diff options
Diffstat (limited to 'src/engine/TrainCrossing.cpp')
| -rw-r--r-- | src/engine/TrainCrossing.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/engine/TrainCrossing.cpp b/src/engine/TrainCrossing.cpp index 8dce6984b..505c2d0e7 100644 --- a/src/engine/TrainCrossing.cpp +++ b/src/engine/TrainCrossing.cpp @@ -29,9 +29,9 @@ void TrainCrossing::CrossingTrigger() { s32 i; OnTriggered = 0; - for (const auto& actor : gWorldInstance.Actors) { - if (auto train = dynamic_cast<ATrain*>(actor)) {; + if (auto train = dynamic_cast<ATrain*>(actor)) { + ; f32 radius = DynamicRadius(train->Locomotive.position, train->Locomotive.velocity, Position); if (Distance(train->Locomotive.position, Position) < radius) { @@ -61,9 +61,9 @@ void TrainCrossing::AICrossingBehaviour(s32 playerId) { } f32 TrainCrossing::Distance(Vec3f a, Vec3f b) { - float dx = b[0] - a[0]; // Difference in x-coordinates - float dy = b[1] - a[1]; // Difference in y-coordinates - float dz = b[2] - a[2]; // Difference in z-coordinates + float dx = b[0] - a[0]; // Difference in x-coordinates + float dy = b[1] - a[1]; // Difference in y-coordinates + float dz = b[2] - a[2]; // Difference in z-coordinates return sqrt(dx * dx + dy * dy + dz * dz); // Return the distance } @@ -75,8 +75,7 @@ f32 TrainCrossing::DynamicRadius(Vec3f trainPos, Vec3f trainVelocity, Vec3f cros trainToCrossing[2] = crossingPos[2] - trainPos[2]; // Dot product to check if the train is approaching or moving away from the crossing - f32 dotProduct = trainToCrossing[0] * trainVelocity[0] + - trainToCrossing[1] * trainVelocity[1] + + f32 dotProduct = trainToCrossing[0] * trainVelocity[0] + trainToCrossing[1] * trainVelocity[1] + trainToCrossing[2] * trainVelocity[2]; if (dotProduct > 0) { |
