndex]);
CM_DisplayBattleBombKart(playerIndex, 0);
}
diff --git a/src/render_player.c b/src/render_player.c
index 1c4d78a7e..fcb6a13f6 100644
--- a/src/render_player.c
+++ b/src/render_player.c
@@ -722,7 +722,7 @@ const char** wheelPtr[] = {
donkeykong_kart_wheels, wario_kart_wheels, peach_kart_wheels, bowser_kart_wheels,
};
-s32 D_800DDE74[] = { 96, 128, 192, 256, 288, 384, 512, 544, 576, 0, 0};
+s32 D_800DDE74[] = { 96, 128, 192, 256, 288, 384, 512, 544, 576, 0, 0 };
void render_players_on_screen_two(void) {
gPlayersToRenderCount = 0;
diff --git a/src/spawn_players.c b/src/spawn_players.c
index 5e623577b..8d3f78a54 100644
--- a/src/spawn_players.c
+++ b/src/spawn_players.c
@@ -552,9 +552,11 @@ void spawn_players_gp_one_player(f32* arg0, f32* arg1, f32 arg2) {
if (gNetwork.enabled) {
spawn_network_players(arg0, arg1, arg2);
} else {
- spawn_player(gPlayerOneCopy, 0, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f, arg2, 32768.0f, gCharacterSelections[0],
+ spawn_player(gPlayerOneCopy, 0, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f, arg2, 32768.0f,
+ gCharacterSelections[0],
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
- spawn_player(gPlayerTwo, 1, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[0],
+ spawn_player(gPlayerTwo, 1, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f, arg2, 32768.0f,
+ chooseKartAIPlayers[0],
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
spawn_player(gPlayerThree, 2, arg0[D_80165270[3]], arg1[D_80165270[2]] + 250.0f, arg2, 32768.0f,
chooseKartAIPlayers[1],
@@ -639,7 +641,8 @@ void spawn_players_versus_one_player(f32* arg0, f32* arg1, f32 arg2) {
void spawn_players_gp_two_player(f32* arg0, f32* arg1, f32 arg2) {
func_80039DA4();
- if ((GetCupCursorPosition() == COURSE_ONE) || (gDemoMode == 1) || (gDebugMenuSelection == DEBUG_MENU_OPTION_SELECTED)) {
+ if ((GetCupCursorPosition() == COURSE_ONE) || (gDemoMode == 1) ||
+ (gDebugMenuSelection == DEBUG_MENU_OPTION_SELECTED)) {
s16 rand;
s16 i;
diff --git a/src/staff_ghosts.c b/src/staff_ghosts.c
index 914809d38..0fd7c5035 100644
--- a/src/staff_ghosts.c
+++ b/src/staff_ghosts.c
@@ -79,7 +79,7 @@ void func_80004EF0(void) {
} else if (ghost == d_royal_raceway_staff_ghost) {
size = 377 * sizeof(StaffGhost);
}
-
+
// Manual memcpy required for byte swap
for (int i = 0; i < size; i += 4) {
dest[i] = ghost[i + 3];
@@ -129,7 +129,8 @@ s32 func_800051C4(void) {
if (sReplayGhostBufferSize != 0) {
// func_80040174 in mio0_decode.s
func_80040174((void*) sReplayGhostBuffer, (sReplayGhostBufferSize * 4) + 0x20, (s32) sReplayGhostEncoded);
- phi_v0 = mio0encode((s32) sReplayGhostEncoded, (sReplayGhostBufferSize * 4) + 0x20, (s32) gReplayGhostCompressed);
+ phi_v0 =
+ mio0encode((s32) sReplayGhostEncoded, (sReplayGhostBufferSize * 4) + 0x20, (s32) gReplayGhostCompressed);
return phi_v0 + 0x1e;
}
}
diff --git a/src/stubs.c b/src/stubs.c
index b197ec6e3..262b3d9e3 100644
--- a/src/stubs.c
+++ b/src/stubs.c
@@ -141,4 +141,4 @@ s32 osPfsFindFile(OSPfs* pfs, u16 company_code, u32 game_code, u8* game_name, u8
strcpy(openFile[*file_no].state.game_name, game_name);
strcpy(openFile[*file_no].state.ext_name, ext_name);
return PFS_NO_ERROR;
-} \ No newline at end of file
+}
diff --git a/src/textures.h b/src/textures.h
index 64a9774a6..af3752f37 100644
--- a/src/textures.h
+++ b/src/textures.h
@@ -20,7 +20,7 @@ typedef struct {
/* 0x0C */ u16 dX;
/* 0x0E */ u16 dY;
/* 0x10 */ u16 size; // This size is NOT equal to width*height. Its likely the size of the compressed texture
-} MenuTexture; // size = 0x14
+} MenuTexture; // size = 0x14
/**
* @brief struct for an animation
diff --git a/src/update_objects.c b/src/update_objects.c
index 73d0dcfdc..13f06aa27 100644
--- a/src/update_objects.c
+++ b/src/update_objects.c
@@ -2088,8 +2088,6 @@ void init_smoke_particles(s32 arg0) {
}
}
-
-
void init_object_leaf_particle(s32 objectIndex, Vec3f arg1, s32 num) {
UNUSED s32 stackPadding1;
UNUSED u16 stackPadding0;
@@ -2601,7 +2599,6 @@ void func_80078C70(s32 arg0) {
}
}
-
void func_8007ABFC(s32 playerId, bool arg1) {
s32 itemWindow;
@@ -3448,7 +3445,7 @@ void func_8007BB9C(s32 arg0) {
}
void wrapper_update_boos(void) {
- //update_boos();
+ // update_boos();
}
// Updates the display status on an object based on its relative direction to the camera
@@ -3476,7 +3473,6 @@ void func_8007C420(s32 objectIndex, Player* player, Camera* camera) {
func_8007C360(objectIndex, camera);
}
-
void func_8007CE0C(s32 objectIndex) {
Object* object;
@@ -3873,8 +3869,6 @@ void func_800842C8(void) {
}
}
-
-
void func_80085BB4(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 8.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);